| 1 | /*************************************************************************** |
| 2 | gpu.c - description |
| 3 | ------------------- |
| 4 | begin : Sun Oct 28 2001 |
| 5 | copyright : (C) 2001 by Pete Bernert |
| 6 | email : BlackDove@addcom.de |
| 7 | ***************************************************************************/ |
| 8 | /*************************************************************************** |
| 9 | * * |
| 10 | * This program is free software; you can redistribute it and/or modify * |
| 11 | * it under the terms of the GNU General Public License as published by * |
| 12 | * the Free Software Foundation; either version 2 of the License, or * |
| 13 | * (at your option) any later version. See also the license.txt file for * |
| 14 | * additional informations. * |
| 15 | * * |
| 16 | ***************************************************************************/ |
| 17 | |
| 18 | #include "gpu.h" |
| 19 | #include "stdint.h" |
| 20 | #include "psemu_plugin_defs.h" |
| 21 | |
| 22 | //////////////////////////////////////////////////////////////////////// |
| 23 | // memory image of the PSX vram |
| 24 | //////////////////////////////////////////////////////////////////////// |
| 25 | |
| 26 | unsigned char *psxVub; |
| 27 | signed char *psxVsb; |
| 28 | unsigned short *psxVuw; |
| 29 | unsigned short *psxVuw_eom; |
| 30 | signed short *psxVsw; |
| 31 | uint32_t *psxVul; |
| 32 | int32_t *psxVsl; |
| 33 | |
| 34 | //////////////////////////////////////////////////////////////////////// |
| 35 | // GPU globals |
| 36 | //////////////////////////////////////////////////////////////////////// |
| 37 | |
| 38 | static long lGPUdataRet; |
| 39 | long lGPUstatusRet; |
| 40 | uint32_t ulStatusControl[256]; |
| 41 | |
| 42 | static uint32_t gpuDataM[256]; |
| 43 | static unsigned char gpuCommand = 0; |
| 44 | static long gpuDataC = 0; |
| 45 | static long gpuDataP = 0; |
| 46 | |
| 47 | VRAMLoad_t VRAMWrite; |
| 48 | VRAMLoad_t VRAMRead; |
| 49 | DATAREGISTERMODES DataWriteMode; |
| 50 | DATAREGISTERMODES DataReadMode; |
| 51 | |
| 52 | BOOL bSkipNextFrame = FALSE; |
| 53 | BOOL fskip_frameReady; |
| 54 | DWORD lace_count_since_flip; |
| 55 | DWORD dwLaceCnt=0; |
| 56 | short sDispWidths[8] = {256,320,512,640,368,384,512,640}; |
| 57 | PSXDisplay_t PSXDisplay; |
| 58 | PSXDisplay_t PreviousPSXDisplay; |
| 59 | long lSelectedSlot=0; |
| 60 | BOOL bDoLazyUpdate=FALSE; |
| 61 | uint32_t lGPUInfoVals[16]; |
| 62 | static int iFakePrimBusy=0; |
| 63 | static const int *skip_advice; |
| 64 | |
| 65 | //////////////////////////////////////////////////////////////////////// |
| 66 | // some misc external display funcs |
| 67 | //////////////////////////////////////////////////////////////////////// |
| 68 | |
| 69 | #include <time.h> |
| 70 | |
| 71 | // FPS library |
| 72 | #include "fps.c" |
| 73 | |
| 74 | |
| 75 | //////////////////////////////////////////////////////////////////////// |
| 76 | // sets all kind of act fixes |
| 77 | //////////////////////////////////////////////////////////////////////// |
| 78 | |
| 79 | static void SetFixes(void) |
| 80 | { |
| 81 | if(dwActFixes&0x02) sDispWidths[4]=384; |
| 82 | else sDispWidths[4]=368; |
| 83 | } |
| 84 | |
| 85 | //////////////////////////////////////////////////////////////////////// |
| 86 | // INIT, will be called after lib load... well, just do some var init... |
| 87 | //////////////////////////////////////////////////////////////////////// |
| 88 | |
| 89 | // one extra MB for soft drawing funcs security |
| 90 | static unsigned char vram[1024*512*2 + 1024*1024] __attribute__((aligned(2048))); |
| 91 | |
| 92 | long CALLBACK GPUinit(void) // GPU INIT |
| 93 | { |
| 94 | memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field |
| 95 | |
| 96 | //!!! ATTENTION !!! |
| 97 | psxVub=vram + 512 * 1024; // security offset into double sized psx vram! |
| 98 | |
| 99 | psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM |
| 100 | psxVsw=(signed short *)psxVub; |
| 101 | psxVsl=(int32_t *)psxVub; |
| 102 | psxVuw=(unsigned short *)psxVub; |
| 103 | psxVul=(uint32_t *)psxVub; |
| 104 | |
| 105 | psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram |
| 106 | |
| 107 | memset(vram,0x00,(512*2)*1024 + (1024*1024)); |
| 108 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); |
| 109 | |
| 110 | PSXDisplay.RGB24 = FALSE; // init some stuff |
| 111 | PSXDisplay.Interlaced = FALSE; |
| 112 | PSXDisplay.DrawOffset.x = 0; |
| 113 | PSXDisplay.DrawOffset.y = 0; |
| 114 | PSXDisplay.DisplayMode.x= 320; |
| 115 | PSXDisplay.DisplayMode.y= 240; |
| 116 | PreviousPSXDisplay.DisplayMode.x= 320; |
| 117 | PreviousPSXDisplay.DisplayMode.y= 240; |
| 118 | PSXDisplay.Disabled = FALSE; |
| 119 | PreviousPSXDisplay.Range.x0 =0; |
| 120 | PreviousPSXDisplay.Range.y0 =0; |
| 121 | PSXDisplay.Range.x0=0; |
| 122 | PSXDisplay.Range.x1=0; |
| 123 | PreviousPSXDisplay.DisplayModeNew.y=0; |
| 124 | PSXDisplay.Double = 1; |
| 125 | lGPUdataRet = 0x400; |
| 126 | |
| 127 | DataWriteMode = DR_NORMAL; |
| 128 | |
| 129 | // Reset transfer values, to prevent mis-transfer of data |
| 130 | memset(&VRAMWrite, 0, sizeof(VRAMLoad_t)); |
| 131 | memset(&VRAMRead, 0, sizeof(VRAMLoad_t)); |
| 132 | |
| 133 | // device initialised already ! |
| 134 | lGPUstatusRet = 0x14802000; |
| 135 | GPUIsIdle; |
| 136 | GPUIsReadyForCommands; |
| 137 | bDoVSyncUpdate = TRUE; |
| 138 | |
| 139 | return 0; |
| 140 | } |
| 141 | |
| 142 | //////////////////////////////////////////////////////////////////////// |
| 143 | // Here starts all... |
| 144 | //////////////////////////////////////////////////////////////////////// |
| 145 | |
| 146 | |
| 147 | long GPUopen(unsigned long * disp,char * CapText,char * CfgFile) |
| 148 | { |
| 149 | unsigned long d; |
| 150 | |
| 151 | SetFixes(); |
| 152 | |
| 153 | InitFPS(); |
| 154 | |
| 155 | bDoVSyncUpdate = TRUE; |
| 156 | |
| 157 | d=ulInitDisplay(); // setup x |
| 158 | |
| 159 | if(disp) |
| 160 | *disp=d; // wanna x pointer? ok |
| 161 | |
| 162 | if(d) return 0; |
| 163 | return -1; |
| 164 | } |
| 165 | |
| 166 | |
| 167 | //////////////////////////////////////////////////////////////////////// |
| 168 | // time to leave... |
| 169 | //////////////////////////////////////////////////////////////////////// |
| 170 | |
| 171 | long CALLBACK GPUclose() // GPU CLOSE |
| 172 | { |
| 173 | CloseDisplay(); // shutdown direct draw |
| 174 | |
| 175 | return 0; |
| 176 | } |
| 177 | |
| 178 | //////////////////////////////////////////////////////////////////////// |
| 179 | // I shot the sheriff |
| 180 | //////////////////////////////////////////////////////////////////////// |
| 181 | |
| 182 | long CALLBACK GPUshutdown(void) // GPU SHUTDOWN |
| 183 | { |
| 184 | CloseDisplay(); // shutdown direct draw |
| 185 | return 0; // nothinh to do |
| 186 | } |
| 187 | |
| 188 | //////////////////////////////////////////////////////////////////////// |
| 189 | // Update display (swap buffers) |
| 190 | //////////////////////////////////////////////////////////////////////// |
| 191 | |
| 192 | static void updateDisplay(void) // UPDATE DISPLAY |
| 193 | { |
| 194 | if(PSXDisplay.Disabled) // disable? |
| 195 | { |
| 196 | return; // -> and bye |
| 197 | } |
| 198 | |
| 199 | if(dwActFixes&32) // pc fps calculation fix |
| 200 | { |
| 201 | if(UseFrameLimit) PCFrameCap(); // -> brake |
| 202 | if(UseFrameSkip) PCcalcfps(); |
| 203 | } |
| 204 | |
| 205 | if(UseFrameSkip) // skip ? |
| 206 | { |
| 207 | if(fskip_frameReady) |
| 208 | { |
| 209 | DoBufferSwap(); // -> to skip or not to skip |
| 210 | fskip_frameReady=FALSE; |
| 211 | bDoVSyncUpdate=FALSE; // vsync done |
| 212 | } |
| 213 | } |
| 214 | else // no skip ? |
| 215 | { |
| 216 | bSkipNextFrame = FALSE; |
| 217 | DoBufferSwap(); // -> swap |
| 218 | bDoVSyncUpdate=FALSE; // vsync done |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | static void decideSkip(void) |
| 223 | { |
| 224 | if(!bDoVSyncUpdate) |
| 225 | return; |
| 226 | |
| 227 | lace_count_since_flip=0; |
| 228 | fskip_frameReady=!bSkipNextFrame; |
| 229 | |
| 230 | if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix |
| 231 | { |
| 232 | int skip = (skip_advice && *skip_advice) || UseFrameSkip == 1 || fps_skip < fFrameRateHz; |
| 233 | if(skip && !bSkipNextFrame) // -> skip max one in a row |
| 234 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;} |
| 235 | else bSkipNextFrame = FALSE; |
| 236 | } |
| 237 | else FrameSkip(); |
| 238 | } |
| 239 | |
| 240 | //////////////////////////////////////////////////////////////////////// |
| 241 | // roughly emulated screen centering bits... not complete !!! |
| 242 | //////////////////////////////////////////////////////////////////////// |
| 243 | |
| 244 | void ChangeDispOffsetsX(void) // X CENTER |
| 245 | { |
| 246 | long lx,l; |
| 247 | |
| 248 | if(!PSXDisplay.Range.x1) return; |
| 249 | |
| 250 | l=PreviousPSXDisplay.DisplayMode.x; |
| 251 | |
| 252 | l*=(long)PSXDisplay.Range.x1; |
| 253 | l/=2560;lx=l;l&=0xfffffff8; |
| 254 | |
| 255 | if(l==PreviousPSXDisplay.Range.y1) return; // abusing range.y1 for |
| 256 | PreviousPSXDisplay.Range.y1=(short)l; // storing last x range and test |
| 257 | |
| 258 | if(lx>=PreviousPSXDisplay.DisplayMode.x) |
| 259 | { |
| 260 | PreviousPSXDisplay.Range.x1= |
| 261 | (short)PreviousPSXDisplay.DisplayMode.x; |
| 262 | PreviousPSXDisplay.Range.x0=0; |
| 263 | } |
| 264 | else |
| 265 | { |
| 266 | PreviousPSXDisplay.Range.x1=(short)l; |
| 267 | |
| 268 | PreviousPSXDisplay.Range.x0= |
| 269 | (PSXDisplay.Range.x0-500)/8; |
| 270 | |
| 271 | if(PreviousPSXDisplay.Range.x0<0) |
| 272 | PreviousPSXDisplay.Range.x0=0; |
| 273 | |
| 274 | if((PreviousPSXDisplay.Range.x0+lx)> |
| 275 | PreviousPSXDisplay.DisplayMode.x) |
| 276 | { |
| 277 | PreviousPSXDisplay.Range.x0= |
| 278 | (short)(PreviousPSXDisplay.DisplayMode.x-lx); |
| 279 | PreviousPSXDisplay.Range.x0+=2; //??? |
| 280 | |
| 281 | PreviousPSXDisplay.Range.x1+=(short)(lx-l); |
| 282 | |
| 283 | PreviousPSXDisplay.Range.x1-=2; // makes linux stretching easier |
| 284 | |
| 285 | } |
| 286 | |
| 287 | // some linux alignment security |
| 288 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0>>1; |
| 289 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0<<1; |
| 290 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1>>1; |
| 291 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1<<1; |
| 292 | |
| 293 | DoClearScreenBuffer(); |
| 294 | } |
| 295 | |
| 296 | bDoVSyncUpdate=TRUE; |
| 297 | } |
| 298 | |
| 299 | //////////////////////////////////////////////////////////////////////// |
| 300 | |
| 301 | void ChangeDispOffsetsY(void) // Y CENTER |
| 302 | { |
| 303 | int iT,iO=PreviousPSXDisplay.Range.y0; |
| 304 | int iOldYOffset=PreviousPSXDisplay.DisplayModeNew.y; |
| 305 | |
| 306 | // new |
| 307 | |
| 308 | if((PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)>512) |
| 309 | { |
| 310 | int dy1=512-PreviousPSXDisplay.DisplayModeNew.x; |
| 311 | int dy2=(PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)-512; |
| 312 | |
| 313 | if(dy1>=dy2) |
| 314 | { |
| 315 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; |
| 316 | } |
| 317 | else |
| 318 | { |
| 319 | PSXDisplay.DisplayPosition.y=0; |
| 320 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; |
| 321 | } |
| 322 | } |
| 323 | else PreviousPSXDisplay.DisplayModeNew.y=0; |
| 324 | |
| 325 | // eon |
| 326 | |
| 327 | if(PreviousPSXDisplay.DisplayModeNew.y!=iOldYOffset) // if old offset!=new offset: recalc height |
| 328 | { |
| 329 | PSXDisplay.Height = PSXDisplay.Range.y1 - |
| 330 | PSXDisplay.Range.y0 + |
| 331 | PreviousPSXDisplay.DisplayModeNew.y; |
| 332 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; |
| 333 | } |
| 334 | |
| 335 | // |
| 336 | |
| 337 | if(PSXDisplay.PAL) iT=48; else iT=28; |
| 338 | |
| 339 | if(PSXDisplay.Range.y0>=iT) |
| 340 | { |
| 341 | PreviousPSXDisplay.Range.y0= |
| 342 | (short)((PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double); |
| 343 | if(PreviousPSXDisplay.Range.y0<0) |
| 344 | PreviousPSXDisplay.Range.y0=0; |
| 345 | PSXDisplay.DisplayModeNew.y+= |
| 346 | PreviousPSXDisplay.Range.y0; |
| 347 | } |
| 348 | else |
| 349 | PreviousPSXDisplay.Range.y0=0; |
| 350 | |
| 351 | if(iO!=PreviousPSXDisplay.Range.y0) |
| 352 | { |
| 353 | DoClearScreenBuffer(); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | //////////////////////////////////////////////////////////////////////// |
| 358 | // check if update needed |
| 359 | //////////////////////////////////////////////////////////////////////// |
| 360 | |
| 361 | static void updateDisplayIfChanged(void) // UPDATE DISPLAY IF CHANGED |
| 362 | { |
| 363 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && |
| 364 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) |
| 365 | { |
| 366 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && |
| 367 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) return; |
| 368 | } |
| 369 | |
| 370 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos |
| 371 | |
| 372 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; |
| 373 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; |
| 374 | PreviousPSXDisplay.DisplayMode.x= // previous will hold |
| 375 | min(640,PSXDisplay.DisplayMode.x); // max 640x512... that's |
| 376 | PreviousPSXDisplay.DisplayMode.y= // the size of my |
| 377 | min(512,PSXDisplay.DisplayMode.y); // back buffer surface |
| 378 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; |
| 379 | |
| 380 | PSXDisplay.DisplayEnd.x= // calc end of display |
| 381 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 382 | PSXDisplay.DisplayEnd.y= |
| 383 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 384 | PreviousPSXDisplay.DisplayEnd.x= |
| 385 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 386 | PreviousPSXDisplay.DisplayEnd.y= |
| 387 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 388 | |
| 389 | ChangeDispOffsetsX(); |
| 390 | |
| 391 | if(iFrameLimit==2) SetAutoFrameCap(); // -> set it |
| 392 | |
| 393 | if(UseFrameSkip) decideSkip(); // stupid stuff when frame skipping enabled |
| 394 | } |
| 395 | |
| 396 | //////////////////////////////////////////////////////////////////////// |
| 397 | // update lace is called evry VSync |
| 398 | //////////////////////////////////////////////////////////////////////// |
| 399 | |
| 400 | void CALLBACK GPUupdateLace(void) // VSYNC |
| 401 | { |
| 402 | //if(!(dwActFixes&1)) |
| 403 | // lGPUstatusRet^=0x80000000; // odd/even bit |
| 404 | |
| 405 | //pcsx-rearmed: removed, this is handled by core |
| 406 | //if(!(dwActFixes&32)) // std fps limitation? |
| 407 | // CheckFrameRate(); |
| 408 | |
| 409 | if(PSXDisplay.Interlaced) // interlaced mode? |
| 410 | { |
| 411 | lGPUstatusRet^=0x80000000; // odd/even bit? |
| 412 | |
| 413 | if(bDoVSyncUpdate && PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) |
| 414 | { |
| 415 | updateDisplay(); |
| 416 | } |
| 417 | } |
| 418 | else // non-interlaced? |
| 419 | { |
| 420 | if(dwActFixes&64) // lazy screen update fix |
| 421 | { |
| 422 | if(bDoLazyUpdate) |
| 423 | updateDisplay(); |
| 424 | bDoLazyUpdate=FALSE; |
| 425 | } |
| 426 | else |
| 427 | { |
| 428 | if(bDoVSyncUpdate) // some primitives drawn? |
| 429 | updateDisplay(); // -> update display |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | if(UseFrameSkip) { // frame over-skip guard |
| 434 | lace_count_since_flip++; |
| 435 | if(lace_count_since_flip > 8) { |
| 436 | bSkipNextFrame=FALSE; |
| 437 | fskip_frameReady=TRUE; |
| 438 | } |
| 439 | } |
| 440 | } |
| 441 | |
| 442 | //////////////////////////////////////////////////////////////////////// |
| 443 | // process read request from GPU status register |
| 444 | //////////////////////////////////////////////////////////////////////// |
| 445 | |
| 446 | |
| 447 | uint32_t CALLBACK GPUreadStatus(void) // READ STATUS |
| 448 | { |
| 449 | if(dwActFixes&1) |
| 450 | { |
| 451 | static int iNumRead=0; // odd/even hack |
| 452 | if((iNumRead++)==2) |
| 453 | { |
| 454 | iNumRead=0; |
| 455 | lGPUstatusRet^=0x80000000; // interlaced bit toggle... we do it on every 3 read status... needed by some games (like ChronoCross) with old epsxe versions (1.5.2 and older) |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | if(iFakePrimBusy) // 27.10.2007 - PETE : emulating some 'busy' while drawing... pfff |
| 460 | { |
| 461 | iFakePrimBusy--; |
| 462 | |
| 463 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims |
| 464 | { |
| 465 | GPUIsBusy; |
| 466 | GPUIsNotReadyForCommands; |
| 467 | } |
| 468 | else |
| 469 | { |
| 470 | GPUIsIdle; |
| 471 | GPUIsReadyForCommands; |
| 472 | } |
| 473 | } |
| 474 | return lGPUstatusRet; |
| 475 | } |
| 476 | |
| 477 | //////////////////////////////////////////////////////////////////////// |
| 478 | // processes data send to GPU status register |
| 479 | // these are always single packet commands. |
| 480 | //////////////////////////////////////////////////////////////////////// |
| 481 | |
| 482 | void CALLBACK GPUwriteStatus(uint32_t gdata) // WRITE STATUS |
| 483 | { |
| 484 | uint32_t lCommand=(gdata>>24)&0xff; |
| 485 | |
| 486 | ulStatusControl[lCommand]=gdata; // store command for freezing |
| 487 | |
| 488 | switch(lCommand) |
| 489 | { |
| 490 | //--------------------------------------------------// |
| 491 | // reset gpu |
| 492 | case 0x00: |
| 493 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); |
| 494 | lGPUstatusRet=0x14802000; |
| 495 | PSXDisplay.Disabled=1; |
| 496 | DataWriteMode=DataReadMode=DR_NORMAL; |
| 497 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; |
| 498 | drawX=drawY=0;drawW=drawH=0; |
| 499 | sSetMask=0;lSetMask=0;bCheckMask=FALSE; |
| 500 | usMirror=0; |
| 501 | GlobalTextAddrX=0;GlobalTextAddrY=0; |
| 502 | GlobalTextTP=0;GlobalTextABR=0; |
| 503 | PSXDisplay.RGB24=FALSE; |
| 504 | PSXDisplay.Interlaced=FALSE; |
| 505 | bUsingTWin = FALSE; |
| 506 | return; |
| 507 | //--------------------------------------------------// |
| 508 | // dis/enable display |
| 509 | case 0x03: |
| 510 | |
| 511 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; |
| 512 | PSXDisplay.Disabled = (gdata & 1); |
| 513 | |
| 514 | if(PSXDisplay.Disabled) |
| 515 | lGPUstatusRet|=GPUSTATUS_DISPLAYDISABLED; |
| 516 | else lGPUstatusRet&=~GPUSTATUS_DISPLAYDISABLED; |
| 517 | return; |
| 518 | |
| 519 | //--------------------------------------------------// |
| 520 | // setting transfer mode |
| 521 | case 0x04: |
| 522 | gdata &= 0x03; // Only want the lower two bits |
| 523 | |
| 524 | DataWriteMode=DataReadMode=DR_NORMAL; |
| 525 | if(gdata==0x02) DataWriteMode=DR_VRAMTRANSFER; |
| 526 | if(gdata==0x03) DataReadMode =DR_VRAMTRANSFER; |
| 527 | lGPUstatusRet&=~GPUSTATUS_DMABITS; // Clear the current settings of the DMA bits |
| 528 | lGPUstatusRet|=(gdata << 29); // Set the DMA bits according to the received data |
| 529 | |
| 530 | return; |
| 531 | //--------------------------------------------------// |
| 532 | // setting display position |
| 533 | case 0x05: |
| 534 | { |
| 535 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
| 536 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
| 537 | |
| 538 | // new |
| 539 | PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x1ff); |
| 540 | |
| 541 | // store the same val in some helper var, we need it on later compares |
| 542 | PreviousPSXDisplay.DisplayModeNew.x=PSXDisplay.DisplayPosition.y; |
| 543 | |
| 544 | if((PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)>512) |
| 545 | { |
| 546 | int dy1=512-PSXDisplay.DisplayPosition.y; |
| 547 | int dy2=(PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)-512; |
| 548 | |
| 549 | if(dy1>=dy2) |
| 550 | { |
| 551 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; |
| 552 | } |
| 553 | else |
| 554 | { |
| 555 | PSXDisplay.DisplayPosition.y=0; |
| 556 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; |
| 557 | } |
| 558 | } |
| 559 | else PreviousPSXDisplay.DisplayModeNew.y=0; |
| 560 | // eon |
| 561 | |
| 562 | PSXDisplay.DisplayPosition.x = (short)(gdata & 0x3ff); |
| 563 | PSXDisplay.DisplayEnd.x= |
| 564 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 565 | PSXDisplay.DisplayEnd.y= |
| 566 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; |
| 567 | PreviousPSXDisplay.DisplayEnd.x= |
| 568 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 569 | PreviousPSXDisplay.DisplayEnd.y= |
| 570 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; |
| 571 | |
| 572 | bDoVSyncUpdate=TRUE; |
| 573 | |
| 574 | if (!(PSXDisplay.Interlaced)) // stupid frame skipping option |
| 575 | { |
| 576 | if(dwActFixes&64) bDoLazyUpdate=TRUE; |
| 577 | } |
| 578 | if(UseFrameSkip) decideSkip(); |
| 579 | }return; |
| 580 | //--------------------------------------------------// |
| 581 | // setting width |
| 582 | case 0x06: |
| 583 | |
| 584 | PSXDisplay.Range.x0=(short)(gdata & 0x7ff); |
| 585 | PSXDisplay.Range.x1=(short)((gdata>>12) & 0xfff); |
| 586 | |
| 587 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; |
| 588 | |
| 589 | ChangeDispOffsetsX(); |
| 590 | |
| 591 | return; |
| 592 | //--------------------------------------------------// |
| 593 | // setting height |
| 594 | case 0x07: |
| 595 | { |
| 596 | |
| 597 | PSXDisplay.Range.y0=(short)(gdata & 0x3ff); |
| 598 | PSXDisplay.Range.y1=(short)((gdata>>10) & 0x3ff); |
| 599 | |
| 600 | PreviousPSXDisplay.Height = PSXDisplay.Height; |
| 601 | |
| 602 | PSXDisplay.Height = PSXDisplay.Range.y1 - |
| 603 | PSXDisplay.Range.y0 + |
| 604 | PreviousPSXDisplay.DisplayModeNew.y; |
| 605 | |
| 606 | if(PreviousPSXDisplay.Height!=PSXDisplay.Height) |
| 607 | { |
| 608 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; |
| 609 | |
| 610 | ChangeDispOffsetsY(); |
| 611 | |
| 612 | updateDisplayIfChanged(); |
| 613 | } |
| 614 | return; |
| 615 | } |
| 616 | //--------------------------------------------------// |
| 617 | // setting display infos |
| 618 | case 0x08: |
| 619 | |
| 620 | PSXDisplay.DisplayModeNew.x = |
| 621 | sDispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; |
| 622 | |
| 623 | if (gdata&0x04) PSXDisplay.Double=2; |
| 624 | else PSXDisplay.Double=1; |
| 625 | |
| 626 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; |
| 627 | |
| 628 | ChangeDispOffsetsY(); |
| 629 | |
| 630 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC |
| 631 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor |
| 632 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace |
| 633 | |
| 634 | lGPUstatusRet&=~GPUSTATUS_WIDTHBITS; // Clear the width bits |
| 635 | lGPUstatusRet|= |
| 636 | (((gdata & 0x03) << 17) | |
| 637 | ((gdata & 0x40) << 10)); // Set the width bits |
| 638 | |
| 639 | if(PSXDisplay.InterlacedNew) |
| 640 | { |
| 641 | if(!PSXDisplay.Interlaced) |
| 642 | { |
| 643 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
| 644 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
| 645 | } |
| 646 | lGPUstatusRet|=GPUSTATUS_INTERLACED; |
| 647 | } |
| 648 | else lGPUstatusRet&=~(GPUSTATUS_INTERLACED|0x80000000); |
| 649 | |
| 650 | if (PSXDisplay.PAL) |
| 651 | lGPUstatusRet|=GPUSTATUS_PAL; |
| 652 | else lGPUstatusRet&=~GPUSTATUS_PAL; |
| 653 | |
| 654 | if (PSXDisplay.Double==2) |
| 655 | lGPUstatusRet|=GPUSTATUS_DOUBLEHEIGHT; |
| 656 | else lGPUstatusRet&=~GPUSTATUS_DOUBLEHEIGHT; |
| 657 | |
| 658 | if (PSXDisplay.RGB24New) |
| 659 | lGPUstatusRet|=GPUSTATUS_RGB24; |
| 660 | else lGPUstatusRet&=~GPUSTATUS_RGB24; |
| 661 | |
| 662 | updateDisplayIfChanged(); |
| 663 | |
| 664 | return; |
| 665 | //--------------------------------------------------// |
| 666 | // ask about GPU version and other stuff |
| 667 | case 0x10: |
| 668 | |
| 669 | gdata&=0xff; |
| 670 | |
| 671 | switch(gdata) |
| 672 | { |
| 673 | case 0x02: |
| 674 | lGPUdataRet=lGPUInfoVals[INFO_TW]; // tw infos |
| 675 | return; |
| 676 | case 0x03: |
| 677 | lGPUdataRet=lGPUInfoVals[INFO_DRAWSTART]; // draw start |
| 678 | return; |
| 679 | case 0x04: |
| 680 | lGPUdataRet=lGPUInfoVals[INFO_DRAWEND]; // draw end |
| 681 | return; |
| 682 | case 0x05: |
| 683 | case 0x06: |
| 684 | lGPUdataRet=lGPUInfoVals[INFO_DRAWOFF]; // draw offset |
| 685 | return; |
| 686 | case 0x07: |
| 687 | lGPUdataRet=0x02; // gpu type |
| 688 | return; |
| 689 | case 0x08: |
| 690 | case 0x0F: // some bios addr? |
| 691 | lGPUdataRet=0xBFC03720; |
| 692 | return; |
| 693 | } |
| 694 | return; |
| 695 | //--------------------------------------------------// |
| 696 | } |
| 697 | } |
| 698 | |
| 699 | //////////////////////////////////////////////////////////////////////// |
| 700 | // vram read/write helpers, needed by LEWPY's optimized vram read/write :) |
| 701 | //////////////////////////////////////////////////////////////////////// |
| 702 | |
| 703 | static inline void FinishedVRAMWrite(void) |
| 704 | { |
| 705 | // Set register to NORMAL operation |
| 706 | DataWriteMode = DR_NORMAL; |
| 707 | // Reset transfer values, to prevent mis-transfer of data |
| 708 | VRAMWrite.x = 0; |
| 709 | VRAMWrite.y = 0; |
| 710 | VRAMWrite.Width = 0; |
| 711 | VRAMWrite.Height = 0; |
| 712 | VRAMWrite.ColsRemaining = 0; |
| 713 | VRAMWrite.RowsRemaining = 0; |
| 714 | } |
| 715 | |
| 716 | static inline void FinishedVRAMRead(void) |
| 717 | { |
| 718 | // Set register to NORMAL operation |
| 719 | DataReadMode = DR_NORMAL; |
| 720 | // Reset transfer values, to prevent mis-transfer of data |
| 721 | VRAMRead.x = 0; |
| 722 | VRAMRead.y = 0; |
| 723 | VRAMRead.Width = 0; |
| 724 | VRAMRead.Height = 0; |
| 725 | VRAMRead.ColsRemaining = 0; |
| 726 | VRAMRead.RowsRemaining = 0; |
| 727 | |
| 728 | // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER |
| 729 | lGPUstatusRet&=~GPUSTATUS_READYFORVRAM; |
| 730 | } |
| 731 | |
| 732 | //////////////////////////////////////////////////////////////////////// |
| 733 | // core read from vram |
| 734 | //////////////////////////////////////////////////////////////////////// |
| 735 | |
| 736 | void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize) |
| 737 | { |
| 738 | int i; |
| 739 | |
| 740 | if(DataReadMode!=DR_VRAMTRANSFER) return; |
| 741 | |
| 742 | GPUIsBusy; |
| 743 | |
| 744 | // adjust read ptr, if necessary |
| 745 | while(VRAMRead.ImagePtr>=psxVuw_eom) |
| 746 | VRAMRead.ImagePtr-=512*1024; |
| 747 | while(VRAMRead.ImagePtr<psxVuw) |
| 748 | VRAMRead.ImagePtr+=512*1024; |
| 749 | |
| 750 | for(i=0;i<iSize;i++) |
| 751 | { |
| 752 | // do 2 seperate 16bit reads for compatibility (wrap issues) |
| 753 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0)) |
| 754 | { |
| 755 | // lower 16 bit |
| 756 | lGPUdataRet=(uint32_t)GETLE16(VRAMRead.ImagePtr); |
| 757 | |
| 758 | VRAMRead.ImagePtr++; |
| 759 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
| 760 | VRAMRead.RowsRemaining --; |
| 761 | |
| 762 | if(VRAMRead.RowsRemaining<=0) |
| 763 | { |
| 764 | VRAMRead.RowsRemaining = VRAMRead.Width; |
| 765 | VRAMRead.ColsRemaining--; |
| 766 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; |
| 767 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
| 768 | } |
| 769 | |
| 770 | // higher 16 bit (always, even if it's an odd width) |
| 771 | lGPUdataRet|=(uint32_t)GETLE16(VRAMRead.ImagePtr)<<16; |
| 772 | PUTLE32(pMem, lGPUdataRet); pMem++; |
| 773 | |
| 774 | if(VRAMRead.ColsRemaining <= 0) |
| 775 | {FinishedVRAMRead();goto ENDREAD;} |
| 776 | |
| 777 | VRAMRead.ImagePtr++; |
| 778 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
| 779 | VRAMRead.RowsRemaining--; |
| 780 | if(VRAMRead.RowsRemaining<=0) |
| 781 | { |
| 782 | VRAMRead.RowsRemaining = VRAMRead.Width; |
| 783 | VRAMRead.ColsRemaining--; |
| 784 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; |
| 785 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
| 786 | } |
| 787 | if(VRAMRead.ColsRemaining <= 0) |
| 788 | {FinishedVRAMRead();goto ENDREAD;} |
| 789 | } |
| 790 | else {FinishedVRAMRead();goto ENDREAD;} |
| 791 | } |
| 792 | |
| 793 | ENDREAD: |
| 794 | GPUIsIdle; |
| 795 | } |
| 796 | |
| 797 | |
| 798 | //////////////////////////////////////////////////////////////////////// |
| 799 | |
| 800 | uint32_t CALLBACK GPUreadData(void) |
| 801 | { |
| 802 | uint32_t l; |
| 803 | GPUreadDataMem(&l,1); |
| 804 | return lGPUdataRet; |
| 805 | } |
| 806 | |
| 807 | // Software drawing function |
| 808 | #include "soft.c" |
| 809 | |
| 810 | // PSX drawing primitives |
| 811 | #include "prim.c" |
| 812 | |
| 813 | //////////////////////////////////////////////////////////////////////// |
| 814 | // processes data send to GPU data register |
| 815 | // extra table entries for fixing polyline troubles |
| 816 | //////////////////////////////////////////////////////////////////////// |
| 817 | |
| 818 | static const unsigned char primTableCX[256] = |
| 819 | { |
| 820 | // 00 |
| 821 | 0,0,3,0,0,0,0,0, |
| 822 | // 08 |
| 823 | 0,0,0,0,0,0,0,0, |
| 824 | // 10 |
| 825 | 0,0,0,0,0,0,0,0, |
| 826 | // 18 |
| 827 | 0,0,0,0,0,0,0,0, |
| 828 | // 20 |
| 829 | 4,4,4,4,7,7,7,7, |
| 830 | // 28 |
| 831 | 5,5,5,5,9,9,9,9, |
| 832 | // 30 |
| 833 | 6,6,6,6,9,9,9,9, |
| 834 | // 38 |
| 835 | 8,8,8,8,12,12,12,12, |
| 836 | // 40 |
| 837 | 3,3,3,3,0,0,0,0, |
| 838 | // 48 |
| 839 | // 5,5,5,5,6,6,6,6, // FLINE |
| 840 | 254,254,254,254,254,254,254,254, |
| 841 | // 50 |
| 842 | 4,4,4,4,0,0,0,0, |
| 843 | // 58 |
| 844 | // 7,7,7,7,9,9,9,9, // GLINE |
| 845 | 255,255,255,255,255,255,255,255, |
| 846 | // 60 |
| 847 | 3,3,3,3,4,4,4,4, |
| 848 | // 68 |
| 849 | 2,2,2,2,3,3,3,3, // 3=SPRITE1??? |
| 850 | // 70 |
| 851 | 2,2,2,2,3,3,3,3, |
| 852 | // 78 |
| 853 | 2,2,2,2,3,3,3,3, |
| 854 | // 80 |
| 855 | 4,0,0,0,0,0,0,0, |
| 856 | // 88 |
| 857 | 0,0,0,0,0,0,0,0, |
| 858 | // 90 |
| 859 | 0,0,0,0,0,0,0,0, |
| 860 | // 98 |
| 861 | 0,0,0,0,0,0,0,0, |
| 862 | // a0 |
| 863 | 3,0,0,0,0,0,0,0, |
| 864 | // a8 |
| 865 | 0,0,0,0,0,0,0,0, |
| 866 | // b0 |
| 867 | 0,0,0,0,0,0,0,0, |
| 868 | // b8 |
| 869 | 0,0,0,0,0,0,0,0, |
| 870 | // c0 |
| 871 | 3,0,0,0,0,0,0,0, |
| 872 | // c8 |
| 873 | 0,0,0,0,0,0,0,0, |
| 874 | // d0 |
| 875 | 0,0,0,0,0,0,0,0, |
| 876 | // d8 |
| 877 | 0,0,0,0,0,0,0,0, |
| 878 | // e0 |
| 879 | 0,1,1,1,1,1,1,0, |
| 880 | // e8 |
| 881 | 0,0,0,0,0,0,0,0, |
| 882 | // f0 |
| 883 | 0,0,0,0,0,0,0,0, |
| 884 | // f8 |
| 885 | 0,0,0,0,0,0,0,0 |
| 886 | }; |
| 887 | |
| 888 | void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize) |
| 889 | { |
| 890 | unsigned char command; |
| 891 | uint32_t gdata=0; |
| 892 | int i=0; |
| 893 | GPUIsBusy; |
| 894 | GPUIsNotReadyForCommands; |
| 895 | |
| 896 | STARTVRAM: |
| 897 | |
| 898 | if(DataWriteMode==DR_VRAMTRANSFER) |
| 899 | { |
| 900 | BOOL bFinished=FALSE; |
| 901 | |
| 902 | // make sure we are in vram |
| 903 | while(VRAMWrite.ImagePtr>=psxVuw_eom) |
| 904 | VRAMWrite.ImagePtr-=512*1024; |
| 905 | while(VRAMWrite.ImagePtr<psxVuw) |
| 906 | VRAMWrite.ImagePtr+=512*1024; |
| 907 | |
| 908 | // now do the loop |
| 909 | while(VRAMWrite.ColsRemaining>0) |
| 910 | { |
| 911 | while(VRAMWrite.RowsRemaining>0) |
| 912 | { |
| 913 | if(i>=iSize) {goto ENDVRAM;} |
| 914 | i++; |
| 915 | |
| 916 | gdata=GETLE32(pMem); pMem++; |
| 917 | |
| 918 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)gdata); VRAMWrite.ImagePtr++; |
| 919 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=512*1024; |
| 920 | VRAMWrite.RowsRemaining --; |
| 921 | |
| 922 | if(VRAMWrite.RowsRemaining <= 0) |
| 923 | { |
| 924 | VRAMWrite.ColsRemaining--; |
| 925 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width |
| 926 | { |
| 927 | gdata=(gdata&0xFFFF)|(((uint32_t)GETLE16(VRAMWrite.ImagePtr))<<16); |
| 928 | FinishedVRAMWrite(); |
| 929 | bDoVSyncUpdate=TRUE; |
| 930 | goto ENDVRAM; |
| 931 | } |
| 932 | VRAMWrite.RowsRemaining = VRAMWrite.Width; |
| 933 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; |
| 934 | } |
| 935 | |
| 936 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)(gdata>>16)); VRAMWrite.ImagePtr++; |
| 937 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=512*1024; |
| 938 | VRAMWrite.RowsRemaining --; |
| 939 | } |
| 940 | |
| 941 | VRAMWrite.RowsRemaining = VRAMWrite.Width; |
| 942 | VRAMWrite.ColsRemaining--; |
| 943 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; |
| 944 | bFinished=TRUE; |
| 945 | } |
| 946 | |
| 947 | FinishedVRAMWrite(); |
| 948 | if(bFinished) bDoVSyncUpdate=TRUE; |
| 949 | } |
| 950 | |
| 951 | ENDVRAM: |
| 952 | |
| 953 | if(DataWriteMode==DR_NORMAL) |
| 954 | { |
| 955 | void (* *primFunc)(unsigned char *); |
| 956 | if(bSkipNextFrame) primFunc=primTableSkip; |
| 957 | else primFunc=primTableJ; |
| 958 | |
| 959 | for(;i<iSize;) |
| 960 | { |
| 961 | if(DataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM; |
| 962 | |
| 963 | gdata=GETLE32(pMem); pMem++; i++; |
| 964 | |
| 965 | if(gpuDataC == 0) |
| 966 | { |
| 967 | command = (unsigned char)((gdata>>24) & 0xff); |
| 968 | |
| 969 | //if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command); |
| 970 | |
| 971 | if(primTableCX[command]) |
| 972 | { |
| 973 | gpuDataC = primTableCX[command]; |
| 974 | gpuCommand = command; |
| 975 | PUTLE32_(&gpuDataM[0], gdata); |
| 976 | gpuDataP = 1; |
| 977 | } |
| 978 | else continue; |
| 979 | } |
| 980 | else |
| 981 | { |
| 982 | PUTLE32_(&gpuDataM[gpuDataP], gdata); |
| 983 | if(gpuDataC>128) |
| 984 | { |
| 985 | if((gpuDataC==254 && gpuDataP>=3) || |
| 986 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1))) |
| 987 | { |
| 988 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000) |
| 989 | gpuDataP=gpuDataC-1; |
| 990 | } |
| 991 | } |
| 992 | gpuDataP++; |
| 993 | } |
| 994 | |
| 995 | if(gpuDataP == gpuDataC) |
| 996 | { |
| 997 | gpuDataC=gpuDataP=0; |
| 998 | primFunc[gpuCommand]((unsigned char *)gpuDataM); |
| 999 | if(dwActFixes&0x0400) // hack for emulating "gpu busy" in some games |
| 1000 | iFakePrimBusy=4; |
| 1001 | } |
| 1002 | } |
| 1003 | } |
| 1004 | |
| 1005 | lGPUdataRet=gdata; |
| 1006 | |
| 1007 | GPUIsReadyForCommands; |
| 1008 | GPUIsIdle; |
| 1009 | } |
| 1010 | |
| 1011 | //////////////////////////////////////////////////////////////////////// |
| 1012 | |
| 1013 | void CALLBACK GPUwriteData(uint32_t gdata) |
| 1014 | { |
| 1015 | PUTLE32_(&gdata, gdata); |
| 1016 | GPUwriteDataMem(&gdata,1); |
| 1017 | } |
| 1018 | |
| 1019 | //////////////////////////////////////////////////////////////////////// |
| 1020 | // process gpu commands |
| 1021 | //////////////////////////////////////////////////////////////////////// |
| 1022 | |
| 1023 | unsigned long lUsedAddr[3]; |
| 1024 | |
| 1025 | static inline BOOL CheckForEndlessLoop(unsigned long laddr) |
| 1026 | { |
| 1027 | if(laddr==lUsedAddr[1]) return TRUE; |
| 1028 | if(laddr==lUsedAddr[2]) return TRUE; |
| 1029 | |
| 1030 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr; |
| 1031 | else lUsedAddr[2]=laddr; |
| 1032 | lUsedAddr[0]=laddr; |
| 1033 | return FALSE; |
| 1034 | } |
| 1035 | |
| 1036 | long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) |
| 1037 | { |
| 1038 | uint32_t dmaMem; |
| 1039 | unsigned char * baseAddrB; |
| 1040 | short count;unsigned int DMACommandCounter = 0; |
| 1041 | long dmaWords = 0; |
| 1042 | |
| 1043 | GPUIsBusy; |
| 1044 | |
| 1045 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff; |
| 1046 | |
| 1047 | baseAddrB = (unsigned char*) baseAddrL; |
| 1048 | |
| 1049 | do |
| 1050 | { |
| 1051 | addr&=0x1FFFFC; |
| 1052 | if(DMACommandCounter++ > 2000000) break; |
| 1053 | if(CheckForEndlessLoop(addr)) break; |
| 1054 | |
| 1055 | count = baseAddrB[addr+3]; |
| 1056 | dmaWords += 1 + count; |
| 1057 | |
| 1058 | dmaMem=addr+4; |
| 1059 | |
| 1060 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count); |
| 1061 | |
| 1062 | addr = GETLE32(&baseAddrL[addr>>2])&0xffffff; |
| 1063 | } |
| 1064 | while (addr != 0xffffff); |
| 1065 | |
| 1066 | GPUIsIdle; |
| 1067 | |
| 1068 | return dmaWords; |
| 1069 | } |
| 1070 | |
| 1071 | //////////////////////////////////////////////////////////////////////// |
| 1072 | // Freeze |
| 1073 | //////////////////////////////////////////////////////////////////////// |
| 1074 | |
| 1075 | typedef struct GPUFREEZETAG |
| 1076 | { |
| 1077 | uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) |
| 1078 | uint32_t ulStatus; // current gpu status |
| 1079 | uint32_t ulControl[256]; // latest control register values |
| 1080 | unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) |
| 1081 | } GPUFreeze_t; |
| 1082 | |
| 1083 | //////////////////////////////////////////////////////////////////////// |
| 1084 | |
| 1085 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) |
| 1086 | { |
| 1087 | //----------------------------------------------------// |
| 1088 | if(ulGetFreezeData==2) // 2: info, which save slot is selected? (just for display) |
| 1089 | { |
| 1090 | long lSlotNum=*((long *)pF); |
| 1091 | if(lSlotNum<0) return 0; |
| 1092 | if(lSlotNum>8) return 0; |
| 1093 | lSelectedSlot=lSlotNum+1; |
| 1094 | return 1; |
| 1095 | } |
| 1096 | //----------------------------------------------------// |
| 1097 | if(!pF) return 0; // some checks |
| 1098 | if(pF->ulFreezeVersion!=1) return 0; |
| 1099 | |
| 1100 | if(ulGetFreezeData==1) // 1: get data |
| 1101 | { |
| 1102 | pF->ulStatus=lGPUstatusRet; |
| 1103 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t)); |
| 1104 | memcpy(pF->psxVRam, psxVub, 1024*512*2); |
| 1105 | |
| 1106 | return 1; |
| 1107 | } |
| 1108 | |
| 1109 | if(ulGetFreezeData!=0) return 0; // 0: set data |
| 1110 | |
| 1111 | lGPUstatusRet=pF->ulStatus; |
| 1112 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t)); |
| 1113 | memcpy(psxVub, pF->psxVRam, 1024*512*2); |
| 1114 | |
| 1115 | // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT |
| 1116 | |
| 1117 | PreviousPSXDisplay.Height = 0; |
| 1118 | GPUwriteStatus(ulStatusControl[0]); |
| 1119 | GPUwriteStatus(ulStatusControl[1]); |
| 1120 | GPUwriteStatus(ulStatusControl[2]); |
| 1121 | GPUwriteStatus(ulStatusControl[3]); |
| 1122 | GPUwriteStatus(ulStatusControl[8]); // try to repair things |
| 1123 | GPUwriteStatus(ulStatusControl[6]); |
| 1124 | GPUwriteStatus(ulStatusControl[7]); |
| 1125 | GPUwriteStatus(ulStatusControl[5]); |
| 1126 | GPUwriteStatus(ulStatusControl[4]); |
| 1127 | |
| 1128 | return 1; |
| 1129 | } |
| 1130 | |
| 1131 | // rearmed thing |
| 1132 | #include "../../frontend/plugin_lib.h" |
| 1133 | |
| 1134 | const struct rearmed_cbs *rcbs; |
| 1135 | |
| 1136 | void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) |
| 1137 | { |
| 1138 | // sync config |
| 1139 | UseFrameSkip = cbs->frameskip; |
| 1140 | iUseDither = cbs->gpu_peops.iUseDither; |
| 1141 | dwActFixes = cbs->gpu_peops.dwActFixes; |
| 1142 | fFrameRateHz = cbs->gpu_peops.fFrameRateHz; |
| 1143 | dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks; |
| 1144 | if (cbs->pl_vout_set_raw_vram) |
| 1145 | cbs->pl_vout_set_raw_vram(psxVub); |
| 1146 | if (cbs->pl_set_gpu_caps) |
| 1147 | cbs->pl_set_gpu_caps(0); |
| 1148 | |
| 1149 | skip_advice = &cbs->fskip_advice; |
| 1150 | fps_skip = 100.0f; |
| 1151 | rcbs = cbs; |
| 1152 | } |