| | 1 | /***************************************************************************\r |
| | 2 | draw.c - description\r |
| | 3 | -------------------\r |
| | 4 | begin : Sun Mar 08 2009\r |
| | 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| | 6 | web : www.pbernert.com \r |
| | 7 | ***************************************************************************/\r |
| | 8 | \r |
| | 9 | /***************************************************************************\r |
| | 10 | * *\r |
| | 11 | * This program is free software; you can redistribute it and/or modify *\r |
| | 12 | * it under the terms of the GNU General Public License as published by *\r |
| | 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| | 14 | * (at your option) any later version. See also the license.txt file for *\r |
| | 15 | * additional informations. *\r |
| | 16 | * *\r |
| | 17 | ***************************************************************************/\r |
| | 18 | \r |
| | 19 | //*************************************************************************// \r |
| | 20 | // History of changes:\r |
| | 21 | //\r |
| | 22 | // 2009/03/08 - Pete \r |
| | 23 | // - generic cleanup for the Peops release\r |
| | 24 | //\r |
| | 25 | //*************************************************************************// \r |
| | 26 | \r |
| | 27 | \r |
| | 28 | #define _IN_DRAW\r |
| | 29 | \r |
| | 30 | \r |
| | 31 | #include "gpuExternals.h"\r |
| | 32 | #include "gpuPlugin.h"\r |
| | 33 | #include "gpuDraw.h"\r |
| | 34 | #include "gpuPrim.h"\r |
| | 35 | #include "gpuTexture.h"\r |
| | 36 | #include "gpuStdafx.h"\r |
| | 37 | \r |
| | 38 | #include <stdio.h>\r |
| | 39 | #include <stdlib.h>\r |
| | 40 | #include <math.h>\r |
| | 41 | //#include "menu.h"\r |
| | 42 | \r |
| | 43 | ////////////////////////////////////////////////////////////////////////////////////\r |
| | 44 | // defines\r |
| | 45 | \r |
| | 46 | #define SIGNBIT 0x800\r |
| | 47 | #define S_MASK 0xf000\r |
| | 48 | #define L_MASK 0xfffff000\r |
| | 49 | \r |
| | 50 | // ownscale: some ogl drivers have buggy texture matrix funcs, so it\r |
| | 51 | // is safer to calc sow/tow ourselves\r |
| | 52 | \r |
| | 53 | #ifdef OWNSCALE\r |
| | 54 | \r |
| | 55 | ///////////////////////////////////////////////////////////////\r |
| | 56 | \r |
| | 57 | #define ST_FACSPRITE 255.99f\r |
| | 58 | #define ST_BFFACSPRITE 0.5f/256.0f\r |
| | 59 | #define ST_BFFACSPRITESORT 0.333f/256.0f\r |
| | 60 | \r |
| | 61 | #define ST_OFFSET 0.5f/256.0f;\r |
| | 62 | \r |
| | 63 | #define ST_FAC 255.99f\r |
| | 64 | #define ST_BFFAC 0.5f/256.0f\r |
| | 65 | #define ST_BFFACSORT 0.333f/256.0f\r |
| | 66 | \r |
| | 67 | #define ST_FACTRI 255.99f\r |
| | 68 | #define ST_BFFACTRI 0.5f/256.0f\r |
| | 69 | #define ST_BFFACTRISORT 0.333f/256.0f\r |
| | 70 | \r |
| | 71 | #define ST_FACVRAMX 255.0f\r |
| | 72 | #define ST_FACVRAM 256.0f\r |
| | 73 | \r |
| | 74 | ///////////////////////////////////////////////////////////////\r |
| | 75 | \r |
| | 76 | #else\r |
| | 77 | \r |
| | 78 | #define ST_BFFACSPRITE 0.5f\r |
| | 79 | #define ST_BFFACSPRITESORT 0.333f\r |
| | 80 | \r |
| | 81 | #define ST_BFFAC 0.5f\r |
| | 82 | #define ST_BFFACSORT 0.333f\r |
| | 83 | \r |
| | 84 | #define ST_BFFACTRI 0.5f\r |
| | 85 | #define ST_BFFACTRISORT 0.333f\r |
| | 86 | \r |
| | 87 | #define ST_OFFSET 0.5f;\r |
| | 88 | \r |
| | 89 | #endif\r |
| | 90 | \r |
| | 91 | ////////////////////////////////////////////////////////////////////////////////////\r |
| | 92 | // draw globals\r |
| | 93 | \r |
| | 94 | void glBlendEquationEXT(GLenum mode);\r |
| | 95 | void glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format,GLenum type, const GLvoid *data);\r |
| | 96 | \r |
| | 97 | // draw globals; most will be initialized again later (by config or checks) \r |
| | 98 | \r |
| | 99 | BOOL bIsFirstFrame=TRUE;\r |
| | 100 | \r |
| | 101 | // resolution/ratio vars\r |
| | 102 | \r |
| | 103 | int iResX;\r |
| | 104 | int iResY;\r |
| | 105 | BOOL bKeepRatio=FALSE;\r |
| | 106 | RECT rRatioRect;\r |
| | 107 | \r |
| | 108 | // psx mask related vars\r |
| | 109 | \r |
| | 110 | BOOL bCheckMask=FALSE;\r |
| | 111 | int iUseMask=0;\r |
| | 112 | int iSetMask=0;\r |
| | 113 | unsigned short sSetMask=0;\r |
| | 114 | unsigned int lSetMask=0;\r |
| | 115 | \r |
| | 116 | // drawing/coord vars\r |
| | 117 | \r |
| | 118 | OGLVertex vertex[4];\r |
| | 119 | GLubyte gl_ux[8];\r |
| | 120 | GLubyte gl_vy[8];\r |
| | 121 | short sprtY,sprtX,sprtH,sprtW;\r |
| | 122 | \r |
| | 123 | // drawing options\r |
| | 124 | \r |
| | 125 | BOOL bOpaquePass;\r |
| | 126 | BOOL bAdvancedBlend;\r |
| | 127 | \r |
| | 128 | // OGL extension support\r |
| | 129 | \r |
| | 130 | \r |
| | 131 | // gfx card buffer infos\r |
| | 132 | \r |
| | 133 | int iDepthFunc=0;\r |
| | 134 | int iZBufferDepth=0;\r |
| | 135 | GLbitfield uiBufferBits=GL_COLOR_BUFFER_BIT;\r |
| | 136 | \r |
| | 137 | ////////////////////////////////////////////////////////////////////////\r |
| | 138 | ////////////////////////////////////////////////////////////////////////\r |
| | 139 | ////////////////////////////////////////////////////////////////////////\r |
| | 140 | \r |
| | 141 | ////////////////////////////////////////////////////////////////////////\r |
| | 142 | // Set OGL pixel format\r |
| | 143 | ////////////////////////////////////////////////////////////////////////\r |
| | 144 | \r |
| | 145 | \r |
| | 146 | ////////////////////////////////////////////////////////////////////////\r |
| | 147 | // Get extension infos (f.e. pal textures / packed pixels)\r |
| | 148 | ////////////////////////////////////////////////////////////////////////\r |
| | 149 | \r |
| | 150 | void GetExtInfos(void) \r |
| | 151 | {\r |
| | 152 | BOOL bPacked=FALSE; // default: no packed pixel support\r |
| | 153 | \r |
| | 154 | if(strstr((char *)glGetString(GL_EXTENSIONS), // packed pixels available?\r |
| | 155 | "GL_EXT_packed_pixels")) \r |
| | 156 | bPacked=TRUE; // -> ok\r |
| | 157 | \r |
| | 158 | \r |
| | 159 | iClampType=GL_CLAMP_TO_EDGE;\r |
| | 160 | }\r |
| | 161 | \r |
| | 162 | ////////////////////////////////////////////////////////////////////////\r |
| | 163 | // Setup some stuff depending on user settings or in-game toggle\r |
| | 164 | ////////////////////////////////////////////////////////////////////////\r |
| | 165 | \r |
| | 166 | void SetExtGLFuncs(void)\r |
| | 167 | {\r |
| | 168 | //----------------------------------------------------//\r |
| | 169 | \r |
| | 170 | SetFixes(); // update fix infos\r |
| | 171 | \r |
| | 172 | //----------------------------------------------------//\r |
| | 173 | \r |
| | 174 | {\r |
| | 175 | if(bAdvancedBlend) bUseMultiPass=TRUE; // -> pseudo-advanced with 2 passes\r |
| | 176 | else bUseMultiPass=FALSE; // -> or simple 'bright color' mode\r |
| | 177 | // bGLBlend=FALSE; // -> no ext blending!\r |
| | 178 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glError();\r |
| | 179 | }\r |
| | 180 | \r |
| | 181 | if(bOpaquePass) // opaque mode?\r |
| | 182 | {\r |
| | 183 | if(dwActFixes&32) \r |
| | 184 | {\r |
| | 185 | TCF[0]=CP8RGBA_0;\r |
| | 186 | PalTexturedColourFn=CP8RGBA; // -> init col func\r |
| | 187 | }\r |
| | 188 | else\r |
| | 189 | {\r |
| | 190 | TCF[0]=XP8RGBA_0;\r |
| | 191 | PalTexturedColourFn=XP8RGBA; // -> init col func\r |
| | 192 | }\r |
| | 193 | \r |
| | 194 | TCF[1]=XP8RGBA_1;\r |
| | 195 | glAlphaFuncx(GL_GREATER,0.49f); glError();\r |
| | 196 | \r |
| | 197 | }\r |
| | 198 | else // no opaque mode?\r |
| | 199 | {\r |
| | 200 | TCF[0]=TCF[1]=P8RGBA;\r |
| | 201 | PalTexturedColourFn=P8RGBA; // -> init col func\r |
| | 202 | glAlphaFuncx(GL_NOTEQUAL,0); glError(); // --> set alpha func\r |
| | 203 | \r |
| | 204 | }\r |
| | 205 | \r |
| | 206 | //----------------------------------------------------//\r |
| | 207 | \r |
| | 208 | LoadSubTexFn=LoadSubTexturePageSort; // init load tex ptr\r |
| | 209 | \r |
| | 210 | bBlendEnable=FALSE; // init blending: off\r |
| | 211 | glDisable(GL_BLEND); glError();\r |
| | 212 | \r |
| | 213 | \r |
| | 214 | SetScanTrans(); // init scan lines (if wanted)\r |
| | 215 | }\r |
| | 216 | \r |
| | 217 | ////////////////////////////////////////////////////////////////////////\r |
| | 218 | // setup scan lines\r |
| | 219 | ////////////////////////////////////////////////////////////////////////\r |
| | 220 | \r |
| | 221 | #define R_TSP 0x00,0x45,0x00,0xff\r |
| | 222 | #define G_TSP 0x00,0x00,0x45,0xff\r |
| | 223 | #define B_TSP 0x45,0x00,0x00,0xff\r |
| | 224 | #define O_TSP 0x45,0x45,0x45,0xff\r |
| | 225 | #define N_TSP 0x00,0x00,0x00,0xff\r |
| | 226 | \r |
| | 227 | GLuint gTexScanName=0;\r |
| | 228 | \r |
| | 229 | GLubyte texscan[4][16]= \r |
| | 230 | {\r |
| | 231 | {R_TSP, G_TSP, B_TSP, N_TSP},\r |
| | 232 | {O_TSP, N_TSP, O_TSP, N_TSP},\r |
| | 233 | {B_TSP, N_TSP, R_TSP, G_TSP},\r |
| | 234 | {O_TSP, N_TSP, O_TSP, N_TSP}\r |
| | 235 | };\r |
| | 236 | \r |
| | 237 | void CreateScanLines(void)\r |
| | 238 | {\r |
| | 239 | }\r |
| | 240 | \r |
| | 241 | ////////////////////////////////////////////////////////////////////////\r |
| | 242 | // Initialize OGL\r |
| | 243 | ////////////////////////////////////////////////////////////////////////\r |
| | 244 | \r |
| | 245 | #define MODE_RAW 0\r |
| | 246 | #define MODE_X11 1\r |
| | 247 | #define MODE_SDL 2\r |
| | 248 | int use_fsaa = 0;\r |
| | 249 | \r |
| | 250 | EGLDisplay display;\r |
| | 251 | EGLSurface surface;\r |
| | 252 | static EGLConfig config;\r |
| | 253 | static EGLContext context;\r |
| | 254 | \r |
| | 255 | #if defined(USE_X11)\r |
| | 256 | #include "X11/Xlib.h"\r |
| | 257 | #include "X11/Xutil.h"\r |
| | 258 | #include "X11/Xatom.h"\r |
| | 259 | \r |
| | 260 | Window x11Window = 0;\r |
| | 261 | Display* x11Display = 0;\r |
| | 262 | long x11Screen = 0;\r |
| | 263 | XVisualInfo x11Visual;\r |
| | 264 | XVisualInfo* px11Visual = 0;\r |
| | 265 | Colormap x11Colormap = 0;\r |
| | 266 | #endif\r |
| | 267 | \r |
| | 268 | EGLint attrib_list_fsaa[] =\r |
| | 269 | {\r |
| | 270 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT,\r |
| | 271 | EGL_BUFFER_SIZE, 0,\r |
| | 272 | EGL_DEPTH_SIZE, 16,\r |
| | 273 | EGL_SAMPLE_BUFFERS, 1,\r |
| | 274 | EGL_SAMPLES, 4,\r |
| | 275 | EGL_NONE\r |
| | 276 | };\r |
| | 277 | \r |
| | 278 | EGLint attrib_list[] =\r |
| | 279 | {\r |
| | 280 | // EGL_DEPTH_SIZE, 16,\r |
| | 281 | EGL_NONE\r |
| | 282 | };\r |
| | 283 | \r |
| | 284 | bool TestEGLError(const char* pszLocation)\r |
| | 285 | {\r |
| | 286 | /*\r |
| | 287 | eglGetError returns the last error that has happened using egl,\r |
| | 288 | not the status of the last called function. The user has to\r |
| | 289 | check after every single egl call or at least once every frame.\r |
| | 290 | */\r |
| | 291 | EGLint iErr = eglGetError();\r |
| | 292 | if (iErr != EGL_SUCCESS)\r |
| | 293 | {\r |
| | 294 | printf("%s failed (0x%x).\n", pszLocation, (int)iErr);\r |
| | 295 | return FALSE;\r |
| | 296 | }\r |
| | 297 | \r |
| | 298 | return TRUE;\r |
| | 299 | }\r |
| | 300 | \r |
| | 301 | static int initEGL(void)\r |
| | 302 | {\r |
| | 303 | NativeWindowType window = 0;\r |
| | 304 | \r |
| | 305 | printf ("GL init\n");\r |
| | 306 | \r |
| | 307 | EGLint numConfigs;\r |
| | 308 | EGLint majorVersion;\r |
| | 309 | EGLint minorVersion;\r |
| | 310 | #if defined(USE_X11)\r |
| | 311 | enum\r |
| | 312 | {\r |
| | 313 | _NET_WM_STATE_REMOVE =0,\r |
| | 314 | _NET_WM_STATE_ADD = 1,\r |
| | 315 | _NET_WM_STATE_TOGGLE =2\r |
| | 316 | };\r |
| | 317 | \r |
| | 318 | Window sRootWindow;\r |
| | 319 | XSetWindowAttributes sWA;\r |
| | 320 | unsigned int ui32Mask;\r |
| | 321 | int i32Depth;\r |
| | 322 | #endif\r |
| | 323 | \r |
| | 324 | EGLint *attribList = NULL;\r |
| | 325 | if (use_fsaa)\r |
| | 326 | {\r |
| | 327 | printf( "GLES: Using Full Scene Antialiasing\n" );\r |
| | 328 | attribList = attrib_list_fsaa;\r |
| | 329 | }\r |
| | 330 | else\r |
| | 331 | {\r |
| | 332 | attribList = attrib_list;\r |
| | 333 | }\r |
| | 334 | \r |
| | 335 | #if defined(USE_X11)\r |
| | 336 | // Initializes the display and screen\r |
| | 337 | x11Display = XOpenDisplay( ":0" );\r |
| | 338 | if (!x11Display)\r |
| | 339 | {\r |
| | 340 | printf("GLES Error: Unable to open X display\n");\r |
| | 341 | return -1;\r |
| | 342 | }\r |
| | 343 | x11Screen = XDefaultScreen( x11Display );\r |
| | 344 | \r |
| | 345 | // Gets the display parameters so we can pass the same parameters to the window to be created.\r |
| | 346 | sRootWindow = RootWindow(x11Display, x11Screen);\r |
| | 347 | i32Depth = DefaultDepth(x11Display, x11Screen);\r |
| | 348 | px11Visual = &x11Visual;\r |
| | 349 | XMatchVisualInfo( x11Display, x11Screen, i32Depth, TrueColor, px11Visual);\r |
| | 350 | if (!px11Visual)\r |
| | 351 | {\r |
| | 352 | printf("GLES Error: Unable to acquire visual\n");\r |
| | 353 | return -1;\r |
| | 354 | }\r |
| | 355 | // Colormap of the specified visual type for the display.\r |
| | 356 | x11Colormap = XCreateColormap( x11Display, sRootWindow, px11Visual->visual, AllocNone );\r |
| | 357 | sWA.colormap = x11Colormap;\r |
| | 358 | \r |
| | 359 | // List of events to be handled by the application. Add to these for handling other events.\r |
| | 360 | sWA.event_mask = StructureNotifyMask | ExposureMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask;\r |
| | 361 | \r |
| | 362 | // Display capabilities list.\r |
| | 363 | ui32Mask = CWBackPixel | CWBorderPixel | CWEventMask | CWColormap;\r |
| | 364 | \r |
| | 365 | // Creates the X11 window\r |
| | 366 | x11Window = XCreateWindow( x11Display, RootWindow(x11Display, x11Screen), 0, 0, iResX, iResY,\r |
| | 367 | 0, CopyFromParent, InputOutput, CopyFromParent, ui32Mask, &sWA);\r |
| | 368 | \r |
| | 369 | // Make the window viewable and flush the output buffer.\r |
| | 370 | XMapWindow(x11Display, x11Window);\r |
| | 371 | XFlush(x11Display);\r |
| | 372 | \r |
| | 373 | // Make the window fullscreen\r |
| | 374 | unsigned char fullScreen = 1;\r |
| | 375 | Atom wmState = XInternAtom(x11Display, "_NET_WM_STATE", False);\r |
| | 376 | Atom wmFullScreen = XInternAtom(x11Display,"_NET_WM_STATE_FULLSCREEN", False);\r |
| | 377 | \r |
| | 378 | XEvent xev;\r |
| | 379 | xev.xclient.type = ClientMessage;\r |
| | 380 | xev.xclient.serial = 0;\r |
| | 381 | xev.xclient.send_event = True;\r |
| | 382 | xev.xclient.window = x11Window;\r |
| | 383 | xev.xclient.message_type = wmState;\r |
| | 384 | xev.xclient.format = 32;\r |
| | 385 | xev.xclient.data.l[0] = (fullScreen ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE);\r |
| | 386 | xev.xclient.data.l[1] = wmFullScreen;\r |
| | 387 | xev.xclient.data.l[2] = 0;\r |
| | 388 | \r |
| | 389 | XSendEvent(x11Display, DefaultRootWindow(x11Display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);\r |
| | 390 | \r |
| | 391 | display = eglGetDisplay( (EGLNativeDisplayType)x11Display );\r |
| | 392 | window = x11Window;\r |
| | 393 | #else\r |
| | 394 | display = eglGetDisplay( (EGLNativeDisplayType)0 );\r |
| | 395 | #endif\r |
| | 396 | \r |
| | 397 | if( display == EGL_NO_DISPLAY )\r |
| | 398 | {\r |
| | 399 | printf( "GLES EGL Error: GL No Display\n" );\r |
| | 400 | return -1;\r |
| | 401 | }\r |
| | 402 | \r |
| | 403 | if( !eglInitialize( display, &majorVersion, &minorVersion ) )\r |
| | 404 | {\r |
| | 405 | printf( "GLES EGL Error: eglInitialize failed\n" );\r |
| | 406 | return -1;\r |
| | 407 | }\r |
| | 408 | \r |
| | 409 | if( !eglChooseConfig( display, attribList, &config, 1, &numConfigs ) )\r |
| | 410 | {\r |
| | 411 | printf( "GLES EGL Error: eglChooseConfig failed\n" );\r |
| | 412 | return -1;\r |
| | 413 | }\r |
| | 414 | \r |
| | 415 | context = eglCreateContext( display, config, NULL, NULL );\r |
| | 416 | if( context==0 )\r |
| | 417 | {\r |
| | 418 | printf( "GLES EGL Error: eglCreateContext failed\n" );\r |
| | 419 | return -1;\r |
| | 420 | }\r |
| | 421 | \r |
| | 422 | #ifdef FAKE_WINDOW\r |
| | 423 | // broken Caanoo libs won't accept NULL window\r |
| | 424 | window = (NativeWindowType)1;\r |
| | 425 | #endif\r |
| | 426 | surface = eglCreateWindowSurface( display, config, window, NULL );\r |
| | 427 | if (!TestEGLError("eglCreateWindowSurface"))\r |
| | 428 | return -1;\r |
| | 429 | \r |
| | 430 | eglMakeCurrent( display, surface, surface, context );\r |
| | 431 | if (!TestEGLError("eglMakeCurrent"))\r |
| | 432 | return -1;\r |
| | 433 | \r |
| | 434 | printf("GLES init ok\n");\r |
| | 435 | return 0;\r |
| | 436 | }\r |
| | 437 | \r |
| | 438 | static int created_gles_context;\r |
| | 439 | \r |
| | 440 | int GLinitialize(void *ext_gles_display, void *ext_gles_surface)\r |
| | 441 | {\r |
| | 442 | if(ext_gles_display != NULL && ext_gles_surface != NULL) { \r |
| | 443 | display = (EGLDisplay)ext_gles_display;\r |
| | 444 | surface = (EGLSurface)ext_gles_surface;\r |
| | 445 | }\r |
| | 446 | else {\r |
| | 447 | if(initEGL()!=0)\r |
| | 448 | return -1;\r |
| | 449 | created_gles_context=1;\r |
| | 450 | }\r |
| | 451 | \r |
| | 452 | //----------------------------------------------------// \r |
| | 453 | \r |
| | 454 | glDepthRangef(0.0f, 1.0f);glError();\r |
| | 455 | \r |
| | 456 | glViewport(rRatioRect.left, // init viewport by ratio rect\r |
| | 457 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| | 458 | rRatioRect.right, \r |
| | 459 | rRatioRect.bottom); glError();\r |
| | 460 | \r |
| | 461 | glScissor(0, 0, iResX, iResY); glError(); // init clipping (fullscreen)\r |
| | 462 | glEnable(GL_SCISSOR_TEST); glError();\r |
| | 463 | \r |
| | 464 | #ifndef OWNSCALE\r |
| | 465 | glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"\r |
| | 466 | glLoadIdentity();\r |
| | 467 | glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r |
| | 468 | #endif \r |
| | 469 | \r |
| | 470 | //glPolygonOffset( -0.2f, -0.2f );glError();\r |
| | 471 | \r |
| | 472 | glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution\r |
| | 473 | glLoadIdentity(); glError();\r |
| | 474 | \r |
| | 475 | glOrtho(0,PSXDisplay.DisplayMode.x,\r |
| | 476 | PSXDisplay.DisplayMode.y, 0, -1, 1); glError();\r |
| | 477 | \r |
| | 478 | if(iZBufferDepth) // zbuffer?\r |
| | 479 | {\r |
| | 480 | uiBufferBits=GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT;\r |
| | 481 | glEnable(GL_DEPTH_TEST); glError();\r |
| | 482 | glDepthFunc(GL_ALWAYS); glError();\r |
| | 483 | iDepthFunc=1;\r |
| | 484 | }\r |
| | 485 | else // no zbuffer?\r |
| | 486 | {\r |
| | 487 | uiBufferBits=GL_COLOR_BUFFER_BIT;\r |
| | 488 | glDisable(GL_DEPTH_TEST); glError();\r |
| | 489 | }\r |
| | 490 | \r |
| | 491 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glError(); // first buffer clear\r |
| | 492 | glClear(uiBufferBits); glError();\r |
| | 493 | \r |
| | 494 | GetExtInfos(); // get ext infos\r |
| | 495 | SetExtGLFuncs(); // init all kind of stuff (tex function pointers)\r |
| | 496 | \r |
| | 497 | glEnable(GL_ALPHA_TEST); glError(); // wanna alpha test\r |
| | 498 | \r |
| | 499 | {\r |
| | 500 | glDisable(GL_LINE_SMOOTH); glError();\r |
| | 501 | glDisable(GL_POINT_SMOOTH); glError();\r |
| | 502 | }\r |
| | 503 | \r |
| | 504 | ubGloAlpha=127; // init some drawing vars\r |
| | 505 | ubGloColAlpha=127;\r |
| | 506 | TWin.UScaleFactor = 1;\r |
| | 507 | TWin.VScaleFactor = 1;\r |
| | 508 | bDrawMultiPass=FALSE;\r |
| | 509 | bTexEnabled=FALSE;\r |
| | 510 | bUsingTWin=FALSE;\r |
| | 511 | \r |
| | 512 | if(bDrawDither) glEnable(GL_DITHER); // dither mode\r |
| | 513 | else glDisable(GL_DITHER); \r |
| | 514 | glError(); \r |
| | 515 | glDisable(GL_FOG); glError(); // turn all (currently) unused modes off\r |
| | 516 | glDisable(GL_LIGHTING); glError(); \r |
| | 517 | glDisable(GL_STENCIL_TEST); glError(); \r |
| | 518 | glDisable(GL_TEXTURE_2D); glError();\r |
| | 519 | glDisable(GL_CULL_FACE);\r |
| | 520 | \r |
| | 521 | glFlush(); glError(); // we are done...\r |
| | 522 | glFinish(); glError(); \r |
| | 523 | \r |
| | 524 | CreateScanLines(); // setup scanline stuff (if wanted)\r |
| | 525 | \r |
| | 526 | CheckTextureMemory(); // check available tex memory\r |
| | 527 | \r |
| | 528 | if(bKeepRatio) SetAspectRatio(); // set ratio\r |
| | 529 | \r |
| | 530 | \r |
| | 531 | bIsFirstFrame = FALSE; // we have survived the first frame :)\r |
| | 532 | \r |
| | 533 | return 0;\r |
| | 534 | }\r |
| | 535 | \r |
| | 536 | ////////////////////////////////////////////////////////////////////////\r |
| | 537 | // clean up OGL stuff\r |
| | 538 | ////////////////////////////////////////////////////////////////////////\r |
| | 539 | \r |
| | 540 | void GLcleanup() \r |
| | 541 | { \r |
| | 542 | CleanupTextureStore(); // bye textures\r |
| | 543 | \r |
| | 544 | if(created_gles_context) {\r |
| | 545 | eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );\r |
| | 546 | eglDestroySurface( display, surface );\r |
| | 547 | eglDestroyContext( display, context );\r |
| | 548 | eglTerminate( display );\r |
| | 549 | \r |
| | 550 | #if defined(USE_X11)\r |
| | 551 | if (x11Window) XDestroyWindow(x11Display, x11Window);\r |
| | 552 | if (x11Colormap) XFreeColormap( x11Display, x11Colormap );\r |
| | 553 | if (x11Display) XCloseDisplay(x11Display);\r |
| | 554 | #endif\r |
| | 555 | created_gles_context=0;\r |
| | 556 | }\r |
| | 557 | }\r |
| | 558 | \r |
| | 559 | ////////////////////////////////////////////////////////////////////////\r |
| | 560 | ////////////////////////////////////////////////////////////////////////\r |
| | 561 | ////////////////////////////////////////////////////////////////////////\r |
| | 562 | \r |
| | 563 | ////////////////////////////////////////////////////////////////////////\r |
| | 564 | ////////////////////////////////////////////////////////////////////////\r |
| | 565 | ////////////////////////////////////////////////////////////////////////\r |
| | 566 | \r |
| | 567 | ////////////////////////////////////////////////////////////////////////\r |
| | 568 | // Offset stuff\r |
| | 569 | ////////////////////////////////////////////////////////////////////////\r |
| | 570 | \r |
| | 571 | // please note: it is hardly do-able in a hw/accel plugin to get the \r |
| | 572 | // real psx polygon coord mapping right... the following\r |
| | 573 | // works not to bad with many games, though\r |
| | 574 | \r |
| | 575 | static __inline BOOL CheckCoord4()\r |
| | 576 | {\r |
| | 577 | if(lx0<0)\r |
| | 578 | {\r |
| | 579 | if(((lx1-lx0)>CHKMAX_X) ||\r |
| | 580 | ((lx2-lx0)>CHKMAX_X)) \r |
| | 581 | {\r |
| | 582 | if(lx3<0)\r |
| | 583 | {\r |
| | 584 | if((lx1-lx3)>CHKMAX_X) return TRUE;\r |
| | 585 | if((lx2-lx3)>CHKMAX_X) return TRUE;\r |
| | 586 | }\r |
| | 587 | }\r |
| | 588 | }\r |
| | 589 | if(lx1<0)\r |
| | 590 | {\r |
| | 591 | if((lx0-lx1)>CHKMAX_X) return TRUE;\r |
| | 592 | if((lx2-lx1)>CHKMAX_X) return TRUE;\r |
| | 593 | if((lx3-lx1)>CHKMAX_X) return TRUE;\r |
| | 594 | }\r |
| | 595 | if(lx2<0)\r |
| | 596 | {\r |
| | 597 | if((lx0-lx2)>CHKMAX_X) return TRUE;\r |
| | 598 | if((lx1-lx2)>CHKMAX_X) return TRUE;\r |
| | 599 | if((lx3-lx2)>CHKMAX_X) return TRUE;\r |
| | 600 | }\r |
| | 601 | if(lx3<0)\r |
| | 602 | {\r |
| | 603 | if(((lx1-lx3)>CHKMAX_X) ||\r |
| | 604 | ((lx2-lx3)>CHKMAX_X))\r |
| | 605 | {\r |
| | 606 | if(lx0<0)\r |
| | 607 | {\r |
| | 608 | if((lx1-lx0)>CHKMAX_X) return TRUE;\r |
| | 609 | if((lx2-lx0)>CHKMAX_X) return TRUE;\r |
| | 610 | }\r |
| | 611 | }\r |
| | 612 | }\r |
| | 613 | \r |
| | 614 | \r |
| | 615 | if(ly0<0)\r |
| | 616 | {\r |
| | 617 | if((ly1-ly0)>CHKMAX_Y) return TRUE;\r |
| | 618 | if((ly2-ly0)>CHKMAX_Y) return TRUE;\r |
| | 619 | }\r |
| | 620 | if(ly1<0)\r |
| | 621 | {\r |
| | 622 | if((ly0-ly1)>CHKMAX_Y) return TRUE;\r |
| | 623 | if((ly2-ly1)>CHKMAX_Y) return TRUE;\r |
| | 624 | if((ly3-ly1)>CHKMAX_Y) return TRUE;\r |
| | 625 | }\r |
| | 626 | if(ly2<0)\r |
| | 627 | {\r |
| | 628 | if((ly0-ly2)>CHKMAX_Y) return TRUE;\r |
| | 629 | if((ly1-ly2)>CHKMAX_Y) return TRUE;\r |
| | 630 | if((ly3-ly2)>CHKMAX_Y) return TRUE;\r |
| | 631 | }\r |
| | 632 | if(ly3<0)\r |
| | 633 | {\r |
| | 634 | if((ly1-ly3)>CHKMAX_Y) return TRUE;\r |
| | 635 | if((ly2-ly3)>CHKMAX_Y) return TRUE;\r |
| | 636 | }\r |
| | 637 | \r |
| | 638 | return FALSE;\r |
| | 639 | }\r |
| | 640 | \r |
| | 641 | static __inline BOOL CheckCoord3()\r |
| | 642 | {\r |
| | 643 | if(lx0<0)\r |
| | 644 | {\r |
| | 645 | if((lx1-lx0)>CHKMAX_X) return TRUE;\r |
| | 646 | if((lx2-lx0)>CHKMAX_X) return TRUE;\r |
| | 647 | }\r |
| | 648 | if(lx1<0)\r |
| | 649 | {\r |
| | 650 | if((lx0-lx1)>CHKMAX_X) return TRUE;\r |
| | 651 | if((lx2-lx1)>CHKMAX_X) return TRUE;\r |
| | 652 | }\r |
| | 653 | if(lx2<0)\r |
| | 654 | {\r |
| | 655 | if((lx0-lx2)>CHKMAX_X) return TRUE;\r |
| | 656 | if((lx1-lx2)>CHKMAX_X) return TRUE;\r |
| | 657 | }\r |
| | 658 | if(ly0<0)\r |
| | 659 | {\r |
| | 660 | if((ly1-ly0)>CHKMAX_Y) return TRUE;\r |
| | 661 | if((ly2-ly0)>CHKMAX_Y) return TRUE;\r |
| | 662 | }\r |
| | 663 | if(ly1<0)\r |
| | 664 | {\r |
| | 665 | if((ly0-ly1)>CHKMAX_Y) return TRUE;\r |
| | 666 | if((ly2-ly1)>CHKMAX_Y) return TRUE;\r |
| | 667 | }\r |
| | 668 | if(ly2<0)\r |
| | 669 | {\r |
| | 670 | if((ly0-ly2)>CHKMAX_Y) return TRUE;\r |
| | 671 | if((ly1-ly2)>CHKMAX_Y) return TRUE;\r |
| | 672 | }\r |
| | 673 | \r |
| | 674 | return FALSE;\r |
| | 675 | }\r |
| | 676 | \r |
| | 677 | \r |
| | 678 | static __inline BOOL CheckCoord2()\r |
| | 679 | {\r |
| | 680 | if(lx0<0)\r |
| | 681 | {\r |
| | 682 | if((lx1-lx0)>CHKMAX_X) return TRUE;\r |
| | 683 | }\r |
| | 684 | if(lx1<0)\r |
| | 685 | {\r |
| | 686 | if((lx0-lx1)>CHKMAX_X) return TRUE;\r |
| | 687 | }\r |
| | 688 | if(ly0<0)\r |
| | 689 | {\r |
| | 690 | if((ly1-ly0)>CHKMAX_Y) return TRUE;\r |
| | 691 | }\r |
| | 692 | if(ly1<0)\r |
| | 693 | {\r |
| | 694 | if((ly0-ly1)>CHKMAX_Y) return TRUE;\r |
| | 695 | }\r |
| | 696 | \r |
| | 697 | return FALSE;\r |
| | 698 | }\r |
| | 699 | \r |
| | 700 | // Pete's way: a very easy (and hopefully fast) approach for lines\r |
| | 701 | // without sqrt... using a small float -> short cast trick :)\r |
| | 702 | \r |
| | 703 | #define VERTEX_OFFX 0.2f\r |
| | 704 | #define VERTEX_OFFY 0.2f\r |
| | 705 | \r |
| | 706 | BOOL offsetline(void) \r |
| | 707 | {\r |
| | 708 | short x0,x1,y0,y1,dx,dy;float px,py;\r |
| | 709 | \r |
| | 710 | if(bDisplayNotSet)\r |
| | 711 | SetOGLDisplaySettings(1);\r |
| | 712 | \r |
| | 713 | if(!(dwActFixes&16))\r |
| | 714 | {\r |
| | 715 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 716 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 717 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 718 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 719 | \r |
| | 720 | if(CheckCoord2()) return TRUE;\r |
| | 721 | }\r |
| | 722 | \r |
| | 723 | x0 = (lx0 + PSXDisplay.CumulOffset.x)+1;\r |
| | 724 | x1 = (lx1 + PSXDisplay.CumulOffset.x)+1;\r |
| | 725 | y0 = (ly0 + PSXDisplay.CumulOffset.y)+1;\r |
| | 726 | y1 = (ly1 + PSXDisplay.CumulOffset.y)+1;\r |
| | 727 | \r |
| | 728 | dx=x1-x0;\r |
| | 729 | dy=y1-y0;\r |
| | 730 | \r |
| | 731 | if(dx>=0)\r |
| | 732 | {\r |
| | 733 | if(dy>=0)\r |
| | 734 | {\r |
| | 735 | px=0.5f;\r |
| | 736 | if(dx>dy) py=-0.5f;\r |
| | 737 | else if(dx<dy) py= 0.5f;\r |
| | 738 | else py= 0.0f;\r |
| | 739 | }\r |
| | 740 | else\r |
| | 741 | {\r |
| | 742 | py=-0.5f;\r |
| | 743 | dy=-dy;\r |
| | 744 | if(dx>dy) px= 0.5f;\r |
| | 745 | else if(dx<dy) px=-0.5f;\r |
| | 746 | else px= 0.0f;\r |
| | 747 | }\r |
| | 748 | }\r |
| | 749 | else\r |
| | 750 | {\r |
| | 751 | if(dy>=0)\r |
| | 752 | {\r |
| | 753 | py=0.5f;\r |
| | 754 | dx=-dx;\r |
| | 755 | if(dx>dy) px=-0.5f;\r |
| | 756 | else if(dx<dy) px= 0.5f;\r |
| | 757 | else px= 0.0f;\r |
| | 758 | }\r |
| | 759 | else\r |
| | 760 | {\r |
| | 761 | px=-0.5f;\r |
| | 762 | if(dx>dy) py=-0.5f;\r |
| | 763 | else if(dx<dy) py= 0.5f;\r |
| | 764 | else py= 0.0f;\r |
| | 765 | }\r |
| | 766 | } \r |
| | 767 | \r |
| | 768 | vertex[0].x=(short)((float)x0-px);\r |
| | 769 | vertex[3].x=(short)((float)x0+py);\r |
| | 770 | \r |
| | 771 | vertex[0].y=(short)((float)y0-py);\r |
| | 772 | vertex[3].y=(short)((float)y0-px);\r |
| | 773 | \r |
| | 774 | vertex[1].x=(short)((float)x1-py);\r |
| | 775 | vertex[2].x=(short)((float)x1+px);\r |
| | 776 | \r |
| | 777 | vertex[1].y=(short)((float)y1+px);\r |
| | 778 | vertex[2].y=(short)((float)y1+py);\r |
| | 779 | \r |
| | 780 | if(vertex[0].x==vertex[3].x && // ortho rect? done\r |
| | 781 | vertex[1].x==vertex[2].x &&\r |
| | 782 | vertex[0].y==vertex[1].y &&\r |
| | 783 | vertex[2].y==vertex[3].y) return FALSE;\r |
| | 784 | if(vertex[0].x==vertex[1].x &&\r |
| | 785 | vertex[2].x==vertex[3].x &&\r |
| | 786 | vertex[0].y==vertex[3].y &&\r |
| | 787 | vertex[1].y==vertex[2].y) return FALSE;\r |
| | 788 | \r |
| | 789 | vertex[0].x-=VERTEX_OFFX; // otherwise a small offset\r |
| | 790 | vertex[0].y-=VERTEX_OFFY; // to get better accuracy\r |
| | 791 | vertex[1].x-=VERTEX_OFFX;\r |
| | 792 | vertex[1].y-=VERTEX_OFFY;\r |
| | 793 | vertex[2].x-=VERTEX_OFFX;\r |
| | 794 | vertex[2].y-=VERTEX_OFFY;\r |
| | 795 | vertex[3].x-=VERTEX_OFFX;\r |
| | 796 | vertex[3].y-=VERTEX_OFFY;\r |
| | 797 | \r |
| | 798 | return FALSE;\r |
| | 799 | }\r |
| | 800 | \r |
| | 801 | ///////////////////////////////////////////////////////// \r |
| | 802 | \r |
| | 803 | BOOL offset2(void)\r |
| | 804 | {\r |
| | 805 | if(bDisplayNotSet)\r |
| | 806 | SetOGLDisplaySettings(1);\r |
| | 807 | \r |
| | 808 | if(!(dwActFixes&16))\r |
| | 809 | {\r |
| | 810 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 811 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 812 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 813 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 814 | \r |
| | 815 | if(CheckCoord2()) return TRUE;\r |
| | 816 | }\r |
| | 817 | \r |
| | 818 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
| | 819 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
| | 820 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
| | 821 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
| | 822 | \r |
| | 823 | return FALSE;\r |
| | 824 | }\r |
| | 825 | \r |
| | 826 | ///////////////////////////////////////////////////////// \r |
| | 827 | \r |
| | 828 | BOOL offset3(void)\r |
| | 829 | {\r |
| | 830 | if(bDisplayNotSet)\r |
| | 831 | SetOGLDisplaySettings(1);\r |
| | 832 | \r |
| | 833 | if(!(dwActFixes&16))\r |
| | 834 | {\r |
| | 835 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 836 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 837 | lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 838 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 839 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 840 | ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 841 | \r |
| | 842 | if(CheckCoord3()) return TRUE;\r |
| | 843 | }\r |
| | 844 | \r |
| | 845 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
| | 846 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
| | 847 | vertex[2].x=lx2+PSXDisplay.CumulOffset.x;\r |
| | 848 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
| | 849 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
| | 850 | vertex[2].y=ly2+PSXDisplay.CumulOffset.y;\r |
| | 851 | \r |
| | 852 | return FALSE;\r |
| | 853 | }\r |
| | 854 | \r |
| | 855 | ///////////////////////////////////////////////////////// \r |
| | 856 | \r |
| | 857 | BOOL offset4(void)\r |
| | 858 | {\r |
| | 859 | if(bDisplayNotSet)\r |
| | 860 | SetOGLDisplaySettings(1);\r |
| | 861 | \r |
| | 862 | if(!(dwActFixes&16))\r |
| | 863 | {\r |
| | 864 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 865 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 866 | lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 867 | lx3=(short)(((int)lx3<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 868 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 869 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 870 | ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 871 | ly3=(short)(((int)ly3<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 872 | \r |
| | 873 | if(CheckCoord4()) return TRUE;\r |
| | 874 | }\r |
| | 875 | \r |
| | 876 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
| | 877 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
| | 878 | vertex[2].x=lx2+PSXDisplay.CumulOffset.x;\r |
| | 879 | vertex[3].x=lx3+PSXDisplay.CumulOffset.x;\r |
| | 880 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
| | 881 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
| | 882 | vertex[2].y=ly2+PSXDisplay.CumulOffset.y;\r |
| | 883 | vertex[3].y=ly3+PSXDisplay.CumulOffset.y;\r |
| | 884 | \r |
| | 885 | return FALSE;\r |
| | 886 | }\r |
| | 887 | \r |
| | 888 | ///////////////////////////////////////////////////////// \r |
| | 889 | \r |
| | 890 | void offsetST(void)\r |
| | 891 | {\r |
| | 892 | if(bDisplayNotSet)\r |
| | 893 | SetOGLDisplaySettings(1);\r |
| | 894 | \r |
| | 895 | if(!(dwActFixes&16))\r |
| | 896 | {\r |
| | 897 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 898 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
| | 899 | \r |
| | 900 | if(lx0<-512 && PSXDisplay.DrawOffset.x<=-512)\r |
| | 901 | lx0+=2048;\r |
| | 902 | \r |
| | 903 | if(ly0<-512 && PSXDisplay.DrawOffset.y<=-512)\r |
| | 904 | ly0+=2048;\r |
| | 905 | }\r |
| | 906 | \r |
| | 907 | ly1 = ly0;\r |
| | 908 | ly2 = ly3 = ly0+sprtH;\r |
| | 909 | lx3 = lx0;\r |
| | 910 | lx1 = lx2 = lx0+sprtW;\r |
| | 911 | \r |
| | 912 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
| | 913 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
| | 914 | vertex[2].x=lx2+PSXDisplay.CumulOffset.x;\r |
| | 915 | vertex[3].x=lx3+PSXDisplay.CumulOffset.x;\r |
| | 916 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
| | 917 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
| | 918 | vertex[2].y=ly2+PSXDisplay.CumulOffset.y;\r |
| | 919 | vertex[3].y=ly3+PSXDisplay.CumulOffset.y;\r |
| | 920 | }\r |
| | 921 | \r |
| | 922 | ///////////////////////////////////////////////////////// \r |
| | 923 | \r |
| | 924 | void offsetScreenUpload(int Position)\r |
| | 925 | {\r |
| | 926 | if(bDisplayNotSet)\r |
| | 927 | SetOGLDisplaySettings(1);\r |
| | 928 | \r |
| | 929 | if(Position==-1)\r |
| | 930 | {\r |
| | 931 | int lmdx,lmdy;\r |
| | 932 | \r |
| | 933 | lmdx=xrUploadArea.x0;\r |
| | 934 | lmdy=xrUploadArea.y0;\r |
| | 935 | \r |
| | 936 | lx0-=lmdx;\r |
| | 937 | ly0-=lmdy;\r |
| | 938 | lx1-=lmdx;\r |
| | 939 | ly1-=lmdy;\r |
| | 940 | lx2-=lmdx;\r |
| | 941 | ly2-=lmdy;\r |
| | 942 | lx3-=lmdx;\r |
| | 943 | ly3-=lmdy;\r |
| | 944 | }\r |
| | 945 | else\r |
| | 946 | if(Position)\r |
| | 947 | {\r |
| | 948 | lx0-=PSXDisplay.DisplayPosition.x;\r |
| | 949 | ly0-=PSXDisplay.DisplayPosition.y;\r |
| | 950 | lx1-=PSXDisplay.DisplayPosition.x;\r |
| | 951 | ly1-=PSXDisplay.DisplayPosition.y;\r |
| | 952 | lx2-=PSXDisplay.DisplayPosition.x;\r |
| | 953 | ly2-=PSXDisplay.DisplayPosition.y;\r |
| | 954 | lx3-=PSXDisplay.DisplayPosition.x;\r |
| | 955 | ly3-=PSXDisplay.DisplayPosition.y;\r |
| | 956 | }\r |
| | 957 | else\r |
| | 958 | {\r |
| | 959 | lx0-=PreviousPSXDisplay.DisplayPosition.x;\r |
| | 960 | ly0-=PreviousPSXDisplay.DisplayPosition.y;\r |
| | 961 | lx1-=PreviousPSXDisplay.DisplayPosition.x;\r |
| | 962 | ly1-=PreviousPSXDisplay.DisplayPosition.y;\r |
| | 963 | lx2-=PreviousPSXDisplay.DisplayPosition.x;\r |
| | 964 | ly2-=PreviousPSXDisplay.DisplayPosition.y;\r |
| | 965 | lx3-=PreviousPSXDisplay.DisplayPosition.x;\r |
| | 966 | ly3-=PreviousPSXDisplay.DisplayPosition.y;\r |
| | 967 | }\r |
| | 968 | \r |
| | 969 | vertex[0].x=lx0 + PreviousPSXDisplay.Range.x0;\r |
| | 970 | vertex[1].x=lx1 + PreviousPSXDisplay.Range.x0;\r |
| | 971 | vertex[2].x=lx2 + PreviousPSXDisplay.Range.x0;\r |
| | 972 | vertex[3].x=lx3 + PreviousPSXDisplay.Range.x0;\r |
| | 973 | vertex[0].y=ly0 + PreviousPSXDisplay.Range.y0;\r |
| | 974 | vertex[1].y=ly1 + PreviousPSXDisplay.Range.y0;\r |
| | 975 | vertex[2].y=ly2 + PreviousPSXDisplay.Range.y0;\r |
| | 976 | vertex[3].y=ly3 + PreviousPSXDisplay.Range.y0;\r |
| | 977 | \r |
| | 978 | if(iUseMask)\r |
| | 979 | {\r |
| | 980 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| | 981 | gl_z+=0.00004f;\r |
| | 982 | }\r |
| | 983 | }\r |
| | 984 | \r |
| | 985 | ///////////////////////////////////////////////////////// \r |
| | 986 | \r |
| | 987 | void offsetBlk(void)\r |
| | 988 | {\r |
| | 989 | if(bDisplayNotSet)\r |
| | 990 | SetOGLDisplaySettings(1);\r |
| | 991 | \r |
| | 992 | vertex[0].x=lx0-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
| | 993 | vertex[1].x=lx1-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
| | 994 | vertex[2].x=lx2-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
| | 995 | vertex[3].x=lx3-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
| | 996 | vertex[0].y=ly0-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
| | 997 | vertex[1].y=ly1-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
| | 998 | vertex[2].y=ly2-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
| | 999 | vertex[3].y=ly3-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
| | 1000 | \r |
| | 1001 | if(iUseMask)\r |
| | 1002 | {\r |
| | 1003 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| | 1004 | gl_z+=0.00004f;\r |
| | 1005 | }\r |
| | 1006 | }\r |
| | 1007 | \r |
| | 1008 | ////////////////////////////////////////////////////////////////////////\r |
| | 1009 | // texture sow/tow calculations\r |
| | 1010 | ////////////////////////////////////////////////////////////////////////\r |
| | 1011 | \r |
| | 1012 | void assignTextureVRAMWrite(void)\r |
| | 1013 | {\r |
| | 1014 | #ifdef OWNSCALE\r |
| | 1015 | \r |
| | 1016 | vertex[0].sow=0.5f/ ST_FACVRAMX;\r |
| | 1017 | vertex[0].tow=0.5f/ ST_FACVRAM;\r |
| | 1018 | \r |
| | 1019 | vertex[1].sow=(float)gl_ux[1]/ ST_FACVRAMX;\r |
| | 1020 | vertex[1].tow=0.5f/ ST_FACVRAM;\r |
| | 1021 | \r |
| | 1022 | vertex[2].sow=(float)gl_ux[2]/ ST_FACVRAMX;\r |
| | 1023 | vertex[2].tow=(float)gl_vy[2]/ ST_FACVRAM;\r |
| | 1024 | \r |
| | 1025 | vertex[3].sow=0.5f/ ST_FACVRAMX;\r |
| | 1026 | vertex[3].tow=(float)gl_vy[3]/ ST_FACVRAM;\r |
| | 1027 | \r |
| | 1028 | #else\r |
| | 1029 | \r |
| | 1030 | if(gl_ux[1]==255)\r |
| | 1031 | {\r |
| | 1032 | vertex[0].sow=(gl_ux[0]*255.99f)/255.0f;\r |
| | 1033 | vertex[1].sow=(gl_ux[1]*255.99f)/255.0f;\r |
| | 1034 | vertex[2].sow=(gl_ux[2]*255.99f)/255.0f;\r |
| | 1035 | vertex[3].sow=(gl_ux[3]*255.99f)/255.0f;\r |
| | 1036 | }\r |
| | 1037 | else\r |
| | 1038 | {\r |
| | 1039 | vertex[0].sow=gl_ux[0];\r |
| | 1040 | vertex[1].sow=gl_ux[1];\r |
| | 1041 | vertex[2].sow=gl_ux[2];\r |
| | 1042 | vertex[3].sow=gl_ux[3];\r |
| | 1043 | }\r |
| | 1044 | \r |
| | 1045 | vertex[0].tow=gl_vy[0];\r |
| | 1046 | vertex[1].tow=gl_vy[1];\r |
| | 1047 | vertex[2].tow=gl_vy[2];\r |
| | 1048 | vertex[3].tow=gl_vy[3];\r |
| | 1049 | \r |
| | 1050 | #endif\r |
| | 1051 | }\r |
| | 1052 | \r |
| | 1053 | GLuint gLastTex=0;\r |
| | 1054 | GLuint gLastFMode=(GLuint)-1;\r |
| | 1055 | \r |
| | 1056 | ///////////////////////////////////////////////////////// \r |
| | 1057 | \r |
| | 1058 | void assignTextureSprite(void)\r |
| | 1059 | {\r |
| | 1060 | if(bUsingTWin)\r |
| | 1061 | {\r |
| | 1062 | vertex[0].sow=vertex[3].sow=(float)gl_ux[0]/TWin.UScaleFactor;\r |
| | 1063 | vertex[1].sow=vertex[2].sow=(float)sSprite_ux2/TWin.UScaleFactor;\r |
| | 1064 | vertex[0].tow=vertex[1].tow=(float)gl_vy[0]/TWin.VScaleFactor;\r |
| | 1065 | vertex[2].tow=vertex[3].tow=(float)sSprite_vy2/TWin.VScaleFactor;\r |
| | 1066 | gLastTex=gTexName;\r |
| | 1067 | }\r |
| | 1068 | else\r |
| | 1069 | {\r |
| | 1070 | #ifdef OWNSCALE\r |
| | 1071 | \r |
| | 1072 | vertex[0].sow=vertex[3].sow=(float)gl_ux[0] / ST_FACSPRITE;\r |
| | 1073 | vertex[1].sow=vertex[2].sow=(float)sSprite_ux2 / ST_FACSPRITE;\r |
| | 1074 | vertex[0].tow=vertex[1].tow=(float)gl_vy[0] / ST_FACSPRITE;\r |
| | 1075 | vertex[2].tow=vertex[3].tow=(float)sSprite_vy2 / ST_FACSPRITE;\r |
| | 1076 | \r |
| | 1077 | #else\r |
| | 1078 | \r |
| | 1079 | vertex[0].sow=vertex[3].sow=gl_ux[0];\r |
| | 1080 | vertex[1].sow=vertex[2].sow=sSprite_ux2;\r |
| | 1081 | vertex[0].tow=vertex[1].tow=gl_vy[0];\r |
| | 1082 | vertex[2].tow=vertex[3].tow=sSprite_vy2;\r |
| | 1083 | \r |
| | 1084 | #endif\r |
| | 1085 | \r |
| | 1086 | if(iFilterType>2) \r |
| | 1087 | {\r |
| | 1088 | if(gLastTex!=gTexName || gLastFMode!=0)\r |
| | 1089 | {\r |
| | 1090 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();\r |
| | 1091 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();\r |
| | 1092 | gLastTex=gTexName;gLastFMode=0;\r |
| | 1093 | }\r |
| | 1094 | }\r |
| | 1095 | }\r |
| | 1096 | \r |
| | 1097 | if(usMirror & 0x1000) \r |
| | 1098 | {\r |
| | 1099 | vertex[0].sow=vertex[1].sow;\r |
| | 1100 | vertex[1].sow=vertex[2].sow=vertex[3].sow;\r |
| | 1101 | vertex[3].sow=vertex[0].sow;\r |
| | 1102 | }\r |
| | 1103 | \r |
| | 1104 | if(usMirror & 0x2000) \r |
| | 1105 | {\r |
| | 1106 | vertex[0].tow=vertex[3].tow;\r |
| | 1107 | vertex[2].tow=vertex[3].tow=vertex[1].tow;\r |
| | 1108 | vertex[1].tow=vertex[0].tow;\r |
| | 1109 | }\r |
| | 1110 | \r |
| | 1111 | }\r |
| | 1112 | \r |
| | 1113 | ///////////////////////////////////////////////////////// \r |
| | 1114 | \r |
| | 1115 | void assignTexture3(void)\r |
| | 1116 | {\r |
| | 1117 | if(bUsingTWin)\r |
| | 1118 | {\r |
| | 1119 | vertex[0].sow=(float)gl_ux[0]/TWin.UScaleFactor;\r |
| | 1120 | vertex[0].tow=(float)gl_vy[0]/TWin.VScaleFactor;\r |
| | 1121 | vertex[1].sow=(float)gl_ux[1]/TWin.UScaleFactor;\r |
| | 1122 | vertex[1].tow=(float)gl_vy[1]/TWin.VScaleFactor;\r |
| | 1123 | vertex[2].sow=(float)gl_ux[2]/TWin.UScaleFactor;\r |
| | 1124 | vertex[2].tow=(float)gl_vy[2]/TWin.VScaleFactor;\r |
| | 1125 | gLastTex=gTexName;\r |
| | 1126 | }\r |
| | 1127 | else\r |
| | 1128 | {\r |
| | 1129 | #ifdef OWNSCALE\r |
| | 1130 | vertex[0].sow=(float)gl_ux[0] / ST_FACTRI;\r |
| | 1131 | vertex[0].tow=(float)gl_vy[0] / ST_FACTRI;\r |
| | 1132 | vertex[1].sow=(float)gl_ux[1] / ST_FACTRI;\r |
| | 1133 | \r |
| | 1134 | vertex[1].tow=(float)gl_vy[1] / ST_FACTRI;\r |
| | 1135 | vertex[2].sow=(float)gl_ux[2] / ST_FACTRI;\r |
| | 1136 | vertex[2].tow=(float)gl_vy[2] / ST_FACTRI;\r |
| | 1137 | #else\r |
| | 1138 | vertex[0].sow=gl_ux[0];\r |
| | 1139 | vertex[0].tow=gl_vy[0];\r |
| | 1140 | vertex[1].sow=gl_ux[1];\r |
| | 1141 | vertex[1].tow=gl_vy[1];\r |
| | 1142 | vertex[2].sow=gl_ux[2];\r |
| | 1143 | vertex[2].tow=gl_vy[2];\r |
| | 1144 | #endif\r |
| | 1145 | \r |
| | 1146 | if(iFilterType>2) \r |
| | 1147 | {\r |
| | 1148 | if(gLastTex!=gTexName || gLastFMode!=1)\r |
| | 1149 | {\r |
| | 1150 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();\r |
| | 1151 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();\r |
| | 1152 | gLastTex=gTexName;gLastFMode=1;\r |
| | 1153 | }\r |
| | 1154 | }\r |
| | 1155 | \r |
| | 1156 | if(iFilterType) \r |
| | 1157 | {\r |
| | 1158 | float fxmin=256.0f,fxmax=0.0f,fymin=256.0f,fymax=0.0f;int i;\r |
| | 1159 | for(i=0;i<3;i++)\r |
| | 1160 | {\r |
| | 1161 | if(vertex[i].sow<fxmin) fxmin=vertex[i].sow;\r |
| | 1162 | if(vertex[i].tow<fymin) fymin=vertex[i].tow;\r |
| | 1163 | if(vertex[i].sow>fxmax) fxmax=vertex[i].sow;\r |
| | 1164 | if(vertex[i].tow>fymax) fymax=vertex[i].tow; \r |
| | 1165 | }\r |
| | 1166 | \r |
| | 1167 | for(i=0;i<3;i++)\r |
| | 1168 | {\r |
| | 1169 | if(vertex[i].sow==fxmin) vertex[i].sow+=ST_BFFACSORT;\r |
| | 1170 | if(vertex[i].sow==fxmax) vertex[i].sow-=ST_BFFACSORT;\r |
| | 1171 | if(vertex[i].tow==fymin) vertex[i].tow+=ST_BFFACSORT;\r |
| | 1172 | if(vertex[i].tow==fymax) vertex[i].tow-=ST_BFFACSORT;\r |
| | 1173 | }\r |
| | 1174 | }\r |
| | 1175 | }\r |
| | 1176 | }\r |
| | 1177 | \r |
| | 1178 | ///////////////////////////////////////////////////////// \r |
| | 1179 | \r |
| | 1180 | void assignTexture4(void)\r |
| | 1181 | {\r |
| | 1182 | if(bUsingTWin)\r |
| | 1183 | {\r |
| | 1184 | vertex[0].sow=(float)gl_ux[0]/TWin.UScaleFactor;\r |
| | 1185 | vertex[0].tow=(float)gl_vy[0]/TWin.VScaleFactor;\r |
| | 1186 | vertex[1].sow=(float)gl_ux[1]/TWin.UScaleFactor;\r |
| | 1187 | vertex[1].tow=(float)gl_vy[1]/TWin.VScaleFactor;\r |
| | 1188 | vertex[2].sow=(float)gl_ux[2]/TWin.UScaleFactor;\r |
| | 1189 | vertex[2].tow=(float)gl_vy[2]/TWin.VScaleFactor;\r |
| | 1190 | vertex[3].sow=(float)gl_ux[3]/TWin.UScaleFactor;\r |
| | 1191 | vertex[3].tow=(float)gl_vy[3]/TWin.VScaleFactor;\r |
| | 1192 | gLastTex=gTexName;\r |
| | 1193 | }\r |
| | 1194 | else\r |
| | 1195 | {\r |
| | 1196 | #ifdef OWNSCALE\r |
| | 1197 | vertex[0].sow=(float)gl_ux[0] / ST_FAC;\r |
| | 1198 | vertex[0].tow=(float)gl_vy[0] / ST_FAC;\r |
| | 1199 | vertex[1].sow=(float)gl_ux[1] / ST_FAC;\r |
| | 1200 | vertex[1].tow=(float)gl_vy[1] / ST_FAC;\r |
| | 1201 | vertex[2].sow=(float)gl_ux[2] / ST_FAC;\r |
| | 1202 | vertex[2].tow=(float)gl_vy[2] / ST_FAC;\r |
| | 1203 | vertex[3].sow=(float)gl_ux[3] / ST_FAC;\r |
| | 1204 | vertex[3].tow=(float)gl_vy[3] / ST_FAC;\r |
| | 1205 | #else\r |
| | 1206 | vertex[0].sow=gl_ux[0];\r |
| | 1207 | vertex[0].tow=gl_vy[0];\r |
| | 1208 | vertex[1].sow=gl_ux[1];\r |
| | 1209 | vertex[1].tow=gl_vy[1];\r |
| | 1210 | vertex[2].sow=gl_ux[2];\r |
| | 1211 | vertex[2].tow=gl_vy[2];\r |
| | 1212 | vertex[3].sow=gl_ux[3];\r |
| | 1213 | vertex[3].tow=gl_vy[3];\r |
| | 1214 | #endif\r |
| | 1215 | \r |
| | 1216 | if(iFilterType>2) \r |
| | 1217 | {\r |
| | 1218 | if(gLastTex!=gTexName || gLastFMode!=1)\r |
| | 1219 | {\r |
| | 1220 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();\r |
| | 1221 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();\r |
| | 1222 | gLastTex=gTexName;gLastFMode=1;\r |
| | 1223 | }\r |
| | 1224 | }\r |
| | 1225 | \r |
| | 1226 | if(iFilterType) \r |
| | 1227 | {\r |
| | 1228 | float fxmin=256.0f,fxmax=0.0f,fymin=256.0f,fymax=0.0f;int i;\r |
| | 1229 | for(i=0;i<4;i++)\r |
| | 1230 | {\r |
| | 1231 | if(vertex[i].sow<fxmin) fxmin=vertex[i].sow;\r |
| | 1232 | if(vertex[i].tow<fymin) fymin=vertex[i].tow;\r |
| | 1233 | if(vertex[i].sow>fxmax) fxmax=vertex[i].sow;\r |
| | 1234 | if(vertex[i].tow>fymax) fymax=vertex[i].tow; \r |
| | 1235 | }\r |
| | 1236 | \r |
| | 1237 | for(i=0;i<4;i++)\r |
| | 1238 | {\r |
| | 1239 | if(vertex[i].sow==fxmin) vertex[i].sow+=ST_BFFACSORT;\r |
| | 1240 | if(vertex[i].sow==fxmax) vertex[i].sow-=ST_BFFACSORT;\r |
| | 1241 | if(vertex[i].tow==fymin) vertex[i].tow+=ST_BFFACSORT;\r |
| | 1242 | if(vertex[i].tow==fymax) vertex[i].tow-=ST_BFFACSORT;\r |
| | 1243 | }\r |
| | 1244 | }\r |
| | 1245 | }\r |
| | 1246 | }\r |
| | 1247 | \r |
| | 1248 | ////////////////////////////////////////////////////////////////////////\r |
| | 1249 | ////////////////////////////////////////////////////////////////////////\r |
| | 1250 | ////////////////////////////////////////////////////////////////////////\r |
| | 1251 | \r |
| | 1252 | ////////////////////////////////////////////////////////////////////////\r |
| | 1253 | // render pos / buffers\r |
| | 1254 | ////////////////////////////////////////////////////////////////////////\r |
| | 1255 | \r |
| | 1256 | #define EqualRect(pr1,pr2) ((pr1)->left==(pr2)->left && (pr1)->top==(pr2)->top && (pr1)->right==(pr2)->right && (pr1)->bottom==(pr2)->bottom)\r |
| | 1257 | \r |
| | 1258 | ////////////////////////////////////////////////////////////////////////\r |
| | 1259 | // SetDisplaySettings: "simply" calcs the new drawing area and updates\r |
| | 1260 | // the ogl clipping (scissor) \r |
| | 1261 | \r |
| | 1262 | BOOL bSetClip=FALSE;\r |
| | 1263 | \r |
| | 1264 | void SetOGLDisplaySettings(BOOL DisplaySet)\r |
| | 1265 | {\r |
| | 1266 | static RECT rprev={0,0,0,0};\r |
| | 1267 | static RECT rC ={0,0,0,0};\r |
| | 1268 | static int iOldX=0;\r |
| | 1269 | static int iOldY=0;\r |
| | 1270 | RECT r;float XS,YS;\r |
| | 1271 | \r |
| | 1272 | bDisplayNotSet = FALSE;\r |
| | 1273 | \r |
| | 1274 | //----------------------------------------------------// that's a whole screen upload\r |
| | 1275 | if(!DisplaySet)\r |
| | 1276 | {\r |
| | 1277 | RECT rX;\r |
| | 1278 | PSXDisplay.GDrawOffset.x=0;\r |
| | 1279 | PSXDisplay.GDrawOffset.y=0;\r |
| | 1280 | \r |
| | 1281 | PSXDisplay.CumulOffset.x = PSXDisplay.DrawOffset.x+PreviousPSXDisplay.Range.x0;\r |
| | 1282 | PSXDisplay.CumulOffset.y = PSXDisplay.DrawOffset.y+PreviousPSXDisplay.Range.y0;\r |
| | 1283 | \r |
| | 1284 | rprev.left=rprev.left+1;\r |
| | 1285 | \r |
| | 1286 | rX=rRatioRect;\r |
| | 1287 | rX.top=iResY-(rRatioRect.top+rRatioRect.bottom);\r |
| | 1288 | \r |
| | 1289 | if(bSetClip || !EqualRect(&rC,&rX))\r |
| | 1290 | {\r |
| | 1291 | rC=rX;\r |
| | 1292 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
| | 1293 | //LOGE("glscissor:%d %d %d %d",rC.left,rC.top,rC.right,rC.bottom);\r |
| | 1294 | bSetClip=FALSE; \r |
| | 1295 | }\r |
| | 1296 | return;\r |
| | 1297 | }\r |
| | 1298 | //----------------------------------------------------// \r |
| | 1299 | \r |
| | 1300 | PSXDisplay.GDrawOffset.y = PreviousPSXDisplay.DisplayPosition.y;\r |
| | 1301 | PSXDisplay.GDrawOffset.x = PreviousPSXDisplay.DisplayPosition.x;\r |
| | 1302 | PSXDisplay.CumulOffset.x = PSXDisplay.DrawOffset.x - PSXDisplay.GDrawOffset.x+PreviousPSXDisplay.Range.x0;\r |
| | 1303 | PSXDisplay.CumulOffset.y = PSXDisplay.DrawOffset.y - PSXDisplay.GDrawOffset.y+PreviousPSXDisplay.Range.y0;\r |
| | 1304 | \r |
| | 1305 | r.top =PSXDisplay.DrawArea.y0 - PreviousPSXDisplay.DisplayPosition.y;\r |
| | 1306 | r.bottom=PSXDisplay.DrawArea.y1 - PreviousPSXDisplay.DisplayPosition.y;\r |
| | 1307 | \r |
| | 1308 | if(r.bottom<0 || r.top>=PSXDisplay.DisplayMode.y)\r |
| | 1309 | {\r |
| | 1310 | r.top =PSXDisplay.DrawArea.y0 - PSXDisplay.DisplayPosition.y;\r |
| | 1311 | r.bottom=PSXDisplay.DrawArea.y1 - PSXDisplay.DisplayPosition.y;\r |
| | 1312 | }\r |
| | 1313 | \r |
| | 1314 | r.left =PSXDisplay.DrawArea.x0 - PreviousPSXDisplay.DisplayPosition.x;\r |
| | 1315 | r.right =PSXDisplay.DrawArea.x1 - PreviousPSXDisplay.DisplayPosition.x;\r |
| | 1316 | \r |
| | 1317 | if(r.right<0 || r.left>=PSXDisplay.DisplayMode.x)\r |
| | 1318 | {\r |
| | 1319 | r.left =PSXDisplay.DrawArea.x0 - PSXDisplay.DisplayPosition.x;\r |
| | 1320 | r.right =PSXDisplay.DrawArea.x1 - PSXDisplay.DisplayPosition.x;\r |
| | 1321 | }\r |
| | 1322 | \r |
| | 1323 | if(!bSetClip && EqualRect(&r,&rprev) &&\r |
| | 1324 | iOldX == PSXDisplay.DisplayMode.x &&\r |
| | 1325 | iOldY == PSXDisplay.DisplayMode.y)\r |
| | 1326 | return;\r |
| | 1327 | \r |
| | 1328 | rprev = r;\r |
| | 1329 | iOldX = PSXDisplay.DisplayMode.x;\r |
| | 1330 | iOldY = PSXDisplay.DisplayMode.y;\r |
| | 1331 | \r |
| | 1332 | XS=(float)rRatioRect.right/(float)PSXDisplay.DisplayMode.x;\r |
| | 1333 | YS=(float)rRatioRect.bottom/(float)PSXDisplay.DisplayMode.y;\r |
| | 1334 | \r |
| | 1335 | if(PreviousPSXDisplay.Range.x0)\r |
| | 1336 | {\r |
| | 1337 | short s=PreviousPSXDisplay.Range.x0+PreviousPSXDisplay.Range.x1;\r |
| | 1338 | \r |
| | 1339 | r.left+=PreviousPSXDisplay.Range.x0+1;\r |
| | 1340 | \r |
| | 1341 | r.right+=PreviousPSXDisplay.Range.x0;\r |
| | 1342 | \r |
| | 1343 | if(r.left>s) r.left=s;\r |
| | 1344 | if(r.right>s) r.right=s;\r |
| | 1345 | }\r |
| | 1346 | \r |
| | 1347 | if(PreviousPSXDisplay.Range.y0)\r |
| | 1348 | {\r |
| | 1349 | short s=PreviousPSXDisplay.Range.y0+PreviousPSXDisplay.Range.y1;\r |
| | 1350 | \r |
| | 1351 | r.top+=PreviousPSXDisplay.Range.y0+1;\r |
| | 1352 | r.bottom+=PreviousPSXDisplay.Range.y0;\r |
| | 1353 | \r |
| | 1354 | if(r.top>s) r.top=s;\r |
| | 1355 | if(r.bottom>s) r.bottom=s;\r |
| | 1356 | }\r |
| | 1357 | \r |
| | 1358 | // Set the ClipArea variables to reflect the new screen,\r |
| | 1359 | // offset from zero (since it is a new display buffer)\r |
| | 1360 | r.left = (int)(((float)(r.left)) *XS);\r |
| | 1361 | r.top = (int)(((float)(r.top)) *YS);\r |
| | 1362 | r.right = (int)(((float)(r.right + 1))*XS);\r |
| | 1363 | r.bottom = (int)(((float)(r.bottom + 1))*YS);\r |
| | 1364 | \r |
| | 1365 | // Limit clip area to the screen size\r |
| | 1366 | if (r.left > iResX) r.left = iResX;\r |
| | 1367 | if (r.left < 0) r.left = 0;\r |
| | 1368 | if (r.top > iResY) r.top = iResY;\r |
| | 1369 | if (r.top < 0) r.top = 0;\r |
| | 1370 | if (r.right > iResX) r.right = iResX;\r |
| | 1371 | if (r.right < 0) r.right = 0;\r |
| | 1372 | if (r.bottom > iResY) r.bottom = iResY;\r |
| | 1373 | if (r.bottom < 0) r.bottom = 0;\r |
| | 1374 | \r |
| | 1375 | r.right -=r.left;\r |
| | 1376 | r.bottom-=r.top;\r |
| | 1377 | r.top=iResY-(r.top+r.bottom);\r |
| | 1378 | \r |
| | 1379 | r.left+=rRatioRect.left;\r |
| | 1380 | r.top -=rRatioRect.top;\r |
| | 1381 | \r |
| | 1382 | if(bSetClip || !EqualRect(&r,&rC))\r |
| | 1383 | {\r |
| | 1384 | glScissor(r.left,r.top,r.right,r.bottom); glError();\r |
| | 1385 | \r |
| | 1386 | rC=r;\r |
| | 1387 | bSetClip=FALSE;\r |
| | 1388 | }\r |
| | 1389 | }\r |
| | 1390 | \r |
| | 1391 | ////////////////////////////////////////////////////////////////////////\r |
| | 1392 | ////////////////////////////////////////////////////////////////////////\r |
| | 1393 | ////////////////////////////////////////////////////////////////////////\r |
| | 1394 | \r |