| 1 | /***************************************************************************\r |
| 2 | gpu.c - description\r |
| 3 | -------------------\r |
| 4 | begin : Sun Mar 08 2009\r |
| 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| 6 | email : BlackDove@addcom.de\r |
| 7 | ***************************************************************************/\r |
| 8 | \r |
| 9 | /***************************************************************************\r |
| 10 | * *\r |
| 11 | * This program is free software; you can redistribute it and/or modify *\r |
| 12 | * it under the terms of the GNU General Public License as published by *\r |
| 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| 14 | * (at your option) any later version. See also the license.txt file for *\r |
| 15 | * additional informations. *\r |
| 16 | * *\r |
| 17 | ***************************************************************************/\r |
| 18 | \r |
| 19 | //*************************************************************************// \r |
| 20 | // History of changes:\r |
| 21 | //\r |
| 22 | // 2009/03/08 - Pete \r |
| 23 | // - generic cleanup for the Peops release\r |
| 24 | //\r |
| 25 | //*************************************************************************// \r |
| 26 | \r |
| 27 | //#include "gpuStdafx.h"\r |
| 28 | \r |
| 29 | //#include <mmsystem.h>\r |
| 30 | #define _IN_GPU\r |
| 31 | \r |
| 32 | #include <stdlib.h>\r |
| 33 | #include <stdio.h>\r |
| 34 | #include <stdarg.h>\r |
| 35 | #include <string.h>\r |
| 36 | #include "gpuExternals.h"\r |
| 37 | #include "gpuPlugin.h"\r |
| 38 | #include "gpuDraw.h"\r |
| 39 | #include "gpuTexture.h"\r |
| 40 | #include "gpuFps.h"\r |
| 41 | #include "gpuPrim.h"\r |
| 42 | \r |
| 43 | //#include "NoPic.h"\r |
| 44 | \r |
| 45 | #include "gpuStdafx.h"\r |
| 46 | \r |
| 47 | short g_m1=255,g_m2=255,g_m3=255;\r |
| 48 | short DrawSemiTrans=FALSE;\r |
| 49 | short Ymin;\r |
| 50 | short Ymax;\r |
| 51 | \r |
| 52 | short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords\r |
| 53 | long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;\r |
| 54 | long GlobalTextREST,GlobalTextABR,GlobalTextPAGE;\r |
| 55 | \r |
| 56 | unsigned long dwGPUVersion=0;\r |
| 57 | int iGPUHeight=512;\r |
| 58 | int iGPUHeightMask=511;\r |
| 59 | int GlobalTextIL=0;\r |
| 60 | int iTileCheat=0;\r |
| 61 | \r |
| 62 | ////////////////////////////////////////////////////////////////////////\r |
| 63 | // memory image of the PSX vram\r |
| 64 | ////////////////////////////////////////////////////////////////////////\r |
| 65 | \r |
| 66 | unsigned char *psxVSecure;\r |
| 67 | unsigned char *psxVub;\r |
| 68 | signed char *psxVsb;\r |
| 69 | unsigned short *psxVuw;\r |
| 70 | unsigned short *psxVuw_eom;\r |
| 71 | signed short *psxVsw;\r |
| 72 | unsigned long *psxVul;\r |
| 73 | signed long *psxVsl;\r |
| 74 | \r |
| 75 | // macro for easy access to packet information\r |
| 76 | #define GPUCOMMAND(x) ((x>>24) & 0xff)\r |
| 77 | \r |
| 78 | GLfloat gl_z=0.0f;\r |
| 79 | BOOL bNeedInterlaceUpdate=FALSE;\r |
| 80 | BOOL bNeedRGB24Update=FALSE;\r |
| 81 | BOOL bChangeWinMode=FALSE;\r |
| 82 | \r |
| 83 | unsigned long ulStatusControl[256];\r |
| 84 | \r |
| 85 | ////////////////////////////////////////////////////////////////////////\r |
| 86 | // global GPU vars\r |
| 87 | ////////////////////////////////////////////////////////////////////////\r |
| 88 | \r |
| 89 | static long GPUdataRet;\r |
| 90 | long lGPUstatusRet;\r |
| 91 | char szDispBuf[64];\r |
| 92 | \r |
| 93 | static unsigned long gpuDataM[256];\r |
| 94 | static unsigned char gpuCommand = 0;\r |
| 95 | static long gpuDataC = 0;\r |
| 96 | static long gpuDataP = 0;\r |
| 97 | \r |
| 98 | VRAMLoad_t VRAMWrite;\r |
| 99 | VRAMLoad_t VRAMRead;\r |
| 100 | int iDataWriteMode;\r |
| 101 | int iDataReadMode;\r |
| 102 | \r |
| 103 | long lClearOnSwap;\r |
| 104 | long lClearOnSwapColor;\r |
| 105 | BOOL bSkipNextFrame = FALSE;\r |
| 106 | int iColDepth;\r |
| 107 | BOOL bChangeRes;\r |
| 108 | BOOL bWindowMode;\r |
| 109 | int iWinSize;\r |
| 110 | \r |
| 111 | // possible psx display widths\r |
| 112 | short dispWidths[8] = {256,320,512,640,368,384,512,640};\r |
| 113 | \r |
| 114 | PSXDisplay_t PSXDisplay;\r |
| 115 | PSXDisplay_t PreviousPSXDisplay;\r |
| 116 | TWin_t TWin;\r |
| 117 | short imageX0,imageX1;\r |
| 118 | short imageY0,imageY1;\r |
| 119 | BOOL bDisplayNotSet = TRUE;\r |
| 120 | GLuint uiScanLine=0;\r |
| 121 | int iUseScanLines=0;\r |
| 122 | long lSelectedSlot=0;\r |
| 123 | unsigned char * pGfxCardScreen=0;\r |
| 124 | int iBlurBuffer=0;\r |
| 125 | int iScanBlend=0;\r |
| 126 | int iRenderFVR=0;\r |
| 127 | int iNoScreenSaver=0;\r |
| 128 | unsigned long ulGPUInfoVals[16];\r |
| 129 | int iFakePrimBusy = 0;\r |
| 130 | int iRumbleVal = 0;\r |
| 131 | int iRumbleTime = 0;\r |
| 132 | \r |
| 133 | static void (*rearmed_get_layer_pos)(int *x, int *y, int *w, int *h);\r |
| 134 | static void flipEGL(void);\r |
| 135 | \r |
| 136 | ////////////////////////////////////////////////////////////////////////\r |
| 137 | // stuff to make this a true PDK module\r |
| 138 | ////////////////////////////////////////////////////////////////////////\r |
| 139 | \r |
| 140 | ////////////////////////////////////////////////////////////////////////\r |
| 141 | // snapshot funcs (saves screen to bitmap / text infos into file)\r |
| 142 | ////////////////////////////////////////////////////////////////////////\r |
| 143 | \r |
| 144 | void ResizeWindow()\r |
| 145 | {\r |
| 146 | rRatioRect.left = rRatioRect.top=0;\r |
| 147 | rRatioRect.right = iResX;\r |
| 148 | rRatioRect.bottom = iResY;\r |
| 149 | glViewport(rRatioRect.left, // init viewport by ratio rect\r |
| 150 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 151 | rRatioRect.right, \r |
| 152 | rRatioRect.bottom); glError();\r |
| 153 | \r |
| 154 | glScissor(0, 0, iResX, iResY); glError(); // init clipping (fullscreen)\r |
| 155 | glEnable(GL_SCISSOR_TEST); glError();\r |
| 156 | \r |
| 157 | #ifndef OWNSCALE\r |
| 158 | glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"\r |
| 159 | glLoadIdentity();\r |
| 160 | glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r |
| 161 | #endif \r |
| 162 | \r |
| 163 | glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution\r |
| 164 | glLoadIdentity(); glError();\r |
| 165 | glOrtho(0,PSXDisplay.DisplayMode.x,\r |
| 166 | PSXDisplay.DisplayMode.y, 0, -1, 1); glError();\r |
| 167 | if (bKeepRatio)\r |
| 168 | SetAspectRatio();\r |
| 169 | }\r |
| 170 | \r |
| 171 | char * GetConfigInfos(int hW)\r |
| 172 | {\r |
| 173 | char szO[2][4]={"off","on "};\r |
| 174 | char szTxt[256];\r |
| 175 | char * pB=(char *)malloc(32767);\r |
| 176 | /*\r |
| 177 | if(!pB) return NULL;\r |
| 178 | *pB=0;\r |
| 179 | //----------------------------------------------------//\r |
| 180 | strcat(pB,szTxt);\r |
| 181 | strcat(pB,szTxt);\r |
| 182 | #ifdef _WINDOWS\r |
| 183 | if(hW)\r |
| 184 | {\r |
| 185 | hdc = GetDC(hW);\r |
| 186 | bSetupPixelFormat(hdc);\r |
| 187 | hglrc = wglCreateContext(hdc);\r |
| 188 | wglMakeCurrent(hdc, hglrc);\r |
| 189 | }\r |
| 190 | #endif\r |
| 191 | sprintf(szTxt,"Card vendor: %s\r\n",(char *)glGetString(GL_VENDOR));\r |
| 192 | strcat(pB,szTxt);\r |
| 193 | sprintf(szTxt,"GFX card: %s\r\n",(char *)glGetString(GL_RENDERER));\r |
| 194 | strcat(pB,szTxt);\r |
| 195 | sprintf(szTxt,"OGL version: %s\r\n\r\n",(char *)glGetString(GL_VERSION));\r |
| 196 | strcat(pB,szTxt);\r |
| 197 | //strcat(pB,(char *)glGetString(GL_EXTENSIONS));\r |
| 198 | //strcat(pB,"\r\n\r\n");\r |
| 199 | \r |
| 200 | #ifdef _WINDOWS\r |
| 201 | if(hW)\r |
| 202 | {\r |
| 203 | wglMakeCurrent(NULL, NULL);\r |
| 204 | wglDeleteContext(hglrc);\r |
| 205 | ReleaseDC(hW,hdc);\r |
| 206 | }\r |
| 207 | //----------------------------------------------------//\r |
| 208 | #endif\r |
| 209 | if(hW && bWindowMode)\r |
| 210 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize));\r |
| 211 | else\r |
| 212 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY);\r |
| 213 | strcat(pB,szTxt);\r |
| 214 | if(bWindowMode) sprintf(szTxt,"Window mode\r\n");\r |
| 215 | else\r |
| 216 | {\r |
| 217 | sprintf(szTxt,"Fullscreen ");\r |
| 218 | strcat(pB,szTxt);\r |
| 219 | if(bChangeRes) sprintf(szTxt,"- Desktop changing [%d Bit]\r\n",iColDepth);\r |
| 220 | else sprintf(szTxt,"- NO desktop changing\r\n");\r |
| 221 | } \r |
| 222 | strcat(pB,szTxt);\r |
| 223 | \r |
| 224 | // if(iForceVSync>=0) sprintf(szTxt,"- V-Sync: %s\r\n",szO[iForceVSync]);\r |
| 225 | // else strcpy(szTxt,"- V-Sync: Driver\r\n");\r |
| 226 | strcat(pB,szTxt); \r |
| 227 | sprintf(szTxt,"- Keep psx aspect ratio: %s\r\n\r\n",szO[bKeepRatio]);\r |
| 228 | strcat(pB,szTxt);\r |
| 229 | //----------------------------------------------------//\r |
| 230 | strcpy(szTxt,"Textures:\r\n- ");\r |
| 231 | /*! if(iTexQuality==0) strcat(szTxt,"Default");\r |
| 232 | else if(iTexQuality==1) strcat(szTxt,"R4G4B4A4");\r |
| 233 | else if(iTexQuality==2) strcat(szTxt,"R5G5B5A1");\r |
| 234 | else if(iTexQuality==3) strcat(szTxt,"R8G8A8A8");\r |
| 235 | else if(iTexQuality==4) strcat(szTxt,"B8G8R8A8");\r |
| 236 | if(!hW && bGLExt) strcat(szTxt," (packed pixels)\r\n");\r |
| 237 | else strcat(szTxt,"\r\n");\r |
| 238 | strcat(pB,szTxt);\r |
| 239 | if(!hW)\r |
| 240 | {\r |
| 241 | sprintf(szTxt,"- Filtering: %d - edge clamping ",iFilterType);\r |
| 242 | if(iClampType==GL_TO_EDGE_CLAMP) strcat(szTxt,"supported\r\n");\r |
| 243 | else strcat(szTxt,"NOT supported\r\n");\r |
| 244 | }\r |
| 245 | else sprintf(szTxt,"- iFiltering: %d\r\n",iFilterType);\r |
| 246 | strcat(pB,szTxt);\r |
| 247 | sprintf(szTxt,"- Hi-Res textures: %d\r\n",iHiResTextures);\r |
| 248 | strcat(pB,szTxt); \r |
| 249 | if(!hW)\r |
| 250 | {\r |
| 251 | sprintf(szTxt,"- Palettized tex windows: %s\r\n",szO[iUsePalTextures]);\r |
| 252 | strcat(pB,szTxt); \r |
| 253 | }\r |
| 254 | !*/\r |
| 255 | /*sprintf(szTxt,"- VRam size: %d MBytes",iVRamSize);\r |
| 256 | if(!hW)\r |
| 257 | sprintf(szTxt+strlen(szTxt)," - %d textures usable\r\n\r\n",iSortTexCnt);\r |
| 258 | else strcat(szTxt,"\r\n\r\n");\r |
| 259 | strcat(pB,szTxt);\r |
| 260 | //----------------------------------------------------//\r |
| 261 | sprintf(szTxt,"Framerate:\r\n- FPS limitation: %s\r\n",szO[bUseFrameLimit]);\r |
| 262 | strcat(pB,szTxt);\r |
| 263 | sprintf(szTxt,"- Frame skipping: %s\r\n",szO[bUseFrameSkip]);\r |
| 264 | strcat(pB,szTxt);\r |
| 265 | if(iFrameLimit==2)\r |
| 266 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n");\r |
| 267 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate);\r |
| 268 | strcat(pB,szTxt);\r |
| 269 | //----------------------------------------------------//\r |
| 270 | sprintf(szTxt,"Compatibility:\r\n- Offscreen drawing: %d\r\n",iOffscreenDrawing);\r |
| 271 | strcat(pB,szTxt);\r |
| 272 | sprintf(szTxt,"- Framebuffer texture: %d",iFrameTexType);\r |
| 273 | if(!hW && iFrameTexType==2)\r |
| 274 | {\r |
| 275 | if(gTexFrameName) strcat(szTxt," - texture created\r\n");\r |
| 276 | else strcat(szTxt," - not used yet\r\n");\r |
| 277 | }\r |
| 278 | else strcat(szTxt,"\r\n");\r |
| 279 | strcat(pB,szTxt);\r |
| 280 | sprintf(szTxt,"- Framebuffer access: %d\r\n",iFrameReadType);\r |
| 281 | strcat(pB,szTxt);\r |
| 282 | // sprintf(szTxt,"- Alpha multipass: %s\r\n",szO[bOpaquePass]);\r |
| 283 | strcat(pB,szTxt);\r |
| 284 | sprintf(szTxt,"- Mask bit: %s\r\n",szO[iUseMask]);\r |
| 285 | strcat(pB,szTxt);\r |
| 286 | //sprintf(szTxt,"- Advanced blending: %s",szO[bAdvancedBlend]);\r |
| 287 | //if(!hW && bAdvancedBlend)\r |
| 288 | // {\r |
| 289 | // if(bGLBlend) strcat(szTxt," (hardware)\r\n");\r |
| 290 | // else strcat(szTxt," (software)\r\n");\r |
| 291 | // }\r |
| 292 | strcat(szTxt,"\r\n");\r |
| 293 | strcat(pB,szTxt);\r |
| 294 | \r |
| 295 | if(!hW)\r |
| 296 | {\r |
| 297 | strcpy(szTxt,"- Subtractive blending: ");\r |
| 298 | // if(glBlendEquationEXTEx)\r |
| 299 | // {\r |
| 300 | // if(bUseMultiPass) strcat(szTxt,"supported, but not used!");\r |
| 301 | // else strcat(szTxt,"activated");\r |
| 302 | // }\r |
| 303 | strcat(szTxt," NOT supported!");\r |
| 304 | strcat(szTxt,"\r\n\r\n");\r |
| 305 | }\r |
| 306 | else strcpy(szTxt,"\r\n");\r |
| 307 | \r |
| 308 | strcat(pB,szTxt); \r |
| 309 | //----------------------------------------------------//\r |
| 310 | sprintf(szTxt,"Misc:\r\n- Scanlines: %s",szO[iUseScanLines]);\r |
| 311 | strcat(pB,szTxt);\r |
| 312 | if(iUseScanLines) sprintf(szTxt," [%d]\r\n",iScanBlend);\r |
| 313 | else strcpy(szTxt,"\r\n");\r |
| 314 | strcat(pB,szTxt);\r |
| 315 | // sprintf(szTxt,"- Line mode: %s\r\n",szO[bUseLines]);\r |
| 316 | strcat(pB,szTxt);\r |
| 317 | // sprintf(szTxt,"- Line AA: %s\r\n",szO[bUseAntiAlias]);\r |
| 318 | // fwrite(szTxt,lstrlen(szTxt),1,txtfile);\r |
| 319 | sprintf(szTxt,"- Unfiltered FB: %s\r\n",szO[bUseFastMdec]);\r |
| 320 | strcat(pB,szTxt);\r |
| 321 | sprintf(szTxt,"- 15 bit FB: %s\r\n",szO[bUse15bitMdec]);\r |
| 322 | strcat(pB,szTxt);\r |
| 323 | sprintf(szTxt,"- Dithering: %s\r\n",szO[bDrawDither]);\r |
| 324 | strcat(pB,szTxt);\r |
| 325 | sprintf(szTxt,"- Screen smoothing: %s",szO[iBlurBuffer]);\r |
| 326 | strcat(pB,szTxt);\r |
| 327 | if(!hW && iBlurBuffer) \r |
| 328 | {\r |
| 329 | if(gTexBlurName) strcat(pB," - supported\r\n");\r |
| 330 | else strcat(pB," - not supported\r\n");\r |
| 331 | }\r |
| 332 | else strcat(pB,"\r\n");\r |
| 333 | sprintf(szTxt,"- Game fixes: %s [%08lx]\r\n",szO[bUseFixes],dwCfgFixes);\r |
| 334 | strcat(pB,szTxt);\r |
| 335 | //----------------------------------------------------//\r |
| 336 | */ return pB;\r |
| 337 | }\r |
| 338 | \r |
| 339 | ////////////////////////////////////////////////////////////////////////\r |
| 340 | // save text infos to file\r |
| 341 | ////////////////////////////////////////////////////////////////////////\r |
| 342 | \r |
| 343 | void DoTextSnapShot(int iNum)\r |
| 344 | {\r |
| 345 | }\r |
| 346 | \r |
| 347 | ////////////////////////////////////////////////////////////////////////\r |
| 348 | // saves screen bitmap to file\r |
| 349 | ////////////////////////////////////////////////////////////////////////\r |
| 350 | \r |
| 351 | void DoSnapShot(void)\r |
| 352 | {\r |
| 353 | } \r |
| 354 | \r |
| 355 | void CALLBACK GPUmakeSnapshot(void)\r |
| 356 | {\r |
| 357 | //bSnapShot = TRUE;\r |
| 358 | } \r |
| 359 | \r |
| 360 | ////////////////////////////////////////////////////////////////////////\r |
| 361 | // GPU INIT... here starts it all (first func called by emu)\r |
| 362 | ////////////////////////////////////////////////////////////////////////\r |
| 363 | \r |
| 364 | long CALLBACK GPUinit()\r |
| 365 | {\r |
| 366 | memset(ulStatusControl,0,256*sizeof(unsigned long));\r |
| 367 | \r |
| 368 | bChangeRes=FALSE;\r |
| 369 | bWindowMode=FALSE;\r |
| 370 | \r |
| 371 | bKeepRatio = TRUE;\r |
| 372 | // different ways of accessing PSX VRAM\r |
| 373 | \r |
| 374 | psxVSecure=(unsigned char *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security\r |
| 375 | if(!psxVSecure) return -1;\r |
| 376 | \r |
| 377 | psxVub=psxVSecure+512*1024; // security offset into double sized psx vram!\r |
| 378 | psxVsb=(signed char *)psxVub;\r |
| 379 | psxVsw=(signed short *)psxVub;\r |
| 380 | psxVsl=(signed long *)psxVub;\r |
| 381 | psxVuw=(unsigned short *)psxVub;\r |
| 382 | psxVul=(unsigned long *)psxVub;\r |
| 383 | \r |
| 384 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram\r |
| 385 | \r |
| 386 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024));\r |
| 387 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
| 388 | \r |
| 389 | InitFrameCap(); // init frame rate stuff\r |
| 390 | \r |
| 391 | PSXDisplay.RGB24 = 0; // init vars\r |
| 392 | PreviousPSXDisplay.RGB24= 0;\r |
| 393 | PSXDisplay.Interlaced = 0;\r |
| 394 | PSXDisplay.InterlacedTest=0;\r |
| 395 | PSXDisplay.DrawOffset.x = 0;\r |
| 396 | PSXDisplay.DrawOffset.y = 0;\r |
| 397 | PSXDisplay.DrawArea.x0 = 0;\r |
| 398 | PSXDisplay.DrawArea.y0 = 0;\r |
| 399 | PSXDisplay.DrawArea.x1 = 320;\r |
| 400 | PSXDisplay.DrawArea.y1 = 240;\r |
| 401 | PSXDisplay.DisplayMode.x= 320;\r |
| 402 | PSXDisplay.DisplayMode.y= 240;\r |
| 403 | PSXDisplay.Disabled = FALSE;\r |
| 404 | PreviousPSXDisplay.Range.x0 =0;\r |
| 405 | PreviousPSXDisplay.Range.x1 =0;\r |
| 406 | PreviousPSXDisplay.Range.y0 =0;\r |
| 407 | PreviousPSXDisplay.Range.y1 =0;\r |
| 408 | PSXDisplay.Range.x0=0;\r |
| 409 | PSXDisplay.Range.x1=0;\r |
| 410 | PSXDisplay.Range.y0=0;\r |
| 411 | PSXDisplay.Range.y1=0;\r |
| 412 | PreviousPSXDisplay.DisplayPosition.x = 1;\r |
| 413 | PreviousPSXDisplay.DisplayPosition.y = 1;\r |
| 414 | PSXDisplay.DisplayPosition.x = 1;\r |
| 415 | PSXDisplay.DisplayPosition.y = 1;\r |
| 416 | PreviousPSXDisplay.DisplayModeNew.y=0;\r |
| 417 | PSXDisplay.Double=1;\r |
| 418 | GPUdataRet=0x400;\r |
| 419 | \r |
| 420 | PSXDisplay.DisplayModeNew.x=0;\r |
| 421 | PSXDisplay.DisplayModeNew.y=0;\r |
| 422 | \r |
| 423 | //PreviousPSXDisplay.Height = PSXDisplay.Height = 239;\r |
| 424 | \r |
| 425 | iDataWriteMode = DR_NORMAL;\r |
| 426 | \r |
| 427 | // Reset transfer values, to prevent mis-transfer of data\r |
| 428 | memset(&VRAMWrite,0,sizeof(VRAMLoad_t));\r |
| 429 | memset(&VRAMRead,0,sizeof(VRAMLoad_t));\r |
| 430 | \r |
| 431 | // device initialised already !\r |
| 432 | //lGPUstatusRet = 0x74000000;\r |
| 433 | \r |
| 434 | STATUSREG = 0x14802000;\r |
| 435 | GPUIsIdle;\r |
| 436 | GPUIsReadyForCommands;\r |
| 437 | \r |
| 438 | return 0;\r |
| 439 | } \r |
| 440 | \r |
| 441 | \r |
| 442 | ////////////////////////////////////////////////////////////////////////\r |
| 443 | // OPEN interface func: attention! \r |
| 444 | // some emus are calling this func in their main Window thread,\r |
| 445 | // but all other interface funcs (to draw stuff) in a different thread!\r |
| 446 | // that's a problem, since OGL is thread safe! Therefore we cannot \r |
| 447 | // initialize the OGL stuff right here, we simply set a "bIsFirstFrame = TRUE"\r |
| 448 | // flag, to initialize OGL on the first real draw call.\r |
| 449 | // btw, we also call this open func ourselfes, each time when the user \r |
| 450 | // is changing between fullscreen/window mode (ENTER key)\r |
| 451 | // btw part 2: in windows the plugin gets the window handle from the\r |
| 452 | // main emu, and doesn't create it's own window (if it would do it,\r |
| 453 | // some PAD or SPU plugins would not work anymore)\r |
| 454 | ////////////////////////////////////////////////////////////////////////\r |
| 455 | \r |
| 456 | long CALLBACK GPUopen(unsigned long *disp, char *cap, char *cfg)\r |
| 457 | {\r |
| 458 | iResX=800;iResY=480;\r |
| 459 | iColDepth=8;\r |
| 460 | bChangeRes=FALSE;\r |
| 461 | bWindowMode=FALSE;\r |
| 462 | bFullVRam=FALSE;\r |
| 463 | iFilterType=0;\r |
| 464 | // bAdvancedBlend=FALSE;\r |
| 465 | bDrawDither=FALSE;\r |
| 466 | // bUseLines=FALSE;\r |
| 467 | bUseFrameLimit=FALSE;\r |
| 468 | bUseFrameSkip=FALSE;\r |
| 469 | iFrameLimit=0;\r |
| 470 | fFrameRate=50.0f;\r |
| 471 | iOffscreenDrawing=0;\r |
| 472 | //bOpaquePass=FALSE;\r |
| 473 | //bUseAntiAlias=FALSE;\r |
| 474 | //iTexQuality=0;\r |
| 475 | iUseMask=0;\r |
| 476 | iZBufferDepth=0;\r |
| 477 | bUseFastMdec=FALSE;\r |
| 478 | bUse15bitMdec=FALSE;\r |
| 479 | dwCfgFixes=0;\r |
| 480 | bUseFixes=FALSE;\r |
| 481 | // iUseScanLines=0;\r |
| 482 | iFrameTexType=0;\r |
| 483 | iFrameReadType=0;\r |
| 484 | //iShowFPS=0;\r |
| 485 | bKeepRatio=TRUE;\r |
| 486 | iScanBlend=0;\r |
| 487 | iVRamSize=0;\r |
| 488 | iTexGarbageCollection=0;\r |
| 489 | iBlurBuffer=0; \r |
| 490 | //iHiResTextures=0;\r |
| 491 | iNoScreenSaver=0;\r |
| 492 | //iForceVSync=0;\r |
| 493 | \r |
| 494 | \r |
| 495 | \r |
| 496 | bIsFirstFrame = TRUE; // flag: we have to init OGL later in windows!\r |
| 497 | \r |
| 498 | rRatioRect.left = rRatioRect.top=0;\r |
| 499 | rRatioRect.right = iResX;\r |
| 500 | rRatioRect.bottom = iResY;\r |
| 501 | \r |
| 502 | bDisplayNotSet = TRUE; \r |
| 503 | bSetClip=TRUE;\r |
| 504 | \r |
| 505 | SetFixes(); // setup game fixes\r |
| 506 | \r |
| 507 | InitializeTextureStore(); // init texture mem\r |
| 508 | \r |
| 509 | CSTEXTURE = CSVERTEX = CSCOLOR = 0;\r |
| 510 | \r |
| 511 | // lGPUstatusRet = 0x74000000;\r |
| 512 | \r |
| 513 | // with some emus, we could do the OGL init right here... oh my\r |
| 514 | if(bIsFirstFrame) GLinitialize(NULL, NULL);\r |
| 515 | \r |
| 516 | return 0;\r |
| 517 | }\r |
| 518 | \r |
| 519 | ////////////////////////////////////////////////////////////////////////\r |
| 520 | // close\r |
| 521 | ////////////////////////////////////////////////////////////////////////\r |
| 522 | \r |
| 523 | \r |
| 524 | long GPUclose() // LINUX CLOSE\r |
| 525 | {\r |
| 526 | GLcleanup(); // close OGL\r |
| 527 | \r |
| 528 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r |
| 529 | pGfxCardScreen=0;\r |
| 530 | \r |
| 531 | // osd_close_display(); // destroy display\r |
| 532 | \r |
| 533 | return 0;\r |
| 534 | }\r |
| 535 | \r |
| 536 | ////////////////////////////////////////////////////////////////////////\r |
| 537 | // I shot the sheriff... last function called from emu \r |
| 538 | ////////////////////////////////////////////////////////////////////////\r |
| 539 | \r |
| 540 | long CALLBACK GPUshutdown()\r |
| 541 | {\r |
| 542 | if(psxVSecure) free(psxVSecure); // kill emulated vram memory\r |
| 543 | psxVSecure=0;\r |
| 544 | \r |
| 545 | return 0;\r |
| 546 | }\r |
| 547 | \r |
| 548 | ////////////////////////////////////////////////////////////////////////\r |
| 549 | // paint it black: simple func to clean up optical border garbage\r |
| 550 | ////////////////////////////////////////////////////////////////////////\r |
| 551 | \r |
| 552 | void PaintBlackBorders(void)\r |
| 553 | {\r |
| 554 | short s;\r |
| 555 | glDisable(GL_SCISSOR_TEST); glError();\r |
| 556 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} glError();\r |
| 557 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} glError();\r |
| 558 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} glError();\r |
| 559 | glDisable(GL_ALPHA_TEST); glError();\r |
| 560 | \r |
| 561 | glEnable(GL_ALPHA_TEST); glError();\r |
| 562 | glEnable(GL_SCISSOR_TEST); glError();\r |
| 563 | \r |
| 564 | }\r |
| 565 | \r |
| 566 | ////////////////////////////////////////////////////////////////////////\r |
| 567 | // helper to draw scanlines\r |
| 568 | ////////////////////////////////////////////////////////////////////////\r |
| 569 | \r |
| 570 | __inline void XPRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 571 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 572 | {\r |
| 573 | \r |
| 574 | }\r |
| 575 | \r |
| 576 | ////////////////////////////////////////////////////////////////////////\r |
| 577 | // scanlines\r |
| 578 | ////////////////////////////////////////////////////////////////////////\r |
| 579 | \r |
| 580 | void SetScanLines(void)\r |
| 581 | {\r |
| 582 | }\r |
| 583 | \r |
| 584 | ////////////////////////////////////////////////////////////////////////\r |
| 585 | // blur, babe, blur (heavy performance hit for a so-so fullscreen effect)\r |
| 586 | ////////////////////////////////////////////////////////////////////////\r |
| 587 | \r |
| 588 | \r |
| 589 | ////////////////////////////////////////////////////////////////////////\r |
| 590 | // Update display (swap buffers)... called in interlaced mode on \r |
| 591 | // every emulated vsync, otherwise whenever the displayed screen region\r |
| 592 | // has been changed\r |
| 593 | ////////////////////////////////////////////////////////////////////////\r |
| 594 | \r |
| 595 | int iLastRGB24=0; // special vars for checking when to skip two display updates\r |
| 596 | int iSkipTwo=0;\r |
| 597 | void GPUvSinc(void){\r |
| 598 | updateDisplay();\r |
| 599 | }\r |
| 600 | void updateDisplay(void) // UPDATE DISPLAY\r |
| 601 | {\r |
| 602 | BOOL bBlur=FALSE;\r |
| 603 | \r |
| 604 | \r |
| 605 | bFakeFrontBuffer=FALSE;\r |
| 606 | bRenderFrontBuffer=FALSE;\r |
| 607 | \r |
| 608 | if(iRenderFVR) // frame buffer read fix mode still active?\r |
| 609 | {\r |
| 610 | iRenderFVR--; // -> if some frames in a row without read access: turn off mode\r |
| 611 | if(!iRenderFVR) bFullVRam=FALSE;\r |
| 612 | }\r |
| 613 | \r |
| 614 | if(iLastRGB24 && iLastRGB24!=PSXDisplay.RGB24+1) // (mdec) garbage check\r |
| 615 | {\r |
| 616 | iSkipTwo=2; // -> skip two frames to avoid garbage if color mode changes\r |
| 617 | }\r |
| 618 | iLastRGB24=0;\r |
| 619 | \r |
| 620 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted?\r |
| 621 | {\r |
| 622 | PrepareFullScreenUpload(-1);\r |
| 623 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram\r |
| 624 | bNeedUploadTest=FALSE;\r |
| 625 | bNeedInterlaceUpdate=FALSE;\r |
| 626 | bNeedUploadAfter=FALSE;\r |
| 627 | bNeedRGB24Update=FALSE;\r |
| 628 | }\r |
| 629 | else\r |
| 630 | if(bNeedInterlaceUpdate) // smaller upload?\r |
| 631 | {\r |
| 632 | bNeedInterlaceUpdate=FALSE;\r |
| 633 | xrUploadArea=xrUploadAreaIL; // -> upload this rect\r |
| 634 | UploadScreen(TRUE);\r |
| 635 | }\r |
| 636 | \r |
| 637 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 \r |
| 638 | \r |
| 639 | if(PreviousPSXDisplay.Range.x0|| // paint black borders around display area, if needed\r |
| 640 | PreviousPSXDisplay.Range.y0)\r |
| 641 | PaintBlackBorders();\r |
| 642 | \r |
| 643 | if(PSXDisplay.Disabled) // display disabled?\r |
| 644 | {\r |
| 645 | //LOGE("PSXDisplay.Disabled");\r |
| 646 | \r |
| 647 | // moved here\r |
| 648 | glDisable(GL_SCISSOR_TEST); glError(); \r |
| 649 | glClearColor(0,0,0,128); glError(); // -> clear whole backbuffer\r |
| 650 | glClear(uiBufferBits); glError();\r |
| 651 | glEnable(GL_SCISSOR_TEST); glError(); \r |
| 652 | gl_z=0.0f;\r |
| 653 | bDisplayNotSet = TRUE;\r |
| 654 | }\r |
| 655 | \r |
| 656 | if(iSkipTwo) // we are in skipping mood?\r |
| 657 | {\r |
| 658 | iSkipTwo--;\r |
| 659 | iDrawnSomething=0; // -> simply lie about something drawn\r |
| 660 | }\r |
| 661 | \r |
| 662 | //if(iBlurBuffer && !bSkipNextFrame) // "blur display" activated?\r |
| 663 | // {BlurBackBuffer();bBlur=TRUE;} // -> blur it\r |
| 664 | \r |
| 665 | // if(iUseScanLines) SetScanLines(); // "scan lines" activated? do it\r |
| 666 | \r |
| 667 | // if(usCursorActive) ShowGunCursor(); // "gun cursor" wanted? show 'em\r |
| 668 | \r |
| 669 | if(dwActFixes&128) // special FPS limitation mode?\r |
| 670 | {\r |
| 671 | if(bUseFrameLimit) PCFrameCap(); // -> ok, do it\r |
| 672 | // if(bUseFrameSkip || ulKeybits&KEY_SHOWFPS) \r |
| 673 | PCcalcfps(); \r |
| 674 | }\r |
| 675 | \r |
| 676 | // if(gTexPicName) DisplayPic(); // some gpu info picture active? display it\r |
| 677 | \r |
| 678 | // if(bSnapShot) DoSnapShot(); // snapshot key pressed? cheeeese :)\r |
| 679 | \r |
| 680 | // if(ulKeybits&KEY_SHOWFPS) // wanna see FPS?\r |
| 681 | {\r |
| 682 | // sprintf(szDispBuf,"%06.1f",fps_cur);\r |
| 683 | // DisplayText(); // -> show it\r |
| 684 | }\r |
| 685 | \r |
| 686 | //----------------------------------------------------//\r |
| 687 | // main buffer swapping (well, or skip it)\r |
| 688 | \r |
| 689 | if(bUseFrameSkip) // frame skipping active ?\r |
| 690 | {\r |
| 691 | if(!bSkipNextFrame) \r |
| 692 | {\r |
| 693 | if(iDrawnSomething) flipEGL();\r |
| 694 | }\r |
| 695 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) \r |
| 696 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}\r |
| 697 | else bSkipNextFrame = FALSE;\r |
| 698 | \r |
| 699 | }\r |
| 700 | else // no skip ?\r |
| 701 | {\r |
| 702 | if(iDrawnSomething) flipEGL();\r |
| 703 | }\r |
| 704 | \r |
| 705 | iDrawnSomething=0;\r |
| 706 | \r |
| 707 | //----------------------------------------------------//\r |
| 708 | \r |
| 709 | if(lClearOnSwap) // clear buffer after swap?\r |
| 710 | {\r |
| 711 | GLclampf g,b,r;\r |
| 712 | \r |
| 713 | if(bDisplayNotSet) // -> set new vals\r |
| 714 | SetOGLDisplaySettings(1);\r |
| 715 | \r |
| 716 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col\r |
| 717 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f;\r |
| 718 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f;\r |
| 719 | glDisable(GL_SCISSOR_TEST); glError(); \r |
| 720 | glClearColor(r,g,b,128); glError(); // -> clear \r |
| 721 | glClear(uiBufferBits); glError();\r |
| 722 | glEnable(GL_SCISSOR_TEST); glError(); \r |
| 723 | lClearOnSwap=0; // -> done\r |
| 724 | }\r |
| 725 | else \r |
| 726 | {\r |
| 727 | // if(bBlur) UnBlurBackBuffer(); // unblur buff, if blurred before\r |
| 728 | \r |
| 729 | if(iZBufferDepth) // clear zbuffer as well (if activated)\r |
| 730 | {\r |
| 731 | glDisable(GL_SCISSOR_TEST); glError();\r |
| 732 | glClear(GL_DEPTH_BUFFER_BIT); glError();\r |
| 733 | glEnable(GL_SCISSOR_TEST); glError();\r |
| 734 | }\r |
| 735 | }\r |
| 736 | \r |
| 737 | gl_z=0.0f;\r |
| 738 | \r |
| 739 | //----------------------------------------------------//\r |
| 740 | // additional uploads immediatly after swapping\r |
| 741 | \r |
| 742 | if(bNeedUploadAfter) // upload wanted?\r |
| 743 | {\r |
| 744 | bNeedUploadAfter=FALSE; \r |
| 745 | bNeedUploadTest=FALSE;\r |
| 746 | UploadScreen(-1); // -> upload\r |
| 747 | }\r |
| 748 | \r |
| 749 | if(bNeedUploadTest)\r |
| 750 | {\r |
| 751 | bNeedUploadTest=FALSE;\r |
| 752 | if(PSXDisplay.InterlacedTest &&\r |
| 753 | //iOffscreenDrawing>2 &&\r |
| 754 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
| 755 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
| 756 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
| 757 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
| 758 | {\r |
| 759 | PrepareFullScreenUpload(TRUE);\r |
| 760 | UploadScreen(TRUE);\r |
| 761 | }\r |
| 762 | }\r |
| 763 | \r |
| 764 | //----------------------------------------------------//\r |
| 765 | // rumbling (main emu pad effect)\r |
| 766 | \r |
| 767 | if(iRumbleTime) // shake screen by modifying view port\r |
| 768 | {\r |
| 769 | int i1=0,i2=0,i3=0,i4=0;\r |
| 770 | \r |
| 771 | iRumbleTime--;\r |
| 772 | if(iRumbleTime) \r |
| 773 | {\r |
| 774 | i1=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 775 | i2=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 776 | i3=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 777 | i4=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 778 | }\r |
| 779 | \r |
| 780 | glViewport(rRatioRect.left+i1, \r |
| 781 | iResY-(rRatioRect.top+rRatioRect.bottom)+i2,\r |
| 782 | rRatioRect.right+i3, \r |
| 783 | rRatioRect.bottom+i4); glError();\r |
| 784 | }\r |
| 785 | \r |
| 786 | //----------------------------------------------------//\r |
| 787 | \r |
| 788 | \r |
| 789 | \r |
| 790 | // if(ulKeybits&KEY_RESETTEXSTORE) ResetStuff(); // reset on gpu mode changes? do it before next frame is filled\r |
| 791 | }\r |
| 792 | \r |
| 793 | ////////////////////////////////////////////////////////////////////////\r |
| 794 | // update front display: smaller update func, if something has changed \r |
| 795 | // in the frontbuffer... dirty, but hey... real men know no pain\r |
| 796 | ////////////////////////////////////////////////////////////////////////\r |
| 797 | \r |
| 798 | void updateFrontDisplay(void)\r |
| 799 | {\r |
| 800 | if(PreviousPSXDisplay.Range.x0||\r |
| 801 | PreviousPSXDisplay.Range.y0)\r |
| 802 | PaintBlackBorders();\r |
| 803 | \r |
| 804 | //if(iBlurBuffer) BlurBackBuffer();\r |
| 805 | \r |
| 806 | //if(iUseScanLines) SetScanLines();\r |
| 807 | \r |
| 808 | // if(usCursorActive) ShowGunCursor();\r |
| 809 | \r |
| 810 | bFakeFrontBuffer=FALSE;\r |
| 811 | bRenderFrontBuffer=FALSE;\r |
| 812 | \r |
| 813 | // if(gTexPicName) DisplayPic();\r |
| 814 | // if(ulKeybits&KEY_SHOWFPS) DisplayText();\r |
| 815 | \r |
| 816 | if(iDrawnSomething) // linux:\r |
| 817 | flipEGL();\r |
| 818 | \r |
| 819 | \r |
| 820 | //if(iBlurBuffer) UnBlurBackBuffer();\r |
| 821 | }\r |
| 822 | \r |
| 823 | ////////////////////////////////////////////////////////////////////////\r |
| 824 | // check if update needed\r |
| 825 | ////////////////////////////////////////////////////////////////////////\r |
| 826 | void ChangeDispOffsetsX(void) // CENTER X\r |
| 827 | {\r |
| 828 | long lx,l;short sO;\r |
| 829 | \r |
| 830 | if(!PSXDisplay.Range.x1) return; // some range given?\r |
| 831 | \r |
| 832 | l=PSXDisplay.DisplayMode.x;\r |
| 833 | \r |
| 834 | l*=(long)PSXDisplay.Range.x1; // some funky calculation\r |
| 835 | l/=2560;lx=l;l&=0xfffffff8;\r |
| 836 | \r |
| 837 | if(l==PreviousPSXDisplay.Range.x1) return; // some change?\r |
| 838 | \r |
| 839 | sO=PreviousPSXDisplay.Range.x0; // store old\r |
| 840 | \r |
| 841 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger?\r |
| 842 | {\r |
| 843 | PreviousPSXDisplay.Range.x1= // -> take display width\r |
| 844 | PSXDisplay.DisplayMode.x;\r |
| 845 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0\r |
| 846 | }\r |
| 847 | else // range smaller? center it\r |
| 848 | {\r |
| 849 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned)\r |
| 850 | PreviousPSXDisplay.Range.x0= // -> calc start pos\r |
| 851 | (PSXDisplay.Range.x0-500)/8;\r |
| 852 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet\r |
| 853 | PreviousPSXDisplay.Range.x0=0;\r |
| 854 | \r |
| 855 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much\r |
| 856 | PSXDisplay.DisplayMode.x)\r |
| 857 | {\r |
| 858 | PreviousPSXDisplay.Range.x0= // -> adjust start\r |
| 859 | PSXDisplay.DisplayMode.x-lx;\r |
| 860 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width\r |
| 861 | } \r |
| 862 | }\r |
| 863 | \r |
| 864 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed?\r |
| 865 | {\r |
| 866 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
| 867 | }\r |
| 868 | }\r |
| 869 | \r |
| 870 | ////////////////////////////////////////////////////////////////////////\r |
| 871 | \r |
| 872 | void ChangeDispOffsetsY(void) // CENTER Y\r |
| 873 | {\r |
| 874 | int iT;short sO; // store previous y size\r |
| 875 | \r |
| 876 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC\r |
| 877 | \r |
| 878 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :)\r |
| 879 | {\r |
| 880 | PreviousPSXDisplay.Range.y1= // -> store width\r |
| 881 | PSXDisplay.DisplayModeNew.y;\r |
| 882 | \r |
| 883 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset\r |
| 884 | if(sO<0) sO=0;\r |
| 885 | \r |
| 886 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too\r |
| 887 | }\r |
| 888 | else sO=0; // else no offset\r |
| 889 | \r |
| 890 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed?\r |
| 891 | {\r |
| 892 | PreviousPSXDisplay.Range.y0=sO;\r |
| 893 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
| 894 | }\r |
| 895 | }\r |
| 896 | \r |
| 897 | ////////////////////////////////////////////////////////////////////////\r |
| 898 | // Aspect ratio of ogl screen: simply adjusting ogl view port\r |
| 899 | ////////////////////////////////////////////////////////////////////////\r |
| 900 | \r |
| 901 | void SetAspectRatio(void)\r |
| 902 | {\r |
| 903 | float xs,ys,s;RECT r;\r |
| 904 | \r |
| 905 | if(!PSXDisplay.DisplayModeNew.x) return;\r |
| 906 | if(!PSXDisplay.DisplayModeNew.y) return;\r |
| 907 | \r |
| 908 | #if 0\r |
| 909 | xs=(float)iResX/(float)PSXDisplay.DisplayModeNew.x;\r |
| 910 | ys=(float)iResY/(float)PSXDisplay.DisplayModeNew.y;\r |
| 911 | \r |
| 912 | s=min(xs,ys);\r |
| 913 | r.right =(int)((float)PSXDisplay.DisplayModeNew.x*s);\r |
| 914 | r.bottom=(int)((float)PSXDisplay.DisplayModeNew.y*s);\r |
| 915 | if(r.right > iResX) r.right = iResX;\r |
| 916 | if(r.bottom > iResY) r.bottom = iResY;\r |
| 917 | if(r.right < 1) r.right = 1;\r |
| 918 | if(r.bottom < 1) r.bottom = 1;\r |
| 919 | \r |
| 920 | r.left = (iResX-r.right)/2;\r |
| 921 | r.top = (iResY-r.bottom)/2;\r |
| 922 | if(r.bottom<rRatioRect.bottom ||\r |
| 923 | r.right <rRatioRect.right)\r |
| 924 | {\r |
| 925 | RECT rC;\r |
| 926 | glClearColor(0,0,0,128); glError();\r |
| 927 | \r |
| 928 | if(r.right <rRatioRect.right)\r |
| 929 | {\r |
| 930 | rC.left=0;\r |
| 931 | rC.top=0;\r |
| 932 | rC.right=r.left;\r |
| 933 | rC.bottom=iResY;\r |
| 934 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
| 935 | glClear(uiBufferBits); glError();\r |
| 936 | rC.left=iResX-rC.right;\r |
| 937 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
| 938 | \r |
| 939 | glClear(uiBufferBits); glError();\r |
| 940 | }\r |
| 941 | \r |
| 942 | if(r.bottom <rRatioRect.bottom)\r |
| 943 | {\r |
| 944 | rC.left=0;\r |
| 945 | rC.top=0;\r |
| 946 | rC.right=iResX;\r |
| 947 | rC.bottom=r.top;\r |
| 948 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
| 949 | \r |
| 950 | glClear(uiBufferBits); glError();\r |
| 951 | rC.top=iResY-rC.bottom;\r |
| 952 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
| 953 | glClear(uiBufferBits); glError();\r |
| 954 | }\r |
| 955 | \r |
| 956 | bSetClip=TRUE;\r |
| 957 | bDisplayNotSet=TRUE;\r |
| 958 | }\r |
| 959 | \r |
| 960 | rRatioRect=r;\r |
| 961 | #else\r |
| 962 | // pcsx-rearmed hack\r |
| 963 | if (rearmed_get_layer_pos != NULL)\r |
| 964 | rearmed_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom);\r |
| 965 | #endif\r |
| 966 | \r |
| 967 | glViewport(rRatioRect.left,\r |
| 968 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 969 | rRatioRect.right,\r |
| 970 | rRatioRect.bottom); glError(); // init viewport\r |
| 971 | }\r |
| 972 | \r |
| 973 | ////////////////////////////////////////////////////////////////////////\r |
| 974 | // big ass check, if an ogl swap buffer is needed\r |
| 975 | ////////////////////////////////////////////////////////////////////////\r |
| 976 | \r |
| 977 | void updateDisplayIfChanged(void)\r |
| 978 | {\r |
| 979 | BOOL bUp;\r |
| 980 | \r |
| 981 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && \r |
| 982 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))\r |
| 983 | {\r |
| 984 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && \r |
| 985 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) \r |
| 986 | return; // nothing has changed? fine, no swap buffer needed\r |
| 987 | }\r |
| 988 | else // some res change?\r |
| 989 | {\r |
| 990 | glLoadIdentity(); glError();\r |
| 991 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution\r |
| 992 | PSXDisplay.DisplayModeNew.y, 0, -1, 1); glError();\r |
| 993 | if(bKeepRatio) SetAspectRatio();\r |
| 994 | }\r |
| 995 | \r |
| 996 | bDisplayNotSet = TRUE; // re-calc offsets/display area\r |
| 997 | \r |
| 998 | bUp=FALSE;\r |
| 999 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off)\r |
| 1000 | {\r |
| 1001 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet\r |
| 1002 | ResetTextureArea(FALSE);\r |
| 1003 | bUp=TRUE;\r |
| 1004 | }\r |
| 1005 | \r |
| 1006 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos\r |
| 1007 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;\r |
| 1008 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;\r |
| 1009 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;\r |
| 1010 | \r |
| 1011 | PSXDisplay.DisplayEnd.x= // calc new ends\r |
| 1012 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1013 | PSXDisplay.DisplayEnd.y=\r |
| 1014 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1015 | PreviousPSXDisplay.DisplayEnd.x=\r |
| 1016 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1017 | PreviousPSXDisplay.DisplayEnd.y=\r |
| 1018 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1019 | \r |
| 1020 | ChangeDispOffsetsX();\r |
| 1021 | \r |
| 1022 | if(iFrameLimit==2) SetAutoFrameCap(); // set new fps limit vals (depends on interlace)\r |
| 1023 | \r |
| 1024 | if(bUp) updateDisplay(); // yeah, real update (swap buffer)\r |
| 1025 | }\r |
| 1026 | \r |
| 1027 | ////////////////////////////////////////////////////////////////////////\r |
| 1028 | // window mode <-> fullscreen mode (windows)\r |
| 1029 | ////////////////////////////////////////////////////////////////////////\r |
| 1030 | \r |
| 1031 | \r |
| 1032 | ////////////////////////////////////////////////////////////////////////\r |
| 1033 | // swap update check (called by psx vsync function)\r |
| 1034 | ////////////////////////////////////////////////////////////////////////\r |
| 1035 | \r |
| 1036 | BOOL bSwapCheck(void)\r |
| 1037 | {\r |
| 1038 | static int iPosCheck=0;\r |
| 1039 | static PSXPoint_t pO;\r |
| 1040 | static PSXPoint_t pD;\r |
| 1041 | static int iDoAgain=0;\r |
| 1042 | \r |
| 1043 | if(PSXDisplay.DisplayPosition.x==pO.x &&\r |
| 1044 | PSXDisplay.DisplayPosition.y==pO.y &&\r |
| 1045 | PSXDisplay.DisplayEnd.x==pD.x &&\r |
| 1046 | PSXDisplay.DisplayEnd.y==pD.y)\r |
| 1047 | iPosCheck++;\r |
| 1048 | else iPosCheck=0;\r |
| 1049 | \r |
| 1050 | pO=PSXDisplay.DisplayPosition;\r |
| 1051 | pD=PSXDisplay.DisplayEnd;\r |
| 1052 | \r |
| 1053 | if(iPosCheck<=4) return FALSE;\r |
| 1054 | \r |
| 1055 | iPosCheck=4;\r |
| 1056 | \r |
| 1057 | if(PSXDisplay.Interlaced) return FALSE;\r |
| 1058 | \r |
| 1059 | if (bNeedInterlaceUpdate||\r |
| 1060 | bNeedRGB24Update ||\r |
| 1061 | bNeedUploadAfter|| \r |
| 1062 | bNeedUploadTest || \r |
| 1063 | iDoAgain\r |
| 1064 | )\r |
| 1065 | {\r |
| 1066 | iDoAgain=0;\r |
| 1067 | if(bNeedUploadAfter) \r |
| 1068 | iDoAgain=1;\r |
| 1069 | if(bNeedUploadTest && PSXDisplay.InterlacedTest)\r |
| 1070 | iDoAgain=1;\r |
| 1071 | \r |
| 1072 | bDisplayNotSet = TRUE;\r |
| 1073 | updateDisplay();\r |
| 1074 | \r |
| 1075 | PreviousPSXDisplay.DisplayPosition.x=PSXDisplay.DisplayPosition.x;\r |
| 1076 | PreviousPSXDisplay.DisplayPosition.y=PSXDisplay.DisplayPosition.y;\r |
| 1077 | PreviousPSXDisplay.DisplayEnd.x=PSXDisplay.DisplayEnd.x;\r |
| 1078 | PreviousPSXDisplay.DisplayEnd.y=PSXDisplay.DisplayEnd.y;\r |
| 1079 | pO=PSXDisplay.DisplayPosition;\r |
| 1080 | pD=PSXDisplay.DisplayEnd;\r |
| 1081 | \r |
| 1082 | return TRUE;\r |
| 1083 | }\r |
| 1084 | \r |
| 1085 | return FALSE;\r |
| 1086 | } \r |
| 1087 | ////////////////////////////////////////////////////////////////////////\r |
| 1088 | // gun cursor func: player=0-7, x=0-511, y=0-255\r |
| 1089 | ////////////////////////////////////////////////////////////////////////\r |
| 1090 | \r |
| 1091 | ////////////////////////////////////////////////////////////////////////\r |
| 1092 | // update lace is called every VSync. Basically we limit frame rate \r |
| 1093 | // here, and in interlaced mode we swap ogl display buffers.\r |
| 1094 | ////////////////////////////////////////////////////////////////////////\r |
| 1095 | \r |
| 1096 | static unsigned short usFirstPos=2;\r |
| 1097 | \r |
| 1098 | void CALLBACK GPUupdateLace(void)\r |
| 1099 | {\r |
| 1100 | if(!(dwActFixes&0x1000)) \r |
| 1101 | STATUSREG^=0x80000000; // interlaced bit toggle, if the CC game fix is not active (see gpuReadStatus)\r |
| 1102 | \r |
| 1103 | if(!(dwActFixes&128)) // normal frame limit func\r |
| 1104 | CheckFrameRate();\r |
| 1105 | \r |
| 1106 | if(iOffscreenDrawing==4) // special check if high offscreen drawing is on\r |
| 1107 | {\r |
| 1108 | if(bSwapCheck()) return;\r |
| 1109 | }\r |
| 1110 | \r |
| 1111 | if(PSXDisplay.Interlaced) // interlaced mode?\r |
| 1112 | {\r |
| 1113 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)\r |
| 1114 | {\r |
| 1115 | updateDisplay(); // -> swap buffers (new frame)\r |
| 1116 | }\r |
| 1117 | }\r |
| 1118 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed?\r |
| 1119 | {\r |
| 1120 | updateFrontDisplay(); // -> update front buffer\r |
| 1121 | }\r |
| 1122 | else if(usFirstPos==1) // initial updates (after startup)\r |
| 1123 | {\r |
| 1124 | updateDisplay();\r |
| 1125 | }\r |
| 1126 | \r |
| 1127 | }\r |
| 1128 | \r |
| 1129 | ////////////////////////////////////////////////////////////////////////\r |
| 1130 | // process read request from GPU status register\r |
| 1131 | ////////////////////////////////////////////////////////////////////////\r |
| 1132 | \r |
| 1133 | unsigned long CALLBACK GPUreadStatus(void)\r |
| 1134 | {\r |
| 1135 | if(dwActFixes&0x1000) // CC game fix\r |
| 1136 | {\r |
| 1137 | static int iNumRead=0;\r |
| 1138 | if((iNumRead++)==2)\r |
| 1139 | {\r |
| 1140 | iNumRead=0;\r |
| 1141 | STATUSREG^=0x80000000; // interlaced bit toggle... we do it on every second read status... needed by some games (like ChronoCross)\r |
| 1142 | }\r |
| 1143 | }\r |
| 1144 | \r |
| 1145 | if(iFakePrimBusy) // 27.10.2007 - emulating some 'busy' while drawing... pfff... not perfect, but since our emulated dma is not done in an extra thread...\r |
| 1146 | {\r |
| 1147 | iFakePrimBusy--;\r |
| 1148 | \r |
| 1149 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims\r |
| 1150 | {\r |
| 1151 | GPUIsBusy;\r |
| 1152 | GPUIsNotReadyForCommands;\r |
| 1153 | }\r |
| 1154 | else\r |
| 1155 | {\r |
| 1156 | GPUIsIdle;\r |
| 1157 | GPUIsReadyForCommands;\r |
| 1158 | }\r |
| 1159 | }\r |
| 1160 | \r |
| 1161 | return STATUSREG;\r |
| 1162 | }\r |
| 1163 | \r |
| 1164 | ////////////////////////////////////////////////////////////////////////\r |
| 1165 | // processes data send to GPU status register\r |
| 1166 | // these are always single packet commands.\r |
| 1167 | ////////////////////////////////////////////////////////////////////////\r |
| 1168 | \r |
| 1169 | void CALLBACK GPUwriteStatus(unsigned long gdata)\r |
| 1170 | {\r |
| 1171 | unsigned long lCommand=(gdata>>24)&0xff;\r |
| 1172 | \r |
| 1173 | if(bIsFirstFrame) GLinitialize(NULL, NULL); // real ogl startup (needed by some emus)\r |
| 1174 | \r |
| 1175 | ulStatusControl[lCommand]=gdata;\r |
| 1176 | \r |
| 1177 | switch(lCommand)\r |
| 1178 | {\r |
| 1179 | //--------------------------------------------------//\r |
| 1180 | // reset gpu\r |
| 1181 | case 0x00:\r |
| 1182 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
| 1183 | lGPUstatusRet=0x14802000;\r |
| 1184 | PSXDisplay.Disabled=1;\r |
| 1185 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
| 1186 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;\r |
| 1187 | drawX=drawY=0;drawW=drawH=0;\r |
| 1188 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0;\r |
| 1189 | usMirror=0;\r |
| 1190 | GlobalTextAddrX=0;GlobalTextAddrY=0;\r |
| 1191 | GlobalTextTP=0;GlobalTextABR=0;\r |
| 1192 | PSXDisplay.RGB24=FALSE;\r |
| 1193 | PSXDisplay.Interlaced=FALSE;\r |
| 1194 | bUsingTWin = FALSE;\r |
| 1195 | return;\r |
| 1196 | \r |
| 1197 | // dis/enable display\r |
| 1198 | case 0x03: \r |
| 1199 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;\r |
| 1200 | PSXDisplay.Disabled = (gdata & 1);\r |
| 1201 | \r |
| 1202 | if(PSXDisplay.Disabled) \r |
| 1203 | STATUSREG|=GPUSTATUS_DISPLAYDISABLED;\r |
| 1204 | else STATUSREG&=~GPUSTATUS_DISPLAYDISABLED;\r |
| 1205 | \r |
| 1206 | if (iOffscreenDrawing==4 &&\r |
| 1207 | PreviousPSXDisplay.Disabled && \r |
| 1208 | !(PSXDisplay.Disabled))\r |
| 1209 | {\r |
| 1210 | \r |
| 1211 | if(!PSXDisplay.RGB24)\r |
| 1212 | {\r |
| 1213 | PrepareFullScreenUpload(TRUE);\r |
| 1214 | UploadScreen(TRUE); \r |
| 1215 | updateDisplay();\r |
| 1216 | }\r |
| 1217 | }\r |
| 1218 | \r |
| 1219 | return;\r |
| 1220 | \r |
| 1221 | // setting transfer mode\r |
| 1222 | case 0x04:\r |
| 1223 | gdata &= 0x03; // only want the lower two bits\r |
| 1224 | \r |
| 1225 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
| 1226 | if(gdata==0x02) iDataWriteMode=DR_VRAMTRANSFER;\r |
| 1227 | if(gdata==0x03) iDataReadMode =DR_VRAMTRANSFER;\r |
| 1228 | \r |
| 1229 | STATUSREG&=~GPUSTATUS_DMABITS; // clear the current settings of the DMA bits\r |
| 1230 | STATUSREG|=(gdata << 29); // set the DMA bits according to the received data\r |
| 1231 | \r |
| 1232 | return;\r |
| 1233 | \r |
| 1234 | // setting display position\r |
| 1235 | case 0x05: \r |
| 1236 | {\r |
| 1237 | short sx=(short)(gdata & 0x3ff);\r |
| 1238 | short sy;\r |
| 1239 | \r |
| 1240 | if(iGPUHeight==1024)\r |
| 1241 | {\r |
| 1242 | if(dwGPUVersion==2) \r |
| 1243 | sy = (short)((gdata>>12)&0x3ff);\r |
| 1244 | else sy = (short)((gdata>>10)&0x3ff);\r |
| 1245 | }\r |
| 1246 | else sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later\r |
| 1247 | \r |
| 1248 | if (sy & 0x200) \r |
| 1249 | {\r |
| 1250 | sy|=0xfc00;\r |
| 1251 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double;\r |
| 1252 | sy=0;\r |
| 1253 | }\r |
| 1254 | else PreviousPSXDisplay.DisplayModeNew.y=0;\r |
| 1255 | \r |
| 1256 | if(sx>1000) sx=0;\r |
| 1257 | \r |
| 1258 | if(usFirstPos)\r |
| 1259 | {\r |
| 1260 | usFirstPos--;\r |
| 1261 | if(usFirstPos)\r |
| 1262 | {\r |
| 1263 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
| 1264 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
| 1265 | PSXDisplay.DisplayPosition.x = sx;\r |
| 1266 | PSXDisplay.DisplayPosition.y = sy;\r |
| 1267 | }\r |
| 1268 | }\r |
| 1269 | \r |
| 1270 | if(dwActFixes&8) \r |
| 1271 | {\r |
| 1272 | if((!PSXDisplay.Interlaced) &&\r |
| 1273 | PreviousPSXDisplay.DisplayPosition.x == sx &&\r |
| 1274 | PreviousPSXDisplay.DisplayPosition.y == sy)\r |
| 1275 | return;\r |
| 1276 | \r |
| 1277 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1278 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1279 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
| 1280 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
| 1281 | }\r |
| 1282 | else\r |
| 1283 | {\r |
| 1284 | if((!PSXDisplay.Interlaced) &&\r |
| 1285 | PSXDisplay.DisplayPosition.x == sx &&\r |
| 1286 | PSXDisplay.DisplayPosition.y == sy)\r |
| 1287 | return;\r |
| 1288 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
| 1289 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
| 1290 | PSXDisplay.DisplayPosition.x = sx;\r |
| 1291 | PSXDisplay.DisplayPosition.y = sy;\r |
| 1292 | }\r |
| 1293 | \r |
| 1294 | PSXDisplay.DisplayEnd.x=\r |
| 1295 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1296 | PSXDisplay.DisplayEnd.y=\r |
| 1297 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1298 | \r |
| 1299 | PreviousPSXDisplay.DisplayEnd.x=\r |
| 1300 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1301 | PreviousPSXDisplay.DisplayEnd.y=\r |
| 1302 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1303 | \r |
| 1304 | bDisplayNotSet = TRUE;\r |
| 1305 | \r |
| 1306 | if (!(PSXDisplay.Interlaced))\r |
| 1307 | {\r |
| 1308 | updateDisplay();\r |
| 1309 | }\r |
| 1310 | else\r |
| 1311 | if(PSXDisplay.InterlacedTest && \r |
| 1312 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)||\r |
| 1313 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y)))\r |
| 1314 | PSXDisplay.InterlacedTest--;\r |
| 1315 | \r |
| 1316 | return;\r |
| 1317 | }\r |
| 1318 | \r |
| 1319 | // setting width\r |
| 1320 | case 0x06:\r |
| 1321 | \r |
| 1322 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff;\r |
| 1323 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff;\r |
| 1324 | \r |
| 1325 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0;\r |
| 1326 | \r |
| 1327 | ChangeDispOffsetsX();\r |
| 1328 | \r |
| 1329 | return;\r |
| 1330 | \r |
| 1331 | // setting height\r |
| 1332 | case 0x07:\r |
| 1333 | \r |
| 1334 | PreviousPSXDisplay.Height = PSXDisplay.Height;\r |
| 1335 | \r |
| 1336 | PSXDisplay.Range.y0=gdata & 0x3ff;\r |
| 1337 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff;\r |
| 1338 | \r |
| 1339 | PSXDisplay.Height = PSXDisplay.Range.y1 - \r |
| 1340 | PSXDisplay.Range.y0 +\r |
| 1341 | PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1342 | \r |
| 1343 | if (PreviousPSXDisplay.Height != PSXDisplay.Height)\r |
| 1344 | {\r |
| 1345 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;\r |
| 1346 | ChangeDispOffsetsY();\r |
| 1347 | updateDisplayIfChanged();\r |
| 1348 | }\r |
| 1349 | return;\r |
| 1350 | \r |
| 1351 | // setting display infos\r |
| 1352 | case 0x08:\r |
| 1353 | \r |
| 1354 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];\r |
| 1355 | \r |
| 1356 | if (gdata&0x04) PSXDisplay.Double=2;\r |
| 1357 | else PSXDisplay.Double=1;\r |
| 1358 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;\r |
| 1359 | \r |
| 1360 | ChangeDispOffsetsY();\r |
| 1361 | \r |
| 1362 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC\r |
| 1363 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor\r |
| 1364 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace\r |
| 1365 | \r |
| 1366 | STATUSREG&=~GPUSTATUS_WIDTHBITS; // clear the width bits\r |
| 1367 | \r |
| 1368 | STATUSREG|=\r |
| 1369 | (((gdata & 0x03) << 17) | \r |
| 1370 | ((gdata & 0x40) << 10)); // set the width bits\r |
| 1371 | \r |
| 1372 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
| 1373 | if (PSXDisplay.InterlacedNew)\r |
| 1374 | {\r |
| 1375 | if(!PSXDisplay.Interlaced)\r |
| 1376 | {\r |
| 1377 | PSXDisplay.InterlacedTest=2;\r |
| 1378 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
| 1379 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
| 1380 | PreviousPSXDisplay.InterlacedNew=TRUE;\r |
| 1381 | }\r |
| 1382 | \r |
| 1383 | STATUSREG|=GPUSTATUS_INTERLACED;\r |
| 1384 | }\r |
| 1385 | else \r |
| 1386 | {\r |
| 1387 | PSXDisplay.InterlacedTest=0;\r |
| 1388 | STATUSREG&=~GPUSTATUS_INTERLACED;\r |
| 1389 | }\r |
| 1390 | \r |
| 1391 | if (PSXDisplay.PAL)\r |
| 1392 | STATUSREG|=GPUSTATUS_PAL;\r |
| 1393 | else STATUSREG&=~GPUSTATUS_PAL;\r |
| 1394 | \r |
| 1395 | if (PSXDisplay.Double==2)\r |
| 1396 | STATUSREG|=GPUSTATUS_DOUBLEHEIGHT;\r |
| 1397 | else STATUSREG&=~GPUSTATUS_DOUBLEHEIGHT;\r |
| 1398 | \r |
| 1399 | if (PSXDisplay.RGB24New)\r |
| 1400 | STATUSREG|=GPUSTATUS_RGB24;\r |
| 1401 | else STATUSREG&=~GPUSTATUS_RGB24;\r |
| 1402 | \r |
| 1403 | updateDisplayIfChanged();\r |
| 1404 | \r |
| 1405 | return;\r |
| 1406 | \r |
| 1407 | //--------------------------------------------------//\r |
| 1408 | // ask about GPU version and other stuff\r |
| 1409 | case 0x10: \r |
| 1410 | \r |
| 1411 | gdata&=0xff;\r |
| 1412 | \r |
| 1413 | switch(gdata) \r |
| 1414 | {\r |
| 1415 | case 0x02:\r |
| 1416 | GPUdataRet=ulGPUInfoVals[INFO_TW]; // tw infos\r |
| 1417 | return;\r |
| 1418 | case 0x03:\r |
| 1419 | GPUdataRet=ulGPUInfoVals[INFO_DRAWSTART]; // draw start\r |
| 1420 | return;\r |
| 1421 | case 0x04:\r |
| 1422 | GPUdataRet=ulGPUInfoVals[INFO_DRAWEND]; // draw end\r |
| 1423 | return;\r |
| 1424 | case 0x05:\r |
| 1425 | case 0x06:\r |
| 1426 | GPUdataRet=ulGPUInfoVals[INFO_DRAWOFF]; // draw offset\r |
| 1427 | return;\r |
| 1428 | case 0x07:\r |
| 1429 | if(dwGPUVersion==2)\r |
| 1430 | GPUdataRet=0x01;\r |
| 1431 | else GPUdataRet=0x02; // gpu type\r |
| 1432 | return;\r |
| 1433 | case 0x08:\r |
| 1434 | case 0x0F: // some bios addr?\r |
| 1435 | GPUdataRet=0xBFC03720;\r |
| 1436 | return;\r |
| 1437 | }\r |
| 1438 | return;\r |
| 1439 | //--------------------------------------------------//\r |
| 1440 | }\r |
| 1441 | }\r |
| 1442 | \r |
| 1443 | ////////////////////////////////////////////////////////////////////////\r |
| 1444 | // vram read/write helpers\r |
| 1445 | ////////////////////////////////////////////////////////////////////////\r |
| 1446 | \r |
| 1447 | BOOL bNeedWriteUpload=FALSE;\r |
| 1448 | \r |
| 1449 | __inline void FinishedVRAMWrite(void)\r |
| 1450 | {\r |
| 1451 | if(bNeedWriteUpload)\r |
| 1452 | {\r |
| 1453 | bNeedWriteUpload=FALSE;\r |
| 1454 | CheckWriteUpdate();\r |
| 1455 | }\r |
| 1456 | \r |
| 1457 | // set register to NORMAL operation\r |
| 1458 | iDataWriteMode = DR_NORMAL;\r |
| 1459 | \r |
| 1460 | // reset transfer values, to prevent mis-transfer of data\r |
| 1461 | VRAMWrite.ColsRemaining = 0;\r |
| 1462 | VRAMWrite.RowsRemaining = 0;\r |
| 1463 | }\r |
| 1464 | \r |
| 1465 | __inline void FinishedVRAMRead(void)\r |
| 1466 | {\r |
| 1467 | // set register to NORMAL operation\r |
| 1468 | iDataReadMode = DR_NORMAL;\r |
| 1469 | // reset transfer values, to prevent mis-transfer of data\r |
| 1470 | VRAMRead.x = 0;\r |
| 1471 | VRAMRead.y = 0;\r |
| 1472 | VRAMRead.Width = 0;\r |
| 1473 | VRAMRead.Height = 0;\r |
| 1474 | VRAMRead.ColsRemaining = 0;\r |
| 1475 | VRAMRead.RowsRemaining = 0;\r |
| 1476 | \r |
| 1477 | // indicate GPU is no longer ready for VRAM data in the STATUS REGISTER\r |
| 1478 | STATUSREG&=~GPUSTATUS_READYFORVRAM;\r |
| 1479 | }\r |
| 1480 | \r |
| 1481 | ////////////////////////////////////////////////////////////////////////\r |
| 1482 | // vram read check ex (reading from card's back/frontbuffer if needed...\r |
| 1483 | // slow!)\r |
| 1484 | ////////////////////////////////////////////////////////////////////////\r |
| 1485 | \r |
| 1486 | void CheckVRamReadEx(int x, int y, int dx, int dy)\r |
| 1487 | {\r |
| 1488 | unsigned short sArea;\r |
| 1489 | int ux,uy,udx,udy,wx,wy;\r |
| 1490 | unsigned short * p1, *p2;\r |
| 1491 | float XS,YS;\r |
| 1492 | unsigned char * ps;\r |
| 1493 | unsigned char * px;\r |
| 1494 | unsigned short s,sx;\r |
| 1495 | \r |
| 1496 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
| 1497 | \r |
| 1498 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
| 1499 | (x < PSXDisplay.DisplayEnd.x) &&\r |
| 1500 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
| 1501 | (y < PSXDisplay.DisplayEnd.y)))\r |
| 1502 | sArea=0;\r |
| 1503 | else\r |
| 1504 | if((!(PSXDisplay.InterlacedTest) &&\r |
| 1505 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
| 1506 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
| 1507 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
| 1508 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
| 1509 | sArea=1;\r |
| 1510 | else \r |
| 1511 | {\r |
| 1512 | return;\r |
| 1513 | }\r |
| 1514 | \r |
| 1515 | //////////////\r |
| 1516 | \r |
| 1517 | if(iRenderFVR)\r |
| 1518 | {\r |
| 1519 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
| 1520 | }\r |
| 1521 | bFullVRam=TRUE;iRenderFVR=2;\r |
| 1522 | \r |
| 1523 | //////////////\r |
| 1524 | \r |
| 1525 | p2=0;\r |
| 1526 | \r |
| 1527 | if(sArea==0)\r |
| 1528 | {\r |
| 1529 | ux=PSXDisplay.DisplayPosition.x;\r |
| 1530 | uy=PSXDisplay.DisplayPosition.y;\r |
| 1531 | udx=PSXDisplay.DisplayEnd.x-ux;\r |
| 1532 | udy=PSXDisplay.DisplayEnd.y-uy;\r |
| 1533 | if((PreviousPSXDisplay.DisplayEnd.x-\r |
| 1534 | PreviousPSXDisplay.DisplayPosition.x)==udx &&\r |
| 1535 | (PreviousPSXDisplay.DisplayEnd.y-\r |
| 1536 | PreviousPSXDisplay.DisplayPosition.y)==udy)\r |
| 1537 | p2=(psxVuw + (1024*PreviousPSXDisplay.DisplayPosition.y) + \r |
| 1538 | PreviousPSXDisplay.DisplayPosition.x);\r |
| 1539 | }\r |
| 1540 | else\r |
| 1541 | {\r |
| 1542 | ux=PreviousPSXDisplay.DisplayPosition.x;\r |
| 1543 | uy=PreviousPSXDisplay.DisplayPosition.y;\r |
| 1544 | udx=PreviousPSXDisplay.DisplayEnd.x-ux;\r |
| 1545 | udy=PreviousPSXDisplay.DisplayEnd.y-uy;\r |
| 1546 | if((PSXDisplay.DisplayEnd.x-\r |
| 1547 | PSXDisplay.DisplayPosition.x)==udx &&\r |
| 1548 | (PSXDisplay.DisplayEnd.y-\r |
| 1549 | PSXDisplay.DisplayPosition.y)==udy)\r |
| 1550 | p2=(psxVuw + (1024*PSXDisplay.DisplayPosition.y) + \r |
| 1551 | PSXDisplay.DisplayPosition.x);\r |
| 1552 | }\r |
| 1553 | \r |
| 1554 | p1=(psxVuw + (1024*uy) + ux);\r |
| 1555 | if(p1==p2) p2=0;\r |
| 1556 | \r |
| 1557 | x=0;y=0;\r |
| 1558 | wx=dx=udx;wy=dy=udy;\r |
| 1559 | \r |
| 1560 | if(udx<=0) return;\r |
| 1561 | if(udy<=0) return;\r |
| 1562 | if(dx<=0) return;\r |
| 1563 | if(dy<=0) return;\r |
| 1564 | if(wx<=0) return;\r |
| 1565 | if(wy<=0) return;\r |
| 1566 | \r |
| 1567 | XS=(float)rRatioRect.right/(float)wx;\r |
| 1568 | YS=(float)rRatioRect.bottom/(float)wy;\r |
| 1569 | \r |
| 1570 | dx=(int)((float)(dx)*XS);\r |
| 1571 | dy=(int)((float)(dy)*YS);\r |
| 1572 | \r |
| 1573 | if(dx>iResX) dx=iResX;\r |
| 1574 | if(dy>iResY) dy=iResY;\r |
| 1575 | \r |
| 1576 | if(dx<=0) return;\r |
| 1577 | if(dy<=0) return;\r |
| 1578 | \r |
| 1579 | // ogl y adjust\r |
| 1580 | y=iResY-y-dy;\r |
| 1581 | \r |
| 1582 | x+=rRatioRect.left;\r |
| 1583 | y-=rRatioRect.top;\r |
| 1584 | \r |
| 1585 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
| 1586 | \r |
| 1587 | if(!pGfxCardScreen)\r |
| 1588 | {\r |
| 1589 | glPixelStorei(GL_PACK_ALIGNMENT,1); glError();\r |
| 1590 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
| 1591 | }\r |
| 1592 | \r |
| 1593 | ps=pGfxCardScreen;\r |
| 1594 | \r |
| 1595 | //if(!sArea) glReadBuffer(GL_FRONT);\r |
| 1596 | \r |
| 1597 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps); glError();\r |
| 1598 | //if(!sArea) glReadBuffer(GL_BACK);\r |
| 1599 | \r |
| 1600 | s=0;\r |
| 1601 | \r |
| 1602 | XS=(float)dx/(float)(udx);\r |
| 1603 | YS=(float)dy/(float)(udy+1);\r |
| 1604 | \r |
| 1605 | for(y=udy;y>0;y--)\r |
| 1606 | {\r |
| 1607 | for(x=0;x<udx;x++)\r |
| 1608 | {\r |
| 1609 | if(p1>=psxVuw && p1<psxVuw_eom)\r |
| 1610 | {\r |
| 1611 | px=ps+(3*((int)((float)x * XS))+\r |
| 1612 | (3*dx)*((int)((float)y*YS)));\r |
| 1613 | sx=(*px)>>3;px++;\r |
| 1614 | s=sx;\r |
| 1615 | sx=(*px)>>3;px++;\r |
| 1616 | s|=sx<<5;\r |
| 1617 | sx=(*px)>>3;\r |
| 1618 | s|=sx<<10;\r |
| 1619 | s&=~0x8000;\r |
| 1620 | *p1=s;\r |
| 1621 | }\r |
| 1622 | if(p2>=psxVuw && p2<psxVuw_eom) *p2=s;\r |
| 1623 | \r |
| 1624 | p1++;\r |
| 1625 | if(p2) p2++;\r |
| 1626 | }\r |
| 1627 | \r |
| 1628 | p1 += 1024 - udx;\r |
| 1629 | if(p2) p2 += 1024 - udx;\r |
| 1630 | }\r |
| 1631 | }\r |
| 1632 | \r |
| 1633 | ////////////////////////////////////////////////////////////////////////\r |
| 1634 | // vram read check (reading from card's back/frontbuffer if needed... \r |
| 1635 | // slow!)\r |
| 1636 | ////////////////////////////////////////////////////////////////////////\r |
| 1637 | \r |
| 1638 | void CheckVRamRead(int x, int y, int dx, int dy, bool bFront)\r |
| 1639 | {\r |
| 1640 | unsigned short sArea;unsigned short * p;\r |
| 1641 | int ux,uy,udx,udy,wx,wy;float XS,YS;\r |
| 1642 | unsigned char * ps, * px;\r |
| 1643 | unsigned short s=0,sx;\r |
| 1644 | \r |
| 1645 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
| 1646 | \r |
| 1647 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
| 1648 | (x < PSXDisplay.DisplayEnd.x) &&\r |
| 1649 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
| 1650 | (y < PSXDisplay.DisplayEnd.y)))\r |
| 1651 | sArea=0;\r |
| 1652 | else\r |
| 1653 | if((!(PSXDisplay.InterlacedTest) &&\r |
| 1654 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
| 1655 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
| 1656 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
| 1657 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
| 1658 | sArea=1;\r |
| 1659 | else \r |
| 1660 | {\r |
| 1661 | return;\r |
| 1662 | }\r |
| 1663 | \r |
| 1664 | if(dwActFixes&0x40)\r |
| 1665 | {\r |
| 1666 | if(iRenderFVR)\r |
| 1667 | {\r |
| 1668 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
| 1669 | }\r |
| 1670 | bFullVRam=TRUE;iRenderFVR=2;\r |
| 1671 | }\r |
| 1672 | \r |
| 1673 | ux=x;uy=y;udx=dx;udy=dy;\r |
| 1674 | \r |
| 1675 | if(sArea==0)\r |
| 1676 | {\r |
| 1677 | x -=PSXDisplay.DisplayPosition.x;\r |
| 1678 | dx-=PSXDisplay.DisplayPosition.x;\r |
| 1679 | y -=PSXDisplay.DisplayPosition.y;\r |
| 1680 | dy-=PSXDisplay.DisplayPosition.y;\r |
| 1681 | wx=PSXDisplay.DisplayEnd.x-PSXDisplay.DisplayPosition.x;\r |
| 1682 | wy=PSXDisplay.DisplayEnd.y-PSXDisplay.DisplayPosition.y;\r |
| 1683 | }\r |
| 1684 | else\r |
| 1685 | {\r |
| 1686 | x -=PreviousPSXDisplay.DisplayPosition.x;\r |
| 1687 | dx-=PreviousPSXDisplay.DisplayPosition.x;\r |
| 1688 | y -=PreviousPSXDisplay.DisplayPosition.y;\r |
| 1689 | dy-=PreviousPSXDisplay.DisplayPosition.y;\r |
| 1690 | wx=PreviousPSXDisplay.DisplayEnd.x-PreviousPSXDisplay.DisplayPosition.x;\r |
| 1691 | wy=PreviousPSXDisplay.DisplayEnd.y-PreviousPSXDisplay.DisplayPosition.y;\r |
| 1692 | }\r |
| 1693 | if(x<0) {ux-=x;x=0;}\r |
| 1694 | if(y<0) {uy-=y;y=0;}\r |
| 1695 | if(dx>wx) {udx-=(dx-wx);dx=wx;}\r |
| 1696 | if(dy>wy) {udy-=(dy-wy);dy=wy;}\r |
| 1697 | udx-=ux;\r |
| 1698 | udy-=uy;\r |
| 1699 | \r |
| 1700 | p=(psxVuw + (1024*uy) + ux);\r |
| 1701 | \r |
| 1702 | if(udx<=0) return;\r |
| 1703 | if(udy<=0) return;\r |
| 1704 | if(dx<=0) return;\r |
| 1705 | if(dy<=0) return;\r |
| 1706 | if(wx<=0) return;\r |
| 1707 | if(wy<=0) return;\r |
| 1708 | \r |
| 1709 | XS=(float)rRatioRect.right/(float)wx;\r |
| 1710 | YS=(float)rRatioRect.bottom/(float)wy;\r |
| 1711 | \r |
| 1712 | dx=(int)((float)(dx)*XS);\r |
| 1713 | dy=(int)((float)(dy)*YS);\r |
| 1714 | x=(int)((float)x*XS);\r |
| 1715 | y=(int)((float)y*YS);\r |
| 1716 | \r |
| 1717 | dx-=x;\r |
| 1718 | dy-=y;\r |
| 1719 | \r |
| 1720 | if(dx>iResX) dx=iResX;\r |
| 1721 | if(dy>iResY) dy=iResY;\r |
| 1722 | \r |
| 1723 | if(dx<=0) return;\r |
| 1724 | if(dy<=0) return;\r |
| 1725 | \r |
| 1726 | // ogl y adjust\r |
| 1727 | y=iResY-y-dy;\r |
| 1728 | \r |
| 1729 | x+=rRatioRect.left;\r |
| 1730 | y-=rRatioRect.top;\r |
| 1731 | \r |
| 1732 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
| 1733 | \r |
| 1734 | if(!pGfxCardScreen)\r |
| 1735 | {\r |
| 1736 | glPixelStorei(GL_PACK_ALIGNMENT,1); glError();\r |
| 1737 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
| 1738 | }\r |
| 1739 | \r |
| 1740 | ps=pGfxCardScreen;\r |
| 1741 | \r |
| 1742 | // if(bFront) glReadBuffer(GL_FRONT);\r |
| 1743 | \r |
| 1744 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps); glError(); glError();\r |
| 1745 | // if(bFront) glReadBuffer(GL_BACK);\r |
| 1746 | \r |
| 1747 | XS=(float)dx/(float)(udx);\r |
| 1748 | YS=(float)dy/(float)(udy+1);\r |
| 1749 | \r |
| 1750 | for(y=udy;y>0;y--)\r |
| 1751 | {\r |
| 1752 | for(x=0;x<udx;x++)\r |
| 1753 | {\r |
| 1754 | if(p>=psxVuw && p<psxVuw_eom)\r |
| 1755 | {\r |
| 1756 | px=ps+(3*((int)((float)x * XS))+\r |
| 1757 | (3*dx)*((int)((float)y*YS)));\r |
| 1758 | sx=(*px)>>3;px++;\r |
| 1759 | s=sx;\r |
| 1760 | sx=(*px)>>3;px++;\r |
| 1761 | s|=sx<<5;\r |
| 1762 | sx=(*px)>>3;\r |
| 1763 | s|=sx<<10;\r |
| 1764 | s&=~0x8000;\r |
| 1765 | *p=s;\r |
| 1766 | }\r |
| 1767 | p++;\r |
| 1768 | }\r |
| 1769 | p += 1024 - udx;\r |
| 1770 | }\r |
| 1771 | }\r |
| 1772 | \r |
| 1773 | ////////////////////////////////////////////////////////////////////////\r |
| 1774 | // core read from vram\r |
| 1775 | ////////////////////////////////////////////////////////////////////////\r |
| 1776 | \r |
| 1777 | void CALLBACK GPUreadDataMem(unsigned long * pMem, int iSize)\r |
| 1778 | {\r |
| 1779 | int i;\r |
| 1780 | \r |
| 1781 | if(iDataReadMode!=DR_VRAMTRANSFER) return;\r |
| 1782 | \r |
| 1783 | GPUIsBusy;\r |
| 1784 | \r |
| 1785 | // adjust read ptr, if necessary\r |
| 1786 | while(VRAMRead.ImagePtr>=psxVuw_eom)\r |
| 1787 | VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 1788 | while(VRAMRead.ImagePtr<psxVuw)\r |
| 1789 | VRAMRead.ImagePtr+=iGPUHeight*1024;\r |
| 1790 | \r |
| 1791 | if((iFrameReadType&1 && iSize>1) &&\r |
| 1792 | !(iDrawnSomething==2 &&\r |
| 1793 | VRAMRead.x == VRAMWrite.x &&\r |
| 1794 | VRAMRead.y == VRAMWrite.y &&\r |
| 1795 | VRAMRead.Width == VRAMWrite.Width &&\r |
| 1796 | VRAMRead.Height == VRAMWrite.Height))\r |
| 1797 | CheckVRamRead(VRAMRead.x,VRAMRead.y,\r |
| 1798 | VRAMRead.x+VRAMRead.RowsRemaining,\r |
| 1799 | VRAMRead.y+VRAMRead.ColsRemaining,\r |
| 1800 | TRUE);\r |
| 1801 | \r |
| 1802 | for(i=0;i<iSize;i++)\r |
| 1803 | {\r |
| 1804 | // do 2 seperate 16bit reads for compatibility (wrap issues)\r |
| 1805 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0))\r |
| 1806 | {\r |
| 1807 | // lower 16 bit\r |
| 1808 | GPUdataRet=(unsigned long)*VRAMRead.ImagePtr;\r |
| 1809 | \r |
| 1810 | VRAMRead.ImagePtr++;\r |
| 1811 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 1812 | VRAMRead.RowsRemaining --;\r |
| 1813 | \r |
| 1814 | if(VRAMRead.RowsRemaining<=0)\r |
| 1815 | {\r |
| 1816 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 1817 | VRAMRead.ColsRemaining--;\r |
| 1818 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
| 1819 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 1820 | }\r |
| 1821 | \r |
| 1822 | // higher 16 bit (always, even if it's an odd width)\r |
| 1823 | GPUdataRet|=(unsigned long)(*VRAMRead.ImagePtr)<<16;\r |
| 1824 | *pMem++=GPUdataRet;\r |
| 1825 | \r |
| 1826 | if(VRAMRead.ColsRemaining <= 0)\r |
| 1827 | {FinishedVRAMRead();goto ENDREAD;}\r |
| 1828 | \r |
| 1829 | VRAMRead.ImagePtr++;\r |
| 1830 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 1831 | VRAMRead.RowsRemaining--;\r |
| 1832 | if(VRAMRead.RowsRemaining<=0)\r |
| 1833 | {\r |
| 1834 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 1835 | VRAMRead.ColsRemaining--;\r |
| 1836 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
| 1837 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 1838 | }\r |
| 1839 | if(VRAMRead.ColsRemaining <= 0)\r |
| 1840 | {FinishedVRAMRead();goto ENDREAD;}\r |
| 1841 | }\r |
| 1842 | else {FinishedVRAMRead();goto ENDREAD;}\r |
| 1843 | }\r |
| 1844 | \r |
| 1845 | ENDREAD:\r |
| 1846 | GPUIsIdle;\r |
| 1847 | }\r |
| 1848 | \r |
| 1849 | unsigned long CALLBACK GPUreadData(void)\r |
| 1850 | {\r |
| 1851 | unsigned long l;\r |
| 1852 | GPUreadDataMem(&l,1);\r |
| 1853 | return GPUdataRet;\r |
| 1854 | }\r |
| 1855 | \r |
| 1856 | ////////////////////////////////////////////////////////////////////////\r |
| 1857 | // helper table to know how much data is used by drawing commands\r |
| 1858 | ////////////////////////////////////////////////////////////////////////\r |
| 1859 | \r |
| 1860 | const unsigned char primTableCX[256] =\r |
| 1861 | {\r |
| 1862 | // 00\r |
| 1863 | 0,0,3,0,0,0,0,0,\r |
| 1864 | // 08\r |
| 1865 | 0,0,0,0,0,0,0,0,\r |
| 1866 | // 10\r |
| 1867 | 0,0,0,0,0,0,0,0,\r |
| 1868 | // 18\r |
| 1869 | 0,0,0,0,0,0,0,0,\r |
| 1870 | // 20\r |
| 1871 | 4,4,4,4,7,7,7,7,\r |
| 1872 | // 28\r |
| 1873 | 5,5,5,5,9,9,9,9,\r |
| 1874 | // 30\r |
| 1875 | 6,6,6,6,9,9,9,9,\r |
| 1876 | // 38\r |
| 1877 | 8,8,8,8,12,12,12,12,\r |
| 1878 | // 40\r |
| 1879 | 3,3,3,3,0,0,0,0,\r |
| 1880 | // 48\r |
| 1881 | // 5,5,5,5,6,6,6,6, //FLINE\r |
| 1882 | 254,254,254,254,254,254,254,254,\r |
| 1883 | // 50\r |
| 1884 | 4,4,4,4,0,0,0,0,\r |
| 1885 | // 58\r |
| 1886 | // 7,7,7,7,9,9,9,9, // LINEG3 LINEG4\r |
| 1887 | 255,255,255,255,255,255,255,255,\r |
| 1888 | // 60\r |
| 1889 | 3,3,3,3,4,4,4,4, // TILE SPRT\r |
| 1890 | // 68\r |
| 1891 | 2,2,2,2,3,3,3,3, // TILE1\r |
| 1892 | // 70\r |
| 1893 | 2,2,2,2,3,3,3,3,\r |
| 1894 | // 78\r |
| 1895 | 2,2,2,2,3,3,3,3,\r |
| 1896 | // 80\r |
| 1897 | 4,0,0,0,0,0,0,0,\r |
| 1898 | // 88\r |
| 1899 | 0,0,0,0,0,0,0,0,\r |
| 1900 | // 90\r |
| 1901 | 0,0,0,0,0,0,0,0,\r |
| 1902 | // 98\r |
| 1903 | 0,0,0,0,0,0,0,0,\r |
| 1904 | // a0\r |
| 1905 | 3,0,0,0,0,0,0,0,\r |
| 1906 | // a8\r |
| 1907 | 0,0,0,0,0,0,0,0,\r |
| 1908 | // b0\r |
| 1909 | 0,0,0,0,0,0,0,0,\r |
| 1910 | // b8\r |
| 1911 | 0,0,0,0,0,0,0,0,\r |
| 1912 | // c0\r |
| 1913 | 3,0,0,0,0,0,0,0,\r |
| 1914 | // c8\r |
| 1915 | 0,0,0,0,0,0,0,0,\r |
| 1916 | // d0\r |
| 1917 | 0,0,0,0,0,0,0,0,\r |
| 1918 | // d8\r |
| 1919 | 0,0,0,0,0,0,0,0,\r |
| 1920 | // e0\r |
| 1921 | 0,1,1,1,1,1,1,0,\r |
| 1922 | // e8\r |
| 1923 | 0,0,0,0,0,0,0,0,\r |
| 1924 | // f0\r |
| 1925 | 0,0,0,0,0,0,0,0,\r |
| 1926 | // f8\r |
| 1927 | 0,0,0,0,0,0,0,0\r |
| 1928 | };\r |
| 1929 | \r |
| 1930 | ////////////////////////////////////////////////////////////////////////\r |
| 1931 | // processes data send to GPU data register\r |
| 1932 | ////////////////////////////////////////////////////////////////////////\r |
| 1933 | \r |
| 1934 | void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize)\r |
| 1935 | {\r |
| 1936 | unsigned char command;\r |
| 1937 | unsigned long gdata=0;\r |
| 1938 | int i=0;\r |
| 1939 | GPUIsBusy;\r |
| 1940 | GPUIsNotReadyForCommands;\r |
| 1941 | \r |
| 1942 | STARTVRAM:\r |
| 1943 | \r |
| 1944 | if(iDataWriteMode==DR_VRAMTRANSFER)\r |
| 1945 | {\r |
| 1946 | // make sure we are in vram\r |
| 1947 | while(VRAMWrite.ImagePtr>=psxVuw_eom)\r |
| 1948 | VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 1949 | while(VRAMWrite.ImagePtr<psxVuw)\r |
| 1950 | VRAMWrite.ImagePtr+=iGPUHeight*1024;\r |
| 1951 | \r |
| 1952 | // now do the loop\r |
| 1953 | while(VRAMWrite.ColsRemaining>0)\r |
| 1954 | {\r |
| 1955 | while(VRAMWrite.RowsRemaining>0)\r |
| 1956 | {\r |
| 1957 | if(i>=iSize) {goto ENDVRAM;}\r |
| 1958 | i++;\r |
| 1959 | \r |
| 1960 | gdata=*pMem++;\r |
| 1961 | \r |
| 1962 | *VRAMWrite.ImagePtr++ = (unsigned short)gdata;\r |
| 1963 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 1964 | VRAMWrite.RowsRemaining --;\r |
| 1965 | \r |
| 1966 | if(VRAMWrite.RowsRemaining <= 0)\r |
| 1967 | {\r |
| 1968 | VRAMWrite.ColsRemaining--;\r |
| 1969 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width\r |
| 1970 | {\r |
| 1971 | gdata=(gdata&0xFFFF)|(((unsigned long)(*VRAMWrite.ImagePtr))<<16);\r |
| 1972 | FinishedVRAMWrite();\r |
| 1973 | goto ENDVRAM;\r |
| 1974 | }\r |
| 1975 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 1976 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
| 1977 | }\r |
| 1978 | \r |
| 1979 | *VRAMWrite.ImagePtr++ = (unsigned short)(gdata>>16);\r |
| 1980 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 1981 | VRAMWrite.RowsRemaining --;\r |
| 1982 | }\r |
| 1983 | \r |
| 1984 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 1985 | VRAMWrite.ColsRemaining--;\r |
| 1986 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
| 1987 | }\r |
| 1988 | \r |
| 1989 | FinishedVRAMWrite();\r |
| 1990 | }\r |
| 1991 | \r |
| 1992 | ENDVRAM:\r |
| 1993 | \r |
| 1994 | if(iDataWriteMode==DR_NORMAL)\r |
| 1995 | {\r |
| 1996 | void (* *primFunc)(unsigned char *);\r |
| 1997 | if(bSkipNextFrame) primFunc=primTableSkip;\r |
| 1998 | else primFunc=primTableJ;\r |
| 1999 | \r |
| 2000 | for(;i<iSize;)\r |
| 2001 | {\r |
| 2002 | if(iDataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM;\r |
| 2003 | \r |
| 2004 | gdata=*pMem++;i++;\r |
| 2005 | \r |
| 2006 | if(gpuDataC == 0)\r |
| 2007 | {\r |
| 2008 | command = (unsigned char)((gdata>>24) & 0xff);\r |
| 2009 | \r |
| 2010 | if(primTableCX[command])\r |
| 2011 | {\r |
| 2012 | gpuDataC = primTableCX[command];\r |
| 2013 | gpuCommand = command;\r |
| 2014 | gpuDataM[0] = gdata;\r |
| 2015 | gpuDataP = 1;\r |
| 2016 | }\r |
| 2017 | else continue;\r |
| 2018 | }\r |
| 2019 | else\r |
| 2020 | {\r |
| 2021 | gpuDataM[gpuDataP] = gdata;\r |
| 2022 | if(gpuDataC>128)\r |
| 2023 | {\r |
| 2024 | if((gpuDataC==254 && gpuDataP>=3) ||\r |
| 2025 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1)))\r |
| 2026 | {\r |
| 2027 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000)\r |
| 2028 | gpuDataP=gpuDataC-1;\r |
| 2029 | }\r |
| 2030 | }\r |
| 2031 | gpuDataP++;\r |
| 2032 | }\r |
| 2033 | \r |
| 2034 | if(gpuDataP == gpuDataC)\r |
| 2035 | {\r |
| 2036 | gpuDataC=gpuDataP=0;\r |
| 2037 | primFunc[gpuCommand]((unsigned char *)gpuDataM);\r |
| 2038 | \r |
| 2039 | if(dwEmuFixes&0x0001 || dwActFixes&0x20000) // hack for emulating "gpu busy" in some games\r |
| 2040 | iFakePrimBusy=4;\r |
| 2041 | }\r |
| 2042 | } \r |
| 2043 | }\r |
| 2044 | \r |
| 2045 | GPUdataRet=gdata;\r |
| 2046 | \r |
| 2047 | GPUIsReadyForCommands;\r |
| 2048 | GPUIsIdle; \r |
| 2049 | }\r |
| 2050 | \r |
| 2051 | ////////////////////////////////////////////////////////////////////////\r |
| 2052 | \r |
| 2053 | void CALLBACK GPUwriteData(unsigned long gdata)\r |
| 2054 | {\r |
| 2055 | GPUwriteDataMem(&gdata,1);\r |
| 2056 | }\r |
| 2057 | \r |
| 2058 | ////////////////////////////////////////////////////////////////////////\r |
| 2059 | // this function will be removed soon (or 'soonish') (or never)\r |
| 2060 | ////////////////////////////////////////////////////////////////////////\r |
| 2061 | \r |
| 2062 | void CALLBACK GPUsetMode(unsigned int gdata)\r |
| 2063 | {\r |
| 2064 | // ignore old psemu setmode:\r |
| 2065 | \r |
| 2066 | // imageTransfer = gdata;\r |
| 2067 | // iDataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL;\r |
| 2068 | // iDataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL;\r |
| 2069 | }\r |
| 2070 | \r |
| 2071 | // and this function will be removed soon as well, hehehe...\r |
| 2072 | long CALLBACK GPUgetMode(void)\r |
| 2073 | {\r |
| 2074 | // ignore old psemu setmode\r |
| 2075 | // return imageTransfer;\r |
| 2076 | \r |
| 2077 | long iT=0;\r |
| 2078 | \r |
| 2079 | if(iDataWriteMode==DR_VRAMTRANSFER) iT|=0x1;\r |
| 2080 | if(iDataReadMode ==DR_VRAMTRANSFER) iT|=0x2;\r |
| 2081 | \r |
| 2082 | return iT;\r |
| 2083 | }\r |
| 2084 | \r |
| 2085 | ////////////////////////////////////////////////////////////////////////\r |
| 2086 | // call config dlg (Windows + Linux)\r |
| 2087 | ////////////////////////////////////////////////////////////////////////\r |
| 2088 | \r |
| 2089 | #ifndef _WINDOWS\r |
| 2090 | \r |
| 2091 | /*#include <unistd.h>\r |
| 2092 | \r |
| 2093 | void StartCfgTool(char * pCmdLine) // linux: start external cfg tool\r |
| 2094 | {\r |
| 2095 | FILE * cf;char filename[255],t[255];\r |
| 2096 | \r |
| 2097 | strcpy(filename,"cfg/cfgPeopsMesaGL"); // look in cfg sub folder first\r |
| 2098 | cf=fopen(filename,"rb");\r |
| 2099 | if(cf!=NULL)\r |
| 2100 | {\r |
| 2101 | fclose(cf);\r |
| 2102 | getcwd(t,255);\r |
| 2103 | chdir("cfg");\r |
| 2104 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
| 2105 | system(filename);\r |
| 2106 | chdir(t);\r |
| 2107 | }\r |
| 2108 | else\r |
| 2109 | {\r |
| 2110 | strcpy(filename,"cfgPeopsMesaGL"); // look in current folder\r |
| 2111 | cf=fopen(filename,"rb");\r |
| 2112 | if(cf!=NULL)\r |
| 2113 | {\r |
| 2114 | fclose(cf);\r |
| 2115 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
| 2116 | system(filename);\r |
| 2117 | }\r |
| 2118 | else\r |
| 2119 | {\r |
| 2120 | sprintf(filename,"%s/cfgPeopsMesaGL",getenv("HOME")); // look in home folder\r |
| 2121 | cf=fopen(filename,"rb");\r |
| 2122 | if(cf!=NULL)\r |
| 2123 | {\r |
| 2124 | fclose(cf);\r |
| 2125 | getcwd(t,255);\r |
| 2126 | chdir(getenv("HOME"));\r |
| 2127 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
| 2128 | system(filename);\r |
| 2129 | chdir(t);\r |
| 2130 | }\r |
| 2131 | else printf("cfgPeopsMesaGL not found!\n");\r |
| 2132 | }\r |
| 2133 | }\r |
| 2134 | }\r |
| 2135 | */\r |
| 2136 | #endif\r |
| 2137 | \r |
| 2138 | \r |
| 2139 | long CALLBACK GPUconfigure(void)\r |
| 2140 | {\r |
| 2141 | \r |
| 2142 | \r |
| 2143 | return 0;\r |
| 2144 | }\r |
| 2145 | \r |
| 2146 | ////////////////////////////////////////////////////////////////////////\r |
| 2147 | // sets all kind of act fixes\r |
| 2148 | ////////////////////////////////////////////////////////////////////////\r |
| 2149 | \r |
| 2150 | void SetFixes(void)\r |
| 2151 | {\r |
| 2152 | ReInitFrameCap();\r |
| 2153 | \r |
| 2154 | if(dwActFixes & 0x2000) \r |
| 2155 | dispWidths[4]=384;\r |
| 2156 | else dispWidths[4]=368;\r |
| 2157 | }\r |
| 2158 | \r |
| 2159 | ////////////////////////////////////////////////////////////////////////\r |
| 2160 | // Pete Special: make an 'intelligent' dma chain check (<-Tekken3)\r |
| 2161 | ////////////////////////////////////////////////////////////////////////\r |
| 2162 | \r |
| 2163 | unsigned long lUsedAddr[3];\r |
| 2164 | \r |
| 2165 | __inline BOOL CheckForEndlessLoop(unsigned long laddr)\r |
| 2166 | {\r |
| 2167 | if(laddr==lUsedAddr[1]) return TRUE;\r |
| 2168 | if(laddr==lUsedAddr[2]) return TRUE;\r |
| 2169 | \r |
| 2170 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;\r |
| 2171 | else lUsedAddr[2]=laddr;\r |
| 2172 | lUsedAddr[0]=laddr;\r |
| 2173 | return FALSE;\r |
| 2174 | }\r |
| 2175 | \r |
| 2176 | ////////////////////////////////////////////////////////////////////////\r |
| 2177 | // core gives a dma chain to gpu: same as the gpuwrite interface funcs\r |
| 2178 | ////////////////////////////////////////////////////////////////////////\r |
| 2179 | \r |
| 2180 | long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr)\r |
| 2181 | {\r |
| 2182 | unsigned long dmaMem;\r |
| 2183 | unsigned char * baseAddrB;\r |
| 2184 | short count;unsigned int DMACommandCounter = 0;\r |
| 2185 | \r |
| 2186 | if(bIsFirstFrame) GLinitialize(NULL, NULL);\r |
| 2187 | \r |
| 2188 | GPUIsBusy;\r |
| 2189 | \r |
| 2190 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff;\r |
| 2191 | \r |
| 2192 | baseAddrB = (unsigned char*) baseAddrL;\r |
| 2193 | \r |
| 2194 | do\r |
| 2195 | {\r |
| 2196 | if(iGPUHeight==512) addr&=0x1FFFFC;\r |
| 2197 | \r |
| 2198 | if(DMACommandCounter++ > 2000000) break;\r |
| 2199 | if(CheckForEndlessLoop(addr)) break;\r |
| 2200 | \r |
| 2201 | count = baseAddrB[addr+3];\r |
| 2202 | \r |
| 2203 | dmaMem=addr+4;\r |
| 2204 | \r |
| 2205 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r |
| 2206 | \r |
| 2207 | addr = baseAddrL[addr>>2]&0xffffff;\r |
| 2208 | } while (!(addr & 0x800000)); // contrary to some documentation, the end-of-linked-list marker is not actually 0xFF'FFFF\r |
| 2209 | // any pointer with bit 23 set will do.\r |
| 2210 | GPUIsIdle;\r |
| 2211 | \r |
| 2212 | return 0;\r |
| 2213 | }\r |
| 2214 | \r |
| 2215 | ////////////////////////////////////////////////////////////////////////\r |
| 2216 | // show about dlg\r |
| 2217 | ////////////////////////////////////////////////////////////////////////\r |
| 2218 | \r |
| 2219 | void CALLBACK GPUabout(void)\r |
| 2220 | {\r |
| 2221 | \r |
| 2222 | }\r |
| 2223 | \r |
| 2224 | ////////////////////////////////////////////////////////////////////////\r |
| 2225 | // We are ever fine ;)\r |
| 2226 | ////////////////////////////////////////////////////////////////////////\r |
| 2227 | \r |
| 2228 | long CALLBACK GPUtest(void)\r |
| 2229 | {\r |
| 2230 | // if test fails this function should return negative value for error (unable to continue)\r |
| 2231 | // and positive value for warning (can continue but output might be crappy)\r |
| 2232 | \r |
| 2233 | return 0;\r |
| 2234 | }\r |
| 2235 | \r |
| 2236 | ////////////////////////////////////////////////////////////////////////\r |
| 2237 | // save state funcs\r |
| 2238 | ////////////////////////////////////////////////////////////////////////\r |
| 2239 | \r |
| 2240 | ////////////////////////////////////////////////////////////////////////\r |
| 2241 | \r |
| 2242 | long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF)\r |
| 2243 | {\r |
| 2244 | if(ulGetFreezeData==2) \r |
| 2245 | {\r |
| 2246 | long lSlotNum=*((long *)pF);\r |
| 2247 | if(lSlotNum<0) return 0;\r |
| 2248 | if(lSlotNum>8) return 0;\r |
| 2249 | lSelectedSlot=lSlotNum+1;\r |
| 2250 | return 1;\r |
| 2251 | }\r |
| 2252 | \r |
| 2253 | if(!pF) return 0; \r |
| 2254 | if(pF->ulFreezeVersion!=1) return 0;\r |
| 2255 | \r |
| 2256 | if(ulGetFreezeData==1)\r |
| 2257 | {\r |
| 2258 | pF->ulStatus=STATUSREG;\r |
| 2259 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(unsigned long));\r |
| 2260 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2);\r |
| 2261 | \r |
| 2262 | return 1;\r |
| 2263 | }\r |
| 2264 | \r |
| 2265 | if(ulGetFreezeData!=0) return 0;\r |
| 2266 | \r |
| 2267 | STATUSREG=pF->ulStatus;\r |
| 2268 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(unsigned long));\r |
| 2269 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2);\r |
| 2270 | \r |
| 2271 | ResetTextureArea(TRUE);\r |
| 2272 | \r |
| 2273 | GPUwriteStatus(ulStatusControl[0]);\r |
| 2274 | GPUwriteStatus(ulStatusControl[1]);\r |
| 2275 | GPUwriteStatus(ulStatusControl[2]);\r |
| 2276 | GPUwriteStatus(ulStatusControl[3]);\r |
| 2277 | GPUwriteStatus(ulStatusControl[8]);\r |
| 2278 | GPUwriteStatus(ulStatusControl[6]);\r |
| 2279 | GPUwriteStatus(ulStatusControl[7]);\r |
| 2280 | GPUwriteStatus(ulStatusControl[5]);\r |
| 2281 | GPUwriteStatus(ulStatusControl[4]);\r |
| 2282 | return 1;\r |
| 2283 | }\r |
| 2284 | \r |
| 2285 | ////////////////////////////////////////////////////////////////////////\r |
| 2286 | // special "emu infos" / "emu effects" functions\r |
| 2287 | ////////////////////////////////////////////////////////////////////////\r |
| 2288 | \r |
| 2289 | //00 = black\r |
| 2290 | //01 = white\r |
| 2291 | //10 = red\r |
| 2292 | //11 = transparent\r |
| 2293 | \r |
| 2294 | unsigned char cFont[10][120]=\r |
| 2295 | {\r |
| 2296 | // 0\r |
| 2297 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2298 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2299 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2300 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2301 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2302 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2303 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2304 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2305 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2306 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2307 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2308 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2309 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2310 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2311 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2312 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2313 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2314 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2315 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2316 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2317 | },\r |
| 2318 | // 1\r |
| 2319 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2320 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2321 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2322 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2323 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2324 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2325 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
| 2326 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2327 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2328 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2329 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2330 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2331 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2332 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2333 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
| 2334 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2335 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2336 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2337 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2338 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2339 | },\r |
| 2340 | // 2\r |
| 2341 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2342 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2343 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2344 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2345 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2346 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2347 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2348 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2349 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2350 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2351 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2352 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 2353 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2354 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2355 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2356 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2357 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2358 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2359 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2360 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2361 | },\r |
| 2362 | // 3\r |
| 2363 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2364 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2365 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2366 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2367 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2368 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2369 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2370 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2371 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2372 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2373 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2374 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2375 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2376 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2377 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2378 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2379 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2380 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2381 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2382 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2383 | },\r |
| 2384 | // 4\r |
| 2385 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2386 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2387 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2388 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2389 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2390 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2391 | 0x80,0x00,0x00,0x54,0x00,0x00,\r |
| 2392 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2393 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2394 | 0x80,0x00,0x05,0x14,0x00,0x00,\r |
| 2395 | 0x80,0x00,0x14,0x14,0x00,0x00,\r |
| 2396 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2397 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2398 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2399 | 0x80,0x00,0x00,0x55,0x00,0x00,\r |
| 2400 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2401 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2402 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2403 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2404 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2405 | },\r |
| 2406 | // 5\r |
| 2407 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2408 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2409 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2410 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2411 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2412 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2413 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2414 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2415 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2416 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
| 2417 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2418 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2419 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2420 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2421 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2422 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2423 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2424 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2425 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2426 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2427 | },\r |
| 2428 | // 6\r |
| 2429 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2430 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2431 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2432 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2433 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2434 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2435 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2436 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2437 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2438 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
| 2439 | 0x80,0x00,0x15,0x05,0x00,0x00,\r |
| 2440 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2441 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2442 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2443 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2444 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2445 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2446 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2447 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2448 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2449 | },\r |
| 2450 | // 7\r |
| 2451 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2452 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2453 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2454 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2455 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2456 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2457 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2458 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2459 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2460 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2461 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2462 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 2463 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 2464 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2465 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2466 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2467 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2468 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2469 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2470 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2471 | },\r |
| 2472 | // 8\r |
| 2473 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2474 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2475 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2476 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2477 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2478 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2479 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2480 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2481 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2482 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2483 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2484 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2485 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2486 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2487 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2488 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2489 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2490 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2491 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2492 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2493 | },\r |
| 2494 | // 9\r |
| 2495 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2496 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2497 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2498 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2499 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2500 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2501 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2502 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2503 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2504 | 0x80,0x00,0x14,0x15,0x00,0x00,\r |
| 2505 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
| 2506 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2507 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2508 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2509 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
| 2510 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2511 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2512 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2513 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2514 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2515 | }\r |
| 2516 | };\r |
| 2517 | \r |
| 2518 | ////////////////////////////////////////////////////////////////////////\r |
| 2519 | \r |
| 2520 | void PaintPicDot(unsigned char * p,unsigned char c)\r |
| 2521 | {\r |
| 2522 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;}\r |
| 2523 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;}\r |
| 2524 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;}\r |
| 2525 | }\r |
| 2526 | \r |
| 2527 | ////////////////////////////////////////////////////////////////////////\r |
| 2528 | \r |
| 2529 | long CALLBACK GPUgetScreenPic(unsigned char * pMem)\r |
| 2530 | {\r |
| 2531 | float XS,YS;int x,y,v;\r |
| 2532 | unsigned char * ps, * px, * pf;\r |
| 2533 | unsigned char c;\r |
| 2534 | \r |
| 2535 | if(!pGfxCardScreen)\r |
| 2536 | {\r |
| 2537 | glPixelStorei(GL_PACK_ALIGNMENT,1); glError();\r |
| 2538 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
| 2539 | }\r |
| 2540 | \r |
| 2541 | ps=pGfxCardScreen;\r |
| 2542 | \r |
| 2543 | // glReadBuffer(GL_FRONT);\r |
| 2544 | \r |
| 2545 | glReadPixels(0,0,iResX,iResY,GL_RGB,GL_UNSIGNED_BYTE,ps); glError();\r |
| 2546 | \r |
| 2547 | // glReadBuffer(GL_BACK);\r |
| 2548 | \r |
| 2549 | XS=(float)iResX/128;\r |
| 2550 | YS=(float)iResY/96;\r |
| 2551 | pf=pMem;\r |
| 2552 | \r |
| 2553 | for(y=96;y>0;y--)\r |
| 2554 | {\r |
| 2555 | for(x=0;x<128;x++)\r |
| 2556 | {\r |
| 2557 | px=ps+(3*((int)((float)x * XS))+\r |
| 2558 | (3*iResX)*((int)((float)y*YS)));\r |
| 2559 | *(pf+0)=*(px+2);\r |
| 2560 | *(pf+1)=*(px+1);\r |
| 2561 | *(pf+2)=*(px+0);\r |
| 2562 | pf+=3;\r |
| 2563 | }\r |
| 2564 | }\r |
| 2565 | \r |
| 2566 | /////////////////////////////////////////////////////////////////////\r |
| 2567 | // generic number/border painter\r |
| 2568 | \r |
| 2569 | pf=pMem+(103*3);\r |
| 2570 | \r |
| 2571 | for(y=0;y<20;y++)\r |
| 2572 | {\r |
| 2573 | for(x=0;x<6;x++)\r |
| 2574 | {\r |
| 2575 | c=cFont[lSelectedSlot][x+y*6];\r |
| 2576 | v=(c&0xc0)>>6;\r |
| 2577 | PaintPicDot(pf,(unsigned char)v);pf+=3; // paint the dots into the rect\r |
| 2578 | v=(c&0x30)>>4;\r |
| 2579 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
| 2580 | v=(c&0x0c)>>2;\r |
| 2581 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
| 2582 | v=c&0x03;\r |
| 2583 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
| 2584 | }\r |
| 2585 | pf+=104*3;\r |
| 2586 | }\r |
| 2587 | \r |
| 2588 | pf=pMem;\r |
| 2589 | for(x=0;x<128;x++)\r |
| 2590 | {\r |
| 2591 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
| 2592 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
| 2593 | *(pf+(95*128*3))=0xff;*pf++=0xff;\r |
| 2594 | }\r |
| 2595 | pf=pMem;\r |
| 2596 | for(y=0;y<96;y++)\r |
| 2597 | {\r |
| 2598 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
| 2599 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
| 2600 | *(pf+(127*3))=0xff;*pf++=0xff;\r |
| 2601 | pf+=127*3;\r |
| 2602 | }\r |
| 2603 | \r |
| 2604 | }\r |
| 2605 | \r |
| 2606 | ////////////////////////////////////////////////////////////////////////\r |
| 2607 | \r |
| 2608 | long CALLBACK GPUshowScreenPic(unsigned char * pMem)\r |
| 2609 | {\r |
| 2610 | // DestroyPic();\r |
| 2611 | // if(pMem==0) return;\r |
| 2612 | // CreatePic(pMem);\r |
| 2613 | }\r |
| 2614 | \r |
| 2615 | ////////////////////////////////////////////////////////////////////////\r |
| 2616 | \r |
| 2617 | void CALLBACK GPUsetfix(unsigned long dwFixBits)\r |
| 2618 | {\r |
| 2619 | dwEmuFixes=dwFixBits;\r |
| 2620 | }\r |
| 2621 | \r |
| 2622 | ////////////////////////////////////////////////////////////////////////\r |
| 2623 | \r |
| 2624 | void CALLBACK GPUvisualVibration(unsigned long iSmall, unsigned long iBig)\r |
| 2625 | {\r |
| 2626 | int iVibVal;\r |
| 2627 | \r |
| 2628 | if(PSXDisplay.DisplayModeNew.x) // calc min "shake pixel" from screen width\r |
| 2629 | iVibVal=max(1,iResX/PSXDisplay.DisplayModeNew.x);\r |
| 2630 | else iVibVal=1;\r |
| 2631 | // big rumble: 4...15 sp ; small rumble 1...3 sp\r |
| 2632 | if(iBig) iRumbleVal=max(4*iVibVal,min(15*iVibVal,((int)iBig *iVibVal)/10));\r |
| 2633 | else iRumbleVal=max(1*iVibVal,min( 3*iVibVal,((int)iSmall*iVibVal)/10));\r |
| 2634 | \r |
| 2635 | srand(timeGetTime()); // init rand (will be used in BufferSwap)\r |
| 2636 | \r |
| 2637 | iRumbleTime=15; // let the rumble last 16 buffer swaps\r |
| 2638 | }\r |
| 2639 | \r |
| 2640 | ////////////////////////////////////////////////////////////////////////\r |
| 2641 | // main emu can set display infos (A/M/G/D) \r |
| 2642 | ////////////////////////////////////////////////////////////////////////\r |
| 2643 | \r |
| 2644 | void CALLBACK GPUdisplayFlags(unsigned long dwFlags)\r |
| 2645 | {\r |
| 2646 | // dwCoreFlags=dwFlags;\r |
| 2647 | }\r |
| 2648 | \r |
| 2649 | // pcsx-rearmed callbacks\r |
| 2650 | void CALLBACK GPUrearmedCallbacks(const void **cbs)\r |
| 2651 | {\r |
| 2652 | rearmed_get_layer_pos = cbs[0];\r |
| 2653 | }\r |
| 2654 | \r |
| 2655 | static void flipEGL(void)\r |
| 2656 | {\r |
| 2657 | eglSwapBuffers(display, surface);\r |
| 2658 | }\r |