| 1 | /***************************************************************************\r |
| 2 | prim.c - description\r |
| 3 | -------------------\r |
| 4 | begin : Sun Mar 08 2009\r |
| 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| 6 | web : www.pbernert.com \r |
| 7 | ***************************************************************************/\r |
| 8 | \r |
| 9 | /***************************************************************************\r |
| 10 | * *\r |
| 11 | * This program is free software; you can redistribute it and/or modify *\r |
| 12 | * it under the terms of the GNU General Public License as published by *\r |
| 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| 14 | * (at your option) any later version. See also the license.txt file for *\r |
| 15 | * additional informations. *\r |
| 16 | * *\r |
| 17 | ***************************************************************************/\r |
| 18 | \r |
| 19 | //*************************************************************************// \r |
| 20 | // History of changes:\r |
| 21 | //\r |
| 22 | // 2009/03/08 - Pete \r |
| 23 | // - generic cleanup for the Peops release\r |
| 24 | //\r |
| 25 | //*************************************************************************// \r |
| 26 | \r |
| 27 | #define _IN_PRIMDRAW\r |
| 28 | \r |
| 29 | #ifdef _WINDOWS\r |
| 30 | #include "stdafx.h"\r |
| 31 | #include "externals.h"\r |
| 32 | #include "gpu.h"\r |
| 33 | #include "draw.h"\r |
| 34 | #include "texture.h"\r |
| 35 | #else\r |
| 36 | #include "gpuStdafx.h"\r |
| 37 | #include "gpuExternals.h"\r |
| 38 | #include "gpuPlugin.h"\r |
| 39 | #include "gpuDraw.h"\r |
| 40 | #include "gpuTexture.h"\r |
| 41 | #include "gpuPrim.h"\r |
| 42 | \r |
| 43 | #endif\r |
| 44 | \r |
| 45 | //////////////////////////////////////////////////////////////////////// \r |
| 46 | // defines\r |
| 47 | ////////////////////////////////////////////////////////////////////////\r |
| 48 | \r |
| 49 | #define DEFOPAQUEON glAlphaFunc(GL_EQUAL,0.0f);bBlendEnable=FALSE;glDisable(GL_BLEND); \r |
| 50 | #define DEFOPAQUEOFF glAlphaFunc(GL_GREATER,0.49f);\r |
| 51 | #define fpoint(x) x\r |
| 52 | //////////////////////////////////////////////////////////////////////// \r |
| 53 | // globals\r |
| 54 | ////////////////////////////////////////////////////////////////////////\r |
| 55 | \r |
| 56 | //#ifndef _WINDOWS\r |
| 57 | //EGLSurface surface;\r |
| 58 | //EGLDisplay display;\r |
| 59 | //#endif\r |
| 60 | \r |
| 61 | BOOL bDrawTextured; // current active drawing states\r |
| 62 | BOOL bDrawSmoothShaded;\r |
| 63 | BOOL bOldSmoothShaded;\r |
| 64 | BOOL bDrawNonShaded;\r |
| 65 | BOOL bDrawMultiPass;\r |
| 66 | int iOffscreenDrawing;\r |
| 67 | int iDrawnSomething=0;\r |
| 68 | \r |
| 69 | BOOL bRenderFrontBuffer=FALSE; // flag for front buffer rendering\r |
| 70 | \r |
| 71 | GLubyte ubGloAlpha; // texture alpha\r |
| 72 | GLubyte ubGloColAlpha; // color alpha\r |
| 73 | int iFilterType; // type of filter\r |
| 74 | BOOL bFullVRam=FALSE; // sign for tex win\r |
| 75 | BOOL bDrawDither; // sign for dither\r |
| 76 | BOOL bUseMultiPass; // sign for multi pass\r |
| 77 | GLuint gTexName; // binded texture\r |
| 78 | BOOL bTexEnabled; // texture enable flag\r |
| 79 | BOOL bBlendEnable; // blend enable flag\r |
| 80 | PSXRect_t xrUploadArea; // rect to upload\r |
| 81 | PSXRect_t xrUploadAreaIL; // rect to upload\r |
| 82 | PSXRect_t xrUploadAreaRGB24; // rect to upload rgb24\r |
| 83 | int iSpriteTex=0; // flag for "hey, it's a sprite"\r |
| 84 | unsigned short usMirror; // mirror, mirror on the wall\r |
| 85 | \r |
| 86 | BOOL bNeedUploadAfter=FALSE; // sign for uploading in next frame\r |
| 87 | BOOL bNeedUploadTest=FALSE; // sign for upload test\r |
| 88 | BOOL bUsingTWin=FALSE; // tex win active flag\r |
| 89 | BOOL bUsingMovie=FALSE; // movie active flag\r |
| 90 | PSXRect_t xrMovieArea; // rect for movie upload\r |
| 91 | short sSprite_ux2; // needed for sprire adjust\r |
| 92 | short sSprite_vy2; // \r |
| 93 | unsigned long ulOLDCOL=0; // active color\r |
| 94 | unsigned long ulClutID; // clut\r |
| 95 | \r |
| 96 | unsigned long dwCfgFixes; // game fixes\r |
| 97 | unsigned long dwActFixes=0;\r |
| 98 | unsigned long dwEmuFixes=0;\r |
| 99 | BOOL bUseFixes;\r |
| 100 | \r |
| 101 | long drawX,drawY,drawW,drawH; // offscreen drawing checkers\r |
| 102 | short sxmin,sxmax,symin,symax;\r |
| 103 | \r |
| 104 | //////////////////////////////////////////////////////////////////////// \r |
| 105 | // Update global TP infos\r |
| 106 | ////////////////////////////////////////////////////////////////////////\r |
| 107 | \r |
| 108 | void UpdateGlobalTP(unsigned short gdata)\r |
| 109 | {\r |
| 110 | GlobalTextAddrX = (gdata << 6) & 0x3c0;\r |
| 111 | \r |
| 112 | if(iGPUHeight==1024) // ZN mode\r |
| 113 | {\r |
| 114 | if(dwGPUVersion==2) // very special zn gpu\r |
| 115 | {\r |
| 116 | GlobalTextAddrY =((gdata & 0x60 ) << 3);\r |
| 117 | GlobalTextIL =(gdata & 0x2000) >> 13;\r |
| 118 | GlobalTextABR = (unsigned short)((gdata >> 7) & 0x3);\r |
| 119 | GlobalTextTP = (gdata >> 9) & 0x3;\r |
| 120 | if(GlobalTextTP==3) GlobalTextTP=2; \r |
| 121 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r |
| 122 | usMirror =0;\r |
| 123 | STATUSREG = (STATUSREG & 0xffffe000 ) | (gdata & 0x1fff );\r |
| 124 | return;\r |
| 125 | }\r |
| 126 | else // "enhanced" psx gpu\r |
| 127 | {\r |
| 128 | GlobalTextAddrY = (unsigned short)(((gdata << 4) & 0x100) | ((gdata >> 2) & 0x200));\r |
| 129 | }\r |
| 130 | }\r |
| 131 | else GlobalTextAddrY = (gdata << 4) & 0x100; // "normal" psx gpu\r |
| 132 | \r |
| 133 | usMirror=gdata&0x3000;\r |
| 134 | \r |
| 135 | GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15)\r |
| 136 | if(GlobalTextTP==3) GlobalTextTP=2; // seen in Wild9 :(\r |
| 137 | GlobalTextABR = (gdata >> 5) & 0x3; // blend mode\r |
| 138 | \r |
| 139 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r |
| 140 | \r |
| 141 | STATUSREG&=~0x07ff; // Clear the necessary bits\r |
| 142 | STATUSREG|=(gdata & 0x07ff); // set the necessary bits\r |
| 143 | }\r |
| 144 | \r |
| 145 | //////////////////////////////////////////////////////////////////////// \r |
| 146 | // Some ASM color convertion... Lewpy's special...\r |
| 147 | ////////////////////////////////////////////////////////////////////////\r |
| 148 | \r |
| 149 | #ifdef _WINDOWS\r |
| 150 | #pragma warning (disable : 4035)\r |
| 151 | \r |
| 152 | unsigned long DoubleBGR2RGB (unsigned long BGR)\r |
| 153 | {\r |
| 154 | \r |
| 155 | __asm\r |
| 156 | {\r |
| 157 | mov eax, BGR /* this can hold the G value */\r |
| 158 | mov ebx, eax /* this can hold the R value */\r |
| 159 | mov edx, eax /* this can hold the B value */\r |
| 160 | and ebx, 000000ffh /* mask the R value */\r |
| 161 | shl ebx, 1\r |
| 162 | test ebx, 00000100h\r |
| 163 | jz RSKIP\r |
| 164 | mov ebx, 000000ffh\r |
| 165 | \r |
| 166 | RSKIP: \r |
| 167 | and eax, 0000ff00h /* mask the G value */\r |
| 168 | shl eax, 1\r |
| 169 | test eax, 00010000h\r |
| 170 | jz GSKIP\r |
| 171 | mov eax, 0000ff00h\r |
| 172 | \r |
| 173 | GSKIP: \r |
| 174 | and edx, 00ff0000h /* mask the B value */\r |
| 175 | shl edx, 1\r |
| 176 | test edx, 01000000h\r |
| 177 | jz BSKIP\r |
| 178 | mov edx, 00ff0000h\r |
| 179 | \r |
| 180 | BSKIP: \r |
| 181 | or eax, ebx /* add R to G value */\r |
| 182 | or eax, edx /* add B to RG value */\r |
| 183 | }\r |
| 184 | /* Result returned in EAX */\r |
| 185 | }\r |
| 186 | \r |
| 187 | unsigned short BGR24to16 (unsigned long BGR)\r |
| 188 | {\r |
| 189 | __asm\r |
| 190 | {\r |
| 191 | mov eax, BGR /* this can hold the G value */\r |
| 192 | mov ebx, eax /* this can hold the R value */\r |
| 193 | mov edx, eax /* this can hold the B value */\r |
| 194 | shr ebx, 3 /* move the R value */\r |
| 195 | and edx, 00f80000h /* mask the B value */\r |
| 196 | shr edx, 9 /* move the B value */\r |
| 197 | and eax, 00f800h /* mask the G value */\r |
| 198 | shr eax, 6 /* move the G value */\r |
| 199 | and ebx, 0000001fh /* mask the R value */\r |
| 200 | or eax, ebx /* add R to G value */\r |
| 201 | or eax, edx /* add B to RG value */\r |
| 202 | }\r |
| 203 | /* Result returned in AX */\r |
| 204 | }\r |
| 205 | \r |
| 206 | #pragma warning (default : 4035)\r |
| 207 | \r |
| 208 | #else\r |
| 209 | \r |
| 210 | unsigned long DoubleBGR2RGB (unsigned long BGR)\r |
| 211 | {\r |
| 212 | unsigned long ebx,eax,edx;\r |
| 213 | \r |
| 214 | ebx=(BGR&0x000000ff)<<1;\r |
| 215 | if(ebx&0x00000100) ebx=0x000000ff;\r |
| 216 | \r |
| 217 | eax=(BGR&0x0000ff00)<<1;\r |
| 218 | if(eax&0x00010000) eax=0x0000ff00;\r |
| 219 | \r |
| 220 | edx=(BGR&0x00ff0000)<<1;\r |
| 221 | if(edx&0x01000000) edx=0x00ff0000;\r |
| 222 | \r |
| 223 | return (ebx|eax|edx);\r |
| 224 | }\r |
| 225 | \r |
| 226 | unsigned short BGR24to16 (unsigned long BGR)\r |
| 227 | {\r |
| 228 | return ((BGR>>3)&0x1f)|((BGR&0xf80000)>>9)|((BGR&0xf800)>>6);\r |
| 229 | }\r |
| 230 | \r |
| 231 | #endif\r |
| 232 | \r |
| 233 | ////////////////////////////////////////////////////////////////////////\r |
| 234 | // OpenGL primitive drawing commands\r |
| 235 | ////////////////////////////////////////////////////////////////////////\r |
| 236 | \r |
| 237 | __inline void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 238 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 239 | {\r |
| 240 | \r |
| 241 | \r |
| 242 | Vertex v[4];\r |
| 243 | \r |
| 244 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 245 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 246 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 247 | v[0].st.x = fpoint(vertex1->sow);\r |
| 248 | v[0].st.y = fpoint(vertex1->tow);\r |
| 249 | \r |
| 250 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 251 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 252 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 253 | v[1].st.x = fpoint(vertex2->sow);\r |
| 254 | v[1].st.y = fpoint(vertex2->tow);\r |
| 255 | \r |
| 256 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 257 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 258 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 259 | v[2].st.x = fpoint(vertex4->sow);\r |
| 260 | v[2].st.y = fpoint(vertex4->tow);\r |
| 261 | \r |
| 262 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 263 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 264 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 265 | v[3].st.x = fpoint(vertex3->sow);\r |
| 266 | v[3].st.y = fpoint(vertex3->tow);\r |
| 267 | \r |
| 268 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 269 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 270 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 271 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 272 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 273 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 274 | glDisableClientState(GL_VERTEX_ARRAY); \r |
| 275 | }\r |
| 276 | \r |
| 277 | ///////////////////////////////////////////////////////// \r |
| 278 | \r |
| 279 | __inline void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 280 | OGLVertex* vertex3) \r |
| 281 | {\r |
| 282 | Vertex v[3];\r |
| 283 | \r |
| 284 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 285 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 286 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 287 | v[0].st.x = fpoint(vertex1->sow);\r |
| 288 | v[0].st.y = fpoint(vertex1->tow);\r |
| 289 | \r |
| 290 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 291 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 292 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 293 | v[1].st.x = fpoint(vertex2->sow);\r |
| 294 | v[1].st.y = fpoint(vertex2->tow);\r |
| 295 | \r |
| 296 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 297 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 298 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 299 | v[2].st.x = fpoint(vertex3->sow);\r |
| 300 | v[2].st.y = fpoint(vertex3->tow);\r |
| 301 | \r |
| 302 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 303 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 304 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 305 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 306 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 307 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 308 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 309 | \r |
| 310 | }\r |
| 311 | \r |
| 312 | ///////////////////////////////////////////////////////// \r |
| 313 | \r |
| 314 | __inline void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 315 | OGLVertex* vertex3) \r |
| 316 | {\r |
| 317 | \r |
| 318 | Vertex2 v[3];\r |
| 319 | \r |
| 320 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 321 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 322 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 323 | v[0].st.x = fpoint(vertex1->sow);\r |
| 324 | v[0].st.y = fpoint(vertex1->tow);\r |
| 325 | v[0].rgba.r = vertex1->c.col[0];\r |
| 326 | v[0].rgba.g = vertex1->c.col[1];\r |
| 327 | v[0].rgba.b = vertex1->c.col[2];\r |
| 328 | v[0].rgba.a = vertex1->c.col[3];\r |
| 329 | \r |
| 330 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 331 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 332 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 333 | v[1].st.x = fpoint(vertex2->sow);\r |
| 334 | v[1].st.y = fpoint(vertex2->tow);\r |
| 335 | v[1].rgba.r = vertex2->c.col[0];\r |
| 336 | v[1].rgba.g = vertex2->c.col[1];\r |
| 337 | v[1].rgba.b = vertex2->c.col[2];\r |
| 338 | v[1].rgba.a = vertex2->c.col[3];\r |
| 339 | \r |
| 340 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 341 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 342 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 343 | v[2].st.x = fpoint(vertex3->sow);\r |
| 344 | v[2].st.y = fpoint(vertex3->tow);\r |
| 345 | v[2].rgba.r = vertex3->c.col[0];\r |
| 346 | v[2].rgba.g = vertex3->c.col[1];\r |
| 347 | v[2].rgba.b = vertex3->c.col[2];\r |
| 348 | v[2].rgba.a = vertex3->c.col[3];\r |
| 349 | \r |
| 350 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 351 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 352 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 353 | \r |
| 354 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 355 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 356 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 357 | \r |
| 358 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 359 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 360 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 361 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 362 | }\r |
| 363 | \r |
| 364 | ///////////////////////////////////////////////////////// \r |
| 365 | \r |
| 366 | __inline void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 367 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 368 | {\r |
| 369 | Vertex2 v[4];\r |
| 370 | \r |
| 371 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 372 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 373 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 374 | v[0].st.x = fpoint(vertex1->sow);\r |
| 375 | v[0].st.y = fpoint(vertex1->tow);\r |
| 376 | v[0].rgba.r = vertex1->c.col[0];\r |
| 377 | v[0].rgba.g = vertex1->c.col[1];\r |
| 378 | v[0].rgba.b = vertex1->c.col[2];\r |
| 379 | v[0].rgba.a = vertex1->c.col[3];\r |
| 380 | \r |
| 381 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 382 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 383 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 384 | v[1].st.x = fpoint(vertex2->sow);\r |
| 385 | v[1].st.y = fpoint(vertex2->tow);\r |
| 386 | v[1].rgba.r = vertex2->c.col[0];\r |
| 387 | v[1].rgba.g = vertex2->c.col[1];\r |
| 388 | v[1].rgba.b = vertex2->c.col[2];\r |
| 389 | v[1].rgba.a = vertex2->c.col[3];\r |
| 390 | \r |
| 391 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 392 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 393 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 394 | v[2].st.x = fpoint(vertex4->sow);\r |
| 395 | v[2].st.y = fpoint(vertex4->tow);\r |
| 396 | v[2].rgba.r = vertex4->c.col[0];\r |
| 397 | v[2].rgba.g = vertex4->c.col[1];\r |
| 398 | v[2].rgba.b = vertex4->c.col[2];\r |
| 399 | v[2].rgba.a = vertex4->c.col[3];\r |
| 400 | \r |
| 401 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 402 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 403 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 404 | v[3].st.x = fpoint(vertex3->sow);\r |
| 405 | v[3].st.y = fpoint(vertex3->tow);\r |
| 406 | v[3].rgba.r = vertex3->c.col[0];\r |
| 407 | v[3].rgba.g = vertex3->c.col[1];\r |
| 408 | v[3].rgba.b = vertex3->c.col[2];\r |
| 409 | v[3].rgba.a = vertex3->c.col[3];\r |
| 410 | \r |
| 411 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 412 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 413 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 414 | \r |
| 415 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 416 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 417 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 418 | \r |
| 419 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 420 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 421 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 422 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 423 | }\r |
| 424 | \r |
| 425 | ///////////////////////////////////////////////////////// \r |
| 426 | \r |
| 427 | __inline void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* vertex3) \r |
| 428 | {\r |
| 429 | Vec3f v[3];\r |
| 430 | \r |
| 431 | v[0].x = fpoint(vertex1->x);\r |
| 432 | v[0].y = fpoint(vertex1->y);\r |
| 433 | v[0].z = fpoint(vertex1->z);\r |
| 434 | \r |
| 435 | v[1].x = fpoint(vertex2->x);\r |
| 436 | v[1].y = fpoint(vertex2->y);\r |
| 437 | v[1].z = fpoint(vertex2->z);\r |
| 438 | \r |
| 439 | v[2].x = fpoint(vertex3->x);\r |
| 440 | v[2].y = fpoint(vertex3->y);\r |
| 441 | v[2].z = fpoint(vertex3->z);\r |
| 442 | \r |
| 443 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 444 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);\r |
| 445 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 446 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 447 | }\r |
| 448 | \r |
| 449 | ///////////////////////////////////////////////////////// \r |
| 450 | \r |
| 451 | __inline void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 452 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 453 | {\r |
| 454 | Vec3f v[4];\r |
| 455 | \r |
| 456 | v[0].x = fpoint(vertex1->x);\r |
| 457 | v[0].y = fpoint(vertex1->y);\r |
| 458 | v[0].z = fpoint(vertex1->z);\r |
| 459 | \r |
| 460 | v[1].x = fpoint(vertex3->x);\r |
| 461 | v[1].y = fpoint(vertex3->y);\r |
| 462 | v[1].z = fpoint(vertex3->z);\r |
| 463 | \r |
| 464 | v[2].x = fpoint(vertex2->x);\r |
| 465 | v[2].y = fpoint(vertex2->y);\r |
| 466 | v[2].z = fpoint(vertex2->z);\r |
| 467 | \r |
| 468 | v[3].x = fpoint(vertex4->x);\r |
| 469 | v[3].y = fpoint(vertex4->y);\r |
| 470 | v[3].z = fpoint(vertex4->z);\r |
| 471 | \r |
| 472 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 473 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);\r |
| 474 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 475 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 476 | }\r |
| 477 | \r |
| 478 | ///////////////////////////////////////////////////////// \r |
| 479 | \r |
| 480 | __inline void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 481 | OGLVertex* vertex3) \r |
| 482 | {\r |
| 483 | Vertex2 v[3];\r |
| 484 | \r |
| 485 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 486 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 487 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 488 | v[0].rgba.r = vertex1->c.col[0];\r |
| 489 | v[0].rgba.g = vertex1->c.col[1];\r |
| 490 | v[0].rgba.b = vertex1->c.col[2];\r |
| 491 | v[0].rgba.a = vertex1->c.col[3];\r |
| 492 | \r |
| 493 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 494 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 495 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 496 | v[1].rgba.r = vertex2->c.col[0];\r |
| 497 | v[1].rgba.g = vertex2->c.col[1];\r |
| 498 | v[1].rgba.b = vertex2->c.col[2];\r |
| 499 | v[1].rgba.a = vertex2->c.col[3];\r |
| 500 | \r |
| 501 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 502 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 503 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 504 | v[2].rgba.r = vertex3->c.col[0];\r |
| 505 | v[2].rgba.g = vertex3->c.col[1];\r |
| 506 | v[2].rgba.b = vertex3->c.col[2];\r |
| 507 | v[2].rgba.a = vertex3->c.col[3];\r |
| 508 | \r |
| 509 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 510 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 511 | \r |
| 512 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 513 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 514 | \r |
| 515 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 516 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 517 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 518 | }\r |
| 519 | \r |
| 520 | ///////////////////////////////////////////////////////// \r |
| 521 | \r |
| 522 | __inline void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 523 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 524 | {\r |
| 525 | Vertex2 v[4];\r |
| 526 | \r |
| 527 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 528 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 529 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 530 | v[0].rgba.r = vertex1->c.col[0];\r |
| 531 | v[0].rgba.g = vertex1->c.col[1];\r |
| 532 | v[0].rgba.b = vertex1->c.col[2];\r |
| 533 | v[0].rgba.a = vertex1->c.col[3];\r |
| 534 | \r |
| 535 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 536 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 537 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 538 | v[1].rgba.r = vertex2->c.col[0];\r |
| 539 | v[1].rgba.g = vertex2->c.col[1];\r |
| 540 | v[1].rgba.b = vertex2->c.col[2];\r |
| 541 | v[1].rgba.a = vertex2->c.col[3];\r |
| 542 | \r |
| 543 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 544 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 545 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 546 | v[2].rgba.r = vertex3->c.col[0];\r |
| 547 | v[2].rgba.g = vertex3->c.col[1];\r |
| 548 | v[2].rgba.b = vertex3->c.col[2];\r |
| 549 | v[2].rgba.a = vertex3->c.col[3];\r |
| 550 | \r |
| 551 | v[3].xyz.x = fpoint(vertex4->x);\r |
| 552 | v[3].xyz.y = fpoint(vertex4->y);\r |
| 553 | v[3].xyz.z = fpoint(vertex4->z);\r |
| 554 | v[3].rgba.r = vertex4->c.col[0];\r |
| 555 | v[3].rgba.g = vertex4->c.col[1];\r |
| 556 | v[3].rgba.b = vertex4->c.col[2];\r |
| 557 | v[3].rgba.a = vertex4->c.col[3];\r |
| 558 | \r |
| 559 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 560 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 561 | \r |
| 562 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 563 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 564 | \r |
| 565 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 566 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 567 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 568 | }\r |
| 569 | \r |
| 570 | ///////////////////////////////////////////////////////// \r |
| 571 | \r |
| 572 | __inline void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)\r |
| 573 | {\r |
| 574 | Vertex2 v[4];\r |
| 575 | \r |
| 576 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 577 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 578 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 579 | v[0].rgba.r = vertex1->c.col[0];\r |
| 580 | v[0].rgba.g = vertex1->c.col[1];\r |
| 581 | v[0].rgba.b = vertex1->c.col[2];\r |
| 582 | v[0].rgba.a = vertex1->c.col[3];\r |
| 583 | \r |
| 584 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 585 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 586 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 587 | v[1].rgba.r = vertex1->c.col[0];\r |
| 588 | v[1].rgba.g = vertex1->c.col[1];\r |
| 589 | v[1].rgba.b = vertex1->c.col[2];\r |
| 590 | v[1].rgba.a = vertex1->c.col[3];\r |
| 591 | \r |
| 592 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 593 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 594 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 595 | v[2].rgba.r = vertex1->c.col[0];\r |
| 596 | v[2].rgba.g = vertex1->c.col[1];\r |
| 597 | v[2].rgba.b = vertex1->c.col[2];\r |
| 598 | v[2].rgba.a = vertex1->c.col[3];\r |
| 599 | \r |
| 600 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 601 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 602 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 603 | v[3].rgba.r = vertex1->c.col[0];\r |
| 604 | v[3].rgba.g = vertex1->c.col[1];\r |
| 605 | v[3].rgba.b = vertex1->c.col[2];\r |
| 606 | v[3].rgba.a = vertex1->c.col[3];\r |
| 607 | \r |
| 608 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 609 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 610 | \r |
| 611 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 612 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 613 | \r |
| 614 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 615 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 616 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 617 | \r |
| 618 | \r |
| 619 | }\r |
| 620 | \r |
| 621 | ///////////////////////////////////////////////////////// \r |
| 622 | \r |
| 623 | __inline void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)\r |
| 624 | {\r |
| 625 | Vertex2 v[4];\r |
| 626 | \r |
| 627 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 628 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 629 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 630 | v[0].rgba.r = vertex1->c.col[0];\r |
| 631 | v[0].rgba.g = vertex1->c.col[1];\r |
| 632 | v[0].rgba.b = vertex1->c.col[2];\r |
| 633 | v[0].rgba.a = vertex1->c.col[3];\r |
| 634 | \r |
| 635 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 636 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 637 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 638 | v[1].rgba.r = vertex2->c.col[0];\r |
| 639 | v[1].rgba.g = vertex2->c.col[1];\r |
| 640 | v[1].rgba.b = vertex2->c.col[2];\r |
| 641 | v[1].rgba.a = vertex2->c.col[3];\r |
| 642 | \r |
| 643 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 644 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 645 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 646 | v[3].rgba.r = vertex3->c.col[0];\r |
| 647 | v[3].rgba.g = vertex3->c.col[1];\r |
| 648 | v[3].rgba.b = vertex3->c.col[2];\r |
| 649 | v[3].rgba.a = vertex3->c.col[3];\r |
| 650 | \r |
| 651 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 652 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 653 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 654 | v[2].rgba.r = vertex4->c.col[0];\r |
| 655 | v[2].rgba.g = vertex4->c.col[1];\r |
| 656 | v[2].rgba.b = vertex4->c.col[2];\r |
| 657 | v[2].rgba.a = vertex4->c.col[3];\r |
| 658 | \r |
| 659 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 660 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 661 | \r |
| 662 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 663 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 664 | \r |
| 665 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 666 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 667 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 668 | }\r |
| 669 | \r |
| 670 | ///////////////////////////////////////////////////////// \r |
| 671 | \r |
| 672 | __inline void PRIMdrawQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 673 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 674 | {\r |
| 675 | Vec3f v[4];\r |
| 676 | \r |
| 677 | v[0].x = fpoint(vertex1->x);\r |
| 678 | v[0].y = fpoint(vertex1->y);\r |
| 679 | v[0].z = fpoint(vertex1->z);\r |
| 680 | \r |
| 681 | v[1].x = fpoint(vertex2->x);\r |
| 682 | v[1].y = fpoint(vertex2->y);\r |
| 683 | v[1].z = fpoint(vertex2->z);\r |
| 684 | \r |
| 685 | v[2].x = fpoint(vertex4->x);\r |
| 686 | v[2].y = fpoint(vertex4->y);\r |
| 687 | v[2].z = fpoint(vertex4->z);\r |
| 688 | \r |
| 689 | v[3].x = fpoint(vertex3->x);\r |
| 690 | v[3].y = fpoint(vertex3->y);\r |
| 691 | v[3].z = fpoint(vertex3->z);\r |
| 692 | \r |
| 693 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 694 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);\r |
| 695 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 696 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 697 | }\r |
| 698 | \r |
| 699 | //////////////////////////////////////////////////////////////////////// \r |
| 700 | // Transparent blending settings\r |
| 701 | ////////////////////////////////////////////////////////////////////////\r |
| 702 | \r |
| 703 | static GLenum obm1=GL_ZERO;\r |
| 704 | static GLenum obm2=GL_ZERO;\r |
| 705 | \r |
| 706 | typedef struct SEMITRANSTAG\r |
| 707 | {\r |
| 708 | GLenum srcFac;\r |
| 709 | GLenum dstFac;\r |
| 710 | GLubyte alpha;\r |
| 711 | } SemiTransParams;\r |
| 712 | \r |
| 713 | SemiTransParams TransSets[4]=\r |
| 714 | {\r |
| 715 | {GL_SRC_ALPHA,GL_SRC_ALPHA, 127},\r |
| 716 | {GL_ONE, GL_ONE, 255},\r |
| 717 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
| 718 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 192}\r |
| 719 | }; \r |
| 720 | \r |
| 721 | ////////////////////////////////////////////////////////////////////////\r |
| 722 | \r |
| 723 | void SetSemiTrans(void)\r |
| 724 | {\r |
| 725 | /*\r |
| 726 | * 0.5 x B + 0.5 x F\r |
| 727 | * 1.0 x B + 1.0 x F\r |
| 728 | * 1.0 x B - 1.0 x F\r |
| 729 | * 1.0 x B +0.25 x F\r |
| 730 | */\r |
| 731 | \r |
| 732 | if(!DrawSemiTrans) // no semi trans at all?\r |
| 733 | {\r |
| 734 | if(bBlendEnable)\r |
| 735 | {glDisable(GL_BLEND);bBlendEnable=FALSE;} // -> don't wanna blend\r |
| 736 | ubGloAlpha=ubGloColAlpha=255; // -> full alpha\r |
| 737 | return; // -> and bye\r |
| 738 | }\r |
| 739 | \r |
| 740 | ubGloAlpha=ubGloColAlpha=TransSets[GlobalTextABR].alpha;\r |
| 741 | \r |
| 742 | if(!bBlendEnable)\r |
| 743 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend\r |
| 744 | \r |
| 745 | if(TransSets[GlobalTextABR].srcFac!=obm1 || \r |
| 746 | TransSets[GlobalTextABR].dstFac!=obm2)\r |
| 747 | {\r |
| 748 | //if(glBlendEquationEXTEx==NULL)\r |
| 749 | {\r |
| 750 | obm1=TransSets[GlobalTextABR].srcFac;\r |
| 751 | obm2=TransSets[GlobalTextABR].dstFac;\r |
| 752 | glBlendFunc(obm1,obm2); // set blend func\r |
| 753 | }\r |
| 754 | /*else\r |
| 755 | if(TransSets[GlobalTextABR].dstFac !=GL_ONE_MINUS_SRC_COLOR)\r |
| 756 | {\r |
| 757 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
| 758 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
| 759 | obm1=TransSets[GlobalTextABR].srcFac;\r |
| 760 | obm2=TransSets[GlobalTextABR].dstFac;\r |
| 761 | glBlendFunc(obm1,obm2); // set blend func\r |
| 762 | }\r |
| 763 | else\r |
| 764 | {\r |
| 765 | glBlendEquationEXTEx(FUNC_REVERSESUBTRACT_EXT);\r |
| 766 | obm1=TransSets[GlobalTextABR].srcFac;\r |
| 767 | obm2=TransSets[GlobalTextABR].dstFac;\r |
| 768 | glBlendFunc(GL_ONE,GL_ONE); // set blend func\r |
| 769 | }*/\r |
| 770 | }\r |
| 771 | }\r |
| 772 | \r |
| 773 | void SetScanTrans(void) // blending for scan lines\r |
| 774 | {\r |
| 775 | /* if(glBlendEquationEXTEx!=NULL)\r |
| 776 | {\r |
| 777 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
| 778 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
| 779 | }\r |
| 780 | */\r |
| 781 | obm1=TransSets[0].srcFac;\r |
| 782 | obm2=TransSets[0].dstFac;\r |
| 783 | glBlendFunc(obm1,obm2); // set blend func\r |
| 784 | }\r |
| 785 | \r |
| 786 | void SetScanTexTrans(void) // blending for scan mask texture\r |
| 787 | {\r |
| 788 | /* if(glBlendEquationEXTEx!=NULL)\r |
| 789 | {\r |
| 790 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
| 791 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
| 792 | }\r |
| 793 | */\r |
| 794 | obm1=TransSets[2].srcFac;\r |
| 795 | obm2=TransSets[2].dstFac;\r |
| 796 | glBlendFunc(obm1,obm2); // set blend func\r |
| 797 | }\r |
| 798 | \r |
| 799 | //////////////////////////////////////////////////////////////////////// \r |
| 800 | // multi pass in old 'Advanced blending' mode... got it from Lewpy :)\r |
| 801 | //////////////////////////////////////////////////////////////////////// \r |
| 802 | \r |
| 803 | SemiTransParams MultiTexTransSets[4][2]=\r |
| 804 | {\r |
| 805 | {\r |
| 806 | {GL_ONE ,GL_SRC_ALPHA, 127},\r |
| 807 | {GL_SRC_ALPHA,GL_ONE, 127}\r |
| 808 | },\r |
| 809 | {\r |
| 810 | {GL_ONE, GL_SRC_ALPHA, 255},\r |
| 811 | {GL_SRC_ALPHA,GL_ONE, 255}\r |
| 812 | },\r |
| 813 | {\r |
| 814 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
| 815 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}\r |
| 816 | },\r |
| 817 | {\r |
| 818 | {GL_SRC_ALPHA,GL_ONE, 127},\r |
| 819 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 255}\r |
| 820 | }\r |
| 821 | }; \r |
| 822 | \r |
| 823 | //////////////////////////////////////////////////////////////////////// \r |
| 824 | \r |
| 825 | SemiTransParams MultiColTransSets[4]=\r |
| 826 | {\r |
| 827 | {GL_ONE_MINUS_SRC_ALPHA,GL_SRC_ALPHA,127},\r |
| 828 | {GL_ONE, GL_ONE, 255},\r |
| 829 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
| 830 | {GL_SRC_ALPHA,GL_ONE, 127}\r |
| 831 | }; \r |
| 832 | \r |
| 833 | //////////////////////////////////////////////////////////////////////// \r |
| 834 | \r |
| 835 | void SetSemiTransMulti(int Pass)\r |
| 836 | {\r |
| 837 | static GLenum bm1=GL_ZERO;\r |
| 838 | static GLenum bm2=GL_ONE;\r |
| 839 | \r |
| 840 | ubGloAlpha=255;\r |
| 841 | ubGloColAlpha=255;\r |
| 842 | \r |
| 843 | // are we enabling SemiTransparent mode?\r |
| 844 | if(DrawSemiTrans)\r |
| 845 | {\r |
| 846 | if(bDrawTextured)\r |
| 847 | {\r |
| 848 | bm1=MultiTexTransSets[GlobalTextABR][Pass].srcFac;\r |
| 849 | bm2=MultiTexTransSets[GlobalTextABR][Pass].dstFac;\r |
| 850 | ubGloAlpha=MultiTexTransSets[GlobalTextABR][Pass].alpha;\r |
| 851 | }\r |
| 852 | // no texture\r |
| 853 | else\r |
| 854 | {\r |
| 855 | bm1=MultiColTransSets[GlobalTextABR].srcFac;\r |
| 856 | bm2=MultiColTransSets[GlobalTextABR].dstFac;\r |
| 857 | ubGloColAlpha=MultiColTransSets[GlobalTextABR].alpha;\r |
| 858 | }\r |
| 859 | }\r |
| 860 | // no shading\r |
| 861 | else\r |
| 862 | {\r |
| 863 | if(Pass==0)\r |
| 864 | {\r |
| 865 | // disable blending\r |
| 866 | bm1=GL_ONE;bm2=GL_ZERO;\r |
| 867 | }\r |
| 868 | else\r |
| 869 | {\r |
| 870 | // disable blending, but add src col a second time\r |
| 871 | bm1=GL_ONE;bm2=GL_ONE;\r |
| 872 | }\r |
| 873 | }\r |
| 874 | \r |
| 875 | if(!bBlendEnable)\r |
| 876 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend\r |
| 877 | \r |
| 878 | if(bm1!=obm1 || bm2!=obm2)\r |
| 879 | {\r |
| 880 | glBlendFunc(bm1,bm2); // set blend func\r |
| 881 | obm1=bm1;obm2=bm2;\r |
| 882 | }\r |
| 883 | }\r |
| 884 | \r |
| 885 | //////////////////////////////////////////////////////////////////////// \r |
| 886 | // Set several rendering stuff including blending \r |
| 887 | ////////////////////////////////////////////////////////////////////////\r |
| 888 | \r |
| 889 | __inline void SetZMask3O(void)\r |
| 890 | {\r |
| 891 | if(iUseMask && DrawSemiTrans && !iSetMask)\r |
| 892 | {\r |
| 893 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
| 894 | gl_z+=0.00004f;\r |
| 895 | }\r |
| 896 | }\r |
| 897 | \r |
| 898 | __inline void SetZMask3(void)\r |
| 899 | {\r |
| 900 | if(iUseMask)\r |
| 901 | {\r |
| 902 | if(iSetMask || DrawSemiTrans)\r |
| 903 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;}\r |
| 904 | else\r |
| 905 | {\r |
| 906 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
| 907 | gl_z+=0.00004f;\r |
| 908 | }\r |
| 909 | }\r |
| 910 | }\r |
| 911 | \r |
| 912 | __inline void SetZMask3NT(void)\r |
| 913 | {\r |
| 914 | if(iUseMask)\r |
| 915 | {\r |
| 916 | if(iSetMask)\r |
| 917 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;}\r |
| 918 | else\r |
| 919 | {\r |
| 920 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
| 921 | gl_z+=0.00004f;\r |
| 922 | }\r |
| 923 | }\r |
| 924 | }\r |
| 925 | \r |
| 926 | ////////////////////////////////////////////////////////////////////////\r |
| 927 | \r |
| 928 | __inline void SetZMask4O(void)\r |
| 929 | {\r |
| 930 | if(iUseMask && DrawSemiTrans && !iSetMask)\r |
| 931 | {\r |
| 932 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 933 | gl_z+=0.00004f;\r |
| 934 | }\r |
| 935 | }\r |
| 936 | \r |
| 937 | __inline void SetZMask4(void)\r |
| 938 | {\r |
| 939 | if(iUseMask)\r |
| 940 | {\r |
| 941 | if(iSetMask || DrawSemiTrans)\r |
| 942 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 943 | else\r |
| 944 | {\r |
| 945 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 946 | gl_z+=0.00004f;\r |
| 947 | }\r |
| 948 | }\r |
| 949 | }\r |
| 950 | \r |
| 951 | __inline void SetZMask4NT(void)\r |
| 952 | {\r |
| 953 | if(iUseMask)\r |
| 954 | {\r |
| 955 | if(iSetMask==1)\r |
| 956 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 957 | else\r |
| 958 | {\r |
| 959 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 960 | gl_z+=0.00004f;\r |
| 961 | }\r |
| 962 | }\r |
| 963 | }\r |
| 964 | \r |
| 965 | __inline void SetZMask4SP(void)\r |
| 966 | {\r |
| 967 | if(iUseMask)\r |
| 968 | {\r |
| 969 | if(iSetMask==1)\r |
| 970 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 971 | else\r |
| 972 | {\r |
| 973 | if(bCheckMask)\r |
| 974 | {\r |
| 975 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 976 | gl_z+=0.00004f;\r |
| 977 | }\r |
| 978 | else\r |
| 979 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 980 | }\r |
| 981 | }\r |
| 982 | }\r |
| 983 | \r |
| 984 | ////////////////////////////////////////////////////////////////////////\r |
| 985 | \r |
| 986 | __inline void SetRenderState(unsigned long DrawAttributes)\r |
| 987 | {\r |
| 988 | bDrawNonShaded = (SHADETEXBIT(DrawAttributes)) ? TRUE : FALSE;\r |
| 989 | DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE;\r |
| 990 | } \r |
| 991 | \r |
| 992 | //////////////////////////////////////////////////////////////////////// \r |
| 993 | \r |
| 994 | __inline void SetRenderColor(unsigned long DrawAttributes)\r |
| 995 | {\r |
| 996 | if(bDrawNonShaded) {g_m1=g_m2=g_m3=128;}\r |
| 997 | else\r |
| 998 | {\r |
| 999 | g_m1=DrawAttributes&0xff;\r |
| 1000 | g_m2=(DrawAttributes>>8)&0xff;\r |
| 1001 | g_m3=(DrawAttributes>>16)&0xff;\r |
| 1002 | }\r |
| 1003 | }\r |
| 1004 | \r |
| 1005 | //////////////////////////////////////////////////////////////////////// \r |
| 1006 | \r |
| 1007 | void SetRenderMode(unsigned long DrawAttributes,BOOL bSCol)\r |
| 1008 | {\r |
| 1009 | if((bUseMultiPass) && (bDrawTextured) && !(bDrawNonShaded))\r |
| 1010 | {bDrawMultiPass = TRUE; SetSemiTransMulti(0);}\r |
| 1011 | else {bDrawMultiPass = FALSE;SetSemiTrans();}\r |
| 1012 | \r |
| 1013 | if(bDrawTextured) // texture ? build it/get it from cache\r |
| 1014 | {\r |
| 1015 | GLuint currTex;\r |
| 1016 | if(bUsingTWin) currTex=LoadTextureWnd(GlobalTexturePage,GlobalTextTP, ulClutID);\r |
| 1017 | else if(bUsingMovie) currTex=LoadTextureMovie();\r |
| 1018 | else currTex=SelectSubTextureS(GlobalTextTP,ulClutID);\r |
| 1019 | \r |
| 1020 | if(gTexName!=currTex)\r |
| 1021 | {gTexName=currTex;glBindTexture(GL_TEXTURE_2D,currTex);}\r |
| 1022 | \r |
| 1023 | if(!bTexEnabled) // -> turn texturing on\r |
| 1024 | {bTexEnabled=TRUE;glEnable(GL_TEXTURE_2D);}\r |
| 1025 | }\r |
| 1026 | else // no texture ?\r |
| 1027 | if(bTexEnabled) \r |
| 1028 | {bTexEnabled=FALSE;glDisable(GL_TEXTURE_2D);} // -> turn texturing off\r |
| 1029 | \r |
| 1030 | if(bSCol) // also set color ?\r |
| 1031 | {\r |
| 1032 | if((dwActFixes&4) && ((DrawAttributes&0x00ffffff)==0))\r |
| 1033 | DrawAttributes|=0x007f7f7f;\r |
| 1034 | \r |
| 1035 | if(bDrawNonShaded) // -> non shaded?\r |
| 1036 | {\r |
| 1037 | /* if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; // --> solid color...\r |
| 1038 | else */vertex[0].c.lcol=0xffffff;\r |
| 1039 | }\r |
| 1040 | else // -> shaded?\r |
| 1041 | {\r |
| 1042 | // if(!bUseMultiPass && !bGLBlend) // --> given color...\r |
| 1043 | vertex[0].c.lcol=DoubleBGR2RGB(DrawAttributes);\r |
| 1044 | // else vertex[0].c.lcol=DrawAttributes;\r |
| 1045 | }\r |
| 1046 | vertex[0].c.col[3]=ubGloAlpha; // -> set color with\r |
| 1047 | SETCOL(vertex[0]); // texture alpha\r |
| 1048 | }\r |
| 1049 | \r |
| 1050 | if(bDrawSmoothShaded!=bOldSmoothShaded) // shading changed?\r |
| 1051 | {\r |
| 1052 | if(bDrawSmoothShaded) glShadeModel(GL_SMOOTH); // -> set actual shading\r |
| 1053 | else glShadeModel(GL_FLAT);\r |
| 1054 | bOldSmoothShaded=bDrawSmoothShaded;\r |
| 1055 | }\r |
| 1056 | }\r |
| 1057 | \r |
| 1058 | //////////////////////////////////////////////////////////////////////// \r |
| 1059 | // Set Opaque multipass color\r |
| 1060 | ////////////////////////////////////////////////////////////////////////\r |
| 1061 | \r |
| 1062 | void SetOpaqueColor(unsigned long DrawAttributes)\r |
| 1063 | {\r |
| 1064 | if(bDrawNonShaded) return; // no shading? bye\r |
| 1065 | \r |
| 1066 | DrawAttributes=DoubleBGR2RGB(DrawAttributes); // multipass is just half color, so double it on opaque pass\r |
| 1067 | vertex[0].c.lcol=DrawAttributes|0xff000000;\r |
| 1068 | SETCOL(vertex[0]); // set color\r |
| 1069 | }\r |
| 1070 | \r |
| 1071 | //////////////////////////////////////////////////////////////////////// \r |
| 1072 | // Fucking stupid screen coord checking\r |
| 1073 | ////////////////////////////////////////////////////////////////////////\r |
| 1074 | \r |
| 1075 | BOOL ClipVertexListScreen(void)\r |
| 1076 | {\r |
| 1077 | if (lx0 >= PSXDisplay.DisplayEnd.x) goto NEXTSCRTEST;\r |
| 1078 | if (ly0 >= PSXDisplay.DisplayEnd.y) goto NEXTSCRTEST;\r |
| 1079 | if (lx2 < PSXDisplay.DisplayPosition.x) goto NEXTSCRTEST;\r |
| 1080 | if (ly2 < PSXDisplay.DisplayPosition.y) goto NEXTSCRTEST;\r |
| 1081 | \r |
| 1082 | return TRUE;\r |
| 1083 | \r |
| 1084 | NEXTSCRTEST:\r |
| 1085 | if(PSXDisplay.InterlacedTest) return FALSE;\r |
| 1086 | \r |
| 1087 | if (lx0 >= PreviousPSXDisplay.DisplayEnd.x) return FALSE;\r |
| 1088 | if (ly0 >= PreviousPSXDisplay.DisplayEnd.y) return FALSE;\r |
| 1089 | if (lx2 < PreviousPSXDisplay.DisplayPosition.x) return FALSE;\r |
| 1090 | if (ly2 < PreviousPSXDisplay.DisplayPosition.y) return FALSE;\r |
| 1091 | \r |
| 1092 | return TRUE;\r |
| 1093 | }\r |
| 1094 | \r |
| 1095 | ////////////////////////////////////////////////////////////////////////\r |
| 1096 | \r |
| 1097 | BOOL bDrawOffscreenFront(void)\r |
| 1098 | {\r |
| 1099 | if(sxmin < PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front\r |
| 1100 | if(symin < PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 1101 | if(sxmax > PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 1102 | if(symax > PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 1103 | return TRUE;\r |
| 1104 | }\r |
| 1105 | \r |
| 1106 | BOOL bOnePointInFront(void)\r |
| 1107 | {\r |
| 1108 | if(sxmax< PSXDisplay.DisplayPosition.x)\r |
| 1109 | return FALSE;\r |
| 1110 | \r |
| 1111 | if(symax< PSXDisplay.DisplayPosition.y)\r |
| 1112 | return FALSE;\r |
| 1113 | \r |
| 1114 | if(sxmin>=PSXDisplay.DisplayEnd.x)\r |
| 1115 | return FALSE;\r |
| 1116 | \r |
| 1117 | if(symin>=PSXDisplay.DisplayEnd.y)\r |
| 1118 | return FALSE;\r |
| 1119 | \r |
| 1120 | return TRUE;\r |
| 1121 | }\r |
| 1122 | \r |
| 1123 | \r |
| 1124 | BOOL bOnePointInBack(void)\r |
| 1125 | {\r |
| 1126 | if(sxmax< PreviousPSXDisplay.DisplayPosition.x)\r |
| 1127 | return FALSE;\r |
| 1128 | \r |
| 1129 | if(symax< PreviousPSXDisplay.DisplayPosition.y)\r |
| 1130 | return FALSE;\r |
| 1131 | \r |
| 1132 | if(sxmin>=PreviousPSXDisplay.DisplayEnd.x)\r |
| 1133 | return FALSE;\r |
| 1134 | \r |
| 1135 | if(symin>=PreviousPSXDisplay.DisplayEnd.y)\r |
| 1136 | return FALSE;\r |
| 1137 | \r |
| 1138 | return TRUE;\r |
| 1139 | }\r |
| 1140 | \r |
| 1141 | BOOL bDrawOffscreen4(void)\r |
| 1142 | {\r |
| 1143 | BOOL bFront;short sW,sH;\r |
| 1144 | \r |
| 1145 | sxmax=max(lx0,max(lx1,max(lx2,lx3)));\r |
| 1146 | if(sxmax<drawX) return FALSE;\r |
| 1147 | sxmin=min(lx0,min(lx1,min(lx2,lx3)));\r |
| 1148 | if(sxmin>drawW) return FALSE;\r |
| 1149 | symax=max(ly0,max(ly1,max(ly2,ly3)));\r |
| 1150 | if(symax<drawY) return FALSE;\r |
| 1151 | symin=min(ly0,min(ly1,min(ly2,ly3)));\r |
| 1152 | if(symin>drawH) return FALSE;\r |
| 1153 | \r |
| 1154 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r |
| 1155 | \r |
| 1156 | if(iOffscreenDrawing==1) return bFullVRam;\r |
| 1157 | \r |
| 1158 | if(dwActFixes&1 && iOffscreenDrawing==4)\r |
| 1159 | {\r |
| 1160 | if(PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
| 1161 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
| 1162 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
| 1163 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
| 1164 | {\r |
| 1165 | bRenderFrontBuffer=TRUE;\r |
| 1166 | return FALSE;\r |
| 1167 | }\r |
| 1168 | }\r |
| 1169 | \r |
| 1170 | sW=drawW-1;sH=drawH-1;\r |
| 1171 | \r |
| 1172 | sxmin=min(sW,max(sxmin,drawX));\r |
| 1173 | sxmax=max(drawX,min(sxmax,sW));\r |
| 1174 | symin=min(sH,max(symin,drawY));\r |
| 1175 | symax=max(drawY,min(symax,sH));\r |
| 1176 | \r |
| 1177 | if(bOnePointInBack()) return bFullVRam;\r |
| 1178 | \r |
| 1179 | if(iOffscreenDrawing==2) \r |
| 1180 | bFront=bDrawOffscreenFront();\r |
| 1181 | else bFront=bOnePointInFront();\r |
| 1182 | \r |
| 1183 | if(bFront)\r |
| 1184 | {\r |
| 1185 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r |
| 1186 | \r |
| 1187 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1188 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1189 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1190 | vertex[3].x=lx3 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1191 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1192 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1193 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1194 | vertex[3].y=ly3 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1195 | \r |
| 1196 | if(iOffscreenDrawing==4 && !(dwActFixes&1)) // -> frontbuffer wanted\r |
| 1197 | {\r |
| 1198 | bRenderFrontBuffer=TRUE;\r |
| 1199 | //return TRUE;\r |
| 1200 | }\r |
| 1201 | return bFullVRam; // -> but no od\r |
| 1202 | }\r |
| 1203 | \r |
| 1204 | return TRUE;\r |
| 1205 | }\r |
| 1206 | \r |
| 1207 | ////////////////////////////////////////////////////////////////////////\r |
| 1208 | \r |
| 1209 | BOOL bDrawOffscreen3(void)\r |
| 1210 | {\r |
| 1211 | BOOL bFront;short sW,sH;\r |
| 1212 | \r |
| 1213 | sxmax=max(lx0,max(lx1,lx2));\r |
| 1214 | if(sxmax<drawX) return FALSE;\r |
| 1215 | sxmin=min(lx0,min(lx1,lx2));\r |
| 1216 | if(sxmin>drawW) return FALSE;\r |
| 1217 | symax=max(ly0,max(ly1,ly2));\r |
| 1218 | if(symax<drawY) return FALSE;\r |
| 1219 | symin=min(ly0,min(ly1,ly2));\r |
| 1220 | if(symin>drawH) return FALSE;\r |
| 1221 | \r |
| 1222 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r |
| 1223 | \r |
| 1224 | if(iOffscreenDrawing==1) return bFullVRam;\r |
| 1225 | \r |
| 1226 | sW=drawW-1;sH=drawH-1;\r |
| 1227 | sxmin=min(sW,max(sxmin,drawX));\r |
| 1228 | sxmax=max(drawX,min(sxmax,sW));\r |
| 1229 | symin=min(sH,max(symin,drawY));\r |
| 1230 | symax=max(drawY,min(symax,sH));\r |
| 1231 | \r |
| 1232 | if(bOnePointInBack()) return bFullVRam;\r |
| 1233 | \r |
| 1234 | if(iOffscreenDrawing==2) \r |
| 1235 | bFront=bDrawOffscreenFront();\r |
| 1236 | else bFront=bOnePointInFront();\r |
| 1237 | \r |
| 1238 | if(bFront)\r |
| 1239 | {\r |
| 1240 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r |
| 1241 | \r |
| 1242 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1243 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1244 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1245 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1246 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1247 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1248 | \r |
| 1249 | if(iOffscreenDrawing==4) // -> frontbuffer wanted\r |
| 1250 | {\r |
| 1251 | bRenderFrontBuffer=TRUE;\r |
| 1252 | // return TRUE;\r |
| 1253 | }\r |
| 1254 | \r |
| 1255 | return bFullVRam; // -> but no od\r |
| 1256 | }\r |
| 1257 | \r |
| 1258 | return TRUE;\r |
| 1259 | }\r |
| 1260 | \r |
| 1261 | ////////////////////////////////////////////////////////////////////////\r |
| 1262 | \r |
| 1263 | BOOL FastCheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1264 | {\r |
| 1265 | PSXRect_t xUploadArea;\r |
| 1266 | \r |
| 1267 | imageX1 += imageX0;\r |
| 1268 | imageY1 += imageY0;\r |
| 1269 | \r |
| 1270 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1271 | xUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1272 | else\r |
| 1273 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1274 | xUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1275 | else\r |
| 1276 | xUploadArea.x0 = imageX0;\r |
| 1277 | \r |
| 1278 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1279 | xUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1280 | else\r |
| 1281 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1282 | xUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1283 | else\r |
| 1284 | xUploadArea.x1 = imageX1;\r |
| 1285 | \r |
| 1286 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1287 | xUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1288 | else\r |
| 1289 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1290 | xUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1291 | else\r |
| 1292 | xUploadArea.y0 = imageY0;\r |
| 1293 | \r |
| 1294 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1295 | xUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1296 | else\r |
| 1297 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1298 | xUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1299 | else\r |
| 1300 | xUploadArea.y1 = imageY1;\r |
| 1301 | \r |
| 1302 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1))\r |
| 1303 | return TRUE;\r |
| 1304 | else return FALSE;\r |
| 1305 | }\r |
| 1306 | \r |
| 1307 | BOOL CheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1308 | {\r |
| 1309 | imageX1 += imageX0;\r |
| 1310 | imageY1 += imageY0;\r |
| 1311 | \r |
| 1312 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1313 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1314 | else\r |
| 1315 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1316 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1317 | else\r |
| 1318 | xrUploadArea.x0 = imageX0;\r |
| 1319 | \r |
| 1320 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1321 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1322 | else\r |
| 1323 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1324 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1325 | else\r |
| 1326 | xrUploadArea.x1 = imageX1;\r |
| 1327 | \r |
| 1328 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1329 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1330 | else\r |
| 1331 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1332 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1333 | else\r |
| 1334 | xrUploadArea.y0 = imageY0;\r |
| 1335 | \r |
| 1336 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1337 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1338 | else\r |
| 1339 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1340 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1341 | else\r |
| 1342 | xrUploadArea.y1 = imageY1;\r |
| 1343 | \r |
| 1344 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1))\r |
| 1345 | return TRUE;\r |
| 1346 | else return FALSE;\r |
| 1347 | }\r |
| 1348 | \r |
| 1349 | BOOL FastCheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1350 | {\r |
| 1351 | PSXRect_t xUploadArea;\r |
| 1352 | \r |
| 1353 | imageX1 += imageX0;\r |
| 1354 | imageY1 += imageY0;\r |
| 1355 | \r |
| 1356 | if (imageX0 < PSXDisplay.DisplayPosition.x)\r |
| 1357 | xUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1358 | else\r |
| 1359 | if (imageX0 > PSXDisplay.DisplayEnd.x)\r |
| 1360 | xUploadArea.x0 = PSXDisplay.DisplayEnd.x;\r |
| 1361 | else\r |
| 1362 | xUploadArea.x0 = imageX0;\r |
| 1363 | \r |
| 1364 | if(imageX1 < PSXDisplay.DisplayPosition.x)\r |
| 1365 | xUploadArea.x1 = PSXDisplay.DisplayPosition.x;\r |
| 1366 | else\r |
| 1367 | if (imageX1 > PSXDisplay.DisplayEnd.x)\r |
| 1368 | xUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1369 | else\r |
| 1370 | xUploadArea.x1 = imageX1;\r |
| 1371 | \r |
| 1372 | if (imageY0 < PSXDisplay.DisplayPosition.y)\r |
| 1373 | xUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1374 | else\r |
| 1375 | if (imageY0 > PSXDisplay.DisplayEnd.y)\r |
| 1376 | xUploadArea.y0 = PSXDisplay.DisplayEnd.y;\r |
| 1377 | else\r |
| 1378 | xUploadArea.y0 = imageY0;\r |
| 1379 | \r |
| 1380 | if (imageY1 < PSXDisplay.DisplayPosition.y)\r |
| 1381 | xUploadArea.y1 = PSXDisplay.DisplayPosition.y;\r |
| 1382 | else\r |
| 1383 | if (imageY1 > PSXDisplay.DisplayEnd.y)\r |
| 1384 | xUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1385 | else\r |
| 1386 | xUploadArea.y1 = imageY1;\r |
| 1387 | \r |
| 1388 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1))\r |
| 1389 | return TRUE; \r |
| 1390 | else return FALSE;\r |
| 1391 | }\r |
| 1392 | \r |
| 1393 | BOOL CheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1394 | {\r |
| 1395 | imageX1 += imageX0;\r |
| 1396 | imageY1 += imageY0;\r |
| 1397 | \r |
| 1398 | if (imageX0 < PSXDisplay.DisplayPosition.x)\r |
| 1399 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1400 | else\r |
| 1401 | if (imageX0 > PSXDisplay.DisplayEnd.x)\r |
| 1402 | xrUploadArea.x0 = PSXDisplay.DisplayEnd.x;\r |
| 1403 | else\r |
| 1404 | xrUploadArea.x0 = imageX0;\r |
| 1405 | \r |
| 1406 | if(imageX1 < PSXDisplay.DisplayPosition.x)\r |
| 1407 | xrUploadArea.x1 = PSXDisplay.DisplayPosition.x;\r |
| 1408 | else\r |
| 1409 | if (imageX1 > PSXDisplay.DisplayEnd.x)\r |
| 1410 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1411 | else\r |
| 1412 | xrUploadArea.x1 = imageX1;\r |
| 1413 | \r |
| 1414 | if (imageY0 < PSXDisplay.DisplayPosition.y)\r |
| 1415 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1416 | else\r |
| 1417 | if (imageY0 > PSXDisplay.DisplayEnd.y)\r |
| 1418 | xrUploadArea.y0 = PSXDisplay.DisplayEnd.y;\r |
| 1419 | else\r |
| 1420 | xrUploadArea.y0 = imageY0;\r |
| 1421 | \r |
| 1422 | if (imageY1 < PSXDisplay.DisplayPosition.y)\r |
| 1423 | xrUploadArea.y1 = PSXDisplay.DisplayPosition.y;\r |
| 1424 | else\r |
| 1425 | if (imageY1 > PSXDisplay.DisplayEnd.y)\r |
| 1426 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1427 | else\r |
| 1428 | xrUploadArea.y1 = imageY1;\r |
| 1429 | \r |
| 1430 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1))\r |
| 1431 | return TRUE; \r |
| 1432 | else return FALSE;\r |
| 1433 | }\r |
| 1434 | \r |
| 1435 | ////////////////////////////////////////////////////////////////////////\r |
| 1436 | \r |
| 1437 | void PrepareFullScreenUpload (long Position)\r |
| 1438 | {\r |
| 1439 | if (Position==-1) // rgb24\r |
| 1440 | {\r |
| 1441 | if(PSXDisplay.Interlaced)\r |
| 1442 | {\r |
| 1443 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1444 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1445 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1446 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1447 | }\r |
| 1448 | else\r |
| 1449 | {\r |
| 1450 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1451 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1452 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1453 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1454 | }\r |
| 1455 | \r |
| 1456 | if(bNeedRGB24Update)\r |
| 1457 | {\r |
| 1458 | if(lClearOnSwap) \r |
| 1459 | {\r |
| 1460 | // lClearOnSwap=0;\r |
| 1461 | }\r |
| 1462 | else \r |
| 1463 | if(PSXDisplay.Interlaced && PreviousPSXDisplay.RGB24<2) // in interlaced mode we upload at least two full frames (GT1 menu)\r |
| 1464 | {\r |
| 1465 | PreviousPSXDisplay.RGB24++;\r |
| 1466 | }\r |
| 1467 | else\r |
| 1468 | {\r |
| 1469 | xrUploadArea.y1 = min(xrUploadArea.y0+xrUploadAreaRGB24.y1,xrUploadArea.y1);\r |
| 1470 | xrUploadArea.y0+=xrUploadAreaRGB24.y0;\r |
| 1471 | }\r |
| 1472 | }\r |
| 1473 | }\r |
| 1474 | else\r |
| 1475 | if (Position)\r |
| 1476 | {\r |
| 1477 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1478 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1479 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1480 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1481 | }\r |
| 1482 | else\r |
| 1483 | {\r |
| 1484 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1485 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1486 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1487 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1488 | }\r |
| 1489 | \r |
| 1490 | if (xrUploadArea.x0 < 0) xrUploadArea.x0 = 0;\r |
| 1491 | else\r |
| 1492 | if (xrUploadArea.x0 > 1023) xrUploadArea.x0 = 1023;\r |
| 1493 | \r |
| 1494 | if (xrUploadArea.x1 < 0) xrUploadArea.x1 = 0;\r |
| 1495 | else\r |
| 1496 | if (xrUploadArea.x1 > 1024) xrUploadArea.x1 = 1024;\r |
| 1497 | \r |
| 1498 | if (xrUploadArea.y0 < 0) xrUploadArea.y0 = 0;\r |
| 1499 | else\r |
| 1500 | if (xrUploadArea.y0 > iGPUHeightMask) xrUploadArea.y0 = iGPUHeightMask;\r |
| 1501 | \r |
| 1502 | if (xrUploadArea.y1 < 0) xrUploadArea.y1 = 0;\r |
| 1503 | else\r |
| 1504 | if (xrUploadArea.y1 > iGPUHeight) xrUploadArea.y1 = iGPUHeight;\r |
| 1505 | \r |
| 1506 | if (PSXDisplay.RGB24)\r |
| 1507 | {\r |
| 1508 | InvalidateTextureArea(xrUploadArea.x0,xrUploadArea.y0,xrUploadArea.x1-xrUploadArea.x0,xrUploadArea.y1-xrUploadArea.y0);\r |
| 1509 | }\r |
| 1510 | }\r |
| 1511 | \r |
| 1512 | ////////////////////////////////////////////////////////////////////////\r |
| 1513 | // Upload screen (MDEC and such)\r |
| 1514 | ////////////////////////////////////////////////////////////////////////\r |
| 1515 | ////////////////////////////////////////////////////////////////////////\r |
| 1516 | \r |
| 1517 | u8 * LoadDirectMovieFast(void);\r |
| 1518 | \r |
| 1519 | void UploadScreenEx(long Position)\r |
| 1520 | {\r |
| 1521 | short ya,yb,xa,xb,x, y, YStep, XStep, U, UStep,ux[4],vy[4];\r |
| 1522 | \r |
| 1523 | if(!PSXDisplay.DisplayMode.x) return;\r |
| 1524 | if(!PSXDisplay.DisplayMode.y) return;\r |
| 1525 | \r |
| 1526 | glDisable(GL_SCISSOR_TEST);\r |
| 1527 | glShadeModel(GL_FLAT);\r |
| 1528 | bOldSmoothShaded=FALSE;\r |
| 1529 | glDisable(GL_BLEND);\r |
| 1530 | bBlendEnable=FALSE;\r |
| 1531 | glDisable(GL_TEXTURE_2D);\r |
| 1532 | bTexEnabled=FALSE;\r |
| 1533 | glDisable(GL_ALPHA_TEST);\r |
| 1534 | \r |
| 1535 | //glPixelZoom(((float)rRatioRect.right)/((float)PSXDisplay.DisplayMode.x),\r |
| 1536 | // -1.0f*(((float)rRatioRect.bottom)/((float)PSXDisplay.DisplayMode.y)));\r |
| 1537 | \r |
| 1538 | //----------------------------------------------------//\r |
| 1539 | \r |
| 1540 | YStep = 256; // max texture size\r |
| 1541 | XStep = 256;\r |
| 1542 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r |
| 1543 | ya = xrUploadArea.y0;\r |
| 1544 | yb = xrUploadArea.y1;\r |
| 1545 | xa = xrUploadArea.x0;\r |
| 1546 | xb = xrUploadArea.x1;\r |
| 1547 | \r |
| 1548 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
| 1549 | {\r |
| 1550 | U = 0;\r |
| 1551 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
| 1552 | {\r |
| 1553 | ly0 = ly1 = y; // -> get y coords\r |
| 1554 | ly2 = y + YStep;\r |
| 1555 | if (ly2 > yb) ly2 = yb;\r |
| 1556 | ly3 = ly2;\r |
| 1557 | \r |
| 1558 | lx0 = lx3 = x; // -> get x coords\r |
| 1559 | lx1 = x + XStep;\r |
| 1560 | if (lx1 > xb) lx1 = xb;\r |
| 1561 | \r |
| 1562 | lx2 = lx1;\r |
| 1563 | \r |
| 1564 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
| 1565 | if (ux[0] < 0) ux[0]=ux[3]=0;\r |
| 1566 | ux[2]=ux[1]=(xb - x);\r |
| 1567 | if (ux[2] > 256) ux[2]=ux[1]=256;\r |
| 1568 | \r |
| 1569 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
| 1570 | if (vy[0] < 0) vy[0]=vy[1]=0;\r |
| 1571 | vy[2]=vy[3]=(yb - y);\r |
| 1572 | if (vy[2] > 256) vy[2]=vy[3]=256;\r |
| 1573 | \r |
| 1574 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
| 1575 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r |
| 1576 | \r |
| 1577 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r |
| 1578 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r |
| 1579 | \r |
| 1580 | offsetScreenUpload(Position);\r |
| 1581 | \r |
| 1582 | //glRasterPos2f(vertex[0].x,vertex[0].y);\r |
| 1583 | \r |
| 1584 | //glDrawPixels(xrMovieArea.x1-xrMovieArea.x0,\r |
| 1585 | // xrMovieArea.y1-xrMovieArea.y0,\r |
| 1586 | // GL_RGBA,GL_UNSIGNED_BYTE,\r |
| 1587 | LoadDirectMovieFast();//);\r |
| 1588 | \r |
| 1589 | U+=UStep;\r |
| 1590 | }\r |
| 1591 | }\r |
| 1592 | \r |
| 1593 | //----------------------------------------------------//\r |
| 1594 | \r |
| 1595 | // glPixelZoom(1.0F,1.0F);\r |
| 1596 | \r |
| 1597 | glEnable(GL_ALPHA_TEST);\r |
| 1598 | glEnable(GL_SCISSOR_TEST);\r |
| 1599 | }\r |
| 1600 | \r |
| 1601 | ////////////////////////////////////////////////////////////////////////\r |
| 1602 | \r |
| 1603 | void UploadScreen(long Position)\r |
| 1604 | {\r |
| 1605 | short x, y, YStep, XStep, U, s, UStep,ux[4],vy[4];\r |
| 1606 | short xa,xb,ya,yb;\r |
| 1607 | \r |
| 1608 | if(xrUploadArea.x0>1023) xrUploadArea.x0=1023;\r |
| 1609 | if(xrUploadArea.x1>1024) xrUploadArea.x1=1024;\r |
| 1610 | if(xrUploadArea.y0>iGPUHeightMask) xrUploadArea.y0=iGPUHeightMask;\r |
| 1611 | if(xrUploadArea.y1>iGPUHeight) xrUploadArea.y1=iGPUHeight;\r |
| 1612 | \r |
| 1613 | if(xrUploadArea.x0==xrUploadArea.x1) return;\r |
| 1614 | if(xrUploadArea.y0==xrUploadArea.y1) return;\r |
| 1615 | \r |
| 1616 | if(PSXDisplay.Disabled && iOffscreenDrawing<4) return;\r |
| 1617 | \r |
| 1618 | iDrawnSomething = 2;\r |
| 1619 | iLastRGB24=PSXDisplay.RGB24+1;\r |
| 1620 | \r |
| 1621 | if(bSkipNextFrame) return;\r |
| 1622 | \r |
| 1623 | if(dwActFixes & 2) {UploadScreenEx(Position);return;}\r |
| 1624 | \r |
| 1625 | bUsingMovie = TRUE;\r |
| 1626 | bDrawTextured = TRUE; // just doing textures\r |
| 1627 | bDrawSmoothShaded = FALSE;\r |
| 1628 | \r |
| 1629 | /* if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; // set solid col\r |
| 1630 | else */vertex[0].c.lcol=0xffffffff;\r |
| 1631 | SETCOL(vertex[0]); \r |
| 1632 | \r |
| 1633 | SetOGLDisplaySettings(0);\r |
| 1634 | \r |
| 1635 | YStep = 256; // max texture size\r |
| 1636 | XStep = 256;\r |
| 1637 | \r |
| 1638 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r |
| 1639 | \r |
| 1640 | ya=xrUploadArea.y0;\r |
| 1641 | yb=xrUploadArea.y1;\r |
| 1642 | xa=xrUploadArea.x0;\r |
| 1643 | xb=xrUploadArea.x1;\r |
| 1644 | \r |
| 1645 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
| 1646 | {\r |
| 1647 | U = 0;\r |
| 1648 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
| 1649 | {\r |
| 1650 | ly0 = ly1 = y; // -> get y coords\r |
| 1651 | ly2 = y + YStep;\r |
| 1652 | if (ly2 > yb) ly2 = yb;\r |
| 1653 | ly3 = ly2;\r |
| 1654 | \r |
| 1655 | lx0 = lx3 = x; // -> get x coords\r |
| 1656 | lx1 = x + XStep;\r |
| 1657 | if (lx1 > xb) lx1 = xb;\r |
| 1658 | \r |
| 1659 | lx2 = lx1;\r |
| 1660 | \r |
| 1661 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
| 1662 | if (ux[0] < 0) ux[0]=ux[3]=0;\r |
| 1663 | ux[2]=ux[1]=(xb - x);\r |
| 1664 | if (ux[2] > 256) ux[2]=ux[1]=256;\r |
| 1665 | \r |
| 1666 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
| 1667 | if (vy[0] < 0) vy[0]=vy[1]=0;\r |
| 1668 | vy[2]=vy[3]=(yb - y);\r |
| 1669 | if (vy[2] > 256) vy[2]=vy[3]=256;\r |
| 1670 | \r |
| 1671 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
| 1672 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r |
| 1673 | \r |
| 1674 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r |
| 1675 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r |
| 1676 | \r |
| 1677 | s=ux[2] - ux[0]; if(s>255) s=255;\r |
| 1678 | \r |
| 1679 | gl_ux[2] = gl_ux[1] = s;\r |
| 1680 | s=vy[2] - vy[0]; if(s>255) s=255;\r |
| 1681 | gl_vy[2] = gl_vy[3] = s;\r |
| 1682 | gl_ux[0] = gl_ux[3] = gl_vy[0] = gl_vy[1] = 0;\r |
| 1683 | \r |
| 1684 | SetRenderState((unsigned long)0x01000000);\r |
| 1685 | SetRenderMode((unsigned long)0x01000000, FALSE); // upload texture data\r |
| 1686 | offsetScreenUpload(Position);\r |
| 1687 | assignTextureVRAMWrite();\r |
| 1688 | \r |
| 1689 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 1690 | \r |
| 1691 | U+=UStep;\r |
| 1692 | }\r |
| 1693 | }\r |
| 1694 | \r |
| 1695 | bUsingMovie=FALSE; // done...\r |
| 1696 | bDisplayNotSet = TRUE;\r |
| 1697 | }\r |
| 1698 | \r |
| 1699 | ////////////////////////////////////////////////////////////////////////\r |
| 1700 | // Detect next screen\r |
| 1701 | ////////////////////////////////////////////////////////////////////////\r |
| 1702 | \r |
| 1703 | BOOL IsCompleteInsideNextScreen(short x, short y, short xoff, short yoff)\r |
| 1704 | { \r |
| 1705 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE;\r |
| 1706 | if ((x + xoff) < PSXDisplay.DisplayEnd.x-1) return FALSE;\r |
| 1707 | yoff+=y;\r |
| 1708 | if (y >= PSXDisplay.DisplayPosition.y &&\r |
| 1709 | y <= PSXDisplay.DisplayEnd.y )\r |
| 1710 | {\r |
| 1711 | if ((yoff) >= PSXDisplay.DisplayPosition.y &&\r |
| 1712 | (yoff) <= PSXDisplay.DisplayEnd.y ) return TRUE;\r |
| 1713 | } \r |
| 1714 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE;\r |
| 1715 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE;\r |
| 1716 | return TRUE;\r |
| 1717 | }\r |
| 1718 | \r |
| 1719 | BOOL IsPrimCompleteInsideNextScreen(short x, short y, short xoff, short yoff)\r |
| 1720 | {\r |
| 1721 | x+=PSXDisplay.DrawOffset.x;\r |
| 1722 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE;\r |
| 1723 | y+=PSXDisplay.DrawOffset.y;\r |
| 1724 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE;\r |
| 1725 | xoff+=PSXDisplay.DrawOffset.x;\r |
| 1726 | if (xoff < PSXDisplay.DisplayEnd.x-1) return FALSE;\r |
| 1727 | yoff+=PSXDisplay.DrawOffset.y;\r |
| 1728 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE;\r |
| 1729 | return TRUE;\r |
| 1730 | }\r |
| 1731 | \r |
| 1732 | BOOL IsInsideNextScreen(short x, short y, short xoff, short yoff)\r |
| 1733 | { \r |
| 1734 | if (x > PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 1735 | if (y > PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 1736 | if ((x + xoff) < PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 1737 | if ((y + yoff) < PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 1738 | return TRUE;\r |
| 1739 | }\r |
| 1740 | \r |
| 1741 | ////////////////////////////////////////////////////////////////////////\r |
| 1742 | // mask stuff...\r |
| 1743 | ////////////////////////////////////////////////////////////////////////\r |
| 1744 | \r |
| 1745 | //Mask1 Set mask bit while drawing. 1 = on\r |
| 1746 | //Mask2 Do not draw to mask areas. 1= on\r |
| 1747 | \r |
| 1748 | void cmdSTP(u8 * baseAddr)\r |
| 1749 | {\r |
| 1750 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1751 | \r |
| 1752 | STATUSREG&=~0x1800; // clear the necessary bits\r |
| 1753 | STATUSREG|=((gdata & 0x03) << 11); // set the current bits\r |
| 1754 | \r |
| 1755 | if(!iUseMask) return;\r |
| 1756 | \r |
| 1757 | if(gdata&1) {sSetMask=0x8000;lSetMask=0x80008000;iSetMask=1;}\r |
| 1758 | else {sSetMask=0; lSetMask=0; iSetMask=0;}\r |
| 1759 | \r |
| 1760 | if(gdata&2) \r |
| 1761 | {\r |
| 1762 | if(!(gdata&1)) iSetMask=2;\r |
| 1763 | bCheckMask=TRUE;\r |
| 1764 | if(iDepthFunc==0) return;\r |
| 1765 | iDepthFunc=0;\r |
| 1766 | glDepthFunc(GL_LESS);\r |
| 1767 | }\r |
| 1768 | else\r |
| 1769 | {\r |
| 1770 | bCheckMask=FALSE;\r |
| 1771 | if(iDepthFunc==1) return;\r |
| 1772 | glDepthFunc(GL_ALWAYS);\r |
| 1773 | iDepthFunc=1;\r |
| 1774 | }\r |
| 1775 | }\r |
| 1776 | \r |
| 1777 | ////////////////////////////////////////////////////////////////////////\r |
| 1778 | // cmd: Set texture page infos\r |
| 1779 | ////////////////////////////////////////////////////////////////////////\r |
| 1780 | \r |
| 1781 | void cmdTexturePage(u8 * baseAddr)\r |
| 1782 | {\r |
| 1783 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1784 | UpdateGlobalTP((unsigned short)gdata);\r |
| 1785 | GlobalTextREST = (gdata&0x00ffffff)>>9;\r |
| 1786 | }\r |
| 1787 | \r |
| 1788 | ////////////////////////////////////////////////////////////////////////\r |
| 1789 | // cmd: turn on/off texture window\r |
| 1790 | ////////////////////////////////////////////////////////////////////////\r |
| 1791 | \r |
| 1792 | void cmdTextureWindow(u8 *baseAddr)\r |
| 1793 | {\r |
| 1794 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1795 | \r |
| 1796 | unsigned long YAlign,XAlign;\r |
| 1797 | \r |
| 1798 | ulGPUInfoVals[INFO_TW]=gdata&0xFFFFF;\r |
| 1799 | \r |
| 1800 | if(gdata & 0x020)\r |
| 1801 | TWin.Position.y1 = 8; // xxxx1\r |
| 1802 | else if (gdata & 0x040)\r |
| 1803 | TWin.Position.y1 = 16; // xxx10\r |
| 1804 | else if (gdata & 0x080)\r |
| 1805 | TWin.Position.y1 = 32; // xx100\r |
| 1806 | else if (gdata & 0x100)\r |
| 1807 | TWin.Position.y1 = 64; // x1000\r |
| 1808 | else if (gdata & 0x200)\r |
| 1809 | TWin.Position.y1 = 128; // 10000\r |
| 1810 | else\r |
| 1811 | TWin.Position.y1 = 256; // 00000\r |
| 1812 | \r |
| 1813 | // Texture window size is determined by the least bit set of the relevant 5 bits\r |
| 1814 | \r |
| 1815 | if (gdata & 0x001)\r |
| 1816 | TWin.Position.x1 = 8; // xxxx1\r |
| 1817 | else if (gdata & 0x002)\r |
| 1818 | TWin.Position.x1 = 16; // xxx10\r |
| 1819 | else if (gdata & 0x004)\r |
| 1820 | TWin.Position.x1 = 32; // xx100\r |
| 1821 | else if (gdata & 0x008)\r |
| 1822 | TWin.Position.x1 = 64; // x1000\r |
| 1823 | else if (gdata & 0x010)\r |
| 1824 | TWin.Position.x1 = 128; // 10000\r |
| 1825 | else\r |
| 1826 | TWin.Position.x1 = 256; // 00000\r |
| 1827 | \r |
| 1828 | // Re-calculate the bit field, because we can't trust what is passed in the data\r |
| 1829 | \r |
| 1830 | YAlign = (unsigned long)(32 - (TWin.Position.y1 >> 3));\r |
| 1831 | XAlign = (unsigned long)(32 - (TWin.Position.x1 >> 3));\r |
| 1832 | \r |
| 1833 | // Absolute position of the start of the texture window\r |
| 1834 | \r |
| 1835 | TWin.Position.y0 = (short)(((gdata >> 15) & YAlign) << 3);\r |
| 1836 | TWin.Position.x0 = (short)(((gdata >> 10) & XAlign) << 3);\r |
| 1837 | \r |
| 1838 | if((TWin.Position.x0 == 0 && // tw turned off\r |
| 1839 | TWin.Position.y0 == 0 &&\r |
| 1840 | TWin.Position.x1 == 0 &&\r |
| 1841 | TWin.Position.y1 == 0) ||\r |
| 1842 | (TWin.Position.x1 == 256 &&\r |
| 1843 | TWin.Position.y1 == 256))\r |
| 1844 | {\r |
| 1845 | bUsingTWin = FALSE; // -> just do it\r |
| 1846 | \r |
| 1847 | #ifdef OWNSCALE\r |
| 1848 | TWin.UScaleFactor = 1.0f;\r |
| 1849 | TWin.VScaleFactor = 1.0f;\r |
| 1850 | #else\r |
| 1851 | TWin.UScaleFactor = \r |
| 1852 | TWin.VScaleFactor = 1.0f/256.0f;\r |
| 1853 | #endif\r |
| 1854 | }\r |
| 1855 | else // tw turned on\r |
| 1856 | {\r |
| 1857 | bUsingTWin = TRUE;\r |
| 1858 | \r |
| 1859 | TWin.OPosition.y1 = TWin.Position.y1; // -> get psx sizes\r |
| 1860 | TWin.OPosition.x1 = TWin.Position.x1; \r |
| 1861 | \r |
| 1862 | if(TWin.Position.x1<=2) TWin.Position.x1=2; // -> set OGL sizes\r |
| 1863 | else\r |
| 1864 | if(TWin.Position.x1<=4) TWin.Position.x1=4;\r |
| 1865 | else\r |
| 1866 | if(TWin.Position.x1<=8) TWin.Position.x1=8;\r |
| 1867 | else\r |
| 1868 | if(TWin.Position.x1<=16) TWin.Position.x1=16;\r |
| 1869 | else\r |
| 1870 | if(TWin.Position.x1<=32) TWin.Position.x1=32;\r |
| 1871 | else\r |
| 1872 | if(TWin.Position.x1<=64) TWin.Position.x1=64;\r |
| 1873 | else\r |
| 1874 | if(TWin.Position.x1<=128) TWin.Position.x1=128;\r |
| 1875 | else\r |
| 1876 | if(TWin.Position.x1<=256) TWin.Position.x1=256;\r |
| 1877 | \r |
| 1878 | if(TWin.Position.y1<=2) TWin.Position.y1=2;\r |
| 1879 | else\r |
| 1880 | if(TWin.Position.y1<=4) TWin.Position.y1=4;\r |
| 1881 | else\r |
| 1882 | if(TWin.Position.y1<=8) TWin.Position.y1=8;\r |
| 1883 | else\r |
| 1884 | if(TWin.Position.y1<=16) TWin.Position.y1=16;\r |
| 1885 | else\r |
| 1886 | if(TWin.Position.y1<=32) TWin.Position.y1=32;\r |
| 1887 | else\r |
| 1888 | if(TWin.Position.y1<=64) TWin.Position.y1=64;\r |
| 1889 | else\r |
| 1890 | if(TWin.Position.y1<=128) TWin.Position.y1=128;\r |
| 1891 | else\r |
| 1892 | if(TWin.Position.y1<=256) TWin.Position.y1=256;\r |
| 1893 | \r |
| 1894 | #ifdef OWNSCALE\r |
| 1895 | TWin.UScaleFactor = (float)TWin.Position.x1;\r |
| 1896 | TWin.VScaleFactor = (float)TWin.Position.y1;\r |
| 1897 | #else\r |
| 1898 | TWin.UScaleFactor = ((float)TWin.Position.x1)/256.0f; // -> set scale factor\r |
| 1899 | TWin.VScaleFactor = ((float)TWin.Position.y1)/256.0f;\r |
| 1900 | #endif\r |
| 1901 | }\r |
| 1902 | }\r |
| 1903 | \r |
| 1904 | ////////////////////////////////////////////////////////////////////////\r |
| 1905 | // mmm, Lewpy uses that in TileS ... I don't ;)\r |
| 1906 | ////////////////////////////////////////////////////////////////////////\r |
| 1907 | \r |
| 1908 | /*\r |
| 1909 | void ClampToPSXDrawAreaOffset(short *x0, short *y0, short *x1, short *y1)\r |
| 1910 | {\r |
| 1911 | if (*x0 < PSXDisplay.DrawArea.x0)\r |
| 1912 | {\r |
| 1913 | *x1 -= (PSXDisplay.DrawArea.x0 - *x0);\r |
| 1914 | *x0 = PSXDisplay.DrawArea.x0;\r |
| 1915 | }\r |
| 1916 | else\r |
| 1917 | if (*x0 > PSXDisplay.DrawArea.x1)\r |
| 1918 | {\r |
| 1919 | *x0 = PSXDisplay.DrawArea.x1;\r |
| 1920 | *x1 = 0;\r |
| 1921 | }\r |
| 1922 | \r |
| 1923 | if (*y0 < PSXDisplay.DrawArea.y0)\r |
| 1924 | {\r |
| 1925 | *y1 -= (PSXDisplay.DrawArea.y0 - *y0);\r |
| 1926 | *y0 = PSXDisplay.DrawArea.y0;\r |
| 1927 | }\r |
| 1928 | else\r |
| 1929 | if (*y0 > PSXDisplay.DrawArea.y1)\r |
| 1930 | {\r |
| 1931 | *y0 = PSXDisplay.DrawArea.y1;\r |
| 1932 | *y1 = 0;\r |
| 1933 | }\r |
| 1934 | \r |
| 1935 | if (*x1 < 0) *x1 = 0;\r |
| 1936 | \r |
| 1937 | if ((*x1 + *x0) > PSXDisplay.DrawArea.x1)\r |
| 1938 | *x1 = (PSXDisplay.DrawArea.x1 - *x0 + 1);\r |
| 1939 | \r |
| 1940 | if (*y1 < 0) *y1 = 0;\r |
| 1941 | \r |
| 1942 | if ((*y1 + *y0) > PSXDisplay.DrawArea.y1)\r |
| 1943 | *y1 = (PSXDisplay.DrawArea.y1 - *y0 + 1);\r |
| 1944 | }\r |
| 1945 | */\r |
| 1946 | \r |
| 1947 | ////////////////////////////////////////////////////////////////////////\r |
| 1948 | // Check draw area dimensions\r |
| 1949 | ////////////////////////////////////////////////////////////////////////\r |
| 1950 | \r |
| 1951 | void ClampToPSXScreen(short *x0, short *y0, short *x1, short *y1)\r |
| 1952 | {\r |
| 1953 | if (*x0 < 0) *x0 = 0;\r |
| 1954 | else\r |
| 1955 | if (*x0 > 1023) *x0 = 1023;\r |
| 1956 | \r |
| 1957 | if (*x1 < 0) *x1 = 0;\r |
| 1958 | else\r |
| 1959 | if (*x1 > 1023) *x1 = 1023;\r |
| 1960 | \r |
| 1961 | if (*y0 < 0) *y0 = 0;\r |
| 1962 | else\r |
| 1963 | if (*y0 > iGPUHeightMask) *y0 = iGPUHeightMask;\r |
| 1964 | \r |
| 1965 | if (*y1 < 0) *y1 = 0;\r |
| 1966 | else\r |
| 1967 | if (*y1 > iGPUHeightMask) *y1 = iGPUHeightMask;\r |
| 1968 | }\r |
| 1969 | \r |
| 1970 | ////////////////////////////////////////////////////////////////////////\r |
| 1971 | // Used in Load Image and Blk Fill\r |
| 1972 | ////////////////////////////////////////////////////////////////////////\r |
| 1973 | \r |
| 1974 | void ClampToPSXScreenOffset(short *x0, short *y0, short *x1, short *y1)\r |
| 1975 | {\r |
| 1976 | if (*x0 < 0)\r |
| 1977 | { *x1 += *x0; *x0 = 0; }\r |
| 1978 | else\r |
| 1979 | if (*x0 > 1023)\r |
| 1980 | { *x0 = 1023; *x1 = 0; }\r |
| 1981 | \r |
| 1982 | if (*y0 < 0)\r |
| 1983 | { *y1 += *y0; *y0 = 0; }\r |
| 1984 | else\r |
| 1985 | if (*y0 > iGPUHeightMask)\r |
| 1986 | { *y0 = iGPUHeightMask; *y1 = 0; }\r |
| 1987 | \r |
| 1988 | if (*x1 < 0) *x1 = 0;\r |
| 1989 | \r |
| 1990 | if ((*x1 + *x0) > 1024) *x1 = (1024 - *x0);\r |
| 1991 | \r |
| 1992 | if (*y1 < 0) *y1 = 0;\r |
| 1993 | \r |
| 1994 | if ((*y1 + *y0) > iGPUHeight) *y1 = (iGPUHeight - *y0);\r |
| 1995 | }\r |
| 1996 | \r |
| 1997 | ////////////////////////////////////////////////////////////////////////\r |
| 1998 | // cmd: start of drawing area... primitives will be clipped inside\r |
| 1999 | ////////////////////////////////////////////////////////////////////////\r |
| 2000 | \r |
| 2001 | void cmdDrawAreaStart(u8 * baseAddr)\r |
| 2002 | {\r |
| 2003 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 2004 | \r |
| 2005 | drawX = gdata & 0x3ff; // for soft drawing\r |
| 2006 | if(drawX>=1024) drawX=1023;\r |
| 2007 | \r |
| 2008 | if(dwGPUVersion==2)\r |
| 2009 | {\r |
| 2010 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0x3FFFFF;\r |
| 2011 | drawY = (gdata>>12)&0x3ff;\r |
| 2012 | }\r |
| 2013 | else\r |
| 2014 | {\r |
| 2015 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0xFFFFF;\r |
| 2016 | drawY = (gdata>>10)&0x3ff;\r |
| 2017 | }\r |
| 2018 | \r |
| 2019 | if(drawY>=iGPUHeight) drawY=iGPUHeightMask;\r |
| 2020 | \r |
| 2021 | PreviousPSXDisplay.DrawArea.y0=PSXDisplay.DrawArea.y0;\r |
| 2022 | PreviousPSXDisplay.DrawArea.x0=PSXDisplay.DrawArea.x0;\r |
| 2023 | \r |
| 2024 | PSXDisplay.DrawArea.y0 = (short)drawY; // for OGL drawing\r |
| 2025 | PSXDisplay.DrawArea.x0 = (short)drawX;\r |
| 2026 | }\r |
| 2027 | \r |
| 2028 | ////////////////////////////////////////////////////////////////////////\r |
| 2029 | // cmd: end of drawing area... primitives will be clipped inside\r |
| 2030 | ////////////////////////////////////////////////////////////////////////\r |
| 2031 | \r |
| 2032 | void cmdDrawAreaEnd(u8 * baseAddr)\r |
| 2033 | {\r |
| 2034 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 2035 | \r |
| 2036 | drawW = gdata & 0x3ff; // for soft drawing\r |
| 2037 | if(drawW>=1024) drawW=1023;\r |
| 2038 | \r |
| 2039 | if(dwGPUVersion==2)\r |
| 2040 | {\r |
| 2041 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0x3FFFFF;\r |
| 2042 | drawH = (gdata>>12)&0x3ff;\r |
| 2043 | }\r |
| 2044 | else\r |
| 2045 | {\r |
| 2046 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0xFFFFF;\r |
| 2047 | drawH = (gdata>>10)&0x3ff;\r |
| 2048 | }\r |
| 2049 | \r |
| 2050 | if(drawH>=iGPUHeight) drawH=iGPUHeightMask;\r |
| 2051 | \r |
| 2052 | PSXDisplay.DrawArea.y1 = (short)drawH; // for OGL drawing\r |
| 2053 | PSXDisplay.DrawArea.x1 = (short)drawW;\r |
| 2054 | \r |
| 2055 | ClampToPSXScreen(&PSXDisplay.DrawArea.x0, // clamp\r |
| 2056 | &PSXDisplay.DrawArea.y0,\r |
| 2057 | &PSXDisplay.DrawArea.x1,\r |
| 2058 | &PSXDisplay.DrawArea.y1);\r |
| 2059 | \r |
| 2060 | bDisplayNotSet = TRUE;\r |
| 2061 | }\r |
| 2062 | \r |
| 2063 | ////////////////////////////////////////////////////////////////////////\r |
| 2064 | // cmd: draw offset... will be added to prim coords\r |
| 2065 | ////////////////////////////////////////////////////////////////////////\r |
| 2066 | \r |
| 2067 | void cmdDrawOffset(u8 * baseAddr)\r |
| 2068 | {\r |
| 2069 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 2070 | \r |
| 2071 | PreviousPSXDisplay.DrawOffset.x = \r |
| 2072 | PSXDisplay.DrawOffset.x = (short)(gdata & 0x7ff);\r |
| 2073 | \r |
| 2074 | if(dwGPUVersion==2)\r |
| 2075 | {\r |
| 2076 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x7FFFFF;\r |
| 2077 | PSXDisplay.DrawOffset.y = (short)((gdata>>12) & 0x7ff);\r |
| 2078 | }\r |
| 2079 | else\r |
| 2080 | {\r |
| 2081 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x3FFFFF;\r |
| 2082 | PSXDisplay.DrawOffset.y = (short)((gdata>>11) & 0x7ff);\r |
| 2083 | }\r |
| 2084 | \r |
| 2085 | PSXDisplay.DrawOffset.x=(short)(((int)PSXDisplay.DrawOffset.x<<21)>>21);\r |
| 2086 | PSXDisplay.DrawOffset.y=(short)(((int)PSXDisplay.DrawOffset.y<<21)>>21);\r |
| 2087 | \r |
| 2088 | PSXDisplay.CumulOffset.x = // new OGL prim offsets\r |
| 2089 | PSXDisplay.DrawOffset.x - PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
| 2090 | PSXDisplay.CumulOffset.y = \r |
| 2091 | PSXDisplay.DrawOffset.y - PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
| 2092 | }\r |
| 2093 | \r |
| 2094 | ////////////////////////////////////////////////////////////////////////\r |
| 2095 | // cmd: load image to vram\r |
| 2096 | ////////////////////////////////////////////////////////////////////////\r |
| 2097 | \r |
| 2098 | void primLoadImage(u8 * baseAddr)\r |
| 2099 | {\r |
| 2100 | unsigned short *sgpuData = ((unsigned short *) baseAddr);\r |
| 2101 | \r |
| 2102 | VRAMWrite.x = sgpuData[2]&0x03ff;\r |
| 2103 | VRAMWrite.y = sgpuData[3]&iGPUHeightMask;\r |
| 2104 | VRAMWrite.Width = sgpuData[4];\r |
| 2105 | VRAMWrite.Height = sgpuData[5];\r |
| 2106 | \r |
| 2107 | iDataWriteMode = DR_VRAMTRANSFER;\r |
| 2108 | VRAMWrite.ImagePtr = psxVuw + (VRAMWrite.y<<10) + VRAMWrite.x;\r |
| 2109 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 2110 | VRAMWrite.ColsRemaining = VRAMWrite.Height;\r |
| 2111 | \r |
| 2112 | bNeedWriteUpload=TRUE;\r |
| 2113 | }\r |
| 2114 | \r |
| 2115 | ////////////////////////////////////////////////////////////////////////\r |
| 2116 | \r |
| 2117 | void PrepareRGB24Upload(void)\r |
| 2118 | {\r |
| 2119 | VRAMWrite.x=(VRAMWrite.x*2)/3;\r |
| 2120 | VRAMWrite.Width=(VRAMWrite.Width*2)/3;\r |
| 2121 | \r |
| 2122 | if(!PSXDisplay.InterlacedTest && // NEW\r |
| 2123 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height))\r |
| 2124 | {\r |
| 2125 | xrUploadArea.x0-=PreviousPSXDisplay.DisplayPosition.x;\r |
| 2126 | xrUploadArea.x1-=PreviousPSXDisplay.DisplayPosition.x;\r |
| 2127 | xrUploadArea.y0-=PreviousPSXDisplay.DisplayPosition.y;\r |
| 2128 | xrUploadArea.y1-=PreviousPSXDisplay.DisplayPosition.y;\r |
| 2129 | } \r |
| 2130 | else\r |
| 2131 | if(CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height))\r |
| 2132 | {\r |
| 2133 | xrUploadArea.x0-=PSXDisplay.DisplayPosition.x;\r |
| 2134 | xrUploadArea.x1-=PSXDisplay.DisplayPosition.x;\r |
| 2135 | xrUploadArea.y0-=PSXDisplay.DisplayPosition.y;\r |
| 2136 | xrUploadArea.y1-=PSXDisplay.DisplayPosition.y;\r |
| 2137 | } \r |
| 2138 | else return;\r |
| 2139 | \r |
| 2140 | if(bRenderFrontBuffer) \r |
| 2141 | {\r |
| 2142 | updateFrontDisplay();\r |
| 2143 | }\r |
| 2144 | \r |
| 2145 | if(bNeedRGB24Update==FALSE)\r |
| 2146 | {\r |
| 2147 | xrUploadAreaRGB24=xrUploadArea;\r |
| 2148 | bNeedRGB24Update=TRUE;\r |
| 2149 | }\r |
| 2150 | else\r |
| 2151 | {\r |
| 2152 | xrUploadAreaRGB24.x0=min(xrUploadAreaRGB24.x0,xrUploadArea.x0);\r |
| 2153 | xrUploadAreaRGB24.x1=max(xrUploadAreaRGB24.x1,xrUploadArea.x1);\r |
| 2154 | xrUploadAreaRGB24.y0=min(xrUploadAreaRGB24.y0,xrUploadArea.y0);\r |
| 2155 | xrUploadAreaRGB24.y1=max(xrUploadAreaRGB24.y1,xrUploadArea.y1);\r |
| 2156 | }\r |
| 2157 | }\r |
| 2158 | \r |
| 2159 | ////////////////////////////////////////////////////////////////////////\r |
| 2160 | \r |
| 2161 | void CheckWriteUpdate()\r |
| 2162 | {\r |
| 2163 | int iX=0,iY=0;\r |
| 2164 | \r |
| 2165 | if(VRAMWrite.Width) iX=1;\r |
| 2166 | if(VRAMWrite.Height) iY=1;\r |
| 2167 | \r |
| 2168 | InvalidateTextureArea(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width-iX, VRAMWrite.Height-iY);\r |
| 2169 | \r |
| 2170 | if(PSXDisplay.Interlaced && !iOffscreenDrawing) return;\r |
| 2171 | \r |
| 2172 | if(PSXDisplay.RGB24) {PrepareRGB24Upload();return;}\r |
| 2173 | \r |
| 2174 | if(!PSXDisplay.InterlacedTest &&\r |
| 2175 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) \r |
| 2176 | {\r |
| 2177 | if(dwActFixes&0x800) return;\r |
| 2178 | \r |
| 2179 | if(bRenderFrontBuffer) \r |
| 2180 | {\r |
| 2181 | updateFrontDisplay();\r |
| 2182 | }\r |
| 2183 | \r |
| 2184 | UploadScreen(FALSE);\r |
| 2185 | \r |
| 2186 | bNeedUploadTest=TRUE;\r |
| 2187 | }\r |
| 2188 | else \r |
| 2189 | if(iOffscreenDrawing)\r |
| 2190 | {\r |
| 2191 | if (CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) \r |
| 2192 | {\r |
| 2193 | if(PSXDisplay.InterlacedTest)\r |
| 2194 | {\r |
| 2195 | if(PreviousPSXDisplay.InterlacedNew) \r |
| 2196 | {\r |
| 2197 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
| 2198 | bNeedInterlaceUpdate=TRUE;\r |
| 2199 | xrUploadAreaIL.x0=PSXDisplay.DisplayPosition.x;\r |
| 2200 | xrUploadAreaIL.y0=PSXDisplay.DisplayPosition.y;\r |
| 2201 | xrUploadAreaIL.x1=PSXDisplay.DisplayPosition.x+PSXDisplay.DisplayModeNew.x;\r |
| 2202 | xrUploadAreaIL.y1=PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayModeNew.y;\r |
| 2203 | if(xrUploadAreaIL.x1>1023) xrUploadAreaIL.x1=1023;\r |
| 2204 | if(xrUploadAreaIL.y1>511) xrUploadAreaIL.y1=511;\r |
| 2205 | }\r |
| 2206 | \r |
| 2207 | if(bNeedInterlaceUpdate==FALSE)\r |
| 2208 | {\r |
| 2209 | xrUploadAreaIL=xrUploadArea;\r |
| 2210 | bNeedInterlaceUpdate=TRUE;\r |
| 2211 | }\r |
| 2212 | else\r |
| 2213 | {\r |
| 2214 | xrUploadAreaIL.x0=min(xrUploadAreaIL.x0,xrUploadArea.x0);\r |
| 2215 | xrUploadAreaIL.x1=max(xrUploadAreaIL.x1,xrUploadArea.x1);\r |
| 2216 | xrUploadAreaIL.y0=min(xrUploadAreaIL.y0,xrUploadArea.y0);\r |
| 2217 | xrUploadAreaIL.y1=max(xrUploadAreaIL.y1,xrUploadArea.y1);\r |
| 2218 | }\r |
| 2219 | return;\r |
| 2220 | }\r |
| 2221 | \r |
| 2222 | if(!bNeedUploadAfter)\r |
| 2223 | {\r |
| 2224 | bNeedUploadAfter = TRUE;\r |
| 2225 | xrUploadArea.x0=VRAMWrite.x;\r |
| 2226 | xrUploadArea.x1=VRAMWrite.x+VRAMWrite.Width;\r |
| 2227 | xrUploadArea.y0=VRAMWrite.y;\r |
| 2228 | xrUploadArea.y1=VRAMWrite.y+VRAMWrite.Height;\r |
| 2229 | }\r |
| 2230 | else\r |
| 2231 | {\r |
| 2232 | xrUploadArea.x0=min(xrUploadArea.x0,VRAMWrite.x);\r |
| 2233 | xrUploadArea.x1=max(xrUploadArea.x1,VRAMWrite.x+VRAMWrite.Width);\r |
| 2234 | xrUploadArea.y0=min(xrUploadArea.y0,VRAMWrite.y);\r |
| 2235 | xrUploadArea.y1=max(xrUploadArea.y1,VRAMWrite.y+VRAMWrite.Height);\r |
| 2236 | }\r |
| 2237 | \r |
| 2238 | if(dwActFixes&0x8000)\r |
| 2239 | {\r |
| 2240 | if((xrUploadArea.x1-xrUploadArea.x0)>=(PSXDisplay.DisplayMode.x-32) &&\r |
| 2241 | (xrUploadArea.y1-xrUploadArea.y0)>=(PSXDisplay.DisplayMode.y-32))\r |
| 2242 | {\r |
| 2243 | UploadScreen(-1);\r |
| 2244 | updateFrontDisplay();\r |
| 2245 | }\r |
| 2246 | }\r |
| 2247 | }\r |
| 2248 | }\r |
| 2249 | }\r |
| 2250 | \r |
| 2251 | ////////////////////////////////////////////////////////////////////////\r |
| 2252 | // cmd: vram -> psx mem\r |
| 2253 | ////////////////////////////////////////////////////////////////////////\r |
| 2254 | \r |
| 2255 | void primStoreImage(u8 * baseAddr)\r |
| 2256 | {\r |
| 2257 | unsigned short *sgpuData = ((unsigned short *) baseAddr);\r |
| 2258 | \r |
| 2259 | VRAMRead.x = sgpuData[2]&0x03ff;\r |
| 2260 | VRAMRead.y = sgpuData[3]&iGPUHeightMask;\r |
| 2261 | VRAMRead.Width = sgpuData[4];\r |
| 2262 | VRAMRead.Height = sgpuData[5];\r |
| 2263 | \r |
| 2264 | VRAMRead.ImagePtr = psxVuw + (VRAMRead.y<<10) + VRAMRead.x;\r |
| 2265 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 2266 | VRAMRead.ColsRemaining = VRAMRead.Height;\r |
| 2267 | \r |
| 2268 | iDataReadMode = DR_VRAMTRANSFER;\r |
| 2269 | \r |
| 2270 | STATUSREG |= GPUSTATUS_READYFORVRAM;\r |
| 2271 | }\r |
| 2272 | \r |
| 2273 | ////////////////////////////////////////////////////////////////////////\r |
| 2274 | // cmd: blkfill - NO primitive! Doesn't care about draw areas...\r |
| 2275 | ////////////////////////////////////////////////////////////////////////\r |
| 2276 | \r |
| 2277 | void primBlkFill(u8 * baseAddr)\r |
| 2278 | {\r |
| 2279 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 2280 | short *sgpuData = ((short *) baseAddr);\r |
| 2281 | \r |
| 2282 | iDrawnSomething=1;\r |
| 2283 | \r |
| 2284 | sprtX = sgpuData[2];\r |
| 2285 | sprtY = sgpuData[3];\r |
| 2286 | sprtW = sgpuData[4] & 0x3ff;\r |
| 2287 | sprtH = sgpuData[5] & iGPUHeightMask;\r |
| 2288 | \r |
| 2289 | sprtW = (sprtW+15) & ~15;\r |
| 2290 | \r |
| 2291 | // Increase H & W if they are one short of full values, because they never can be full values\r |
| 2292 | if (sprtH == iGPUHeightMask) sprtH=iGPUHeight;\r |
| 2293 | if (sprtW == 1023) sprtW=1024; \r |
| 2294 | \r |
| 2295 | // x and y of start\r |
| 2296 | ly0 = ly1 = sprtY;\r |
| 2297 | ly2 = ly3 = (sprtY+sprtH);\r |
| 2298 | lx0 = lx3 = sprtX;\r |
| 2299 | lx1 = lx2 = (sprtX+sprtW);\r |
| 2300 | \r |
| 2301 | offsetBlk();\r |
| 2302 | \r |
| 2303 | if(ClipVertexListScreen()) \r |
| 2304 | {\r |
| 2305 | PSXDisplay_t * pd;\r |
| 2306 | if(PSXDisplay.InterlacedTest) pd=&PSXDisplay;\r |
| 2307 | else pd=&PreviousPSXDisplay;\r |
| 2308 | \r |
| 2309 | if ((lx0 <= pd->DisplayPosition.x+16) &&\r |
| 2310 | (ly0 <= pd->DisplayPosition.y+16) &&\r |
| 2311 | (lx2 >= pd->DisplayEnd.x-16) &&\r |
| 2312 | (ly2 >= pd->DisplayEnd.y-16))\r |
| 2313 | {\r |
| 2314 | GLclampf g,b,r;\r |
| 2315 | g=((GLclampf)GREEN(gpuData[0]))/255.0f;\r |
| 2316 | b=((GLclampf)BLUE(gpuData[0]))/255.0f;\r |
| 2317 | r=((GLclampf)RED(gpuData[0]))/255.0f;\r |
| 2318 | \r |
| 2319 | glDisable(GL_SCISSOR_TEST); \r |
| 2320 | glClearColor(r,g,b,1.0f);\r |
| 2321 | glClear(uiBufferBits); \r |
| 2322 | gl_z=0.0f;\r |
| 2323 | \r |
| 2324 | if(gpuData[0]!=0x02000000 &&\r |
| 2325 | (ly0>pd->DisplayPosition.y ||\r |
| 2326 | ly2<pd->DisplayEnd.y))\r |
| 2327 | {\r |
| 2328 | bDrawTextured = FALSE;\r |
| 2329 | bDrawSmoothShaded = FALSE;\r |
| 2330 | SetRenderState((unsigned long)0x01000000);\r |
| 2331 | SetRenderMode((unsigned long)0x01000000, FALSE);\r |
| 2332 | vertex[0].c.lcol=0xff000000;\r |
| 2333 | SETCOL(vertex[0]); \r |
| 2334 | if(ly0>pd->DisplayPosition.y)\r |
| 2335 | {\r |
| 2336 | vertex[0].x=0;vertex[0].y=0;\r |
| 2337 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=0;\r |
| 2338 | vertex[2].x=vertex[1].x;vertex[2].y=ly0-pd->DisplayPosition.y;\r |
| 2339 | vertex[3].x=0;vertex[3].y=vertex[2].y;\r |
| 2340 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2341 | }\r |
| 2342 | if(ly2<pd->DisplayEnd.y)\r |
| 2343 | {\r |
| 2344 | vertex[0].x=0;vertex[0].y=(pd->DisplayEnd.y-pd->DisplayPosition.y)-(pd->DisplayEnd.y-ly2);\r |
| 2345 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=vertex[0].y;\r |
| 2346 | vertex[2].x=vertex[1].x;vertex[2].y=pd->DisplayEnd.y;\r |
| 2347 | vertex[3].x=0;vertex[3].y=vertex[2].y;\r |
| 2348 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2349 | }\r |
| 2350 | }\r |
| 2351 | \r |
| 2352 | glEnable(GL_SCISSOR_TEST); \r |
| 2353 | }\r |
| 2354 | else\r |
| 2355 | {\r |
| 2356 | bDrawTextured = FALSE;\r |
| 2357 | bDrawSmoothShaded = FALSE;\r |
| 2358 | SetRenderState((unsigned long)0x01000000);\r |
| 2359 | SetRenderMode((unsigned long)0x01000000, FALSE);\r |
| 2360 | vertex[0].c.lcol=gpuData[0]|0xff000000;\r |
| 2361 | SETCOL(vertex[0]); \r |
| 2362 | glDisable(GL_SCISSOR_TEST); \r |
| 2363 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2364 | glEnable(GL_SCISSOR_TEST); \r |
| 2365 | }\r |
| 2366 | }\r |
| 2367 | \r |
| 2368 | //mmm... will clean all stuff, also if not all _should_ be cleaned...\r |
| 2369 | //if (IsInsideNextScreen(sprtX, sprtY, sprtW, sprtH))\r |
| 2370 | // try this:\r |
| 2371 | if (IsCompleteInsideNextScreen(sprtX, sprtY, sprtW, sprtH))\r |
| 2372 | {\r |
| 2373 | lClearOnSwapColor = COLOR(gpuData[0]);\r |
| 2374 | lClearOnSwap = 1;\r |
| 2375 | }\r |
| 2376 | \r |
| 2377 | /* if(iOffscreenDrawing)\r |
| 2378 | {\r |
| 2379 | ClampToPSXScreenOffset( &sprtX, &sprtY, &sprtW, &sprtH);\r |
| 2380 | if ((sprtW == 0) || (sprtH == 0)) return;\r |
| 2381 | InvalidateTextureArea(sprtX, sprtY, sprtW-1, sprtH-1); \r |
| 2382 | \r |
| 2383 | sprtW+=sprtX;\r |
| 2384 | sprtH+=sprtY;\r |
| 2385 | \r |
| 2386 | FillSoftwareArea(sprtX, sprtY, sprtW, sprtH, BGR24to16(gpuData[0]));\r |
| 2387 | }*/\r |
| 2388 | }\r |
| 2389 | \r |
| 2390 | ////////////////////////////////////////////////////////////////////////\r |
| 2391 | // cmd: move image vram -> vram\r |
| 2392 | ////////////////////////////////////////////////////////////////////////\r |
| 2393 | \r |
| 2394 | void MoveImageWrapped(short imageX0,short imageY0,\r |
| 2395 | short imageX1,short imageY1,\r |
| 2396 | short imageSX,short imageSY)\r |
| 2397 | {\r |
| 2398 | int i,j,imageXE,imageYE;\r |
| 2399 | \r |
| 2400 | if(iFrameReadType&2)\r |
| 2401 | {\r |
| 2402 | imageXE=imageX0+imageSX;\r |
| 2403 | imageYE=imageY0+imageSY;\r |
| 2404 | \r |
| 2405 | if(imageYE>iGPUHeight && imageXE>1024) \r |
| 2406 | {\r |
| 2407 | CheckVRamRead(0,0,\r |
| 2408 | (imageXE&0x3ff),\r |
| 2409 | (imageY0&iGPUHeightMask),\r |
| 2410 | FALSE);\r |
| 2411 | }\r |
| 2412 | \r |
| 2413 | if(imageXE>1024) \r |
| 2414 | {\r |
| 2415 | CheckVRamRead(0,imageY0, \r |
| 2416 | (imageXE&0x3ff),\r |
| 2417 | (imageYE>iGPUHeight)?iGPUHeight:imageYE,\r |
| 2418 | FALSE);\r |
| 2419 | }\r |
| 2420 | \r |
| 2421 | if(imageYE>iGPUHeight) \r |
| 2422 | {\r |
| 2423 | CheckVRamRead(imageX0,0, \r |
| 2424 | (imageXE>1024)?1024:imageXE,\r |
| 2425 | imageYE&iGPUHeightMask,\r |
| 2426 | FALSE);\r |
| 2427 | }\r |
| 2428 | \r |
| 2429 | CheckVRamRead(imageX0,imageY0, \r |
| 2430 | (imageXE>1024)?1024:imageXE,\r |
| 2431 | (imageYE>iGPUHeight)?iGPUHeight:imageYE,\r |
| 2432 | FALSE);\r |
| 2433 | }\r |
| 2434 | \r |
| 2435 | for(j=0;j<imageSY;j++)\r |
| 2436 | for(i=0;i<imageSX;i++)\r |
| 2437 | psxVuw [(1024*((imageY1+j)&iGPUHeightMask))+((imageX1+i)&0x3ff)]=\r |
| 2438 | psxVuw[(1024*((imageY0+j)&iGPUHeightMask))+((imageX0+i)&0x3ff)];\r |
| 2439 | \r |
| 2440 | if(!PSXDisplay.RGB24)\r |
| 2441 | {\r |
| 2442 | imageXE=imageX1+imageSX;\r |
| 2443 | imageYE=imageY1+imageSY;\r |
| 2444 | \r |
| 2445 | if(imageYE>iGPUHeight && imageXE>1024) \r |
| 2446 | {\r |
| 2447 | InvalidateTextureArea(0,0,\r |
| 2448 | (imageXE&0x3ff)-1,\r |
| 2449 | (imageYE&iGPUHeightMask)-1);\r |
| 2450 | }\r |
| 2451 | \r |
| 2452 | if(imageXE>1024) \r |
| 2453 | {\r |
| 2454 | InvalidateTextureArea(0,imageY1,\r |
| 2455 | (imageXE&0x3ff)-1,\r |
| 2456 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1);\r |
| 2457 | }\r |
| 2458 | \r |
| 2459 | if(imageYE>iGPUHeight) \r |
| 2460 | {\r |
| 2461 | InvalidateTextureArea(imageX1,0,\r |
| 2462 | ((imageXE>1024)?1024:imageXE)-imageX1-1,\r |
| 2463 | (imageYE&iGPUHeightMask)-1);\r |
| 2464 | }\r |
| 2465 | \r |
| 2466 | InvalidateTextureArea(imageX1,imageY1,\r |
| 2467 | ((imageXE>1024)?1024:imageXE)-imageX1-1,\r |
| 2468 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1);\r |
| 2469 | }\r |
| 2470 | }\r |
| 2471 | \r |
| 2472 | ////////////////////////////////////////////////////////////////////////\r |
| 2473 | \r |
| 2474 | void primMoveImage(u8 * baseAddr)\r |
| 2475 | {\r |
| 2476 | short *sgpuData = ((short *) baseAddr);\r |
| 2477 | short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;\r |
| 2478 | \r |
| 2479 | imageX0 = sgpuData[2]&0x03ff;\r |
| 2480 | imageY0 = sgpuData[3]&iGPUHeightMask;\r |
| 2481 | imageX1 = sgpuData[4]&0x03ff;\r |
| 2482 | imageY1 = sgpuData[5]&iGPUHeightMask;\r |
| 2483 | imageSX = sgpuData[6];\r |
| 2484 | imageSY = sgpuData[7];\r |
| 2485 | \r |
| 2486 | if((imageX0 == imageX1) && (imageY0 == imageY1)) return; \r |
| 2487 | if(imageSX<=0) return;\r |
| 2488 | if(imageSY<=0) return;\r |
| 2489 | \r |
| 2490 | if(iGPUHeight==1024 && sgpuData[7]>1024) return;\r |
| 2491 | \r |
| 2492 | if((imageY0+imageSY)>iGPUHeight ||\r |
| 2493 | (imageX0+imageSX)>1024 ||\r |
| 2494 | (imageY1+imageSY)>iGPUHeight ||\r |
| 2495 | (imageX1+imageSX)>1024)\r |
| 2496 | {\r |
| 2497 | MoveImageWrapped(imageX0,imageY0,imageX1,imageY1,imageSX,imageSY);\r |
| 2498 | if((imageY0+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY0;\r |
| 2499 | if((imageX0+imageSX)>1024) imageSX=1024-imageX0;\r |
| 2500 | if((imageY1+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY1;\r |
| 2501 | if((imageX1+imageSX)>1024) imageSX=1024-imageX1;\r |
| 2502 | }\r |
| 2503 | \r |
| 2504 | if(iFrameReadType&2)\r |
| 2505 | CheckVRamRead(imageX0,imageY0, \r |
| 2506 | imageX0+imageSX,\r |
| 2507 | imageY0+imageSY,\r |
| 2508 | FALSE);\r |
| 2509 | \r |
| 2510 | if(imageSX&1)\r |
| 2511 | {\r |
| 2512 | unsigned short *SRCPtr, *DSTPtr;\r |
| 2513 | unsigned short LineOffset;\r |
| 2514 | \r |
| 2515 | SRCPtr = psxVuw + (1024*imageY0) + imageX0;\r |
| 2516 | DSTPtr = psxVuw + (1024*imageY1) + imageX1;\r |
| 2517 | \r |
| 2518 | LineOffset = 1024 - imageSX;\r |
| 2519 | \r |
| 2520 | for(j=0;j<imageSY;j++)\r |
| 2521 | {\r |
| 2522 | for(i=0;i<imageSX;i++) *DSTPtr++ = *SRCPtr++;\r |
| 2523 | SRCPtr += LineOffset;\r |
| 2524 | DSTPtr += LineOffset;\r |
| 2525 | }\r |
| 2526 | }\r |
| 2527 | else\r |
| 2528 | {\r |
| 2529 | unsigned long *SRCPtr, *DSTPtr;\r |
| 2530 | unsigned short LineOffset;\r |
| 2531 | int dx=imageSX>>1;\r |
| 2532 | \r |
| 2533 | SRCPtr = (unsigned long *)(psxVuw + (1024*imageY0) + imageX0);\r |
| 2534 | DSTPtr = (unsigned long *)(psxVuw + (1024*imageY1) + imageX1);\r |
| 2535 | \r |
| 2536 | LineOffset = 512 - dx;\r |
| 2537 | \r |
| 2538 | for(j=0;j<imageSY;j++)\r |
| 2539 | {\r |
| 2540 | for(i=0;i<dx;i++) *DSTPtr++ = *SRCPtr++;\r |
| 2541 | SRCPtr += LineOffset;\r |
| 2542 | DSTPtr += LineOffset;\r |
| 2543 | }\r |
| 2544 | }\r |
| 2545 | \r |
| 2546 | if (!PSXDisplay.RGB24)\r |
| 2547 | {\r |
| 2548 | InvalidateTextureArea(imageX1,imageY1,imageSX-1,imageSY-1);\r |
| 2549 | \r |
| 2550 | if (CheckAgainstScreen(imageX1,imageY1,imageSX,imageSY)) \r |
| 2551 | {\r |
| 2552 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x &&\r |
| 2553 | imageX1<PreviousPSXDisplay.DisplayEnd.x &&\r |
| 2554 | imageY1>=PreviousPSXDisplay.DisplayPosition.y &&\r |
| 2555 | imageY1<PreviousPSXDisplay.DisplayEnd.y)\r |
| 2556 | {\r |
| 2557 | imageX1 += imageSX;\r |
| 2558 | imageY1 += imageSY;\r |
| 2559 | \r |
| 2560 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x &&\r |
| 2561 | imageX1<=PreviousPSXDisplay.DisplayEnd.x &&\r |
| 2562 | imageY1>=PreviousPSXDisplay.DisplayPosition.y &&\r |
| 2563 | imageY1<=PreviousPSXDisplay.DisplayEnd.y)\r |
| 2564 | {\r |
| 2565 | if(!(\r |
| 2566 | imageX0>=PSXDisplay.DisplayPosition.x &&\r |
| 2567 | imageX0<PSXDisplay.DisplayEnd.x &&\r |
| 2568 | imageY0>=PSXDisplay.DisplayPosition.y &&\r |
| 2569 | imageY0<PSXDisplay.DisplayEnd.y \r |
| 2570 | ))\r |
| 2571 | {\r |
| 2572 | if(bRenderFrontBuffer) \r |
| 2573 | {\r |
| 2574 | updateFrontDisplay();\r |
| 2575 | }\r |
| 2576 | \r |
| 2577 | UploadScreen(FALSE);\r |
| 2578 | }\r |
| 2579 | else bFakeFrontBuffer=TRUE;\r |
| 2580 | }\r |
| 2581 | }\r |
| 2582 | \r |
| 2583 | bNeedUploadTest=TRUE;\r |
| 2584 | }\r |
| 2585 | else\r |
| 2586 | if(iOffscreenDrawing)\r |
| 2587 | {\r |
| 2588 | if (CheckAgainstFrontScreen(imageX1,imageY1,imageSX,imageSY)) \r |
| 2589 | {\r |
| 2590 | if(!PSXDisplay.InterlacedTest &&\r |
| 2591 | // !bFullVRam &&\r |
| 2592 | ((\r |
| 2593 | imageX0>=PreviousPSXDisplay.DisplayPosition.x &&\r |
| 2594 | imageX0<PreviousPSXDisplay.DisplayEnd.x &&\r |
| 2595 | imageY0>=PreviousPSXDisplay.DisplayPosition.y &&\r |
| 2596 | imageY0<PreviousPSXDisplay.DisplayEnd.y\r |
| 2597 | ) ||\r |
| 2598 | (\r |
| 2599 | imageX0>=PSXDisplay.DisplayPosition.x &&\r |
| 2600 | imageX0<PSXDisplay.DisplayEnd.x &&\r |
| 2601 | imageY0>=PSXDisplay.DisplayPosition.y &&\r |
| 2602 | imageY0<PSXDisplay.DisplayEnd.y\r |
| 2603 | )))\r |
| 2604 | return;\r |
| 2605 | \r |
| 2606 | bNeedUploadTest=TRUE;\r |
| 2607 | \r |
| 2608 | if(!bNeedUploadAfter)\r |
| 2609 | {\r |
| 2610 | bNeedUploadAfter = TRUE;\r |
| 2611 | xrUploadArea.x0=imageX0;\r |
| 2612 | xrUploadArea.x1=imageX0+imageSX;\r |
| 2613 | xrUploadArea.y0=imageY0;\r |
| 2614 | xrUploadArea.y1=imageY0+imageSY;\r |
| 2615 | }\r |
| 2616 | else\r |
| 2617 | {\r |
| 2618 | xrUploadArea.x0=min(xrUploadArea.x0,imageX0);\r |
| 2619 | xrUploadArea.x1=max(xrUploadArea.x1,imageX0+imageSX);\r |
| 2620 | xrUploadArea.y0=min(xrUploadArea.y0,imageY0);\r |
| 2621 | xrUploadArea.y1=max(xrUploadArea.y1,imageY0+imageSY);\r |
| 2622 | }\r |
| 2623 | }\r |
| 2624 | }\r |
| 2625 | }\r |
| 2626 | }\r |
| 2627 | \r |
| 2628 | \r |
| 2629 | ////////////////////////////////////////////////////////////////////////\r |
| 2630 | // cmd: draw free-size Tile \r |
| 2631 | ////////////////////////////////////////////////////////////////////////\r |
| 2632 | \r |
| 2633 | void primTileS(u8 * baseAddr)\r |
| 2634 | {\r |
| 2635 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2636 | short *sgpuData = ((short *) baseAddr);\r |
| 2637 | \r |
| 2638 | sprtX = sgpuData[2];\r |
| 2639 | sprtY = sgpuData[3];\r |
| 2640 | sprtW = sgpuData[4] & 0x3ff;\r |
| 2641 | sprtH = sgpuData[5] & iGPUHeightMask;\r |
| 2642 | \r |
| 2643 | // x and y of start\r |
| 2644 | \r |
| 2645 | lx0 = sprtX;\r |
| 2646 | ly0 = sprtY;\r |
| 2647 | \r |
| 2648 | offsetST();\r |
| 2649 | \r |
| 2650 | if((dwActFixes&1) && // FF7 special game gix (battle cursor)\r |
| 2651 | sprtX==0 && sprtY==0 && sprtW==24 && sprtH==16) \r |
| 2652 | return;\r |
| 2653 | \r |
| 2654 | bDrawTextured = FALSE;\r |
| 2655 | bDrawSmoothShaded = FALSE;\r |
| 2656 | \r |
| 2657 | SetRenderState(gpuData[0]);\r |
| 2658 | \r |
| 2659 | /* if(iOffscreenDrawing)\r |
| 2660 | {\r |
| 2661 | if(IsPrimCompleteInsideNextScreen(lx0,ly0,lx2,ly2) ||\r |
| 2662 | (ly0==-6 && ly2==10)) // OH MY GOD... I DIDN'T WANT TO DO IT... BUT I'VE FOUND NO OTHER WAY... HACK FOR GRADIUS SHOOTER :(\r |
| 2663 | {\r |
| 2664 | lClearOnSwapColor = COLOR(gpuData[0]);\r |
| 2665 | lClearOnSwap = 1;\r |
| 2666 | }\r |
| 2667 | \r |
| 2668 | offsetPSX4();\r |
| 2669 | if(bDrawOffscreen4())\r |
| 2670 | {\r |
| 2671 | if(!(iTileCheat && sprtH==32 && gpuData[0]==0x60ffffff)) // special cheat for certain ZiNc games\r |
| 2672 | {\r |
| 2673 | InvalidateTextureAreaEx(); \r |
| 2674 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2675 | BGR24to16(gpuData[0])); \r |
| 2676 | }\r |
| 2677 | }\r |
| 2678 | }*/\r |
| 2679 | \r |
| 2680 | SetRenderMode(gpuData[0], FALSE);\r |
| 2681 | SetZMask4NT();\r |
| 2682 | \r |
| 2683 | if(bIgnoreNextTile) {bIgnoreNextTile=FALSE;return;}\r |
| 2684 | \r |
| 2685 | vertex[0].c.lcol=gpuData[0];\r |
| 2686 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2687 | SETCOL(vertex[0]); \r |
| 2688 | \r |
| 2689 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2690 | \r |
| 2691 | iDrawnSomething=1;\r |
| 2692 | }\r |
| 2693 | \r |
| 2694 | ////////////////////////////////////////////////////////////////////////\r |
| 2695 | // cmd: draw 1 dot Tile (point)\r |
| 2696 | ////////////////////////////////////////////////////////////////////////\r |
| 2697 | \r |
| 2698 | void primTile1(u8 * baseAddr)\r |
| 2699 | {\r |
| 2700 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2701 | short *sgpuData = ((short *) baseAddr);\r |
| 2702 | \r |
| 2703 | sprtX = sgpuData[2];\r |
| 2704 | sprtY = sgpuData[3];\r |
| 2705 | sprtW = 1;\r |
| 2706 | sprtH = 1;\r |
| 2707 | \r |
| 2708 | lx0 = sprtX;\r |
| 2709 | ly0 = sprtY;\r |
| 2710 | \r |
| 2711 | offsetST();\r |
| 2712 | \r |
| 2713 | bDrawTextured = FALSE;\r |
| 2714 | bDrawSmoothShaded = FALSE;\r |
| 2715 | \r |
| 2716 | SetRenderState(gpuData[0]);\r |
| 2717 | \r |
| 2718 | /* if(iOffscreenDrawing)\r |
| 2719 | {\r |
| 2720 | offsetPSX4();\r |
| 2721 | \r |
| 2722 | if(bDrawOffscreen4())\r |
| 2723 | {\r |
| 2724 | InvalidateTextureAreaEx(); \r |
| 2725 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2726 | BGR24to16(gpuData[0])); \r |
| 2727 | }\r |
| 2728 | }\r |
| 2729 | */\r |
| 2730 | SetRenderMode(gpuData[0], FALSE);\r |
| 2731 | SetZMask4NT();\r |
| 2732 | \r |
| 2733 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2734 | SETCOL(vertex[0]); \r |
| 2735 | \r |
| 2736 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2737 | \r |
| 2738 | iDrawnSomething=1;\r |
| 2739 | }\r |
| 2740 | \r |
| 2741 | ////////////////////////////////////////////////////////////////////////\r |
| 2742 | // cmd: draw 8 dot Tile (small rect)\r |
| 2743 | ////////////////////////////////////////////////////////////////////////\r |
| 2744 | \r |
| 2745 | void primTile8(u8 * baseAddr)\r |
| 2746 | {\r |
| 2747 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2748 | short *sgpuData = ((short *) baseAddr);\r |
| 2749 | \r |
| 2750 | sprtX = sgpuData[2];\r |
| 2751 | sprtY = sgpuData[3];\r |
| 2752 | sprtW = 8;\r |
| 2753 | sprtH = 8;\r |
| 2754 | \r |
| 2755 | lx0 = sprtX;\r |
| 2756 | ly0 = sprtY;\r |
| 2757 | \r |
| 2758 | offsetST();\r |
| 2759 | \r |
| 2760 | bDrawTextured = FALSE;\r |
| 2761 | bDrawSmoothShaded = FALSE;\r |
| 2762 | SetRenderState(gpuData[0]);\r |
| 2763 | \r |
| 2764 | /* if(iOffscreenDrawing)\r |
| 2765 | {\r |
| 2766 | offsetPSX4();\r |
| 2767 | \r |
| 2768 | if(bDrawOffscreen4())\r |
| 2769 | {\r |
| 2770 | InvalidateTextureAreaEx(); \r |
| 2771 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2772 | BGR24to16(gpuData[0])); \r |
| 2773 | }\r |
| 2774 | }\r |
| 2775 | */\r |
| 2776 | SetRenderMode(gpuData[0], FALSE);\r |
| 2777 | SetZMask4NT();\r |
| 2778 | \r |
| 2779 | vertex[0].c.lcol=gpuData[0];\r |
| 2780 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2781 | SETCOL(vertex[0]); \r |
| 2782 | \r |
| 2783 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2784 | \r |
| 2785 | iDrawnSomething=1;\r |
| 2786 | }\r |
| 2787 | \r |
| 2788 | ////////////////////////////////////////////////////////////////////////\r |
| 2789 | // cmd: draw 16 dot Tile (medium rect)\r |
| 2790 | ////////////////////////////////////////////////////////////////////////\r |
| 2791 | \r |
| 2792 | void primTile16(u8 * baseAddr)\r |
| 2793 | {\r |
| 2794 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2795 | short *sgpuData = ((short *) baseAddr);\r |
| 2796 | \r |
| 2797 | sprtX = sgpuData[2];\r |
| 2798 | sprtY = sgpuData[3];\r |
| 2799 | sprtW = 16;\r |
| 2800 | sprtH = 16;\r |
| 2801 | // x and y of start\r |
| 2802 | lx0 = sprtX;\r |
| 2803 | ly0 = sprtY;\r |
| 2804 | \r |
| 2805 | offsetST();\r |
| 2806 | \r |
| 2807 | bDrawTextured = FALSE;\r |
| 2808 | bDrawSmoothShaded = FALSE;\r |
| 2809 | SetRenderState(gpuData[0]);\r |
| 2810 | \r |
| 2811 | /* if(iOffscreenDrawing)\r |
| 2812 | {\r |
| 2813 | offsetPSX4();\r |
| 2814 | \r |
| 2815 | if(bDrawOffscreen4())\r |
| 2816 | {\r |
| 2817 | InvalidateTextureAreaEx(); \r |
| 2818 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2819 | BGR24to16(gpuData[0])); \r |
| 2820 | }\r |
| 2821 | }\r |
| 2822 | */\r |
| 2823 | SetRenderMode(gpuData[0], FALSE);\r |
| 2824 | SetZMask4NT();\r |
| 2825 | \r |
| 2826 | vertex[0].c.lcol=gpuData[0];\r |
| 2827 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2828 | SETCOL(vertex[0]); \r |
| 2829 | \r |
| 2830 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2831 | \r |
| 2832 | iDrawnSomething=1;\r |
| 2833 | }\r |
| 2834 | \r |
| 2835 | ////////////////////////////////////////////////////////////////////////\r |
| 2836 | // helper: filter effect by multipass rendering\r |
| 2837 | ////////////////////////////////////////////////////////////////////////\r |
| 2838 | \r |
| 2839 | /*void DrawMultiBlur(void)\r |
| 2840 | {\r |
| 2841 | long lABR,lDST;float fx,fy;\r |
| 2842 | \r |
| 2843 | lABR=GlobalTextABR;\r |
| 2844 | lDST=DrawSemiTrans;\r |
| 2845 | \r |
| 2846 | fx=(float)PSXDisplay.DisplayMode.x/(float)(iResX); \r |
| 2847 | fy=(float)PSXDisplay.DisplayMode.y/(float)(iResY);\r |
| 2848 | \r |
| 2849 | vertex[0].x+=fx;vertex[1].x+=fx;\r |
| 2850 | vertex[2].x+=fx;vertex[3].x+=fx;\r |
| 2851 | \r |
| 2852 | GlobalTextABR=0;\r |
| 2853 | DrawSemiTrans=1;\r |
| 2854 | SetSemiTrans();\r |
| 2855 | \r |
| 2856 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2857 | \r |
| 2858 | vertex[0].y+=fy;vertex[1].y+=fy;\r |
| 2859 | vertex[2].y+=fy;vertex[3].y+=fy;\r |
| 2860 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2861 | \r |
| 2862 | if(bDrawMultiPass) {obm1=obm2=GL_SRC_ALPHA;}\r |
| 2863 | \r |
| 2864 | GlobalTextABR=lABR;\r |
| 2865 | DrawSemiTrans=lDST;\r |
| 2866 | }\r |
| 2867 | */\r |
| 2868 | ////////////////////////////////////////////////////////////////////////\r |
| 2869 | \r |
| 2870 | #define POFF 0.375f\r |
| 2871 | \r |
| 2872 | void DrawMultiFilterSprite(void)\r |
| 2873 | {\r |
| 2874 | long lABR,lDST;\r |
| 2875 | \r |
| 2876 | if(bUseMultiPass || DrawSemiTrans || ubOpaqueDraw) \r |
| 2877 | {\r |
| 2878 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2879 | return;\r |
| 2880 | }\r |
| 2881 | \r |
| 2882 | lABR=GlobalTextABR;\r |
| 2883 | lDST=DrawSemiTrans;\r |
| 2884 | vertex[0].c.col[3]=ubGloAlpha/2; // -> set color with\r |
| 2885 | SETCOL(vertex[0]); // texture alpha\r |
| 2886 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2887 | vertex[0].x+=POFF;vertex[1].x+=POFF;\r |
| 2888 | vertex[2].x+=POFF;vertex[3].x+=POFF;\r |
| 2889 | vertex[0].y+=POFF;vertex[1].y+=POFF;\r |
| 2890 | vertex[2].y+=POFF;vertex[3].y+=POFF;\r |
| 2891 | GlobalTextABR=0;\r |
| 2892 | DrawSemiTrans=1;\r |
| 2893 | SetSemiTrans();\r |
| 2894 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2895 | GlobalTextABR=lABR;\r |
| 2896 | DrawSemiTrans=lDST;\r |
| 2897 | }\r |
| 2898 | \r |
| 2899 | ////////////////////////////////////////////////////////////////////////\r |
| 2900 | // cmd: small sprite (textured rect)\r |
| 2901 | ////////////////////////////////////////////////////////////////////////\r |
| 2902 | \r |
| 2903 | void primSprt8(u8 * baseAddr)\r |
| 2904 | {\r |
| 2905 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 2906 | short *sgpuData = ((short *) baseAddr);\r |
| 2907 | short s;\r |
| 2908 | \r |
| 2909 | iSpriteTex=1;\r |
| 2910 | \r |
| 2911 | sprtX = sgpuData[2];\r |
| 2912 | sprtY = sgpuData[3];\r |
| 2913 | sprtW = 8;\r |
| 2914 | sprtH = 8;\r |
| 2915 | \r |
| 2916 | lx0 = sprtX;\r |
| 2917 | ly0 = sprtY;\r |
| 2918 | \r |
| 2919 | offsetST();\r |
| 2920 | \r |
| 2921 | // do texture stuff\r |
| 2922 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 2923 | \r |
| 2924 | if(usMirror & 0x1000) \r |
| 2925 | {\r |
| 2926 | s=gl_ux[0];\r |
| 2927 | s-=sprtW-1;\r |
| 2928 | if(s<0) {s=0;}\r |
| 2929 | gl_ux[0]=gl_ux[3]=s;\r |
| 2930 | }\r |
| 2931 | \r |
| 2932 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 2933 | if(s) s--;\r |
| 2934 | if(s>255) s=255;\r |
| 2935 | gl_ux[1]=gl_ux[2]=s;\r |
| 2936 | // Y coords\r |
| 2937 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 2938 | \r |
| 2939 | if(usMirror & 0x2000) \r |
| 2940 | {\r |
| 2941 | s=gl_vy[0];\r |
| 2942 | s-=sprtH-1;\r |
| 2943 | if(s<0) {s=0;}\r |
| 2944 | gl_vy[0]=gl_vy[1]=s;\r |
| 2945 | }\r |
| 2946 | \r |
| 2947 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 2948 | if(s) s--;\r |
| 2949 | if(s>255) s=255;\r |
| 2950 | gl_vy[2]=gl_vy[3]=s;\r |
| 2951 | \r |
| 2952 | ulClutID=(gpuData[2]>>16);\r |
| 2953 | \r |
| 2954 | bDrawTextured = TRUE;\r |
| 2955 | bDrawSmoothShaded = FALSE;\r |
| 2956 | SetRenderState(gpuData[0]);\r |
| 2957 | \r |
| 2958 | /* if(iOffscreenDrawing) \r |
| 2959 | {\r |
| 2960 | offsetPSX4();\r |
| 2961 | \r |
| 2962 | if(bDrawOffscreen4())\r |
| 2963 | {\r |
| 2964 | InvalidateTextureAreaEx(); \r |
| 2965 | SetRenderColor(gpuData[0]);\r |
| 2966 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 2967 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 2968 | \r |
| 2969 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,8,8);\r |
| 2970 | else\r |
| 2971 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,8,8);\r |
| 2972 | else\r |
| 2973 | DrawSoftwareSprite(baseAddr,8,8,baseAddr[8],baseAddr[9]);\r |
| 2974 | }\r |
| 2975 | }\r |
| 2976 | */\r |
| 2977 | SetRenderMode(gpuData[0], TRUE);\r |
| 2978 | SetZMask4SP();\r |
| 2979 | \r |
| 2980 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 2981 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 2982 | \r |
| 2983 | assignTextureSprite();\r |
| 2984 | \r |
| 2985 | if(iFilterType>4) \r |
| 2986 | DrawMultiFilterSprite();\r |
| 2987 | else\r |
| 2988 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2989 | \r |
| 2990 | if(bDrawMultiPass)\r |
| 2991 | {\r |
| 2992 | SetSemiTransMulti(1);\r |
| 2993 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2994 | }\r |
| 2995 | \r |
| 2996 | if(ubOpaqueDraw)\r |
| 2997 | {\r |
| 2998 | SetZMask4O();\r |
| 2999 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3000 | DEFOPAQUEON\r |
| 3001 | \r |
| 3002 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 3003 | {\r |
| 3004 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3005 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3006 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3007 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3008 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3009 | SetZMask4O();\r |
| 3010 | }\r |
| 3011 | */\r |
| 3012 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3013 | DEFOPAQUEOFF\r |
| 3014 | }\r |
| 3015 | \r |
| 3016 | iSpriteTex=0;\r |
| 3017 | iDrawnSomething=1;\r |
| 3018 | }\r |
| 3019 | \r |
| 3020 | ////////////////////////////////////////////////////////////////////////\r |
| 3021 | // cmd: medium sprite (textured rect)\r |
| 3022 | ////////////////////////////////////////////////////////////////////////\r |
| 3023 | \r |
| 3024 | void primSprt16(u8 * baseAddr)\r |
| 3025 | {\r |
| 3026 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3027 | short *sgpuData = ((short *) baseAddr);\r |
| 3028 | short s;\r |
| 3029 | \r |
| 3030 | iSpriteTex=1;\r |
| 3031 | \r |
| 3032 | sprtX = sgpuData[2];\r |
| 3033 | sprtY = sgpuData[3];\r |
| 3034 | sprtW = 16;\r |
| 3035 | sprtH = 16;\r |
| 3036 | \r |
| 3037 | lx0 = sprtX;\r |
| 3038 | ly0 = sprtY;\r |
| 3039 | \r |
| 3040 | offsetST();\r |
| 3041 | \r |
| 3042 | // do texture stuff\r |
| 3043 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 3044 | \r |
| 3045 | if(usMirror & 0x1000) \r |
| 3046 | {\r |
| 3047 | s=gl_ux[0];\r |
| 3048 | s-=sprtW-1;\r |
| 3049 | if(s<0) {s=0;}\r |
| 3050 | gl_ux[0]=gl_ux[3]=s;\r |
| 3051 | }\r |
| 3052 | \r |
| 3053 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 3054 | if(s) s--;\r |
| 3055 | if(s>255) s=255;\r |
| 3056 | gl_ux[1]=gl_ux[2]=s; \r |
| 3057 | // Y coords\r |
| 3058 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 3059 | \r |
| 3060 | if(usMirror & 0x2000) \r |
| 3061 | {\r |
| 3062 | s=gl_vy[0];\r |
| 3063 | s-=sprtH-1;\r |
| 3064 | if(s<0) {s=0;}\r |
| 3065 | gl_vy[0]=gl_vy[1]=s;\r |
| 3066 | }\r |
| 3067 | \r |
| 3068 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 3069 | if(s) s--;\r |
| 3070 | if(s>255) s=255;\r |
| 3071 | gl_vy[2]=gl_vy[3]=s;\r |
| 3072 | \r |
| 3073 | ulClutID=(gpuData[2]>>16);\r |
| 3074 | \r |
| 3075 | bDrawTextured = TRUE;\r |
| 3076 | bDrawSmoothShaded = FALSE;\r |
| 3077 | SetRenderState(gpuData[0]);\r |
| 3078 | \r |
| 3079 | /* if(iOffscreenDrawing) \r |
| 3080 | {\r |
| 3081 | offsetPSX4();\r |
| 3082 | \r |
| 3083 | if(bDrawOffscreen4())\r |
| 3084 | {\r |
| 3085 | InvalidateTextureAreaEx(); \r |
| 3086 | SetRenderColor(gpuData[0]);\r |
| 3087 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 3088 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 3089 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,16,16);\r |
| 3090 | else\r |
| 3091 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,16,16);\r |
| 3092 | else\r |
| 3093 | DrawSoftwareSprite(baseAddr,16,16,baseAddr[8],baseAddr[9]);\r |
| 3094 | }\r |
| 3095 | }\r |
| 3096 | */\r |
| 3097 | SetRenderMode(gpuData[0], TRUE);\r |
| 3098 | SetZMask4SP();\r |
| 3099 | \r |
| 3100 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 3101 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 3102 | \r |
| 3103 | assignTextureSprite();\r |
| 3104 | \r |
| 3105 | if(iFilterType>4) \r |
| 3106 | DrawMultiFilterSprite();\r |
| 3107 | else\r |
| 3108 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3109 | \r |
| 3110 | if(bDrawMultiPass)\r |
| 3111 | {\r |
| 3112 | SetSemiTransMulti(1);\r |
| 3113 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3114 | }\r |
| 3115 | \r |
| 3116 | if(ubOpaqueDraw)\r |
| 3117 | {\r |
| 3118 | SetZMask4O();\r |
| 3119 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3120 | DEFOPAQUEON\r |
| 3121 | \r |
| 3122 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 3123 | {\r |
| 3124 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3125 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3126 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3127 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3128 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3129 | SetZMask4O();\r |
| 3130 | }\r |
| 3131 | */\r |
| 3132 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3133 | DEFOPAQUEOFF\r |
| 3134 | }\r |
| 3135 | \r |
| 3136 | iSpriteTex=0;\r |
| 3137 | iDrawnSomething=1;\r |
| 3138 | }\r |
| 3139 | \r |
| 3140 | ////////////////////////////////////////////////////////////////////////\r |
| 3141 | // cmd: free-size sprite (textured rect)\r |
| 3142 | ////////////////////////////////////////////////////////////////////////\r |
| 3143 | \r |
| 3144 | void primSprtSRest(u8 * baseAddr,unsigned short type)\r |
| 3145 | {\r |
| 3146 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3147 | short *sgpuData = ((short *) baseAddr);\r |
| 3148 | short s;unsigned short sTypeRest=0;\r |
| 3149 | \r |
| 3150 | sprtX = sgpuData[2];\r |
| 3151 | sprtY = sgpuData[3];\r |
| 3152 | sprtW = sgpuData[6] & 0x3ff;\r |
| 3153 | sprtH = sgpuData[7] & 0x1ff;\r |
| 3154 | \r |
| 3155 | \r |
| 3156 | // do texture stuff\r |
| 3157 | switch(type)\r |
| 3158 | {\r |
| 3159 | case 1:\r |
| 3160 | gl_vy[0]=gl_vy[1]=baseAddr[9];\r |
| 3161 | s=256-baseAddr[8];\r |
| 3162 | sprtW-=s;\r |
| 3163 | sprtX+=s;\r |
| 3164 | gl_ux[0]=gl_ux[3]=0;\r |
| 3165 | break;\r |
| 3166 | case 2:\r |
| 3167 | gl_ux[0]=gl_ux[3]=baseAddr[8];\r |
| 3168 | s=256-baseAddr[9];\r |
| 3169 | sprtH-=s;\r |
| 3170 | sprtY+=s;\r |
| 3171 | gl_vy[0]=gl_vy[1]=0;\r |
| 3172 | break;\r |
| 3173 | case 3:\r |
| 3174 | s=256-baseAddr[8];\r |
| 3175 | sprtW-=s;\r |
| 3176 | sprtX+=s;\r |
| 3177 | gl_ux[0]=gl_ux[3]=0;\r |
| 3178 | s=256-baseAddr[9];\r |
| 3179 | sprtH-=s;\r |
| 3180 | sprtY+=s;\r |
| 3181 | gl_vy[0]=gl_vy[1]=0;\r |
| 3182 | break;\r |
| 3183 | \r |
| 3184 | case 4:\r |
| 3185 | gl_vy[0]=gl_vy[1]=baseAddr[9];\r |
| 3186 | s=512-baseAddr[8];\r |
| 3187 | sprtW-=s;\r |
| 3188 | sprtX+=s;\r |
| 3189 | gl_ux[0]=gl_ux[3]=0;\r |
| 3190 | break;\r |
| 3191 | case 5:\r |
| 3192 | gl_ux[0]=gl_ux[3]=baseAddr[8];\r |
| 3193 | s=512-baseAddr[9];\r |
| 3194 | sprtH-=s;\r |
| 3195 | sprtY+=s;\r |
| 3196 | gl_vy[0]=gl_vy[1]=0;\r |
| 3197 | break;\r |
| 3198 | case 6:\r |
| 3199 | s=512-baseAddr[8];\r |
| 3200 | sprtW-=s;\r |
| 3201 | sprtX+=s;\r |
| 3202 | gl_ux[0]=gl_ux[3]=0;\r |
| 3203 | s=512-baseAddr[9];\r |
| 3204 | sprtH-=s;\r |
| 3205 | sprtY+=s;\r |
| 3206 | gl_vy[0]=gl_vy[1]=0;\r |
| 3207 | break;\r |
| 3208 | \r |
| 3209 | }\r |
| 3210 | \r |
| 3211 | if(usMirror & 0x1000) \r |
| 3212 | {\r |
| 3213 | s=gl_ux[0];\r |
| 3214 | s-=sprtW-1;if(s<0) s=0;\r |
| 3215 | gl_ux[0]=gl_ux[3]=s;\r |
| 3216 | }\r |
| 3217 | if(usMirror & 0x2000) \r |
| 3218 | {\r |
| 3219 | s=gl_vy[0];\r |
| 3220 | s-=sprtH-1;if(s<0) {s=0;}\r |
| 3221 | gl_vy[0]=gl_vy[1]=s;\r |
| 3222 | }\r |
| 3223 | \r |
| 3224 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 3225 | if(s>255) s=255;\r |
| 3226 | gl_ux[1]=gl_ux[2]=s;\r |
| 3227 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 3228 | if(s>255) s=255;\r |
| 3229 | gl_vy[2]=gl_vy[3]=s;\r |
| 3230 | \r |
| 3231 | if(!bUsingTWin)\r |
| 3232 | {\r |
| 3233 | if(sSprite_ux2>256) \r |
| 3234 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;}\r |
| 3235 | if(sSprite_vy2>256) \r |
| 3236 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;}\r |
| 3237 | }\r |
| 3238 | \r |
| 3239 | lx0 = sprtX;\r |
| 3240 | ly0 = sprtY;\r |
| 3241 | \r |
| 3242 | offsetST();\r |
| 3243 | \r |
| 3244 | ulClutID=(gpuData[2]>>16);\r |
| 3245 | \r |
| 3246 | bDrawTextured = TRUE;\r |
| 3247 | bDrawSmoothShaded = FALSE;\r |
| 3248 | SetRenderState(gpuData[0]);\r |
| 3249 | \r |
| 3250 | /* if(iOffscreenDrawing)\r |
| 3251 | {\r |
| 3252 | offsetPSX4();\r |
| 3253 | \r |
| 3254 | if(bDrawOffscreen4())\r |
| 3255 | {\r |
| 3256 | InvalidateTextureAreaEx(); \r |
| 3257 | SetRenderColor(gpuData[0]);\r |
| 3258 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 3259 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 3260 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH);\r |
| 3261 | else\r |
| 3262 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH);\r |
| 3263 | else\r |
| 3264 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r |
| 3265 | }\r |
| 3266 | }\r |
| 3267 | */\r |
| 3268 | SetRenderMode(gpuData[0], TRUE);\r |
| 3269 | SetZMask4SP();\r |
| 3270 | \r |
| 3271 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 3272 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 3273 | \r |
| 3274 | assignTextureSprite();\r |
| 3275 | \r |
| 3276 | if(iFilterType>4) \r |
| 3277 | DrawMultiFilterSprite();\r |
| 3278 | else\r |
| 3279 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3280 | \r |
| 3281 | if(bDrawMultiPass)\r |
| 3282 | {\r |
| 3283 | SetSemiTransMulti(1);\r |
| 3284 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3285 | }\r |
| 3286 | \r |
| 3287 | if(ubOpaqueDraw)\r |
| 3288 | {\r |
| 3289 | SetZMask4O();\r |
| 3290 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3291 | DEFOPAQUEON\r |
| 3292 | \r |
| 3293 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 3294 | {\r |
| 3295 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3296 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3297 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3298 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3299 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3300 | SetZMask4O();\r |
| 3301 | }\r |
| 3302 | */\r |
| 3303 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3304 | DEFOPAQUEOFF\r |
| 3305 | }\r |
| 3306 | \r |
| 3307 | if(sTypeRest && type<4) \r |
| 3308 | {\r |
| 3309 | if(sTypeRest&1 && type==1) primSprtSRest(baseAddr,4);\r |
| 3310 | if(sTypeRest&2 && type==2) primSprtSRest(baseAddr,5);\r |
| 3311 | if(sTypeRest==3 && type==3) primSprtSRest(baseAddr,6);\r |
| 3312 | }\r |
| 3313 | }\r |
| 3314 | \r |
| 3315 | void primSprtS(u8 * baseAddr)\r |
| 3316 | {\r |
| 3317 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3318 | short *sgpuData = ((short *) baseAddr);\r |
| 3319 | \r |
| 3320 | short s;unsigned short sTypeRest=0;\r |
| 3321 | \r |
| 3322 | sprtX = sgpuData[2];\r |
| 3323 | sprtY = sgpuData[3];\r |
| 3324 | sprtW = sgpuData[6] & 0x3ff;\r |
| 3325 | sprtH = sgpuData[7] & 0x1ff;\r |
| 3326 | \r |
| 3327 | if(!sprtH) return;\r |
| 3328 | if(!sprtW) return;\r |
| 3329 | \r |
| 3330 | iSpriteTex=1;\r |
| 3331 | \r |
| 3332 | // do texture stuff\r |
| 3333 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 3334 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 3335 | \r |
| 3336 | if(usMirror & 0x1000) \r |
| 3337 | {\r |
| 3338 | s=gl_ux[0];\r |
| 3339 | s-=sprtW-1;\r |
| 3340 | if(s<0) {s=0;}\r |
| 3341 | gl_ux[0]=gl_ux[3]=s;\r |
| 3342 | }\r |
| 3343 | if(usMirror & 0x2000) \r |
| 3344 | {\r |
| 3345 | s=gl_vy[0];\r |
| 3346 | s-=sprtH-1;\r |
| 3347 | if(s<0) {s=0;}\r |
| 3348 | gl_vy[0]=gl_vy[1]=s;\r |
| 3349 | }\r |
| 3350 | \r |
| 3351 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 3352 | if(s) s--;\r |
| 3353 | if(s>255) s=255;\r |
| 3354 | gl_ux[1]=gl_ux[2]=s;\r |
| 3355 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 3356 | if(s) s--;\r |
| 3357 | if(s>255) s=255;\r |
| 3358 | gl_vy[2]=gl_vy[3]=s;\r |
| 3359 | \r |
| 3360 | if(!bUsingTWin)\r |
| 3361 | {\r |
| 3362 | if(sSprite_ux2>256) \r |
| 3363 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;}\r |
| 3364 | if(sSprite_vy2>256) \r |
| 3365 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;}\r |
| 3366 | }\r |
| 3367 | \r |
| 3368 | lx0 = sprtX;\r |
| 3369 | ly0 = sprtY;\r |
| 3370 | \r |
| 3371 | offsetST();\r |
| 3372 | \r |
| 3373 | ulClutID=(gpuData[2]>>16);\r |
| 3374 | \r |
| 3375 | bDrawTextured = TRUE;\r |
| 3376 | bDrawSmoothShaded = FALSE;\r |
| 3377 | SetRenderState(gpuData[0]);\r |
| 3378 | \r |
| 3379 | /* if(iOffscreenDrawing)\r |
| 3380 | {\r |
| 3381 | offsetPSX4();\r |
| 3382 | \r |
| 3383 | if(bDrawOffscreen4())\r |
| 3384 | {\r |
| 3385 | InvalidateTextureAreaEx(); \r |
| 3386 | SetRenderColor(gpuData[0]);\r |
| 3387 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 3388 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 3389 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH);\r |
| 3390 | else\r |
| 3391 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH);\r |
| 3392 | else\r |
| 3393 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r |
| 3394 | }\r |
| 3395 | }\r |
| 3396 | */\r |
| 3397 | SetRenderMode(gpuData[0], TRUE);\r |
| 3398 | SetZMask4SP();\r |
| 3399 | \r |
| 3400 | if((dwActFixes&1) && gTexFrameName && gTexName==gTexFrameName) \r |
| 3401 | {iSpriteTex=0;return;}\r |
| 3402 | \r |
| 3403 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 3404 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 3405 | \r |
| 3406 | assignTextureSprite();\r |
| 3407 | \r |
| 3408 | if(iFilterType>4) \r |
| 3409 | DrawMultiFilterSprite();\r |
| 3410 | else\r |
| 3411 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3412 | \r |
| 3413 | if(bDrawMultiPass)\r |
| 3414 | {\r |
| 3415 | SetSemiTransMulti(1);\r |
| 3416 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3417 | }\r |
| 3418 | \r |
| 3419 | if(ubOpaqueDraw)\r |
| 3420 | {\r |
| 3421 | SetZMask4O();\r |
| 3422 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3423 | DEFOPAQUEON\r |
| 3424 | \r |
| 3425 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 3426 | {\r |
| 3427 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3428 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3429 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3430 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3431 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3432 | SetZMask4O();\r |
| 3433 | }\r |
| 3434 | */\r |
| 3435 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3436 | DEFOPAQUEOFF\r |
| 3437 | }\r |
| 3438 | \r |
| 3439 | if(sTypeRest) \r |
| 3440 | {\r |
| 3441 | if(sTypeRest&1) primSprtSRest(baseAddr,1);\r |
| 3442 | if(sTypeRest&2) primSprtSRest(baseAddr,2);\r |
| 3443 | if(sTypeRest==3) primSprtSRest(baseAddr,3);\r |
| 3444 | }\r |
| 3445 | \r |
| 3446 | iSpriteTex=0;\r |
| 3447 | iDrawnSomething=1;\r |
| 3448 | }\r |
| 3449 | \r |
| 3450 | ////////////////////////////////////////////////////////////////////////\r |
| 3451 | // cmd: flat shaded Poly4\r |
| 3452 | ////////////////////////////////////////////////////////////////////////\r |
| 3453 | \r |
| 3454 | void primPolyF4(u8 *baseAddr)\r |
| 3455 | {\r |
| 3456 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3457 | short *sgpuData = ((short *) baseAddr);\r |
| 3458 | \r |
| 3459 | lx0 = sgpuData[2];\r |
| 3460 | ly0 = sgpuData[3];\r |
| 3461 | lx1 = sgpuData[4];\r |
| 3462 | ly1 = sgpuData[5];\r |
| 3463 | lx2 = sgpuData[6];\r |
| 3464 | ly2 = sgpuData[7];\r |
| 3465 | lx3 = sgpuData[8];\r |
| 3466 | ly3 = sgpuData[9];\r |
| 3467 | \r |
| 3468 | if(offset4()) return;\r |
| 3469 | \r |
| 3470 | bDrawTextured = FALSE;\r |
| 3471 | bDrawSmoothShaded = FALSE;\r |
| 3472 | SetRenderState(gpuData[0]);\r |
| 3473 | \r |
| 3474 | /* if(iOffscreenDrawing)\r |
| 3475 | {\r |
| 3476 | offsetPSX4();\r |
| 3477 | if(bDrawOffscreen4())\r |
| 3478 | {\r |
| 3479 | InvalidateTextureAreaEx(); \r |
| 3480 | drawPoly4F(gpuData[0]);\r |
| 3481 | }\r |
| 3482 | }\r |
| 3483 | */\r |
| 3484 | SetRenderMode(gpuData[0], FALSE);\r |
| 3485 | SetZMask4NT();\r |
| 3486 | \r |
| 3487 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha;\r |
| 3488 | SETCOL(vertex[0]); \r |
| 3489 | \r |
| 3490 | PRIMdrawTri2(&vertex[0], &vertex[1], &vertex[2],&vertex[3]);\r |
| 3491 | \r |
| 3492 | iDrawnSomething=1;\r |
| 3493 | }\r |
| 3494 | \r |
| 3495 | ////////////////////////////////////////////////////////////////////////\r |
| 3496 | // cmd: smooth shaded Poly4\r |
| 3497 | ////////////////////////////////////////////////////////////////////////\r |
| 3498 | \r |
| 3499 | void primPolyG4(u8 * baseAddr);\r |
| 3500 | \r |
| 3501 | BOOL bDrawOffscreenFrontFF9G4(void)\r |
| 3502 | {\r |
| 3503 | if(lx0< PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front\r |
| 3504 | if(lx0> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3505 | if(ly0< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3506 | if(ly0> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3507 | if(lx1< PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 3508 | if(lx1> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3509 | if(ly1< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3510 | if(ly1> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3511 | if(lx2< PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 3512 | if(lx2> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3513 | if(ly2< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3514 | if(ly2> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3515 | if(lx3< PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 3516 | if(lx3> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3517 | if(ly3< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3518 | if(ly3> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3519 | return TRUE;\r |
| 3520 | }\r |
| 3521 | \r |
| 3522 | BOOL bCheckFF9G4(u8 * baseAddr)\r |
| 3523 | {\r |
| 3524 | static u8 pFF9G4Cache[32];\r |
| 3525 | static int iFF9Fix=0;\r |
| 3526 | \r |
| 3527 | if(baseAddr)\r |
| 3528 | {\r |
| 3529 | if(iFF9Fix==0)\r |
| 3530 | {\r |
| 3531 | if(bDrawOffscreenFrontFF9G4())\r |
| 3532 | {\r |
| 3533 | short *sgpuData = ((short *) pFF9G4Cache);\r |
| 3534 | iFF9Fix=2;\r |
| 3535 | memcpy(pFF9G4Cache,baseAddr,32);\r |
| 3536 | \r |
| 3537 | if(sgpuData[2]==142)\r |
| 3538 | {\r |
| 3539 | sgpuData[2] +=65;\r |
| 3540 | sgpuData[10]+=65;\r |
| 3541 | }\r |
| 3542 | return TRUE;\r |
| 3543 | }\r |
| 3544 | else iFF9Fix=1;\r |
| 3545 | }\r |
| 3546 | return FALSE;\r |
| 3547 | }\r |
| 3548 | \r |
| 3549 | if(iFF9Fix==2)\r |
| 3550 | {\r |
| 3551 | long labr=GlobalTextABR;\r |
| 3552 | GlobalTextABR=1;\r |
| 3553 | primPolyG4(pFF9G4Cache);\r |
| 3554 | GlobalTextABR=labr;\r |
| 3555 | }\r |
| 3556 | iFF9Fix=0;\r |
| 3557 | \r |
| 3558 | return FALSE;\r |
| 3559 | }\r |
| 3560 | \r |
| 3561 | ////////////////////////////////////////////////////////////////////////\r |
| 3562 | \r |
| 3563 | void primPolyG4(u8 * baseAddr)\r |
| 3564 | {\r |
| 3565 | unsigned long *gpuData = (unsigned long *)baseAddr;\r |
| 3566 | short *sgpuData = ((short *) baseAddr);\r |
| 3567 | \r |
| 3568 | lx0 = sgpuData[2];\r |
| 3569 | ly0 = sgpuData[3];\r |
| 3570 | lx1 = sgpuData[6];\r |
| 3571 | ly1 = sgpuData[7];\r |
| 3572 | lx2 = sgpuData[10];\r |
| 3573 | ly2 = sgpuData[11];\r |
| 3574 | lx3 = sgpuData[14];\r |
| 3575 | ly3 = sgpuData[15];\r |
| 3576 | \r |
| 3577 | if(offset4()) return;\r |
| 3578 | \r |
| 3579 | bDrawTextured = FALSE;\r |
| 3580 | bDrawSmoothShaded = TRUE;\r |
| 3581 | SetRenderState(gpuData[0]);\r |
| 3582 | \r |
| 3583 | /* if(iOffscreenDrawing)\r |
| 3584 | {\r |
| 3585 | offsetPSX4();\r |
| 3586 | \r |
| 3587 | if((dwActFixes&512) && bCheckFF9G4(baseAddr)) return;\r |
| 3588 | \r |
| 3589 | if(bDrawOffscreen4())\r |
| 3590 | {\r |
| 3591 | InvalidateTextureAreaEx(); \r |
| 3592 | drawPoly4G(gpuData[0], gpuData[2], gpuData[4], gpuData[6]);\r |
| 3593 | } \r |
| 3594 | }\r |
| 3595 | */\r |
| 3596 | SetRenderMode(gpuData[0], FALSE);\r |
| 3597 | SetZMask4NT();\r |
| 3598 | \r |
| 3599 | vertex[0].c.lcol=gpuData[0];\r |
| 3600 | vertex[1].c.lcol=gpuData[2];\r |
| 3601 | vertex[2].c.lcol=gpuData[4];\r |
| 3602 | vertex[3].c.lcol=gpuData[6];\r |
| 3603 | \r |
| 3604 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha;\r |
| 3605 | \r |
| 3606 | \r |
| 3607 | PRIMdrawGouraudTri2Color(&vertex[0],&vertex[1], &vertex[2], &vertex[3]);\r |
| 3608 | \r |
| 3609 | iDrawnSomething=1;\r |
| 3610 | }\r |
| 3611 | \r |
| 3612 | ////////////////////////////////////////////////////////////////////////\r |
| 3613 | // cmd: flat shaded Texture3\r |
| 3614 | ////////////////////////////////////////////////////////////////////////\r |
| 3615 | \r |
| 3616 | BOOL DoLineCheck(unsigned long * gpuData)\r |
| 3617 | {\r |
| 3618 | BOOL bQuad=FALSE;short dx,dy;\r |
| 3619 | \r |
| 3620 | if(lx0==lx1)\r |
| 3621 | {\r |
| 3622 | dx=lx0-lx2;if(dx<0) dx=-dx;\r |
| 3623 | \r |
| 3624 | if(ly1==ly2) \r |
| 3625 | {\r |
| 3626 | dy=ly1-ly0;if(dy<0) dy=-dy;\r |
| 3627 | if(dx<=1)\r |
| 3628 | {\r |
| 3629 | vertex[3]=vertex[2];\r |
| 3630 | vertex[2]=vertex[0];\r |
| 3631 | vertex[2].x=vertex[3].x;\r |
| 3632 | }\r |
| 3633 | else\r |
| 3634 | if(dy<=1)\r |
| 3635 | {\r |
| 3636 | vertex[3]=vertex[2];\r |
| 3637 | vertex[2].y=vertex[0].y;\r |
| 3638 | }\r |
| 3639 | else return FALSE;\r |
| 3640 | \r |
| 3641 | bQuad=TRUE;\r |
| 3642 | }\r |
| 3643 | else\r |
| 3644 | if(ly0==ly2) \r |
| 3645 | {\r |
| 3646 | dy=ly0-ly1;if(dy<0) dy=-dy;\r |
| 3647 | if(dx<=1)\r |
| 3648 | {\r |
| 3649 | vertex[3]=vertex[1];\r |
| 3650 | vertex[3].x=vertex[2].x;\r |
| 3651 | }\r |
| 3652 | else\r |
| 3653 | if(dy<=1)\r |
| 3654 | {\r |
| 3655 | vertex[3]=vertex[2];\r |
| 3656 | vertex[3].y=vertex[1].y;\r |
| 3657 | }\r |
| 3658 | else return FALSE;\r |
| 3659 | \r |
| 3660 | bQuad=TRUE;\r |
| 3661 | }\r |
| 3662 | }\r |
| 3663 | \r |
| 3664 | if(lx0==lx2)\r |
| 3665 | {\r |
| 3666 | dx=lx0-lx1;if(dx<0) dx=-dx;\r |
| 3667 | \r |
| 3668 | if(ly2==ly1) \r |
| 3669 | {\r |
| 3670 | dy=ly2-ly0;if(dy<0) dy=-dy;\r |
| 3671 | if(dx<=1)\r |
| 3672 | {\r |
| 3673 | vertex[3]=vertex[1];\r |
| 3674 | vertex[1]=vertex[0];\r |
| 3675 | vertex[1].x=vertex[3].x;\r |
| 3676 | }\r |
| 3677 | else\r |
| 3678 | if(dy<=1)\r |
| 3679 | {\r |
| 3680 | vertex[3]=vertex[1];\r |
| 3681 | vertex[1].y=vertex[0].y;\r |
| 3682 | }\r |
| 3683 | else return FALSE;\r |
| 3684 | \r |
| 3685 | bQuad=TRUE;\r |
| 3686 | }\r |
| 3687 | else\r |
| 3688 | if(ly0==ly1)\r |
| 3689 | {\r |
| 3690 | dy=ly2-ly0;if(dy<0) dy=-dy;\r |
| 3691 | if(dx<=1)\r |
| 3692 | {\r |
| 3693 | vertex[3]=vertex[2];\r |
| 3694 | vertex[3].x=vertex[1].x;\r |
| 3695 | }\r |
| 3696 | else\r |
| 3697 | if(dy<=1)\r |
| 3698 | {\r |
| 3699 | vertex[3]=vertex[1];\r |
| 3700 | vertex[3].y=vertex[2].y;\r |
| 3701 | }\r |
| 3702 | else return FALSE;\r |
| 3703 | \r |
| 3704 | bQuad=TRUE;\r |
| 3705 | }\r |
| 3706 | }\r |
| 3707 | \r |
| 3708 | if(lx1==lx2)\r |
| 3709 | {\r |
| 3710 | dx=lx1-lx0;if(dx<0) dx=-dx;\r |
| 3711 | \r |
| 3712 | if(ly1==ly0)\r |
| 3713 | {\r |
| 3714 | dy=ly1-ly2;if(dy<0) dy=-dy;\r |
| 3715 | \r |
| 3716 | if(dx<=1)\r |
| 3717 | {\r |
| 3718 | vertex[3]=vertex[2];\r |
| 3719 | vertex[2].x=vertex[0].x;\r |
| 3720 | }\r |
| 3721 | else\r |
| 3722 | if(dy<=1)\r |
| 3723 | {\r |
| 3724 | vertex[3]=vertex[2];\r |
| 3725 | vertex[2]=vertex[0];\r |
| 3726 | vertex[2].y=vertex[3].y;\r |
| 3727 | }\r |
| 3728 | else return FALSE;\r |
| 3729 | \r |
| 3730 | bQuad=TRUE;\r |
| 3731 | }\r |
| 3732 | else\r |
| 3733 | if(ly2==ly0)\r |
| 3734 | {\r |
| 3735 | dy=ly2-ly1;if(dy<0) dy=-dy;\r |
| 3736 | \r |
| 3737 | if(dx<=1)\r |
| 3738 | {\r |
| 3739 | vertex[3]=vertex[1];\r |
| 3740 | vertex[1].x=vertex[0].x;\r |
| 3741 | }\r |
| 3742 | else\r |
| 3743 | if(dy<=1)\r |
| 3744 | {\r |
| 3745 | vertex[3]=vertex[1];\r |
| 3746 | vertex[1]=vertex[0];\r |
| 3747 | vertex[1].y=vertex[3].y;\r |
| 3748 | }\r |
| 3749 | else return FALSE;\r |
| 3750 | \r |
| 3751 | bQuad=TRUE;\r |
| 3752 | }\r |
| 3753 | }\r |
| 3754 | \r |
| 3755 | if(!bQuad) return FALSE;\r |
| 3756 | \r |
| 3757 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 3758 | \r |
| 3759 | if(bDrawMultiPass)\r |
| 3760 | {\r |
| 3761 | SetSemiTransMulti(1);\r |
| 3762 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 3763 | }\r |
| 3764 | \r |
| 3765 | if(ubOpaqueDraw)\r |
| 3766 | {\r |
| 3767 | SetZMask4O();\r |
| 3768 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3769 | DEFOPAQUEON\r |
| 3770 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 3771 | DEFOPAQUEOFF\r |
| 3772 | }\r |
| 3773 | \r |
| 3774 | iDrawnSomething=1;\r |
| 3775 | \r |
| 3776 | return TRUE;\r |
| 3777 | }\r |
| 3778 | \r |
| 3779 | ////////////////////////////////////////////////////////////////////////\r |
| 3780 | \r |
| 3781 | void primPolyFT3(u8 * baseAddr)\r |
| 3782 | {\r |
| 3783 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3784 | short *sgpuData = ((short *) baseAddr);\r |
| 3785 | \r |
| 3786 | lx0 = sgpuData[2];\r |
| 3787 | ly0 = sgpuData[3];\r |
| 3788 | lx1 = sgpuData[6];\r |
| 3789 | ly1 = sgpuData[7];\r |
| 3790 | lx2 = sgpuData[10];\r |
| 3791 | ly2 = sgpuData[11];\r |
| 3792 | \r |
| 3793 | if(offset3()) return;\r |
| 3794 | \r |
| 3795 | // do texture UV coordinates stuff\r |
| 3796 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 3797 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 3798 | gl_ux[1]=baseAddr[16];//gpuData[4]&0xff;\r |
| 3799 | gl_vy[1]=baseAddr[17];//(gpuData[4]>>8)&0xff;\r |
| 3800 | gl_ux[2]=baseAddr[24];//gpuData[6]&0xff;\r |
| 3801 | gl_vy[2]=baseAddr[25];//(gpuData[6]>>8)&0xff;\r |
| 3802 | \r |
| 3803 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16));\r |
| 3804 | ulClutID=gpuData[2]>>16;\r |
| 3805 | \r |
| 3806 | bDrawTextured = TRUE;\r |
| 3807 | bDrawSmoothShaded = FALSE;\r |
| 3808 | SetRenderState(gpuData[0]);\r |
| 3809 | \r |
| 3810 | /* if(iOffscreenDrawing)\r |
| 3811 | {\r |
| 3812 | offsetPSX3();\r |
| 3813 | if(bDrawOffscreen3())\r |
| 3814 | {\r |
| 3815 | InvalidateTextureAreaEx(); \r |
| 3816 | SetRenderColor(gpuData[0]);\r |
| 3817 | drawPoly3FT(baseAddr);\r |
| 3818 | }\r |
| 3819 | }\r |
| 3820 | */\r |
| 3821 | SetRenderMode(gpuData[0], TRUE);\r |
| 3822 | SetZMask3();\r |
| 3823 | \r |
| 3824 | assignTexture3();\r |
| 3825 | \r |
| 3826 | if(!(dwActFixes&0x10))\r |
| 3827 | {\r |
| 3828 | if(DoLineCheck(gpuData)) return;\r |
| 3829 | }\r |
| 3830 | \r |
| 3831 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 3832 | \r |
| 3833 | if(bDrawMultiPass)\r |
| 3834 | {\r |
| 3835 | SetSemiTransMulti(1);\r |
| 3836 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 3837 | }\r |
| 3838 | \r |
| 3839 | if(ubOpaqueDraw)\r |
| 3840 | {\r |
| 3841 | SetZMask3O();\r |
| 3842 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3843 | DEFOPAQUEON\r |
| 3844 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 3845 | DEFOPAQUEOFF\r |
| 3846 | }\r |
| 3847 | \r |
| 3848 | iDrawnSomething=1;\r |
| 3849 | }\r |
| 3850 | \r |
| 3851 | ////////////////////////////////////////////////////////////////////////\r |
| 3852 | // cmd: flat shaded Texture4\r |
| 3853 | ////////////////////////////////////////////////////////////////////////\r |
| 3854 | \r |
| 3855 | #define ST_FAC 255.99f\r |
| 3856 | \r |
| 3857 | void RectTexAlign(void)\r |
| 3858 | {\r |
| 3859 | int UFlipped = FALSE;\r |
| 3860 | int VFlipped = FALSE;\r |
| 3861 | \r |
| 3862 | if(gTexName==gTexFrameName) return;\r |
| 3863 | \r |
| 3864 | if(ly0==ly1)\r |
| 3865 | {\r |
| 3866 | if(!((lx1==lx3 && ly3==ly2 && lx2==lx0) ||\r |
| 3867 | (lx1==lx2 && ly2==ly3 && lx3==lx0)))\r |
| 3868 | return;\r |
| 3869 | \r |
| 3870 | if(ly0<ly2) \r |
| 3871 | {\r |
| 3872 | if (vertex[0].tow > vertex[2].tow)\r |
| 3873 | VFlipped = 1;\r |
| 3874 | }\r |
| 3875 | else\r |
| 3876 | {\r |
| 3877 | if (vertex[0].tow < vertex[2].tow)\r |
| 3878 | VFlipped = 2;\r |
| 3879 | }\r |
| 3880 | }\r |
| 3881 | else\r |
| 3882 | if(ly0==ly2)\r |
| 3883 | {\r |
| 3884 | if(!((lx2==lx3 && ly3==ly1 && lx1==lx0) ||\r |
| 3885 | (lx2==lx1 && ly1==ly3 && lx3==lx0)))\r |
| 3886 | return;\r |
| 3887 | \r |
| 3888 | if(ly0<ly1) \r |
| 3889 | {\r |
| 3890 | if (vertex[0].tow > vertex[1].tow)\r |
| 3891 | VFlipped = 3;\r |
| 3892 | }\r |
| 3893 | else\r |
| 3894 | {\r |
| 3895 | if (vertex[0].tow < vertex[1].tow)\r |
| 3896 | VFlipped = 4;\r |
| 3897 | }\r |
| 3898 | }\r |
| 3899 | else\r |
| 3900 | if(ly0==ly3)\r |
| 3901 | {\r |
| 3902 | if(!((lx3==lx2 && ly2==ly1 && lx1==lx0) ||\r |
| 3903 | (lx3==lx1 && ly1==ly2 && lx2==lx0)))\r |
| 3904 | return;\r |
| 3905 | \r |
| 3906 | if(ly0<ly1) \r |
| 3907 | {\r |
| 3908 | if (vertex[0].tow > vertex[1].tow)\r |
| 3909 | VFlipped = 5;\r |
| 3910 | }\r |
| 3911 | else\r |
| 3912 | {\r |
| 3913 | if (vertex[0].tow < vertex[1].tow)\r |
| 3914 | VFlipped = 6;\r |
| 3915 | }\r |
| 3916 | }\r |
| 3917 | else return;\r |
| 3918 | \r |
| 3919 | if(lx0==lx1)\r |
| 3920 | {\r |
| 3921 | if(lx0<lx2) \r |
| 3922 | {\r |
| 3923 | if (vertex[0].sow > vertex[2].sow)\r |
| 3924 | UFlipped = 1;\r |
| 3925 | }\r |
| 3926 | else\r |
| 3927 | {\r |
| 3928 | if (vertex[0].sow < vertex[2].sow)\r |
| 3929 | UFlipped = 2;\r |
| 3930 | }\r |
| 3931 | }\r |
| 3932 | else\r |
| 3933 | if(lx0==lx2)\r |
| 3934 | {\r |
| 3935 | if(lx0<lx1) \r |
| 3936 | {\r |
| 3937 | if (vertex[0].sow > vertex[1].sow)\r |
| 3938 | UFlipped = 3;\r |
| 3939 | }\r |
| 3940 | else\r |
| 3941 | {\r |
| 3942 | if (vertex[0].sow < vertex[1].sow)\r |
| 3943 | UFlipped = 4;\r |
| 3944 | }\r |
| 3945 | }\r |
| 3946 | else\r |
| 3947 | if(lx0==lx3)\r |
| 3948 | {\r |
| 3949 | if(lx0<lx1) \r |
| 3950 | {\r |
| 3951 | if (vertex[0].sow > vertex[1].sow)\r |
| 3952 | UFlipped = 5;\r |
| 3953 | }\r |
| 3954 | else\r |
| 3955 | {\r |
| 3956 | if (vertex[0].sow < vertex[1].sow)\r |
| 3957 | UFlipped = 6;\r |
| 3958 | }\r |
| 3959 | }\r |
| 3960 | \r |
| 3961 | if (UFlipped)\r |
| 3962 | {\r |
| 3963 | #ifdef OWNSCALE\r |
| 3964 | if(bUsingTWin)\r |
| 3965 | {\r |
| 3966 | switch(UFlipped)\r |
| 3967 | {\r |
| 3968 | case 1:\r |
| 3969 | vertex[2].sow+=0.95f/TWin.UScaleFactor; \r |
| 3970 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3971 | break;\r |
| 3972 | case 2:\r |
| 3973 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3974 | vertex[1].sow+=0.95f/TWin.UScaleFactor;\r |
| 3975 | break;\r |
| 3976 | case 3:\r |
| 3977 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r |
| 3978 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3979 | break;\r |
| 3980 | case 4:\r |
| 3981 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3982 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r |
| 3983 | break;\r |
| 3984 | case 5:\r |
| 3985 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r |
| 3986 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r |
| 3987 | break;\r |
| 3988 | case 6:\r |
| 3989 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3990 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3991 | break;\r |
| 3992 | }\r |
| 3993 | }\r |
| 3994 | else\r |
| 3995 | {\r |
| 3996 | switch(UFlipped)\r |
| 3997 | {\r |
| 3998 | case 1:\r |
| 3999 | vertex[2].sow+=1.0f/ST_FAC; \r |
| 4000 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 4001 | break;\r |
| 4002 | case 2:\r |
| 4003 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 4004 | vertex[1].sow+=1.0f/ST_FAC;\r |
| 4005 | break;\r |
| 4006 | case 3:\r |
| 4007 | vertex[1].sow+=1.0f/ST_FAC; \r |
| 4008 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 4009 | break;\r |
| 4010 | case 4:\r |
| 4011 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 4012 | vertex[2].sow+=1.0f/ST_FAC;\r |
| 4013 | break;\r |
| 4014 | case 5:\r |
| 4015 | vertex[1].sow+=1.0f/ST_FAC; \r |
| 4016 | vertex[2].sow+=1.0f/ST_FAC;\r |
| 4017 | break;\r |
| 4018 | case 6:\r |
| 4019 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 4020 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 4021 | break;\r |
| 4022 | }\r |
| 4023 | }\r |
| 4024 | #else\r |
| 4025 | if(bUsingTWin)\r |
| 4026 | {\r |
| 4027 | switch(UFlipped)\r |
| 4028 | {\r |
| 4029 | case 1:\r |
| 4030 | vertex[2].sow+=1.0f/TWin.UScaleFactor; \r |
| 4031 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 4032 | break;\r |
| 4033 | case 2:\r |
| 4034 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 4035 | vertex[1].sow+=1.0f/TWin.UScaleFactor;\r |
| 4036 | break;\r |
| 4037 | case 3:\r |
| 4038 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r |
| 4039 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 4040 | break;\r |
| 4041 | case 4:\r |
| 4042 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 4043 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r |
| 4044 | break;\r |
| 4045 | case 5:\r |
| 4046 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r |
| 4047 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r |
| 4048 | break;\r |
| 4049 | case 6:\r |
| 4050 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 4051 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 4052 | break;\r |
| 4053 | }\r |
| 4054 | }\r |
| 4055 | else\r |
| 4056 | {\r |
| 4057 | switch(UFlipped)\r |
| 4058 | {\r |
| 4059 | case 1:\r |
| 4060 | vertex[2].sow+=1.0f; \r |
| 4061 | vertex[3].sow+=1.0f;\r |
| 4062 | break;\r |
| 4063 | case 2:\r |
| 4064 | vertex[0].sow+=1.0f; \r |
| 4065 | vertex[1].sow+=1.0f;\r |
| 4066 | break;\r |
| 4067 | case 3:\r |
| 4068 | vertex[1].sow+=1.0f; \r |
| 4069 | vertex[3].sow+=1.0f;\r |
| 4070 | break;\r |
| 4071 | case 4:\r |
| 4072 | vertex[0].sow+=1.0f; \r |
| 4073 | vertex[2].sow+=1.0f;\r |
| 4074 | break;\r |
| 4075 | case 5:\r |
| 4076 | vertex[1].sow+=1.0f; \r |
| 4077 | vertex[2].sow+=1.0f;\r |
| 4078 | break;\r |
| 4079 | case 6:\r |
| 4080 | vertex[0].sow+=1.0f; \r |
| 4081 | vertex[3].sow+=1.0f;\r |
| 4082 | break;\r |
| 4083 | }\r |
| 4084 | }\r |
| 4085 | #endif\r |
| 4086 | }\r |
| 4087 | \r |
| 4088 | if (VFlipped)\r |
| 4089 | {\r |
| 4090 | #ifdef OWNSCALE\r |
| 4091 | if(bUsingTWin)\r |
| 4092 | {\r |
| 4093 | switch(VFlipped)\r |
| 4094 | {\r |
| 4095 | case 1:\r |
| 4096 | vertex[2].tow+=0.95f/TWin.VScaleFactor; \r |
| 4097 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 4098 | break;\r |
| 4099 | case 2:\r |
| 4100 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 4101 | vertex[1].tow+=0.95f/TWin.VScaleFactor;\r |
| 4102 | break;\r |
| 4103 | case 3:\r |
| 4104 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r |
| 4105 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 4106 | break;\r |
| 4107 | case 4:\r |
| 4108 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 4109 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r |
| 4110 | break;\r |
| 4111 | case 5:\r |
| 4112 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r |
| 4113 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r |
| 4114 | break;\r |
| 4115 | case 6:\r |
| 4116 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 4117 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 4118 | break;\r |
| 4119 | }\r |
| 4120 | }\r |
| 4121 | else\r |
| 4122 | {\r |
| 4123 | switch(VFlipped)\r |
| 4124 | {\r |
| 4125 | case 1:\r |
| 4126 | vertex[2].tow+=1.0f/ST_FAC; \r |
| 4127 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 4128 | break;\r |
| 4129 | case 2:\r |
| 4130 | vertex[0].tow+=1.0f/ST_FAC; \r |
| 4131 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 4132 | break;\r |
| 4133 | case 3:\r |
| 4134 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 4135 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 4136 | break;\r |
| 4137 | case 4:\r |
| 4138 | vertex[0].tow+=1.0f/ST_FAC; \r |
| 4139 | vertex[2].tow+=1.0f/ST_FAC;\r |
| 4140 | break;\r |
| 4141 | case 5:\r |
| 4142 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 4143 | vertex[2].tow+=1.0f/ST_FAC;\r |
| 4144 | break;\r |
| 4145 | case 6:\r |
| 4146 | vertex[0].tow+=1.0f/ST_FAC;\r |
| 4147 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 4148 | break;\r |
| 4149 | }\r |
| 4150 | }\r |
| 4151 | #else\r |
| 4152 | if(bUsingTWin)\r |
| 4153 | {\r |
| 4154 | switch(VFlipped)\r |
| 4155 | {\r |
| 4156 | case 1:\r |
| 4157 | vertex[2].tow+=1.0f/TWin.VScaleFactor; \r |
| 4158 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 4159 | break;\r |
| 4160 | case 2:\r |
| 4161 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 4162 | vertex[1].tow+=1.0f/TWin.VScaleFactor;\r |
| 4163 | break;\r |
| 4164 | case 3:\r |
| 4165 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r |
| 4166 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 4167 | break;\r |
| 4168 | case 4:\r |
| 4169 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 4170 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r |
| 4171 | break;\r |
| 4172 | case 5:\r |
| 4173 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r |
| 4174 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r |
| 4175 | break;\r |
| 4176 | case 6:\r |
| 4177 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 4178 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 4179 | break;\r |
| 4180 | }\r |
| 4181 | }\r |
| 4182 | else\r |
| 4183 | {\r |
| 4184 | switch(VFlipped)\r |
| 4185 | {\r |
| 4186 | case 1:\r |
| 4187 | vertex[2].tow+=1.0f; \r |
| 4188 | vertex[3].tow+=1.0f;\r |
| 4189 | break;\r |
| 4190 | case 2:\r |
| 4191 | vertex[0].tow+=1.0f; \r |
| 4192 | vertex[1].tow+=1.0f;\r |
| 4193 | break;\r |
| 4194 | case 3:\r |
| 4195 | vertex[1].tow+=1.0f; \r |
| 4196 | vertex[3].tow+=1.0f;\r |
| 4197 | break;\r |
| 4198 | case 4:\r |
| 4199 | vertex[0].tow+=1.0f; \r |
| 4200 | vertex[2].tow+=1.0f;\r |
| 4201 | break;\r |
| 4202 | case 5:\r |
| 4203 | vertex[1].tow+=1.0f; \r |
| 4204 | vertex[2].tow+=1.0f;\r |
| 4205 | break;\r |
| 4206 | case 6:\r |
| 4207 | vertex[0].tow+=1.0f; \r |
| 4208 | vertex[3].tow+=1.0f;\r |
| 4209 | break;\r |
| 4210 | }\r |
| 4211 | }\r |
| 4212 | #endif\r |
| 4213 | }\r |
| 4214 | \r |
| 4215 | }\r |
| 4216 | \r |
| 4217 | void primPolyFT4(u8 * baseAddr)\r |
| 4218 | {\r |
| 4219 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4220 | short *sgpuData = ((short *) baseAddr);\r |
| 4221 | \r |
| 4222 | lx0 = sgpuData[2];\r |
| 4223 | ly0 = sgpuData[3];\r |
| 4224 | lx1 = sgpuData[6];\r |
| 4225 | ly1 = sgpuData[7];\r |
| 4226 | lx2 = sgpuData[10];\r |
| 4227 | ly2 = sgpuData[11];\r |
| 4228 | lx3 = sgpuData[14];\r |
| 4229 | ly3 = sgpuData[15];\r |
| 4230 | \r |
| 4231 | if(offset4()) return;\r |
| 4232 | \r |
| 4233 | gl_vy[0]=baseAddr[9];//((gpuData[2]>>8)&0xff);\r |
| 4234 | gl_vy[1]=baseAddr[17];//((gpuData[4]>>8)&0xff);\r |
| 4235 | gl_vy[2]=baseAddr[25];//((gpuData[6]>>8)&0xff);\r |
| 4236 | gl_vy[3]=baseAddr[33];//((gpuData[8]>>8)&0xff);\r |
| 4237 | \r |
| 4238 | gl_ux[0]=baseAddr[8];//(gpuData[2]&0xff);\r |
| 4239 | gl_ux[1]=baseAddr[16];//(gpuData[4]&0xff);\r |
| 4240 | gl_ux[2]=baseAddr[24];//(gpuData[6]&0xff);\r |
| 4241 | gl_ux[3]=baseAddr[32];//(gpuData[8]&0xff);\r |
| 4242 | \r |
| 4243 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16));\r |
| 4244 | ulClutID=(gpuData[2]>>16);\r |
| 4245 | \r |
| 4246 | bDrawTextured = TRUE;\r |
| 4247 | bDrawSmoothShaded = FALSE;\r |
| 4248 | SetRenderState(gpuData[0]);\r |
| 4249 | \r |
| 4250 | /* if(iOffscreenDrawing)\r |
| 4251 | {\r |
| 4252 | offsetPSX4();\r |
| 4253 | if(bDrawOffscreen4())\r |
| 4254 | {\r |
| 4255 | InvalidateTextureAreaEx(); \r |
| 4256 | SetRenderColor(gpuData[0]);\r |
| 4257 | drawPoly4FT(baseAddr);\r |
| 4258 | }\r |
| 4259 | }\r |
| 4260 | */\r |
| 4261 | SetRenderMode(gpuData[0], TRUE);\r |
| 4262 | \r |
| 4263 | SetZMask4();\r |
| 4264 | \r |
| 4265 | assignTexture4();\r |
| 4266 | \r |
| 4267 | RectTexAlign();\r |
| 4268 | \r |
| 4269 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4270 | \r |
| 4271 | if(bDrawMultiPass)\r |
| 4272 | {\r |
| 4273 | SetSemiTransMulti(1);\r |
| 4274 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4275 | }\r |
| 4276 | \r |
| 4277 | if(ubOpaqueDraw)\r |
| 4278 | {\r |
| 4279 | SetZMask4O();\r |
| 4280 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 4281 | DEFOPAQUEON\r |
| 4282 | \r |
| 4283 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 4284 | {\r |
| 4285 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 4286 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 4287 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4288 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 4289 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 4290 | SetZMask4O();\r |
| 4291 | }\r |
| 4292 | */\r |
| 4293 | \r |
| 4294 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4295 | DEFOPAQUEOFF\r |
| 4296 | }\r |
| 4297 | \r |
| 4298 | iDrawnSomething=1;\r |
| 4299 | }\r |
| 4300 | \r |
| 4301 | ////////////////////////////////////////////////////////////////////////\r |
| 4302 | // cmd: smooth shaded Texture3\r |
| 4303 | ////////////////////////////////////////////////////////////////////////\r |
| 4304 | \r |
| 4305 | void primPolyGT3(u8 *baseAddr)\r |
| 4306 | { \r |
| 4307 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4308 | short *sgpuData = ((short *) baseAddr);\r |
| 4309 | \r |
| 4310 | lx0 = sgpuData[2];\r |
| 4311 | ly0 = sgpuData[3];\r |
| 4312 | lx1 = sgpuData[8];\r |
| 4313 | ly1 = sgpuData[9];\r |
| 4314 | lx2 = sgpuData[14];\r |
| 4315 | ly2 = sgpuData[15];\r |
| 4316 | \r |
| 4317 | if(offset3()) return;\r |
| 4318 | \r |
| 4319 | // do texture stuff\r |
| 4320 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 4321 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 4322 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff;\r |
| 4323 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff;\r |
| 4324 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff;\r |
| 4325 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff;\r |
| 4326 | \r |
| 4327 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16));\r |
| 4328 | ulClutID=(gpuData[2]>>16);\r |
| 4329 | \r |
| 4330 | bDrawTextured = TRUE;\r |
| 4331 | bDrawSmoothShaded = TRUE;\r |
| 4332 | SetRenderState(gpuData[0]);\r |
| 4333 | \r |
| 4334 | /* if(iOffscreenDrawing)\r |
| 4335 | {\r |
| 4336 | offsetPSX3();\r |
| 4337 | if(bDrawOffscreen3())\r |
| 4338 | {\r |
| 4339 | InvalidateTextureAreaEx(); \r |
| 4340 | drawPoly3GT(baseAddr);\r |
| 4341 | }\r |
| 4342 | }\r |
| 4343 | */\r |
| 4344 | SetRenderMode(gpuData[0], FALSE);\r |
| 4345 | SetZMask3();\r |
| 4346 | \r |
| 4347 | assignTexture3();\r |
| 4348 | \r |
| 4349 | if(bDrawNonShaded)\r |
| 4350 | {\r |
| 4351 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0];\r |
| 4352 | // eat this...\r |
| 4353 | /* if(bGLBlend) vertex[0].c.lcol=0x7f7f7f;\r |
| 4354 | else */vertex[0].c.lcol=0xffffff;\r |
| 4355 | vertex[0].c.col[3]=ubGloAlpha;\r |
| 4356 | SETCOL(vertex[0]); \r |
| 4357 | \r |
| 4358 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4359 | \r |
| 4360 | if(ubOpaqueDraw)\r |
| 4361 | {\r |
| 4362 | SetZMask3O();\r |
| 4363 | DEFOPAQUEON\r |
| 4364 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4365 | DEFOPAQUEOFF\r |
| 4366 | }\r |
| 4367 | return; \r |
| 4368 | }\r |
| 4369 | \r |
| 4370 | /* if(!bUseMultiPass && !bGLBlend)\r |
| 4371 | {\r |
| 4372 | */ vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); \r |
| 4373 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); \r |
| 4374 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4375 | /*}\r |
| 4376 | else\r |
| 4377 | {\r |
| 4378 | vertex[0].c.lcol=gpuData[0];\r |
| 4379 | vertex[1].c.lcol=gpuData[3];\r |
| 4380 | vertex[2].c.lcol=gpuData[6];\r |
| 4381 | }*/\r |
| 4382 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha;\r |
| 4383 | \r |
| 4384 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4385 | \r |
| 4386 | if(bDrawMultiPass)\r |
| 4387 | {\r |
| 4388 | SetSemiTransMulti(1);\r |
| 4389 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4390 | }\r |
| 4391 | \r |
| 4392 | if(ubOpaqueDraw)\r |
| 4393 | {\r |
| 4394 | SetZMask3O();\r |
| 4395 | if(bUseMultiPass) \r |
| 4396 | {\r |
| 4397 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]);\r |
| 4398 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]);\r |
| 4399 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4400 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha;\r |
| 4401 | }\r |
| 4402 | DEFOPAQUEON\r |
| 4403 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4404 | DEFOPAQUEOFF\r |
| 4405 | }\r |
| 4406 | \r |
| 4407 | iDrawnSomething=1;\r |
| 4408 | }\r |
| 4409 | \r |
| 4410 | ////////////////////////////////////////////////////////////////////////\r |
| 4411 | // cmd: smooth shaded Poly3\r |
| 4412 | ////////////////////////////////////////////////////////////////////////\r |
| 4413 | \r |
| 4414 | void primPolyG3(u8 *baseAddr)\r |
| 4415 | { \r |
| 4416 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4417 | short *sgpuData = ((short *) baseAddr);\r |
| 4418 | \r |
| 4419 | lx0 = sgpuData[2];\r |
| 4420 | ly0 = sgpuData[3];\r |
| 4421 | lx1 = sgpuData[6];\r |
| 4422 | ly1 = sgpuData[7];\r |
| 4423 | lx2 = sgpuData[10];\r |
| 4424 | ly2 = sgpuData[11];\r |
| 4425 | \r |
| 4426 | if(offset3()) return;\r |
| 4427 | \r |
| 4428 | bDrawTextured = FALSE;\r |
| 4429 | bDrawSmoothShaded = TRUE;\r |
| 4430 | SetRenderState(gpuData[0]);\r |
| 4431 | \r |
| 4432 | /* if(iOffscreenDrawing) \r |
| 4433 | {\r |
| 4434 | offsetPSX3();\r |
| 4435 | if(bDrawOffscreen3())\r |
| 4436 | {\r |
| 4437 | InvalidateTextureAreaEx(); \r |
| 4438 | drawPoly3G(gpuData[0], gpuData[2], gpuData[4]);\r |
| 4439 | }\r |
| 4440 | }\r |
| 4441 | */\r |
| 4442 | SetRenderMode(gpuData[0], FALSE);\r |
| 4443 | SetZMask3NT();\r |
| 4444 | \r |
| 4445 | vertex[0].c.lcol=gpuData[0];\r |
| 4446 | vertex[1].c.lcol=gpuData[2];\r |
| 4447 | vertex[2].c.lcol=gpuData[4];\r |
| 4448 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloColAlpha; \r |
| 4449 | \r |
| 4450 | PRIMdrawGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4451 | \r |
| 4452 | iDrawnSomething=1;\r |
| 4453 | }\r |
| 4454 | \r |
| 4455 | ////////////////////////////////////////////////////////////////////////\r |
| 4456 | // cmd: smooth shaded Texture4\r |
| 4457 | ////////////////////////////////////////////////////////////////////////\r |
| 4458 | \r |
| 4459 | void primPolyGT4(u8 *baseAddr)\r |
| 4460 | { \r |
| 4461 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4462 | short *sgpuData = ((short *) baseAddr);\r |
| 4463 | \r |
| 4464 | lx0 = sgpuData[2];\r |
| 4465 | ly0 = sgpuData[3];\r |
| 4466 | lx1 = sgpuData[8];\r |
| 4467 | ly1 = sgpuData[9];\r |
| 4468 | lx2 = sgpuData[14];\r |
| 4469 | ly2 = sgpuData[15];\r |
| 4470 | lx3 = sgpuData[20];\r |
| 4471 | ly3 = sgpuData[21];\r |
| 4472 | \r |
| 4473 | if(offset4()) return;\r |
| 4474 | \r |
| 4475 | // do texture stuff\r |
| 4476 | gl_ux[0]=baseAddr[8];//gpuData[2]&0xff;\r |
| 4477 | gl_vy[0]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 4478 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff;\r |
| 4479 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff;\r |
| 4480 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff;\r |
| 4481 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff;\r |
| 4482 | gl_ux[3]=baseAddr[44];//gpuData[11]&0xff;\r |
| 4483 | gl_vy[3]=baseAddr[45];//(gpuData[11]>>8)&0xff;\r |
| 4484 | \r |
| 4485 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16));\r |
| 4486 | ulClutID=(gpuData[2]>>16);\r |
| 4487 | \r |
| 4488 | bDrawTextured = TRUE;\r |
| 4489 | bDrawSmoothShaded = TRUE;\r |
| 4490 | SetRenderState(gpuData[0]);\r |
| 4491 | \r |
| 4492 | /* if(iOffscreenDrawing)\r |
| 4493 | {\r |
| 4494 | offsetPSX4();\r |
| 4495 | if(bDrawOffscreen4())\r |
| 4496 | {\r |
| 4497 | InvalidateTextureAreaEx(); \r |
| 4498 | drawPoly4GT(baseAddr);\r |
| 4499 | } \r |
| 4500 | }\r |
| 4501 | */\r |
| 4502 | SetRenderMode(gpuData[0], FALSE);\r |
| 4503 | SetZMask4();\r |
| 4504 | \r |
| 4505 | assignTexture4();\r |
| 4506 | \r |
| 4507 | RectTexAlign();\r |
| 4508 | \r |
| 4509 | if(bDrawNonShaded)\r |
| 4510 | {\r |
| 4511 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0];\r |
| 4512 | /* if(bGLBlend) vertex[0].c.lcol=0x7f7f7f;\r |
| 4513 | else */vertex[0].c.lcol=0xffffff;\r |
| 4514 | vertex[0].c.col[3]=ubGloAlpha;\r |
| 4515 | SETCOL(vertex[0]); \r |
| 4516 | \r |
| 4517 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4518 | \r |
| 4519 | if(ubOpaqueDraw)\r |
| 4520 | {\r |
| 4521 | SetZMask4O();\r |
| 4522 | ubGloAlpha=ubGloColAlpha=0xff; \r |
| 4523 | DEFOPAQUEON\r |
| 4524 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4525 | DEFOPAQUEOFF\r |
| 4526 | }\r |
| 4527 | return;\r |
| 4528 | }\r |
| 4529 | \r |
| 4530 | // if(!bUseMultiPass && !bGLBlend) \r |
| 4531 | {\r |
| 4532 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]);\r |
| 4533 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]);\r |
| 4534 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4535 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]);\r |
| 4536 | }\r |
| 4537 | /*else\r |
| 4538 | {\r |
| 4539 | vertex[0].c.lcol=gpuData[0];\r |
| 4540 | vertex[1].c.lcol=gpuData[3];\r |
| 4541 | vertex[2].c.lcol=gpuData[6];\r |
| 4542 | vertex[3].c.lcol=gpuData[9];\r |
| 4543 | }*/\r |
| 4544 | \r |
| 4545 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; \r |
| 4546 | \r |
| 4547 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]);\r |
| 4548 | \r |
| 4549 | if(bDrawMultiPass)\r |
| 4550 | {\r |
| 4551 | SetSemiTransMulti(1);\r |
| 4552 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]);\r |
| 4553 | }\r |
| 4554 | \r |
| 4555 | if(ubOpaqueDraw)\r |
| 4556 | {\r |
| 4557 | SetZMask4O();\r |
| 4558 | if(bUseMultiPass) \r |
| 4559 | {\r |
| 4560 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]);\r |
| 4561 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]);\r |
| 4562 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4563 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]);\r |
| 4564 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; \r |
| 4565 | }\r |
| 4566 | ubGloAlpha=ubGloColAlpha=0xff; \r |
| 4567 | DEFOPAQUEON\r |
| 4568 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]);\r |
| 4569 | DEFOPAQUEOFF\r |
| 4570 | }\r |
| 4571 | \r |
| 4572 | iDrawnSomething=1;\r |
| 4573 | }\r |
| 4574 | \r |
| 4575 | ////////////////////////////////////////////////////////////////////////\r |
| 4576 | // cmd: smooth shaded Poly3\r |
| 4577 | ////////////////////////////////////////////////////////////////////////\r |
| 4578 | \r |
| 4579 | void primPolyF3(u8 *baseAddr)\r |
| 4580 | { \r |
| 4581 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4582 | short *sgpuData = ((short *) baseAddr);\r |
| 4583 | \r |
| 4584 | lx0 = sgpuData[2];\r |
| 4585 | ly0 = sgpuData[3];\r |
| 4586 | lx1 = sgpuData[4];\r |
| 4587 | ly1 = sgpuData[5];\r |
| 4588 | lx2 = sgpuData[6];\r |
| 4589 | ly2 = sgpuData[7];\r |
| 4590 | \r |
| 4591 | if(offset3()) return;\r |
| 4592 | \r |
| 4593 | bDrawTextured = FALSE;\r |
| 4594 | bDrawSmoothShaded = FALSE;\r |
| 4595 | SetRenderState(gpuData[0]);\r |
| 4596 | \r |
| 4597 | /* if(iOffscreenDrawing)\r |
| 4598 | {\r |
| 4599 | offsetPSX3();\r |
| 4600 | if(bDrawOffscreen3())\r |
| 4601 | {\r |
| 4602 | InvalidateTextureAreaEx(); \r |
| 4603 | drawPoly3F(gpuData[0]);\r |
| 4604 | }\r |
| 4605 | }\r |
| 4606 | */\r |
| 4607 | SetRenderMode(gpuData[0], FALSE);\r |
| 4608 | SetZMask3NT();\r |
| 4609 | \r |
| 4610 | vertex[0].c.lcol=gpuData[0];\r |
| 4611 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 4612 | SETCOL(vertex[0]); \r |
| 4613 | \r |
| 4614 | PRIMdrawTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4615 | \r |
| 4616 | iDrawnSomething=1;\r |
| 4617 | }\r |
| 4618 | \r |
| 4619 | ////////////////////////////////////////////////////////////////////////\r |
| 4620 | // cmd: skipping shaded polylines\r |
| 4621 | ////////////////////////////////////////////////////////////////////////\r |
| 4622 | \r |
| 4623 | void primLineGSkip(u8 *baseAddr)\r |
| 4624 | { \r |
| 4625 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4626 | short *sgpuData = ((short *) baseAddr);\r |
| 4627 | int iMax=255;\r |
| 4628 | int i=2;\r |
| 4629 | \r |
| 4630 | lx1 = sgpuData[2];\r |
| 4631 | ly1 = sgpuData[3];\r |
| 4632 | \r |
| 4633 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r |
| 4634 | {\r |
| 4635 | i++;\r |
| 4636 | \r |
| 4637 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4638 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4639 | \r |
| 4640 | i++;if(i>iMax) break;\r |
| 4641 | }\r |
| 4642 | }\r |
| 4643 | \r |
| 4644 | ////////////////////////////////////////////////////////////////////////\r |
| 4645 | // cmd: shaded polylines\r |
| 4646 | ////////////////////////////////////////////////////////////////////////\r |
| 4647 | \r |
| 4648 | void primLineGEx(u8 *baseAddr)\r |
| 4649 | { \r |
| 4650 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4651 | int iMax=255;\r |
| 4652 | short cx0,cx1,cy0,cy1;int i;BOOL bDraw=TRUE;\r |
| 4653 | \r |
| 4654 | bDrawTextured = FALSE;\r |
| 4655 | bDrawSmoothShaded = TRUE;\r |
| 4656 | SetRenderState(gpuData[0]);\r |
| 4657 | SetRenderMode(gpuData[0], FALSE);\r |
| 4658 | SetZMask4NT();\r |
| 4659 | \r |
| 4660 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0];\r |
| 4661 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; \r |
| 4662 | ly1 = (short)((gpuData[1]>>16) & 0xffff);\r |
| 4663 | lx1 = (short)(gpuData[1] & 0xffff);\r |
| 4664 | \r |
| 4665 | i=2;\r |
| 4666 | \r |
| 4667 | //while((gpuData[i]>>24)!=0x55)\r |
| 4668 | //while((gpuData[i]&0x50000000)!=0x50000000) \r |
| 4669 | // currently best way to check for poly line end:\r |
| 4670 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r |
| 4671 | {\r |
| 4672 | ly0 = ly1;lx0=lx1;\r |
| 4673 | vertex[1].c.lcol=vertex[2].c.lcol=vertex[0].c.lcol;\r |
| 4674 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[i];\r |
| 4675 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; \r |
| 4676 | \r |
| 4677 | i++;\r |
| 4678 | \r |
| 4679 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4680 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4681 | \r |
| 4682 | if(offsetline()) bDraw=FALSE; else bDraw=TRUE;\r |
| 4683 | \r |
| 4684 | if (bDraw && ((lx0 != lx1) || (ly0 != ly1)))\r |
| 4685 | {\r |
| 4686 | /* if(iOffscreenDrawing)\r |
| 4687 | {\r |
| 4688 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1;\r |
| 4689 | offsetPSXLine();\r |
| 4690 | if(bDrawOffscreen4())\r |
| 4691 | {\r |
| 4692 | InvalidateTextureAreaEx(); \r |
| 4693 | drawPoly4G(gpuData[i-3],gpuData[i-1],gpuData[i-3],gpuData[i-1]);\r |
| 4694 | }\r |
| 4695 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1;\r |
| 4696 | }*/\r |
| 4697 | \r |
| 4698 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4699 | }\r |
| 4700 | i++; \r |
| 4701 | \r |
| 4702 | if(i>iMax) break;\r |
| 4703 | }\r |
| 4704 | \r |
| 4705 | iDrawnSomething=1;\r |
| 4706 | }\r |
| 4707 | \r |
| 4708 | ////////////////////////////////////////////////////////////////////////\r |
| 4709 | // cmd: shaded polyline2\r |
| 4710 | ////////////////////////////////////////////////////////////////////////\r |
| 4711 | \r |
| 4712 | void primLineG2(u8 *baseAddr)\r |
| 4713 | { \r |
| 4714 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4715 | short *sgpuData = ((short *) baseAddr);\r |
| 4716 | \r |
| 4717 | lx0 = sgpuData[2];\r |
| 4718 | ly0 = sgpuData[3];\r |
| 4719 | lx1 = sgpuData[6];\r |
| 4720 | ly1 = sgpuData[7];\r |
| 4721 | \r |
| 4722 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0];\r |
| 4723 | vertex[1].c.lcol=vertex[2].c.lcol=gpuData[2];\r |
| 4724 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; \r |
| 4725 | \r |
| 4726 | bDrawTextured = FALSE;\r |
| 4727 | bDrawSmoothShaded = TRUE;\r |
| 4728 | \r |
| 4729 | if((lx0 == lx1) && (ly0 == ly1)) return;\r |
| 4730 | \r |
| 4731 | if(offsetline()) return;\r |
| 4732 | \r |
| 4733 | SetRenderState(gpuData[0]);\r |
| 4734 | SetRenderMode(gpuData[0], FALSE);\r |
| 4735 | SetZMask4NT();\r |
| 4736 | \r |
| 4737 | /* if(iOffscreenDrawing)\r |
| 4738 | {\r |
| 4739 | offsetPSXLine();\r |
| 4740 | if(bDrawOffscreen4())\r |
| 4741 | {\r |
| 4742 | InvalidateTextureAreaEx(); \r |
| 4743 | drawPoly4G(gpuData[0],gpuData[2],gpuData[0],gpuData[2]);\r |
| 4744 | }\r |
| 4745 | }\r |
| 4746 | */\r |
| 4747 | //if(ClipVertexList4())\r |
| 4748 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4749 | \r |
| 4750 | iDrawnSomething=1;\r |
| 4751 | }\r |
| 4752 | \r |
| 4753 | ////////////////////////////////////////////////////////////////////////\r |
| 4754 | // cmd: skipping flat polylines\r |
| 4755 | ////////////////////////////////////////////////////////////////////////\r |
| 4756 | \r |
| 4757 | void primLineFSkip(u8 *baseAddr)\r |
| 4758 | {\r |
| 4759 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4760 | int i=2,iMax=255;\r |
| 4761 | \r |
| 4762 | ly1 = (short)((gpuData[1]>>16) & 0xffff);\r |
| 4763 | lx1 = (short)(gpuData[1] & 0xffff);\r |
| 4764 | \r |
| 4765 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r |
| 4766 | {\r |
| 4767 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4768 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4769 | i++;if(i>iMax) break;\r |
| 4770 | } \r |
| 4771 | }\r |
| 4772 | \r |
| 4773 | ////////////////////////////////////////////////////////////////////////\r |
| 4774 | // cmd: drawing flat polylines\r |
| 4775 | ////////////////////////////////////////////////////////////////////////\r |
| 4776 | \r |
| 4777 | void primLineFEx(u8 *baseAddr)\r |
| 4778 | {\r |
| 4779 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4780 | int iMax;\r |
| 4781 | short cx0,cx1,cy0,cy1;int i;\r |
| 4782 | \r |
| 4783 | iMax=255;\r |
| 4784 | \r |
| 4785 | bDrawTextured = FALSE;\r |
| 4786 | bDrawSmoothShaded = FALSE;\r |
| 4787 | SetRenderState(gpuData[0]);\r |
| 4788 | SetRenderMode(gpuData[0], FALSE);\r |
| 4789 | SetZMask4NT();\r |
| 4790 | \r |
| 4791 | vertex[0].c.lcol=gpuData[0];\r |
| 4792 | vertex[0].c.col[3]=ubGloColAlpha; \r |
| 4793 | \r |
| 4794 | ly1 = (short)((gpuData[1]>>16) & 0xffff);\r |
| 4795 | lx1 = (short)(gpuData[1] & 0xffff);\r |
| 4796 | \r |
| 4797 | i=2;\r |
| 4798 | \r |
| 4799 | // while(!(gpuData[i]&0x40000000)) \r |
| 4800 | // while((gpuData[i]>>24)!=0x55)\r |
| 4801 | // while((gpuData[i]&0x50000000)!=0x50000000) \r |
| 4802 | // currently best way to check for poly line end:\r |
| 4803 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r |
| 4804 | {\r |
| 4805 | ly0 = ly1;lx0=lx1;\r |
| 4806 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4807 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4808 | \r |
| 4809 | if(!offsetline())\r |
| 4810 | {\r |
| 4811 | /* if(iOffscreenDrawing)\r |
| 4812 | {\r |
| 4813 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1;\r |
| 4814 | offsetPSXLine();\r |
| 4815 | if(bDrawOffscreen4())\r |
| 4816 | {\r |
| 4817 | InvalidateTextureAreaEx(); \r |
| 4818 | drawPoly4F(gpuData[0]);\r |
| 4819 | }\r |
| 4820 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1;\r |
| 4821 | }*/\r |
| 4822 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4823 | }\r |
| 4824 | \r |
| 4825 | i++;if(i>iMax) break;\r |
| 4826 | }\r |
| 4827 | \r |
| 4828 | iDrawnSomething=1;\r |
| 4829 | }\r |
| 4830 | \r |
| 4831 | ////////////////////////////////////////////////////////////////////////\r |
| 4832 | // cmd: drawing flat polyline2\r |
| 4833 | ////////////////////////////////////////////////////////////////////////\r |
| 4834 | \r |
| 4835 | void primLineF2(u8 *baseAddr)\r |
| 4836 | {\r |
| 4837 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4838 | short *sgpuData = ((short *) baseAddr);\r |
| 4839 | \r |
| 4840 | lx0 = sgpuData[2];\r |
| 4841 | ly0 = sgpuData[3];\r |
| 4842 | lx1 = sgpuData[4];\r |
| 4843 | ly1 = sgpuData[5];\r |
| 4844 | \r |
| 4845 | if(offsetline()) return;\r |
| 4846 | \r |
| 4847 | bDrawTextured = FALSE;\r |
| 4848 | bDrawSmoothShaded = FALSE;\r |
| 4849 | SetRenderState(gpuData[0]);\r |
| 4850 | SetRenderMode(gpuData[0], FALSE);\r |
| 4851 | SetZMask4NT();\r |
| 4852 | \r |
| 4853 | vertex[0].c.lcol=gpuData[0];\r |
| 4854 | vertex[0].c.col[3]=ubGloColAlpha; \r |
| 4855 | \r |
| 4856 | /* if(iOffscreenDrawing)\r |
| 4857 | {\r |
| 4858 | offsetPSXLine();\r |
| 4859 | if(bDrawOffscreen4())\r |
| 4860 | {\r |
| 4861 | InvalidateTextureAreaEx(); \r |
| 4862 | drawPoly4F(gpuData[0]);\r |
| 4863 | }\r |
| 4864 | }\r |
| 4865 | */\r |
| 4866 | //if(ClipVertexList4()) \r |
| 4867 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4868 | \r |
| 4869 | iDrawnSomething=1;\r |
| 4870 | }\r |
| 4871 | \r |
| 4872 | ////////////////////////////////////////////////////////////////////////\r |
| 4873 | // cmd: well, easiest command... not implemented\r |
| 4874 | ////////////////////////////////////////////////////////////////////////\r |
| 4875 | \r |
| 4876 | void primNI(u8 *bA)\r |
| 4877 | {\r |
| 4878 | }\r |
| 4879 | \r |
| 4880 | ////////////////////////////////////////////////////////////////////////\r |
| 4881 | // cmd func ptr table\r |
| 4882 | ////////////////////////////////////////////////////////////////////////\r |
| 4883 | \r |
| 4884 | void (*primTableJ[256])(u8 *) = \r |
| 4885 | {\r |
| 4886 | // 00\r |
| 4887 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,\r |
| 4888 | // 08\r |
| 4889 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4890 | // 10\r |
| 4891 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4892 | // 18\r |
| 4893 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4894 | // 20\r |
| 4895 | primPolyF3,primPolyF3,primPolyF3,primPolyF3,primPolyFT3,primPolyFT3,primPolyFT3,primPolyFT3,\r |
| 4896 | // 28\r |
| 4897 | primPolyF4,primPolyF4,primPolyF4,primPolyF4,primPolyFT4,primPolyFT4,primPolyFT4,primPolyFT4,\r |
| 4898 | // 30\r |
| 4899 | primPolyG3,primPolyG3,primPolyG3,primPolyG3,primPolyGT3,primPolyGT3,primPolyGT3,primPolyGT3,\r |
| 4900 | // 38\r |
| 4901 | primPolyG4,primPolyG4,primPolyG4,primPolyG4,primPolyGT4,primPolyGT4,primPolyGT4,primPolyGT4,\r |
| 4902 | // 40\r |
| 4903 | primLineF2,primLineF2,primLineF2,primLineF2,primNI,primNI,primNI,primNI,\r |
| 4904 | // 48\r |
| 4905 | primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,\r |
| 4906 | // 50\r |
| 4907 | primLineG2,primLineG2,primLineG2,primLineG2,primNI,primNI,primNI,primNI,\r |
| 4908 | // 58\r |
| 4909 | primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,\r |
| 4910 | // 60\r |
| 4911 | primTileS,primTileS,primTileS,primTileS,primSprtS,primSprtS,primSprtS,primSprtS,\r |
| 4912 | // 68\r |
| 4913 | primTile1,primTile1,primTile1,primTile1,primNI,primNI,primNI,primNI,\r |
| 4914 | // 70\r |
| 4915 | primTile8,primTile8,primTile8,primTile8,primSprt8,primSprt8,primSprt8,primSprt8,\r |
| 4916 | // 78\r |
| 4917 | primTile16,primTile16,primTile16,primTile16,primSprt16,primSprt16,primSprt16,primSprt16,\r |
| 4918 | // 80\r |
| 4919 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4920 | // 88\r |
| 4921 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4922 | // 90\r |
| 4923 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4924 | // 98\r |
| 4925 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4926 | // a0\r |
| 4927 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4928 | // a8\r |
| 4929 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4930 | // b0\r |
| 4931 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4932 | // b8\r |
| 4933 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4934 | // c0\r |
| 4935 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4936 | // c8\r |
| 4937 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4938 | // d0\r |
| 4939 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4940 | // d8\r |
| 4941 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4942 | // e0\r |
| 4943 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,\r |
| 4944 | // e8\r |
| 4945 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4946 | // f0\r |
| 4947 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4948 | // f8\r |
| 4949 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI\r |
| 4950 | };\r |
| 4951 | \r |
| 4952 | ////////////////////////////////////////////////////////////////////////\r |
| 4953 | // cmd func ptr table for skipping\r |
| 4954 | ////////////////////////////////////////////////////////////////////////\r |
| 4955 | \r |
| 4956 | void (*primTableSkip[256])(u8 *) = \r |
| 4957 | {\r |
| 4958 | // 00\r |
| 4959 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,\r |
| 4960 | // 08\r |
| 4961 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4962 | // 10\r |
| 4963 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4964 | // 18\r |
| 4965 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4966 | // 20\r |
| 4967 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4968 | // 28\r |
| 4969 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4970 | // 30\r |
| 4971 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4972 | // 38\r |
| 4973 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4974 | // 40\r |
| 4975 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4976 | // 48\r |
| 4977 | primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,\r |
| 4978 | // 50\r |
| 4979 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4980 | // 58\r |
| 4981 | primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,\r |
| 4982 | // 60\r |
| 4983 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4984 | // 68\r |
| 4985 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4986 | // 70\r |
| 4987 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4988 | // 78\r |
| 4989 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4990 | // 80\r |
| 4991 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4992 | // 88\r |
| 4993 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4994 | // 90\r |
| 4995 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4996 | // 98\r |
| 4997 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4998 | // a0\r |
| 4999 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5000 | // a8\r |
| 5001 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5002 | // b0\r |
| 5003 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5004 | // b8\r |
| 5005 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5006 | // c0\r |
| 5007 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5008 | // c8\r |
| 5009 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5010 | // d0\r |
| 5011 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5012 | // d8\r |
| 5013 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5014 | // e0\r |
| 5015 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,\r |
| 5016 | // e8\r |
| 5017 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5018 | // f0\r |
| 5019 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 5020 | // f8\r |
| 5021 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI\r |
| 5022 | };\r |