| 1 | /***************************************************************************\r |
| 2 | prim.c - description\r |
| 3 | -------------------\r |
| 4 | begin : Sun Mar 08 2009\r |
| 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| 6 | web : www.pbernert.com \r |
| 7 | ***************************************************************************/\r |
| 8 | \r |
| 9 | /***************************************************************************\r |
| 10 | * *\r |
| 11 | * This program is free software; you can redistribute it and/or modify *\r |
| 12 | * it under the terms of the GNU General Public License as published by *\r |
| 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| 14 | * (at your option) any later version. See also the license.txt file for *\r |
| 15 | * additional informations. *\r |
| 16 | * *\r |
| 17 | ***************************************************************************/\r |
| 18 | \r |
| 19 | //*************************************************************************// \r |
| 20 | // History of changes:\r |
| 21 | //\r |
| 22 | // 2009/03/08 - Pete \r |
| 23 | // - generic cleanup for the Peops release\r |
| 24 | //\r |
| 25 | //*************************************************************************// \r |
| 26 | \r |
| 27 | #define _IN_PRIMDRAW\r |
| 28 | \r |
| 29 | #include "gpuStdafx.h"\r |
| 30 | #include "gpuExternals.h"\r |
| 31 | #include "gpuPlugin.h"\r |
| 32 | #include "gpuDraw.h"\r |
| 33 | #include "gpuTexture.h"\r |
| 34 | #include "gpuPrim.h"\r |
| 35 | \r |
| 36 | //////////////////////////////////////////////////////////////////////// \r |
| 37 | // defines\r |
| 38 | ////////////////////////////////////////////////////////////////////////\r |
| 39 | \r |
| 40 | #define DEFOPAQUEON glAlphaFunc(GL_EQUAL,0.0f);bBlendEnable=FALSE;glDisable(GL_BLEND); \r |
| 41 | #define DEFOPAQUEOFF glAlphaFunc(GL_GREATER,0.49f);\r |
| 42 | #define fpoint(x) x\r |
| 43 | //////////////////////////////////////////////////////////////////////// \r |
| 44 | // globals\r |
| 45 | ////////////////////////////////////////////////////////////////////////\r |
| 46 | \r |
| 47 | EGLSurface surface;\r |
| 48 | EGLDisplay display;\r |
| 49 | \r |
| 50 | \r |
| 51 | BOOL bDrawTextured; // current active drawing states\r |
| 52 | BOOL bDrawSmoothShaded;\r |
| 53 | BOOL bOldSmoothShaded;\r |
| 54 | BOOL bDrawNonShaded;\r |
| 55 | BOOL bDrawMultiPass;\r |
| 56 | int iOffscreenDrawing;\r |
| 57 | int iDrawnSomething=0;\r |
| 58 | \r |
| 59 | BOOL bRenderFrontBuffer=FALSE; // flag for front buffer rendering\r |
| 60 | \r |
| 61 | GLubyte ubGloAlpha; // texture alpha\r |
| 62 | GLubyte ubGloColAlpha; // color alpha\r |
| 63 | int iFilterType; // type of filter\r |
| 64 | BOOL bFullVRam=FALSE; // sign for tex win\r |
| 65 | BOOL bDrawDither; // sign for dither\r |
| 66 | BOOL bUseMultiPass; // sign for multi pass\r |
| 67 | GLuint gTexName; // binded texture\r |
| 68 | BOOL bTexEnabled; // texture enable flag\r |
| 69 | BOOL bBlendEnable; // blend enable flag\r |
| 70 | PSXRect_t xrUploadArea; // rect to upload\r |
| 71 | PSXRect_t xrUploadAreaIL; // rect to upload\r |
| 72 | PSXRect_t xrUploadAreaRGB24; // rect to upload rgb24\r |
| 73 | int iSpriteTex=0; // flag for "hey, it's a sprite"\r |
| 74 | unsigned short usMirror; // mirror, mirror on the wall\r |
| 75 | \r |
| 76 | BOOL bNeedUploadAfter=FALSE; // sign for uploading in next frame\r |
| 77 | BOOL bNeedUploadTest=FALSE; // sign for upload test\r |
| 78 | BOOL bUsingTWin=FALSE; // tex win active flag\r |
| 79 | BOOL bUsingMovie=FALSE; // movie active flag\r |
| 80 | PSXRect_t xrMovieArea; // rect for movie upload\r |
| 81 | short sSprite_ux2; // needed for sprire adjust\r |
| 82 | short sSprite_vy2; // \r |
| 83 | unsigned long ulOLDCOL=0; // active color\r |
| 84 | unsigned long ulClutID; // clut\r |
| 85 | \r |
| 86 | unsigned long dwCfgFixes; // game fixes\r |
| 87 | unsigned long dwActFixes=0;\r |
| 88 | unsigned long dwEmuFixes=0;\r |
| 89 | BOOL bUseFixes;\r |
| 90 | \r |
| 91 | long drawX,drawY,drawW,drawH; // offscreen drawing checkers\r |
| 92 | short sxmin,sxmax,symin,symax;\r |
| 93 | \r |
| 94 | //////////////////////////////////////////////////////////////////////// \r |
| 95 | // Update global TP infos\r |
| 96 | ////////////////////////////////////////////////////////////////////////\r |
| 97 | \r |
| 98 | void UpdateGlobalTP(unsigned short gdata)\r |
| 99 | {\r |
| 100 | GlobalTextAddrX = (gdata << 6) & 0x3c0;\r |
| 101 | \r |
| 102 | if(iGPUHeight==1024) // ZN mode\r |
| 103 | {\r |
| 104 | if(dwGPUVersion==2) // very special zn gpu\r |
| 105 | {\r |
| 106 | GlobalTextAddrY =((gdata & 0x60 ) << 3);\r |
| 107 | GlobalTextIL =(gdata & 0x2000) >> 13;\r |
| 108 | GlobalTextABR = (unsigned short)((gdata >> 7) & 0x3);\r |
| 109 | GlobalTextTP = (gdata >> 9) & 0x3;\r |
| 110 | if(GlobalTextTP==3) GlobalTextTP=2; \r |
| 111 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r |
| 112 | usMirror =0;\r |
| 113 | STATUSREG = (STATUSREG & 0xffffe000 ) | (gdata & 0x1fff );\r |
| 114 | return;\r |
| 115 | }\r |
| 116 | else // "enhanced" psx gpu\r |
| 117 | {\r |
| 118 | GlobalTextAddrY = (unsigned short)(((gdata << 4) & 0x100) | ((gdata >> 2) & 0x200));\r |
| 119 | }\r |
| 120 | }\r |
| 121 | else GlobalTextAddrY = (gdata << 4) & 0x100; // "normal" psx gpu\r |
| 122 | \r |
| 123 | usMirror=gdata&0x3000;\r |
| 124 | \r |
| 125 | GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15)\r |
| 126 | if(GlobalTextTP==3) GlobalTextTP=2; // seen in Wild9 :(\r |
| 127 | GlobalTextABR = (gdata >> 5) & 0x3; // blend mode\r |
| 128 | \r |
| 129 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r |
| 130 | \r |
| 131 | STATUSREG&=~0x07ff; // Clear the necessary bits\r |
| 132 | STATUSREG|=(gdata & 0x07ff); // set the necessary bits\r |
| 133 | }\r |
| 134 | \r |
| 135 | //////////////////////////////////////////////////////////////////////// \r |
| 136 | // Some ASM color convertion... Lewpy's special...\r |
| 137 | ////////////////////////////////////////////////////////////////////////\r |
| 138 | \r |
| 139 | \r |
| 140 | unsigned long DoubleBGR2RGB (unsigned long BGR)\r |
| 141 | {\r |
| 142 | unsigned long ebx,eax,edx;\r |
| 143 | \r |
| 144 | ebx=(BGR&0x000000ff)<<1;\r |
| 145 | if(ebx&0x00000100) ebx=0x000000ff;\r |
| 146 | \r |
| 147 | eax=(BGR&0x0000ff00)<<1;\r |
| 148 | if(eax&0x00010000) eax=0x0000ff00;\r |
| 149 | \r |
| 150 | edx=(BGR&0x00ff0000)<<1;\r |
| 151 | if(edx&0x01000000) edx=0x00ff0000;\r |
| 152 | \r |
| 153 | return (ebx|eax|edx);\r |
| 154 | }\r |
| 155 | \r |
| 156 | unsigned short BGR24to16 (unsigned long BGR)\r |
| 157 | {\r |
| 158 | return ((BGR>>3)&0x1f)|((BGR&0xf80000)>>9)|((BGR&0xf800)>>6);\r |
| 159 | }\r |
| 160 | \r |
| 161 | \r |
| 162 | ////////////////////////////////////////////////////////////////////////\r |
| 163 | // OpenGL primitive drawing commands\r |
| 164 | ////////////////////////////////////////////////////////////////////////\r |
| 165 | \r |
| 166 | void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2,\r |
| 167 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 168 | {\r |
| 169 | \r |
| 170 | \r |
| 171 | Vertex v[4];\r |
| 172 | \r |
| 173 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 174 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 175 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 176 | v[0].st.x = fpoint(vertex1->sow);\r |
| 177 | v[0].st.y = fpoint(vertex1->tow);\r |
| 178 | \r |
| 179 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 180 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 181 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 182 | v[1].st.x = fpoint(vertex2->sow);\r |
| 183 | v[1].st.y = fpoint(vertex2->tow);\r |
| 184 | \r |
| 185 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 186 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 187 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 188 | v[2].st.x = fpoint(vertex4->sow);\r |
| 189 | v[2].st.y = fpoint(vertex4->tow);\r |
| 190 | \r |
| 191 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 192 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 193 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 194 | v[3].st.x = fpoint(vertex3->sow);\r |
| 195 | v[3].st.y = fpoint(vertex3->tow);\r |
| 196 | \r |
| 197 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 198 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 199 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 200 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 201 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 202 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 203 | glDisableClientState(GL_VERTEX_ARRAY); \r |
| 204 | }\r |
| 205 | \r |
| 206 | ///////////////////////////////////////////////////////// \r |
| 207 | \r |
| 208 | __inline void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 209 | OGLVertex* vertex3) \r |
| 210 | {\r |
| 211 | Vertex v[3];\r |
| 212 | \r |
| 213 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 214 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 215 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 216 | v[0].st.x = fpoint(vertex1->sow);\r |
| 217 | v[0].st.y = fpoint(vertex1->tow);\r |
| 218 | \r |
| 219 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 220 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 221 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 222 | v[1].st.x = fpoint(vertex2->sow);\r |
| 223 | v[1].st.y = fpoint(vertex2->tow);\r |
| 224 | \r |
| 225 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 226 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 227 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 228 | v[2].st.x = fpoint(vertex3->sow);\r |
| 229 | v[2].st.y = fpoint(vertex3->tow);\r |
| 230 | \r |
| 231 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 232 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 233 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 234 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 235 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 236 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 237 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 238 | \r |
| 239 | }\r |
| 240 | \r |
| 241 | ///////////////////////////////////////////////////////// \r |
| 242 | \r |
| 243 | __inline void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 244 | OGLVertex* vertex3) \r |
| 245 | {\r |
| 246 | \r |
| 247 | Vertex2 v[3];\r |
| 248 | \r |
| 249 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 250 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 251 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 252 | v[0].st.x = fpoint(vertex1->sow);\r |
| 253 | v[0].st.y = fpoint(vertex1->tow);\r |
| 254 | v[0].rgba.r = vertex1->c.col[0];\r |
| 255 | v[0].rgba.g = vertex1->c.col[1];\r |
| 256 | v[0].rgba.b = vertex1->c.col[2];\r |
| 257 | v[0].rgba.a = vertex1->c.col[3];\r |
| 258 | \r |
| 259 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 260 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 261 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 262 | v[1].st.x = fpoint(vertex2->sow);\r |
| 263 | v[1].st.y = fpoint(vertex2->tow);\r |
| 264 | v[1].rgba.r = vertex2->c.col[0];\r |
| 265 | v[1].rgba.g = vertex2->c.col[1];\r |
| 266 | v[1].rgba.b = vertex2->c.col[2];\r |
| 267 | v[1].rgba.a = vertex2->c.col[3];\r |
| 268 | \r |
| 269 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 270 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 271 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 272 | v[2].st.x = fpoint(vertex3->sow);\r |
| 273 | v[2].st.y = fpoint(vertex3->tow);\r |
| 274 | v[2].rgba.r = vertex3->c.col[0];\r |
| 275 | v[2].rgba.g = vertex3->c.col[1];\r |
| 276 | v[2].rgba.b = vertex3->c.col[2];\r |
| 277 | v[2].rgba.a = vertex3->c.col[3];\r |
| 278 | \r |
| 279 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 280 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 281 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 282 | \r |
| 283 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 284 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 285 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 286 | \r |
| 287 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 288 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 289 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 290 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 291 | }\r |
| 292 | \r |
| 293 | ///////////////////////////////////////////////////////// \r |
| 294 | \r |
| 295 | __inline void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 296 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 297 | {\r |
| 298 | Vertex2 v[4];\r |
| 299 | \r |
| 300 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 301 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 302 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 303 | v[0].st.x = fpoint(vertex1->sow);\r |
| 304 | v[0].st.y = fpoint(vertex1->tow);\r |
| 305 | v[0].rgba.r = vertex1->c.col[0];\r |
| 306 | v[0].rgba.g = vertex1->c.col[1];\r |
| 307 | v[0].rgba.b = vertex1->c.col[2];\r |
| 308 | v[0].rgba.a = vertex1->c.col[3];\r |
| 309 | \r |
| 310 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 311 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 312 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 313 | v[1].st.x = fpoint(vertex2->sow);\r |
| 314 | v[1].st.y = fpoint(vertex2->tow);\r |
| 315 | v[1].rgba.r = vertex2->c.col[0];\r |
| 316 | v[1].rgba.g = vertex2->c.col[1];\r |
| 317 | v[1].rgba.b = vertex2->c.col[2];\r |
| 318 | v[1].rgba.a = vertex2->c.col[3];\r |
| 319 | \r |
| 320 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 321 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 322 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 323 | v[2].st.x = fpoint(vertex4->sow);\r |
| 324 | v[2].st.y = fpoint(vertex4->tow);\r |
| 325 | v[2].rgba.r = vertex4->c.col[0];\r |
| 326 | v[2].rgba.g = vertex4->c.col[1];\r |
| 327 | v[2].rgba.b = vertex4->c.col[2];\r |
| 328 | v[2].rgba.a = vertex4->c.col[3];\r |
| 329 | \r |
| 330 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 331 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 332 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 333 | v[3].st.x = fpoint(vertex3->sow);\r |
| 334 | v[3].st.y = fpoint(vertex3->tow);\r |
| 335 | v[3].rgba.r = vertex3->c.col[0];\r |
| 336 | v[3].rgba.g = vertex3->c.col[1];\r |
| 337 | v[3].rgba.b = vertex3->c.col[2];\r |
| 338 | v[3].rgba.a = vertex3->c.col[3];\r |
| 339 | \r |
| 340 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 341 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 342 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 343 | \r |
| 344 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);\r |
| 345 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 346 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 347 | \r |
| 348 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 349 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);\r |
| 350 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 351 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 352 | }\r |
| 353 | \r |
| 354 | ///////////////////////////////////////////////////////// \r |
| 355 | \r |
| 356 | __inline void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* vertex3) \r |
| 357 | {\r |
| 358 | Vec3f v[3];\r |
| 359 | \r |
| 360 | v[0].x = fpoint(vertex1->x);\r |
| 361 | v[0].y = fpoint(vertex1->y);\r |
| 362 | v[0].z = fpoint(vertex1->z);\r |
| 363 | \r |
| 364 | v[1].x = fpoint(vertex2->x);\r |
| 365 | v[1].y = fpoint(vertex2->y);\r |
| 366 | v[1].z = fpoint(vertex2->z);\r |
| 367 | \r |
| 368 | v[2].x = fpoint(vertex3->x);\r |
| 369 | v[2].y = fpoint(vertex3->y);\r |
| 370 | v[2].z = fpoint(vertex3->z);\r |
| 371 | \r |
| 372 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 373 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);\r |
| 374 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 375 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 376 | }\r |
| 377 | \r |
| 378 | ///////////////////////////////////////////////////////// \r |
| 379 | \r |
| 380 | __inline void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 381 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 382 | {\r |
| 383 | Vec3f v[4];\r |
| 384 | \r |
| 385 | v[0].x = fpoint(vertex1->x);\r |
| 386 | v[0].y = fpoint(vertex1->y);\r |
| 387 | v[0].z = fpoint(vertex1->z);\r |
| 388 | \r |
| 389 | v[1].x = fpoint(vertex3->x);\r |
| 390 | v[1].y = fpoint(vertex3->y);\r |
| 391 | v[1].z = fpoint(vertex3->z);\r |
| 392 | \r |
| 393 | v[2].x = fpoint(vertex2->x);\r |
| 394 | v[2].y = fpoint(vertex2->y);\r |
| 395 | v[2].z = fpoint(vertex2->z);\r |
| 396 | \r |
| 397 | v[3].x = fpoint(vertex4->x);\r |
| 398 | v[3].y = fpoint(vertex4->y);\r |
| 399 | v[3].z = fpoint(vertex4->z);\r |
| 400 | \r |
| 401 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 402 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);\r |
| 403 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 404 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 405 | }\r |
| 406 | \r |
| 407 | ///////////////////////////////////////////////////////// \r |
| 408 | \r |
| 409 | __inline void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 410 | OGLVertex* vertex3) \r |
| 411 | {\r |
| 412 | Vertex2 v[3];\r |
| 413 | \r |
| 414 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 415 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 416 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 417 | v[0].rgba.r = vertex1->c.col[0];\r |
| 418 | v[0].rgba.g = vertex1->c.col[1];\r |
| 419 | v[0].rgba.b = vertex1->c.col[2];\r |
| 420 | v[0].rgba.a = vertex1->c.col[3];\r |
| 421 | \r |
| 422 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 423 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 424 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 425 | v[1].rgba.r = vertex2->c.col[0];\r |
| 426 | v[1].rgba.g = vertex2->c.col[1];\r |
| 427 | v[1].rgba.b = vertex2->c.col[2];\r |
| 428 | v[1].rgba.a = vertex2->c.col[3];\r |
| 429 | \r |
| 430 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 431 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 432 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 433 | v[2].rgba.r = vertex3->c.col[0];\r |
| 434 | v[2].rgba.g = vertex3->c.col[1];\r |
| 435 | v[2].rgba.b = vertex3->c.col[2];\r |
| 436 | v[2].rgba.a = vertex3->c.col[3];\r |
| 437 | \r |
| 438 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 439 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 440 | \r |
| 441 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 442 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 443 | \r |
| 444 | glDrawArrays(GL_TRIANGLES, 0, 3);\r |
| 445 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 446 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 447 | }\r |
| 448 | \r |
| 449 | ///////////////////////////////////////////////////////// \r |
| 450 | \r |
| 451 | __inline void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 452 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 453 | {\r |
| 454 | Vertex2 v[4];\r |
| 455 | \r |
| 456 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 457 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 458 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 459 | v[0].rgba.r = vertex1->c.col[0];\r |
| 460 | v[0].rgba.g = vertex1->c.col[1];\r |
| 461 | v[0].rgba.b = vertex1->c.col[2];\r |
| 462 | v[0].rgba.a = vertex1->c.col[3];\r |
| 463 | \r |
| 464 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 465 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 466 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 467 | v[1].rgba.r = vertex2->c.col[0];\r |
| 468 | v[1].rgba.g = vertex2->c.col[1];\r |
| 469 | v[1].rgba.b = vertex2->c.col[2];\r |
| 470 | v[1].rgba.a = vertex2->c.col[3];\r |
| 471 | \r |
| 472 | v[2].xyz.x = fpoint(vertex3->x);\r |
| 473 | v[2].xyz.y = fpoint(vertex3->y);\r |
| 474 | v[2].xyz.z = fpoint(vertex3->z);\r |
| 475 | v[2].rgba.r = vertex3->c.col[0];\r |
| 476 | v[2].rgba.g = vertex3->c.col[1];\r |
| 477 | v[2].rgba.b = vertex3->c.col[2];\r |
| 478 | v[2].rgba.a = vertex3->c.col[3];\r |
| 479 | \r |
| 480 | v[3].xyz.x = fpoint(vertex4->x);\r |
| 481 | v[3].xyz.y = fpoint(vertex4->y);\r |
| 482 | v[3].xyz.z = fpoint(vertex4->z);\r |
| 483 | v[3].rgba.r = vertex4->c.col[0];\r |
| 484 | v[3].rgba.g = vertex4->c.col[1];\r |
| 485 | v[3].rgba.b = vertex4->c.col[2];\r |
| 486 | v[3].rgba.a = vertex4->c.col[3];\r |
| 487 | \r |
| 488 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 489 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 490 | \r |
| 491 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 492 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 493 | \r |
| 494 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 495 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 496 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 497 | }\r |
| 498 | \r |
| 499 | ///////////////////////////////////////////////////////// \r |
| 500 | \r |
| 501 | __inline void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)\r |
| 502 | {\r |
| 503 | Vertex2 v[4];\r |
| 504 | \r |
| 505 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 506 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 507 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 508 | v[0].rgba.r = vertex1->c.col[0];\r |
| 509 | v[0].rgba.g = vertex1->c.col[1];\r |
| 510 | v[0].rgba.b = vertex1->c.col[2];\r |
| 511 | v[0].rgba.a = vertex1->c.col[3];\r |
| 512 | \r |
| 513 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 514 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 515 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 516 | v[1].rgba.r = vertex1->c.col[0];\r |
| 517 | v[1].rgba.g = vertex1->c.col[1];\r |
| 518 | v[1].rgba.b = vertex1->c.col[2];\r |
| 519 | v[1].rgba.a = vertex1->c.col[3];\r |
| 520 | \r |
| 521 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 522 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 523 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 524 | v[2].rgba.r = vertex1->c.col[0];\r |
| 525 | v[2].rgba.g = vertex1->c.col[1];\r |
| 526 | v[2].rgba.b = vertex1->c.col[2];\r |
| 527 | v[2].rgba.a = vertex1->c.col[3];\r |
| 528 | \r |
| 529 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 530 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 531 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 532 | v[3].rgba.r = vertex1->c.col[0];\r |
| 533 | v[3].rgba.g = vertex1->c.col[1];\r |
| 534 | v[3].rgba.b = vertex1->c.col[2];\r |
| 535 | v[3].rgba.a = vertex1->c.col[3];\r |
| 536 | \r |
| 537 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 538 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 539 | \r |
| 540 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 541 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 542 | \r |
| 543 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 544 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 545 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 546 | \r |
| 547 | \r |
| 548 | }\r |
| 549 | \r |
| 550 | ///////////////////////////////////////////////////////// \r |
| 551 | \r |
| 552 | __inline void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)\r |
| 553 | {\r |
| 554 | Vertex2 v[4];\r |
| 555 | \r |
| 556 | v[0].xyz.x = fpoint(vertex1->x);\r |
| 557 | v[0].xyz.y = fpoint(vertex1->y);\r |
| 558 | v[0].xyz.z = fpoint(vertex1->z);\r |
| 559 | v[0].rgba.r = vertex1->c.col[0];\r |
| 560 | v[0].rgba.g = vertex1->c.col[1];\r |
| 561 | v[0].rgba.b = vertex1->c.col[2];\r |
| 562 | v[0].rgba.a = vertex1->c.col[3];\r |
| 563 | \r |
| 564 | v[1].xyz.x = fpoint(vertex2->x);\r |
| 565 | v[1].xyz.y = fpoint(vertex2->y);\r |
| 566 | v[1].xyz.z = fpoint(vertex2->z);\r |
| 567 | v[1].rgba.r = vertex2->c.col[0];\r |
| 568 | v[1].rgba.g = vertex2->c.col[1];\r |
| 569 | v[1].rgba.b = vertex2->c.col[2];\r |
| 570 | v[1].rgba.a = vertex2->c.col[3];\r |
| 571 | \r |
| 572 | v[3].xyz.x = fpoint(vertex3->x);\r |
| 573 | v[3].xyz.y = fpoint(vertex3->y);\r |
| 574 | v[3].xyz.z = fpoint(vertex3->z);\r |
| 575 | v[3].rgba.r = vertex3->c.col[0];\r |
| 576 | v[3].rgba.g = vertex3->c.col[1];\r |
| 577 | v[3].rgba.b = vertex3->c.col[2];\r |
| 578 | v[3].rgba.a = vertex3->c.col[3];\r |
| 579 | \r |
| 580 | v[2].xyz.x = fpoint(vertex4->x);\r |
| 581 | v[2].xyz.y = fpoint(vertex4->y);\r |
| 582 | v[2].xyz.z = fpoint(vertex4->z);\r |
| 583 | v[2].rgba.r = vertex4->c.col[0];\r |
| 584 | v[2].rgba.g = vertex4->c.col[1];\r |
| 585 | v[2].rgba.b = vertex4->c.col[2];\r |
| 586 | v[2].rgba.a = vertex4->c.col[3];\r |
| 587 | \r |
| 588 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 589 | glEnableClientState(GL_COLOR_ARRAY);\r |
| 590 | \r |
| 591 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);\r |
| 592 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);\r |
| 593 | \r |
| 594 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 595 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 596 | glDisableClientState(GL_COLOR_ARRAY);\r |
| 597 | }\r |
| 598 | \r |
| 599 | ///////////////////////////////////////////////////////// \r |
| 600 | \r |
| 601 | __inline void PRIMdrawQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 602 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 603 | {\r |
| 604 | Vec3f v[4];\r |
| 605 | \r |
| 606 | v[0].x = fpoint(vertex1->x);\r |
| 607 | v[0].y = fpoint(vertex1->y);\r |
| 608 | v[0].z = fpoint(vertex1->z);\r |
| 609 | \r |
| 610 | v[1].x = fpoint(vertex2->x);\r |
| 611 | v[1].y = fpoint(vertex2->y);\r |
| 612 | v[1].z = fpoint(vertex2->z);\r |
| 613 | \r |
| 614 | v[2].x = fpoint(vertex4->x);\r |
| 615 | v[2].y = fpoint(vertex4->y);\r |
| 616 | v[2].z = fpoint(vertex4->z);\r |
| 617 | \r |
| 618 | v[3].x = fpoint(vertex3->x);\r |
| 619 | v[3].y = fpoint(vertex3->y);\r |
| 620 | v[3].z = fpoint(vertex3->z);\r |
| 621 | \r |
| 622 | glEnableClientState(GL_VERTEX_ARRAY);\r |
| 623 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);\r |
| 624 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);\r |
| 625 | glDisableClientState(GL_VERTEX_ARRAY);\r |
| 626 | }\r |
| 627 | \r |
| 628 | //////////////////////////////////////////////////////////////////////// \r |
| 629 | // Transparent blending settings\r |
| 630 | ////////////////////////////////////////////////////////////////////////\r |
| 631 | \r |
| 632 | static GLenum obm1=GL_ZERO;\r |
| 633 | static GLenum obm2=GL_ZERO;\r |
| 634 | \r |
| 635 | typedef struct SEMITRANSTAG\r |
| 636 | {\r |
| 637 | GLenum srcFac;\r |
| 638 | GLenum dstFac;\r |
| 639 | GLubyte alpha;\r |
| 640 | } SemiTransParams;\r |
| 641 | \r |
| 642 | SemiTransParams TransSets[4]=\r |
| 643 | {\r |
| 644 | {GL_SRC_ALPHA,GL_SRC_ALPHA, 127},\r |
| 645 | {GL_ONE, GL_ONE, 255},\r |
| 646 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
| 647 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 192}\r |
| 648 | }; \r |
| 649 | \r |
| 650 | ////////////////////////////////////////////////////////////////////////\r |
| 651 | \r |
| 652 | void SetSemiTrans(void)\r |
| 653 | {\r |
| 654 | /*\r |
| 655 | * 0.5 x B + 0.5 x F\r |
| 656 | * 1.0 x B + 1.0 x F\r |
| 657 | * 1.0 x B - 1.0 x F\r |
| 658 | * 1.0 x B +0.25 x F\r |
| 659 | */\r |
| 660 | \r |
| 661 | if(!DrawSemiTrans) // no semi trans at all?\r |
| 662 | {\r |
| 663 | if(bBlendEnable)\r |
| 664 | {glDisable(GL_BLEND);bBlendEnable=FALSE;} // -> don't wanna blend\r |
| 665 | ubGloAlpha=ubGloColAlpha=255; // -> full alpha\r |
| 666 | return; // -> and bye\r |
| 667 | }\r |
| 668 | \r |
| 669 | ubGloAlpha=ubGloColAlpha=TransSets[GlobalTextABR].alpha;\r |
| 670 | \r |
| 671 | if(!bBlendEnable)\r |
| 672 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend\r |
| 673 | \r |
| 674 | if(TransSets[GlobalTextABR].srcFac!=obm1 || \r |
| 675 | TransSets[GlobalTextABR].dstFac!=obm2)\r |
| 676 | {\r |
| 677 | //if(glBlendEquationEXTEx==NULL)\r |
| 678 | {\r |
| 679 | obm1=TransSets[GlobalTextABR].srcFac;\r |
| 680 | obm2=TransSets[GlobalTextABR].dstFac;\r |
| 681 | glBlendFunc(obm1,obm2); // set blend func\r |
| 682 | }\r |
| 683 | /*else\r |
| 684 | if(TransSets[GlobalTextABR].dstFac !=GL_ONE_MINUS_SRC_COLOR)\r |
| 685 | {\r |
| 686 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
| 687 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
| 688 | obm1=TransSets[GlobalTextABR].srcFac;\r |
| 689 | obm2=TransSets[GlobalTextABR].dstFac;\r |
| 690 | glBlendFunc(obm1,obm2); // set blend func\r |
| 691 | }\r |
| 692 | else\r |
| 693 | {\r |
| 694 | glBlendEquationEXTEx(FUNC_REVERSESUBTRACT_EXT);\r |
| 695 | obm1=TransSets[GlobalTextABR].srcFac;\r |
| 696 | obm2=TransSets[GlobalTextABR].dstFac;\r |
| 697 | glBlendFunc(GL_ONE,GL_ONE); // set blend func\r |
| 698 | }*/\r |
| 699 | }\r |
| 700 | }\r |
| 701 | \r |
| 702 | void SetScanTrans(void) // blending for scan lines\r |
| 703 | {\r |
| 704 | /* if(glBlendEquationEXTEx!=NULL)\r |
| 705 | {\r |
| 706 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
| 707 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
| 708 | }\r |
| 709 | */\r |
| 710 | obm1=TransSets[0].srcFac;\r |
| 711 | obm2=TransSets[0].dstFac;\r |
| 712 | glBlendFunc(obm1,obm2); // set blend func\r |
| 713 | }\r |
| 714 | \r |
| 715 | void SetScanTexTrans(void) // blending for scan mask texture\r |
| 716 | {\r |
| 717 | /* if(glBlendEquationEXTEx!=NULL)\r |
| 718 | {\r |
| 719 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
| 720 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
| 721 | }\r |
| 722 | */\r |
| 723 | obm1=TransSets[2].srcFac;\r |
| 724 | obm2=TransSets[2].dstFac;\r |
| 725 | glBlendFunc(obm1,obm2); // set blend func\r |
| 726 | }\r |
| 727 | \r |
| 728 | //////////////////////////////////////////////////////////////////////// \r |
| 729 | // multi pass in old 'Advanced blending' mode... got it from Lewpy :)\r |
| 730 | //////////////////////////////////////////////////////////////////////// \r |
| 731 | \r |
| 732 | SemiTransParams MultiTexTransSets[4][2]=\r |
| 733 | {\r |
| 734 | {\r |
| 735 | {GL_ONE ,GL_SRC_ALPHA, 127},\r |
| 736 | {GL_SRC_ALPHA,GL_ONE, 127}\r |
| 737 | },\r |
| 738 | {\r |
| 739 | {GL_ONE, GL_SRC_ALPHA, 255},\r |
| 740 | {GL_SRC_ALPHA,GL_ONE, 255}\r |
| 741 | },\r |
| 742 | {\r |
| 743 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
| 744 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}\r |
| 745 | },\r |
| 746 | {\r |
| 747 | {GL_SRC_ALPHA,GL_ONE, 127},\r |
| 748 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 255}\r |
| 749 | }\r |
| 750 | }; \r |
| 751 | \r |
| 752 | //////////////////////////////////////////////////////////////////////// \r |
| 753 | \r |
| 754 | SemiTransParams MultiColTransSets[4]=\r |
| 755 | {\r |
| 756 | {GL_ONE_MINUS_SRC_ALPHA,GL_SRC_ALPHA,127},\r |
| 757 | {GL_ONE, GL_ONE, 255},\r |
| 758 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
| 759 | {GL_SRC_ALPHA,GL_ONE, 127}\r |
| 760 | }; \r |
| 761 | \r |
| 762 | //////////////////////////////////////////////////////////////////////// \r |
| 763 | \r |
| 764 | void SetSemiTransMulti(int Pass)\r |
| 765 | {\r |
| 766 | static GLenum bm1=GL_ZERO;\r |
| 767 | static GLenum bm2=GL_ONE;\r |
| 768 | \r |
| 769 | ubGloAlpha=255;\r |
| 770 | ubGloColAlpha=255;\r |
| 771 | \r |
| 772 | // are we enabling SemiTransparent mode?\r |
| 773 | if(DrawSemiTrans)\r |
| 774 | {\r |
| 775 | if(bDrawTextured)\r |
| 776 | {\r |
| 777 | bm1=MultiTexTransSets[GlobalTextABR][Pass].srcFac;\r |
| 778 | bm2=MultiTexTransSets[GlobalTextABR][Pass].dstFac;\r |
| 779 | ubGloAlpha=MultiTexTransSets[GlobalTextABR][Pass].alpha;\r |
| 780 | }\r |
| 781 | // no texture\r |
| 782 | else\r |
| 783 | {\r |
| 784 | bm1=MultiColTransSets[GlobalTextABR].srcFac;\r |
| 785 | bm2=MultiColTransSets[GlobalTextABR].dstFac;\r |
| 786 | ubGloColAlpha=MultiColTransSets[GlobalTextABR].alpha;\r |
| 787 | }\r |
| 788 | }\r |
| 789 | // no shading\r |
| 790 | else\r |
| 791 | {\r |
| 792 | if(Pass==0)\r |
| 793 | {\r |
| 794 | // disable blending\r |
| 795 | bm1=GL_ONE;bm2=GL_ZERO;\r |
| 796 | }\r |
| 797 | else\r |
| 798 | {\r |
| 799 | // disable blending, but add src col a second time\r |
| 800 | bm1=GL_ONE;bm2=GL_ONE;\r |
| 801 | }\r |
| 802 | }\r |
| 803 | \r |
| 804 | if(!bBlendEnable)\r |
| 805 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend\r |
| 806 | \r |
| 807 | if(bm1!=obm1 || bm2!=obm2)\r |
| 808 | {\r |
| 809 | glBlendFunc(bm1,bm2); // set blend func\r |
| 810 | obm1=bm1;obm2=bm2;\r |
| 811 | }\r |
| 812 | }\r |
| 813 | \r |
| 814 | //////////////////////////////////////////////////////////////////////// \r |
| 815 | // Set several rendering stuff including blending \r |
| 816 | ////////////////////////////////////////////////////////////////////////\r |
| 817 | \r |
| 818 | __inline void SetZMask3O(void)\r |
| 819 | {\r |
| 820 | if(iUseMask && DrawSemiTrans && !iSetMask)\r |
| 821 | {\r |
| 822 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
| 823 | gl_z+=0.00004f;\r |
| 824 | }\r |
| 825 | }\r |
| 826 | \r |
| 827 | __inline void SetZMask3(void)\r |
| 828 | {\r |
| 829 | if(iUseMask)\r |
| 830 | {\r |
| 831 | if(iSetMask || DrawSemiTrans)\r |
| 832 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;}\r |
| 833 | else\r |
| 834 | {\r |
| 835 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
| 836 | gl_z+=0.00004f;\r |
| 837 | }\r |
| 838 | }\r |
| 839 | }\r |
| 840 | \r |
| 841 | __inline void SetZMask3NT(void)\r |
| 842 | {\r |
| 843 | if(iUseMask)\r |
| 844 | {\r |
| 845 | if(iSetMask)\r |
| 846 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;}\r |
| 847 | else\r |
| 848 | {\r |
| 849 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
| 850 | gl_z+=0.00004f;\r |
| 851 | }\r |
| 852 | }\r |
| 853 | }\r |
| 854 | \r |
| 855 | ////////////////////////////////////////////////////////////////////////\r |
| 856 | \r |
| 857 | __inline void SetZMask4O(void)\r |
| 858 | {\r |
| 859 | if(iUseMask && DrawSemiTrans && !iSetMask)\r |
| 860 | {\r |
| 861 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 862 | gl_z+=0.00004f;\r |
| 863 | }\r |
| 864 | }\r |
| 865 | \r |
| 866 | __inline void SetZMask4(void)\r |
| 867 | {\r |
| 868 | if(iUseMask)\r |
| 869 | {\r |
| 870 | if(iSetMask || DrawSemiTrans)\r |
| 871 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 872 | else\r |
| 873 | {\r |
| 874 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 875 | gl_z+=0.00004f;\r |
| 876 | }\r |
| 877 | }\r |
| 878 | }\r |
| 879 | \r |
| 880 | __inline void SetZMask4NT(void)\r |
| 881 | {\r |
| 882 | if(iUseMask)\r |
| 883 | {\r |
| 884 | if(iSetMask==1)\r |
| 885 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 886 | else\r |
| 887 | {\r |
| 888 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 889 | gl_z+=0.00004f;\r |
| 890 | }\r |
| 891 | }\r |
| 892 | }\r |
| 893 | \r |
| 894 | __inline void SetZMask4SP(void)\r |
| 895 | {\r |
| 896 | if(iUseMask)\r |
| 897 | {\r |
| 898 | if(iSetMask==1)\r |
| 899 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 900 | else\r |
| 901 | {\r |
| 902 | if(bCheckMask)\r |
| 903 | {\r |
| 904 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 905 | gl_z+=0.00004f;\r |
| 906 | }\r |
| 907 | else\r |
| 908 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 909 | }\r |
| 910 | }\r |
| 911 | }\r |
| 912 | \r |
| 913 | ////////////////////////////////////////////////////////////////////////\r |
| 914 | \r |
| 915 | __inline void SetRenderState(unsigned long DrawAttributes)\r |
| 916 | {\r |
| 917 | bDrawNonShaded = (SHADETEXBIT(DrawAttributes)) ? TRUE : FALSE;\r |
| 918 | DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE;\r |
| 919 | } \r |
| 920 | \r |
| 921 | //////////////////////////////////////////////////////////////////////// \r |
| 922 | \r |
| 923 | __inline void SetRenderColor(unsigned long DrawAttributes)\r |
| 924 | {\r |
| 925 | if(bDrawNonShaded) {g_m1=g_m2=g_m3=128;}\r |
| 926 | else\r |
| 927 | {\r |
| 928 | g_m1=DrawAttributes&0xff;\r |
| 929 | g_m2=(DrawAttributes>>8)&0xff;\r |
| 930 | g_m3=(DrawAttributes>>16)&0xff;\r |
| 931 | }\r |
| 932 | }\r |
| 933 | \r |
| 934 | //////////////////////////////////////////////////////////////////////// \r |
| 935 | \r |
| 936 | void SetRenderMode(unsigned long DrawAttributes,BOOL bSCol)\r |
| 937 | {\r |
| 938 | if((bUseMultiPass) && (bDrawTextured) && !(bDrawNonShaded))\r |
| 939 | {bDrawMultiPass = TRUE; SetSemiTransMulti(0);}\r |
| 940 | else {bDrawMultiPass = FALSE;SetSemiTrans();}\r |
| 941 | \r |
| 942 | if(bDrawTextured) // texture ? build it/get it from cache\r |
| 943 | {\r |
| 944 | GLuint currTex;\r |
| 945 | if(bUsingTWin) currTex=LoadTextureWnd(GlobalTexturePage,GlobalTextTP, ulClutID);\r |
| 946 | else if(bUsingMovie) currTex=LoadTextureMovie();\r |
| 947 | else currTex=SelectSubTextureS(GlobalTextTP,ulClutID);\r |
| 948 | \r |
| 949 | if(gTexName!=currTex)\r |
| 950 | {gTexName=currTex;glBindTexture(GL_TEXTURE_2D,currTex);}\r |
| 951 | \r |
| 952 | if(!bTexEnabled) // -> turn texturing on\r |
| 953 | {bTexEnabled=TRUE;glEnable(GL_TEXTURE_2D);}\r |
| 954 | }\r |
| 955 | else // no texture ?\r |
| 956 | if(bTexEnabled) \r |
| 957 | {bTexEnabled=FALSE;glDisable(GL_TEXTURE_2D);} // -> turn texturing off\r |
| 958 | \r |
| 959 | if(bSCol) // also set color ?\r |
| 960 | {\r |
| 961 | if((dwActFixes&4) && ((DrawAttributes&0x00ffffff)==0))\r |
| 962 | DrawAttributes|=0x007f7f7f;\r |
| 963 | \r |
| 964 | if(bDrawNonShaded) // -> non shaded?\r |
| 965 | {\r |
| 966 | /* if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; // --> solid color...\r |
| 967 | else */vertex[0].c.lcol=0xffffff;\r |
| 968 | }\r |
| 969 | else // -> shaded?\r |
| 970 | {\r |
| 971 | // if(!bUseMultiPass && !bGLBlend) // --> given color...\r |
| 972 | vertex[0].c.lcol=DoubleBGR2RGB(DrawAttributes);\r |
| 973 | // else vertex[0].c.lcol=DrawAttributes;\r |
| 974 | }\r |
| 975 | vertex[0].c.col[3]=ubGloAlpha; // -> set color with\r |
| 976 | SETCOL(vertex[0]); // texture alpha\r |
| 977 | }\r |
| 978 | \r |
| 979 | if(bDrawSmoothShaded!=bOldSmoothShaded) // shading changed?\r |
| 980 | {\r |
| 981 | if(bDrawSmoothShaded) glShadeModel(GL_SMOOTH); // -> set actual shading\r |
| 982 | else glShadeModel(GL_FLAT);\r |
| 983 | bOldSmoothShaded=bDrawSmoothShaded;\r |
| 984 | }\r |
| 985 | }\r |
| 986 | \r |
| 987 | //////////////////////////////////////////////////////////////////////// \r |
| 988 | // Set Opaque multipass color\r |
| 989 | ////////////////////////////////////////////////////////////////////////\r |
| 990 | \r |
| 991 | void SetOpaqueColor(unsigned long DrawAttributes)\r |
| 992 | {\r |
| 993 | if(bDrawNonShaded) return; // no shading? bye\r |
| 994 | \r |
| 995 | DrawAttributes=DoubleBGR2RGB(DrawAttributes); // multipass is just half color, so double it on opaque pass\r |
| 996 | vertex[0].c.lcol=DrawAttributes|0xff000000;\r |
| 997 | SETCOL(vertex[0]); // set color\r |
| 998 | }\r |
| 999 | \r |
| 1000 | //////////////////////////////////////////////////////////////////////// \r |
| 1001 | // Fucking stupid screen coord checking\r |
| 1002 | ////////////////////////////////////////////////////////////////////////\r |
| 1003 | \r |
| 1004 | BOOL ClipVertexListScreen(void)\r |
| 1005 | {\r |
| 1006 | if (lx0 >= PSXDisplay.DisplayEnd.x) goto NEXTSCRTEST;\r |
| 1007 | if (ly0 >= PSXDisplay.DisplayEnd.y) goto NEXTSCRTEST;\r |
| 1008 | if (lx2 < PSXDisplay.DisplayPosition.x) goto NEXTSCRTEST;\r |
| 1009 | if (ly2 < PSXDisplay.DisplayPosition.y) goto NEXTSCRTEST;\r |
| 1010 | \r |
| 1011 | return TRUE;\r |
| 1012 | \r |
| 1013 | NEXTSCRTEST:\r |
| 1014 | if(PSXDisplay.InterlacedTest) return FALSE;\r |
| 1015 | \r |
| 1016 | if (lx0 >= PreviousPSXDisplay.DisplayEnd.x) return FALSE;\r |
| 1017 | if (ly0 >= PreviousPSXDisplay.DisplayEnd.y) return FALSE;\r |
| 1018 | if (lx2 < PreviousPSXDisplay.DisplayPosition.x) return FALSE;\r |
| 1019 | if (ly2 < PreviousPSXDisplay.DisplayPosition.y) return FALSE;\r |
| 1020 | \r |
| 1021 | return TRUE;\r |
| 1022 | }\r |
| 1023 | \r |
| 1024 | ////////////////////////////////////////////////////////////////////////\r |
| 1025 | \r |
| 1026 | BOOL bDrawOffscreenFront(void)\r |
| 1027 | {\r |
| 1028 | if(sxmin < PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front\r |
| 1029 | if(symin < PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 1030 | if(sxmax > PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 1031 | if(symax > PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 1032 | return TRUE;\r |
| 1033 | }\r |
| 1034 | \r |
| 1035 | BOOL bOnePointInFront(void)\r |
| 1036 | {\r |
| 1037 | if(sxmax< PSXDisplay.DisplayPosition.x)\r |
| 1038 | return FALSE;\r |
| 1039 | \r |
| 1040 | if(symax< PSXDisplay.DisplayPosition.y)\r |
| 1041 | return FALSE;\r |
| 1042 | \r |
| 1043 | if(sxmin>=PSXDisplay.DisplayEnd.x)\r |
| 1044 | return FALSE;\r |
| 1045 | \r |
| 1046 | if(symin>=PSXDisplay.DisplayEnd.y)\r |
| 1047 | return FALSE;\r |
| 1048 | \r |
| 1049 | return TRUE;\r |
| 1050 | }\r |
| 1051 | \r |
| 1052 | \r |
| 1053 | BOOL bOnePointInBack(void)\r |
| 1054 | {\r |
| 1055 | if(sxmax< PreviousPSXDisplay.DisplayPosition.x)\r |
| 1056 | return FALSE;\r |
| 1057 | \r |
| 1058 | if(symax< PreviousPSXDisplay.DisplayPosition.y)\r |
| 1059 | return FALSE;\r |
| 1060 | \r |
| 1061 | if(sxmin>=PreviousPSXDisplay.DisplayEnd.x)\r |
| 1062 | return FALSE;\r |
| 1063 | \r |
| 1064 | if(symin>=PreviousPSXDisplay.DisplayEnd.y)\r |
| 1065 | return FALSE;\r |
| 1066 | \r |
| 1067 | return TRUE;\r |
| 1068 | }\r |
| 1069 | \r |
| 1070 | BOOL bDrawOffscreen4(void)\r |
| 1071 | {\r |
| 1072 | BOOL bFront;short sW,sH;\r |
| 1073 | \r |
| 1074 | sxmax=max(lx0,max(lx1,max(lx2,lx3)));\r |
| 1075 | if(sxmax<drawX) return FALSE;\r |
| 1076 | sxmin=min(lx0,min(lx1,min(lx2,lx3)));\r |
| 1077 | if(sxmin>drawW) return FALSE;\r |
| 1078 | symax=max(ly0,max(ly1,max(ly2,ly3)));\r |
| 1079 | if(symax<drawY) return FALSE;\r |
| 1080 | symin=min(ly0,min(ly1,min(ly2,ly3)));\r |
| 1081 | if(symin>drawH) return FALSE;\r |
| 1082 | \r |
| 1083 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r |
| 1084 | \r |
| 1085 | if(iOffscreenDrawing==1) return bFullVRam;\r |
| 1086 | \r |
| 1087 | if(dwActFixes&1 && iOffscreenDrawing==4)\r |
| 1088 | {\r |
| 1089 | if(PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
| 1090 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
| 1091 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
| 1092 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
| 1093 | {\r |
| 1094 | bRenderFrontBuffer=TRUE;\r |
| 1095 | return FALSE;\r |
| 1096 | }\r |
| 1097 | }\r |
| 1098 | \r |
| 1099 | sW=drawW-1;sH=drawH-1;\r |
| 1100 | \r |
| 1101 | sxmin=min(sW,max(sxmin,drawX));\r |
| 1102 | sxmax=max(drawX,min(sxmax,sW));\r |
| 1103 | symin=min(sH,max(symin,drawY));\r |
| 1104 | symax=max(drawY,min(symax,sH));\r |
| 1105 | \r |
| 1106 | if(bOnePointInBack()) return bFullVRam;\r |
| 1107 | \r |
| 1108 | if(iOffscreenDrawing==2) \r |
| 1109 | bFront=bDrawOffscreenFront();\r |
| 1110 | else bFront=bOnePointInFront();\r |
| 1111 | \r |
| 1112 | if(bFront)\r |
| 1113 | {\r |
| 1114 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r |
| 1115 | \r |
| 1116 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1117 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1118 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1119 | vertex[3].x=lx3 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1120 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1121 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1122 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1123 | vertex[3].y=ly3 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1124 | \r |
| 1125 | if(iOffscreenDrawing==4 && !(dwActFixes&1)) // -> frontbuffer wanted\r |
| 1126 | {\r |
| 1127 | bRenderFrontBuffer=TRUE;\r |
| 1128 | //return TRUE;\r |
| 1129 | }\r |
| 1130 | return bFullVRam; // -> but no od\r |
| 1131 | }\r |
| 1132 | \r |
| 1133 | return TRUE;\r |
| 1134 | }\r |
| 1135 | \r |
| 1136 | ////////////////////////////////////////////////////////////////////////\r |
| 1137 | \r |
| 1138 | BOOL bDrawOffscreen3(void)\r |
| 1139 | {\r |
| 1140 | BOOL bFront;short sW,sH;\r |
| 1141 | \r |
| 1142 | sxmax=max(lx0,max(lx1,lx2));\r |
| 1143 | if(sxmax<drawX) return FALSE;\r |
| 1144 | sxmin=min(lx0,min(lx1,lx2));\r |
| 1145 | if(sxmin>drawW) return FALSE;\r |
| 1146 | symax=max(ly0,max(ly1,ly2));\r |
| 1147 | if(symax<drawY) return FALSE;\r |
| 1148 | symin=min(ly0,min(ly1,ly2));\r |
| 1149 | if(symin>drawH) return FALSE;\r |
| 1150 | \r |
| 1151 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r |
| 1152 | \r |
| 1153 | if(iOffscreenDrawing==1) return bFullVRam;\r |
| 1154 | \r |
| 1155 | sW=drawW-1;sH=drawH-1;\r |
| 1156 | sxmin=min(sW,max(sxmin,drawX));\r |
| 1157 | sxmax=max(drawX,min(sxmax,sW));\r |
| 1158 | symin=min(sH,max(symin,drawY));\r |
| 1159 | symax=max(drawY,min(symax,sH));\r |
| 1160 | \r |
| 1161 | if(bOnePointInBack()) return bFullVRam;\r |
| 1162 | \r |
| 1163 | if(iOffscreenDrawing==2) \r |
| 1164 | bFront=bDrawOffscreenFront();\r |
| 1165 | else bFront=bOnePointInFront();\r |
| 1166 | \r |
| 1167 | if(bFront)\r |
| 1168 | {\r |
| 1169 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r |
| 1170 | \r |
| 1171 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1172 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1173 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
| 1174 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1175 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1176 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
| 1177 | \r |
| 1178 | if(iOffscreenDrawing==4) // -> frontbuffer wanted\r |
| 1179 | {\r |
| 1180 | bRenderFrontBuffer=TRUE;\r |
| 1181 | // return TRUE;\r |
| 1182 | }\r |
| 1183 | \r |
| 1184 | return bFullVRam; // -> but no od\r |
| 1185 | }\r |
| 1186 | \r |
| 1187 | return TRUE;\r |
| 1188 | }\r |
| 1189 | \r |
| 1190 | ////////////////////////////////////////////////////////////////////////\r |
| 1191 | \r |
| 1192 | BOOL FastCheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1193 | {\r |
| 1194 | PSXRect_t xUploadArea;\r |
| 1195 | \r |
| 1196 | imageX1 += imageX0;\r |
| 1197 | imageY1 += imageY0;\r |
| 1198 | \r |
| 1199 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1200 | xUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1201 | else\r |
| 1202 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1203 | xUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1204 | else\r |
| 1205 | xUploadArea.x0 = imageX0;\r |
| 1206 | \r |
| 1207 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1208 | xUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1209 | else\r |
| 1210 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1211 | xUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1212 | else\r |
| 1213 | xUploadArea.x1 = imageX1;\r |
| 1214 | \r |
| 1215 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1216 | xUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1217 | else\r |
| 1218 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1219 | xUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1220 | else\r |
| 1221 | xUploadArea.y0 = imageY0;\r |
| 1222 | \r |
| 1223 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1224 | xUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1225 | else\r |
| 1226 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1227 | xUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1228 | else\r |
| 1229 | xUploadArea.y1 = imageY1;\r |
| 1230 | \r |
| 1231 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1))\r |
| 1232 | return TRUE;\r |
| 1233 | else return FALSE;\r |
| 1234 | }\r |
| 1235 | \r |
| 1236 | BOOL CheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1237 | {\r |
| 1238 | imageX1 += imageX0;\r |
| 1239 | imageY1 += imageY0;\r |
| 1240 | \r |
| 1241 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1242 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1243 | else\r |
| 1244 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1245 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1246 | else\r |
| 1247 | xrUploadArea.x0 = imageX0;\r |
| 1248 | \r |
| 1249 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x)\r |
| 1250 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1251 | else\r |
| 1252 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x)\r |
| 1253 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1254 | else\r |
| 1255 | xrUploadArea.x1 = imageX1;\r |
| 1256 | \r |
| 1257 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1258 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1259 | else\r |
| 1260 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1261 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1262 | else\r |
| 1263 | xrUploadArea.y0 = imageY0;\r |
| 1264 | \r |
| 1265 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y)\r |
| 1266 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1267 | else\r |
| 1268 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y)\r |
| 1269 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1270 | else\r |
| 1271 | xrUploadArea.y1 = imageY1;\r |
| 1272 | \r |
| 1273 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1))\r |
| 1274 | return TRUE;\r |
| 1275 | else return FALSE;\r |
| 1276 | }\r |
| 1277 | \r |
| 1278 | BOOL FastCheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1279 | {\r |
| 1280 | PSXRect_t xUploadArea;\r |
| 1281 | \r |
| 1282 | imageX1 += imageX0;\r |
| 1283 | imageY1 += imageY0;\r |
| 1284 | \r |
| 1285 | if (imageX0 < PSXDisplay.DisplayPosition.x)\r |
| 1286 | xUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1287 | else\r |
| 1288 | if (imageX0 > PSXDisplay.DisplayEnd.x)\r |
| 1289 | xUploadArea.x0 = PSXDisplay.DisplayEnd.x;\r |
| 1290 | else\r |
| 1291 | xUploadArea.x0 = imageX0;\r |
| 1292 | \r |
| 1293 | if(imageX1 < PSXDisplay.DisplayPosition.x)\r |
| 1294 | xUploadArea.x1 = PSXDisplay.DisplayPosition.x;\r |
| 1295 | else\r |
| 1296 | if (imageX1 > PSXDisplay.DisplayEnd.x)\r |
| 1297 | xUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1298 | else\r |
| 1299 | xUploadArea.x1 = imageX1;\r |
| 1300 | \r |
| 1301 | if (imageY0 < PSXDisplay.DisplayPosition.y)\r |
| 1302 | xUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1303 | else\r |
| 1304 | if (imageY0 > PSXDisplay.DisplayEnd.y)\r |
| 1305 | xUploadArea.y0 = PSXDisplay.DisplayEnd.y;\r |
| 1306 | else\r |
| 1307 | xUploadArea.y0 = imageY0;\r |
| 1308 | \r |
| 1309 | if (imageY1 < PSXDisplay.DisplayPosition.y)\r |
| 1310 | xUploadArea.y1 = PSXDisplay.DisplayPosition.y;\r |
| 1311 | else\r |
| 1312 | if (imageY1 > PSXDisplay.DisplayEnd.y)\r |
| 1313 | xUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1314 | else\r |
| 1315 | xUploadArea.y1 = imageY1;\r |
| 1316 | \r |
| 1317 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1))\r |
| 1318 | return TRUE; \r |
| 1319 | else return FALSE;\r |
| 1320 | }\r |
| 1321 | \r |
| 1322 | BOOL CheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
| 1323 | {\r |
| 1324 | imageX1 += imageX0;\r |
| 1325 | imageY1 += imageY0;\r |
| 1326 | \r |
| 1327 | if (imageX0 < PSXDisplay.DisplayPosition.x)\r |
| 1328 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1329 | else\r |
| 1330 | if (imageX0 > PSXDisplay.DisplayEnd.x)\r |
| 1331 | xrUploadArea.x0 = PSXDisplay.DisplayEnd.x;\r |
| 1332 | else\r |
| 1333 | xrUploadArea.x0 = imageX0;\r |
| 1334 | \r |
| 1335 | if(imageX1 < PSXDisplay.DisplayPosition.x)\r |
| 1336 | xrUploadArea.x1 = PSXDisplay.DisplayPosition.x;\r |
| 1337 | else\r |
| 1338 | if (imageX1 > PSXDisplay.DisplayEnd.x)\r |
| 1339 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1340 | else\r |
| 1341 | xrUploadArea.x1 = imageX1;\r |
| 1342 | \r |
| 1343 | if (imageY0 < PSXDisplay.DisplayPosition.y)\r |
| 1344 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1345 | else\r |
| 1346 | if (imageY0 > PSXDisplay.DisplayEnd.y)\r |
| 1347 | xrUploadArea.y0 = PSXDisplay.DisplayEnd.y;\r |
| 1348 | else\r |
| 1349 | xrUploadArea.y0 = imageY0;\r |
| 1350 | \r |
| 1351 | if (imageY1 < PSXDisplay.DisplayPosition.y)\r |
| 1352 | xrUploadArea.y1 = PSXDisplay.DisplayPosition.y;\r |
| 1353 | else\r |
| 1354 | if (imageY1 > PSXDisplay.DisplayEnd.y)\r |
| 1355 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1356 | else\r |
| 1357 | xrUploadArea.y1 = imageY1;\r |
| 1358 | \r |
| 1359 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1))\r |
| 1360 | return TRUE; \r |
| 1361 | else return FALSE;\r |
| 1362 | }\r |
| 1363 | \r |
| 1364 | ////////////////////////////////////////////////////////////////////////\r |
| 1365 | \r |
| 1366 | void PrepareFullScreenUpload (long Position)\r |
| 1367 | {\r |
| 1368 | if (Position==-1) // rgb24\r |
| 1369 | {\r |
| 1370 | if(PSXDisplay.Interlaced)\r |
| 1371 | {\r |
| 1372 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1373 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1374 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1375 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1376 | }\r |
| 1377 | else\r |
| 1378 | {\r |
| 1379 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1380 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1381 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1382 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1383 | }\r |
| 1384 | \r |
| 1385 | if(bNeedRGB24Update)\r |
| 1386 | {\r |
| 1387 | if(lClearOnSwap) \r |
| 1388 | {\r |
| 1389 | // lClearOnSwap=0;\r |
| 1390 | }\r |
| 1391 | else \r |
| 1392 | if(PSXDisplay.Interlaced && PreviousPSXDisplay.RGB24<2) // in interlaced mode we upload at least two full frames (GT1 menu)\r |
| 1393 | {\r |
| 1394 | PreviousPSXDisplay.RGB24++;\r |
| 1395 | }\r |
| 1396 | else\r |
| 1397 | {\r |
| 1398 | xrUploadArea.y1 = min(xrUploadArea.y0+xrUploadAreaRGB24.y1,xrUploadArea.y1);\r |
| 1399 | xrUploadArea.y0+=xrUploadAreaRGB24.y0;\r |
| 1400 | }\r |
| 1401 | }\r |
| 1402 | }\r |
| 1403 | else\r |
| 1404 | if (Position)\r |
| 1405 | {\r |
| 1406 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
| 1407 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
| 1408 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
| 1409 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
| 1410 | }\r |
| 1411 | else\r |
| 1412 | {\r |
| 1413 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1414 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
| 1415 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1416 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
| 1417 | }\r |
| 1418 | \r |
| 1419 | if (xrUploadArea.x0 < 0) xrUploadArea.x0 = 0;\r |
| 1420 | else\r |
| 1421 | if (xrUploadArea.x0 > 1023) xrUploadArea.x0 = 1023;\r |
| 1422 | \r |
| 1423 | if (xrUploadArea.x1 < 0) xrUploadArea.x1 = 0;\r |
| 1424 | else\r |
| 1425 | if (xrUploadArea.x1 > 1024) xrUploadArea.x1 = 1024;\r |
| 1426 | \r |
| 1427 | if (xrUploadArea.y0 < 0) xrUploadArea.y0 = 0;\r |
| 1428 | else\r |
| 1429 | if (xrUploadArea.y0 > iGPUHeightMask) xrUploadArea.y0 = iGPUHeightMask;\r |
| 1430 | \r |
| 1431 | if (xrUploadArea.y1 < 0) xrUploadArea.y1 = 0;\r |
| 1432 | else\r |
| 1433 | if (xrUploadArea.y1 > iGPUHeight) xrUploadArea.y1 = iGPUHeight;\r |
| 1434 | \r |
| 1435 | if (PSXDisplay.RGB24)\r |
| 1436 | {\r |
| 1437 | InvalidateTextureArea(xrUploadArea.x0,xrUploadArea.y0,xrUploadArea.x1-xrUploadArea.x0,xrUploadArea.y1-xrUploadArea.y0);\r |
| 1438 | }\r |
| 1439 | }\r |
| 1440 | \r |
| 1441 | ////////////////////////////////////////////////////////////////////////\r |
| 1442 | // Upload screen (MDEC and such)\r |
| 1443 | ////////////////////////////////////////////////////////////////////////\r |
| 1444 | ////////////////////////////////////////////////////////////////////////\r |
| 1445 | \r |
| 1446 | unsigned char * LoadDirectMovieFast(void);\r |
| 1447 | \r |
| 1448 | void UploadScreenEx(long Position)\r |
| 1449 | {\r |
| 1450 | short ya,yb,xa,xb,x, y, YStep, XStep, U, UStep,ux[4],vy[4];\r |
| 1451 | \r |
| 1452 | if(!PSXDisplay.DisplayMode.x) return;\r |
| 1453 | if(!PSXDisplay.DisplayMode.y) return;\r |
| 1454 | \r |
| 1455 | glDisable(GL_SCISSOR_TEST);\r |
| 1456 | glShadeModel(GL_FLAT);\r |
| 1457 | bOldSmoothShaded=FALSE;\r |
| 1458 | glDisable(GL_BLEND);\r |
| 1459 | bBlendEnable=FALSE;\r |
| 1460 | glDisable(GL_TEXTURE_2D);\r |
| 1461 | bTexEnabled=FALSE;\r |
| 1462 | glDisable(GL_ALPHA_TEST);\r |
| 1463 | \r |
| 1464 | //glPixelZoom(((float)rRatioRect.right)/((float)PSXDisplay.DisplayMode.x),\r |
| 1465 | // -1.0f*(((float)rRatioRect.bottom)/((float)PSXDisplay.DisplayMode.y)));\r |
| 1466 | \r |
| 1467 | //----------------------------------------------------//\r |
| 1468 | \r |
| 1469 | YStep = 256; // max texture size\r |
| 1470 | XStep = 256;\r |
| 1471 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r |
| 1472 | ya = xrUploadArea.y0;\r |
| 1473 | yb = xrUploadArea.y1;\r |
| 1474 | xa = xrUploadArea.x0;\r |
| 1475 | xb = xrUploadArea.x1;\r |
| 1476 | \r |
| 1477 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
| 1478 | {\r |
| 1479 | U = 0;\r |
| 1480 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
| 1481 | {\r |
| 1482 | ly0 = ly1 = y; // -> get y coords\r |
| 1483 | ly2 = y + YStep;\r |
| 1484 | if (ly2 > yb) ly2 = yb;\r |
| 1485 | ly3 = ly2;\r |
| 1486 | \r |
| 1487 | lx0 = lx3 = x; // -> get x coords\r |
| 1488 | lx1 = x + XStep;\r |
| 1489 | if (lx1 > xb) lx1 = xb;\r |
| 1490 | \r |
| 1491 | lx2 = lx1;\r |
| 1492 | \r |
| 1493 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
| 1494 | if (ux[0] < 0) ux[0]=ux[3]=0;\r |
| 1495 | ux[2]=ux[1]=(xb - x);\r |
| 1496 | if (ux[2] > 256) ux[2]=ux[1]=256;\r |
| 1497 | \r |
| 1498 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
| 1499 | if (vy[0] < 0) vy[0]=vy[1]=0;\r |
| 1500 | vy[2]=vy[3]=(yb - y);\r |
| 1501 | if (vy[2] > 256) vy[2]=vy[3]=256;\r |
| 1502 | \r |
| 1503 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
| 1504 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r |
| 1505 | \r |
| 1506 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r |
| 1507 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r |
| 1508 | \r |
| 1509 | offsetScreenUpload(Position);\r |
| 1510 | \r |
| 1511 | //glRasterPos2f(vertex[0].x,vertex[0].y);\r |
| 1512 | \r |
| 1513 | //glDrawPixels(xrMovieArea.x1-xrMovieArea.x0,\r |
| 1514 | // xrMovieArea.y1-xrMovieArea.y0,\r |
| 1515 | // GL_RGBA,GL_UNSIGNED_BYTE,\r |
| 1516 | LoadDirectMovieFast();//);\r |
| 1517 | \r |
| 1518 | U+=UStep;\r |
| 1519 | }\r |
| 1520 | }\r |
| 1521 | \r |
| 1522 | //----------------------------------------------------//\r |
| 1523 | \r |
| 1524 | // glPixelZoom(1.0F,1.0F);\r |
| 1525 | \r |
| 1526 | glEnable(GL_ALPHA_TEST);\r |
| 1527 | glEnable(GL_SCISSOR_TEST);\r |
| 1528 | }\r |
| 1529 | \r |
| 1530 | ////////////////////////////////////////////////////////////////////////\r |
| 1531 | \r |
| 1532 | void UploadScreen(long Position)\r |
| 1533 | {\r |
| 1534 | short x, y, YStep, XStep, U, s, UStep,ux[4],vy[4];\r |
| 1535 | short xa,xb,ya,yb;\r |
| 1536 | \r |
| 1537 | if(xrUploadArea.x0>1023) xrUploadArea.x0=1023;\r |
| 1538 | if(xrUploadArea.x1>1024) xrUploadArea.x1=1024;\r |
| 1539 | if(xrUploadArea.y0>iGPUHeightMask) xrUploadArea.y0=iGPUHeightMask;\r |
| 1540 | if(xrUploadArea.y1>iGPUHeight) xrUploadArea.y1=iGPUHeight;\r |
| 1541 | \r |
| 1542 | if(xrUploadArea.x0==xrUploadArea.x1) return;\r |
| 1543 | if(xrUploadArea.y0==xrUploadArea.y1) return;\r |
| 1544 | \r |
| 1545 | if(PSXDisplay.Disabled && iOffscreenDrawing<4) return;\r |
| 1546 | \r |
| 1547 | iDrawnSomething = 2;\r |
| 1548 | iLastRGB24=PSXDisplay.RGB24+1;\r |
| 1549 | \r |
| 1550 | if(bSkipNextFrame) return;\r |
| 1551 | \r |
| 1552 | if(dwActFixes & 2) {UploadScreenEx(Position);return;}\r |
| 1553 | \r |
| 1554 | bUsingMovie = TRUE;\r |
| 1555 | bDrawTextured = TRUE; // just doing textures\r |
| 1556 | bDrawSmoothShaded = FALSE;\r |
| 1557 | \r |
| 1558 | /* if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; // set solid col\r |
| 1559 | else */vertex[0].c.lcol=0xffffffff;\r |
| 1560 | SETCOL(vertex[0]); \r |
| 1561 | \r |
| 1562 | SetOGLDisplaySettings(0);\r |
| 1563 | \r |
| 1564 | YStep = 256; // max texture size\r |
| 1565 | XStep = 256;\r |
| 1566 | \r |
| 1567 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r |
| 1568 | \r |
| 1569 | ya=xrUploadArea.y0;\r |
| 1570 | yb=xrUploadArea.y1;\r |
| 1571 | xa=xrUploadArea.x0;\r |
| 1572 | xb=xrUploadArea.x1;\r |
| 1573 | \r |
| 1574 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
| 1575 | {\r |
| 1576 | U = 0;\r |
| 1577 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
| 1578 | {\r |
| 1579 | ly0 = ly1 = y; // -> get y coords\r |
| 1580 | ly2 = y + YStep;\r |
| 1581 | if (ly2 > yb) ly2 = yb;\r |
| 1582 | ly3 = ly2;\r |
| 1583 | \r |
| 1584 | lx0 = lx3 = x; // -> get x coords\r |
| 1585 | lx1 = x + XStep;\r |
| 1586 | if (lx1 > xb) lx1 = xb;\r |
| 1587 | \r |
| 1588 | lx2 = lx1;\r |
| 1589 | \r |
| 1590 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
| 1591 | if (ux[0] < 0) ux[0]=ux[3]=0;\r |
| 1592 | ux[2]=ux[1]=(xb - x);\r |
| 1593 | if (ux[2] > 256) ux[2]=ux[1]=256;\r |
| 1594 | \r |
| 1595 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
| 1596 | if (vy[0] < 0) vy[0]=vy[1]=0;\r |
| 1597 | vy[2]=vy[3]=(yb - y);\r |
| 1598 | if (vy[2] > 256) vy[2]=vy[3]=256;\r |
| 1599 | \r |
| 1600 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
| 1601 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r |
| 1602 | \r |
| 1603 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r |
| 1604 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r |
| 1605 | \r |
| 1606 | s=ux[2] - ux[0]; if(s>255) s=255;\r |
| 1607 | \r |
| 1608 | gl_ux[2] = gl_ux[1] = s;\r |
| 1609 | s=vy[2] - vy[0]; if(s>255) s=255;\r |
| 1610 | gl_vy[2] = gl_vy[3] = s;\r |
| 1611 | gl_ux[0] = gl_ux[3] = gl_vy[0] = gl_vy[1] = 0;\r |
| 1612 | \r |
| 1613 | SetRenderState((unsigned long)0x01000000);\r |
| 1614 | SetRenderMode((unsigned long)0x01000000, FALSE); // upload texture data\r |
| 1615 | offsetScreenUpload(Position);\r |
| 1616 | assignTextureVRAMWrite();\r |
| 1617 | \r |
| 1618 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 1619 | \r |
| 1620 | U+=UStep;\r |
| 1621 | }\r |
| 1622 | }\r |
| 1623 | \r |
| 1624 | bUsingMovie=FALSE; // done...\r |
| 1625 | bDisplayNotSet = TRUE;\r |
| 1626 | }\r |
| 1627 | \r |
| 1628 | ////////////////////////////////////////////////////////////////////////\r |
| 1629 | // Detect next screen\r |
| 1630 | ////////////////////////////////////////////////////////////////////////\r |
| 1631 | \r |
| 1632 | BOOL IsCompleteInsideNextScreen(short x, short y, short xoff, short yoff)\r |
| 1633 | { \r |
| 1634 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE;\r |
| 1635 | if ((x + xoff) < PSXDisplay.DisplayEnd.x-1) return FALSE;\r |
| 1636 | yoff+=y;\r |
| 1637 | if (y >= PSXDisplay.DisplayPosition.y &&\r |
| 1638 | y <= PSXDisplay.DisplayEnd.y )\r |
| 1639 | {\r |
| 1640 | if ((yoff) >= PSXDisplay.DisplayPosition.y &&\r |
| 1641 | (yoff) <= PSXDisplay.DisplayEnd.y ) return TRUE;\r |
| 1642 | } \r |
| 1643 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE;\r |
| 1644 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE;\r |
| 1645 | return TRUE;\r |
| 1646 | }\r |
| 1647 | \r |
| 1648 | BOOL IsPrimCompleteInsideNextScreen(short x, short y, short xoff, short yoff)\r |
| 1649 | {\r |
| 1650 | x+=PSXDisplay.DrawOffset.x;\r |
| 1651 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE;\r |
| 1652 | y+=PSXDisplay.DrawOffset.y;\r |
| 1653 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE;\r |
| 1654 | xoff+=PSXDisplay.DrawOffset.x;\r |
| 1655 | if (xoff < PSXDisplay.DisplayEnd.x-1) return FALSE;\r |
| 1656 | yoff+=PSXDisplay.DrawOffset.y;\r |
| 1657 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE;\r |
| 1658 | return TRUE;\r |
| 1659 | }\r |
| 1660 | \r |
| 1661 | BOOL IsInsideNextScreen(short x, short y, short xoff, short yoff)\r |
| 1662 | { \r |
| 1663 | if (x > PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 1664 | if (y > PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 1665 | if ((x + xoff) < PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 1666 | if ((y + yoff) < PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 1667 | return TRUE;\r |
| 1668 | }\r |
| 1669 | \r |
| 1670 | ////////////////////////////////////////////////////////////////////////\r |
| 1671 | // mask stuff...\r |
| 1672 | ////////////////////////////////////////////////////////////////////////\r |
| 1673 | \r |
| 1674 | //Mask1 Set mask bit while drawing. 1 = on\r |
| 1675 | //Mask2 Do not draw to mask areas. 1= on\r |
| 1676 | \r |
| 1677 | void cmdSTP(unsigned char * baseAddr)\r |
| 1678 | {\r |
| 1679 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1680 | \r |
| 1681 | STATUSREG&=~0x1800; // clear the necessary bits\r |
| 1682 | STATUSREG|=((gdata & 0x03) << 11); // set the current bits\r |
| 1683 | \r |
| 1684 | if(!iUseMask) return;\r |
| 1685 | \r |
| 1686 | if(gdata&1) {sSetMask=0x8000;lSetMask=0x80008000;iSetMask=1;}\r |
| 1687 | else {sSetMask=0; lSetMask=0; iSetMask=0;}\r |
| 1688 | \r |
| 1689 | if(gdata&2) \r |
| 1690 | {\r |
| 1691 | if(!(gdata&1)) iSetMask=2;\r |
| 1692 | bCheckMask=TRUE;\r |
| 1693 | if(iDepthFunc==0) return;\r |
| 1694 | iDepthFunc=0;\r |
| 1695 | glDepthFunc(GL_LESS);\r |
| 1696 | }\r |
| 1697 | else\r |
| 1698 | {\r |
| 1699 | bCheckMask=FALSE;\r |
| 1700 | if(iDepthFunc==1) return;\r |
| 1701 | glDepthFunc(GL_ALWAYS);\r |
| 1702 | iDepthFunc=1;\r |
| 1703 | }\r |
| 1704 | }\r |
| 1705 | \r |
| 1706 | ////////////////////////////////////////////////////////////////////////\r |
| 1707 | // cmd: Set texture page infos\r |
| 1708 | ////////////////////////////////////////////////////////////////////////\r |
| 1709 | \r |
| 1710 | void cmdTexturePage(unsigned char * baseAddr)\r |
| 1711 | {\r |
| 1712 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1713 | UpdateGlobalTP((unsigned short)gdata);\r |
| 1714 | GlobalTextREST = (gdata&0x00ffffff)>>9;\r |
| 1715 | }\r |
| 1716 | \r |
| 1717 | ////////////////////////////////////////////////////////////////////////\r |
| 1718 | // cmd: turn on/off texture window\r |
| 1719 | ////////////////////////////////////////////////////////////////////////\r |
| 1720 | \r |
| 1721 | void cmdTextureWindow(unsigned char *baseAddr)\r |
| 1722 | {\r |
| 1723 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1724 | \r |
| 1725 | unsigned long YAlign,XAlign;\r |
| 1726 | \r |
| 1727 | ulGPUInfoVals[INFO_TW]=gdata&0xFFFFF;\r |
| 1728 | \r |
| 1729 | if(gdata & 0x020)\r |
| 1730 | TWin.Position.y1 = 8; // xxxx1\r |
| 1731 | else if (gdata & 0x040)\r |
| 1732 | TWin.Position.y1 = 16; // xxx10\r |
| 1733 | else if (gdata & 0x080)\r |
| 1734 | TWin.Position.y1 = 32; // xx100\r |
| 1735 | else if (gdata & 0x100)\r |
| 1736 | TWin.Position.y1 = 64; // x1000\r |
| 1737 | else if (gdata & 0x200)\r |
| 1738 | TWin.Position.y1 = 128; // 10000\r |
| 1739 | else\r |
| 1740 | TWin.Position.y1 = 256; // 00000\r |
| 1741 | \r |
| 1742 | // Texture window size is determined by the least bit set of the relevant 5 bits\r |
| 1743 | \r |
| 1744 | if (gdata & 0x001)\r |
| 1745 | TWin.Position.x1 = 8; // xxxx1\r |
| 1746 | else if (gdata & 0x002)\r |
| 1747 | TWin.Position.x1 = 16; // xxx10\r |
| 1748 | else if (gdata & 0x004)\r |
| 1749 | TWin.Position.x1 = 32; // xx100\r |
| 1750 | else if (gdata & 0x008)\r |
| 1751 | TWin.Position.x1 = 64; // x1000\r |
| 1752 | else if (gdata & 0x010)\r |
| 1753 | TWin.Position.x1 = 128; // 10000\r |
| 1754 | else\r |
| 1755 | TWin.Position.x1 = 256; // 00000\r |
| 1756 | \r |
| 1757 | // Re-calculate the bit field, because we can't trust what is passed in the data\r |
| 1758 | \r |
| 1759 | YAlign = (unsigned long)(32 - (TWin.Position.y1 >> 3));\r |
| 1760 | XAlign = (unsigned long)(32 - (TWin.Position.x1 >> 3));\r |
| 1761 | \r |
| 1762 | // Absolute position of the start of the texture window\r |
| 1763 | \r |
| 1764 | TWin.Position.y0 = (short)(((gdata >> 15) & YAlign) << 3);\r |
| 1765 | TWin.Position.x0 = (short)(((gdata >> 10) & XAlign) << 3);\r |
| 1766 | \r |
| 1767 | if((TWin.Position.x0 == 0 && // tw turned off\r |
| 1768 | TWin.Position.y0 == 0 &&\r |
| 1769 | TWin.Position.x1 == 0 &&\r |
| 1770 | TWin.Position.y1 == 0) ||\r |
| 1771 | (TWin.Position.x1 == 256 &&\r |
| 1772 | TWin.Position.y1 == 256))\r |
| 1773 | {\r |
| 1774 | bUsingTWin = FALSE; // -> just do it\r |
| 1775 | \r |
| 1776 | #ifdef OWNSCALE\r |
| 1777 | TWin.UScaleFactor = 1.0f;\r |
| 1778 | TWin.VScaleFactor = 1.0f;\r |
| 1779 | #else\r |
| 1780 | TWin.UScaleFactor = \r |
| 1781 | TWin.VScaleFactor = 1.0f/256.0f;\r |
| 1782 | #endif\r |
| 1783 | }\r |
| 1784 | else // tw turned on\r |
| 1785 | {\r |
| 1786 | bUsingTWin = TRUE;\r |
| 1787 | \r |
| 1788 | TWin.OPosition.y1 = TWin.Position.y1; // -> get psx sizes\r |
| 1789 | TWin.OPosition.x1 = TWin.Position.x1; \r |
| 1790 | \r |
| 1791 | if(TWin.Position.x1<=2) TWin.Position.x1=2; // -> set OGL sizes\r |
| 1792 | else\r |
| 1793 | if(TWin.Position.x1<=4) TWin.Position.x1=4;\r |
| 1794 | else\r |
| 1795 | if(TWin.Position.x1<=8) TWin.Position.x1=8;\r |
| 1796 | else\r |
| 1797 | if(TWin.Position.x1<=16) TWin.Position.x1=16;\r |
| 1798 | else\r |
| 1799 | if(TWin.Position.x1<=32) TWin.Position.x1=32;\r |
| 1800 | else\r |
| 1801 | if(TWin.Position.x1<=64) TWin.Position.x1=64;\r |
| 1802 | else\r |
| 1803 | if(TWin.Position.x1<=128) TWin.Position.x1=128;\r |
| 1804 | else\r |
| 1805 | if(TWin.Position.x1<=256) TWin.Position.x1=256;\r |
| 1806 | \r |
| 1807 | if(TWin.Position.y1<=2) TWin.Position.y1=2;\r |
| 1808 | else\r |
| 1809 | if(TWin.Position.y1<=4) TWin.Position.y1=4;\r |
| 1810 | else\r |
| 1811 | if(TWin.Position.y1<=8) TWin.Position.y1=8;\r |
| 1812 | else\r |
| 1813 | if(TWin.Position.y1<=16) TWin.Position.y1=16;\r |
| 1814 | else\r |
| 1815 | if(TWin.Position.y1<=32) TWin.Position.y1=32;\r |
| 1816 | else\r |
| 1817 | if(TWin.Position.y1<=64) TWin.Position.y1=64;\r |
| 1818 | else\r |
| 1819 | if(TWin.Position.y1<=128) TWin.Position.y1=128;\r |
| 1820 | else\r |
| 1821 | if(TWin.Position.y1<=256) TWin.Position.y1=256;\r |
| 1822 | \r |
| 1823 | #ifdef OWNSCALE\r |
| 1824 | TWin.UScaleFactor = (float)TWin.Position.x1;\r |
| 1825 | TWin.VScaleFactor = (float)TWin.Position.y1;\r |
| 1826 | #else\r |
| 1827 | TWin.UScaleFactor = ((float)TWin.Position.x1)/256.0f; // -> set scale factor\r |
| 1828 | TWin.VScaleFactor = ((float)TWin.Position.y1)/256.0f;\r |
| 1829 | #endif\r |
| 1830 | }\r |
| 1831 | }\r |
| 1832 | \r |
| 1833 | ////////////////////////////////////////////////////////////////////////\r |
| 1834 | // mmm, Lewpy uses that in TileS ... I don't ;)\r |
| 1835 | ////////////////////////////////////////////////////////////////////////\r |
| 1836 | \r |
| 1837 | /*\r |
| 1838 | void ClampToPSXDrawAreaOffset(short *x0, short *y0, short *x1, short *y1)\r |
| 1839 | {\r |
| 1840 | if (*x0 < PSXDisplay.DrawArea.x0)\r |
| 1841 | {\r |
| 1842 | *x1 -= (PSXDisplay.DrawArea.x0 - *x0);\r |
| 1843 | *x0 = PSXDisplay.DrawArea.x0;\r |
| 1844 | }\r |
| 1845 | else\r |
| 1846 | if (*x0 > PSXDisplay.DrawArea.x1)\r |
| 1847 | {\r |
| 1848 | *x0 = PSXDisplay.DrawArea.x1;\r |
| 1849 | *x1 = 0;\r |
| 1850 | }\r |
| 1851 | \r |
| 1852 | if (*y0 < PSXDisplay.DrawArea.y0)\r |
| 1853 | {\r |
| 1854 | *y1 -= (PSXDisplay.DrawArea.y0 - *y0);\r |
| 1855 | *y0 = PSXDisplay.DrawArea.y0;\r |
| 1856 | }\r |
| 1857 | else\r |
| 1858 | if (*y0 > PSXDisplay.DrawArea.y1)\r |
| 1859 | {\r |
| 1860 | *y0 = PSXDisplay.DrawArea.y1;\r |
| 1861 | *y1 = 0;\r |
| 1862 | }\r |
| 1863 | \r |
| 1864 | if (*x1 < 0) *x1 = 0;\r |
| 1865 | \r |
| 1866 | if ((*x1 + *x0) > PSXDisplay.DrawArea.x1)\r |
| 1867 | *x1 = (PSXDisplay.DrawArea.x1 - *x0 + 1);\r |
| 1868 | \r |
| 1869 | if (*y1 < 0) *y1 = 0;\r |
| 1870 | \r |
| 1871 | if ((*y1 + *y0) > PSXDisplay.DrawArea.y1)\r |
| 1872 | *y1 = (PSXDisplay.DrawArea.y1 - *y0 + 1);\r |
| 1873 | }\r |
| 1874 | */\r |
| 1875 | \r |
| 1876 | ////////////////////////////////////////////////////////////////////////\r |
| 1877 | // Check draw area dimensions\r |
| 1878 | ////////////////////////////////////////////////////////////////////////\r |
| 1879 | \r |
| 1880 | void ClampToPSXScreen(short *x0, short *y0, short *x1, short *y1)\r |
| 1881 | {\r |
| 1882 | if (*x0 < 0) *x0 = 0;\r |
| 1883 | else\r |
| 1884 | if (*x0 > 1023) *x0 = 1023;\r |
| 1885 | \r |
| 1886 | if (*x1 < 0) *x1 = 0;\r |
| 1887 | else\r |
| 1888 | if (*x1 > 1023) *x1 = 1023;\r |
| 1889 | \r |
| 1890 | if (*y0 < 0) *y0 = 0;\r |
| 1891 | else\r |
| 1892 | if (*y0 > iGPUHeightMask) *y0 = iGPUHeightMask;\r |
| 1893 | \r |
| 1894 | if (*y1 < 0) *y1 = 0;\r |
| 1895 | else\r |
| 1896 | if (*y1 > iGPUHeightMask) *y1 = iGPUHeightMask;\r |
| 1897 | }\r |
| 1898 | \r |
| 1899 | ////////////////////////////////////////////////////////////////////////\r |
| 1900 | // Used in Load Image and Blk Fill\r |
| 1901 | ////////////////////////////////////////////////////////////////////////\r |
| 1902 | \r |
| 1903 | void ClampToPSXScreenOffset(short *x0, short *y0, short *x1, short *y1)\r |
| 1904 | {\r |
| 1905 | if (*x0 < 0)\r |
| 1906 | { *x1 += *x0; *x0 = 0; }\r |
| 1907 | else\r |
| 1908 | if (*x0 > 1023)\r |
| 1909 | { *x0 = 1023; *x1 = 0; }\r |
| 1910 | \r |
| 1911 | if (*y0 < 0)\r |
| 1912 | { *y1 += *y0; *y0 = 0; }\r |
| 1913 | else\r |
| 1914 | if (*y0 > iGPUHeightMask)\r |
| 1915 | { *y0 = iGPUHeightMask; *y1 = 0; }\r |
| 1916 | \r |
| 1917 | if (*x1 < 0) *x1 = 0;\r |
| 1918 | \r |
| 1919 | if ((*x1 + *x0) > 1024) *x1 = (1024 - *x0);\r |
| 1920 | \r |
| 1921 | if (*y1 < 0) *y1 = 0;\r |
| 1922 | \r |
| 1923 | if ((*y1 + *y0) > iGPUHeight) *y1 = (iGPUHeight - *y0);\r |
| 1924 | }\r |
| 1925 | \r |
| 1926 | ////////////////////////////////////////////////////////////////////////\r |
| 1927 | // cmd: start of drawing area... primitives will be clipped inside\r |
| 1928 | ////////////////////////////////////////////////////////////////////////\r |
| 1929 | \r |
| 1930 | void cmdDrawAreaStart(unsigned char * baseAddr)\r |
| 1931 | {\r |
| 1932 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1933 | \r |
| 1934 | drawX = gdata & 0x3ff; // for soft drawing\r |
| 1935 | if(drawX>=1024) drawX=1023;\r |
| 1936 | \r |
| 1937 | if(dwGPUVersion==2)\r |
| 1938 | {\r |
| 1939 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0x3FFFFF;\r |
| 1940 | drawY = (gdata>>12)&0x3ff;\r |
| 1941 | }\r |
| 1942 | else\r |
| 1943 | {\r |
| 1944 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0xFFFFF;\r |
| 1945 | drawY = (gdata>>10)&0x3ff;\r |
| 1946 | }\r |
| 1947 | \r |
| 1948 | if(drawY>=iGPUHeight) drawY=iGPUHeightMask;\r |
| 1949 | \r |
| 1950 | PreviousPSXDisplay.DrawArea.y0=PSXDisplay.DrawArea.y0;\r |
| 1951 | PreviousPSXDisplay.DrawArea.x0=PSXDisplay.DrawArea.x0;\r |
| 1952 | \r |
| 1953 | PSXDisplay.DrawArea.y0 = (short)drawY; // for OGL drawing\r |
| 1954 | PSXDisplay.DrawArea.x0 = (short)drawX;\r |
| 1955 | }\r |
| 1956 | \r |
| 1957 | ////////////////////////////////////////////////////////////////////////\r |
| 1958 | // cmd: end of drawing area... primitives will be clipped inside\r |
| 1959 | ////////////////////////////////////////////////////////////////////////\r |
| 1960 | \r |
| 1961 | void cmdDrawAreaEnd(unsigned char * baseAddr)\r |
| 1962 | {\r |
| 1963 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1964 | \r |
| 1965 | drawW = gdata & 0x3ff; // for soft drawing\r |
| 1966 | if(drawW>=1024) drawW=1023;\r |
| 1967 | \r |
| 1968 | if(dwGPUVersion==2)\r |
| 1969 | {\r |
| 1970 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0x3FFFFF;\r |
| 1971 | drawH = (gdata>>12)&0x3ff;\r |
| 1972 | }\r |
| 1973 | else\r |
| 1974 | {\r |
| 1975 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0xFFFFF;\r |
| 1976 | drawH = (gdata>>10)&0x3ff;\r |
| 1977 | }\r |
| 1978 | \r |
| 1979 | if(drawH>=iGPUHeight) drawH=iGPUHeightMask;\r |
| 1980 | \r |
| 1981 | PSXDisplay.DrawArea.y1 = (short)drawH; // for OGL drawing\r |
| 1982 | PSXDisplay.DrawArea.x1 = (short)drawW;\r |
| 1983 | \r |
| 1984 | ClampToPSXScreen(&PSXDisplay.DrawArea.x0, // clamp\r |
| 1985 | &PSXDisplay.DrawArea.y0,\r |
| 1986 | &PSXDisplay.DrawArea.x1,\r |
| 1987 | &PSXDisplay.DrawArea.y1);\r |
| 1988 | \r |
| 1989 | bDisplayNotSet = TRUE;\r |
| 1990 | }\r |
| 1991 | \r |
| 1992 | ////////////////////////////////////////////////////////////////////////\r |
| 1993 | // cmd: draw offset... will be added to prim coords\r |
| 1994 | ////////////////////////////////////////////////////////////////////////\r |
| 1995 | \r |
| 1996 | void cmdDrawOffset(unsigned char * baseAddr)\r |
| 1997 | {\r |
| 1998 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
| 1999 | \r |
| 2000 | PreviousPSXDisplay.DrawOffset.x = \r |
| 2001 | PSXDisplay.DrawOffset.x = (short)(gdata & 0x7ff);\r |
| 2002 | \r |
| 2003 | if(dwGPUVersion==2)\r |
| 2004 | {\r |
| 2005 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x7FFFFF;\r |
| 2006 | PSXDisplay.DrawOffset.y = (short)((gdata>>12) & 0x7ff);\r |
| 2007 | }\r |
| 2008 | else\r |
| 2009 | {\r |
| 2010 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x3FFFFF;\r |
| 2011 | PSXDisplay.DrawOffset.y = (short)((gdata>>11) & 0x7ff);\r |
| 2012 | }\r |
| 2013 | \r |
| 2014 | PSXDisplay.DrawOffset.x=(short)(((int)PSXDisplay.DrawOffset.x<<21)>>21);\r |
| 2015 | PSXDisplay.DrawOffset.y=(short)(((int)PSXDisplay.DrawOffset.y<<21)>>21);\r |
| 2016 | \r |
| 2017 | PSXDisplay.CumulOffset.x = // new OGL prim offsets\r |
| 2018 | PSXDisplay.DrawOffset.x - PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
| 2019 | PSXDisplay.CumulOffset.y = \r |
| 2020 | PSXDisplay.DrawOffset.y - PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
| 2021 | }\r |
| 2022 | \r |
| 2023 | ////////////////////////////////////////////////////////////////////////\r |
| 2024 | // cmd: load image to vram\r |
| 2025 | ////////////////////////////////////////////////////////////////////////\r |
| 2026 | \r |
| 2027 | void primLoadImage(unsigned char * baseAddr)\r |
| 2028 | {\r |
| 2029 | unsigned short *sgpuData = ((unsigned short *) baseAddr);\r |
| 2030 | \r |
| 2031 | VRAMWrite.x = sgpuData[2]&0x03ff;\r |
| 2032 | VRAMWrite.y = sgpuData[3]&iGPUHeightMask;\r |
| 2033 | VRAMWrite.Width = sgpuData[4];\r |
| 2034 | VRAMWrite.Height = sgpuData[5];\r |
| 2035 | \r |
| 2036 | iDataWriteMode = DR_VRAMTRANSFER;\r |
| 2037 | VRAMWrite.ImagePtr = psxVuw + (VRAMWrite.y<<10) + VRAMWrite.x;\r |
| 2038 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 2039 | VRAMWrite.ColsRemaining = VRAMWrite.Height;\r |
| 2040 | \r |
| 2041 | bNeedWriteUpload=TRUE;\r |
| 2042 | }\r |
| 2043 | \r |
| 2044 | ////////////////////////////////////////////////////////////////////////\r |
| 2045 | \r |
| 2046 | void PrepareRGB24Upload(void)\r |
| 2047 | {\r |
| 2048 | VRAMWrite.x=(VRAMWrite.x*2)/3;\r |
| 2049 | VRAMWrite.Width=(VRAMWrite.Width*2)/3;\r |
| 2050 | \r |
| 2051 | if(!PSXDisplay.InterlacedTest && // NEW\r |
| 2052 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height))\r |
| 2053 | {\r |
| 2054 | xrUploadArea.x0-=PreviousPSXDisplay.DisplayPosition.x;\r |
| 2055 | xrUploadArea.x1-=PreviousPSXDisplay.DisplayPosition.x;\r |
| 2056 | xrUploadArea.y0-=PreviousPSXDisplay.DisplayPosition.y;\r |
| 2057 | xrUploadArea.y1-=PreviousPSXDisplay.DisplayPosition.y;\r |
| 2058 | } \r |
| 2059 | else\r |
| 2060 | if(CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height))\r |
| 2061 | {\r |
| 2062 | xrUploadArea.x0-=PSXDisplay.DisplayPosition.x;\r |
| 2063 | xrUploadArea.x1-=PSXDisplay.DisplayPosition.x;\r |
| 2064 | xrUploadArea.y0-=PSXDisplay.DisplayPosition.y;\r |
| 2065 | xrUploadArea.y1-=PSXDisplay.DisplayPosition.y;\r |
| 2066 | } \r |
| 2067 | else return;\r |
| 2068 | \r |
| 2069 | if(bRenderFrontBuffer) \r |
| 2070 | {\r |
| 2071 | updateFrontDisplay();\r |
| 2072 | }\r |
| 2073 | \r |
| 2074 | if(bNeedRGB24Update==FALSE)\r |
| 2075 | {\r |
| 2076 | xrUploadAreaRGB24=xrUploadArea;\r |
| 2077 | bNeedRGB24Update=TRUE;\r |
| 2078 | }\r |
| 2079 | else\r |
| 2080 | {\r |
| 2081 | xrUploadAreaRGB24.x0=min(xrUploadAreaRGB24.x0,xrUploadArea.x0);\r |
| 2082 | xrUploadAreaRGB24.x1=max(xrUploadAreaRGB24.x1,xrUploadArea.x1);\r |
| 2083 | xrUploadAreaRGB24.y0=min(xrUploadAreaRGB24.y0,xrUploadArea.y0);\r |
| 2084 | xrUploadAreaRGB24.y1=max(xrUploadAreaRGB24.y1,xrUploadArea.y1);\r |
| 2085 | }\r |
| 2086 | }\r |
| 2087 | \r |
| 2088 | ////////////////////////////////////////////////////////////////////////\r |
| 2089 | \r |
| 2090 | void CheckWriteUpdate()\r |
| 2091 | {\r |
| 2092 | int iX=0,iY=0;\r |
| 2093 | \r |
| 2094 | if(VRAMWrite.Width) iX=1;\r |
| 2095 | if(VRAMWrite.Height) iY=1;\r |
| 2096 | \r |
| 2097 | InvalidateTextureArea(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width-iX, VRAMWrite.Height-iY);\r |
| 2098 | \r |
| 2099 | if(PSXDisplay.Interlaced && !iOffscreenDrawing) return;\r |
| 2100 | \r |
| 2101 | if(PSXDisplay.RGB24) {PrepareRGB24Upload();return;}\r |
| 2102 | \r |
| 2103 | if(!PSXDisplay.InterlacedTest &&\r |
| 2104 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) \r |
| 2105 | {\r |
| 2106 | if(dwActFixes&0x800) return;\r |
| 2107 | \r |
| 2108 | if(bRenderFrontBuffer) \r |
| 2109 | {\r |
| 2110 | updateFrontDisplay();\r |
| 2111 | }\r |
| 2112 | \r |
| 2113 | UploadScreen(FALSE);\r |
| 2114 | \r |
| 2115 | bNeedUploadTest=TRUE;\r |
| 2116 | }\r |
| 2117 | else \r |
| 2118 | if(iOffscreenDrawing)\r |
| 2119 | {\r |
| 2120 | if (CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) \r |
| 2121 | {\r |
| 2122 | if(PSXDisplay.InterlacedTest)\r |
| 2123 | {\r |
| 2124 | if(PreviousPSXDisplay.InterlacedNew) \r |
| 2125 | {\r |
| 2126 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
| 2127 | bNeedInterlaceUpdate=TRUE;\r |
| 2128 | xrUploadAreaIL.x0=PSXDisplay.DisplayPosition.x;\r |
| 2129 | xrUploadAreaIL.y0=PSXDisplay.DisplayPosition.y;\r |
| 2130 | xrUploadAreaIL.x1=PSXDisplay.DisplayPosition.x+PSXDisplay.DisplayModeNew.x;\r |
| 2131 | xrUploadAreaIL.y1=PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayModeNew.y;\r |
| 2132 | if(xrUploadAreaIL.x1>1023) xrUploadAreaIL.x1=1023;\r |
| 2133 | if(xrUploadAreaIL.y1>511) xrUploadAreaIL.y1=511;\r |
| 2134 | }\r |
| 2135 | \r |
| 2136 | if(bNeedInterlaceUpdate==FALSE)\r |
| 2137 | {\r |
| 2138 | xrUploadAreaIL=xrUploadArea;\r |
| 2139 | bNeedInterlaceUpdate=TRUE;\r |
| 2140 | }\r |
| 2141 | else\r |
| 2142 | {\r |
| 2143 | xrUploadAreaIL.x0=min(xrUploadAreaIL.x0,xrUploadArea.x0);\r |
| 2144 | xrUploadAreaIL.x1=max(xrUploadAreaIL.x1,xrUploadArea.x1);\r |
| 2145 | xrUploadAreaIL.y0=min(xrUploadAreaIL.y0,xrUploadArea.y0);\r |
| 2146 | xrUploadAreaIL.y1=max(xrUploadAreaIL.y1,xrUploadArea.y1);\r |
| 2147 | }\r |
| 2148 | return;\r |
| 2149 | }\r |
| 2150 | \r |
| 2151 | if(!bNeedUploadAfter)\r |
| 2152 | {\r |
| 2153 | bNeedUploadAfter = TRUE;\r |
| 2154 | xrUploadArea.x0=VRAMWrite.x;\r |
| 2155 | xrUploadArea.x1=VRAMWrite.x+VRAMWrite.Width;\r |
| 2156 | xrUploadArea.y0=VRAMWrite.y;\r |
| 2157 | xrUploadArea.y1=VRAMWrite.y+VRAMWrite.Height;\r |
| 2158 | }\r |
| 2159 | else\r |
| 2160 | {\r |
| 2161 | xrUploadArea.x0=min(xrUploadArea.x0,VRAMWrite.x);\r |
| 2162 | xrUploadArea.x1=max(xrUploadArea.x1,VRAMWrite.x+VRAMWrite.Width);\r |
| 2163 | xrUploadArea.y0=min(xrUploadArea.y0,VRAMWrite.y);\r |
| 2164 | xrUploadArea.y1=max(xrUploadArea.y1,VRAMWrite.y+VRAMWrite.Height);\r |
| 2165 | }\r |
| 2166 | \r |
| 2167 | if(dwActFixes&0x8000)\r |
| 2168 | {\r |
| 2169 | if((xrUploadArea.x1-xrUploadArea.x0)>=(PSXDisplay.DisplayMode.x-32) &&\r |
| 2170 | (xrUploadArea.y1-xrUploadArea.y0)>=(PSXDisplay.DisplayMode.y-32))\r |
| 2171 | {\r |
| 2172 | UploadScreen(-1);\r |
| 2173 | updateFrontDisplay();\r |
| 2174 | }\r |
| 2175 | }\r |
| 2176 | }\r |
| 2177 | }\r |
| 2178 | }\r |
| 2179 | \r |
| 2180 | ////////////////////////////////////////////////////////////////////////\r |
| 2181 | // cmd: vram -> psx mem\r |
| 2182 | ////////////////////////////////////////////////////////////////////////\r |
| 2183 | \r |
| 2184 | void primStoreImage(unsigned char * baseAddr)\r |
| 2185 | {\r |
| 2186 | unsigned short *sgpuData = ((unsigned short *) baseAddr);\r |
| 2187 | \r |
| 2188 | VRAMRead.x = sgpuData[2]&0x03ff;\r |
| 2189 | VRAMRead.y = sgpuData[3]&iGPUHeightMask;\r |
| 2190 | VRAMRead.Width = sgpuData[4];\r |
| 2191 | VRAMRead.Height = sgpuData[5];\r |
| 2192 | \r |
| 2193 | VRAMRead.ImagePtr = psxVuw + (VRAMRead.y<<10) + VRAMRead.x;\r |
| 2194 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 2195 | VRAMRead.ColsRemaining = VRAMRead.Height;\r |
| 2196 | \r |
| 2197 | iDataReadMode = DR_VRAMTRANSFER;\r |
| 2198 | \r |
| 2199 | STATUSREG |= GPUSTATUS_READYFORVRAM;\r |
| 2200 | }\r |
| 2201 | \r |
| 2202 | ////////////////////////////////////////////////////////////////////////\r |
| 2203 | // cmd: blkfill - NO primitive! Doesn't care about draw areas...\r |
| 2204 | ////////////////////////////////////////////////////////////////////////\r |
| 2205 | \r |
| 2206 | void primBlkFill(unsigned char * baseAddr)\r |
| 2207 | {\r |
| 2208 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 2209 | short *sgpuData = ((short *) baseAddr);\r |
| 2210 | \r |
| 2211 | iDrawnSomething=1;\r |
| 2212 | \r |
| 2213 | sprtX = sgpuData[2];\r |
| 2214 | sprtY = sgpuData[3];\r |
| 2215 | sprtW = sgpuData[4] & 0x3ff;\r |
| 2216 | sprtH = sgpuData[5] & iGPUHeightMask;\r |
| 2217 | \r |
| 2218 | sprtW = (sprtW+15) & ~15;\r |
| 2219 | \r |
| 2220 | // Increase H & W if they are one short of full values, because they never can be full values\r |
| 2221 | if (sprtH == iGPUHeightMask) sprtH=iGPUHeight;\r |
| 2222 | if (sprtW == 1023) sprtW=1024; \r |
| 2223 | \r |
| 2224 | // x and y of start\r |
| 2225 | ly0 = ly1 = sprtY;\r |
| 2226 | ly2 = ly3 = (sprtY+sprtH);\r |
| 2227 | lx0 = lx3 = sprtX;\r |
| 2228 | lx1 = lx2 = (sprtX+sprtW);\r |
| 2229 | \r |
| 2230 | offsetBlk();\r |
| 2231 | \r |
| 2232 | if(ClipVertexListScreen()) \r |
| 2233 | {\r |
| 2234 | PSXDisplay_t * pd;\r |
| 2235 | if(PSXDisplay.InterlacedTest) pd=&PSXDisplay;\r |
| 2236 | else pd=&PreviousPSXDisplay;\r |
| 2237 | \r |
| 2238 | if ((lx0 <= pd->DisplayPosition.x+16) &&\r |
| 2239 | (ly0 <= pd->DisplayPosition.y+16) &&\r |
| 2240 | (lx2 >= pd->DisplayEnd.x-16) &&\r |
| 2241 | (ly2 >= pd->DisplayEnd.y-16))\r |
| 2242 | {\r |
| 2243 | GLclampf g,b,r;\r |
| 2244 | g=((GLclampf)GREEN(gpuData[0]))/255.0f;\r |
| 2245 | b=((GLclampf)BLUE(gpuData[0]))/255.0f;\r |
| 2246 | r=((GLclampf)RED(gpuData[0]))/255.0f;\r |
| 2247 | \r |
| 2248 | glDisable(GL_SCISSOR_TEST); \r |
| 2249 | glClearColor(r,g,b,1.0f);\r |
| 2250 | glClear(uiBufferBits); \r |
| 2251 | gl_z=0.0f;\r |
| 2252 | \r |
| 2253 | if(gpuData[0]!=0x02000000 &&\r |
| 2254 | (ly0>pd->DisplayPosition.y ||\r |
| 2255 | ly2<pd->DisplayEnd.y))\r |
| 2256 | {\r |
| 2257 | bDrawTextured = FALSE;\r |
| 2258 | bDrawSmoothShaded = FALSE;\r |
| 2259 | SetRenderState((unsigned long)0x01000000);\r |
| 2260 | SetRenderMode((unsigned long)0x01000000, FALSE);\r |
| 2261 | vertex[0].c.lcol=0xff000000;\r |
| 2262 | SETCOL(vertex[0]); \r |
| 2263 | if(ly0>pd->DisplayPosition.y)\r |
| 2264 | {\r |
| 2265 | vertex[0].x=0;vertex[0].y=0;\r |
| 2266 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=0;\r |
| 2267 | vertex[2].x=vertex[1].x;vertex[2].y=ly0-pd->DisplayPosition.y;\r |
| 2268 | vertex[3].x=0;vertex[3].y=vertex[2].y;\r |
| 2269 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2270 | }\r |
| 2271 | if(ly2<pd->DisplayEnd.y)\r |
| 2272 | {\r |
| 2273 | vertex[0].x=0;vertex[0].y=(pd->DisplayEnd.y-pd->DisplayPosition.y)-(pd->DisplayEnd.y-ly2);\r |
| 2274 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=vertex[0].y;\r |
| 2275 | vertex[2].x=vertex[1].x;vertex[2].y=pd->DisplayEnd.y;\r |
| 2276 | vertex[3].x=0;vertex[3].y=vertex[2].y;\r |
| 2277 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2278 | }\r |
| 2279 | }\r |
| 2280 | \r |
| 2281 | glEnable(GL_SCISSOR_TEST); \r |
| 2282 | }\r |
| 2283 | else\r |
| 2284 | {\r |
| 2285 | bDrawTextured = FALSE;\r |
| 2286 | bDrawSmoothShaded = FALSE;\r |
| 2287 | SetRenderState((unsigned long)0x01000000);\r |
| 2288 | SetRenderMode((unsigned long)0x01000000, FALSE);\r |
| 2289 | vertex[0].c.lcol=gpuData[0]|0xff000000;\r |
| 2290 | SETCOL(vertex[0]); \r |
| 2291 | glDisable(GL_SCISSOR_TEST); \r |
| 2292 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2293 | glEnable(GL_SCISSOR_TEST); \r |
| 2294 | }\r |
| 2295 | }\r |
| 2296 | \r |
| 2297 | //mmm... will clean all stuff, also if not all _should_ be cleaned...\r |
| 2298 | //if (IsInsideNextScreen(sprtX, sprtY, sprtW, sprtH))\r |
| 2299 | // try this:\r |
| 2300 | if (IsCompleteInsideNextScreen(sprtX, sprtY, sprtW, sprtH))\r |
| 2301 | {\r |
| 2302 | lClearOnSwapColor = COLOR(gpuData[0]);\r |
| 2303 | lClearOnSwap = 1;\r |
| 2304 | }\r |
| 2305 | \r |
| 2306 | /* if(iOffscreenDrawing)\r |
| 2307 | {\r |
| 2308 | ClampToPSXScreenOffset( &sprtX, &sprtY, &sprtW, &sprtH);\r |
| 2309 | if ((sprtW == 0) || (sprtH == 0)) return;\r |
| 2310 | InvalidateTextureArea(sprtX, sprtY, sprtW-1, sprtH-1); \r |
| 2311 | \r |
| 2312 | sprtW+=sprtX;\r |
| 2313 | sprtH+=sprtY;\r |
| 2314 | \r |
| 2315 | FillSoftwareArea(sprtX, sprtY, sprtW, sprtH, BGR24to16(gpuData[0]));\r |
| 2316 | }*/\r |
| 2317 | }\r |
| 2318 | \r |
| 2319 | ////////////////////////////////////////////////////////////////////////\r |
| 2320 | // cmd: move image vram -> vram\r |
| 2321 | ////////////////////////////////////////////////////////////////////////\r |
| 2322 | \r |
| 2323 | void MoveImageWrapped(short imageX0,short imageY0,\r |
| 2324 | short imageX1,short imageY1,\r |
| 2325 | short imageSX,short imageSY)\r |
| 2326 | {\r |
| 2327 | int i,j,imageXE,imageYE;\r |
| 2328 | \r |
| 2329 | if(iFrameReadType&2)\r |
| 2330 | {\r |
| 2331 | imageXE=imageX0+imageSX;\r |
| 2332 | imageYE=imageY0+imageSY;\r |
| 2333 | \r |
| 2334 | if(imageYE>iGPUHeight && imageXE>1024) \r |
| 2335 | {\r |
| 2336 | CheckVRamRead(0,0,\r |
| 2337 | (imageXE&0x3ff),\r |
| 2338 | (imageY0&iGPUHeightMask),\r |
| 2339 | FALSE);\r |
| 2340 | }\r |
| 2341 | \r |
| 2342 | if(imageXE>1024) \r |
| 2343 | {\r |
| 2344 | CheckVRamRead(0,imageY0, \r |
| 2345 | (imageXE&0x3ff),\r |
| 2346 | (imageYE>iGPUHeight)?iGPUHeight:imageYE,\r |
| 2347 | FALSE);\r |
| 2348 | }\r |
| 2349 | \r |
| 2350 | if(imageYE>iGPUHeight) \r |
| 2351 | {\r |
| 2352 | CheckVRamRead(imageX0,0, \r |
| 2353 | (imageXE>1024)?1024:imageXE,\r |
| 2354 | imageYE&iGPUHeightMask,\r |
| 2355 | FALSE);\r |
| 2356 | }\r |
| 2357 | \r |
| 2358 | CheckVRamRead(imageX0,imageY0, \r |
| 2359 | (imageXE>1024)?1024:imageXE,\r |
| 2360 | (imageYE>iGPUHeight)?iGPUHeight:imageYE,\r |
| 2361 | FALSE);\r |
| 2362 | }\r |
| 2363 | \r |
| 2364 | for(j=0;j<imageSY;j++)\r |
| 2365 | for(i=0;i<imageSX;i++)\r |
| 2366 | psxVuw [(1024*((imageY1+j)&iGPUHeightMask))+((imageX1+i)&0x3ff)]=\r |
| 2367 | psxVuw[(1024*((imageY0+j)&iGPUHeightMask))+((imageX0+i)&0x3ff)];\r |
| 2368 | \r |
| 2369 | if(!PSXDisplay.RGB24)\r |
| 2370 | {\r |
| 2371 | imageXE=imageX1+imageSX;\r |
| 2372 | imageYE=imageY1+imageSY;\r |
| 2373 | \r |
| 2374 | if(imageYE>iGPUHeight && imageXE>1024) \r |
| 2375 | {\r |
| 2376 | InvalidateTextureArea(0,0,\r |
| 2377 | (imageXE&0x3ff)-1,\r |
| 2378 | (imageYE&iGPUHeightMask)-1);\r |
| 2379 | }\r |
| 2380 | \r |
| 2381 | if(imageXE>1024) \r |
| 2382 | {\r |
| 2383 | InvalidateTextureArea(0,imageY1,\r |
| 2384 | (imageXE&0x3ff)-1,\r |
| 2385 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1);\r |
| 2386 | }\r |
| 2387 | \r |
| 2388 | if(imageYE>iGPUHeight) \r |
| 2389 | {\r |
| 2390 | InvalidateTextureArea(imageX1,0,\r |
| 2391 | ((imageXE>1024)?1024:imageXE)-imageX1-1,\r |
| 2392 | (imageYE&iGPUHeightMask)-1);\r |
| 2393 | }\r |
| 2394 | \r |
| 2395 | InvalidateTextureArea(imageX1,imageY1,\r |
| 2396 | ((imageXE>1024)?1024:imageXE)-imageX1-1,\r |
| 2397 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1);\r |
| 2398 | }\r |
| 2399 | }\r |
| 2400 | \r |
| 2401 | ////////////////////////////////////////////////////////////////////////\r |
| 2402 | \r |
| 2403 | void primMoveImage(unsigned char * baseAddr)\r |
| 2404 | {\r |
| 2405 | short *sgpuData = ((short *) baseAddr);\r |
| 2406 | short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;\r |
| 2407 | \r |
| 2408 | imageX0 = sgpuData[2]&0x03ff;\r |
| 2409 | imageY0 = sgpuData[3]&iGPUHeightMask;\r |
| 2410 | imageX1 = sgpuData[4]&0x03ff;\r |
| 2411 | imageY1 = sgpuData[5]&iGPUHeightMask;\r |
| 2412 | imageSX = sgpuData[6];\r |
| 2413 | imageSY = sgpuData[7];\r |
| 2414 | \r |
| 2415 | if((imageX0 == imageX1) && (imageY0 == imageY1)) return; \r |
| 2416 | if(imageSX<=0) return;\r |
| 2417 | if(imageSY<=0) return;\r |
| 2418 | \r |
| 2419 | if(iGPUHeight==1024 && sgpuData[7]>1024) return;\r |
| 2420 | \r |
| 2421 | if((imageY0+imageSY)>iGPUHeight ||\r |
| 2422 | (imageX0+imageSX)>1024 ||\r |
| 2423 | (imageY1+imageSY)>iGPUHeight ||\r |
| 2424 | (imageX1+imageSX)>1024)\r |
| 2425 | {\r |
| 2426 | MoveImageWrapped(imageX0,imageY0,imageX1,imageY1,imageSX,imageSY);\r |
| 2427 | if((imageY0+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY0;\r |
| 2428 | if((imageX0+imageSX)>1024) imageSX=1024-imageX0;\r |
| 2429 | if((imageY1+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY1;\r |
| 2430 | if((imageX1+imageSX)>1024) imageSX=1024-imageX1;\r |
| 2431 | }\r |
| 2432 | \r |
| 2433 | if(iFrameReadType&2)\r |
| 2434 | CheckVRamRead(imageX0,imageY0, \r |
| 2435 | imageX0+imageSX,\r |
| 2436 | imageY0+imageSY,\r |
| 2437 | FALSE);\r |
| 2438 | \r |
| 2439 | if(imageSX&1)\r |
| 2440 | {\r |
| 2441 | unsigned short *SRCPtr, *DSTPtr;\r |
| 2442 | unsigned short LineOffset;\r |
| 2443 | \r |
| 2444 | SRCPtr = psxVuw + (1024*imageY0) + imageX0;\r |
| 2445 | DSTPtr = psxVuw + (1024*imageY1) + imageX1;\r |
| 2446 | \r |
| 2447 | LineOffset = 1024 - imageSX;\r |
| 2448 | \r |
| 2449 | for(j=0;j<imageSY;j++)\r |
| 2450 | {\r |
| 2451 | for(i=0;i<imageSX;i++) *DSTPtr++ = *SRCPtr++;\r |
| 2452 | SRCPtr += LineOffset;\r |
| 2453 | DSTPtr += LineOffset;\r |
| 2454 | }\r |
| 2455 | }\r |
| 2456 | else\r |
| 2457 | {\r |
| 2458 | unsigned long *SRCPtr, *DSTPtr;\r |
| 2459 | unsigned short LineOffset;\r |
| 2460 | int dx=imageSX>>1;\r |
| 2461 | \r |
| 2462 | SRCPtr = (unsigned long *)(psxVuw + (1024*imageY0) + imageX0);\r |
| 2463 | DSTPtr = (unsigned long *)(psxVuw + (1024*imageY1) + imageX1);\r |
| 2464 | \r |
| 2465 | LineOffset = 512 - dx;\r |
| 2466 | \r |
| 2467 | for(j=0;j<imageSY;j++)\r |
| 2468 | {\r |
| 2469 | for(i=0;i<dx;i++) *DSTPtr++ = *SRCPtr++;\r |
| 2470 | SRCPtr += LineOffset;\r |
| 2471 | DSTPtr += LineOffset;\r |
| 2472 | }\r |
| 2473 | }\r |
| 2474 | \r |
| 2475 | if (!PSXDisplay.RGB24)\r |
| 2476 | {\r |
| 2477 | InvalidateTextureArea(imageX1,imageY1,imageSX-1,imageSY-1);\r |
| 2478 | \r |
| 2479 | if (CheckAgainstScreen(imageX1,imageY1,imageSX,imageSY)) \r |
| 2480 | {\r |
| 2481 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x &&\r |
| 2482 | imageX1<PreviousPSXDisplay.DisplayEnd.x &&\r |
| 2483 | imageY1>=PreviousPSXDisplay.DisplayPosition.y &&\r |
| 2484 | imageY1<PreviousPSXDisplay.DisplayEnd.y)\r |
| 2485 | {\r |
| 2486 | imageX1 += imageSX;\r |
| 2487 | imageY1 += imageSY;\r |
| 2488 | \r |
| 2489 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x &&\r |
| 2490 | imageX1<=PreviousPSXDisplay.DisplayEnd.x &&\r |
| 2491 | imageY1>=PreviousPSXDisplay.DisplayPosition.y &&\r |
| 2492 | imageY1<=PreviousPSXDisplay.DisplayEnd.y)\r |
| 2493 | {\r |
| 2494 | if(!(\r |
| 2495 | imageX0>=PSXDisplay.DisplayPosition.x &&\r |
| 2496 | imageX0<PSXDisplay.DisplayEnd.x &&\r |
| 2497 | imageY0>=PSXDisplay.DisplayPosition.y &&\r |
| 2498 | imageY0<PSXDisplay.DisplayEnd.y \r |
| 2499 | ))\r |
| 2500 | {\r |
| 2501 | if(bRenderFrontBuffer) \r |
| 2502 | {\r |
| 2503 | updateFrontDisplay();\r |
| 2504 | }\r |
| 2505 | \r |
| 2506 | UploadScreen(FALSE);\r |
| 2507 | }\r |
| 2508 | else bFakeFrontBuffer=TRUE;\r |
| 2509 | }\r |
| 2510 | }\r |
| 2511 | \r |
| 2512 | bNeedUploadTest=TRUE;\r |
| 2513 | }\r |
| 2514 | else\r |
| 2515 | if(iOffscreenDrawing)\r |
| 2516 | {\r |
| 2517 | if (CheckAgainstFrontScreen(imageX1,imageY1,imageSX,imageSY)) \r |
| 2518 | {\r |
| 2519 | if(!PSXDisplay.InterlacedTest &&\r |
| 2520 | // !bFullVRam &&\r |
| 2521 | ((\r |
| 2522 | imageX0>=PreviousPSXDisplay.DisplayPosition.x &&\r |
| 2523 | imageX0<PreviousPSXDisplay.DisplayEnd.x &&\r |
| 2524 | imageY0>=PreviousPSXDisplay.DisplayPosition.y &&\r |
| 2525 | imageY0<PreviousPSXDisplay.DisplayEnd.y\r |
| 2526 | ) ||\r |
| 2527 | (\r |
| 2528 | imageX0>=PSXDisplay.DisplayPosition.x &&\r |
| 2529 | imageX0<PSXDisplay.DisplayEnd.x &&\r |
| 2530 | imageY0>=PSXDisplay.DisplayPosition.y &&\r |
| 2531 | imageY0<PSXDisplay.DisplayEnd.y\r |
| 2532 | )))\r |
| 2533 | return;\r |
| 2534 | \r |
| 2535 | bNeedUploadTest=TRUE;\r |
| 2536 | \r |
| 2537 | if(!bNeedUploadAfter)\r |
| 2538 | {\r |
| 2539 | bNeedUploadAfter = TRUE;\r |
| 2540 | xrUploadArea.x0=imageX0;\r |
| 2541 | xrUploadArea.x1=imageX0+imageSX;\r |
| 2542 | xrUploadArea.y0=imageY0;\r |
| 2543 | xrUploadArea.y1=imageY0+imageSY;\r |
| 2544 | }\r |
| 2545 | else\r |
| 2546 | {\r |
| 2547 | xrUploadArea.x0=min(xrUploadArea.x0,imageX0);\r |
| 2548 | xrUploadArea.x1=max(xrUploadArea.x1,imageX0+imageSX);\r |
| 2549 | xrUploadArea.y0=min(xrUploadArea.y0,imageY0);\r |
| 2550 | xrUploadArea.y1=max(xrUploadArea.y1,imageY0+imageSY);\r |
| 2551 | }\r |
| 2552 | }\r |
| 2553 | }\r |
| 2554 | }\r |
| 2555 | }\r |
| 2556 | \r |
| 2557 | \r |
| 2558 | ////////////////////////////////////////////////////////////////////////\r |
| 2559 | // cmd: draw free-size Tile \r |
| 2560 | ////////////////////////////////////////////////////////////////////////\r |
| 2561 | \r |
| 2562 | void primTileS(unsigned char * baseAddr)\r |
| 2563 | {\r |
| 2564 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2565 | short *sgpuData = ((short *) baseAddr);\r |
| 2566 | \r |
| 2567 | sprtX = sgpuData[2];\r |
| 2568 | sprtY = sgpuData[3];\r |
| 2569 | sprtW = sgpuData[4] & 0x3ff;\r |
| 2570 | sprtH = sgpuData[5] & iGPUHeightMask;\r |
| 2571 | \r |
| 2572 | // x and y of start\r |
| 2573 | \r |
| 2574 | lx0 = sprtX;\r |
| 2575 | ly0 = sprtY;\r |
| 2576 | \r |
| 2577 | offsetST();\r |
| 2578 | \r |
| 2579 | if((dwActFixes&1) && // FF7 special game gix (battle cursor)\r |
| 2580 | sprtX==0 && sprtY==0 && sprtW==24 && sprtH==16) \r |
| 2581 | return;\r |
| 2582 | \r |
| 2583 | bDrawTextured = FALSE;\r |
| 2584 | bDrawSmoothShaded = FALSE;\r |
| 2585 | \r |
| 2586 | SetRenderState(gpuData[0]);\r |
| 2587 | \r |
| 2588 | /* if(iOffscreenDrawing)\r |
| 2589 | {\r |
| 2590 | if(IsPrimCompleteInsideNextScreen(lx0,ly0,lx2,ly2) ||\r |
| 2591 | (ly0==-6 && ly2==10)) // OH MY GOD... I DIDN'T WANT TO DO IT... BUT I'VE FOUND NO OTHER WAY... HACK FOR GRADIUS SHOOTER :(\r |
| 2592 | {\r |
| 2593 | lClearOnSwapColor = COLOR(gpuData[0]);\r |
| 2594 | lClearOnSwap = 1;\r |
| 2595 | }\r |
| 2596 | \r |
| 2597 | offsetPSX4();\r |
| 2598 | if(bDrawOffscreen4())\r |
| 2599 | {\r |
| 2600 | if(!(iTileCheat && sprtH==32 && gpuData[0]==0x60ffffff)) // special cheat for certain ZiNc games\r |
| 2601 | {\r |
| 2602 | InvalidateTextureAreaEx(); \r |
| 2603 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2604 | BGR24to16(gpuData[0])); \r |
| 2605 | }\r |
| 2606 | }\r |
| 2607 | }*/\r |
| 2608 | \r |
| 2609 | SetRenderMode(gpuData[0], FALSE);\r |
| 2610 | SetZMask4NT();\r |
| 2611 | \r |
| 2612 | if(bIgnoreNextTile) {bIgnoreNextTile=FALSE;return;}\r |
| 2613 | \r |
| 2614 | vertex[0].c.lcol=gpuData[0];\r |
| 2615 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2616 | SETCOL(vertex[0]); \r |
| 2617 | \r |
| 2618 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2619 | \r |
| 2620 | iDrawnSomething=1;\r |
| 2621 | }\r |
| 2622 | \r |
| 2623 | ////////////////////////////////////////////////////////////////////////\r |
| 2624 | // cmd: draw 1 dot Tile (point)\r |
| 2625 | ////////////////////////////////////////////////////////////////////////\r |
| 2626 | \r |
| 2627 | void primTile1(unsigned char * baseAddr)\r |
| 2628 | {\r |
| 2629 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2630 | short *sgpuData = ((short *) baseAddr);\r |
| 2631 | \r |
| 2632 | sprtX = sgpuData[2];\r |
| 2633 | sprtY = sgpuData[3];\r |
| 2634 | sprtW = 1;\r |
| 2635 | sprtH = 1;\r |
| 2636 | \r |
| 2637 | lx0 = sprtX;\r |
| 2638 | ly0 = sprtY;\r |
| 2639 | \r |
| 2640 | offsetST();\r |
| 2641 | \r |
| 2642 | bDrawTextured = FALSE;\r |
| 2643 | bDrawSmoothShaded = FALSE;\r |
| 2644 | \r |
| 2645 | SetRenderState(gpuData[0]);\r |
| 2646 | \r |
| 2647 | /* if(iOffscreenDrawing)\r |
| 2648 | {\r |
| 2649 | offsetPSX4();\r |
| 2650 | \r |
| 2651 | if(bDrawOffscreen4())\r |
| 2652 | {\r |
| 2653 | InvalidateTextureAreaEx(); \r |
| 2654 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2655 | BGR24to16(gpuData[0])); \r |
| 2656 | }\r |
| 2657 | }\r |
| 2658 | */\r |
| 2659 | SetRenderMode(gpuData[0], FALSE);\r |
| 2660 | SetZMask4NT();\r |
| 2661 | \r |
| 2662 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2663 | SETCOL(vertex[0]); \r |
| 2664 | \r |
| 2665 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2666 | \r |
| 2667 | iDrawnSomething=1;\r |
| 2668 | }\r |
| 2669 | \r |
| 2670 | ////////////////////////////////////////////////////////////////////////\r |
| 2671 | // cmd: draw 8 dot Tile (small rect)\r |
| 2672 | ////////////////////////////////////////////////////////////////////////\r |
| 2673 | \r |
| 2674 | void primTile8(unsigned char * baseAddr)\r |
| 2675 | {\r |
| 2676 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2677 | short *sgpuData = ((short *) baseAddr);\r |
| 2678 | \r |
| 2679 | sprtX = sgpuData[2];\r |
| 2680 | sprtY = sgpuData[3];\r |
| 2681 | sprtW = 8;\r |
| 2682 | sprtH = 8;\r |
| 2683 | \r |
| 2684 | lx0 = sprtX;\r |
| 2685 | ly0 = sprtY;\r |
| 2686 | \r |
| 2687 | offsetST();\r |
| 2688 | \r |
| 2689 | bDrawTextured = FALSE;\r |
| 2690 | bDrawSmoothShaded = FALSE;\r |
| 2691 | SetRenderState(gpuData[0]);\r |
| 2692 | \r |
| 2693 | /* if(iOffscreenDrawing)\r |
| 2694 | {\r |
| 2695 | offsetPSX4();\r |
| 2696 | \r |
| 2697 | if(bDrawOffscreen4())\r |
| 2698 | {\r |
| 2699 | InvalidateTextureAreaEx(); \r |
| 2700 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2701 | BGR24to16(gpuData[0])); \r |
| 2702 | }\r |
| 2703 | }\r |
| 2704 | */\r |
| 2705 | SetRenderMode(gpuData[0], FALSE);\r |
| 2706 | SetZMask4NT();\r |
| 2707 | \r |
| 2708 | vertex[0].c.lcol=gpuData[0];\r |
| 2709 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2710 | SETCOL(vertex[0]); \r |
| 2711 | \r |
| 2712 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2713 | \r |
| 2714 | iDrawnSomething=1;\r |
| 2715 | }\r |
| 2716 | \r |
| 2717 | ////////////////////////////////////////////////////////////////////////\r |
| 2718 | // cmd: draw 16 dot Tile (medium rect)\r |
| 2719 | ////////////////////////////////////////////////////////////////////////\r |
| 2720 | \r |
| 2721 | void primTile16(unsigned char * baseAddr)\r |
| 2722 | {\r |
| 2723 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
| 2724 | short *sgpuData = ((short *) baseAddr);\r |
| 2725 | \r |
| 2726 | sprtX = sgpuData[2];\r |
| 2727 | sprtY = sgpuData[3];\r |
| 2728 | sprtW = 16;\r |
| 2729 | sprtH = 16;\r |
| 2730 | // x and y of start\r |
| 2731 | lx0 = sprtX;\r |
| 2732 | ly0 = sprtY;\r |
| 2733 | \r |
| 2734 | offsetST();\r |
| 2735 | \r |
| 2736 | bDrawTextured = FALSE;\r |
| 2737 | bDrawSmoothShaded = FALSE;\r |
| 2738 | SetRenderState(gpuData[0]);\r |
| 2739 | \r |
| 2740 | /* if(iOffscreenDrawing)\r |
| 2741 | {\r |
| 2742 | offsetPSX4();\r |
| 2743 | \r |
| 2744 | if(bDrawOffscreen4())\r |
| 2745 | {\r |
| 2746 | InvalidateTextureAreaEx(); \r |
| 2747 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
| 2748 | BGR24to16(gpuData[0])); \r |
| 2749 | }\r |
| 2750 | }\r |
| 2751 | */\r |
| 2752 | SetRenderMode(gpuData[0], FALSE);\r |
| 2753 | SetZMask4NT();\r |
| 2754 | \r |
| 2755 | vertex[0].c.lcol=gpuData[0];\r |
| 2756 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 2757 | SETCOL(vertex[0]); \r |
| 2758 | \r |
| 2759 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2760 | \r |
| 2761 | iDrawnSomething=1;\r |
| 2762 | }\r |
| 2763 | \r |
| 2764 | ////////////////////////////////////////////////////////////////////////\r |
| 2765 | // helper: filter effect by multipass rendering\r |
| 2766 | ////////////////////////////////////////////////////////////////////////\r |
| 2767 | \r |
| 2768 | /*void DrawMultiBlur(void)\r |
| 2769 | {\r |
| 2770 | long lABR,lDST;float fx,fy;\r |
| 2771 | \r |
| 2772 | lABR=GlobalTextABR;\r |
| 2773 | lDST=DrawSemiTrans;\r |
| 2774 | \r |
| 2775 | fx=(float)PSXDisplay.DisplayMode.x/(float)(iResX); \r |
| 2776 | fy=(float)PSXDisplay.DisplayMode.y/(float)(iResY);\r |
| 2777 | \r |
| 2778 | vertex[0].x+=fx;vertex[1].x+=fx;\r |
| 2779 | vertex[2].x+=fx;vertex[3].x+=fx;\r |
| 2780 | \r |
| 2781 | GlobalTextABR=0;\r |
| 2782 | DrawSemiTrans=1;\r |
| 2783 | SetSemiTrans();\r |
| 2784 | \r |
| 2785 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2786 | \r |
| 2787 | vertex[0].y+=fy;vertex[1].y+=fy;\r |
| 2788 | vertex[2].y+=fy;vertex[3].y+=fy;\r |
| 2789 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2790 | \r |
| 2791 | if(bDrawMultiPass) {obm1=obm2=GL_SRC_ALPHA;}\r |
| 2792 | \r |
| 2793 | GlobalTextABR=lABR;\r |
| 2794 | DrawSemiTrans=lDST;\r |
| 2795 | }\r |
| 2796 | */\r |
| 2797 | ////////////////////////////////////////////////////////////////////////\r |
| 2798 | \r |
| 2799 | #define POFF 0.375f\r |
| 2800 | \r |
| 2801 | void DrawMultiFilterSprite(void)\r |
| 2802 | {\r |
| 2803 | long lABR,lDST;\r |
| 2804 | \r |
| 2805 | if(bUseMultiPass || DrawSemiTrans || ubOpaqueDraw) \r |
| 2806 | {\r |
| 2807 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2808 | return;\r |
| 2809 | }\r |
| 2810 | \r |
| 2811 | lABR=GlobalTextABR;\r |
| 2812 | lDST=DrawSemiTrans;\r |
| 2813 | vertex[0].c.col[3]=ubGloAlpha/2; // -> set color with\r |
| 2814 | SETCOL(vertex[0]); // texture alpha\r |
| 2815 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2816 | vertex[0].x+=POFF;vertex[1].x+=POFF;\r |
| 2817 | vertex[2].x+=POFF;vertex[3].x+=POFF;\r |
| 2818 | vertex[0].y+=POFF;vertex[1].y+=POFF;\r |
| 2819 | vertex[2].y+=POFF;vertex[3].y+=POFF;\r |
| 2820 | GlobalTextABR=0;\r |
| 2821 | DrawSemiTrans=1;\r |
| 2822 | SetSemiTrans();\r |
| 2823 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2824 | GlobalTextABR=lABR;\r |
| 2825 | DrawSemiTrans=lDST;\r |
| 2826 | }\r |
| 2827 | \r |
| 2828 | ////////////////////////////////////////////////////////////////////////\r |
| 2829 | // cmd: small sprite (textured rect)\r |
| 2830 | ////////////////////////////////////////////////////////////////////////\r |
| 2831 | \r |
| 2832 | void primSprt8(unsigned char * baseAddr)\r |
| 2833 | {\r |
| 2834 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 2835 | short *sgpuData = ((short *) baseAddr);\r |
| 2836 | short s;\r |
| 2837 | \r |
| 2838 | iSpriteTex=1;\r |
| 2839 | \r |
| 2840 | sprtX = sgpuData[2];\r |
| 2841 | sprtY = sgpuData[3];\r |
| 2842 | sprtW = 8;\r |
| 2843 | sprtH = 8;\r |
| 2844 | \r |
| 2845 | lx0 = sprtX;\r |
| 2846 | ly0 = sprtY;\r |
| 2847 | \r |
| 2848 | offsetST();\r |
| 2849 | \r |
| 2850 | // do texture stuff\r |
| 2851 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 2852 | \r |
| 2853 | if(usMirror & 0x1000) \r |
| 2854 | {\r |
| 2855 | s=gl_ux[0];\r |
| 2856 | s-=sprtW-1;\r |
| 2857 | if(s<0) {s=0;}\r |
| 2858 | gl_ux[0]=gl_ux[3]=s;\r |
| 2859 | }\r |
| 2860 | \r |
| 2861 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 2862 | if(s) s--;\r |
| 2863 | if(s>255) s=255;\r |
| 2864 | gl_ux[1]=gl_ux[2]=s;\r |
| 2865 | // Y coords\r |
| 2866 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 2867 | \r |
| 2868 | if(usMirror & 0x2000) \r |
| 2869 | {\r |
| 2870 | s=gl_vy[0];\r |
| 2871 | s-=sprtH-1;\r |
| 2872 | if(s<0) {s=0;}\r |
| 2873 | gl_vy[0]=gl_vy[1]=s;\r |
| 2874 | }\r |
| 2875 | \r |
| 2876 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 2877 | if(s) s--;\r |
| 2878 | if(s>255) s=255;\r |
| 2879 | gl_vy[2]=gl_vy[3]=s;\r |
| 2880 | \r |
| 2881 | ulClutID=(gpuData[2]>>16);\r |
| 2882 | \r |
| 2883 | bDrawTextured = TRUE;\r |
| 2884 | bDrawSmoothShaded = FALSE;\r |
| 2885 | SetRenderState(gpuData[0]);\r |
| 2886 | \r |
| 2887 | /* if(iOffscreenDrawing) \r |
| 2888 | {\r |
| 2889 | offsetPSX4();\r |
| 2890 | \r |
| 2891 | if(bDrawOffscreen4())\r |
| 2892 | {\r |
| 2893 | InvalidateTextureAreaEx(); \r |
| 2894 | SetRenderColor(gpuData[0]);\r |
| 2895 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 2896 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 2897 | \r |
| 2898 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,8,8);\r |
| 2899 | else\r |
| 2900 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,8,8);\r |
| 2901 | else\r |
| 2902 | DrawSoftwareSprite(baseAddr,8,8,baseAddr[8],baseAddr[9]);\r |
| 2903 | }\r |
| 2904 | }\r |
| 2905 | */\r |
| 2906 | SetRenderMode(gpuData[0], TRUE);\r |
| 2907 | SetZMask4SP();\r |
| 2908 | \r |
| 2909 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 2910 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 2911 | \r |
| 2912 | assignTextureSprite();\r |
| 2913 | \r |
| 2914 | if(iFilterType>4) \r |
| 2915 | DrawMultiFilterSprite();\r |
| 2916 | else\r |
| 2917 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2918 | \r |
| 2919 | if(bDrawMultiPass)\r |
| 2920 | {\r |
| 2921 | SetSemiTransMulti(1);\r |
| 2922 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2923 | }\r |
| 2924 | \r |
| 2925 | if(ubOpaqueDraw)\r |
| 2926 | {\r |
| 2927 | SetZMask4O();\r |
| 2928 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 2929 | DEFOPAQUEON\r |
| 2930 | \r |
| 2931 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 2932 | {\r |
| 2933 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 2934 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 2935 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2936 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 2937 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 2938 | SetZMask4O();\r |
| 2939 | }\r |
| 2940 | */\r |
| 2941 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2942 | DEFOPAQUEOFF\r |
| 2943 | }\r |
| 2944 | \r |
| 2945 | iSpriteTex=0;\r |
| 2946 | iDrawnSomething=1;\r |
| 2947 | }\r |
| 2948 | \r |
| 2949 | ////////////////////////////////////////////////////////////////////////\r |
| 2950 | // cmd: medium sprite (textured rect)\r |
| 2951 | ////////////////////////////////////////////////////////////////////////\r |
| 2952 | \r |
| 2953 | void primSprt16(unsigned char * baseAddr)\r |
| 2954 | {\r |
| 2955 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 2956 | short *sgpuData = ((short *) baseAddr);\r |
| 2957 | short s;\r |
| 2958 | \r |
| 2959 | iSpriteTex=1;\r |
| 2960 | \r |
| 2961 | sprtX = sgpuData[2];\r |
| 2962 | sprtY = sgpuData[3];\r |
| 2963 | sprtW = 16;\r |
| 2964 | sprtH = 16;\r |
| 2965 | \r |
| 2966 | lx0 = sprtX;\r |
| 2967 | ly0 = sprtY;\r |
| 2968 | \r |
| 2969 | offsetST();\r |
| 2970 | \r |
| 2971 | // do texture stuff\r |
| 2972 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 2973 | \r |
| 2974 | if(usMirror & 0x1000) \r |
| 2975 | {\r |
| 2976 | s=gl_ux[0];\r |
| 2977 | s-=sprtW-1;\r |
| 2978 | if(s<0) {s=0;}\r |
| 2979 | gl_ux[0]=gl_ux[3]=s;\r |
| 2980 | }\r |
| 2981 | \r |
| 2982 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 2983 | if(s) s--;\r |
| 2984 | if(s>255) s=255;\r |
| 2985 | gl_ux[1]=gl_ux[2]=s; \r |
| 2986 | // Y coords\r |
| 2987 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 2988 | \r |
| 2989 | if(usMirror & 0x2000) \r |
| 2990 | {\r |
| 2991 | s=gl_vy[0];\r |
| 2992 | s-=sprtH-1;\r |
| 2993 | if(s<0) {s=0;}\r |
| 2994 | gl_vy[0]=gl_vy[1]=s;\r |
| 2995 | }\r |
| 2996 | \r |
| 2997 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 2998 | if(s) s--;\r |
| 2999 | if(s>255) s=255;\r |
| 3000 | gl_vy[2]=gl_vy[3]=s;\r |
| 3001 | \r |
| 3002 | ulClutID=(gpuData[2]>>16);\r |
| 3003 | \r |
| 3004 | bDrawTextured = TRUE;\r |
| 3005 | bDrawSmoothShaded = FALSE;\r |
| 3006 | SetRenderState(gpuData[0]);\r |
| 3007 | \r |
| 3008 | /* if(iOffscreenDrawing) \r |
| 3009 | {\r |
| 3010 | offsetPSX4();\r |
| 3011 | \r |
| 3012 | if(bDrawOffscreen4())\r |
| 3013 | {\r |
| 3014 | InvalidateTextureAreaEx(); \r |
| 3015 | SetRenderColor(gpuData[0]);\r |
| 3016 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 3017 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 3018 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,16,16);\r |
| 3019 | else\r |
| 3020 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,16,16);\r |
| 3021 | else\r |
| 3022 | DrawSoftwareSprite(baseAddr,16,16,baseAddr[8],baseAddr[9]);\r |
| 3023 | }\r |
| 3024 | }\r |
| 3025 | */\r |
| 3026 | SetRenderMode(gpuData[0], TRUE);\r |
| 3027 | SetZMask4SP();\r |
| 3028 | \r |
| 3029 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 3030 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 3031 | \r |
| 3032 | assignTextureSprite();\r |
| 3033 | \r |
| 3034 | if(iFilterType>4) \r |
| 3035 | DrawMultiFilterSprite();\r |
| 3036 | else\r |
| 3037 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3038 | \r |
| 3039 | if(bDrawMultiPass)\r |
| 3040 | {\r |
| 3041 | SetSemiTransMulti(1);\r |
| 3042 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3043 | }\r |
| 3044 | \r |
| 3045 | if(ubOpaqueDraw)\r |
| 3046 | {\r |
| 3047 | SetZMask4O();\r |
| 3048 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3049 | DEFOPAQUEON\r |
| 3050 | \r |
| 3051 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 3052 | {\r |
| 3053 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3054 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3055 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3056 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3057 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3058 | SetZMask4O();\r |
| 3059 | }\r |
| 3060 | */\r |
| 3061 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3062 | DEFOPAQUEOFF\r |
| 3063 | }\r |
| 3064 | \r |
| 3065 | iSpriteTex=0;\r |
| 3066 | iDrawnSomething=1;\r |
| 3067 | }\r |
| 3068 | \r |
| 3069 | ////////////////////////////////////////////////////////////////////////\r |
| 3070 | // cmd: free-size sprite (textured rect)\r |
| 3071 | ////////////////////////////////////////////////////////////////////////\r |
| 3072 | \r |
| 3073 | void primSprtSRest(unsigned char * baseAddr,unsigned short type)\r |
| 3074 | {\r |
| 3075 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3076 | short *sgpuData = ((short *) baseAddr);\r |
| 3077 | short s;unsigned short sTypeRest=0;\r |
| 3078 | \r |
| 3079 | sprtX = sgpuData[2];\r |
| 3080 | sprtY = sgpuData[3];\r |
| 3081 | sprtW = sgpuData[6] & 0x3ff;\r |
| 3082 | sprtH = sgpuData[7] & 0x1ff;\r |
| 3083 | \r |
| 3084 | \r |
| 3085 | // do texture stuff\r |
| 3086 | switch(type)\r |
| 3087 | {\r |
| 3088 | case 1:\r |
| 3089 | gl_vy[0]=gl_vy[1]=baseAddr[9];\r |
| 3090 | s=256-baseAddr[8];\r |
| 3091 | sprtW-=s;\r |
| 3092 | sprtX+=s;\r |
| 3093 | gl_ux[0]=gl_ux[3]=0;\r |
| 3094 | break;\r |
| 3095 | case 2:\r |
| 3096 | gl_ux[0]=gl_ux[3]=baseAddr[8];\r |
| 3097 | s=256-baseAddr[9];\r |
| 3098 | sprtH-=s;\r |
| 3099 | sprtY+=s;\r |
| 3100 | gl_vy[0]=gl_vy[1]=0;\r |
| 3101 | break;\r |
| 3102 | case 3:\r |
| 3103 | s=256-baseAddr[8];\r |
| 3104 | sprtW-=s;\r |
| 3105 | sprtX+=s;\r |
| 3106 | gl_ux[0]=gl_ux[3]=0;\r |
| 3107 | s=256-baseAddr[9];\r |
| 3108 | sprtH-=s;\r |
| 3109 | sprtY+=s;\r |
| 3110 | gl_vy[0]=gl_vy[1]=0;\r |
| 3111 | break;\r |
| 3112 | \r |
| 3113 | case 4:\r |
| 3114 | gl_vy[0]=gl_vy[1]=baseAddr[9];\r |
| 3115 | s=512-baseAddr[8];\r |
| 3116 | sprtW-=s;\r |
| 3117 | sprtX+=s;\r |
| 3118 | gl_ux[0]=gl_ux[3]=0;\r |
| 3119 | break;\r |
| 3120 | case 5:\r |
| 3121 | gl_ux[0]=gl_ux[3]=baseAddr[8];\r |
| 3122 | s=512-baseAddr[9];\r |
| 3123 | sprtH-=s;\r |
| 3124 | sprtY+=s;\r |
| 3125 | gl_vy[0]=gl_vy[1]=0;\r |
| 3126 | break;\r |
| 3127 | case 6:\r |
| 3128 | s=512-baseAddr[8];\r |
| 3129 | sprtW-=s;\r |
| 3130 | sprtX+=s;\r |
| 3131 | gl_ux[0]=gl_ux[3]=0;\r |
| 3132 | s=512-baseAddr[9];\r |
| 3133 | sprtH-=s;\r |
| 3134 | sprtY+=s;\r |
| 3135 | gl_vy[0]=gl_vy[1]=0;\r |
| 3136 | break;\r |
| 3137 | \r |
| 3138 | }\r |
| 3139 | \r |
| 3140 | if(usMirror & 0x1000) \r |
| 3141 | {\r |
| 3142 | s=gl_ux[0];\r |
| 3143 | s-=sprtW-1;if(s<0) s=0;\r |
| 3144 | gl_ux[0]=gl_ux[3]=s;\r |
| 3145 | }\r |
| 3146 | if(usMirror & 0x2000) \r |
| 3147 | {\r |
| 3148 | s=gl_vy[0];\r |
| 3149 | s-=sprtH-1;if(s<0) {s=0;}\r |
| 3150 | gl_vy[0]=gl_vy[1]=s;\r |
| 3151 | }\r |
| 3152 | \r |
| 3153 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 3154 | if(s>255) s=255;\r |
| 3155 | gl_ux[1]=gl_ux[2]=s;\r |
| 3156 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 3157 | if(s>255) s=255;\r |
| 3158 | gl_vy[2]=gl_vy[3]=s;\r |
| 3159 | \r |
| 3160 | if(!bUsingTWin)\r |
| 3161 | {\r |
| 3162 | if(sSprite_ux2>256) \r |
| 3163 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;}\r |
| 3164 | if(sSprite_vy2>256) \r |
| 3165 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;}\r |
| 3166 | }\r |
| 3167 | \r |
| 3168 | lx0 = sprtX;\r |
| 3169 | ly0 = sprtY;\r |
| 3170 | \r |
| 3171 | offsetST();\r |
| 3172 | \r |
| 3173 | ulClutID=(gpuData[2]>>16);\r |
| 3174 | \r |
| 3175 | bDrawTextured = TRUE;\r |
| 3176 | bDrawSmoothShaded = FALSE;\r |
| 3177 | SetRenderState(gpuData[0]);\r |
| 3178 | \r |
| 3179 | /* if(iOffscreenDrawing)\r |
| 3180 | {\r |
| 3181 | offsetPSX4();\r |
| 3182 | \r |
| 3183 | if(bDrawOffscreen4())\r |
| 3184 | {\r |
| 3185 | InvalidateTextureAreaEx(); \r |
| 3186 | SetRenderColor(gpuData[0]);\r |
| 3187 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 3188 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 3189 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH);\r |
| 3190 | else\r |
| 3191 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH);\r |
| 3192 | else\r |
| 3193 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r |
| 3194 | }\r |
| 3195 | }\r |
| 3196 | */\r |
| 3197 | SetRenderMode(gpuData[0], TRUE);\r |
| 3198 | SetZMask4SP();\r |
| 3199 | \r |
| 3200 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 3201 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 3202 | \r |
| 3203 | assignTextureSprite();\r |
| 3204 | \r |
| 3205 | if(iFilterType>4) \r |
| 3206 | DrawMultiFilterSprite();\r |
| 3207 | else\r |
| 3208 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3209 | \r |
| 3210 | if(bDrawMultiPass)\r |
| 3211 | {\r |
| 3212 | SetSemiTransMulti(1);\r |
| 3213 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3214 | }\r |
| 3215 | \r |
| 3216 | if(ubOpaqueDraw)\r |
| 3217 | {\r |
| 3218 | SetZMask4O();\r |
| 3219 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3220 | DEFOPAQUEON\r |
| 3221 | \r |
| 3222 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 3223 | {\r |
| 3224 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3225 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3226 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3229 | SetZMask4O();\r |
| 3230 | }\r |
| 3231 | */\r |
| 3232 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3233 | DEFOPAQUEOFF\r |
| 3234 | }\r |
| 3235 | \r |
| 3236 | if(sTypeRest && type<4) \r |
| 3237 | {\r |
| 3238 | if(sTypeRest&1 && type==1) primSprtSRest(baseAddr,4);\r |
| 3239 | if(sTypeRest&2 && type==2) primSprtSRest(baseAddr,5);\r |
| 3240 | if(sTypeRest==3 && type==3) primSprtSRest(baseAddr,6);\r |
| 3241 | }\r |
| 3242 | }\r |
| 3243 | \r |
| 3244 | void primSprtS(unsigned char * baseAddr)\r |
| 3245 | {\r |
| 3246 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3247 | short *sgpuData = ((short *) baseAddr);\r |
| 3248 | \r |
| 3249 | short s;unsigned short sTypeRest=0;\r |
| 3250 | \r |
| 3251 | sprtX = sgpuData[2];\r |
| 3252 | sprtY = sgpuData[3];\r |
| 3253 | sprtW = sgpuData[6] & 0x3ff;\r |
| 3254 | sprtH = sgpuData[7] & 0x1ff;\r |
| 3255 | \r |
| 3256 | if(!sprtH) return;\r |
| 3257 | if(!sprtW) return;\r |
| 3258 | \r |
| 3259 | iSpriteTex=1;\r |
| 3260 | \r |
| 3261 | // do texture stuff\r |
| 3262 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 3263 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 3264 | \r |
| 3265 | if(usMirror & 0x1000) \r |
| 3266 | {\r |
| 3267 | s=gl_ux[0];\r |
| 3268 | s-=sprtW-1;\r |
| 3269 | if(s<0) {s=0;}\r |
| 3270 | gl_ux[0]=gl_ux[3]=s;\r |
| 3271 | }\r |
| 3272 | if(usMirror & 0x2000) \r |
| 3273 | {\r |
| 3274 | s=gl_vy[0];\r |
| 3275 | s-=sprtH-1;\r |
| 3276 | if(s<0) {s=0;}\r |
| 3277 | gl_vy[0]=gl_vy[1]=s;\r |
| 3278 | }\r |
| 3279 | \r |
| 3280 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
| 3281 | if(s) s--;\r |
| 3282 | if(s>255) s=255;\r |
| 3283 | gl_ux[1]=gl_ux[2]=s;\r |
| 3284 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
| 3285 | if(s) s--;\r |
| 3286 | if(s>255) s=255;\r |
| 3287 | gl_vy[2]=gl_vy[3]=s;\r |
| 3288 | \r |
| 3289 | if(!bUsingTWin)\r |
| 3290 | {\r |
| 3291 | if(sSprite_ux2>256) \r |
| 3292 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;}\r |
| 3293 | if(sSprite_vy2>256) \r |
| 3294 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;}\r |
| 3295 | }\r |
| 3296 | \r |
| 3297 | lx0 = sprtX;\r |
| 3298 | ly0 = sprtY;\r |
| 3299 | \r |
| 3300 | offsetST();\r |
| 3301 | \r |
| 3302 | ulClutID=(gpuData[2]>>16);\r |
| 3303 | \r |
| 3304 | bDrawTextured = TRUE;\r |
| 3305 | bDrawSmoothShaded = FALSE;\r |
| 3306 | SetRenderState(gpuData[0]);\r |
| 3307 | \r |
| 3308 | /* if(iOffscreenDrawing)\r |
| 3309 | {\r |
| 3310 | offsetPSX4();\r |
| 3311 | \r |
| 3312 | if(bDrawOffscreen4())\r |
| 3313 | {\r |
| 3314 | InvalidateTextureAreaEx(); \r |
| 3315 | SetRenderColor(gpuData[0]);\r |
| 3316 | lx0-=PSXDisplay.DrawOffset.x;\r |
| 3317 | ly0-=PSXDisplay.DrawOffset.y;\r |
| 3318 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH);\r |
| 3319 | else\r |
| 3320 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH);\r |
| 3321 | else\r |
| 3322 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r |
| 3323 | }\r |
| 3324 | }\r |
| 3325 | */\r |
| 3326 | SetRenderMode(gpuData[0], TRUE);\r |
| 3327 | SetZMask4SP();\r |
| 3328 | \r |
| 3329 | if((dwActFixes&1) && gTexFrameName && gTexName==gTexFrameName) \r |
| 3330 | {iSpriteTex=0;return;}\r |
| 3331 | \r |
| 3332 | sSprite_ux2=gl_ux[0]+sprtW;\r |
| 3333 | sSprite_vy2=gl_vy[0]+sprtH;\r |
| 3334 | \r |
| 3335 | assignTextureSprite();\r |
| 3336 | \r |
| 3337 | if(iFilterType>4) \r |
| 3338 | DrawMultiFilterSprite();\r |
| 3339 | else\r |
| 3340 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3341 | \r |
| 3342 | if(bDrawMultiPass)\r |
| 3343 | {\r |
| 3344 | SetSemiTransMulti(1);\r |
| 3345 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3346 | }\r |
| 3347 | \r |
| 3348 | if(ubOpaqueDraw)\r |
| 3349 | {\r |
| 3350 | SetZMask4O();\r |
| 3351 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3352 | DEFOPAQUEON\r |
| 3353 | \r |
| 3354 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 3355 | {\r |
| 3356 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3357 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3358 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3359 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3360 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3361 | SetZMask4O();\r |
| 3362 | }\r |
| 3363 | */\r |
| 3364 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3365 | DEFOPAQUEOFF\r |
| 3366 | }\r |
| 3367 | \r |
| 3368 | if(sTypeRest) \r |
| 3369 | {\r |
| 3370 | if(sTypeRest&1) primSprtSRest(baseAddr,1);\r |
| 3371 | if(sTypeRest&2) primSprtSRest(baseAddr,2);\r |
| 3372 | if(sTypeRest==3) primSprtSRest(baseAddr,3);\r |
| 3373 | }\r |
| 3374 | \r |
| 3375 | iSpriteTex=0;\r |
| 3376 | iDrawnSomething=1;\r |
| 3377 | }\r |
| 3378 | \r |
| 3379 | ////////////////////////////////////////////////////////////////////////\r |
| 3380 | // cmd: flat shaded Poly4\r |
| 3381 | ////////////////////////////////////////////////////////////////////////\r |
| 3382 | \r |
| 3383 | void primPolyF4(unsigned char *baseAddr)\r |
| 3384 | {\r |
| 3385 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3386 | short *sgpuData = ((short *) baseAddr);\r |
| 3387 | \r |
| 3388 | lx0 = sgpuData[2];\r |
| 3389 | ly0 = sgpuData[3];\r |
| 3390 | lx1 = sgpuData[4];\r |
| 3391 | ly1 = sgpuData[5];\r |
| 3392 | lx2 = sgpuData[6];\r |
| 3393 | ly2 = sgpuData[7];\r |
| 3394 | lx3 = sgpuData[8];\r |
| 3395 | ly3 = sgpuData[9];\r |
| 3396 | \r |
| 3397 | if(offset4()) return;\r |
| 3398 | \r |
| 3399 | bDrawTextured = FALSE;\r |
| 3400 | bDrawSmoothShaded = FALSE;\r |
| 3401 | SetRenderState(gpuData[0]);\r |
| 3402 | \r |
| 3403 | /* if(iOffscreenDrawing)\r |
| 3404 | {\r |
| 3405 | offsetPSX4();\r |
| 3406 | if(bDrawOffscreen4())\r |
| 3407 | {\r |
| 3408 | InvalidateTextureAreaEx(); \r |
| 3409 | drawPoly4F(gpuData[0]);\r |
| 3410 | }\r |
| 3411 | }\r |
| 3412 | */\r |
| 3413 | SetRenderMode(gpuData[0], FALSE);\r |
| 3414 | SetZMask4NT();\r |
| 3415 | \r |
| 3416 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha;\r |
| 3417 | SETCOL(vertex[0]); \r |
| 3418 | \r |
| 3419 | PRIMdrawTri2(&vertex[0], &vertex[1], &vertex[2],&vertex[3]);\r |
| 3420 | \r |
| 3421 | iDrawnSomething=1;\r |
| 3422 | }\r |
| 3423 | \r |
| 3424 | ////////////////////////////////////////////////////////////////////////\r |
| 3425 | // cmd: smooth shaded Poly4\r |
| 3426 | ////////////////////////////////////////////////////////////////////////\r |
| 3427 | \r |
| 3428 | void primPolyG4(unsigned char * baseAddr);\r |
| 3429 | \r |
| 3430 | BOOL bDrawOffscreenFrontFF9G4(void)\r |
| 3431 | {\r |
| 3432 | if(lx0< PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front\r |
| 3433 | if(lx0> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3434 | if(ly0< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3435 | if(ly0> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3436 | if(lx1< PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 3437 | if(lx1> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3438 | if(ly1< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3439 | if(ly1> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3440 | if(lx2< PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 3441 | if(lx2> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3442 | if(ly2< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3443 | if(ly2> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3444 | if(lx3< PSXDisplay.DisplayPosition.x) return FALSE;\r |
| 3445 | if(lx3> PSXDisplay.DisplayEnd.x) return FALSE;\r |
| 3446 | if(ly3< PSXDisplay.DisplayPosition.y) return FALSE;\r |
| 3447 | if(ly3> PSXDisplay.DisplayEnd.y) return FALSE;\r |
| 3448 | return TRUE;\r |
| 3449 | }\r |
| 3450 | \r |
| 3451 | BOOL bCheckFF9G4(unsigned char * baseAddr)\r |
| 3452 | {\r |
| 3453 | static unsigned char pFF9G4Cache[32];\r |
| 3454 | static int iFF9Fix=0;\r |
| 3455 | \r |
| 3456 | if(baseAddr)\r |
| 3457 | {\r |
| 3458 | if(iFF9Fix==0)\r |
| 3459 | {\r |
| 3460 | if(bDrawOffscreenFrontFF9G4())\r |
| 3461 | {\r |
| 3462 | short *sgpuData = ((short *) pFF9G4Cache);\r |
| 3463 | iFF9Fix=2;\r |
| 3464 | memcpy(pFF9G4Cache,baseAddr,32);\r |
| 3465 | \r |
| 3466 | if(sgpuData[2]==142)\r |
| 3467 | {\r |
| 3468 | sgpuData[2] +=65;\r |
| 3469 | sgpuData[10]+=65;\r |
| 3470 | }\r |
| 3471 | return TRUE;\r |
| 3472 | }\r |
| 3473 | else iFF9Fix=1;\r |
| 3474 | }\r |
| 3475 | return FALSE;\r |
| 3476 | }\r |
| 3477 | \r |
| 3478 | if(iFF9Fix==2)\r |
| 3479 | {\r |
| 3480 | long labr=GlobalTextABR;\r |
| 3481 | GlobalTextABR=1;\r |
| 3482 | primPolyG4(pFF9G4Cache);\r |
| 3483 | GlobalTextABR=labr;\r |
| 3484 | }\r |
| 3485 | iFF9Fix=0;\r |
| 3486 | \r |
| 3487 | return FALSE;\r |
| 3488 | }\r |
| 3489 | \r |
| 3490 | ////////////////////////////////////////////////////////////////////////\r |
| 3491 | \r |
| 3492 | void primPolyG4(unsigned char * baseAddr)\r |
| 3493 | {\r |
| 3494 | unsigned long *gpuData = (unsigned long *)baseAddr;\r |
| 3495 | short *sgpuData = ((short *) baseAddr);\r |
| 3496 | \r |
| 3497 | lx0 = sgpuData[2];\r |
| 3498 | ly0 = sgpuData[3];\r |
| 3499 | lx1 = sgpuData[6];\r |
| 3500 | ly1 = sgpuData[7];\r |
| 3501 | lx2 = sgpuData[10];\r |
| 3502 | ly2 = sgpuData[11];\r |
| 3503 | lx3 = sgpuData[14];\r |
| 3504 | ly3 = sgpuData[15];\r |
| 3505 | \r |
| 3506 | if(offset4()) return;\r |
| 3507 | \r |
| 3508 | bDrawTextured = FALSE;\r |
| 3509 | bDrawSmoothShaded = TRUE;\r |
| 3510 | SetRenderState(gpuData[0]);\r |
| 3511 | \r |
| 3512 | /* if(iOffscreenDrawing)\r |
| 3513 | {\r |
| 3514 | offsetPSX4();\r |
| 3515 | \r |
| 3516 | if((dwActFixes&512) && bCheckFF9G4(baseAddr)) return;\r |
| 3517 | \r |
| 3518 | if(bDrawOffscreen4())\r |
| 3519 | {\r |
| 3520 | InvalidateTextureAreaEx(); \r |
| 3521 | drawPoly4G(gpuData[0], gpuData[2], gpuData[4], gpuData[6]);\r |
| 3522 | } \r |
| 3523 | }\r |
| 3524 | */\r |
| 3525 | SetRenderMode(gpuData[0], FALSE);\r |
| 3526 | SetZMask4NT();\r |
| 3527 | \r |
| 3528 | vertex[0].c.lcol=gpuData[0];\r |
| 3529 | vertex[1].c.lcol=gpuData[2];\r |
| 3530 | vertex[2].c.lcol=gpuData[4];\r |
| 3531 | vertex[3].c.lcol=gpuData[6];\r |
| 3532 | \r |
| 3533 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha;\r |
| 3534 | \r |
| 3535 | \r |
| 3536 | PRIMdrawGouraudTri2Color(&vertex[0],&vertex[1], &vertex[2], &vertex[3]);\r |
| 3537 | \r |
| 3538 | iDrawnSomething=1;\r |
| 3539 | }\r |
| 3540 | \r |
| 3541 | ////////////////////////////////////////////////////////////////////////\r |
| 3542 | // cmd: flat shaded Texture3\r |
| 3543 | ////////////////////////////////////////////////////////////////////////\r |
| 3544 | \r |
| 3545 | BOOL DoLineCheck(unsigned long * gpuData)\r |
| 3546 | {\r |
| 3547 | BOOL bQuad=FALSE;short dx,dy;\r |
| 3548 | \r |
| 3549 | if(lx0==lx1)\r |
| 3550 | {\r |
| 3551 | dx=lx0-lx2;if(dx<0) dx=-dx;\r |
| 3552 | \r |
| 3553 | if(ly1==ly2) \r |
| 3554 | {\r |
| 3555 | dy=ly1-ly0;if(dy<0) dy=-dy;\r |
| 3556 | if(dx<=1)\r |
| 3557 | {\r |
| 3558 | vertex[3]=vertex[2];\r |
| 3559 | vertex[2]=vertex[0];\r |
| 3560 | vertex[2].x=vertex[3].x;\r |
| 3561 | }\r |
| 3562 | else\r |
| 3563 | if(dy<=1)\r |
| 3564 | {\r |
| 3565 | vertex[3]=vertex[2];\r |
| 3566 | vertex[2].y=vertex[0].y;\r |
| 3567 | }\r |
| 3568 | else return FALSE;\r |
| 3569 | \r |
| 3570 | bQuad=TRUE;\r |
| 3571 | }\r |
| 3572 | else\r |
| 3573 | if(ly0==ly2) \r |
| 3574 | {\r |
| 3575 | dy=ly0-ly1;if(dy<0) dy=-dy;\r |
| 3576 | if(dx<=1)\r |
| 3577 | {\r |
| 3578 | vertex[3]=vertex[1];\r |
| 3579 | vertex[3].x=vertex[2].x;\r |
| 3580 | }\r |
| 3581 | else\r |
| 3582 | if(dy<=1)\r |
| 3583 | {\r |
| 3584 | vertex[3]=vertex[2];\r |
| 3585 | vertex[3].y=vertex[1].y;\r |
| 3586 | }\r |
| 3587 | else return FALSE;\r |
| 3588 | \r |
| 3589 | bQuad=TRUE;\r |
| 3590 | }\r |
| 3591 | }\r |
| 3592 | \r |
| 3593 | if(lx0==lx2)\r |
| 3594 | {\r |
| 3595 | dx=lx0-lx1;if(dx<0) dx=-dx;\r |
| 3596 | \r |
| 3597 | if(ly2==ly1) \r |
| 3598 | {\r |
| 3599 | dy=ly2-ly0;if(dy<0) dy=-dy;\r |
| 3600 | if(dx<=1)\r |
| 3601 | {\r |
| 3602 | vertex[3]=vertex[1];\r |
| 3603 | vertex[1]=vertex[0];\r |
| 3604 | vertex[1].x=vertex[3].x;\r |
| 3605 | }\r |
| 3606 | else\r |
| 3607 | if(dy<=1)\r |
| 3608 | {\r |
| 3609 | vertex[3]=vertex[1];\r |
| 3610 | vertex[1].y=vertex[0].y;\r |
| 3611 | }\r |
| 3612 | else return FALSE;\r |
| 3613 | \r |
| 3614 | bQuad=TRUE;\r |
| 3615 | }\r |
| 3616 | else\r |
| 3617 | if(ly0==ly1)\r |
| 3618 | {\r |
| 3619 | dy=ly2-ly0;if(dy<0) dy=-dy;\r |
| 3620 | if(dx<=1)\r |
| 3621 | {\r |
| 3622 | vertex[3]=vertex[2];\r |
| 3623 | vertex[3].x=vertex[1].x;\r |
| 3624 | }\r |
| 3625 | else\r |
| 3626 | if(dy<=1)\r |
| 3627 | {\r |
| 3628 | vertex[3]=vertex[1];\r |
| 3629 | vertex[3].y=vertex[2].y;\r |
| 3630 | }\r |
| 3631 | else return FALSE;\r |
| 3632 | \r |
| 3633 | bQuad=TRUE;\r |
| 3634 | }\r |
| 3635 | }\r |
| 3636 | \r |
| 3637 | if(lx1==lx2)\r |
| 3638 | {\r |
| 3639 | dx=lx1-lx0;if(dx<0) dx=-dx;\r |
| 3640 | \r |
| 3641 | if(ly1==ly0)\r |
| 3642 | {\r |
| 3643 | dy=ly1-ly2;if(dy<0) dy=-dy;\r |
| 3644 | \r |
| 3645 | if(dx<=1)\r |
| 3646 | {\r |
| 3647 | vertex[3]=vertex[2];\r |
| 3648 | vertex[2].x=vertex[0].x;\r |
| 3649 | }\r |
| 3650 | else\r |
| 3651 | if(dy<=1)\r |
| 3652 | {\r |
| 3653 | vertex[3]=vertex[2];\r |
| 3654 | vertex[2]=vertex[0];\r |
| 3655 | vertex[2].y=vertex[3].y;\r |
| 3656 | }\r |
| 3657 | else return FALSE;\r |
| 3658 | \r |
| 3659 | bQuad=TRUE;\r |
| 3660 | }\r |
| 3661 | else\r |
| 3662 | if(ly2==ly0)\r |
| 3663 | {\r |
| 3664 | dy=ly2-ly1;if(dy<0) dy=-dy;\r |
| 3665 | \r |
| 3666 | if(dx<=1)\r |
| 3667 | {\r |
| 3668 | vertex[3]=vertex[1];\r |
| 3669 | vertex[1].x=vertex[0].x;\r |
| 3670 | }\r |
| 3671 | else\r |
| 3672 | if(dy<=1)\r |
| 3673 | {\r |
| 3674 | vertex[3]=vertex[1];\r |
| 3675 | vertex[1]=vertex[0];\r |
| 3676 | vertex[1].y=vertex[3].y;\r |
| 3677 | }\r |
| 3678 | else return FALSE;\r |
| 3679 | \r |
| 3680 | bQuad=TRUE;\r |
| 3681 | }\r |
| 3682 | }\r |
| 3683 | \r |
| 3684 | if(!bQuad) return FALSE;\r |
| 3685 | \r |
| 3686 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 3687 | \r |
| 3688 | if(bDrawMultiPass)\r |
| 3689 | {\r |
| 3690 | SetSemiTransMulti(1);\r |
| 3691 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 3692 | }\r |
| 3693 | \r |
| 3694 | if(ubOpaqueDraw)\r |
| 3695 | {\r |
| 3696 | SetZMask4O();\r |
| 3697 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3698 | DEFOPAQUEON\r |
| 3699 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 3700 | DEFOPAQUEOFF\r |
| 3701 | }\r |
| 3702 | \r |
| 3703 | iDrawnSomething=1;\r |
| 3704 | \r |
| 3705 | return TRUE;\r |
| 3706 | }\r |
| 3707 | \r |
| 3708 | ////////////////////////////////////////////////////////////////////////\r |
| 3709 | \r |
| 3710 | void primPolyFT3(unsigned char * baseAddr)\r |
| 3711 | {\r |
| 3712 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 3713 | short *sgpuData = ((short *) baseAddr);\r |
| 3714 | \r |
| 3715 | lx0 = sgpuData[2];\r |
| 3716 | ly0 = sgpuData[3];\r |
| 3717 | lx1 = sgpuData[6];\r |
| 3718 | ly1 = sgpuData[7];\r |
| 3719 | lx2 = sgpuData[10];\r |
| 3720 | ly2 = sgpuData[11];\r |
| 3721 | \r |
| 3722 | if(offset3()) return;\r |
| 3723 | \r |
| 3724 | // do texture UV coordinates stuff\r |
| 3725 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 3726 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 3727 | gl_ux[1]=baseAddr[16];//gpuData[4]&0xff;\r |
| 3728 | gl_vy[1]=baseAddr[17];//(gpuData[4]>>8)&0xff;\r |
| 3729 | gl_ux[2]=baseAddr[24];//gpuData[6]&0xff;\r |
| 3730 | gl_vy[2]=baseAddr[25];//(gpuData[6]>>8)&0xff;\r |
| 3731 | \r |
| 3732 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16));\r |
| 3733 | ulClutID=gpuData[2]>>16;\r |
| 3734 | \r |
| 3735 | bDrawTextured = TRUE;\r |
| 3736 | bDrawSmoothShaded = FALSE;\r |
| 3737 | SetRenderState(gpuData[0]);\r |
| 3738 | \r |
| 3739 | /* if(iOffscreenDrawing)\r |
| 3740 | {\r |
| 3741 | offsetPSX3();\r |
| 3742 | if(bDrawOffscreen3())\r |
| 3743 | {\r |
| 3744 | InvalidateTextureAreaEx(); \r |
| 3745 | SetRenderColor(gpuData[0]);\r |
| 3746 | drawPoly3FT(baseAddr);\r |
| 3747 | }\r |
| 3748 | }\r |
| 3749 | */\r |
| 3750 | SetRenderMode(gpuData[0], TRUE);\r |
| 3751 | SetZMask3();\r |
| 3752 | \r |
| 3753 | assignTexture3();\r |
| 3754 | \r |
| 3755 | if(!(dwActFixes&0x10))\r |
| 3756 | {\r |
| 3757 | if(DoLineCheck(gpuData)) return;\r |
| 3758 | }\r |
| 3759 | \r |
| 3760 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 3761 | \r |
| 3762 | if(bDrawMultiPass)\r |
| 3763 | {\r |
| 3764 | SetSemiTransMulti(1);\r |
| 3765 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 3766 | }\r |
| 3767 | \r |
| 3768 | if(ubOpaqueDraw)\r |
| 3769 | {\r |
| 3770 | SetZMask3O();\r |
| 3771 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 3772 | DEFOPAQUEON\r |
| 3773 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 3774 | DEFOPAQUEOFF\r |
| 3775 | }\r |
| 3776 | \r |
| 3777 | iDrawnSomething=1;\r |
| 3778 | }\r |
| 3779 | \r |
| 3780 | ////////////////////////////////////////////////////////////////////////\r |
| 3781 | // cmd: flat shaded Texture4\r |
| 3782 | ////////////////////////////////////////////////////////////////////////\r |
| 3783 | \r |
| 3784 | #define ST_FAC 255.99f\r |
| 3785 | \r |
| 3786 | void RectTexAlign(void)\r |
| 3787 | {\r |
| 3788 | int UFlipped = FALSE;\r |
| 3789 | int VFlipped = FALSE;\r |
| 3790 | \r |
| 3791 | if(gTexName==gTexFrameName) return;\r |
| 3792 | \r |
| 3793 | if(ly0==ly1)\r |
| 3794 | {\r |
| 3795 | if(!((lx1==lx3 && ly3==ly2 && lx2==lx0) ||\r |
| 3796 | (lx1==lx2 && ly2==ly3 && lx3==lx0)))\r |
| 3797 | return;\r |
| 3798 | \r |
| 3799 | if(ly0<ly2) \r |
| 3800 | {\r |
| 3801 | if (vertex[0].tow > vertex[2].tow)\r |
| 3802 | VFlipped = 1;\r |
| 3803 | }\r |
| 3804 | else\r |
| 3805 | {\r |
| 3806 | if (vertex[0].tow < vertex[2].tow)\r |
| 3807 | VFlipped = 2;\r |
| 3808 | }\r |
| 3809 | }\r |
| 3810 | else\r |
| 3811 | if(ly0==ly2)\r |
| 3812 | {\r |
| 3813 | if(!((lx2==lx3 && ly3==ly1 && lx1==lx0) ||\r |
| 3814 | (lx2==lx1 && ly1==ly3 && lx3==lx0)))\r |
| 3815 | return;\r |
| 3816 | \r |
| 3817 | if(ly0<ly1) \r |
| 3818 | {\r |
| 3819 | if (vertex[0].tow > vertex[1].tow)\r |
| 3820 | VFlipped = 3;\r |
| 3821 | }\r |
| 3822 | else\r |
| 3823 | {\r |
| 3824 | if (vertex[0].tow < vertex[1].tow)\r |
| 3825 | VFlipped = 4;\r |
| 3826 | }\r |
| 3827 | }\r |
| 3828 | else\r |
| 3829 | if(ly0==ly3)\r |
| 3830 | {\r |
| 3831 | if(!((lx3==lx2 && ly2==ly1 && lx1==lx0) ||\r |
| 3832 | (lx3==lx1 && ly1==ly2 && lx2==lx0)))\r |
| 3833 | return;\r |
| 3834 | \r |
| 3835 | if(ly0<ly1) \r |
| 3836 | {\r |
| 3837 | if (vertex[0].tow > vertex[1].tow)\r |
| 3838 | VFlipped = 5;\r |
| 3839 | }\r |
| 3840 | else\r |
| 3841 | {\r |
| 3842 | if (vertex[0].tow < vertex[1].tow)\r |
| 3843 | VFlipped = 6;\r |
| 3844 | }\r |
| 3845 | }\r |
| 3846 | else return;\r |
| 3847 | \r |
| 3848 | if(lx0==lx1)\r |
| 3849 | {\r |
| 3850 | if(lx0<lx2) \r |
| 3851 | {\r |
| 3852 | if (vertex[0].sow > vertex[2].sow)\r |
| 3853 | UFlipped = 1;\r |
| 3854 | }\r |
| 3855 | else\r |
| 3856 | {\r |
| 3857 | if (vertex[0].sow < vertex[2].sow)\r |
| 3858 | UFlipped = 2;\r |
| 3859 | }\r |
| 3860 | }\r |
| 3861 | else\r |
| 3862 | if(lx0==lx2)\r |
| 3863 | {\r |
| 3864 | if(lx0<lx1) \r |
| 3865 | {\r |
| 3866 | if (vertex[0].sow > vertex[1].sow)\r |
| 3867 | UFlipped = 3;\r |
| 3868 | }\r |
| 3869 | else\r |
| 3870 | {\r |
| 3871 | if (vertex[0].sow < vertex[1].sow)\r |
| 3872 | UFlipped = 4;\r |
| 3873 | }\r |
| 3874 | }\r |
| 3875 | else\r |
| 3876 | if(lx0==lx3)\r |
| 3877 | {\r |
| 3878 | if(lx0<lx1) \r |
| 3879 | {\r |
| 3880 | if (vertex[0].sow > vertex[1].sow)\r |
| 3881 | UFlipped = 5;\r |
| 3882 | }\r |
| 3883 | else\r |
| 3884 | {\r |
| 3885 | if (vertex[0].sow < vertex[1].sow)\r |
| 3886 | UFlipped = 6;\r |
| 3887 | }\r |
| 3888 | }\r |
| 3889 | \r |
| 3890 | if (UFlipped)\r |
| 3891 | {\r |
| 3892 | #ifdef OWNSCALE\r |
| 3893 | if(bUsingTWin)\r |
| 3894 | {\r |
| 3895 | switch(UFlipped)\r |
| 3896 | {\r |
| 3897 | case 1:\r |
| 3898 | vertex[2].sow+=0.95f/TWin.UScaleFactor; \r |
| 3899 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3900 | break;\r |
| 3901 | case 2:\r |
| 3902 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3903 | vertex[1].sow+=0.95f/TWin.UScaleFactor;\r |
| 3904 | break;\r |
| 3905 | case 3:\r |
| 3906 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r |
| 3907 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3908 | break;\r |
| 3909 | case 4:\r |
| 3910 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3911 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r |
| 3912 | break;\r |
| 3913 | case 5:\r |
| 3914 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r |
| 3915 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r |
| 3916 | break;\r |
| 3917 | case 6:\r |
| 3918 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3919 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3920 | break;\r |
| 3921 | }\r |
| 3922 | }\r |
| 3923 | else\r |
| 3924 | {\r |
| 3925 | switch(UFlipped)\r |
| 3926 | {\r |
| 3927 | case 1:\r |
| 3928 | vertex[2].sow+=1.0f/ST_FAC; \r |
| 3929 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 3930 | break;\r |
| 3931 | case 2:\r |
| 3932 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 3933 | vertex[1].sow+=1.0f/ST_FAC;\r |
| 3934 | break;\r |
| 3935 | case 3:\r |
| 3936 | vertex[1].sow+=1.0f/ST_FAC; \r |
| 3937 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 3938 | break;\r |
| 3939 | case 4:\r |
| 3940 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 3941 | vertex[2].sow+=1.0f/ST_FAC;\r |
| 3942 | break;\r |
| 3943 | case 5:\r |
| 3944 | vertex[1].sow+=1.0f/ST_FAC; \r |
| 3945 | vertex[2].sow+=1.0f/ST_FAC;\r |
| 3946 | break;\r |
| 3947 | case 6:\r |
| 3948 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 3949 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 3950 | break;\r |
| 3951 | }\r |
| 3952 | }\r |
| 3953 | #else\r |
| 3954 | if(bUsingTWin)\r |
| 3955 | {\r |
| 3956 | switch(UFlipped)\r |
| 3957 | {\r |
| 3958 | case 1:\r |
| 3959 | vertex[2].sow+=1.0f/TWin.UScaleFactor; \r |
| 3960 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 3961 | break;\r |
| 3962 | case 2:\r |
| 3963 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 3964 | vertex[1].sow+=1.0f/TWin.UScaleFactor;\r |
| 3965 | break;\r |
| 3966 | case 3:\r |
| 3967 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r |
| 3968 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 3969 | break;\r |
| 3970 | case 4:\r |
| 3971 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 3972 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r |
| 3973 | break;\r |
| 3974 | case 5:\r |
| 3975 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r |
| 3976 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r |
| 3977 | break;\r |
| 3978 | case 6:\r |
| 3979 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 3980 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 3981 | break;\r |
| 3982 | }\r |
| 3983 | }\r |
| 3984 | else\r |
| 3985 | {\r |
| 3986 | switch(UFlipped)\r |
| 3987 | {\r |
| 3988 | case 1:\r |
| 3989 | vertex[2].sow+=1.0f; \r |
| 3990 | vertex[3].sow+=1.0f;\r |
| 3991 | break;\r |
| 3992 | case 2:\r |
| 3993 | vertex[0].sow+=1.0f; \r |
| 3994 | vertex[1].sow+=1.0f;\r |
| 3995 | break;\r |
| 3996 | case 3:\r |
| 3997 | vertex[1].sow+=1.0f; \r |
| 3998 | vertex[3].sow+=1.0f;\r |
| 3999 | break;\r |
| 4000 | case 4:\r |
| 4001 | vertex[0].sow+=1.0f; \r |
| 4002 | vertex[2].sow+=1.0f;\r |
| 4003 | break;\r |
| 4004 | case 5:\r |
| 4005 | vertex[1].sow+=1.0f; \r |
| 4006 | vertex[2].sow+=1.0f;\r |
| 4007 | break;\r |
| 4008 | case 6:\r |
| 4009 | vertex[0].sow+=1.0f; \r |
| 4010 | vertex[3].sow+=1.0f;\r |
| 4011 | break;\r |
| 4012 | }\r |
| 4013 | }\r |
| 4014 | #endif\r |
| 4015 | }\r |
| 4016 | \r |
| 4017 | if (VFlipped)\r |
| 4018 | {\r |
| 4019 | #ifdef OWNSCALE\r |
| 4020 | if(bUsingTWin)\r |
| 4021 | {\r |
| 4022 | switch(VFlipped)\r |
| 4023 | {\r |
| 4024 | case 1:\r |
| 4025 | vertex[2].tow+=0.95f/TWin.VScaleFactor; \r |
| 4026 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 4027 | break;\r |
| 4028 | case 2:\r |
| 4029 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 4030 | vertex[1].tow+=0.95f/TWin.VScaleFactor;\r |
| 4031 | break;\r |
| 4032 | case 3:\r |
| 4033 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r |
| 4034 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 4035 | break;\r |
| 4036 | case 4:\r |
| 4037 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 4038 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r |
| 4039 | break;\r |
| 4040 | case 5:\r |
| 4041 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r |
| 4042 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r |
| 4043 | break;\r |
| 4044 | case 6:\r |
| 4045 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 4046 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 4047 | break;\r |
| 4048 | }\r |
| 4049 | }\r |
| 4050 | else\r |
| 4051 | {\r |
| 4052 | switch(VFlipped)\r |
| 4053 | {\r |
| 4054 | case 1:\r |
| 4055 | vertex[2].tow+=1.0f/ST_FAC; \r |
| 4056 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 4057 | break;\r |
| 4058 | case 2:\r |
| 4059 | vertex[0].tow+=1.0f/ST_FAC; \r |
| 4060 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 4061 | break;\r |
| 4062 | case 3:\r |
| 4063 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 4064 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 4065 | break;\r |
| 4066 | case 4:\r |
| 4067 | vertex[0].tow+=1.0f/ST_FAC; \r |
| 4068 | vertex[2].tow+=1.0f/ST_FAC;\r |
| 4069 | break;\r |
| 4070 | case 5:\r |
| 4071 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 4072 | vertex[2].tow+=1.0f/ST_FAC;\r |
| 4073 | break;\r |
| 4074 | case 6:\r |
| 4075 | vertex[0].tow+=1.0f/ST_FAC;\r |
| 4076 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 4077 | break;\r |
| 4078 | }\r |
| 4079 | }\r |
| 4080 | #else\r |
| 4081 | if(bUsingTWin)\r |
| 4082 | {\r |
| 4083 | switch(VFlipped)\r |
| 4084 | {\r |
| 4085 | case 1:\r |
| 4086 | vertex[2].tow+=1.0f/TWin.VScaleFactor; \r |
| 4087 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 4088 | break;\r |
| 4089 | case 2:\r |
| 4090 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 4091 | vertex[1].tow+=1.0f/TWin.VScaleFactor;\r |
| 4092 | break;\r |
| 4093 | case 3:\r |
| 4094 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r |
| 4095 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 4096 | break;\r |
| 4097 | case 4:\r |
| 4098 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 4099 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r |
| 4100 | break;\r |
| 4101 | case 5:\r |
| 4102 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r |
| 4103 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r |
| 4104 | break;\r |
| 4105 | case 6:\r |
| 4106 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 4107 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 4108 | break;\r |
| 4109 | }\r |
| 4110 | }\r |
| 4111 | else\r |
| 4112 | {\r |
| 4113 | switch(VFlipped)\r |
| 4114 | {\r |
| 4115 | case 1:\r |
| 4116 | vertex[2].tow+=1.0f; \r |
| 4117 | vertex[3].tow+=1.0f;\r |
| 4118 | break;\r |
| 4119 | case 2:\r |
| 4120 | vertex[0].tow+=1.0f; \r |
| 4121 | vertex[1].tow+=1.0f;\r |
| 4122 | break;\r |
| 4123 | case 3:\r |
| 4124 | vertex[1].tow+=1.0f; \r |
| 4125 | vertex[3].tow+=1.0f;\r |
| 4126 | break;\r |
| 4127 | case 4:\r |
| 4128 | vertex[0].tow+=1.0f; \r |
| 4129 | vertex[2].tow+=1.0f;\r |
| 4130 | break;\r |
| 4131 | case 5:\r |
| 4132 | vertex[1].tow+=1.0f; \r |
| 4133 | vertex[2].tow+=1.0f;\r |
| 4134 | break;\r |
| 4135 | case 6:\r |
| 4136 | vertex[0].tow+=1.0f; \r |
| 4137 | vertex[3].tow+=1.0f;\r |
| 4138 | break;\r |
| 4139 | }\r |
| 4140 | }\r |
| 4141 | #endif\r |
| 4142 | }\r |
| 4143 | \r |
| 4144 | }\r |
| 4145 | \r |
| 4146 | void primPolyFT4(unsigned char * baseAddr)\r |
| 4147 | {\r |
| 4148 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4149 | short *sgpuData = ((short *) baseAddr);\r |
| 4150 | \r |
| 4151 | lx0 = sgpuData[2];\r |
| 4152 | ly0 = sgpuData[3];\r |
| 4153 | lx1 = sgpuData[6];\r |
| 4154 | ly1 = sgpuData[7];\r |
| 4155 | lx2 = sgpuData[10];\r |
| 4156 | ly2 = sgpuData[11];\r |
| 4157 | lx3 = sgpuData[14];\r |
| 4158 | ly3 = sgpuData[15];\r |
| 4159 | \r |
| 4160 | if(offset4()) return;\r |
| 4161 | \r |
| 4162 | gl_vy[0]=baseAddr[9];//((gpuData[2]>>8)&0xff);\r |
| 4163 | gl_vy[1]=baseAddr[17];//((gpuData[4]>>8)&0xff);\r |
| 4164 | gl_vy[2]=baseAddr[25];//((gpuData[6]>>8)&0xff);\r |
| 4165 | gl_vy[3]=baseAddr[33];//((gpuData[8]>>8)&0xff);\r |
| 4166 | \r |
| 4167 | gl_ux[0]=baseAddr[8];//(gpuData[2]&0xff);\r |
| 4168 | gl_ux[1]=baseAddr[16];//(gpuData[4]&0xff);\r |
| 4169 | gl_ux[2]=baseAddr[24];//(gpuData[6]&0xff);\r |
| 4170 | gl_ux[3]=baseAddr[32];//(gpuData[8]&0xff);\r |
| 4171 | \r |
| 4172 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16));\r |
| 4173 | ulClutID=(gpuData[2]>>16);\r |
| 4174 | \r |
| 4175 | bDrawTextured = TRUE;\r |
| 4176 | bDrawSmoothShaded = FALSE;\r |
| 4177 | SetRenderState(gpuData[0]);\r |
| 4178 | \r |
| 4179 | /* if(iOffscreenDrawing)\r |
| 4180 | {\r |
| 4181 | offsetPSX4();\r |
| 4182 | if(bDrawOffscreen4())\r |
| 4183 | {\r |
| 4184 | InvalidateTextureAreaEx(); \r |
| 4185 | SetRenderColor(gpuData[0]);\r |
| 4186 | drawPoly4FT(baseAddr);\r |
| 4187 | }\r |
| 4188 | }\r |
| 4189 | */\r |
| 4190 | SetRenderMode(gpuData[0], TRUE);\r |
| 4191 | \r |
| 4192 | SetZMask4();\r |
| 4193 | \r |
| 4194 | assignTexture4();\r |
| 4195 | \r |
| 4196 | RectTexAlign();\r |
| 4197 | \r |
| 4198 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4199 | \r |
| 4200 | if(bDrawMultiPass)\r |
| 4201 | {\r |
| 4202 | SetSemiTransMulti(1);\r |
| 4203 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4204 | }\r |
| 4205 | \r |
| 4206 | if(ubOpaqueDraw)\r |
| 4207 | {\r |
| 4208 | SetZMask4O();\r |
| 4209 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
| 4210 | DEFOPAQUEON\r |
| 4211 | \r |
| 4212 | /* if(bSmallAlpha && iFilterType<=2)\r |
| 4213 | {\r |
| 4214 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 4215 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 4216 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4217 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 4218 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 4219 | SetZMask4O();\r |
| 4220 | }\r |
| 4221 | */\r |
| 4222 | \r |
| 4223 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4224 | DEFOPAQUEOFF\r |
| 4225 | }\r |
| 4226 | \r |
| 4227 | iDrawnSomething=1;\r |
| 4228 | }\r |
| 4229 | \r |
| 4230 | ////////////////////////////////////////////////////////////////////////\r |
| 4231 | // cmd: smooth shaded Texture3\r |
| 4232 | ////////////////////////////////////////////////////////////////////////\r |
| 4233 | \r |
| 4234 | void primPolyGT3(unsigned char *baseAddr)\r |
| 4235 | { \r |
| 4236 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4237 | short *sgpuData = ((short *) baseAddr);\r |
| 4238 | \r |
| 4239 | lx0 = sgpuData[2];\r |
| 4240 | ly0 = sgpuData[3];\r |
| 4241 | lx1 = sgpuData[8];\r |
| 4242 | ly1 = sgpuData[9];\r |
| 4243 | lx2 = sgpuData[14];\r |
| 4244 | ly2 = sgpuData[15];\r |
| 4245 | \r |
| 4246 | if(offset3()) return;\r |
| 4247 | \r |
| 4248 | // do texture stuff\r |
| 4249 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 4250 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 4251 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff;\r |
| 4252 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff;\r |
| 4253 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff;\r |
| 4254 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff;\r |
| 4255 | \r |
| 4256 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16));\r |
| 4257 | ulClutID=(gpuData[2]>>16);\r |
| 4258 | \r |
| 4259 | bDrawTextured = TRUE;\r |
| 4260 | bDrawSmoothShaded = TRUE;\r |
| 4261 | SetRenderState(gpuData[0]);\r |
| 4262 | \r |
| 4263 | /* if(iOffscreenDrawing)\r |
| 4264 | {\r |
| 4265 | offsetPSX3();\r |
| 4266 | if(bDrawOffscreen3())\r |
| 4267 | {\r |
| 4268 | InvalidateTextureAreaEx(); \r |
| 4269 | drawPoly3GT(baseAddr);\r |
| 4270 | }\r |
| 4271 | }\r |
| 4272 | */\r |
| 4273 | SetRenderMode(gpuData[0], FALSE);\r |
| 4274 | SetZMask3();\r |
| 4275 | \r |
| 4276 | assignTexture3();\r |
| 4277 | \r |
| 4278 | if(bDrawNonShaded)\r |
| 4279 | {\r |
| 4280 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0];\r |
| 4281 | // eat this...\r |
| 4282 | /* if(bGLBlend) vertex[0].c.lcol=0x7f7f7f;\r |
| 4283 | else */vertex[0].c.lcol=0xffffff;\r |
| 4284 | vertex[0].c.col[3]=ubGloAlpha;\r |
| 4285 | SETCOL(vertex[0]); \r |
| 4286 | \r |
| 4287 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4288 | \r |
| 4289 | if(ubOpaqueDraw)\r |
| 4290 | {\r |
| 4291 | SetZMask3O();\r |
| 4292 | DEFOPAQUEON\r |
| 4293 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4294 | DEFOPAQUEOFF\r |
| 4295 | }\r |
| 4296 | return; \r |
| 4297 | }\r |
| 4298 | \r |
| 4299 | /* if(!bUseMultiPass && !bGLBlend)\r |
| 4300 | {\r |
| 4301 | */ vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); \r |
| 4302 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); \r |
| 4303 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4304 | /*}\r |
| 4305 | else\r |
| 4306 | {\r |
| 4307 | vertex[0].c.lcol=gpuData[0];\r |
| 4308 | vertex[1].c.lcol=gpuData[3];\r |
| 4309 | vertex[2].c.lcol=gpuData[6];\r |
| 4310 | }*/\r |
| 4311 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha;\r |
| 4312 | \r |
| 4313 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4314 | \r |
| 4315 | if(bDrawMultiPass)\r |
| 4316 | {\r |
| 4317 | SetSemiTransMulti(1);\r |
| 4318 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4319 | }\r |
| 4320 | \r |
| 4321 | if(ubOpaqueDraw)\r |
| 4322 | {\r |
| 4323 | SetZMask3O();\r |
| 4324 | if(bUseMultiPass) \r |
| 4325 | {\r |
| 4326 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]);\r |
| 4327 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]);\r |
| 4328 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4329 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha;\r |
| 4330 | }\r |
| 4331 | DEFOPAQUEON\r |
| 4332 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4333 | DEFOPAQUEOFF\r |
| 4334 | }\r |
| 4335 | \r |
| 4336 | iDrawnSomething=1;\r |
| 4337 | }\r |
| 4338 | \r |
| 4339 | ////////////////////////////////////////////////////////////////////////\r |
| 4340 | // cmd: smooth shaded Poly3\r |
| 4341 | ////////////////////////////////////////////////////////////////////////\r |
| 4342 | \r |
| 4343 | void primPolyG3(unsigned char *baseAddr)\r |
| 4344 | { \r |
| 4345 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4346 | short *sgpuData = ((short *) baseAddr);\r |
| 4347 | \r |
| 4348 | lx0 = sgpuData[2];\r |
| 4349 | ly0 = sgpuData[3];\r |
| 4350 | lx1 = sgpuData[6];\r |
| 4351 | ly1 = sgpuData[7];\r |
| 4352 | lx2 = sgpuData[10];\r |
| 4353 | ly2 = sgpuData[11];\r |
| 4354 | \r |
| 4355 | if(offset3()) return;\r |
| 4356 | \r |
| 4357 | bDrawTextured = FALSE;\r |
| 4358 | bDrawSmoothShaded = TRUE;\r |
| 4359 | SetRenderState(gpuData[0]);\r |
| 4360 | \r |
| 4361 | /* if(iOffscreenDrawing) \r |
| 4362 | {\r |
| 4363 | offsetPSX3();\r |
| 4364 | if(bDrawOffscreen3())\r |
| 4365 | {\r |
| 4366 | InvalidateTextureAreaEx(); \r |
| 4367 | drawPoly3G(gpuData[0], gpuData[2], gpuData[4]);\r |
| 4368 | }\r |
| 4369 | }\r |
| 4370 | */\r |
| 4371 | SetRenderMode(gpuData[0], FALSE);\r |
| 4372 | SetZMask3NT();\r |
| 4373 | \r |
| 4374 | vertex[0].c.lcol=gpuData[0];\r |
| 4375 | vertex[1].c.lcol=gpuData[2];\r |
| 4376 | vertex[2].c.lcol=gpuData[4];\r |
| 4377 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloColAlpha; \r |
| 4378 | \r |
| 4379 | PRIMdrawGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4380 | \r |
| 4381 | iDrawnSomething=1;\r |
| 4382 | }\r |
| 4383 | \r |
| 4384 | ////////////////////////////////////////////////////////////////////////\r |
| 4385 | // cmd: smooth shaded Texture4\r |
| 4386 | ////////////////////////////////////////////////////////////////////////\r |
| 4387 | \r |
| 4388 | void primPolyGT4(unsigned char *baseAddr)\r |
| 4389 | { \r |
| 4390 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4391 | short *sgpuData = ((short *) baseAddr);\r |
| 4392 | \r |
| 4393 | lx0 = sgpuData[2];\r |
| 4394 | ly0 = sgpuData[3];\r |
| 4395 | lx1 = sgpuData[8];\r |
| 4396 | ly1 = sgpuData[9];\r |
| 4397 | lx2 = sgpuData[14];\r |
| 4398 | ly2 = sgpuData[15];\r |
| 4399 | lx3 = sgpuData[20];\r |
| 4400 | ly3 = sgpuData[21];\r |
| 4401 | \r |
| 4402 | if(offset4()) return;\r |
| 4403 | \r |
| 4404 | // do texture stuff\r |
| 4405 | gl_ux[0]=baseAddr[8];//gpuData[2]&0xff;\r |
| 4406 | gl_vy[0]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 4407 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff;\r |
| 4408 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff;\r |
| 4409 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff;\r |
| 4410 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff;\r |
| 4411 | gl_ux[3]=baseAddr[44];//gpuData[11]&0xff;\r |
| 4412 | gl_vy[3]=baseAddr[45];//(gpuData[11]>>8)&0xff;\r |
| 4413 | \r |
| 4414 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16));\r |
| 4415 | ulClutID=(gpuData[2]>>16);\r |
| 4416 | \r |
| 4417 | bDrawTextured = TRUE;\r |
| 4418 | bDrawSmoothShaded = TRUE;\r |
| 4419 | SetRenderState(gpuData[0]);\r |
| 4420 | \r |
| 4421 | /* if(iOffscreenDrawing)\r |
| 4422 | {\r |
| 4423 | offsetPSX4();\r |
| 4424 | if(bDrawOffscreen4())\r |
| 4425 | {\r |
| 4426 | InvalidateTextureAreaEx(); \r |
| 4427 | drawPoly4GT(baseAddr);\r |
| 4428 | } \r |
| 4429 | }\r |
| 4430 | */\r |
| 4431 | SetRenderMode(gpuData[0], FALSE);\r |
| 4432 | SetZMask4();\r |
| 4433 | \r |
| 4434 | assignTexture4();\r |
| 4435 | \r |
| 4436 | RectTexAlign();\r |
| 4437 | \r |
| 4438 | if(bDrawNonShaded)\r |
| 4439 | {\r |
| 4440 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0];\r |
| 4441 | /* if(bGLBlend) vertex[0].c.lcol=0x7f7f7f;\r |
| 4442 | else */vertex[0].c.lcol=0xffffff;\r |
| 4443 | vertex[0].c.col[3]=ubGloAlpha;\r |
| 4444 | SETCOL(vertex[0]); \r |
| 4445 | \r |
| 4446 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4447 | \r |
| 4448 | if(ubOpaqueDraw)\r |
| 4449 | {\r |
| 4450 | SetZMask4O();\r |
| 4451 | ubGloAlpha=ubGloColAlpha=0xff; \r |
| 4452 | DEFOPAQUEON\r |
| 4453 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 4454 | DEFOPAQUEOFF\r |
| 4455 | }\r |
| 4456 | return;\r |
| 4457 | }\r |
| 4458 | \r |
| 4459 | // if(!bUseMultiPass && !bGLBlend) \r |
| 4460 | {\r |
| 4461 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]);\r |
| 4462 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]);\r |
| 4463 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4464 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]);\r |
| 4465 | }\r |
| 4466 | /*else\r |
| 4467 | {\r |
| 4468 | vertex[0].c.lcol=gpuData[0];\r |
| 4469 | vertex[1].c.lcol=gpuData[3];\r |
| 4470 | vertex[2].c.lcol=gpuData[6];\r |
| 4471 | vertex[3].c.lcol=gpuData[9];\r |
| 4472 | }*/\r |
| 4473 | \r |
| 4474 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; \r |
| 4475 | \r |
| 4476 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]);\r |
| 4477 | \r |
| 4478 | if(bDrawMultiPass)\r |
| 4479 | {\r |
| 4480 | SetSemiTransMulti(1);\r |
| 4481 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]);\r |
| 4482 | }\r |
| 4483 | \r |
| 4484 | if(ubOpaqueDraw)\r |
| 4485 | {\r |
| 4486 | SetZMask4O();\r |
| 4487 | if(bUseMultiPass) \r |
| 4488 | {\r |
| 4489 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]);\r |
| 4490 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]);\r |
| 4491 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]);\r |
| 4492 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]);\r |
| 4493 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; \r |
| 4494 | }\r |
| 4495 | ubGloAlpha=ubGloColAlpha=0xff; \r |
| 4496 | DEFOPAQUEON\r |
| 4497 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]);\r |
| 4498 | DEFOPAQUEOFF\r |
| 4499 | }\r |
| 4500 | \r |
| 4501 | iDrawnSomething=1;\r |
| 4502 | }\r |
| 4503 | \r |
| 4504 | ////////////////////////////////////////////////////////////////////////\r |
| 4505 | // cmd: smooth shaded Poly3\r |
| 4506 | ////////////////////////////////////////////////////////////////////////\r |
| 4507 | \r |
| 4508 | void primPolyF3(unsigned char *baseAddr)\r |
| 4509 | { \r |
| 4510 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4511 | short *sgpuData = ((short *) baseAddr);\r |
| 4512 | \r |
| 4513 | lx0 = sgpuData[2];\r |
| 4514 | ly0 = sgpuData[3];\r |
| 4515 | lx1 = sgpuData[4];\r |
| 4516 | ly1 = sgpuData[5];\r |
| 4517 | lx2 = sgpuData[6];\r |
| 4518 | ly2 = sgpuData[7];\r |
| 4519 | \r |
| 4520 | if(offset3()) return;\r |
| 4521 | \r |
| 4522 | bDrawTextured = FALSE;\r |
| 4523 | bDrawSmoothShaded = FALSE;\r |
| 4524 | SetRenderState(gpuData[0]);\r |
| 4525 | \r |
| 4526 | /* if(iOffscreenDrawing)\r |
| 4527 | {\r |
| 4528 | offsetPSX3();\r |
| 4529 | if(bDrawOffscreen3())\r |
| 4530 | {\r |
| 4531 | InvalidateTextureAreaEx(); \r |
| 4532 | drawPoly3F(gpuData[0]);\r |
| 4533 | }\r |
| 4534 | }\r |
| 4535 | */\r |
| 4536 | SetRenderMode(gpuData[0], FALSE);\r |
| 4537 | SetZMask3NT();\r |
| 4538 | \r |
| 4539 | vertex[0].c.lcol=gpuData[0];\r |
| 4540 | vertex[0].c.col[3]=ubGloColAlpha;\r |
| 4541 | SETCOL(vertex[0]); \r |
| 4542 | \r |
| 4543 | PRIMdrawTri(&vertex[0], &vertex[1], &vertex[2]);\r |
| 4544 | \r |
| 4545 | iDrawnSomething=1;\r |
| 4546 | }\r |
| 4547 | \r |
| 4548 | ////////////////////////////////////////////////////////////////////////\r |
| 4549 | // cmd: skipping shaded polylines\r |
| 4550 | ////////////////////////////////////////////////////////////////////////\r |
| 4551 | \r |
| 4552 | void primLineGSkip(unsigned char *baseAddr)\r |
| 4553 | { \r |
| 4554 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4555 | short *sgpuData = ((short *) baseAddr);\r |
| 4556 | int iMax=255;\r |
| 4557 | int i=2;\r |
| 4558 | \r |
| 4559 | lx1 = sgpuData[2];\r |
| 4560 | ly1 = sgpuData[3];\r |
| 4561 | \r |
| 4562 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r |
| 4563 | {\r |
| 4564 | i++;\r |
| 4565 | \r |
| 4566 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4567 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4568 | \r |
| 4569 | i++;if(i>iMax) break;\r |
| 4570 | }\r |
| 4571 | }\r |
| 4572 | \r |
| 4573 | ////////////////////////////////////////////////////////////////////////\r |
| 4574 | // cmd: shaded polylines\r |
| 4575 | ////////////////////////////////////////////////////////////////////////\r |
| 4576 | \r |
| 4577 | void primLineGEx(unsigned char *baseAddr)\r |
| 4578 | { \r |
| 4579 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4580 | int iMax=255;\r |
| 4581 | short cx0,cx1,cy0,cy1;int i;BOOL bDraw=TRUE;\r |
| 4582 | \r |
| 4583 | bDrawTextured = FALSE;\r |
| 4584 | bDrawSmoothShaded = TRUE;\r |
| 4585 | SetRenderState(gpuData[0]);\r |
| 4586 | SetRenderMode(gpuData[0], FALSE);\r |
| 4587 | SetZMask4NT();\r |
| 4588 | \r |
| 4589 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0];\r |
| 4590 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; \r |
| 4591 | ly1 = (short)((gpuData[1]>>16) & 0xffff);\r |
| 4592 | lx1 = (short)(gpuData[1] & 0xffff);\r |
| 4593 | \r |
| 4594 | i=2;\r |
| 4595 | \r |
| 4596 | //while((gpuData[i]>>24)!=0x55)\r |
| 4597 | //while((gpuData[i]&0x50000000)!=0x50000000) \r |
| 4598 | // currently best way to check for poly line end:\r |
| 4599 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r |
| 4600 | {\r |
| 4601 | ly0 = ly1;lx0=lx1;\r |
| 4602 | vertex[1].c.lcol=vertex[2].c.lcol=vertex[0].c.lcol;\r |
| 4603 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[i];\r |
| 4604 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; \r |
| 4605 | \r |
| 4606 | i++;\r |
| 4607 | \r |
| 4608 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4609 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4610 | \r |
| 4611 | if(offsetline()) bDraw=FALSE; else bDraw=TRUE;\r |
| 4612 | \r |
| 4613 | if (bDraw && ((lx0 != lx1) || (ly0 != ly1)))\r |
| 4614 | {\r |
| 4615 | /* if(iOffscreenDrawing)\r |
| 4616 | {\r |
| 4617 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1;\r |
| 4618 | offsetPSXLine();\r |
| 4619 | if(bDrawOffscreen4())\r |
| 4620 | {\r |
| 4621 | InvalidateTextureAreaEx(); \r |
| 4622 | drawPoly4G(gpuData[i-3],gpuData[i-1],gpuData[i-3],gpuData[i-1]);\r |
| 4623 | }\r |
| 4624 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1;\r |
| 4625 | }*/\r |
| 4626 | \r |
| 4627 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4628 | }\r |
| 4629 | i++; \r |
| 4630 | \r |
| 4631 | if(i>iMax) break;\r |
| 4632 | }\r |
| 4633 | \r |
| 4634 | iDrawnSomething=1;\r |
| 4635 | }\r |
| 4636 | \r |
| 4637 | ////////////////////////////////////////////////////////////////////////\r |
| 4638 | // cmd: shaded polyline2\r |
| 4639 | ////////////////////////////////////////////////////////////////////////\r |
| 4640 | \r |
| 4641 | void primLineG2(unsigned char *baseAddr)\r |
| 4642 | { \r |
| 4643 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4644 | short *sgpuData = ((short *) baseAddr);\r |
| 4645 | \r |
| 4646 | lx0 = sgpuData[2];\r |
| 4647 | ly0 = sgpuData[3];\r |
| 4648 | lx1 = sgpuData[6];\r |
| 4649 | ly1 = sgpuData[7];\r |
| 4650 | \r |
| 4651 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0];\r |
| 4652 | vertex[1].c.lcol=vertex[2].c.lcol=gpuData[2];\r |
| 4653 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; \r |
| 4654 | \r |
| 4655 | bDrawTextured = FALSE;\r |
| 4656 | bDrawSmoothShaded = TRUE;\r |
| 4657 | \r |
| 4658 | if((lx0 == lx1) && (ly0 == ly1)) return;\r |
| 4659 | \r |
| 4660 | if(offsetline()) return;\r |
| 4661 | \r |
| 4662 | SetRenderState(gpuData[0]);\r |
| 4663 | SetRenderMode(gpuData[0], FALSE);\r |
| 4664 | SetZMask4NT();\r |
| 4665 | \r |
| 4666 | /* if(iOffscreenDrawing)\r |
| 4667 | {\r |
| 4668 | offsetPSXLine();\r |
| 4669 | if(bDrawOffscreen4())\r |
| 4670 | {\r |
| 4671 | InvalidateTextureAreaEx(); \r |
| 4672 | drawPoly4G(gpuData[0],gpuData[2],gpuData[0],gpuData[2]);\r |
| 4673 | }\r |
| 4674 | }\r |
| 4675 | */\r |
| 4676 | //if(ClipVertexList4())\r |
| 4677 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4678 | \r |
| 4679 | iDrawnSomething=1;\r |
| 4680 | }\r |
| 4681 | \r |
| 4682 | ////////////////////////////////////////////////////////////////////////\r |
| 4683 | // cmd: skipping flat polylines\r |
| 4684 | ////////////////////////////////////////////////////////////////////////\r |
| 4685 | \r |
| 4686 | void primLineFSkip(unsigned char *baseAddr)\r |
| 4687 | {\r |
| 4688 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4689 | int i=2,iMax=255;\r |
| 4690 | \r |
| 4691 | ly1 = (short)((gpuData[1]>>16) & 0xffff);\r |
| 4692 | lx1 = (short)(gpuData[1] & 0xffff);\r |
| 4693 | \r |
| 4694 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r |
| 4695 | {\r |
| 4696 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4697 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4698 | i++;if(i>iMax) break;\r |
| 4699 | } \r |
| 4700 | }\r |
| 4701 | \r |
| 4702 | ////////////////////////////////////////////////////////////////////////\r |
| 4703 | // cmd: drawing flat polylines\r |
| 4704 | ////////////////////////////////////////////////////////////////////////\r |
| 4705 | \r |
| 4706 | void primLineFEx(unsigned char *baseAddr)\r |
| 4707 | {\r |
| 4708 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4709 | int iMax;\r |
| 4710 | short cx0,cx1,cy0,cy1;int i;\r |
| 4711 | \r |
| 4712 | iMax=255;\r |
| 4713 | \r |
| 4714 | bDrawTextured = FALSE;\r |
| 4715 | bDrawSmoothShaded = FALSE;\r |
| 4716 | SetRenderState(gpuData[0]);\r |
| 4717 | SetRenderMode(gpuData[0], FALSE);\r |
| 4718 | SetZMask4NT();\r |
| 4719 | \r |
| 4720 | vertex[0].c.lcol=gpuData[0];\r |
| 4721 | vertex[0].c.col[3]=ubGloColAlpha; \r |
| 4722 | \r |
| 4723 | ly1 = (short)((gpuData[1]>>16) & 0xffff);\r |
| 4724 | lx1 = (short)(gpuData[1] & 0xffff);\r |
| 4725 | \r |
| 4726 | i=2;\r |
| 4727 | \r |
| 4728 | // while(!(gpuData[i]&0x40000000)) \r |
| 4729 | // while((gpuData[i]>>24)!=0x55)\r |
| 4730 | // while((gpuData[i]&0x50000000)!=0x50000000) \r |
| 4731 | // currently best way to check for poly line end:\r |
| 4732 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r |
| 4733 | {\r |
| 4734 | ly0 = ly1;lx0=lx1;\r |
| 4735 | ly1 = (short)((gpuData[i]>>16) & 0xffff);\r |
| 4736 | lx1 = (short)(gpuData[i] & 0xffff);\r |
| 4737 | \r |
| 4738 | if(!offsetline())\r |
| 4739 | {\r |
| 4740 | /* if(iOffscreenDrawing)\r |
| 4741 | {\r |
| 4742 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1;\r |
| 4743 | offsetPSXLine();\r |
| 4744 | if(bDrawOffscreen4())\r |
| 4745 | {\r |
| 4746 | InvalidateTextureAreaEx(); \r |
| 4747 | drawPoly4F(gpuData[0]);\r |
| 4748 | }\r |
| 4749 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1;\r |
| 4750 | }*/\r |
| 4751 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4752 | }\r |
| 4753 | \r |
| 4754 | i++;if(i>iMax) break;\r |
| 4755 | }\r |
| 4756 | \r |
| 4757 | iDrawnSomething=1;\r |
| 4758 | }\r |
| 4759 | \r |
| 4760 | ////////////////////////////////////////////////////////////////////////\r |
| 4761 | // cmd: drawing flat polyline2\r |
| 4762 | ////////////////////////////////////////////////////////////////////////\r |
| 4763 | \r |
| 4764 | void primLineF2(unsigned char *baseAddr)\r |
| 4765 | {\r |
| 4766 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
| 4767 | short *sgpuData = ((short *) baseAddr);\r |
| 4768 | \r |
| 4769 | lx0 = sgpuData[2];\r |
| 4770 | ly0 = sgpuData[3];\r |
| 4771 | lx1 = sgpuData[4];\r |
| 4772 | ly1 = sgpuData[5];\r |
| 4773 | \r |
| 4774 | if(offsetline()) return;\r |
| 4775 | \r |
| 4776 | bDrawTextured = FALSE;\r |
| 4777 | bDrawSmoothShaded = FALSE;\r |
| 4778 | SetRenderState(gpuData[0]);\r |
| 4779 | SetRenderMode(gpuData[0], FALSE);\r |
| 4780 | SetZMask4NT();\r |
| 4781 | \r |
| 4782 | vertex[0].c.lcol=gpuData[0];\r |
| 4783 | vertex[0].c.col[3]=ubGloColAlpha; \r |
| 4784 | \r |
| 4785 | /* if(iOffscreenDrawing)\r |
| 4786 | {\r |
| 4787 | offsetPSXLine();\r |
| 4788 | if(bDrawOffscreen4())\r |
| 4789 | {\r |
| 4790 | InvalidateTextureAreaEx(); \r |
| 4791 | drawPoly4F(gpuData[0]);\r |
| 4792 | }\r |
| 4793 | }\r |
| 4794 | */\r |
| 4795 | //if(ClipVertexList4()) \r |
| 4796 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 4797 | \r |
| 4798 | iDrawnSomething=1;\r |
| 4799 | }\r |
| 4800 | \r |
| 4801 | ////////////////////////////////////////////////////////////////////////\r |
| 4802 | // cmd: well, easiest command... not implemented\r |
| 4803 | ////////////////////////////////////////////////////////////////////////\r |
| 4804 | \r |
| 4805 | void primNI(unsigned char *bA)\r |
| 4806 | {\r |
| 4807 | }\r |
| 4808 | \r |
| 4809 | ////////////////////////////////////////////////////////////////////////\r |
| 4810 | // cmd func ptr table\r |
| 4811 | ////////////////////////////////////////////////////////////////////////\r |
| 4812 | \r |
| 4813 | void (*primTableJ[256])(unsigned char *) = \r |
| 4814 | {\r |
| 4815 | // 00\r |
| 4816 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,\r |
| 4817 | // 08\r |
| 4818 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4819 | // 10\r |
| 4820 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4821 | // 18\r |
| 4822 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4823 | // 20\r |
| 4824 | primPolyF3,primPolyF3,primPolyF3,primPolyF3,primPolyFT3,primPolyFT3,primPolyFT3,primPolyFT3,\r |
| 4825 | // 28\r |
| 4826 | primPolyF4,primPolyF4,primPolyF4,primPolyF4,primPolyFT4,primPolyFT4,primPolyFT4,primPolyFT4,\r |
| 4827 | // 30\r |
| 4828 | primPolyG3,primPolyG3,primPolyG3,primPolyG3,primPolyGT3,primPolyGT3,primPolyGT3,primPolyGT3,\r |
| 4829 | // 38\r |
| 4830 | primPolyG4,primPolyG4,primPolyG4,primPolyG4,primPolyGT4,primPolyGT4,primPolyGT4,primPolyGT4,\r |
| 4831 | // 40\r |
| 4832 | primLineF2,primLineF2,primLineF2,primLineF2,primNI,primNI,primNI,primNI,\r |
| 4833 | // 48\r |
| 4834 | primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,\r |
| 4835 | // 50\r |
| 4836 | primLineG2,primLineG2,primLineG2,primLineG2,primNI,primNI,primNI,primNI,\r |
| 4837 | // 58\r |
| 4838 | primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,\r |
| 4839 | // 60\r |
| 4840 | primTileS,primTileS,primTileS,primTileS,primSprtS,primSprtS,primSprtS,primSprtS,\r |
| 4841 | // 68\r |
| 4842 | primTile1,primTile1,primTile1,primTile1,primNI,primNI,primNI,primNI,\r |
| 4843 | // 70\r |
| 4844 | primTile8,primTile8,primTile8,primTile8,primSprt8,primSprt8,primSprt8,primSprt8,\r |
| 4845 | // 78\r |
| 4846 | primTile16,primTile16,primTile16,primTile16,primSprt16,primSprt16,primSprt16,primSprt16,\r |
| 4847 | // 80\r |
| 4848 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4849 | // 88\r |
| 4850 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4851 | // 90\r |
| 4852 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4853 | // 98\r |
| 4854 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4855 | // a0\r |
| 4856 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4857 | // a8\r |
| 4858 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4859 | // b0\r |
| 4860 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4861 | // b8\r |
| 4862 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4863 | // c0\r |
| 4864 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4865 | // c8\r |
| 4866 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4867 | // d0\r |
| 4868 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4869 | // d8\r |
| 4870 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4871 | // e0\r |
| 4872 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,\r |
| 4873 | // e8\r |
| 4874 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4875 | // f0\r |
| 4876 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4877 | // f8\r |
| 4878 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI\r |
| 4879 | };\r |
| 4880 | \r |
| 4881 | ////////////////////////////////////////////////////////////////////////\r |
| 4882 | // cmd func ptr table for skipping\r |
| 4883 | ////////////////////////////////////////////////////////////////////////\r |
| 4884 | \r |
| 4885 | void (*primTableSkip[256])(unsigned char *) = \r |
| 4886 | {\r |
| 4887 | // 00\r |
| 4888 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,\r |
| 4889 | // 08\r |
| 4890 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4891 | // 10\r |
| 4892 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4893 | // 18\r |
| 4894 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4895 | // 20\r |
| 4896 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4897 | // 28\r |
| 4898 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4899 | // 30\r |
| 4900 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4901 | // 38\r |
| 4902 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4903 | // 40\r |
| 4904 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4905 | // 48\r |
| 4906 | primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,\r |
| 4907 | // 50\r |
| 4908 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4909 | // 58\r |
| 4910 | primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,\r |
| 4911 | // 60\r |
| 4912 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4913 | // 68\r |
| 4914 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4915 | // 70\r |
| 4916 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4917 | // 78\r |
| 4918 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4919 | // 80\r |
| 4920 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4921 | // 88\r |
| 4922 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4923 | // 90\r |
| 4924 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4925 | // 98\r |
| 4926 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4927 | // a0\r |
| 4928 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4929 | // a8\r |
| 4930 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4931 | // b0\r |
| 4932 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4933 | // b8\r |
| 4934 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4935 | // c0\r |
| 4936 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4937 | // c8\r |
| 4938 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4939 | // d0\r |
| 4940 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4941 | // d8\r |
| 4942 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4943 | // e0\r |
| 4944 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,\r |
| 4945 | // e8\r |
| 4946 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4947 | // f0\r |
| 4948 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,\r |
| 4949 | // f8\r |
| 4950 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI\r |
| 4951 | };\r |