| 1 | /*************************************************************************** |
| 2 | begin : Sun Mar 08 2009 |
| 3 | copyright : (C) 1999-2009 by Pete Bernert |
| 4 | email : BlackDove@addcom.de |
| 5 | |
| 6 | PCSX rearmed rework (C) notaz, 2012 |
| 7 | ***************************************************************************/ |
| 8 | |
| 9 | /*************************************************************************** |
| 10 | * * |
| 11 | * This program is free software; you can redistribute it and/or modify * |
| 12 | * it under the terms of the GNU General Public License as published by * |
| 13 | * the Free Software Foundation; either version 2 of the License, or * |
| 14 | * (at your option) any later version. See also the license.txt file for * |
| 15 | * additional informations. * |
| 16 | * * |
| 17 | ***************************************************************************/ |
| 18 | |
| 19 | #include "gpuDraw.c" |
| 20 | #include "gpuTexture.c" |
| 21 | #include "gpuPrim.c" |
| 22 | |
| 23 | static const short dispWidths[8] = {256,320,512,640,368,384,512,640}; |
| 24 | short g_m1,g_m2,g_m3; |
| 25 | short DrawSemiTrans; |
| 26 | |
| 27 | short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords |
| 28 | long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP; |
| 29 | long GlobalTextREST,GlobalTextABR,GlobalTextPAGE; |
| 30 | |
| 31 | unsigned long dwGPUVersion; |
| 32 | int iGPUHeight=512; |
| 33 | int iGPUHeightMask=511; |
| 34 | int GlobalTextIL; |
| 35 | |
| 36 | unsigned char *psxVub; |
| 37 | unsigned short *psxVuw; |
| 38 | |
| 39 | GLfloat gl_z=0.0f; |
| 40 | BOOL bNeedInterlaceUpdate; |
| 41 | BOOL bNeedRGB24Update; |
| 42 | BOOL bChangeWinMode; |
| 43 | long lGPUstatusRet; |
| 44 | unsigned long ulGPUInfoVals[16]; |
| 45 | VRAMLoad_t VRAMWrite; |
| 46 | VRAMLoad_t VRAMRead; |
| 47 | int iDataWriteMode; |
| 48 | int iDataReadMode; |
| 49 | |
| 50 | long lClearOnSwap; |
| 51 | long lClearOnSwapColor; |
| 52 | BOOL bSkipNextFrame; |
| 53 | |
| 54 | PSXDisplay_t PSXDisplay; |
| 55 | PSXDisplay_t PreviousPSXDisplay; |
| 56 | TWin_t TWin; |
| 57 | BOOL bDisplayNotSet; |
| 58 | BOOL bNeedWriteUpload; |
| 59 | int iLastRGB24; |
| 60 | |
| 61 | // don't do GL vram read |
| 62 | void CheckVRamRead(int x, int y, int dx, int dy, bool bFront) |
| 63 | { |
| 64 | } |
| 65 | |
| 66 | void CheckVRamReadEx(int x, int y, int dx, int dy) |
| 67 | { |
| 68 | } |
| 69 | |
| 70 | void SetFixes(void) |
| 71 | { |
| 72 | } |
| 73 | |
| 74 | static void PaintBlackBorders(void) |
| 75 | { |
| 76 | short s; |
| 77 | glDisable(GL_SCISSOR_TEST); glError(); |
| 78 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} glError(); |
| 79 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} glError(); |
| 80 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} glError(); |
| 81 | glDisable(GL_ALPHA_TEST); glError(); |
| 82 | |
| 83 | glEnable(GL_ALPHA_TEST); glError(); |
| 84 | glEnable(GL_SCISSOR_TEST); glError(); |
| 85 | } |
| 86 | |
| 87 | void updateDisplay(void) |
| 88 | { |
| 89 | bFakeFrontBuffer=FALSE; |
| 90 | bRenderFrontBuffer=FALSE; |
| 91 | |
| 92 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted? |
| 93 | { |
| 94 | PrepareFullScreenUpload(-1); |
| 95 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram |
| 96 | bNeedUploadTest=FALSE; |
| 97 | bNeedInterlaceUpdate=FALSE; |
| 98 | bNeedUploadAfter=FALSE; |
| 99 | bNeedRGB24Update=FALSE; |
| 100 | } |
| 101 | else |
| 102 | if(bNeedInterlaceUpdate) // smaller upload? |
| 103 | { |
| 104 | bNeedInterlaceUpdate=FALSE; |
| 105 | xrUploadArea=xrUploadAreaIL; // -> upload this rect |
| 106 | UploadScreen(TRUE); |
| 107 | } |
| 108 | |
| 109 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 |
| 110 | |
| 111 | if(PSXDisplay.Disabled) // display disabled? |
| 112 | { |
| 113 | // moved here |
| 114 | glDisable(GL_SCISSOR_TEST); glError(); |
| 115 | glClearColor(0,0,0,128); glError(); // -> clear whole backbuffer |
| 116 | glClear(uiBufferBits); glError(); |
| 117 | glEnable(GL_SCISSOR_TEST); glError(); |
| 118 | gl_z=0.0f; |
| 119 | bDisplayNotSet = TRUE; |
| 120 | } |
| 121 | |
| 122 | if(iDrawnSomething) |
| 123 | eglSwapBuffers(display, surface); |
| 124 | iDrawnSomething=0; |
| 125 | |
| 126 | if(lClearOnSwap) // clear buffer after swap? |
| 127 | { |
| 128 | GLclampf g,b,r; |
| 129 | |
| 130 | if(bDisplayNotSet) // -> set new vals |
| 131 | SetOGLDisplaySettings(1); |
| 132 | |
| 133 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col |
| 134 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f; |
| 135 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f; |
| 136 | glDisable(GL_SCISSOR_TEST); glError(); |
| 137 | glClearColor(r,g,b,128); glError(); // -> clear |
| 138 | glClear(uiBufferBits); glError(); |
| 139 | glEnable(GL_SCISSOR_TEST); glError(); |
| 140 | lClearOnSwap=0; // -> done |
| 141 | } |
| 142 | else |
| 143 | { |
| 144 | if(iZBufferDepth) // clear zbuffer as well (if activated) |
| 145 | { |
| 146 | glDisable(GL_SCISSOR_TEST); glError(); |
| 147 | glClear(GL_DEPTH_BUFFER_BIT); glError(); |
| 148 | glEnable(GL_SCISSOR_TEST); glError(); |
| 149 | } |
| 150 | } |
| 151 | gl_z=0.0f; |
| 152 | |
| 153 | // additional uploads immediatly after swapping |
| 154 | if(bNeedUploadAfter) // upload wanted? |
| 155 | { |
| 156 | bNeedUploadAfter=FALSE; |
| 157 | bNeedUploadTest=FALSE; |
| 158 | UploadScreen(-1); // -> upload |
| 159 | } |
| 160 | |
| 161 | if(bNeedUploadTest) |
| 162 | { |
| 163 | bNeedUploadTest=FALSE; |
| 164 | if(PSXDisplay.InterlacedTest && |
| 165 | //iOffscreenDrawing>2 && |
| 166 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x && |
| 167 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x && |
| 168 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y && |
| 169 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y) |
| 170 | { |
| 171 | PrepareFullScreenUpload(TRUE); |
| 172 | UploadScreen(TRUE); |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | void updateFrontDisplay(void) |
| 178 | { |
| 179 | if(PreviousPSXDisplay.Range.x0|| |
| 180 | PreviousPSXDisplay.Range.y0) |
| 181 | PaintBlackBorders(); |
| 182 | |
| 183 | bFakeFrontBuffer=FALSE; |
| 184 | bRenderFrontBuffer=FALSE; |
| 185 | |
| 186 | if(iDrawnSomething) // linux: |
| 187 | eglSwapBuffers(display, surface); |
| 188 | } |
| 189 | |
| 190 | static void ChangeDispOffsetsX(void) // CENTER X |
| 191 | { |
| 192 | long lx,l;short sO; |
| 193 | |
| 194 | if(!PSXDisplay.Range.x1) return; // some range given? |
| 195 | |
| 196 | l=PSXDisplay.DisplayMode.x; |
| 197 | |
| 198 | l*=(long)PSXDisplay.Range.x1; // some funky calculation |
| 199 | l/=2560;lx=l;l&=0xfffffff8; |
| 200 | |
| 201 | if(l==PreviousPSXDisplay.Range.x1) return; // some change? |
| 202 | |
| 203 | sO=PreviousPSXDisplay.Range.x0; // store old |
| 204 | |
| 205 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger? |
| 206 | { |
| 207 | PreviousPSXDisplay.Range.x1= // -> take display width |
| 208 | PSXDisplay.DisplayMode.x; |
| 209 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0 |
| 210 | } |
| 211 | else // range smaller? center it |
| 212 | { |
| 213 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned) |
| 214 | PreviousPSXDisplay.Range.x0= // -> calc start pos |
| 215 | (PSXDisplay.Range.x0-500)/8; |
| 216 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet |
| 217 | PreviousPSXDisplay.Range.x0=0; |
| 218 | |
| 219 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much |
| 220 | PSXDisplay.DisplayMode.x) |
| 221 | { |
| 222 | PreviousPSXDisplay.Range.x0= // -> adjust start |
| 223 | PSXDisplay.DisplayMode.x-lx; |
| 224 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed? |
| 229 | { |
| 230 | bDisplayNotSet=TRUE; // -> recalc display stuff |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | //////////////////////////////////////////////////////////////////////// |
| 235 | |
| 236 | static void ChangeDispOffsetsY(void) // CENTER Y |
| 237 | { |
| 238 | int iT;short sO; // store previous y size |
| 239 | |
| 240 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC |
| 241 | |
| 242 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :) |
| 243 | { |
| 244 | PreviousPSXDisplay.Range.y1= // -> store width |
| 245 | PSXDisplay.DisplayModeNew.y; |
| 246 | |
| 247 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset |
| 248 | if(sO<0) sO=0; |
| 249 | |
| 250 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too |
| 251 | } |
| 252 | else sO=0; // else no offset |
| 253 | |
| 254 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed? |
| 255 | { |
| 256 | PreviousPSXDisplay.Range.y0=sO; |
| 257 | bDisplayNotSet=TRUE; // -> recalc display stuff |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | static void updateDisplayIfChanged(void) |
| 262 | { |
| 263 | BOOL bUp; |
| 264 | |
| 265 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && |
| 266 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) |
| 267 | { |
| 268 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && |
| 269 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) |
| 270 | return; // nothing has changed? fine, no swap buffer needed |
| 271 | } |
| 272 | else // some res change? |
| 273 | { |
| 274 | glLoadIdentity(); glError(); |
| 275 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution |
| 276 | PSXDisplay.DisplayModeNew.y, 0, -1, 1); glError(); |
| 277 | if(bKeepRatio) SetAspectRatio(); |
| 278 | } |
| 279 | |
| 280 | bDisplayNotSet = TRUE; // re-calc offsets/display area |
| 281 | |
| 282 | bUp=FALSE; |
| 283 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off) |
| 284 | { |
| 285 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet |
| 286 | ResetTextureArea(FALSE); |
| 287 | bUp=TRUE; |
| 288 | } |
| 289 | |
| 290 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos |
| 291 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; |
| 292 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; |
| 293 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; |
| 294 | |
| 295 | PSXDisplay.DisplayEnd.x= // calc new ends |
| 296 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 297 | PSXDisplay.DisplayEnd.y= |
| 298 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 299 | PreviousPSXDisplay.DisplayEnd.x= |
| 300 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 301 | PreviousPSXDisplay.DisplayEnd.y= |
| 302 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 303 | |
| 304 | ChangeDispOffsetsX(); |
| 305 | if(bUp) updateDisplay(); // yeah, real update (swap buffer) |
| 306 | } |
| 307 | |
| 308 | #define GPUwriteStatus_ext GPUwriteStatus_ext // for gpulib to see this |
| 309 | void GPUwriteStatus_ext(unsigned long gdata) |
| 310 | { |
| 311 | switch((gdata>>24)&0xff) |
| 312 | { |
| 313 | case 0x00: |
| 314 | PSXDisplay.Disabled=1; |
| 315 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; |
| 316 | drawX=drawY=0;drawW=drawH=0; |
| 317 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0; |
| 318 | usMirror=0; |
| 319 | GlobalTextAddrX=0;GlobalTextAddrY=0; |
| 320 | GlobalTextTP=0;GlobalTextABR=0; |
| 321 | PSXDisplay.RGB24=FALSE; |
| 322 | PSXDisplay.Interlaced=FALSE; |
| 323 | bUsingTWin = FALSE; |
| 324 | return; |
| 325 | |
| 326 | case 0x03: |
| 327 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; |
| 328 | PSXDisplay.Disabled = (gdata & 1); |
| 329 | |
| 330 | if (iOffscreenDrawing==4 && |
| 331 | PreviousPSXDisplay.Disabled && |
| 332 | !(PSXDisplay.Disabled)) |
| 333 | { |
| 334 | |
| 335 | if(!PSXDisplay.RGB24) |
| 336 | { |
| 337 | PrepareFullScreenUpload(TRUE); |
| 338 | UploadScreen(TRUE); |
| 339 | updateDisplay(); |
| 340 | } |
| 341 | } |
| 342 | return; |
| 343 | |
| 344 | case 0x05: |
| 345 | { |
| 346 | short sx=(short)(gdata & 0x3ff); |
| 347 | short sy; |
| 348 | |
| 349 | sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later |
| 350 | if (sy & 0x200) |
| 351 | { |
| 352 | sy|=0xfc00; |
| 353 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double; |
| 354 | sy=0; |
| 355 | } |
| 356 | else PreviousPSXDisplay.DisplayModeNew.y=0; |
| 357 | |
| 358 | if(sx>1000) sx=0; |
| 359 | |
| 360 | if(dwActFixes&8) |
| 361 | { |
| 362 | if((!PSXDisplay.Interlaced) && |
| 363 | PreviousPSXDisplay.DisplayPosition.x == sx && |
| 364 | PreviousPSXDisplay.DisplayPosition.y == sy) |
| 365 | return; |
| 366 | |
| 367 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x; |
| 368 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y; |
| 369 | PreviousPSXDisplay.DisplayPosition.x = sx; |
| 370 | PreviousPSXDisplay.DisplayPosition.y = sy; |
| 371 | } |
| 372 | else |
| 373 | { |
| 374 | if((!PSXDisplay.Interlaced) && |
| 375 | PSXDisplay.DisplayPosition.x == sx && |
| 376 | PSXDisplay.DisplayPosition.y == sy) |
| 377 | return; |
| 378 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
| 379 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
| 380 | PSXDisplay.DisplayPosition.x = sx; |
| 381 | PSXDisplay.DisplayPosition.y = sy; |
| 382 | } |
| 383 | |
| 384 | PSXDisplay.DisplayEnd.x= |
| 385 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 386 | PSXDisplay.DisplayEnd.y= |
| 387 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 388 | |
| 389 | PreviousPSXDisplay.DisplayEnd.x= |
| 390 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 391 | PreviousPSXDisplay.DisplayEnd.y= |
| 392 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 393 | |
| 394 | bDisplayNotSet = TRUE; |
| 395 | |
| 396 | if (!(PSXDisplay.Interlaced)) |
| 397 | { |
| 398 | updateDisplay(); |
| 399 | } |
| 400 | else |
| 401 | if(PSXDisplay.InterlacedTest && |
| 402 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)|| |
| 403 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y))) |
| 404 | PSXDisplay.InterlacedTest--; |
| 405 | return; |
| 406 | } |
| 407 | |
| 408 | case 0x06: |
| 409 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff; |
| 410 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff; |
| 411 | |
| 412 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; |
| 413 | |
| 414 | ChangeDispOffsetsX(); |
| 415 | return; |
| 416 | |
| 417 | case 0x07: |
| 418 | PreviousPSXDisplay.Height = PSXDisplay.Height; |
| 419 | |
| 420 | PSXDisplay.Range.y0=gdata & 0x3ff; |
| 421 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff; |
| 422 | |
| 423 | PSXDisplay.Height = PSXDisplay.Range.y1 - |
| 424 | PSXDisplay.Range.y0 + |
| 425 | PreviousPSXDisplay.DisplayModeNew.y; |
| 426 | |
| 427 | if (PreviousPSXDisplay.Height != PSXDisplay.Height) |
| 428 | { |
| 429 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; |
| 430 | ChangeDispOffsetsY(); |
| 431 | updateDisplayIfChanged(); |
| 432 | } |
| 433 | return; |
| 434 | |
| 435 | case 0x08: |
| 436 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; |
| 437 | |
| 438 | if (gdata&0x04) PSXDisplay.Double=2; |
| 439 | else PSXDisplay.Double=1; |
| 440 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; |
| 441 | |
| 442 | ChangeDispOffsetsY(); |
| 443 | |
| 444 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC |
| 445 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor |
| 446 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace |
| 447 | |
| 448 | PreviousPSXDisplay.InterlacedNew=FALSE; |
| 449 | if (PSXDisplay.InterlacedNew) |
| 450 | { |
| 451 | if(!PSXDisplay.Interlaced) |
| 452 | { |
| 453 | PSXDisplay.InterlacedTest=2; |
| 454 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
| 455 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
| 456 | PreviousPSXDisplay.InterlacedNew=TRUE; |
| 457 | } |
| 458 | } |
| 459 | else |
| 460 | { |
| 461 | PSXDisplay.InterlacedTest=0; |
| 462 | } |
| 463 | updateDisplayIfChanged(); |
| 464 | return; |
| 465 | } |
| 466 | } |
| 467 | |
| 468 | ///////////////////////////////////////////////////////////////////////////// |
| 469 | |
| 470 | #include <stdint.h> |
| 471 | |
| 472 | #include "../gpulib/gpu.c" |
| 473 | |
| 474 | static int is_opened; |
| 475 | |
| 476 | int renderer_init(void) |
| 477 | { |
| 478 | psxVub=(void *)gpu.vram; |
| 479 | psxVuw=(unsigned short *)psxVub; |
| 480 | |
| 481 | PSXDisplay.RGB24 = FALSE; // init some stuff |
| 482 | PSXDisplay.Interlaced = FALSE; |
| 483 | PSXDisplay.DrawOffset.x = 0; |
| 484 | PSXDisplay.DrawOffset.y = 0; |
| 485 | PSXDisplay.DisplayMode.x= 320; |
| 486 | PSXDisplay.DisplayMode.y= 240; |
| 487 | PSXDisplay.Disabled = FALSE; |
| 488 | PSXDisplay.Range.x0=0; |
| 489 | PSXDisplay.Range.x1=0; |
| 490 | PSXDisplay.Double = 1; |
| 491 | |
| 492 | lGPUstatusRet = 0x14802000; |
| 493 | |
| 494 | return 0; |
| 495 | } |
| 496 | |
| 497 | extern const unsigned char cmd_lengths[256]; |
| 498 | |
| 499 | void do_cmd_list(unsigned int *list, int list_len) |
| 500 | { |
| 501 | unsigned int cmd, len; |
| 502 | |
| 503 | unsigned int *list_end = list + list_len; |
| 504 | |
| 505 | for (; list < list_end; list += 1 + len) |
| 506 | { |
| 507 | cmd = *list >> 24; |
| 508 | len = cmd_lengths[cmd]; |
| 509 | |
| 510 | primTableJ[cmd]((void *)list); |
| 511 | |
| 512 | switch(cmd) |
| 513 | { |
| 514 | case 0x48 ... 0x4F: |
| 515 | { |
| 516 | uint32_t num_vertexes = 1; |
| 517 | uint32_t *list_position = &(list[2]); |
| 518 | |
| 519 | while(1) |
| 520 | { |
| 521 | if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) |
| 522 | break; |
| 523 | |
| 524 | list_position++; |
| 525 | num_vertexes++; |
| 526 | } |
| 527 | |
| 528 | if(num_vertexes > 2) |
| 529 | len += (num_vertexes - 2); |
| 530 | |
| 531 | break; |
| 532 | } |
| 533 | |
| 534 | case 0x58 ... 0x5F: |
| 535 | { |
| 536 | uint32_t num_vertexes = 1; |
| 537 | uint32_t *list_position = &(list[2]); |
| 538 | |
| 539 | while(1) |
| 540 | { |
| 541 | if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) |
| 542 | break; |
| 543 | |
| 544 | list_position += 2; |
| 545 | num_vertexes++; |
| 546 | } |
| 547 | |
| 548 | if(num_vertexes > 2) |
| 549 | len += (num_vertexes - 2) * 2; |
| 550 | |
| 551 | break; |
| 552 | } |
| 553 | |
| 554 | #ifdef TEST |
| 555 | case 0xA0: // sys -> vid |
| 556 | { |
| 557 | short *slist = (void *)list; |
| 558 | uint32_t load_width = slist[4]; |
| 559 | uint32_t load_height = slist[5]; |
| 560 | uint32_t load_size = load_width * load_height; |
| 561 | |
| 562 | len += load_size / 2; |
| 563 | break; |
| 564 | } |
| 565 | #endif |
| 566 | } |
| 567 | } |
| 568 | } |
| 569 | |
| 570 | void renderer_sync_ecmds(uint32_t *ecmds) |
| 571 | { |
| 572 | cmdTexturePage((unsigned char *)&ecmds[1]); |
| 573 | cmdTextureWindow((unsigned char *)&ecmds[2]); |
| 574 | cmdDrawAreaStart((unsigned char *)&ecmds[3]); |
| 575 | cmdDrawAreaEnd((unsigned char *)&ecmds[4]); |
| 576 | cmdDrawOffset((unsigned char *)&ecmds[5]); |
| 577 | cmdSTP((unsigned char *)&ecmds[6]); |
| 578 | } |
| 579 | |
| 580 | void renderer_update_caches(int x, int y, int w, int h) |
| 581 | { |
| 582 | VRAMWrite.x = x; |
| 583 | VRAMWrite.y = y; |
| 584 | VRAMWrite.Width = w; |
| 585 | VRAMWrite.Height = h; |
| 586 | if(is_opened) |
| 587 | CheckWriteUpdate(); |
| 588 | } |
| 589 | |
| 590 | void renderer_flush_queues(void) |
| 591 | { |
| 592 | } |
| 593 | |
| 594 | void renderer_set_interlace(int enable, int is_odd) |
| 595 | { |
| 596 | } |
| 597 | |
| 598 | int vout_init(void) |
| 599 | { |
| 600 | return 0; |
| 601 | } |
| 602 | |
| 603 | int vout_finish(void) |
| 604 | { |
| 605 | return 0; |
| 606 | } |
| 607 | |
| 608 | void vout_update(void) |
| 609 | { |
| 610 | if(PSXDisplay.Interlaced) // interlaced mode? |
| 611 | { |
| 612 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) |
| 613 | { |
| 614 | updateDisplay(); // -> swap buffers (new frame) |
| 615 | } |
| 616 | } |
| 617 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed? |
| 618 | { |
| 619 | updateFrontDisplay(); // -> update front buffer |
| 620 | } |
| 621 | } |
| 622 | |
| 623 | long GPUopen(void **dpy) |
| 624 | { |
| 625 | iResX = 800; iResY = 480; |
| 626 | rRatioRect.left = rRatioRect.top=0; |
| 627 | rRatioRect.right = iResX; |
| 628 | rRatioRect.bottom = iResY; |
| 629 | |
| 630 | bDisplayNotSet = TRUE; |
| 631 | bSetClip = TRUE; |
| 632 | CSTEXTURE = CSVERTEX = CSCOLOR = 0; |
| 633 | |
| 634 | InitializeTextureStore(); // init texture mem |
| 635 | is_opened = 1; |
| 636 | |
| 637 | return GLinitialize(); |
| 638 | } |
| 639 | |
| 640 | long GPUclose(void) |
| 641 | { |
| 642 | is_opened = 0; |
| 643 | |
| 644 | GLcleanup(); // close OGL |
| 645 | return 0; |
| 646 | } |
| 647 | |
| 648 | //#include "../../frontend/plugin_lib.h" |
| 649 | |
| 650 | static const struct rearmed_cbs *cbs; |
| 651 | |
| 652 | /* acting as both renderer and vout handler here .. */ |
| 653 | void renderer_set_config(const struct rearmed_cbs *cbs_) |
| 654 | { |
| 655 | cbs = cbs_; |
| 656 | |
| 657 | iOffscreenDrawing = 0; |
| 658 | iZBufferDepth = 0; |
| 659 | iFrameReadType = 0; |
| 660 | bKeepRatio = TRUE; |
| 661 | |
| 662 | dwActFixes = cbs->gpu_peopsgl.dwActFixes; |
| 663 | bDrawDither = cbs->gpu_peopsgl.bDrawDither; |
| 664 | iFilterType = cbs->gpu_peopsgl.iFilterType; |
| 665 | iFrameTexType = cbs->gpu_peopsgl.iFrameTexType; |
| 666 | iUseMask = cbs->gpu_peopsgl.iUseMask; |
| 667 | bOpaquePass = cbs->gpu_peopsgl.bOpaquePass; |
| 668 | bAdvancedBlend = cbs->gpu_peopsgl.bAdvancedBlend; |
| 669 | bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec; |
| 670 | iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection; |
| 671 | iVRamSize = cbs->gpu_peopsgl.iVRamSize; |
| 672 | } |
| 673 | |
| 674 | void vout_set_config(const struct rearmed_cbs *cbs) |
| 675 | { |
| 676 | } |
| 677 | |
| 678 | void SetAspectRatio(void) |
| 679 | { |
| 680 | cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom); |
| 681 | |
| 682 | glScissor(rRatioRect.left, |
| 683 | iResY-(rRatioRect.top+rRatioRect.bottom), |
| 684 | rRatioRect.right,rRatioRect.bottom); |
| 685 | glViewport(rRatioRect.left, |
| 686 | iResY-(rRatioRect.top+rRatioRect.bottom), |
| 687 | rRatioRect.right,rRatioRect.bottom); |
| 688 | glError(); |
| 689 | } |