| | 1 | #if !defined(NEON_BUILD) || defined(SIMD_BUILD)\r |
| | 2 | \r |
| | 3 | #ifndef zip_4x32b\r |
| | 4 | \r |
| | 5 | #define vector_cast(vec_to, source) source\r |
| | 6 | \r |
| | 7 | #define zip_4x32b(dest, source_a, source_b) { \\r |
| | 8 | u32 _i; for(_i = 0; _i < 4; _i++) { \\r |
| | 9 | (dest).e[_i * 2 + 0] = (source_a).e[_i]; \\r |
| | 10 | (dest).e[_i * 2 + 1] = (source_b).e[_i]; \\r |
| | 11 | } \\r |
| | 12 | }\r |
| | 13 | \r |
| | 14 | #endif\r |
| | 15 | \r |
| | 16 | void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,\r |
| | 17 | s32 v, s32 width, s32 height, u32 color)\r |
| | 18 | {\r |
| | 19 | u32 left_offset = u & 0x7;\r |
| | 20 | u32 width_rounded = width + left_offset + 7;\r |
| | 21 | \r |
| | 22 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset * 2);\r |
| | 23 | u32 right_width = width_rounded & 0x7;\r |
| | 24 | u32 block_width = width_rounded / 8;\r |
| | 25 | u32 fb_ptr_pitch = (2048 + 16) - (block_width * 16);\r |
| | 26 | \r |
| | 27 | u32 left_mask_bits = ~(0xFFFF << (left_offset * 2));\r |
| | 28 | u32 right_mask_bits = 0xFFFC << (right_width * 2);\r |
| | 29 | \r |
| | 30 | u32 texture_offset_base = u + (v * 1024);\r |
| | 31 | u32 texture_mask =\r |
| | 32 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024);\r |
| | 33 | \r |
| | 34 | u32 blocks_remaining;\r |
| | 35 | u32 num_blocks = psx_gpu->num_blocks;\r |
| | 36 | block_struct *block = psx_gpu->blocks + num_blocks;\r |
| | 37 | \r |
| | 38 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr;\r |
| | 39 | u16 *texture_block_ptr;\r |
| | 40 | \r |
| | 41 | texture_offset_base &= ~0x7;\r |
| | 42 | \r |
| | 43 | sprites_16bpp++;\r |
| | 44 | \r |
| | 45 | if(block_width == 1)\r |
| | 46 | {\r |
| | 47 | u32 mask_bits = left_mask_bits | right_mask_bits;\r |
| | 48 | u32 mask_bits_a = mask_bits & 0xFF;\r |
| | 49 | u32 mask_bits_b = mask_bits >> 8;\r |
| | 50 | \r |
| | 51 | vec_8x16u texels;\r |
| | 52 | vec_8x16u texels_wide;\r |
| | 53 | \r |
| | 54 | while(height)\r |
| | 55 | {\r |
| | 56 | num_blocks += 4;\r |
| | 57 | sprite_blocks += 4;\r |
| | 58 | \r |
| | 59 | if(num_blocks > MAX_BLOCKS)\r |
| | 60 | {\r |
| | 61 | flush_render_block_buffer(psx_gpu);\r |
| | 62 | num_blocks = 4;\r |
| | 63 | block = psx_gpu->blocks;\r |
| | 64 | }\r |
| | 65 | \r |
| | 66 | texture_block_ptr =\r |
| | 67 | texture_page_ptr + (texture_offset_base & texture_mask);\r |
| | 68 | \r |
| | 69 | //load_128b(texels, texture_block_ptr);\r |
| | 70 | texels = *(vec_8x16u *)texture_block_ptr;\r |
| | 71 | \r |
| | 72 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| | 73 | block->texels = texels_wide;\r |
| | 74 | block->draw_mask_bits = mask_bits_a;\r |
| | 75 | block->fb_ptr = fb_ptr; \r |
| | 76 | block++;\r |
| | 77 | \r |
| | 78 | block->texels = texels_wide;\r |
| | 79 | block->draw_mask_bits = mask_bits_a;\r |
| | 80 | block->fb_ptr = fb_ptr + 1024; \r |
| | 81 | block++;\r |
| | 82 | \r |
| | 83 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| | 84 | block->texels = texels_wide;\r |
| | 85 | block->draw_mask_bits = mask_bits_b;\r |
| | 86 | block->fb_ptr = fb_ptr + 8;\r |
| | 87 | block++;\r |
| | 88 | \r |
| | 89 | block->texels = texels_wide;\r |
| | 90 | block->draw_mask_bits = mask_bits_b;\r |
| | 91 | block->fb_ptr = fb_ptr + 8 + 1024; \r |
| | 92 | block++; \r |
| | 93 | \r |
| | 94 | texture_offset_base += 1024;\r |
| | 95 | fb_ptr += 2048;\r |
| | 96 | \r |
| | 97 | height--;\r |
| | 98 | psx_gpu->num_blocks = num_blocks;\r |
| | 99 | }\r |
| | 100 | }\r |
| | 101 | else\r |
| | 102 | {\r |
| | 103 | u32 texture_offset;\r |
| | 104 | \r |
| | 105 | u32 left_mask_bits_a = left_mask_bits & 0xFF;\r |
| | 106 | u32 left_mask_bits_b = left_mask_bits >> 8;\r |
| | 107 | u32 right_mask_bits_a = right_mask_bits & 0xFF;\r |
| | 108 | u32 right_mask_bits_b = right_mask_bits >> 8;\r |
| | 109 | \r |
| | 110 | vec_8x16u texels;\r |
| | 111 | vec_8x16u texels_wide; \r |
| | 112 | \r |
| | 113 | while(height)\r |
| | 114 | {\r |
| | 115 | blocks_remaining = block_width - 2;\r |
| | 116 | num_blocks += block_width * 4;\r |
| | 117 | sprite_blocks += block_width * 4;\r |
| | 118 | \r |
| | 119 | if(num_blocks > MAX_BLOCKS)\r |
| | 120 | {\r |
| | 121 | flush_render_block_buffer(psx_gpu);\r |
| | 122 | num_blocks = block_width * 4;\r |
| | 123 | block = psx_gpu->blocks;\r |
| | 124 | }\r |
| | 125 | \r |
| | 126 | texture_offset = texture_offset_base;\r |
| | 127 | texture_offset_base += 1024;\r |
| | 128 | \r |
| | 129 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| | 130 | \r |
| | 131 | //load_128b(texels, texture_block_ptr);\r |
| | 132 | texels = *(vec_8x16u *)texture_block_ptr;\r |
| | 133 | \r |
| | 134 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| | 135 | block->texels = texels_wide;\r |
| | 136 | block->draw_mask_bits = left_mask_bits_a;\r |
| | 137 | block->fb_ptr = fb_ptr;\r |
| | 138 | block++;\r |
| | 139 | \r |
| | 140 | block->texels = texels_wide;\r |
| | 141 | block->draw_mask_bits = left_mask_bits_a;\r |
| | 142 | block->fb_ptr = fb_ptr + 1024;\r |
| | 143 | block++; \r |
| | 144 | \r |
| | 145 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| | 146 | block->texels = texels_wide;\r |
| | 147 | block->draw_mask_bits = left_mask_bits_b;\r |
| | 148 | block->fb_ptr = fb_ptr + 8;\r |
| | 149 | block++; \r |
| | 150 | \r |
| | 151 | block->texels = texels_wide;\r |
| | 152 | block->draw_mask_bits = left_mask_bits_b;\r |
| | 153 | block->fb_ptr = fb_ptr + 8 + 1024;\r |
| | 154 | block++; \r |
| | 155 | \r |
| | 156 | texture_offset += 8;\r |
| | 157 | fb_ptr += 16;\r |
| | 158 | \r |
| | 159 | while(blocks_remaining)\r |
| | 160 | {\r |
| | 161 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| | 162 | //load_128b(texels, texture_block_ptr);\r |
| | 163 | texels = *(vec_8x16u *)texture_block_ptr;\r |
| | 164 | \r |
| | 165 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| | 166 | block->texels = texels_wide;\r |
| | 167 | block->draw_mask_bits = 0;\r |
| | 168 | block->fb_ptr = fb_ptr;\r |
| | 169 | block++;\r |
| | 170 | \r |
| | 171 | block->texels = texels_wide;\r |
| | 172 | block->draw_mask_bits = 0;\r |
| | 173 | block->fb_ptr = fb_ptr + 1024;\r |
| | 174 | block++; \r |
| | 175 | \r |
| | 176 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| | 177 | block->texels = texels_wide;\r |
| | 178 | block->draw_mask_bits = 0;\r |
| | 179 | block->fb_ptr = fb_ptr + 8;\r |
| | 180 | block++;\r |
| | 181 | \r |
| | 182 | block->texels = texels_wide;\r |
| | 183 | block->draw_mask_bits = 0;\r |
| | 184 | block->fb_ptr = fb_ptr + 8 + 1024;\r |
| | 185 | block++;\r |
| | 186 | \r |
| | 187 | texture_offset += 8;\r |
| | 188 | fb_ptr += 16;\r |
| | 189 | \r |
| | 190 | blocks_remaining--;\r |
| | 191 | }\r |
| | 192 | \r |
| | 193 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| | 194 | //load_128b(texels, texture_block_ptr);\r |
| | 195 | texels = *(vec_8x16u *)texture_block_ptr;\r |
| | 196 | \r |
| | 197 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| | 198 | block->texels = texels_wide;\r |
| | 199 | block->draw_mask_bits = right_mask_bits_a;\r |
| | 200 | block->fb_ptr = fb_ptr;\r |
| | 201 | block++;\r |
| | 202 | \r |
| | 203 | block->texels = texels_wide;\r |
| | 204 | block->draw_mask_bits = right_mask_bits_a;\r |
| | 205 | block->fb_ptr = fb_ptr + 1024;\r |
| | 206 | block++; \r |
| | 207 | \r |
| | 208 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| | 209 | block->texels = texels_wide;\r |
| | 210 | block->draw_mask_bits = right_mask_bits_b;\r |
| | 211 | block->fb_ptr = fb_ptr + 8;\r |
| | 212 | block++;\r |
| | 213 | \r |
| | 214 | block->texels = texels_wide;\r |
| | 215 | block->draw_mask_bits = right_mask_bits_b;\r |
| | 216 | block->fb_ptr = fb_ptr + 8 + 1024; \r |
| | 217 | block++;\r |
| | 218 | \r |
| | 219 | fb_ptr += fb_ptr_pitch;\r |
| | 220 | \r |
| | 221 | height--;\r |
| | 222 | psx_gpu->num_blocks = num_blocks;\r |
| | 223 | }\r |
| | 224 | }\r |
| | 225 | }\r |
| | 226 | \r |
| | 227 | #endif\r |
| | 228 | \r |
| | 229 | static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r |
| | 230 | s32 u, s32 v, s32 width, s32 height, u32 color)\r |
| | 231 | {\r |
| | 232 | width *= 2;\r |
| | 233 | height *= 2;\r |
| | 234 | if (width > 1024)\r |
| | 235 | width = 1024;\r |
| | 236 | setup_sprite_untextured(psx_gpu, x, y, u, v, width, height, color);\r |
| | 237 | }\r |
| | 238 | \r |
| | 239 | #define setup_sprite_blocks_switch_textured_4x(texture_mode) \\r |
| | 240 | setup_sprite_##texture_mode##_4x \\r |
| | 241 | \r |
| | 242 | #define setup_sprite_blocks_switch_untextured_4x(texture_mode) \\r |
| | 243 | setup_sprite_untextured_4x \\r |
| | 244 | \r |
| | 245 | #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \\r |
| | 246 | setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \\r |
| | 247 | \r |
| | 248 | \r |
| | 249 | #define render_sprite_blocks_switch_block_modulation_4x(texture_mode, \\r |
| | 250 | blend_mode, mask_evaluate, shading, dithering, texturing, blending, \\r |
| | 251 | modulation) \\r |
| | 252 | { \\r |
| | 253 | setup_sprite_blocks_switch_4x(texturing, texture_mode), \\r |
| | 254 | texture_sprite_blocks_switch_##texturing(texture_mode), \\r |
| | 255 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \\r |
| | 256 | mask_evaluate), \\r |
| | 257 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \\r |
| | 258 | } \\r |
| | 259 | \r |
| | 260 | #define render_sprite_blocks_switch_block_blending_4x(texture_mode, \\r |
| | 261 | blend_mode, mask_evaluate, shading, dithering, texturing, blending) \\r |
| | 262 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r |
| | 263 | mask_evaluate, shading, dithering, texturing, blending, modulated), \\r |
| | 264 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r |
| | 265 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \\r |
| | 266 | \r |
| | 267 | #define render_sprite_blocks_switch_block_texturing_4x(texture_mode, \\r |
| | 268 | blend_mode, mask_evaluate, shading, dithering, texturing) \\r |
| | 269 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r |
| | 270 | mask_evaluate, shading, dithering, texturing, unblended), \\r |
| | 271 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r |
| | 272 | mask_evaluate, shading, dithering, texturing, blended) \\r |
| | 273 | \r |
| | 274 | #define render_sprite_blocks_switch_block_dithering_4x(texture_mode, \\r |
| | 275 | blend_mode, mask_evaluate, shading, dithering) \\r |
| | 276 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r |
| | 277 | mask_evaluate, shading, dithering, untextured), \\r |
| | 278 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r |
| | 279 | mask_evaluate, shading, dithering, textured) \\r |
| | 280 | \r |
| | 281 | #define render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| | 282 | mask_evaluate, shading) \\r |
| | 283 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r |
| | 284 | mask_evaluate, shading, undithered), \\r |
| | 285 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r |
| | 286 | mask_evaluate, shading, dithered) \\r |
| | 287 | \r |
| | 288 | #define render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, \\r |
| | 289 | blend_mode, mask_evaluate) \\r |
| | 290 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| | 291 | mask_evaluate, unshaded), \\r |
| | 292 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| | 293 | mask_evaluate, shaded) \\r |
| | 294 | \r |
| | 295 | #define render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, \\r |
| | 296 | blend_mode) \\r |
| | 297 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r |
| | 298 | off), \\r |
| | 299 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r |
| | 300 | on) \\r |
| | 301 | \r |
| | 302 | #define render_sprite_blocks_switch_block_texture_mode_4x(texture_mode) \\r |
| | 303 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, average), \\r |
| | 304 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add), \\r |
| | 305 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, subtract), \\r |
| | 306 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add_fourth) \\r |
| | 307 | \r |
| | 308 | #define render_sprite_blocks_switch_block_4x() \\r |
| | 309 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp), \\r |
| | 310 | render_sprite_blocks_switch_block_texture_mode_4x(8bpp), \\r |
| | 311 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp), \\r |
| | 312 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp) \\r |
| | 313 | \r |
| | 314 | \r |
| | 315 | render_block_handler_struct render_sprite_block_handlers_4x[] =\r |
| | 316 | {\r |
| | 317 | render_sprite_blocks_switch_block_4x()\r |
| | 318 | };\r |
| | 319 | \r |
| | 320 | void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r |
| | 321 | s32 width, s32 height, u32 flags, u32 color)\r |
| | 322 | {\r |
| | 323 | s32 x_right = x + width - 1;\r |
| | 324 | s32 y_bottom = y + height - 1;\r |
| | 325 | s16 end_x;\r |
| | 326 | \r |
| | 327 | #ifdef PROFILE\r |
| | 328 | sprites++;\r |
| | 329 | #endif\r |
| | 330 | \r |
| | 331 | if(x < psx_gpu->viewport_start_x)\r |
| | 332 | {\r |
| | 333 | u32 clip = psx_gpu->viewport_start_x - x;\r |
| | 334 | x += clip;\r |
| | 335 | u += clip;\r |
| | 336 | width -= clip;\r |
| | 337 | }\r |
| | 338 | \r |
| | 339 | if(y < psx_gpu->viewport_start_y)\r |
| | 340 | {\r |
| | 341 | s32 clip = psx_gpu->viewport_start_y - y;\r |
| | 342 | y += clip;\r |
| | 343 | v += clip;\r |
| | 344 | height -= clip;\r |
| | 345 | }\r |
| | 346 | \r |
| | 347 | end_x = psx_gpu->viewport_end_x;\r |
| | 348 | if (end_x - psx_gpu->viewport_start_x + 1 > 512)\r |
| | 349 | end_x = psx_gpu->viewport_start_x + 511;\r |
| | 350 | \r |
| | 351 | if(x_right > end_x)\r |
| | 352 | width -= x_right - end_x;\r |
| | 353 | \r |
| | 354 | if(y_bottom > psx_gpu->viewport_end_y)\r |
| | 355 | height -= y_bottom - psx_gpu->viewport_end_y;\r |
| | 356 | \r |
| | 357 | if((width <= 0) || (height <= 0))\r |
| | 358 | return;\r |
| | 359 | \r |
| | 360 | if (!psx_gpu->enhancement_current_buf_ptr)\r |
| | 361 | return;\r |
| | 362 | psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;\r |
| | 363 | \r |
| | 364 | x *= 2;\r |
| | 365 | y *= 2;\r |
| | 366 | \r |
| | 367 | #ifdef PROFILE\r |
| | 368 | span_pixels += width * height;\r |
| | 369 | spans += height;\r |
| | 370 | #endif\r |
| | 371 | \r |
| | 372 | u32 render_state = flags &\r |
| | 373 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |\r |
| | 374 | RENDER_FLAGS_TEXTURE_MAP);\r |
| | 375 | render_state |=\r |
| | 376 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER);\r |
| | 377 | \r |
| | 378 | if((psx_gpu->render_state != render_state) ||\r |
| | 379 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE))\r |
| | 380 | {\r |
| | 381 | psx_gpu->render_state = render_state;\r |
| | 382 | flush_render_block_buffer(psx_gpu);\r |
| | 383 | #ifdef PROFILE\r |
| | 384 | state_changes++;\r |
| | 385 | #endif\r |
| | 386 | }\r |
| | 387 | \r |
| | 388 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE;\r |
| | 389 | \r |
| | 390 | color &= 0xFFFFFF;\r |
| | 391 | \r |
| | 392 | if(psx_gpu->triangle_color != color)\r |
| | 393 | {\r |
| | 394 | flush_render_block_buffer(psx_gpu);\r |
| | 395 | psx_gpu->triangle_color = color;\r |
| | 396 | }\r |
| | 397 | \r |
| | 398 | if(color == 0x808080)\r |
| | 399 | render_state |= RENDER_FLAGS_MODULATE_TEXELS;\r |
| | 400 | \r |
| | 401 | render_block_handler_struct *render_block_handler =\r |
| | 402 | &(render_sprite_block_handlers_4x[render_state]);\r |
| | 403 | psx_gpu->render_block_handler = render_block_handler;\r |
| | 404 | \r |
| | 405 | ((setup_sprite_function_type *)render_block_handler->setup_blocks)\r |
| | 406 | (psx_gpu, x, y, u, v, width, height, color);\r |
| | 407 | }\r |
| | 408 | \r |