| 1 | //NOTE: You can find the set of original Unai poly routines (disabled now) |
| 2 | // at the bottom end of this file. |
| 3 | |
| 4 | //senquack - Original Unai GPU poly routines have been replaced with new |
| 5 | // ones based on DrHell routines. The original routines suffered from |
| 6 | // shifted rows, causing many quads to have their first triangle drawn |
| 7 | // correctly, but the second triangle would randomly have pixels shifted |
| 8 | // either left or right or entire rows not drawn at all. Furthermore, |
| 9 | // some times entire triangles seemed to be either missing or only |
| 10 | // partially drawn (most clearly seen in sky/road textures in NFS3, |
| 11 | // clock tower in beginning of Castlevania SOTN). Pixel gaps were |
| 12 | // prevalent. |
| 13 | // |
| 14 | // Since DrHell GPU didn't seem to exhibit these artifacts at all, I adapted |
| 15 | // its routines to GPU Unai (Unai was probably already originally based on it). |
| 16 | // DrHell uses 22.10 fixed point instead of Unai's 16.16, so gpu_fixedpoint.h |
| 17 | // required modification as well as gpu_inner.h (where gpuPolySpanFn driver |
| 18 | // functions are). |
| 19 | // |
| 20 | // Originally, I tried to patch up original Unai routines and got as far |
| 21 | // as fixing the shifted rows, but still had other problem of triangles rendered |
| 22 | // wrong (black triangular gaps in NFS3 sky, clock tower in Castlevania SOTN). |
| 23 | // I eventually gave up. Even after rewriting/adapting the routines, |
| 24 | // however, I still had some random pixel droupouts, specifically in |
| 25 | // NFS3 sky texture. I discovered that gpu_inner.h gpuPolySpanFn function |
| 26 | // was taking optimizations to an extreme and packing u/v texture coords |
| 27 | // into one 32-bit word, reducing their accuracy. Only once they were |
| 28 | // handled in full-accuracy individual words was that problem fixed. |
| 29 | // |
| 30 | // NOTE: I also added support for doing divisions using the FPU, either |
| 31 | // with normal division or multiplication-by-reciprocal. |
| 32 | // To use float division, GPU_UNAI_USE_FLOATMATH should be defined. |
| 33 | // To use float mult-by-reciprocal, GPU_UNAI_USE_FLOAT_DIV_MULTINV |
| 34 | // can be specified (GPU_UNAI_USE_FLOATMATH must also be specified) |
| 35 | // To use inaccurate fixed-point mult-by-reciprocal, define |
| 36 | // GPU_UNAI_USE_INT_DIV_MULTINV. This is the default on older |
| 37 | // ARM devices like Wiz/Caanoo that have neither integer division |
| 38 | // in hardware or an FPU. It results in some pixel dropouts, |
| 39 | // texture glitches, but less than the original GPU UNAI code. |
| 40 | // |
| 41 | // If nothing is specified, integer division will be used. |
| 42 | // |
| 43 | // NOTE 2: Even with MIPS32R2 having FPU recip.s instruction, and it is |
| 44 | // used when this platform is detected, I found it not to give any |
| 45 | // noticeable speedup over normal float division (in fact seemed a tiny |
| 46 | // tiny bit slower). I also found float division to not provide any |
| 47 | // noticeable speedups versus integer division on MISP32R2 platform. |
| 48 | // Granted, the differences were all around .5 FPS or less. |
| 49 | // |
| 50 | // TODO: |
| 51 | // * See if anything can be done about remaining pixel gaps in Gran |
| 52 | // Turismo car models, track. |
| 53 | // * Find better way of passing parameters to gpuPolySpanFn functions than |
| 54 | // through original Unai method of using global variables u4,v4,du4 etc. |
| 55 | // * Come up with some newer way of drawing rows of pixels than by calling |
| 56 | // gpuPolySpanFn through function pointer. For every row, at least on |
| 57 | // MIPS platforms, many registers are having to be pushed/popped from stack |
| 58 | // on each call, which is strange since MIPS has so many registers. |
| 59 | // * MIPS MXU/ASM optimized gpuPolySpanFn ? |
| 60 | |
| 61 | ////////////////////////////////////////////////////////////////////////// |
| 62 | //senquack - Disabled original Unai poly routines left here for reference: |
| 63 | // ( from gpu_raster_polygon.h ) |
| 64 | ////////////////////////////////////////////////////////////////////////// |
| 65 | #define GPU_TESTRANGE3() \ |
| 66 | { \ |
| 67 | if(x0<0) { if((x1-x0)>CHKMAX_X) return; if((x2-x0)>CHKMAX_X) return; } \ |
| 68 | if(x1<0) { if((x0-x1)>CHKMAX_X) return; if((x2-x1)>CHKMAX_X) return; } \ |
| 69 | if(x2<0) { if((x0-x2)>CHKMAX_X) return; if((x1-x2)>CHKMAX_X) return; } \ |
| 70 | if(y0<0) { if((y1-y0)>CHKMAX_Y) return; if((y2-y0)>CHKMAX_Y) return; } \ |
| 71 | if(y1<0) { if((y0-y1)>CHKMAX_Y) return; if((y2-y1)>CHKMAX_Y) return; } \ |
| 72 | if(y2<0) { if((y0-y2)>CHKMAX_Y) return; if((y1-y2)>CHKMAX_Y) return; } \ |
| 73 | } |
| 74 | |
| 75 | /*---------------------------------------------------------------------- |
| 76 | F3 |
| 77 | ----------------------------------------------------------------------*/ |
| 78 | |
| 79 | void gpuDrawF3(const PP gpuPolySpanDriver) |
| 80 | { |
| 81 | const int li=linesInterlace; |
| 82 | const int pi=(progressInterlace?(linesInterlace+1):0); |
| 83 | const int pif=(progressInterlace?(progressInterlace_flag?(linesInterlace+1):0):1); |
| 84 | s32 temp; |
| 85 | s32 xa, xb, xmin, xmax; |
| 86 | s32 ya, yb, ymin, ymax; |
| 87 | s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx; |
| 88 | s32 y0, y1, y2; |
| 89 | |
| 90 | x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]); |
| 91 | y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]); |
| 92 | x1 = GPU_EXPANDSIGN(PacketBuffer.S2[4]); |
| 93 | y1 = GPU_EXPANDSIGN(PacketBuffer.S2[5]); |
| 94 | x2 = GPU_EXPANDSIGN(PacketBuffer.S2[6]); |
| 95 | y2 = GPU_EXPANDSIGN(PacketBuffer.S2[7]); |
| 96 | |
| 97 | GPU_TESTRANGE3(); |
| 98 | |
| 99 | x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0]; |
| 100 | y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1]; |
| 101 | |
| 102 | xmin = DrawingArea[0]; xmax = DrawingArea[2]; |
| 103 | ymin = DrawingArea[1]; ymax = DrawingArea[3]; |
| 104 | |
| 105 | { |
| 106 | int rx0 = Max2(xmin,Min3(x0,x1,x2)); |
| 107 | int ry0 = Max2(ymin,Min3(y0,y1,y2)); |
| 108 | int rx1 = Min2(xmax,Max3(x0,x1,x2)); |
| 109 | int ry1 = Min2(ymax,Max3(y0,y1,y2)); |
| 110 | if( rx0>=rx1 || ry0>=ry1) return; |
| 111 | } |
| 112 | |
| 113 | PixelData = GPU_RGB16(PacketBuffer.U4[0]); |
| 114 | |
| 115 | if (y0 >= y1) |
| 116 | { |
| 117 | if( y0!=y1 || x0>x1 ) |
| 118 | { |
| 119 | GPU_SWAP(x0, x1, temp); |
| 120 | GPU_SWAP(y0, y1, temp); |
| 121 | } |
| 122 | } |
| 123 | if (y1 >= y2) |
| 124 | { |
| 125 | if( y1!=y2 || x1>x2 ) |
| 126 | { |
| 127 | GPU_SWAP(x1, x2, temp); |
| 128 | GPU_SWAP(y1, y2, temp); |
| 129 | } |
| 130 | } |
| 131 | if (y0 >= y1) |
| 132 | { |
| 133 | if( y0!=y1 || x0>x1 ) |
| 134 | { |
| 135 | GPU_SWAP(x0, x1, temp); |
| 136 | GPU_SWAP(y0, y1, temp); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | ya = y2 - y0; |
| 141 | yb = y2 - y1; |
| 142 | dx =(x2 - x1) * ya - (x2 - x0) * yb; |
| 143 | |
| 144 | for (s32 loop0 = 2; loop0; --loop0) |
| 145 | { |
| 146 | if (loop0 == 2) |
| 147 | { |
| 148 | ya = y0; |
| 149 | yb = y1; |
| 150 | x3 = i2x(x0); |
| 151 | x4 = y0!=y1 ? x3 : i2x(x1); |
| 152 | if (dx < 0) |
| 153 | { |
| 154 | dx3 = xLoDivx((x2 - x0), (y2 - y0)); |
| 155 | dx4 = xLoDivx((x1 - x0), (y1 - y0)); |
| 156 | } |
| 157 | else |
| 158 | { |
| 159 | dx3 = xLoDivx((x1 - x0), (y1 - y0)); |
| 160 | dx4 = xLoDivx((x2 - x0), (y2 - y0)); |
| 161 | } |
| 162 | } |
| 163 | else |
| 164 | { |
| 165 | ya = y1; |
| 166 | yb = y2; |
| 167 | if (dx < 0) |
| 168 | { |
| 169 | x4 = i2x(x1); |
| 170 | x3 = i2x(x0) + (dx3 * (y1 - y0)); |
| 171 | dx4 = xLoDivx((x2 - x1), (y2 - y1)); |
| 172 | } |
| 173 | else |
| 174 | { |
| 175 | x3 = i2x(x1); |
| 176 | x4 = i2x(x0) + (dx4 * (y1 - y0)); |
| 177 | dx3 = xLoDivx((x2 - x1), (y2 - y1)); |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | temp = ymin - ya; |
| 182 | if (temp > 0) |
| 183 | { |
| 184 | ya = ymin; |
| 185 | x3 += dx3*temp; |
| 186 | x4 += dx4*temp; |
| 187 | } |
| 188 | if (yb > ymax) yb = ymax; |
| 189 | if (ya>=yb) continue; |
| 190 | |
| 191 | x3+= fixed_HALF; |
| 192 | x4+= fixed_HALF; |
| 193 | |
| 194 | u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)]; |
| 195 | |
| 196 | for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4) |
| 197 | { |
| 198 | if (ya&li) continue; |
| 199 | if ((ya&pi)==pif) continue; |
| 200 | xa = x2i(x3); |
| 201 | xb = x2i(x4); |
| 202 | if( (xa>xmax) || (xb<xmin) ) continue; |
| 203 | if(xa < xmin) xa = xmin; |
| 204 | if(xb > xmax) xb = xmax; |
| 205 | xb-=xa; |
| 206 | if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb); |
| 207 | } |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | /*---------------------------------------------------------------------- |
| 212 | FT3 |
| 213 | ----------------------------------------------------------------------*/ |
| 214 | |
| 215 | void gpuDrawFT3(const PP gpuPolySpanDriver) |
| 216 | { |
| 217 | const int li=linesInterlace; |
| 218 | const int pi=(progressInterlace?(linesInterlace+1):0); |
| 219 | const int pif=(progressInterlace?(progressInterlace_flag?(linesInterlace+1):0):1); |
| 220 | s32 temp; |
| 221 | s32 xa, xb, xmin, xmax; |
| 222 | s32 ya, yb, ymin, ymax; |
| 223 | s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx; |
| 224 | s32 y0, y1, y2; |
| 225 | s32 u0, u1, u2, u3, du3=0; |
| 226 | s32 v0, v1, v2, v3, dv3=0; |
| 227 | |
| 228 | x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2] ); |
| 229 | y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3] ); |
| 230 | x1 = GPU_EXPANDSIGN(PacketBuffer.S2[6] ); |
| 231 | y1 = GPU_EXPANDSIGN(PacketBuffer.S2[7] ); |
| 232 | x2 = GPU_EXPANDSIGN(PacketBuffer.S2[10]); |
| 233 | y2 = GPU_EXPANDSIGN(PacketBuffer.S2[11]); |
| 234 | |
| 235 | GPU_TESTRANGE3(); |
| 236 | |
| 237 | x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0]; |
| 238 | y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1]; |
| 239 | |
| 240 | xmin = DrawingArea[0]; xmax = DrawingArea[2]; |
| 241 | ymin = DrawingArea[1]; ymax = DrawingArea[3]; |
| 242 | |
| 243 | { |
| 244 | int rx0 = Max2(xmin,Min3(x0,x1,x2)); |
| 245 | int ry0 = Max2(ymin,Min3(y0,y1,y2)); |
| 246 | int rx1 = Min2(xmax,Max3(x0,x1,x2)); |
| 247 | int ry1 = Min2(ymax,Max3(y0,y1,y2)); |
| 248 | if( rx0>=rx1 || ry0>=ry1) return; |
| 249 | } |
| 250 | |
| 251 | u0 = PacketBuffer.U1[8]; v0 = PacketBuffer.U1[9]; |
| 252 | u1 = PacketBuffer.U1[16]; v1 = PacketBuffer.U1[17]; |
| 253 | u2 = PacketBuffer.U1[24]; v2 = PacketBuffer.U1[25]; |
| 254 | |
| 255 | r4 = s32(PacketBuffer.U1[0]); |
| 256 | g4 = s32(PacketBuffer.U1[1]); |
| 257 | b4 = s32(PacketBuffer.U1[2]); |
| 258 | dr4 = dg4 = db4 = 0; |
| 259 | |
| 260 | if (y0 >= y1) |
| 261 | { |
| 262 | if( y0!=y1 || x0>x1 ) |
| 263 | { |
| 264 | GPU_SWAP(x0, x1, temp); |
| 265 | GPU_SWAP(y0, y1, temp); |
| 266 | GPU_SWAP(u0, u1, temp); |
| 267 | GPU_SWAP(v0, v1, temp); |
| 268 | } |
| 269 | } |
| 270 | if (y1 >= y2) |
| 271 | { |
| 272 | if( y1!=y2 || x1>x2 ) |
| 273 | { |
| 274 | GPU_SWAP(x1, x2, temp); |
| 275 | GPU_SWAP(y1, y2, temp); |
| 276 | GPU_SWAP(u1, u2, temp); |
| 277 | GPU_SWAP(v1, v2, temp); |
| 278 | } |
| 279 | } |
| 280 | if (y0 >= y1) |
| 281 | { |
| 282 | if( y0!=y1 || x0>x1 ) |
| 283 | { |
| 284 | GPU_SWAP(x0, x1, temp); |
| 285 | GPU_SWAP(y0, y1, temp); |
| 286 | GPU_SWAP(u0, u1, temp); |
| 287 | GPU_SWAP(v0, v1, temp); |
| 288 | } |
| 289 | } |
| 290 | |
| 291 | ya = y2 - y0; |
| 292 | yb = y2 - y1; |
| 293 | dx = (x2 - x1) * ya - (x2 - x0) * yb; |
| 294 | du4 = (u2 - u1) * ya - (u2 - u0) * yb; |
| 295 | dv4 = (v2 - v1) * ya - (v2 - v0) * yb; |
| 296 | |
| 297 | s32 iF,iS; |
| 298 | xInv( dx, iF, iS); |
| 299 | du4 = xInvMulx( du4, iF, iS); |
| 300 | dv4 = xInvMulx( dv4, iF, iS); |
| 301 | tInc = ((u32)(du4<<7)&0x7fff0000) | ((u32)(dv4>>9)&0x00007fff); |
| 302 | tMsk = (TextureWindow[2]<<23) | (TextureWindow[3]<<7) | 0x00ff00ff; |
| 303 | |
| 304 | for (s32 loop0 = 2; loop0; --loop0) |
| 305 | { |
| 306 | if (loop0 == 2) |
| 307 | { |
| 308 | ya = y0; |
| 309 | yb = y1; |
| 310 | u3 = i2x(u0); |
| 311 | v3 = i2x(v0); |
| 312 | x3 = i2x(x0); |
| 313 | x4 = y0!=y1 ? x3 : i2x(x1); |
| 314 | if (dx < 0) |
| 315 | { |
| 316 | xInv( (y2 - y0), iF, iS); |
| 317 | dx3 = xInvMulx( (x2 - x0), iF, iS); |
| 318 | du3 = xInvMulx( (u2 - u0), iF, iS); |
| 319 | dv3 = xInvMulx( (v2 - v0), iF, iS); |
| 320 | dx4 = xLoDivx ( (x1 - x0), (y1 - y0)); |
| 321 | } |
| 322 | else |
| 323 | { |
| 324 | xInv( (y1 - y0), iF, iS); |
| 325 | dx3 = xInvMulx( (x1 - x0), iF, iS); |
| 326 | du3 = xInvMulx( (u1 - u0), iF, iS); |
| 327 | dv3 = xInvMulx( (v1 - v0), iF, iS); |
| 328 | dx4 = xLoDivx ( (x2 - x0), (y2 - y0)); |
| 329 | } |
| 330 | } |
| 331 | else |
| 332 | { |
| 333 | ya = y1; |
| 334 | yb = y2; |
| 335 | if (dx < 0) |
| 336 | { |
| 337 | temp = y1 - y0; |
| 338 | u3 = i2x(u0) + (du3 * temp); |
| 339 | v3 = i2x(v0) + (dv3 * temp); |
| 340 | x3 = i2x(x0) + (dx3 * temp); |
| 341 | x4 = i2x(x1); |
| 342 | dx4 = xLoDivx((x2 - x1), (y2 - y1)); |
| 343 | } |
| 344 | else |
| 345 | { |
| 346 | u3 = i2x(u1); |
| 347 | v3 = i2x(v1); |
| 348 | x3 = i2x(x1); |
| 349 | x4 = i2x(x0) + (dx4 * (y1 - y0)); |
| 350 | xInv( (y2 - y1), iF, iS); |
| 351 | dx3 = xInvMulx( (x2 - x1), iF, iS); |
| 352 | du3 = xInvMulx( (u2 - u1), iF, iS); |
| 353 | dv3 = xInvMulx( (v2 - v1), iF, iS); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | temp = ymin - ya; |
| 358 | if (temp > 0) |
| 359 | { |
| 360 | ya = ymin; |
| 361 | x3 += dx3*temp; |
| 362 | x4 += dx4*temp; |
| 363 | u3 += du3*temp; |
| 364 | v3 += dv3*temp; |
| 365 | } |
| 366 | if (yb > ymax) yb = ymax; |
| 367 | if (ya>=yb) continue; |
| 368 | |
| 369 | x3+= fixed_HALF; |
| 370 | x4+= fixed_HALF; |
| 371 | u3+= fixed_HALF; |
| 372 | v4+= fixed_HALF; |
| 373 | |
| 374 | u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)]; |
| 375 | |
| 376 | for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3) |
| 377 | { |
| 378 | if (ya&li) continue; |
| 379 | if ((ya&pi)==pif) continue; |
| 380 | xa = x2i(x3); |
| 381 | xb = x2i(x4); |
| 382 | if( (xa>xmax) || (xb<xmin) ) continue; |
| 383 | |
| 384 | temp = xmin - xa; |
| 385 | if(temp > 0) |
| 386 | { |
| 387 | xa = xmin; |
| 388 | u4 = u3 + du4*temp; |
| 389 | v4 = v3 + dv4*temp; |
| 390 | } |
| 391 | else |
| 392 | { |
| 393 | u4 = u3; |
| 394 | v4 = v3; |
| 395 | } |
| 396 | if(xb > xmax) xb = xmax; |
| 397 | xb-=xa; |
| 398 | if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb); |
| 399 | } |
| 400 | } |
| 401 | } |
| 402 | |
| 403 | /*---------------------------------------------------------------------- |
| 404 | G3 |
| 405 | ----------------------------------------------------------------------*/ |
| 406 | |
| 407 | void gpuDrawG3(const PP gpuPolySpanDriver) |
| 408 | { |
| 409 | const int li=linesInterlace; |
| 410 | const int pi=(progressInterlace?(linesInterlace+1):0); |
| 411 | const int pif=(progressInterlace?(progressInterlace_flag?(linesInterlace+1):0):1); |
| 412 | s32 temp; |
| 413 | s32 xa, xb, xmin, xmax; |
| 414 | s32 ya, yb, ymin, ymax; |
| 415 | s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx; |
| 416 | s32 y0, y1, y2; |
| 417 | s32 r0, r1, r2, r3, dr3=0; |
| 418 | s32 g0, g1, g2, g3, dg3=0; |
| 419 | s32 b0, b1, b2, b3, db3=0; |
| 420 | |
| 421 | x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2] ); |
| 422 | y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3] ); |
| 423 | x1 = GPU_EXPANDSIGN(PacketBuffer.S2[6] ); |
| 424 | y1 = GPU_EXPANDSIGN(PacketBuffer.S2[7] ); |
| 425 | x2 = GPU_EXPANDSIGN(PacketBuffer.S2[10]); |
| 426 | y2 = GPU_EXPANDSIGN(PacketBuffer.S2[11]); |
| 427 | |
| 428 | GPU_TESTRANGE3(); |
| 429 | |
| 430 | x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0]; |
| 431 | y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1]; |
| 432 | |
| 433 | xmin = DrawingArea[0]; xmax = DrawingArea[2]; |
| 434 | ymin = DrawingArea[1]; ymax = DrawingArea[3]; |
| 435 | |
| 436 | { |
| 437 | int rx0 = Max2(xmin,Min3(x0,x1,x2)); |
| 438 | int ry0 = Max2(ymin,Min3(y0,y1,y2)); |
| 439 | int rx1 = Min2(xmax,Max3(x0,x1,x2)); |
| 440 | int ry1 = Min2(ymax,Max3(y0,y1,y2)); |
| 441 | if( rx0>=rx1 || ry0>=ry1) return; |
| 442 | } |
| 443 | |
| 444 | r0 = PacketBuffer.U1[0]; g0 = PacketBuffer.U1[1]; b0 = PacketBuffer.U1[2]; |
| 445 | r1 = PacketBuffer.U1[8]; g1 = PacketBuffer.U1[9]; b1 = PacketBuffer.U1[10]; |
| 446 | r2 = PacketBuffer.U1[16]; g2 = PacketBuffer.U1[17]; b2 = PacketBuffer.U1[18]; |
| 447 | |
| 448 | if (y0 >= y1) |
| 449 | { |
| 450 | if( y0!=y1 || x0>x1 ) |
| 451 | { |
| 452 | GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp); |
| 453 | GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp); |
| 454 | } |
| 455 | } |
| 456 | if (y1 >= y2) |
| 457 | { |
| 458 | if( y1!=y2 || x1>x2 ) |
| 459 | { |
| 460 | GPU_SWAP(x1, x2, temp); GPU_SWAP(y1, y2, temp); |
| 461 | GPU_SWAP(r1, r2, temp); GPU_SWAP(g1, g2, temp); GPU_SWAP(b1, b2, temp); |
| 462 | } |
| 463 | } |
| 464 | if (y0 >= y1) |
| 465 | { |
| 466 | if( y0!=y1 || x0>x1 ) |
| 467 | { |
| 468 | GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp); |
| 469 | GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp); |
| 470 | } |
| 471 | } |
| 472 | |
| 473 | ya = y2 - y0; |
| 474 | yb = y2 - y1; |
| 475 | dx = (x2 - x1) * ya - (x2 - x0) * yb; |
| 476 | dr4 = (r2 - r1) * ya - (r2 - r0) * yb; |
| 477 | dg4 = (g2 - g1) * ya - (g2 - g0) * yb; |
| 478 | db4 = (b2 - b1) * ya - (b2 - b0) * yb; |
| 479 | |
| 480 | s32 iF,iS; |
| 481 | xInv( dx, iF, iS); |
| 482 | dr4 = xInvMulx( dr4, iF, iS); |
| 483 | dg4 = xInvMulx( dg4, iF, iS); |
| 484 | db4 = xInvMulx( db4, iF, iS); |
| 485 | u32 dr = (u32)(dr4<< 8)&(0xffffffff<<21); if(dr4<0) dr+= 1<<21; |
| 486 | u32 dg = (u32)(dg4>> 3)&(0xffffffff<<10); if(dg4<0) dg+= 1<<10; |
| 487 | u32 db = (u32)(db4>>14)&(0xffffffff ); if(db4<0) db+= 1<< 0; |
| 488 | lInc = db + dg + dr; |
| 489 | |
| 490 | for (s32 loop0 = 2; loop0; --loop0) |
| 491 | { |
| 492 | if (loop0 == 2) |
| 493 | { |
| 494 | ya = y0; |
| 495 | yb = y1; |
| 496 | r3 = i2x(r0); |
| 497 | g3 = i2x(g0); |
| 498 | b3 = i2x(b0); |
| 499 | x3 = i2x(x0); |
| 500 | x4 = y0!=y1 ? x3 : i2x(x1); |
| 501 | if (dx < 0) |
| 502 | { |
| 503 | xInv( (y2 - y0), iF, iS); |
| 504 | dx3 = xInvMulx( (x2 - x0), iF, iS); |
| 505 | dr3 = xInvMulx( (r2 - r0), iF, iS); |
| 506 | dg3 = xInvMulx( (g2 - g0), iF, iS); |
| 507 | db3 = xInvMulx( (b2 - b0), iF, iS); |
| 508 | dx4 = xLoDivx ( (x1 - x0), (y1 - y0)); |
| 509 | } |
| 510 | else |
| 511 | { |
| 512 | xInv( (y1 - y0), iF, iS); |
| 513 | dx3 = xInvMulx( (x1 - x0), iF, iS); |
| 514 | dr3 = xInvMulx( (r1 - r0), iF, iS); |
| 515 | dg3 = xInvMulx( (g1 - g0), iF, iS); |
| 516 | db3 = xInvMulx( (b1 - b0), iF, iS); |
| 517 | dx4 = xLoDivx ( (x2 - x0), (y2 - y0)); |
| 518 | } |
| 519 | } |
| 520 | else |
| 521 | { |
| 522 | ya = y1; |
| 523 | yb = y2; |
| 524 | if (dx < 0) |
| 525 | { |
| 526 | temp = y1 - y0; |
| 527 | r3 = i2x(r0) + (dr3 * temp); |
| 528 | g3 = i2x(g0) + (dg3 * temp); |
| 529 | b3 = i2x(b0) + (db3 * temp); |
| 530 | x3 = i2x(x0) + (dx3 * temp); |
| 531 | x4 = i2x(x1); |
| 532 | dx4 = xLoDivx((x2 - x1), (y2 - y1)); |
| 533 | } |
| 534 | else |
| 535 | { |
| 536 | r3 = i2x(r1); |
| 537 | g3 = i2x(g1); |
| 538 | b3 = i2x(b1); |
| 539 | x3 = i2x(x1); |
| 540 | x4 = i2x(x0) + (dx4 * (y1 - y0)); |
| 541 | |
| 542 | xInv( (y2 - y1), iF, iS); |
| 543 | dx3 = xInvMulx( (x2 - x1), iF, iS); |
| 544 | dr3 = xInvMulx( (r2 - r1), iF, iS); |
| 545 | dg3 = xInvMulx( (g2 - g1), iF, iS); |
| 546 | db3 = xInvMulx( (b2 - b1), iF, iS); |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | temp = ymin - ya; |
| 551 | if (temp > 0) |
| 552 | { |
| 553 | ya = ymin; |
| 554 | x3 += dx3*temp; x4 += dx4*temp; |
| 555 | r3 += dr3*temp; g3 += dg3*temp; b3 += db3*temp; |
| 556 | } |
| 557 | if (yb > ymax) yb = ymax; |
| 558 | if (ya>=yb) continue; |
| 559 | |
| 560 | x3+= fixed_HALF; x4+= fixed_HALF; |
| 561 | r3+= fixed_HALF; g3+= fixed_HALF; b3+= fixed_HALF; |
| 562 | |
| 563 | u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)]; |
| 564 | |
| 565 | for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, r3+=dr3, g3+=dg3, b3+=db3) |
| 566 | { |
| 567 | if (ya&li) continue; |
| 568 | if ((ya&pi)==pif) continue; |
| 569 | xa = x2i(x3); |
| 570 | xb = x2i(x4); |
| 571 | if( (xa>xmax) || (xb<xmin) ) continue; |
| 572 | |
| 573 | temp = xmin - xa; |
| 574 | if(temp > 0) |
| 575 | { |
| 576 | xa = xmin; |
| 577 | r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp; |
| 578 | } |
| 579 | else |
| 580 | { |
| 581 | r4 = r3; g4 = g3; b4 = b3; |
| 582 | } |
| 583 | if(xb > xmax) xb = xmax; |
| 584 | xb-=xa; |
| 585 | if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb); |
| 586 | } |
| 587 | } |
| 588 | } |
| 589 | |
| 590 | /*---------------------------------------------------------------------- |
| 591 | GT3 |
| 592 | ----------------------------------------------------------------------*/ |
| 593 | |
| 594 | void gpuDrawGT3(const PP gpuPolySpanDriver) |
| 595 | { |
| 596 | const int li=linesInterlace; |
| 597 | const int pi=(progressInterlace?(linesInterlace+1):0); |
| 598 | const int pif=(progressInterlace?(progressInterlace_flag?(linesInterlace+1):0):1); |
| 599 | s32 temp; |
| 600 | s32 xa, xb, xmin, xmax; |
| 601 | s32 ya, yb, ymin, ymax; |
| 602 | s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx; |
| 603 | s32 y0, y1, y2; |
| 604 | s32 u0, u1, u2, u3, du3=0; |
| 605 | s32 v0, v1, v2, v3, dv3=0; |
| 606 | s32 r0, r1, r2, r3, dr3=0; |
| 607 | s32 g0, g1, g2, g3, dg3=0; |
| 608 | s32 b0, b1, b2, b3, db3=0; |
| 609 | |
| 610 | x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2] ); |
| 611 | y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3] ); |
| 612 | x1 = GPU_EXPANDSIGN(PacketBuffer.S2[8] ); |
| 613 | y1 = GPU_EXPANDSIGN(PacketBuffer.S2[9] ); |
| 614 | x2 = GPU_EXPANDSIGN(PacketBuffer.S2[14]); |
| 615 | y2 = GPU_EXPANDSIGN(PacketBuffer.S2[15]); |
| 616 | |
| 617 | GPU_TESTRANGE3(); |
| 618 | |
| 619 | x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0]; |
| 620 | y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1]; |
| 621 | |
| 622 | xmin = DrawingArea[0]; xmax = DrawingArea[2]; |
| 623 | ymin = DrawingArea[1]; ymax = DrawingArea[3]; |
| 624 | |
| 625 | { |
| 626 | int rx0 = Max2(xmin,Min3(x0,x1,x2)); |
| 627 | int ry0 = Max2(ymin,Min3(y0,y1,y2)); |
| 628 | int rx1 = Min2(xmax,Max3(x0,x1,x2)); |
| 629 | int ry1 = Min2(ymax,Max3(y0,y1,y2)); |
| 630 | if( rx0>=rx1 || ry0>=ry1) return; |
| 631 | } |
| 632 | |
| 633 | r0 = PacketBuffer.U1[0]; g0 = PacketBuffer.U1[1]; b0 = PacketBuffer.U1[2]; |
| 634 | u0 = PacketBuffer.U1[8]; v0 = PacketBuffer.U1[9]; |
| 635 | r1 = PacketBuffer.U1[12]; g1 = PacketBuffer.U1[13]; b1 = PacketBuffer.U1[14]; |
| 636 | u1 = PacketBuffer.U1[20]; v1 = PacketBuffer.U1[21]; |
| 637 | r2 = PacketBuffer.U1[24]; g2 = PacketBuffer.U1[25]; b2 = PacketBuffer.U1[26]; |
| 638 | u2 = PacketBuffer.U1[32]; v2 = PacketBuffer.U1[33]; |
| 639 | |
| 640 | if (y0 >= y1) |
| 641 | { |
| 642 | if( y0!=y1 || x0>x1 ) |
| 643 | { |
| 644 | GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp); |
| 645 | GPU_SWAP(u0, u1, temp); GPU_SWAP(v0, v1, temp); |
| 646 | GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp); |
| 647 | } |
| 648 | } |
| 649 | if (y1 >= y2) |
| 650 | { |
| 651 | if( y1!=y2 || x1>x2 ) |
| 652 | { |
| 653 | GPU_SWAP(x1, x2, temp); GPU_SWAP(y1, y2, temp); |
| 654 | GPU_SWAP(u1, u2, temp); GPU_SWAP(v1, v2, temp); |
| 655 | GPU_SWAP(r1, r2, temp); GPU_SWAP(g1, g2, temp); GPU_SWAP(b1, b2, temp); |
| 656 | } |
| 657 | } |
| 658 | if (y0 >= y1) |
| 659 | { |
| 660 | if( y0!=y1 || x0>x1 ) |
| 661 | { |
| 662 | GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp); |
| 663 | GPU_SWAP(u0, u1, temp); GPU_SWAP(v0, v1, temp); |
| 664 | GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp); |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | ya = y2 - y0; |
| 669 | yb = y2 - y1; |
| 670 | dx = (x2 - x1) * ya - (x2 - x0) * yb; |
| 671 | du4 = (u2 - u1) * ya - (u2 - u0) * yb; |
| 672 | dv4 = (v2 - v1) * ya - (v2 - v0) * yb; |
| 673 | dr4 = (r2 - r1) * ya - (r2 - r0) * yb; |
| 674 | dg4 = (g2 - g1) * ya - (g2 - g0) * yb; |
| 675 | db4 = (b2 - b1) * ya - (b2 - b0) * yb; |
| 676 | |
| 677 | s32 iF,iS; |
| 678 | |
| 679 | xInv( dx, iF, iS); |
| 680 | du4 = xInvMulx( du4, iF, iS); |
| 681 | dv4 = xInvMulx( dv4, iF, iS); |
| 682 | dr4 = xInvMulx( dr4, iF, iS); |
| 683 | dg4 = xInvMulx( dg4, iF, iS); |
| 684 | db4 = xInvMulx( db4, iF, iS); |
| 685 | u32 dr = (u32)(dr4<< 8)&(0xffffffff<<21); if(dr4<0) dr+= 1<<21; |
| 686 | u32 dg = (u32)(dg4>> 3)&(0xffffffff<<10); if(dg4<0) dg+= 1<<10; |
| 687 | u32 db = (u32)(db4>>14)&(0xffffffff ); if(db4<0) db+= 1<< 0; |
| 688 | lInc = db + dg + dr; |
| 689 | tInc = ((u32)(du4<<7)&0x7fff0000) | ((u32)(dv4>>9)&0x00007fff); |
| 690 | tMsk = (TextureWindow[2]<<23) | (TextureWindow[3]<<7) | 0x00ff00ff; |
| 691 | |
| 692 | for (s32 loop0 = 2; loop0; --loop0) |
| 693 | { |
| 694 | if (loop0 == 2) |
| 695 | { |
| 696 | ya = y0; |
| 697 | yb = y1; |
| 698 | u3 = i2x(u0); |
| 699 | v3 = i2x(v0); |
| 700 | r3 = i2x(r0); |
| 701 | g3 = i2x(g0); |
| 702 | b3 = i2x(b0); |
| 703 | x3 = i2x(x0); |
| 704 | x4 = y0!=y1 ? x3 : i2x(x1); |
| 705 | if (dx < 0) |
| 706 | { |
| 707 | xInv( (y2 - y0), iF, iS); |
| 708 | dx3 = xInvMulx( (x2 - x0), iF, iS); |
| 709 | du3 = xInvMulx( (u2 - u0), iF, iS); |
| 710 | dv3 = xInvMulx( (v2 - v0), iF, iS); |
| 711 | dr3 = xInvMulx( (r2 - r0), iF, iS); |
| 712 | dg3 = xInvMulx( (g2 - g0), iF, iS); |
| 713 | db3 = xInvMulx( (b2 - b0), iF, iS); |
| 714 | dx4 = xLoDivx ( (x1 - x0), (y1 - y0)); |
| 715 | } |
| 716 | else |
| 717 | { |
| 718 | xInv( (y1 - y0), iF, iS); |
| 719 | dx3 = xInvMulx( (x1 - x0), iF, iS); |
| 720 | du3 = xInvMulx( (u1 - u0), iF, iS); |
| 721 | dv3 = xInvMulx( (v1 - v0), iF, iS); |
| 722 | dr3 = xInvMulx( (r1 - r0), iF, iS); |
| 723 | dg3 = xInvMulx( (g1 - g0), iF, iS); |
| 724 | db3 = xInvMulx( (b1 - b0), iF, iS); |
| 725 | dx4 = xLoDivx ( (x2 - x0), (y2 - y0)); |
| 726 | } |
| 727 | } |
| 728 | else |
| 729 | { |
| 730 | ya = y1; |
| 731 | yb = y2; |
| 732 | if (dx < 0) |
| 733 | { |
| 734 | temp = y1 - y0; |
| 735 | u3 = i2x(u0) + (du3 * temp); |
| 736 | v3 = i2x(v0) + (dv3 * temp); |
| 737 | r3 = i2x(r0) + (dr3 * temp); |
| 738 | g3 = i2x(g0) + (dg3 * temp); |
| 739 | b3 = i2x(b0) + (db3 * temp); |
| 740 | x3 = i2x(x0) + (dx3 * temp); |
| 741 | x4 = i2x(x1); |
| 742 | dx4 = xLoDivx((x2 - x1), (y2 - y1)); |
| 743 | } |
| 744 | else |
| 745 | { |
| 746 | u3 = i2x(u1); |
| 747 | v3 = i2x(v1); |
| 748 | r3 = i2x(r1); |
| 749 | g3 = i2x(g1); |
| 750 | b3 = i2x(b1); |
| 751 | x3 = i2x(x1); |
| 752 | x4 = i2x(x0) + (dx4 * (y1 - y0)); |
| 753 | |
| 754 | xInv( (y2 - y1), iF, iS); |
| 755 | dx3 = xInvMulx( (x2 - x1), iF, iS); |
| 756 | du3 = xInvMulx( (u2 - u1), iF, iS); |
| 757 | dv3 = xInvMulx( (v2 - v1), iF, iS); |
| 758 | dr3 = xInvMulx( (r2 - r1), iF, iS); |
| 759 | dg3 = xInvMulx( (g2 - g1), iF, iS); |
| 760 | db3 = xInvMulx( (b2 - b1), iF, iS); |
| 761 | } |
| 762 | } |
| 763 | |
| 764 | temp = ymin - ya; |
| 765 | if (temp > 0) |
| 766 | { |
| 767 | ya = ymin; |
| 768 | x3 += dx3*temp; x4 += dx4*temp; |
| 769 | u3 += du3*temp; v3 += dv3*temp; |
| 770 | r3 += dr3*temp; g3 += dg3*temp; b3 += db3*temp; |
| 771 | } |
| 772 | if (yb > ymax) yb = ymax; |
| 773 | if (ya>=yb) continue; |
| 774 | |
| 775 | x3+= fixed_HALF; x4+= fixed_HALF; |
| 776 | u3+= fixed_HALF; v4+= fixed_HALF; |
| 777 | r3+= fixed_HALF; g3+= fixed_HALF; b3+= fixed_HALF; |
| 778 | u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)]; |
| 779 | |
| 780 | for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3, r3+=dr3, g3+=dg3, b3+=db3) |
| 781 | { |
| 782 | if (ya&li) continue; |
| 783 | if ((ya&pi)==pif) continue; |
| 784 | xa = x2i(x3); |
| 785 | xb = x2i(x4); |
| 786 | if( (xa>xmax) || (xb<xmin)) continue; |
| 787 | |
| 788 | temp = xmin - xa; |
| 789 | if(temp > 0) |
| 790 | { |
| 791 | xa = xmin; |
| 792 | u4 = u3 + du4*temp; v4 = v3 + dv4*temp; |
| 793 | r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp; |
| 794 | } |
| 795 | else |
| 796 | { |
| 797 | u4 = u3; v4 = v3; |
| 798 | r4 = r3; g4 = g3; b4 = b3; |
| 799 | } |
| 800 | if(xb > xmax) xb = xmax; |
| 801 | xb-=xa; |
| 802 | if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb); |
| 803 | } |
| 804 | } |
| 805 | } |
| 806 | |
| 807 | |
| 808 | ////////////////////////////////////////////////////////////////////////// |
| 809 | //senquack - Original Unai poly routines left here for reference: |
| 810 | // ( from gpu_inner.h ) NOTE: this uses 16.16, not 22.10 fixed point |
| 811 | ////////////////////////////////////////////////////////////////////////// |
| 812 | template<const int CF> |
| 813 | INLINE void gpuPolySpanFn(u16 *pDst, u32 count) |
| 814 | { |
| 815 | if (!TM) |
| 816 | { |
| 817 | // NO TEXTURE |
| 818 | if (!G) |
| 819 | { |
| 820 | // NO GOURAUD |
| 821 | u16 data; |
| 822 | if (L) { u32 lCol=((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21)); gpuLightingRGB(data,lCol); } |
| 823 | else data=PixelData; |
| 824 | if ((!M)&&(!B)) |
| 825 | { |
| 826 | if (MB) { data = data | 0x8000; } |
| 827 | do { *pDst++ = data; } while (--count); |
| 828 | } |
| 829 | else if ((M)&&(!B)) |
| 830 | { |
| 831 | if (MB) { data = data | 0x8000; } |
| 832 | do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count); |
| 833 | } |
| 834 | else |
| 835 | { |
| 836 | u16 uSrc; |
| 837 | u16 uDst; |
| 838 | u32 uMsk; if (BM==0) uMsk=0x7BDE; |
| 839 | u32 bMsk; if (BI) bMsk=blit_mask; |
| 840 | do |
| 841 | { |
| 842 | // blit-mask |
| 843 | if (BI) { if((bMsk>>((((u32)pDst)>>1)&7))&1) goto endtile; } |
| 844 | // masking |
| 845 | uDst = *pDst; |
| 846 | if(M) { if (uDst&0x8000) goto endtile; } |
| 847 | uSrc = data; |
| 848 | // blend |
| 849 | if (BM==0) gpuBlending00(uSrc, uDst); |
| 850 | if (BM==1) gpuBlending01(uSrc, uDst); |
| 851 | if (BM==2) gpuBlending02(uSrc, uDst); |
| 852 | if (BM==3) gpuBlending03(uSrc, uDst); |
| 853 | if (MB) { *pDst = uSrc | 0x8000; } |
| 854 | else { *pDst = uSrc; } |
| 855 | endtile: pDst++; |
| 856 | } |
| 857 | while (--count); |
| 858 | } |
| 859 | } |
| 860 | else |
| 861 | { |
| 862 | // GOURAUD |
| 863 | u16 uDst; |
| 864 | u16 uSrc; |
| 865 | u32 linc=lInc; |
| 866 | u32 lCol=((u32)(b4>>14)&(0x03ff)) | ((u32)(g4>>3)&(0x07ff<<10)) | ((u32)(r4<<8)&(0x07ff<<21)); |
| 867 | u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE; |
| 868 | u32 bMsk; if (BI) bMsk=blit_mask; |
| 869 | do |
| 870 | { |
| 871 | // blit-mask |
| 872 | if (BI) { if((bMsk>>((((u32)pDst)>>1)&7))&1) goto endgou; } |
| 873 | // masking |
| 874 | if(M) { uDst = *pDst; if (uDst&0x8000) goto endgou; } |
| 875 | // blend |
| 876 | if(B) |
| 877 | { |
| 878 | // light |
| 879 | gpuLightingRGB(uSrc,lCol); |
| 880 | if(!M) { uDst = *pDst; } |
| 881 | if (BM==0) gpuBlending00(uSrc, uDst); |
| 882 | if (BM==1) gpuBlending01(uSrc, uDst); |
| 883 | if (BM==2) gpuBlending02(uSrc, uDst); |
| 884 | if (BM==3) gpuBlending03(uSrc, uDst); |
| 885 | } |
| 886 | else |
| 887 | { |
| 888 | // light |
| 889 | gpuLightingRGB(uSrc,lCol); |
| 890 | } |
| 891 | if (MB) { *pDst = uSrc | 0x8000; } |
| 892 | else { *pDst = uSrc; } |
| 893 | endgou: pDst++; lCol=(lCol+linc); |
| 894 | } |
| 895 | while (--count); |
| 896 | } |
| 897 | } |
| 898 | else |
| 899 | { |
| 900 | // TEXTURE |
| 901 | u16 uDst; |
| 902 | u16 uSrc; |
| 903 | u32 linc; if (L&&G) linc=lInc; |
| 904 | u32 tinc=tInc; |
| 905 | u32 tmsk=tMsk; |
| 906 | u32 tCor = ((u32)( u4<<7)&0x7fff0000) | ((u32)( v4>>9)&0x00007fff); tCor&= tmsk; |
| 907 | const u16* _TBA=TBA; |
| 908 | const u16* _CBA; if (TM!=3) _CBA=CBA; |
| 909 | u32 lCol; |
| 910 | if(L && !G) { lCol = ((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21)); } |
| 911 | else if(L && G) { lCol = ((u32)(b4>>14)&(0x03ff)) | ((u32)(g4>>3)&(0x07ff<<10)) | ((u32)(r4<<8)&(0x07ff<<21)); } |
| 912 | u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE; |
| 913 | u32 bMsk; if (BI) bMsk=blit_mask; |
| 914 | do |
| 915 | { |
| 916 | // blit-mask |
| 917 | if (BI) { if((bMsk>>((((u32)pDst)>>1)&7))&1) goto endpoly; } |
| 918 | // masking |
| 919 | if(M) { uDst = *pDst; if (uDst&0x8000) goto endpoly; } |
| 920 | // texture |
| 921 | if (TM==1) { u32 tu=(tCor>>23); u32 tv=(tCor<<4)&(0xff<<11); u8 rgb=((u8*)_TBA)[tv+(tu>>1)]; uSrc=_CBA[(rgb>>((tu&1)<<2))&0xf]; if(!uSrc) goto endpoly; } |
| 922 | if (TM==2) { uSrc = _CBA[(((u8*)_TBA)[(tCor>>23)+((tCor<<4)&(0xff<<11))])]; if(!uSrc) goto endpoly; } |
| 923 | if (TM==3) { uSrc = _TBA[(tCor>>23)+((tCor<<3)&(0xff<<10))]; if(!uSrc) goto endpoly; } |
| 924 | // blend |
| 925 | if(B) |
| 926 | { |
| 927 | if (uSrc&0x8000) |
| 928 | { |
| 929 | // light |
| 930 | if(L) gpuLightingTXT(uSrc, lCol); |
| 931 | if(!M) { uDst = *pDst; } |
| 932 | if (BM==0) gpuBlending00(uSrc, uDst); |
| 933 | if (BM==1) gpuBlending01(uSrc, uDst); |
| 934 | if (BM==2) gpuBlending02(uSrc, uDst); |
| 935 | if (BM==3) gpuBlending03(uSrc, uDst); |
| 936 | } |
| 937 | else |
| 938 | { |
| 939 | // light |
| 940 | if(L) gpuLightingTXT(uSrc, lCol); |
| 941 | } |
| 942 | } |
| 943 | else |
| 944 | { |
| 945 | // light |
| 946 | if(L) { gpuLightingTXT(uSrc, lCol); } else if(!MB) { uSrc&= 0x7fff; } |
| 947 | } |
| 948 | if (MB) { *pDst = uSrc | 0x8000; } |
| 949 | else { *pDst = uSrc; } |
| 950 | endpoly: pDst++; |
| 951 | tCor=(tCor+tinc)&tmsk; |
| 952 | if (L&&G) lCol=(lCol+linc); |
| 953 | } |
| 954 | while (--count); |
| 955 | } |
| 956 | } |