| | 1 | /*************************************************************************** |
| | 2 | * Copyright (C) 2010 PCSX4ALL Team * |
| | 3 | * Copyright (C) 2010 Unai * |
| | 4 | * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) * |
| | 5 | * * |
| | 6 | * This program is free software; you can redistribute it and/or modify * |
| | 7 | * it under the terms of the GNU General Public License as published by * |
| | 8 | * the Free Software Foundation; either version 2 of the License, or * |
| | 9 | * (at your option) any later version. * |
| | 10 | * * |
| | 11 | * This program is distributed in the hope that it will be useful, * |
| | 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
| | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
| | 14 | * GNU General Public License for more details. * |
| | 15 | * * |
| | 16 | * You should have received a copy of the GNU General Public License * |
| | 17 | * along with this program; if not, write to the * |
| | 18 | * Free Software Foundation, Inc., * |
| | 19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * |
| | 20 | ***************************************************************************/ |
| | 21 | |
| | 22 | #include <stddef.h> |
| | 23 | #include "plugins.h" |
| | 24 | #include "psxcommon.h" |
| | 25 | //#include "port.h" |
| | 26 | #include "gpu_unai.h" |
| | 27 | |
| | 28 | #define VIDEO_WIDTH 320 |
| | 29 | |
| | 30 | #ifdef TIME_IN_MSEC |
| | 31 | #define TPS 1000 |
| | 32 | #else |
| | 33 | #define TPS 1000000 |
| | 34 | #endif |
| | 35 | |
| | 36 | #define IS_PAL (gpu_unai.GPU_GP1&(0x08<<17)) |
| | 37 | |
| | 38 | //senquack - Original 512KB of guard space seems not to be enough, as Xenogears |
| | 39 | // accesses outside this range and crashes in town intro fight sequence. |
| | 40 | // Increased to 2MB total (double PSX VRAM) and Xenogears no longer |
| | 41 | // crashes, but some textures are still messed up. Also note that alignment min |
| | 42 | // is 16 bytes, needed for pixel-skipping rendering/blitting in high horiz res. |
| | 43 | // Extra 4KB is for guard room at beginning. |
| | 44 | // TODO: Determine cause of out-of-bounds write/reads. <-- Note: this is largely |
| | 45 | // solved by adoption of PCSX Rearmed's 'gpulib' in gpulib_if.cpp, which |
| | 46 | // replaces this file (gpu.cpp) |
| | 47 | //u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(32))); |
| | 48 | static u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE*2 + 4096)/2] __attribute__((aligned(32))); |
| | 49 | |
| | 50 | /////////////////////////////////////////////////////////////////////////////// |
| | 51 | // GPU fixed point math |
| | 52 | #include "gpu_fixedpoint.h" |
| | 53 | |
| | 54 | /////////////////////////////////////////////////////////////////////////////// |
| | 55 | // Inner loop driver instantiation file |
| | 56 | #include "gpu_inner.h" |
| | 57 | |
| | 58 | /////////////////////////////////////////////////////////////////////////////// |
| | 59 | // GPU internal image drawing functions |
| | 60 | #include "gpu_raster_image.h" |
| | 61 | |
| | 62 | /////////////////////////////////////////////////////////////////////////////// |
| | 63 | // GPU internal line drawing functions |
| | 64 | #include "gpu_raster_line.h" |
| | 65 | |
| | 66 | /////////////////////////////////////////////////////////////////////////////// |
| | 67 | // GPU internal polygon drawing functions |
| | 68 | #include "gpu_raster_polygon.h" |
| | 69 | |
| | 70 | /////////////////////////////////////////////////////////////////////////////// |
| | 71 | // GPU internal sprite drawing functions |
| | 72 | #include "gpu_raster_sprite.h" |
| | 73 | |
| | 74 | /////////////////////////////////////////////////////////////////////////////// |
| | 75 | // GPU command buffer execution/store |
| | 76 | #include "gpu_command.h" |
| | 77 | |
| | 78 | /////////////////////////////////////////////////////////////////////////////// |
| | 79 | static void gpuReset(void) |
| | 80 | { |
| | 81 | memset((void*)&gpu_unai, 0, sizeof(gpu_unai)); |
| | 82 | gpu_unai.vram = (u16*)GPU_FrameBuffer + (4096/2); //4kb guard room in front |
| | 83 | gpu_unai.GPU_GP1 = 0x14802000; |
| | 84 | gpu_unai.DrawingArea[2] = 256; |
| | 85 | gpu_unai.DrawingArea[3] = 240; |
| | 86 | gpu_unai.DisplayArea[2] = 256; |
| | 87 | gpu_unai.DisplayArea[3] = 240; |
| | 88 | gpu_unai.DisplayArea[5] = 240; |
| | 89 | gpu_unai.TextureWindow[0] = 0; |
| | 90 | gpu_unai.TextureWindow[1] = 0; |
| | 91 | gpu_unai.TextureWindow[2] = 255; |
| | 92 | gpu_unai.TextureWindow[3] = 255; |
| | 93 | //senquack - new vars must be updated whenever texture window is changed: |
| | 94 | // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h) |
| | 95 | const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4 |
| | 96 | gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1); |
| | 97 | gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1); |
| | 98 | |
| | 99 | // Configuration options |
| | 100 | gpu_unai.config = gpu_unai_config_ext; |
| | 101 | gpu_unai.ilace_mask = gpu_unai.config.ilace_force; |
| | 102 | gpu_unai.frameskip.skipCount = gpu_unai.config.frameskip_count; |
| | 103 | |
| | 104 | SetupLightLUT(); |
| | 105 | SetupDitheringConstants(); |
| | 106 | } |
| | 107 | |
| | 108 | /////////////////////////////////////////////////////////////////////////////// |
| | 109 | long GPU_init(void) |
| | 110 | { |
| | 111 | gpuReset(); |
| | 112 | |
| | 113 | #ifdef GPU_UNAI_USE_INT_DIV_MULTINV |
| | 114 | // s_invTable |
| | 115 | for(unsigned int i=1;i<=(1<<TABLE_BITS);++i) |
| | 116 | { |
| | 117 | s_invTable[i-1]=0x7fffffff/i; |
| | 118 | } |
| | 119 | #endif |
| | 120 | |
| | 121 | gpu_unai.fb_dirty = true; |
| | 122 | gpu_unai.dma.last_dma = NULL; |
| | 123 | return (0); |
| | 124 | } |
| | 125 | |
| | 126 | /////////////////////////////////////////////////////////////////////////////// |
| | 127 | long GPU_shutdown(void) |
| | 128 | { |
| | 129 | return 0; |
| | 130 | } |
| | 131 | |
| | 132 | /////////////////////////////////////////////////////////////////////////////// |
| | 133 | long GPU_freeze(u32 bWrite, GPUFreeze_t* p2) |
| | 134 | { |
| | 135 | if (!p2) return (0); |
| | 136 | if (p2->ulFreezeVersion != 1) return (0); |
| | 137 | |
| | 138 | if (bWrite) |
| | 139 | { |
| | 140 | p2->ulStatus = gpu_unai.GPU_GP1; |
| | 141 | memset(p2->ulControl, 0, sizeof(p2->ulControl)); |
| | 142 | // save resolution and registers for P.E.Op.S. compatibility |
| | 143 | p2->ulControl[3] = (3 << 24) | ((gpu_unai.GPU_GP1 >> 23) & 1); |
| | 144 | p2->ulControl[4] = (4 << 24) | ((gpu_unai.GPU_GP1 >> 29) & 3); |
| | 145 | p2->ulControl[5] = (5 << 24) | (gpu_unai.DisplayArea[0] | (gpu_unai.DisplayArea[1] << 10)); |
| | 146 | p2->ulControl[6] = (6 << 24) | (2560 << 12); |
| | 147 | p2->ulControl[7] = (7 << 24) | (gpu_unai.DisplayArea[4] | (gpu_unai.DisplayArea[5] << 10)); |
| | 148 | p2->ulControl[8] = (8 << 24) | ((gpu_unai.GPU_GP1 >> 17) & 0x3f) | ((gpu_unai.GPU_GP1 >> 10) & 0x40); |
| | 149 | memcpy((void*)p2->psxVRam, (void*)gpu_unai.vram, FRAME_BUFFER_SIZE); |
| | 150 | return (1); |
| | 151 | } |
| | 152 | else |
| | 153 | { |
| | 154 | extern void GPU_writeStatus(u32 data); |
| | 155 | gpu_unai.GPU_GP1 = p2->ulStatus; |
| | 156 | memcpy((void*)gpu_unai.vram, (void*)p2->psxVRam, FRAME_BUFFER_SIZE); |
| | 157 | GPU_writeStatus((5 << 24) | p2->ulControl[5]); |
| | 158 | GPU_writeStatus((7 << 24) | p2->ulControl[7]); |
| | 159 | GPU_writeStatus((8 << 24) | p2->ulControl[8]); |
| | 160 | gpuSetTexture(gpu_unai.GPU_GP1); |
| | 161 | return (1); |
| | 162 | } |
| | 163 | return (0); |
| | 164 | } |
| | 165 | |
| | 166 | /////////////////////////////////////////////////////////////////////////////// |
| | 167 | // GPU DMA comunication |
| | 168 | |
| | 169 | /////////////////////////////////////////////////////////////////////////////// |
| | 170 | u8 PacketSize[256] = |
| | 171 | { |
| | 172 | 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15 |
| | 173 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31 |
| | 174 | 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47 |
| | 175 | 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63 |
| | 176 | 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79 |
| | 177 | 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95 |
| | 178 | 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111 |
| | 179 | 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127 |
| | 180 | 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128- |
| | 181 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144 |
| | 182 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160 |
| | 183 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
| | 184 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
| | 185 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
| | 186 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
| | 187 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // |
| | 188 | }; |
| | 189 | |
| | 190 | /////////////////////////////////////////////////////////////////////////////// |
| | 191 | INLINE void gpuSendPacket() |
| | 192 | { |
| | 193 | gpuSendPacketFunction(gpu_unai.PacketBuffer.U4[0]>>24); |
| | 194 | } |
| | 195 | |
| | 196 | /////////////////////////////////////////////////////////////////////////////// |
| | 197 | INLINE void gpuCheckPacket(u32 uData) |
| | 198 | { |
| | 199 | if (gpu_unai.PacketCount) |
| | 200 | { |
| | 201 | gpu_unai.PacketBuffer.U4[gpu_unai.PacketIndex++] = uData; |
| | 202 | --gpu_unai.PacketCount; |
| | 203 | } |
| | 204 | else |
| | 205 | { |
| | 206 | gpu_unai.PacketBuffer.U4[0] = uData; |
| | 207 | gpu_unai.PacketCount = PacketSize[uData >> 24]; |
| | 208 | gpu_unai.PacketIndex = 1; |
| | 209 | } |
| | 210 | if (!gpu_unai.PacketCount) gpuSendPacket(); |
| | 211 | } |
| | 212 | |
| | 213 | /////////////////////////////////////////////////////////////////////////////// |
| | 214 | void GPU_writeDataMem(u32* dmaAddress, int dmaCount) |
| | 215 | { |
| | 216 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 217 | fprintf(stdout,"GPU_writeDataMem(%d)\n",dmaCount); |
| | 218 | #endif |
| | 219 | u32 data; |
| | 220 | const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1; |
| | 221 | gpu_unai.GPU_GP1 &= ~0x14000000; |
| | 222 | |
| | 223 | while (dmaCount) |
| | 224 | { |
| | 225 | if (gpu_unai.dma.FrameToWrite) |
| | 226 | { |
| | 227 | while (dmaCount) |
| | 228 | { |
| | 229 | dmaCount--; |
| | 230 | data = *dmaAddress++; |
| | 231 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 232 | gpu_unai.dma.pvram[gpu_unai.dma.px] = data; |
| | 233 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 234 | { |
| | 235 | gpu_unai.dma.px = 0; |
| | 236 | gpu_unai.dma.pvram += 1024; |
| | 237 | if (++gpu_unai.dma.py >= gpu_unai.dma.y_end) |
| | 238 | { |
| | 239 | gpu_unai.dma.FrameToWrite = false; |
| | 240 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 241 | gpu_unai.fb_dirty = true; |
| | 242 | break; |
| | 243 | } |
| | 244 | } |
| | 245 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 246 | gpu_unai.dma.pvram[gpu_unai.dma.px] = data>>16; |
| | 247 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 248 | { |
| | 249 | gpu_unai.dma.px = 0; |
| | 250 | gpu_unai.dma.pvram += 1024; |
| | 251 | if (++gpu_unai.dma.py >= gpu_unai.dma.y_end) |
| | 252 | { |
| | 253 | gpu_unai.dma.FrameToWrite = false; |
| | 254 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 255 | gpu_unai.fb_dirty = true; |
| | 256 | break; |
| | 257 | } |
| | 258 | } |
| | 259 | } |
| | 260 | } |
| | 261 | else |
| | 262 | { |
| | 263 | data = *dmaAddress++; |
| | 264 | dmaCount--; |
| | 265 | gpuCheckPacket(data); |
| | 266 | } |
| | 267 | } |
| | 268 | |
| | 269 | gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000; |
| | 270 | } |
| | 271 | |
| | 272 | long GPU_dmaChain(u32 *rambase, u32 start_addr) |
| | 273 | { |
| | 274 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 275 | fprintf(stdout,"GPU_dmaChain(0x%x)\n",start_addr); |
| | 276 | #endif |
| | 277 | |
| | 278 | u32 addr, *list; |
| | 279 | u32 len, count; |
| | 280 | long dma_words = 0; |
| | 281 | |
| | 282 | if (gpu_unai.dma.last_dma) *gpu_unai.dma.last_dma |= 0x800000; |
| | 283 | |
| | 284 | gpu_unai.GPU_GP1 &= ~0x14000000; |
| | 285 | |
| | 286 | addr = start_addr & 0xffffff; |
| | 287 | for (count = 0; addr != 0xffffff; count++) |
| | 288 | { |
| | 289 | list = rambase + (addr & 0x1fffff) / 4; |
| | 290 | len = list[0] >> 24; |
| | 291 | addr = list[0] & 0xffffff; |
| | 292 | |
| | 293 | dma_words += 1 + len; |
| | 294 | |
| | 295 | // add loop detection marker |
| | 296 | list[0] |= 0x800000; |
| | 297 | |
| | 298 | if (len) GPU_writeDataMem(list + 1, len); |
| | 299 | |
| | 300 | if (addr & 0x800000) |
| | 301 | { |
| | 302 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 303 | fprintf(stdout,"GPU_dmaChain(LOOP)\n"); |
| | 304 | #endif |
| | 305 | break; |
| | 306 | } |
| | 307 | } |
| | 308 | |
| | 309 | // remove loop detection markers |
| | 310 | addr = start_addr & 0x1fffff; |
| | 311 | while (count-- > 0) |
| | 312 | { |
| | 313 | list = rambase + addr / 4; |
| | 314 | addr = list[0] & 0x1fffff; |
| | 315 | list[0] &= ~0x800000; |
| | 316 | } |
| | 317 | |
| | 318 | if (gpu_unai.dma.last_dma) *gpu_unai.dma.last_dma &= ~0x800000; |
| | 319 | gpu_unai.dma.last_dma = rambase + (start_addr & 0x1fffff) / 4; |
| | 320 | |
| | 321 | gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000; |
| | 322 | |
| | 323 | return dma_words; |
| | 324 | } |
| | 325 | |
| | 326 | /////////////////////////////////////////////////////////////////////////////// |
| | 327 | void GPU_writeData(u32 data) |
| | 328 | { |
| | 329 | const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1; |
| | 330 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 331 | fprintf(stdout,"GPU_writeData()\n"); |
| | 332 | #endif |
| | 333 | gpu_unai.GPU_GP1 &= ~0x14000000; |
| | 334 | |
| | 335 | if (gpu_unai.dma.FrameToWrite) |
| | 336 | { |
| | 337 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 338 | gpu_unai.dma.pvram[gpu_unai.dma.px]=(u16)data; |
| | 339 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 340 | { |
| | 341 | gpu_unai.dma.px = 0; |
| | 342 | gpu_unai.dma.pvram += 1024; |
| | 343 | if (++gpu_unai.dma.py >= gpu_unai.dma.y_end) |
| | 344 | { |
| | 345 | gpu_unai.dma.FrameToWrite = false; |
| | 346 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 347 | gpu_unai.fb_dirty = true; |
| | 348 | } |
| | 349 | } |
| | 350 | if (gpu_unai.dma.FrameToWrite) |
| | 351 | { |
| | 352 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 353 | gpu_unai.dma.pvram[gpu_unai.dma.px]=data>>16; |
| | 354 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 355 | { |
| | 356 | gpu_unai.dma.px = 0; |
| | 357 | gpu_unai.dma.pvram += 1024; |
| | 358 | if (++gpu_unai.dma.py >= gpu_unai.dma.y_end) |
| | 359 | { |
| | 360 | gpu_unai.dma.FrameToWrite = false; |
| | 361 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 362 | gpu_unai.fb_dirty = true; |
| | 363 | } |
| | 364 | } |
| | 365 | } |
| | 366 | } |
| | 367 | else |
| | 368 | { |
| | 369 | gpuCheckPacket(data); |
| | 370 | } |
| | 371 | gpu_unai.GPU_GP1 |= 0x14000000; |
| | 372 | } |
| | 373 | |
| | 374 | |
| | 375 | /////////////////////////////////////////////////////////////////////////////// |
| | 376 | void GPU_readDataMem(u32* dmaAddress, int dmaCount) |
| | 377 | { |
| | 378 | const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1; |
| | 379 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 380 | fprintf(stdout,"GPU_readDataMem(%d)\n",dmaCount); |
| | 381 | #endif |
| | 382 | if(!gpu_unai.dma.FrameToRead) return; |
| | 383 | |
| | 384 | gpu_unai.GPU_GP1 &= ~0x14000000; |
| | 385 | do |
| | 386 | { |
| | 387 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 388 | // lower 16 bit |
| | 389 | //senquack - 64-bit fix (from notaz) |
| | 390 | //u32 data = (unsigned long)gpu_unai.dma.pvram[gpu_unai.dma.px]; |
| | 391 | u32 data = (u32)gpu_unai.dma.pvram[gpu_unai.dma.px]; |
| | 392 | |
| | 393 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 394 | { |
| | 395 | gpu_unai.dma.px = 0; |
| | 396 | gpu_unai.dma.pvram += 1024; |
| | 397 | } |
| | 398 | |
| | 399 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 400 | // higher 16 bit (always, even if it's an odd width) |
| | 401 | //senquack - 64-bit fix (from notaz) |
| | 402 | //data |= (unsigned long)(gpu_unai.dma.pvram[gpu_unai.dma.px])<<16; |
| | 403 | data |= (u32)(gpu_unai.dma.pvram[gpu_unai.dma.px])<<16; |
| | 404 | |
| | 405 | *dmaAddress++ = data; |
| | 406 | |
| | 407 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 408 | { |
| | 409 | gpu_unai.dma.px = 0; |
| | 410 | gpu_unai.dma.pvram += 1024; |
| | 411 | if (++gpu_unai.dma.py >= gpu_unai.dma.y_end) |
| | 412 | { |
| | 413 | gpu_unai.dma.FrameToRead = false; |
| | 414 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 415 | break; |
| | 416 | } |
| | 417 | } |
| | 418 | } while (--dmaCount); |
| | 419 | |
| | 420 | gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000; |
| | 421 | } |
| | 422 | |
| | 423 | |
| | 424 | |
| | 425 | /////////////////////////////////////////////////////////////////////////////// |
| | 426 | u32 GPU_readData(void) |
| | 427 | { |
| | 428 | const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1; |
| | 429 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 430 | fprintf(stdout,"GPU_readData()\n"); |
| | 431 | #endif |
| | 432 | gpu_unai.GPU_GP1 &= ~0x14000000; |
| | 433 | if (gpu_unai.dma.FrameToRead) |
| | 434 | { |
| | 435 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 436 | gpu_unai.GPU_GP0 = gpu_unai.dma.pvram[gpu_unai.dma.px]; |
| | 437 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 438 | { |
| | 439 | gpu_unai.dma.px = 0; |
| | 440 | gpu_unai.dma.pvram += 1024; |
| | 441 | if (++gpu_unai.dma.py >= gpu_unai.dma.y_end) |
| | 442 | { |
| | 443 | gpu_unai.dma.FrameToRead = false; |
| | 444 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 445 | } |
| | 446 | } |
| | 447 | if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024; |
| | 448 | gpu_unai.GPU_GP0 |= gpu_unai.dma.pvram[gpu_unai.dma.px]<<16; |
| | 449 | if (++gpu_unai.dma.px >= gpu_unai.dma.x_end) |
| | 450 | { |
| | 451 | gpu_unai.dma.px = 0; |
| | 452 | gpu_unai.dma.pvram += 1024; |
| | 453 | if (++gpu_unai.dma.py >= gpu_unai.dma.y_end) |
| | 454 | { |
| | 455 | gpu_unai.dma.FrameToRead = false; |
| | 456 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 457 | } |
| | 458 | } |
| | 459 | |
| | 460 | } |
| | 461 | gpu_unai.GPU_GP1 |= 0x14000000; |
| | 462 | |
| | 463 | return (gpu_unai.GPU_GP0); |
| | 464 | } |
| | 465 | |
| | 466 | /////////////////////////////////////////////////////////////////////////////// |
| | 467 | u32 GPU_readStatus(void) |
| | 468 | { |
| | 469 | return gpu_unai.GPU_GP1; |
| | 470 | } |
| | 471 | |
| | 472 | INLINE void GPU_NoSkip(void) |
| | 473 | { |
| | 474 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 475 | fprintf(stdout,"GPU_NoSkip()\n"); |
| | 476 | #endif |
| | 477 | gpu_unai.frameskip.wasSkip = gpu_unai.frameskip.isSkip; |
| | 478 | if (gpu_unai.frameskip.isSkip) |
| | 479 | { |
| | 480 | gpu_unai.frameskip.isSkip = false; |
| | 481 | gpu_unai.frameskip.skipGPU = false; |
| | 482 | } |
| | 483 | else |
| | 484 | { |
| | 485 | gpu_unai.frameskip.isSkip = gpu_unai.frameskip.skipFrame; |
| | 486 | gpu_unai.frameskip.skipGPU = gpu_unai.frameskip.skipFrame; |
| | 487 | } |
| | 488 | } |
| | 489 | |
| | 490 | /////////////////////////////////////////////////////////////////////////////// |
| | 491 | void GPU_writeStatus(u32 data) |
| | 492 | { |
| | 493 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 494 | fprintf(stdout,"GPU_writeStatus(%d,%d)\n",data>>24,data & 0xff); |
| | 495 | #endif |
| | 496 | switch (data >> 24) { |
| | 497 | case 0x00: |
| | 498 | gpuReset(); |
| | 499 | break; |
| | 500 | case 0x01: |
| | 501 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 502 | gpu_unai.PacketCount = 0; |
| | 503 | gpu_unai.dma.FrameToRead = gpu_unai.dma.FrameToWrite = false; |
| | 504 | break; |
| | 505 | case 0x02: |
| | 506 | gpu_unai.GPU_GP1 &= ~0x08000000; |
| | 507 | gpu_unai.PacketCount = 0; |
| | 508 | gpu_unai.dma.FrameToRead = gpu_unai.dma.FrameToWrite = false; |
| | 509 | break; |
| | 510 | case 0x03: |
| | 511 | gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x00800000) | ((data & 1) << 23); |
| | 512 | break; |
| | 513 | case 0x04: |
| | 514 | if (data == 0x04000000) gpu_unai.PacketCount = 0; |
| | 515 | gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x60000000) | ((data & 3) << 29); |
| | 516 | break; |
| | 517 | case 0x05: |
| | 518 | // Start of Display Area in VRAM |
| | 519 | gpu_unai.DisplayArea[0] = data & 0x3ff; // X (0..1023) |
| | 520 | gpu_unai.DisplayArea[1] = (data >> 10) & 0x1ff; // Y (0..511) |
| | 521 | GPU_NoSkip(); |
| | 522 | break; |
| | 523 | case 0x06: |
| | 524 | // GP1(06h) - Horizontal Display range (on Screen) |
| | 525 | // 0-11 X1 (260h+0) ;12bit ;\counted in 53.222400MHz units, |
| | 526 | // 12-23 X2 (260h+320*8) ;12bit ;/relative to HSYNC |
| | 527 | |
| | 528 | // senquack - gpu_unai completely ignores GP1(0x06) command and |
| | 529 | // lacks even a place in DisplayArea[] array to store the values. |
| | 530 | // It seems to have been concerned only with vertical display range |
| | 531 | // and centering top/bottom. I will not add support here, and |
| | 532 | // focus instead on the gpulib version (gpulib_if.cpp) which uses |
| | 533 | // gpulib for its PS1->host framebuffer blitting. |
| | 534 | break; |
| | 535 | case 0x07: |
| | 536 | // GP1(07h) - Vertical Display range (on Screen) |
| | 537 | // 0-9 Y1 (NTSC=88h-(224/2), (PAL=A3h-(264/2)) ;\scanline numbers on screen, |
| | 538 | // 10-19 Y2 (NTSC=88h+(224/2), (PAL=A3h+(264/2)) ;/relative to VSYNC |
| | 539 | // 20-23 Not used (zero) |
| | 540 | { |
| | 541 | u32 v1=data & 0x000003FF; //(short)(data & 0x3ff); |
| | 542 | u32 v2=(data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff); |
| | 543 | if ((gpu_unai.DisplayArea[4]!=v1)||(gpu_unai.DisplayArea[5]!=v2)) |
| | 544 | { |
| | 545 | gpu_unai.DisplayArea[4] = v1; |
| | 546 | gpu_unai.DisplayArea[5] = v2; |
| | 547 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 548 | fprintf(stdout,"video_clear(CHANGE_Y)\n"); |
| | 549 | #endif |
| | 550 | video_clear(); |
| | 551 | } |
| | 552 | } |
| | 553 | break; |
| | 554 | case 0x08: |
| | 555 | { |
| | 556 | static const u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; |
| | 557 | static const u32 VerticalResolution[4] = { 240, 480, 256, 480 }; |
| | 558 | gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); |
| | 559 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 560 | fprintf(stdout,"GPU_writeStatus(RES=%dx%d,BITS=%d,PAL=%d)\n",HorizontalResolution[(gpu_unai.GPU_GP1 >> 16) & 7], |
| | 561 | VerticalResolution[(gpu_unai.GPU_GP1 >> 19) & 3],(gpu_unai.GPU_GP1&0x00200000?24:15),(IS_PAL?1:0)); |
| | 562 | #endif |
| | 563 | // Video mode change |
| | 564 | u32 new_width = HorizontalResolution[(gpu_unai.GPU_GP1 >> 16) & 7]; |
| | 565 | u32 new_height = VerticalResolution[(gpu_unai.GPU_GP1 >> 19) & 3]; |
| | 566 | |
| | 567 | if (gpu_unai.DisplayArea[2] != new_width || gpu_unai.DisplayArea[3] != new_height) |
| | 568 | { |
| | 569 | // Update width |
| | 570 | gpu_unai.DisplayArea[2] = new_width; |
| | 571 | |
| | 572 | if (PixelSkipEnabled()) { |
| | 573 | // Set blit_mask for high horizontal resolutions. This allows skipping |
| | 574 | // rendering pixels that would never get displayed on low-resolution |
| | 575 | // platforms that use simple pixel-dropping scaler. |
| | 576 | switch (gpu_unai.DisplayArea[2]) |
| | 577 | { |
| | 578 | case 512: gpu_unai.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS |
| | 579 | case 640: gpu_unai.blit_mask = 0xaa; break; // GPU_BlitWS |
| | 580 | default: gpu_unai.blit_mask = 0; break; |
| | 581 | } |
| | 582 | } else { |
| | 583 | gpu_unai.blit_mask = 0; |
| | 584 | } |
| | 585 | |
| | 586 | // Update height |
| | 587 | gpu_unai.DisplayArea[3] = new_height; |
| | 588 | |
| | 589 | if (LineSkipEnabled()) { |
| | 590 | // Set rendering line-skip (only render every other line in high-res |
| | 591 | // 480 vertical mode, or, optionally, force it for all video modes) |
| | 592 | |
| | 593 | if (gpu_unai.DisplayArea[3] == 480) { |
| | 594 | if (gpu_unai.config.ilace_force) { |
| | 595 | gpu_unai.ilace_mask = 3; // Only need 1/4 of lines |
| | 596 | } else { |
| | 597 | gpu_unai.ilace_mask = 1; // Only need 1/2 of lines |
| | 598 | } |
| | 599 | } else { |
| | 600 | // Vert resolution changed from 480 to lower one |
| | 601 | gpu_unai.ilace_mask = gpu_unai.config.ilace_force; |
| | 602 | } |
| | 603 | } else { |
| | 604 | gpu_unai.ilace_mask = 0; |
| | 605 | } |
| | 606 | |
| | 607 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 608 | fprintf(stdout,"video_clear(CHANGE_RES)\n"); |
| | 609 | #endif |
| | 610 | video_clear(); |
| | 611 | } |
| | 612 | |
| | 613 | } |
| | 614 | break; |
| | 615 | case 0x10: |
| | 616 | switch (data & 0xff) { |
| | 617 | case 2: gpu_unai.GPU_GP0 = gpu_unai.tex_window; break; |
| | 618 | case 3: gpu_unai.GPU_GP0 = (gpu_unai.DrawingArea[1] << 10) | gpu_unai.DrawingArea[0]; break; |
| | 619 | case 4: gpu_unai.GPU_GP0 = ((gpu_unai.DrawingArea[3]-1) << 10) | (gpu_unai.DrawingArea[2]-1); break; |
| | 620 | case 5: case 6: gpu_unai.GPU_GP0 = (((u32)gpu_unai.DrawingOffset[1] & 0x7ff) << 11) | ((u32)gpu_unai.DrawingOffset[0] & 0x7ff); break; |
| | 621 | case 7: gpu_unai.GPU_GP0 = 2; break; |
| | 622 | case 8: case 15: gpu_unai.GPU_GP0 = 0xBFC03720; break; |
| | 623 | } |
| | 624 | break; |
| | 625 | } |
| | 626 | } |
| | 627 | |
| | 628 | // Blitting functions |
| | 629 | #include "gpu_blit.h" |
| | 630 | |
| | 631 | static void gpuVideoOutput(void) |
| | 632 | { |
| | 633 | int h0, x0, y0, w0, h1; |
| | 634 | |
| | 635 | x0 = gpu_unai.DisplayArea[0]; |
| | 636 | y0 = gpu_unai.DisplayArea[1]; |
| | 637 | |
| | 638 | w0 = gpu_unai.DisplayArea[2]; |
| | 639 | h0 = gpu_unai.DisplayArea[3]; // video mode |
| | 640 | |
| | 641 | h1 = gpu_unai.DisplayArea[5] - gpu_unai.DisplayArea[4]; // display needed |
| | 642 | if (h0 == 480) h1 = Min2(h1*2,480); |
| | 643 | |
| | 644 | bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false); |
| | 645 | u16* dst16 = SCREEN; |
| | 646 | u16* src16 = (u16*)gpu_unai.vram; |
| | 647 | |
| | 648 | // PS1 fb read wraps around (fixes black screen in 'Tobal no. 1') |
| | 649 | unsigned int src16_offs_msk = 1024*512-1; |
| | 650 | unsigned int src16_offs = (x0 + y0*1024) & src16_offs_msk; |
| | 651 | |
| | 652 | // Height centering |
| | 653 | int sizeShift = 1; |
| | 654 | if (h0 == 256) { |
| | 655 | h0 = 240; |
| | 656 | } else if (h0 == 480) { |
| | 657 | sizeShift = 2; |
| | 658 | } |
| | 659 | if (h1 > h0) { |
| | 660 | src16_offs = (src16_offs + (((h1-h0) / 2) * 1024)) & src16_offs_msk; |
| | 661 | h1 = h0; |
| | 662 | } else if (h1<h0) { |
| | 663 | dst16 += ((h0-h1) >> sizeShift) * VIDEO_WIDTH; |
| | 664 | } |
| | 665 | |
| | 666 | |
| | 667 | /* Main blitter */ |
| | 668 | int incY = (h0==480) ? 2 : 1; |
| | 669 | h0=(h0==480 ? 2048 : 1024); |
| | 670 | |
| | 671 | { |
| | 672 | const int li=gpu_unai.ilace_mask; |
| | 673 | bool pi = ProgressiveInterlaceEnabled(); |
| | 674 | bool pif = gpu_unai.prog_ilace_flag; |
| | 675 | switch ( w0 ) |
| | 676 | { |
| | 677 | case 256: |
| | 678 | for(int y1=y0+h1; y0<y1; y0+=incY) |
| | 679 | { |
| | 680 | if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) |
| | 681 | GPU_BlitWWDWW(src16 + src16_offs, dst16, isRGB24); |
| | 682 | dst16 += VIDEO_WIDTH; |
| | 683 | src16_offs = (src16_offs + h0) & src16_offs_msk; |
| | 684 | } |
| | 685 | break; |
| | 686 | case 368: |
| | 687 | for(int y1=y0+h1; y0<y1; y0+=incY) |
| | 688 | { |
| | 689 | if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) |
| | 690 | GPU_BlitWWWWWWWWS(src16 + src16_offs, dst16, isRGB24, 4); |
| | 691 | dst16 += VIDEO_WIDTH; |
| | 692 | src16_offs = (src16_offs + h0) & src16_offs_msk; |
| | 693 | } |
| | 694 | break; |
| | 695 | case 320: |
| | 696 | // Ensure 32-bit alignment for GPU_BlitWW() blitter: |
| | 697 | src16_offs &= ~1; |
| | 698 | for(int y1=y0+h1; y0<y1; y0+=incY) |
| | 699 | { |
| | 700 | if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) |
| | 701 | GPU_BlitWW(src16 + src16_offs, dst16, isRGB24); |
| | 702 | dst16 += VIDEO_WIDTH; |
| | 703 | src16_offs = (src16_offs + h0) & src16_offs_msk; |
| | 704 | } |
| | 705 | break; |
| | 706 | case 384: |
| | 707 | for(int y1=y0+h1; y0<y1; y0+=incY) |
| | 708 | { |
| | 709 | if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) |
| | 710 | GPU_BlitWWWWWS(src16 + src16_offs, dst16, isRGB24); |
| | 711 | dst16 += VIDEO_WIDTH; |
| | 712 | src16_offs = (src16_offs + h0) & src16_offs_msk; |
| | 713 | } |
| | 714 | break; |
| | 715 | case 512: |
| | 716 | for(int y1=y0+h1; y0<y1; y0+=incY) |
| | 717 | { |
| | 718 | if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) |
| | 719 | GPU_BlitWWSWWSWS(src16 + src16_offs, dst16, isRGB24); |
| | 720 | dst16 += VIDEO_WIDTH; |
| | 721 | src16_offs = (src16_offs + h0) & src16_offs_msk; |
| | 722 | } |
| | 723 | break; |
| | 724 | case 640: |
| | 725 | for(int y1=y0+h1; y0<y1; y0+=incY) |
| | 726 | { |
| | 727 | if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) |
| | 728 | GPU_BlitWS(src16 + src16_offs, dst16, isRGB24); |
| | 729 | dst16 += VIDEO_WIDTH; |
| | 730 | src16_offs = (src16_offs + h0) & src16_offs_msk; |
| | 731 | } |
| | 732 | break; |
| | 733 | } |
| | 734 | gpu_unai.prog_ilace_flag = !gpu_unai.prog_ilace_flag; |
| | 735 | } |
| | 736 | video_flip(); |
| | 737 | } |
| | 738 | |
| | 739 | // Update frames-skip each second>>3 (8 times per second) |
| | 740 | #define GPU_FRAMESKIP_UPDATE 3 |
| | 741 | |
| | 742 | static void GPU_frameskip (bool show) |
| | 743 | { |
| | 744 | u32 now=get_ticks(); // current frame |
| | 745 | |
| | 746 | // Update frameskip |
| | 747 | if (gpu_unai.frameskip.skipCount==0) gpu_unai.frameskip.skipFrame=false; // frameskip off |
| | 748 | else if (gpu_unai.frameskip.skipCount==7) { if (show) gpu_unai.frameskip.skipFrame=!gpu_unai.frameskip.skipFrame; } // frameskip medium |
| | 749 | else if (gpu_unai.frameskip.skipCount==8) gpu_unai.frameskip.skipFrame=true; // frameskip maximum |
| | 750 | else |
| | 751 | { |
| | 752 | static u32 spd=100; // speed % |
| | 753 | static u32 frames=0; // frames counter |
| | 754 | static u32 prev=now; // previous fps calculation |
| | 755 | frames++; |
| | 756 | if ((now-prev)>=(TPS>>GPU_FRAMESKIP_UPDATE)) |
| | 757 | { |
| | 758 | if (IS_PAL) spd=(frames<<1); |
| | 759 | else spd=((frames*1001)/600); |
| | 760 | spd<<=GPU_FRAMESKIP_UPDATE; |
| | 761 | frames=0; |
| | 762 | prev=now; |
| | 763 | } |
| | 764 | switch(gpu_unai.frameskip.skipCount) |
| | 765 | { |
| | 766 | case 1: if (spd<50) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<50%) |
| | 767 | case 2: if (spd<60) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<60%) |
| | 768 | case 3: if (spd<70) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<70%) |
| | 769 | case 4: if (spd<80) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<80%) |
| | 770 | case 5: if (spd<90) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<90%) |
| | 771 | } |
| | 772 | } |
| | 773 | } |
| | 774 | |
| | 775 | /////////////////////////////////////////////////////////////////////////////// |
| | 776 | void GPU_updateLace(void) |
| | 777 | { |
| | 778 | // Interlace bit toggle |
| | 779 | gpu_unai.GPU_GP1 ^= 0x80000000; |
| | 780 | |
| | 781 | // Update display? |
| | 782 | if ((gpu_unai.fb_dirty) && (!gpu_unai.frameskip.wasSkip) && (!(gpu_unai.GPU_GP1&0x00800000))) |
| | 783 | { |
| | 784 | // Display updated |
| | 785 | gpuVideoOutput(); |
| | 786 | GPU_frameskip(true); |
| | 787 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 788 | fprintf(stdout,"GPU_updateLace(UPDATE)\n"); |
| | 789 | #endif |
| | 790 | } else { |
| | 791 | GPU_frameskip(false); |
| | 792 | #ifdef ENABLE_GPU_LOG_SUPPORT |
| | 793 | fprintf(stdout,"GPU_updateLace(SKIP)\n"); |
| | 794 | #endif |
| | 795 | } |
| | 796 | |
| | 797 | if ((!gpu_unai.frameskip.skipCount) && (gpu_unai.DisplayArea[3] == 480)) gpu_unai.frameskip.skipGPU=true; // Tekken 3 hack |
| | 798 | |
| | 799 | gpu_unai.fb_dirty=false; |
| | 800 | gpu_unai.dma.last_dma = NULL; |
| | 801 | } |
| | 802 | |
| | 803 | // Allows frontend to signal plugin to redraw screen after returning to emu |
| | 804 | void GPU_requestScreenRedraw() |
| | 805 | { |
| | 806 | gpu_unai.fb_dirty = true; |
| | 807 | } |
| | 808 | |
| | 809 | void GPU_getScreenInfo(GPUScreenInfo_t *sinfo) |
| | 810 | { |
| | 811 | bool depth24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false); |
| | 812 | int16_t hres = (uint16_t)gpu_unai.DisplayArea[2]; |
| | 813 | int16_t vres = (uint16_t)gpu_unai.DisplayArea[3]; |
| | 814 | int16_t w = hres; // Original gpu_unai doesn't support width < 100% |
| | 815 | int16_t h = gpu_unai.DisplayArea[5] - gpu_unai.DisplayArea[4]; |
| | 816 | if (vres == 480) |
| | 817 | h *= 2; |
| | 818 | if (h <= 0 || h > vres) |
| | 819 | h = vres; |
| | 820 | |
| | 821 | sinfo->vram = (uint8_t*)gpu_unai.vram; |
| | 822 | sinfo->x = (uint16_t)gpu_unai.DisplayArea[0]; |
| | 823 | sinfo->y = (uint16_t)gpu_unai.DisplayArea[1]; |
| | 824 | sinfo->w = w; |
| | 825 | sinfo->h = h; |
| | 826 | sinfo->hres = hres; |
| | 827 | sinfo->vres = vres; |
| | 828 | sinfo->depth24 = depth24; |
| | 829 | sinfo->pal = IS_PAL; |
| | 830 | } |