| 1 | /*************************************************************************** |
| 2 | * Copyright (C) 2010 PCSX4ALL Team * |
| 3 | * Copyright (C) 2010 Unai * |
| 4 | * * |
| 5 | * This program is free software; you can redistribute it and/or modify * |
| 6 | * it under the terms of the GNU General Public License as published by * |
| 7 | * the Free Software Foundation; either version 2 of the License, or * |
| 8 | * (at your option) any later version. * |
| 9 | * * |
| 10 | * This program is distributed in the hope that it will be useful, * |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
| 13 | * GNU General Public License for more details. * |
| 14 | * * |
| 15 | * You should have received a copy of the GNU General Public License * |
| 16 | * along with this program; if not, write to the * |
| 17 | * Free Software Foundation, Inc., * |
| 18 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * |
| 19 | ***************************************************************************/ |
| 20 | |
| 21 | #ifndef _INNER_BLIT_H_ |
| 22 | #define _INNER_BLIT_H_ |
| 23 | |
| 24 | #ifndef USE_BGR15 |
| 25 | #define RGB24(R,G,B) (((((R)&0xF8)<<8)|(((G)&0xFC)<<3)|(((B)&0xF8)>>3))) |
| 26 | #define RGB16X2(C) (((C)&(0x1f001f<<10))>>10) | (((C)&(0x1f001f<<5))<<1) | (((C)&(0x1f001f<<0))<<11) |
| 27 | #define RGB16(C) (((C)&(0x1f<<10))>>10) | (((C)&(0x1f<<5))<<1) | (((C)&(0x1f<<0))<<11) |
| 28 | #else |
| 29 | #define RGB24(R,G,B) ((((R)&0xF8)>>3)|(((G)&0xF8)<<2)|(((B)&0xF8)<<7)) |
| 30 | #endif |
| 31 | |
| 32 | /////////////////////////////////////////////////////////////////////////////// |
| 33 | // GPU Blitting code with rescale and interlace support. |
| 34 | |
| 35 | INLINE void GPU_BlitWW(const void* src, u16* dst16, u32 isRGB24) |
| 36 | { |
| 37 | u32 uCount; |
| 38 | if(isRGB24 == 0) |
| 39 | { |
| 40 | #ifndef USE_BGR15 |
| 41 | uCount = 20; |
| 42 | const u32* src32 = (const u32*) src; |
| 43 | u32* dst32 = (u32*)(void*) dst16; |
| 44 | do{ |
| 45 | dst32[0] = RGB16X2(src32[0]); |
| 46 | dst32[1] = RGB16X2(src32[1]); |
| 47 | dst32[2] = RGB16X2(src32[2]); |
| 48 | dst32[3] = RGB16X2(src32[3]); |
| 49 | dst32[4] = RGB16X2(src32[4]); |
| 50 | dst32[5] = RGB16X2(src32[5]); |
| 51 | dst32[6] = RGB16X2(src32[6]); |
| 52 | dst32[7] = RGB16X2(src32[7]); |
| 53 | dst32 += 8; |
| 54 | src32 += 8; |
| 55 | }while(--uCount); |
| 56 | #else |
| 57 | memcpy(dst16,src,640); |
| 58 | #endif |
| 59 | } |
| 60 | else |
| 61 | { |
| 62 | uCount = 20; |
| 63 | const u8* src8 = (const u8*)src; |
| 64 | do{ |
| 65 | dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] ); |
| 66 | dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] ); |
| 67 | dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] ); |
| 68 | dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] ); |
| 69 | dst16[ 4] = RGB24(src8[12], src8[13], src8[14] ); |
| 70 | dst16[ 5] = RGB24(src8[15], src8[16], src8[17] ); |
| 71 | dst16[ 6] = RGB24(src8[18], src8[19], src8[20] ); |
| 72 | dst16[ 7] = RGB24(src8[21], src8[22], src8[23] ); |
| 73 | |
| 74 | dst16[ 8] = RGB24(src8[24], src8[25], src8[26] ); |
| 75 | dst16[ 9] = RGB24(src8[27], src8[28], src8[29] ); |
| 76 | dst16[10] = RGB24(src8[30], src8[31], src8[32] ); |
| 77 | dst16[11] = RGB24(src8[33], src8[34], src8[35] ); |
| 78 | dst16[12] = RGB24(src8[36], src8[37], src8[38] ); |
| 79 | dst16[13] = RGB24(src8[39], src8[40], src8[41] ); |
| 80 | dst16[14] = RGB24(src8[42], src8[43], src8[44] ); |
| 81 | dst16[15] = RGB24(src8[45], src8[46], src8[47] ); |
| 82 | dst16 += 16; |
| 83 | src8 += 48; |
| 84 | }while(--uCount); |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | INLINE void GPU_BlitWWSWWSWS(const void* src, u16* dst16, u32 isRGB24) |
| 89 | { |
| 90 | u32 uCount; |
| 91 | if(isRGB24 == 0) |
| 92 | { |
| 93 | #ifndef USE_BGR15 |
| 94 | uCount = 32; |
| 95 | const u16* src16 = (const u16*) src; |
| 96 | do{ |
| 97 | dst16[ 0] = RGB16(src16[0]); |
| 98 | dst16[ 1] = RGB16(src16[1]); |
| 99 | dst16[ 2] = RGB16(src16[3]); |
| 100 | dst16[ 3] = RGB16(src16[4]); |
| 101 | dst16[ 4] = RGB16(src16[6]); |
| 102 | dst16[ 5] = RGB16(src16[8]); |
| 103 | dst16[ 6] = RGB16(src16[9]); |
| 104 | dst16[ 7] = RGB16(src16[11]); |
| 105 | dst16[ 8] = RGB16(src16[12]); |
| 106 | dst16[ 9] = RGB16(src16[14]); |
| 107 | dst16 += 10; |
| 108 | src16 += 16; |
| 109 | }while(--uCount); |
| 110 | #else |
| 111 | uCount = 64; |
| 112 | const u16* src16 = (const u16*) src; |
| 113 | do{ |
| 114 | *dst16++ = *src16++; |
| 115 | *dst16++ = *src16; |
| 116 | src16+=2; |
| 117 | *dst16++ = *src16++; |
| 118 | *dst16++ = *src16; |
| 119 | src16+=2; |
| 120 | *dst16++ = *src16; |
| 121 | src16+=2; |
| 122 | }while(--uCount); |
| 123 | #endif |
| 124 | } |
| 125 | else |
| 126 | { |
| 127 | uCount = 32; |
| 128 | const u8* src8 = (const u8*)src; |
| 129 | do{ |
| 130 | dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] ); |
| 131 | dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] ); |
| 132 | dst16[ 2] = RGB24(src8[ 9], src8[10], src8[11] ); |
| 133 | dst16[ 3] = RGB24(src8[12], src8[13], src8[14] ); |
| 134 | dst16[ 4] = RGB24(src8[18], src8[19], src8[20] ); |
| 135 | |
| 136 | dst16[ 5] = RGB24(src8[24], src8[25], src8[26] ); |
| 137 | dst16[ 6] = RGB24(src8[27], src8[28], src8[29] ); |
| 138 | dst16[ 7] = RGB24(src8[33], src8[34], src8[35] ); |
| 139 | dst16[ 8] = RGB24(src8[36], src8[37], src8[38] ); |
| 140 | dst16[ 9] = RGB24(src8[42], src8[43], src8[44] ); |
| 141 | |
| 142 | dst16 += 10; |
| 143 | src8 += 48; |
| 144 | }while(--uCount); |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | INLINE void GPU_BlitWWWWWS(const void* src, u16* dst16, u32 isRGB24) |
| 149 | { |
| 150 | u32 uCount; |
| 151 | if(isRGB24 == 0) |
| 152 | { |
| 153 | #ifndef USE_BGR15 |
| 154 | uCount = 32; |
| 155 | const u16* src16 = (const u16*) src; |
| 156 | do{ |
| 157 | dst16[ 0] = RGB16(src16[0]); |
| 158 | dst16[ 1] = RGB16(src16[1]); |
| 159 | dst16[ 2] = RGB16(src16[2]); |
| 160 | dst16[ 3] = RGB16(src16[3]); |
| 161 | dst16[ 4] = RGB16(src16[4]); |
| 162 | dst16[ 5] = RGB16(src16[6]); |
| 163 | dst16[ 6] = RGB16(src16[7]); |
| 164 | dst16[ 7] = RGB16(src16[8]); |
| 165 | dst16[ 8] = RGB16(src16[9]); |
| 166 | dst16[ 9] = RGB16(src16[10]); |
| 167 | dst16 += 10; |
| 168 | src16 += 12; |
| 169 | }while(--uCount); |
| 170 | #else |
| 171 | uCount = 64; |
| 172 | const u16* src16 = (const u16*) src; |
| 173 | do{ |
| 174 | *dst16++ = *src16++; |
| 175 | *dst16++ = *src16++; |
| 176 | *dst16++ = *src16++; |
| 177 | *dst16++ = *src16++; |
| 178 | *dst16++ = *src16; |
| 179 | src16+=2; |
| 180 | }while(--uCount); |
| 181 | #endif |
| 182 | } |
| 183 | else |
| 184 | { |
| 185 | uCount = 32; |
| 186 | const u8* src8 = (const u8*)src; |
| 187 | do{ |
| 188 | dst16[0] = RGB24(src8[ 0], src8[ 1], src8[ 2] ); |
| 189 | dst16[1] = RGB24(src8[ 3], src8[ 4], src8[ 5] ); |
| 190 | dst16[2] = RGB24(src8[ 6], src8[ 7], src8[ 8] ); |
| 191 | dst16[3] = RGB24(src8[ 9], src8[10], src8[11] ); |
| 192 | dst16[4] = RGB24(src8[12], src8[13], src8[14] ); |
| 193 | dst16[5] = RGB24(src8[18], src8[19], src8[20] ); |
| 194 | dst16[6] = RGB24(src8[21], src8[22], src8[23] ); |
| 195 | dst16[7] = RGB24(src8[24], src8[25], src8[26] ); |
| 196 | dst16[8] = RGB24(src8[27], src8[28], src8[29] ); |
| 197 | dst16[9] = RGB24(src8[30], src8[31], src8[32] ); |
| 198 | dst16 += 10; |
| 199 | src8 += 36; |
| 200 | }while(--uCount); |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | INLINE void GPU_BlitWWWWWWWWS(const void* src, u16* dst16, u32 isRGB24, u32 uClip_src) |
| 205 | { |
| 206 | u32 uCount; |
| 207 | if(isRGB24 == 0) |
| 208 | { |
| 209 | #ifndef USE_BGR15 |
| 210 | uCount = 20; |
| 211 | const u16* src16 = ((const u16*) src) + uClip_src; |
| 212 | do{ |
| 213 | dst16[ 0] = RGB16(src16[0]); |
| 214 | dst16[ 1] = RGB16(src16[1]); |
| 215 | dst16[ 2] = RGB16(src16[2]); |
| 216 | dst16[ 3] = RGB16(src16[3]); |
| 217 | dst16[ 4] = RGB16(src16[4]); |
| 218 | dst16[ 5] = RGB16(src16[5]); |
| 219 | dst16[ 6] = RGB16(src16[6]); |
| 220 | dst16[ 7] = RGB16(src16[7]); |
| 221 | |
| 222 | dst16[ 8] = RGB16(src16[9]); |
| 223 | dst16[ 9] = RGB16(src16[10]); |
| 224 | dst16[10] = RGB16(src16[11]); |
| 225 | dst16[11] = RGB16(src16[12]); |
| 226 | dst16[12] = RGB16(src16[13]); |
| 227 | dst16[13] = RGB16(src16[14]); |
| 228 | dst16[14] = RGB16(src16[15]); |
| 229 | dst16[15] = RGB16(src16[16]); |
| 230 | dst16 += 16; |
| 231 | src16 += 18; |
| 232 | }while(--uCount); |
| 233 | #else |
| 234 | uCount = 40; |
| 235 | const u16* src16 = ((const u16*) src) + uClip_src; |
| 236 | do{ |
| 237 | *dst16++ = *src16++; |
| 238 | *dst16++ = *src16++; |
| 239 | *dst16++ = *src16++; |
| 240 | *dst16++ = *src16++; |
| 241 | *dst16++ = *src16++; |
| 242 | *dst16++ = *src16++; |
| 243 | *dst16++ = *src16++; |
| 244 | *dst16++ = *src16; |
| 245 | src16+=2; |
| 246 | }while(--uCount); |
| 247 | #endif |
| 248 | } |
| 249 | else |
| 250 | { |
| 251 | uCount = 20; |
| 252 | const u8* src8 = (const u8*)src + (uClip_src<<1) + uClip_src; |
| 253 | do{ |
| 254 | dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] ); |
| 255 | dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] ); |
| 256 | dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] ); |
| 257 | dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] ); |
| 258 | dst16[ 4] = RGB24(src8[12], src8[13], src8[14] ); |
| 259 | dst16[ 5] = RGB24(src8[15], src8[16], src8[17] ); |
| 260 | dst16[ 6] = RGB24(src8[18], src8[19], src8[20] ); |
| 261 | dst16[ 7] = RGB24(src8[21], src8[22], src8[23] ); |
| 262 | |
| 263 | dst16[ 8] = RGB24(src8[27], src8[28], src8[29] ); |
| 264 | dst16[ 9] = RGB24(src8[30], src8[31], src8[32] ); |
| 265 | dst16[10] = RGB24(src8[33], src8[34], src8[35] ); |
| 266 | dst16[11] = RGB24(src8[36], src8[37], src8[38] ); |
| 267 | dst16[12] = RGB24(src8[39], src8[40], src8[41] ); |
| 268 | dst16[13] = RGB24(src8[42], src8[43], src8[44] ); |
| 269 | dst16[14] = RGB24(src8[45], src8[46], src8[47] ); |
| 270 | dst16[15] = RGB24(src8[48], src8[49], src8[50] ); |
| 271 | dst16 += 16; |
| 272 | src8 += 54; |
| 273 | }while(--uCount); |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | INLINE void GPU_BlitWWDWW(const void* src, u16* dst16, u32 isRGB24) |
| 278 | { |
| 279 | u32 uCount; |
| 280 | if(isRGB24 == 0) |
| 281 | { |
| 282 | #ifndef USE_BGR15 |
| 283 | uCount = 32; |
| 284 | const u16* src16 = (const u16*) src; |
| 285 | do{ |
| 286 | dst16[ 0] = RGB16(src16[0]); |
| 287 | dst16[ 1] = RGB16(src16[1]); |
| 288 | dst16[ 2] = dst16[1]; |
| 289 | dst16[ 3] = RGB16(src16[2]); |
| 290 | dst16[ 4] = RGB16(src16[3]); |
| 291 | dst16[ 5] = RGB16(src16[4]); |
| 292 | dst16[ 6] = RGB16(src16[5]); |
| 293 | dst16[ 7] = dst16[6]; |
| 294 | dst16[ 8] = RGB16(src16[6]); |
| 295 | dst16[ 9] = RGB16(src16[7]); |
| 296 | dst16 += 10; |
| 297 | src16 += 8; |
| 298 | }while(--uCount); |
| 299 | #else |
| 300 | uCount = 64; |
| 301 | const u16* src16 = (const u16*) src; |
| 302 | do{ |
| 303 | *dst16++ = *src16++; |
| 304 | *dst16++ = *src16; |
| 305 | *dst16++ = *src16++; |
| 306 | *dst16++ = *src16++; |
| 307 | *dst16++ = *src16++; |
| 308 | }while(--uCount); |
| 309 | #endif |
| 310 | } |
| 311 | else |
| 312 | { |
| 313 | uCount = 32; |
| 314 | const u8* src8 = (const u8*)src; |
| 315 | do{ |
| 316 | dst16[ 0] = RGB24(src8[0], src8[ 1], src8[ 2] ); |
| 317 | dst16[ 1] = RGB24(src8[3], src8[ 4], src8[ 5] ); |
| 318 | dst16[ 2] = dst16[1]; |
| 319 | dst16[ 3] = RGB24(src8[6], src8[ 7], src8[ 8] ); |
| 320 | dst16[ 4] = RGB24(src8[9], src8[10], src8[11] ); |
| 321 | |
| 322 | dst16[ 5] = RGB24(src8[12], src8[13], src8[14] ); |
| 323 | dst16[ 6] = RGB24(src8[15], src8[16], src8[17] ); |
| 324 | dst16[ 7] = dst16[6]; |
| 325 | dst16[ 8] = RGB24(src8[18], src8[19], src8[20] ); |
| 326 | dst16[ 9] = RGB24(src8[21], src8[22], src8[23] ); |
| 327 | dst16 += 10; |
| 328 | src8 += 24; |
| 329 | }while(--uCount); |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | |
| 334 | INLINE void GPU_BlitWS(const void* src, u16* dst16, u32 isRGB24) |
| 335 | { |
| 336 | u32 uCount; |
| 337 | if(isRGB24 == 0) |
| 338 | { |
| 339 | #ifndef USE_BGR15 |
| 340 | uCount = 20; |
| 341 | const u16* src16 = (const u16*) src; |
| 342 | do{ |
| 343 | dst16[ 0] = RGB16(src16[0]); |
| 344 | dst16[ 1] = RGB16(src16[2]); |
| 345 | dst16[ 2] = RGB16(src16[4]); |
| 346 | dst16[ 3] = RGB16(src16[6]); |
| 347 | |
| 348 | dst16[ 4] = RGB16(src16[8]); |
| 349 | dst16[ 5] = RGB16(src16[10]); |
| 350 | dst16[ 6] = RGB16(src16[12]); |
| 351 | dst16[ 7] = RGB16(src16[14]); |
| 352 | |
| 353 | dst16[ 8] = RGB16(src16[16]); |
| 354 | dst16[ 9] = RGB16(src16[18]); |
| 355 | dst16[10] = RGB16(src16[20]); |
| 356 | dst16[11] = RGB16(src16[22]); |
| 357 | |
| 358 | dst16[12] = RGB16(src16[24]); |
| 359 | dst16[13] = RGB16(src16[26]); |
| 360 | dst16[14] = RGB16(src16[28]); |
| 361 | dst16[15] = RGB16(src16[30]); |
| 362 | |
| 363 | dst16 += 16; |
| 364 | src16 += 32; |
| 365 | }while(--uCount); |
| 366 | #else |
| 367 | uCount = 320; |
| 368 | const u16* src16 = (const u16*) src; |
| 369 | do{ |
| 370 | *dst16++ = *src16; src16+=2; |
| 371 | }while(--uCount); |
| 372 | #endif |
| 373 | } |
| 374 | else |
| 375 | { |
| 376 | uCount = 20; |
| 377 | const u8* src8 = (const u8*) src; |
| 378 | do{ |
| 379 | dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] ); |
| 380 | dst16[ 1] = RGB24(src8[ 6], src8[ 7], src8[ 8] ); |
| 381 | dst16[ 2] = RGB24(src8[12], src8[13], src8[14] ); |
| 382 | dst16[ 3] = RGB24(src8[18], src8[19], src8[20] ); |
| 383 | |
| 384 | dst16[ 4] = RGB24(src8[24], src8[25], src8[26] ); |
| 385 | dst16[ 5] = RGB24(src8[30], src8[31], src8[32] ); |
| 386 | dst16[ 6] = RGB24(src8[36], src8[37], src8[38] ); |
| 387 | dst16[ 7] = RGB24(src8[42], src8[43], src8[44] ); |
| 388 | |
| 389 | dst16[ 8] = RGB24(src8[48], src8[49], src8[50] ); |
| 390 | dst16[ 9] = RGB24(src8[54], src8[55], src8[56] ); |
| 391 | dst16[10] = RGB24(src8[60], src8[61], src8[62] ); |
| 392 | dst16[11] = RGB24(src8[66], src8[67], src8[68] ); |
| 393 | |
| 394 | dst16[12] = RGB24(src8[72], src8[73], src8[74] ); |
| 395 | dst16[13] = RGB24(src8[78], src8[79], src8[80] ); |
| 396 | dst16[14] = RGB24(src8[84], src8[85], src8[86] ); |
| 397 | dst16[15] = RGB24(src8[90], src8[91], src8[92] ); |
| 398 | |
| 399 | dst16 += 16; |
| 400 | src8 += 96; |
| 401 | }while(--uCount); |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | #endif //_INNER_BLIT_H_ |