| 1 | #ifndef _OP_LIGHT_ARM_H_ |
| 2 | #define _OP_LIGHT_ARM_H_ |
| 3 | |
| 4 | #include "arm_features.h" |
| 5 | |
| 6 | //////////////////////////////////////////////////////////////////////////////// |
| 7 | // Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet |
| 8 | // |
| 9 | // INPUT: |
| 10 | // 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX |
| 11 | // ^ bit 31 |
| 12 | // RETURNS: |
| 13 | // u16 output: 0bbbbbgggggrrrrr |
| 14 | // ^ bit 16 |
| 15 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero |
| 16 | //////////////////////////////////////////////////////////////////////////////// |
| 17 | GPU_INLINE uint_fast16_t gpuLightingRGBARM(u32 gCol) |
| 18 | { |
| 19 | uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output |
| 20 | u32 tmp; |
| 21 | |
| 22 | asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000 |
| 23 | "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000 |
| 24 | "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000 |
| 25 | "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr |
| 26 | : [out] "+&r" (out), [tmp] "=&r" (tmp) |
| 27 | : [gCol] "r" (gCol) |
| 28 | ); |
| 29 | |
| 30 | return out; |
| 31 | } |
| 32 | |
| 33 | //////////////////////////////////////////////////////////////////////////////// |
| 34 | // Apply fast (low-precision) 5-bit lighting to bgr555 texture color: |
| 35 | // |
| 36 | // INPUT: |
| 37 | // 'r5','g5','b5' are unsigned 5-bit color values, value of 15 |
| 38 | // is midpoint that doesn't modify that component of texture |
| 39 | // 'uSrc' input: mbbbbbgggggrrrrr |
| 40 | // ^ bit 16 |
| 41 | // RETURNS: |
| 42 | // u16 output: mbbbbbgggggrrrrr |
| 43 | // Where 'X' are fixed-pt bits. |
| 44 | //////////////////////////////////////////////////////////////////////////////// |
| 45 | #ifdef HAVE_ARMV6 |
| 46 | // clang uses smulbb but not gcc, so we need this |
| 47 | GPU_INLINE int_fast16_t smulbb(int_fast16_t a, int_fast16_t b) |
| 48 | { |
| 49 | int_fast16_t r; |
| 50 | asm("smulbb %0, %1, %2" : "=r"(r) : "r"(a), "r"(b)); |
| 51 | return r; |
| 52 | } |
| 53 | |
| 54 | GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) |
| 55 | { |
| 56 | // on v6 we have single-cycle mul and sat which is better than the lut |
| 57 | int_fast16_t r = smulbb(uSrc & 0x001f, r5); |
| 58 | int_fast16_t g = smulbb(uSrc & 0x03e0, g5); |
| 59 | int_fast16_t b = smulbb(uSrc & 0x7c00, b5); |
| 60 | asm volatile("usat %0, #5, %0, asr #4" : "=r"(r) : "0"(r)); |
| 61 | asm volatile("usat %0, #5, %0, asr #9" : "=r"(g) : "0"(g)); |
| 62 | asm volatile("usat %0, #5, %0, asr #14" : "=r"(b) : "0"(b)); |
| 63 | return (uSrc & 0x8000) | (b << 10) | (g << 5) | r; |
| 64 | } |
| 65 | #else |
| 66 | GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) |
| 67 | { |
| 68 | uint_fast16_t out = 0x03E0; |
| 69 | u32 db, dg; |
| 70 | |
| 71 | // Using `g` for src, `G` for dest |
| 72 | asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 |
| 73 | "orr %[dg], %[dg], %[g5] \n\t" // dg holds 0x000000gggggGGGGG |
| 74 | "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 |
| 75 | "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg |
| 76 | "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 |
| 77 | "orr %[out], %[out], %[r5] \n\t" // out holds 0x000000rrrrrRRRRR |
| 78 | "orr %[db], %[db], %[b5] \n\t" // db holds 0x000000bbbbbBBBBB |
| 79 | "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr |
| 80 | "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb |
| 81 | "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc |
| 82 | "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr |
| 83 | "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc |
| 84 | "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr |
| 85 | : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg) |
| 86 | : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5), |
| 87 | [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out) |
| 88 | : "cc"); |
| 89 | return out; |
| 90 | } |
| 91 | #endif |
| 92 | |
| 93 | //////////////////////////////////////////////////////////////////////////////// |
| 94 | // Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color: |
| 95 | // |
| 96 | // INPUT: |
| 97 | // 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of |
| 98 | // 15.0 is midpoint that does not modify color of texture |
| 99 | // gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX |
| 100 | // ^ bit 31 |
| 101 | // 'uSrc' input: mbbbbbgggggrrrrr |
| 102 | // ^ bit 16 |
| 103 | // RETURNS: |
| 104 | // u16 output: mbbbbbgggggrrrrr |
| 105 | // Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care |
| 106 | //////////////////////////////////////////////////////////////////////////////// |
| 107 | GPU_INLINE uint_fast16_t gpuLightingTXTGouraudARM(uint_fast16_t uSrc, u32 gCol) |
| 108 | { |
| 109 | uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output |
| 110 | u32 db,dg,gtmp; |
| 111 | |
| 112 | // Using `g` for src, `G` for dest |
| 113 | asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 |
| 114 | "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t" // gtmp holds 0x000000GGGGG00000 |
| 115 | "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 |
| 116 | "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t" // dg holds 0x000000gggggGGGGG |
| 117 | "and %[gtmp],%[out], %[gCol] \n\t" // gtmp holds 0x000000BBBBB00000 |
| 118 | "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg |
| 119 | "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 |
| 120 | "orr %[out], %[out], %[gCol], lsr #0x1B \n\t" // out holds 0x000000rrrrrRRRRR |
| 121 | "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t" // db holds 0x000000bbbbbBBBBB |
| 122 | "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr |
| 123 | "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb |
| 124 | "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc |
| 125 | "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr |
| 126 | "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc |
| 127 | "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr |
| 128 | : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg), |
| 129 | [gtmp] "=&r" (gtmp) \ |
| 130 | : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc) |
| 131 | : "cc"); |
| 132 | |
| 133 | return out; |
| 134 | } |
| 135 | |
| 136 | #endif //_OP_LIGHT_ARM_H_ |