frontend: update libpicofe, fix missed callbacks
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_unai.h
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1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
5* *
6* This program is free software; you can redistribute it and/or modify *
7* it under the terms of the GNU General Public License as published by *
8* the Free Software Foundation; either version 2 of the License, or *
9* (at your option) any later version. *
10* *
11* This program is distributed in the hope that it will be useful, *
12* but WITHOUT ANY WARRANTY; without even the implied warranty of *
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14* GNU General Public License for more details. *
15* *
16* You should have received a copy of the GNU General Public License *
17* along with this program; if not, write to the *
18* Free Software Foundation, Inc., *
19* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
20***************************************************************************/
21
22#ifndef GPU_UNAI_H
23#define GPU_UNAI_H
24
25#include <stdint.h>
26#include "gpu.h"
27
28// Header shared between both standalone gpu_unai (gpu.cpp) and new
29// gpulib-compatible gpu_unai (gpulib_if.cpp)
30// -> Anything here should be for gpu_unai's private use. <-
31
32///////////////////////////////////////////////////////////////////////////////
33// Compile Options
34
35//#define ENABLE_GPU_NULL_SUPPORT // Enables NullGPU support
36//#define ENABLE_GPU_LOG_SUPPORT // Enables gpu logger, very slow only for windows debugging
37//#define ENABLE_GPU_ARMV7 // Enables ARMv7 optimized assembly
38
39//Poly routine options (default is integer math and accurate division)
40//#define GPU_UNAI_USE_FLOATMATH // Use float math in poly routines
41//#define GPU_UNAI_USE_FLOAT_DIV_MULTINV // If GPU_UNAI_USE_FLOATMATH is defined,
42 // use multiply-by-inverse for division
43//#define GPU_UNAI_USE_INT_DIV_MULTINV // If GPU_UNAI_USE_FLOATMATH is *not*
44 // defined, use old inaccurate division
45
46
47#define GPU_INLINE static inline __attribute__((always_inline))
48#define INLINE static inline __attribute__((always_inline))
49
50#define u8 uint8_t
51#define s8 int8_t
52#define u16 uint16_t
53#define s16 int16_t
54#define u32 uint32_t
55#define s32 int32_t
56#define s64 int64_t
57#define u64 uint64_t
58
59typedef union {
60 struct {
61 u16 r, g, b;
62 } c;
63 u64 raw;
64} gcol_t;
65
66#ifndef NDEBUG
67
68typedef struct {
69 u32 v;
70} le32_t;
71
72typedef struct {
73 u16 v;
74} le16_t;
75
76#define LExRead(v_) (v_.v)
77
78#else
79
80typedef u32 le32_t;
81typedef u16 le16_t;
82#define LExRead(v) (v)
83
84#endif
85
86static inline u32 le32_to_u32(le32_t le)
87{
88 return LE32TOH(LExRead(le));
89}
90
91static inline s32 le32_to_s32(le32_t le)
92{
93 return (int32_t) LE32TOH(LExRead(le));
94}
95
96static inline u32 le32_raw(le32_t le)
97{
98 return LExRead(le);
99}
100
101static inline le32_t u32_to_le32(u32 u)
102{
103 return (le32_t){ HTOLE32(u) };
104}
105
106static inline u16 le16_to_u16(le16_t le)
107{
108 return LE16TOH(LExRead(le));
109}
110
111static inline s16 le16_to_s16(le16_t le)
112{
113 return (int16_t) LE16TOH(LExRead(le));
114}
115
116static inline u16 le16_raw(le16_t le)
117{
118 return LExRead(le);
119}
120
121static inline le16_t u16_to_le16(u16 u)
122{
123 return (le16_t){ HTOLE16(u) };
124}
125
126union PtrUnion
127{
128 le32_t *U4;
129 le16_t *U2;
130 u8 *U1;
131 void *ptr;
132};
133
134union GPUPacket
135{
136 le32_t U4[16];
137 le16_t U2[32];
138 u8 U1[64];
139};
140
141template<class T> static inline void SwapValues(T &x, T &y)
142{
143 T tmp(x); x = y; y = tmp;
144}
145
146template<typename T>
147static inline T Min2 (const T a, const T b)
148{
149 return (a<b)?a:b;
150}
151
152template<typename T>
153static inline T Min3 (const T a, const T b, const T c)
154{
155 return Min2(Min2(a,b),c);
156}
157
158template<typename T>
159static inline T Max2 (const T a, const T b)
160{
161 return (a>b)?a:b;
162}
163
164template<typename T>
165static inline T Max3 (const T a, const T b, const T c)
166{
167 return Max2(Max2(a,b),c);
168}
169
170
171///////////////////////////////////////////////////////////////////////////////
172// GPU Raster Macros
173
174// Convert 24bpp color parameter of GPU command to 16bpp (15bpp + mask bit)
175#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
176
177// Sign-extend 11-bit coordinate command param
178#define GPU_EXPANDSIGN(x) (((s32)(x)<<(32-11))>>(32-11))
179
180// Max difference between any two X or Y primitive coordinates
181#define CHKMAX_X 1024
182#define CHKMAX_Y 512
183
184#define FRAME_BUFFER_SIZE (1024*512*2)
185#define FRAME_WIDTH 1024
186#define FRAME_HEIGHT 512
187#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
188#define FRAME_BYTE_STRIDE 2048
189#define FRAME_BYTES_PER_PIXEL 2
190
191static inline s32 GPU_DIV(s32 rs, s32 rt)
192{
193 return rt ? (rs / rt) : (0);
194}
195
196// 'Unsafe' version of above that doesn't check for div-by-zero
197#define GPU_FAST_DIV(rs, rt) ((signed)(rs) / (signed)(rt))
198
199// warning: gpu_arm.S asm uses this struct, update the asm if you change this
200struct gpu_unai_inner_t {
201 le16_t* TBA; // 00 Ptr to current texture in VRAM
202 le16_t* CBA; // 04 Ptr to current CLUT in VRAM
203
204 // 22.10 Fixed-pt texture coords, mask, scanline advance
205 // NOTE: U,V are no longer packed together into one u32, this proved to be
206 // too imprecise, leading to pixel dropouts. Example: NFS3's skybox.
207 u32 u, v; // 08 not fractional for sprites
208 u32 u_msk, v_msk; // 10 always 22.10
209 union {
210 struct {
211 s32 u_inc, v_inc; // 18 poly uv increment, 22.10
212 };
213 struct {
214 s32 y0, y1; // 18 sprite y range
215 };
216 };
217
218 // Color for flat-shaded, texture-blended prims
219 u8 r5, g5, b5, pad5; // 20 5-bit light for undithered prims
220 u8 r8, g8, b8, pad8; // 24 8-bit light for dithered prims
221
222 // Color for Gouraud-shaded prims
223 // Fixed-pt 8.8 rgb triplet
224 // Packed fixed-pt 8.3:8.3:8.2 rgb triplet
225 // layout: ccccccccXXXXXXXX for c in [r, g, b]
226 // ^ bit 16
227 gcol_t gCol; // 28
228 gcol_t gInc; // 30 Increment along scanline for gCol
229
230 // Color for flat-shaded, untextured prims
231 u16 PixelData; // 38 bgr555 color for untextured flat-shaded polys
232
233 u8 blit_mask; // Determines what pixels to skip when rendering.
234 // Only useful on low-resolution devices using
235 // a simple pixel-dropping downscaler for PS1
236 // high-res modes. See 'pixel_skip' option.
237
238 u8 ilace_mask; // Determines what lines to skip when rendering.
239 // Normally 0 when PS1 240 vertical res is in
240 // use and ilace_force is 0. When running in
241 // PS1 480 vertical res on a low-resolution
242 // device (320x240), will usually be set to 1
243 // so odd lines are not rendered. (Unless future
244 // full-screen scaling option is in use ..TODO)
245};
246
247struct gpu_unai_t {
248 u32 GPU_GP1;
249 GPUPacket PacketBuffer;
250 le16_t *vram;
251
252#ifdef USE_GPULIB
253 le16_t *downscale_vram;
254#endif
255 ////////////////////////////////////////////////////////////////////////////
256 // Variables used only by older standalone version of gpu_unai (gpu.cpp)
257#ifndef USE_GPULIB
258 u32 GPU_GP0;
259 u32 tex_window; // Current texture window vals (set by GP0(E2h) cmd)
260 s32 PacketCount;
261 s32 PacketIndex;
262 bool fb_dirty; // Framebuffer is dirty (according to GPU)
263
264 // Display status
265 // NOTE: Standalone older gpu_unai didn't care about horiz display range
266 u16 DisplayArea[6]; // [0] : Start of display area (in VRAM) X
267 // [1] : Start of display area (in VRAM) Y
268 // [2] : Display mode resolution HORIZONTAL
269 // [3] : Display mode resolution VERTICAL
270 // [4] : Vertical display range (on TV) START
271 // [5] : Vertical display range (on TV) END
272
273 ////////////////////////////////////////////////////////////////////////////
274 // Dma Transfers info
275 struct {
276 s32 px,py;
277 s32 x_end,y_end;
278 le16_t* pvram;
279 u32 *last_dma; // Last dma pointer
280 bool FrameToRead; // Load image in progress
281 bool FrameToWrite; // Store image in progress
282 } dma;
283
284 ////////////////////////////////////////////////////////////////////////////
285 // Frameskip
286 struct {
287 int skipCount; // Frame skip (0,1,2,3...)
288 bool isSkip; // Skip frame (according to GPU)
289 bool skipFrame; // Skip this frame (according to frame skip)
290 bool wasSkip; // Skip frame old value (according to GPU)
291 bool skipGPU; // Skip GPU primitives
292 } frameskip;
293#endif
294 // END of standalone gpu_unai variables
295 ////////////////////////////////////////////////////////////////////////////
296
297 u32 TextureWindowCur; // Current setting from last GP0(0xE2) cmd (raw form)
298 u8 TextureWindow[4]; // [0] : Texture window offset X
299 // [1] : Texture window offset Y
300 // [2] : Texture window mask X
301 // [3] : Texture window mask Y
302
303 u16 DrawingArea[4]; // [0] : Drawing area top left X
304 // [1] : Drawing area top left Y
305 // [2] : Drawing area bottom right X
306 // [3] : Drawing area bottom right Y
307
308 s16 DrawingOffset[2]; // [0] : Drawing offset X (signed)
309 // [1] : Drawing offset Y (signed)
310
311 ////////////////////////////////////////////////////////////////////////////
312 // Inner Loop parameters
313
314 __attribute__((aligned(32)))
315 gpu_unai_inner_t inn;
316
317 // End of inner Loop parameters
318 ////////////////////////////////////////////////////////////////////////////
319
320 bool prog_ilace_flag; // Tracks successive frames for 'prog_ilace' option
321
322 u8 BLEND_MODE;
323 u8 TEXT_MODE;
324 u8 Masking;
325
326 u16 PixelMSB;
327
328 gpu_unai_config_t config;
329
330 u8 LightLUT[32*32]; // 5-bit lighting LUT (gpu_inner_light.h)
331 u32 DitherMatrix[64]; // Matrix of dither coefficients
332};
333
334static __attribute__((aligned(32))) gpu_unai_t gpu_unai;
335
336// Global config that frontend can alter.. Values are read in GPU_init().
337// TODO: if frontend menu modifies a setting, add a function that can notify
338// GPU plugin to use new setting.
339gpu_unai_config_t gpu_unai_config_ext;
340
341///////////////////////////////////////////////////////////////////////////////
342// Internal inline funcs to get option status: (Allows flexibility)
343static inline bool LightingEnabled()
344{
345 return gpu_unai.config.lighting;
346}
347
348static inline bool FastLightingEnabled()
349{
350 return gpu_unai.config.fast_lighting;
351}
352
353static inline bool BlendingEnabled()
354{
355 return gpu_unai.config.blending;
356}
357
358static inline bool DitheringEnabled()
359{
360 return gpu_unai.config.dithering;
361}
362
363static inline bool ForcedDitheringEnabled()
364{
365 return gpu_unai.config.force_dithering;
366}
367
368static inline bool ProgressiveInterlaceEnabled()
369{
370#ifdef USE_GPULIB
371 // Using this old option greatly decreases quality of image. Disabled
372 // for now when using new gpulib, since it also adds more work in loops.
373 return false;
374#else
375 return gpu_unai.config.prog_ilace;
376#endif
377}
378
379// For now, 320x240 output resolution is assumed, using simple line-skipping
380// and pixel-skipping downscaler.
381// TODO: Flesh these out so they return useful values based on whether
382// running on higher-res device or a resampling downscaler is enabled.
383static inline bool PixelSkipEnabled()
384{
385 return gpu_unai.config.pixel_skip || gpu_unai.config.scale_hires;
386}
387
388static inline bool LineSkipEnabled()
389{
390 return true;
391}
392
393#endif // GPU_UNAI_H