try to fix reset in HLE mode
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16#ifdef __cplusplus
17extern "C" {
18#endif
19
20#define CMD_BUFFER_LEN 1024
21
22#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
23#define HTOLE32(x) __builtin_bswap32(x)
24#define HTOLE16(x) __builtin_bswap16(x)
25#define LE32TOH(x) __builtin_bswap32(x)
26#define LE16TOH(x) __builtin_bswap16(x)
27#else
28#define HTOLE32(x) (x)
29#define HTOLE16(x) (x)
30#define LE32TOH(x) (x)
31#define LE16TOH(x) (x)
32#endif
33
34#define BIT(x) (1 << (x))
35
36#define PSX_GPU_STATUS_DHEIGHT BIT(19)
37#define PSX_GPU_STATUS_RGB24 BIT(21)
38#define PSX_GPU_STATUS_INTERLACE BIT(22)
39#define PSX_GPU_STATUS_BLANKING BIT(23)
40#define PSX_GPU_STATUS_IMG BIT(27)
41#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
42#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
43
44struct psx_gpu {
45 uint32_t cmd_buffer[CMD_BUFFER_LEN];
46 uint32_t regs[16];
47 uint16_t *vram;
48 uint32_t status;
49 uint32_t gp0;
50 uint32_t ex_regs[8];
51 struct {
52 int hres, vres;
53 int x, y, w, h;
54 int x1, x2;
55 int y1, y2;
56 } screen;
57 struct {
58 int x, y, w, h;
59 short int offset, is_read;
60 } dma, dma_start;
61 int cmd_len;
62 uint32_t zero;
63 struct {
64 uint32_t fb_dirty:1;
65 uint32_t old_interlace:1;
66 uint32_t allow_interlace:2;
67 uint32_t blanked:1;
68 uint32_t enhancement_enable:1;
69 uint32_t enhancement_active:1;
70 uint32_t *frame_count;
71 uint32_t *hcnt; /* hsync count */
72 struct {
73 uint32_t addr;
74 uint32_t cycles;
75 uint32_t frame;
76 uint32_t hcnt;
77 } last_list;
78 uint32_t last_vram_read_frame;
79 uint32_t w_out_old, h_out_old, status_vo_old;
80 } state;
81 struct {
82 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
83 int32_t cnt:3; /* amount skipped in a row */
84 uint32_t active:1;
85 uint32_t allow:1;
86 uint32_t frame_ready:1;
87 const int *advice;
88 uint32_t last_flip_frame;
89 uint32_t pending_fill[3];
90 } frameskip;
91 uint16_t *(*get_enhancement_bufer)
92 (int *x, int *y, int *w, int *h, int *vram_h);
93 void *(*mmap)(unsigned int size);
94 void (*munmap)(void *ptr, unsigned int size);
95};
96
97extern struct psx_gpu gpu;
98
99extern const unsigned char cmd_lengths[256];
100
101int do_cmd_list(uint32_t *list, int count, int *last_cmd);
102
103struct rearmed_cbs;
104
105int renderer_init(void);
106void renderer_finish(void);
107void renderer_sync_ecmds(uint32_t * ecmds);
108void renderer_update_caches(int x, int y, int w, int h);
109void renderer_flush_queues(void);
110void renderer_set_interlace(int enable, int is_odd);
111void renderer_set_config(const struct rearmed_cbs *config);
112void renderer_notify_res_change(void);
113
114int vout_init(void);
115int vout_finish(void);
116void vout_update(void);
117void vout_blank(void);
118void vout_set_config(const struct rearmed_cbs *config);
119
120/* listing these here for correct linkage if rasterizer uses c++ */
121struct GPUFreeze;
122
123long GPUinit(void);
124long GPUshutdown(void);
125void GPUwriteDataMem(uint32_t *mem, int count);
126long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
127void GPUwriteData(uint32_t data);
128void GPUreadDataMem(uint32_t *mem, int count);
129uint32_t GPUreadData(void);
130uint32_t GPUreadStatus(void);
131void GPUwriteStatus(uint32_t data);
132long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
133void GPUupdateLace(void);
134long GPUopen(void **dpy);
135long GPUclose(void);
136void GPUvBlank(int is_vblank, int lcf);
137void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
138
139#ifdef __cplusplus
140}
141#endif
142
143#endif /* __GPULIB_GPU_H__ */