Get rid of bit fields in union
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16#ifdef __cplusplus
17extern "C" {
18#endif
19
20#define CMD_BUFFER_LEN 1024
21
22#define BIT(x) (1 << (x))
23
24#define PSX_GPU_STATUS_DHEIGHT BIT(19)
25#define PSX_GPU_STATUS_RGB24 BIT(21)
26#define PSX_GPU_STATUS_INTERLACE BIT(22)
27#define PSX_GPU_STATUS_BLANKING BIT(23)
28#define PSX_GPU_STATUS_IMG BIT(27)
29#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
30#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
31
32struct psx_gpu {
33 uint32_t cmd_buffer[CMD_BUFFER_LEN];
34 uint32_t regs[16];
35 uint16_t *vram;
36 uint32_t status;
37 uint32_t gp0;
38 uint32_t ex_regs[8];
39 struct {
40 int hres, vres;
41 int x, y, w, h;
42 int x1, x2;
43 int y1, y2;
44 } screen;
45 struct {
46 int x, y, w, h;
47 short int offset, is_read;
48 } dma, dma_start;
49 int cmd_len;
50 uint32_t zero;
51 struct {
52 uint32_t fb_dirty:1;
53 uint32_t old_interlace:1;
54 uint32_t allow_interlace:2;
55 uint32_t blanked:1;
56 uint32_t enhancement_enable:1;
57 uint32_t enhancement_active:1;
58 uint32_t downscale_enable:1;
59 uint32_t downscale_active:1;
60 uint32_t *frame_count;
61 uint32_t *hcnt; /* hsync count */
62 struct {
63 uint32_t addr;
64 uint32_t cycles;
65 uint32_t frame;
66 uint32_t hcnt;
67 } last_list;
68 uint32_t last_vram_read_frame;
69 } state;
70 struct {
71 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
72 int32_t cnt:3; /* amount skipped in a row */
73 uint32_t active:1;
74 uint32_t allow:1;
75 uint32_t frame_ready:1;
76 const int *advice;
77 const int *force;
78 int *dirty;
79 uint32_t last_flip_frame;
80 uint32_t pending_fill[3];
81 } frameskip;
82 uint32_t scratch_ex_regs[8]; // for threaded rendering
83 int useDithering:1; /* 0 - off , 1 - on */
84 uint16_t *(*get_enhancement_bufer)
85 (int *x, int *y, int *w, int *h, int *vram_h);
86 uint16_t *(*get_downscale_buffer)
87 (int *x, int *y, int *w, int *h, int *vram_h);
88 void *(*mmap)(unsigned int size);
89 void (*munmap)(void *ptr, unsigned int size);
90};
91
92extern struct psx_gpu gpu;
93
94extern const unsigned char cmd_lengths[256];
95
96int do_cmd_list(uint32_t *list, int count, int *last_cmd);
97
98struct rearmed_cbs;
99
100int renderer_init(void);
101void renderer_finish(void);
102void renderer_sync_ecmds(uint32_t * ecmds);
103void renderer_update_caches(int x, int y, int w, int h);
104void renderer_flush_queues(void);
105void renderer_set_interlace(int enable, int is_odd);
106void renderer_set_config(const struct rearmed_cbs *config);
107void renderer_notify_res_change(void);
108void renderer_notify_update_lace(int updated);
109void renderer_sync(void);
110
111int vout_init(void);
112int vout_finish(void);
113void vout_update(void);
114void vout_blank(void);
115void vout_set_config(const struct rearmed_cbs *config);
116
117/* listing these here for correct linkage if rasterizer uses c++ */
118struct GPUFreeze;
119
120long GPUinit(void);
121long GPUshutdown(void);
122void GPUwriteDataMem(uint32_t *mem, int count);
123long GPUdmaChain(uint32_t *rambase, uint32_t addr);
124void GPUwriteData(uint32_t data);
125void GPUreadDataMem(uint32_t *mem, int count);
126uint32_t GPUreadData(void);
127uint32_t GPUreadStatus(void);
128void GPUwriteStatus(uint32_t data);
129long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
130void GPUupdateLace(void);
131long GPUopen(void **dpy);
132long GPUclose(void);
133void GPUvBlank(int is_vblank, int lcf);
134void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
135
136#ifdef __cplusplus
137}
138#endif
139
140#endif /* __GPULIB_GPU_H__ */