fix missed double resolution change
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16#ifdef __cplusplus
17extern "C" {
18#endif
19
20#define CMD_BUFFER_LEN 1024
21
22#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
23#define HTOLE32(x) __builtin_bswap32(x)
24#define HTOLE16(x) __builtin_bswap16(x)
25#define LE32TOH(x) __builtin_bswap32(x)
26#define LE16TOH(x) __builtin_bswap16(x)
27#else
28#define HTOLE32(x) (x)
29#define HTOLE16(x) (x)
30#define LE32TOH(x) (x)
31#define LE16TOH(x) (x)
32#endif
33
34#define BIT(x) (1 << (x))
35
36#define PSX_GPU_STATUS_DHEIGHT BIT(19)
37#define PSX_GPU_STATUS_RGB24 BIT(21)
38#define PSX_GPU_STATUS_INTERLACE BIT(22)
39#define PSX_GPU_STATUS_BLANKING BIT(23)
40#define PSX_GPU_STATUS_IMG BIT(27)
41#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
42#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
43
44struct psx_gpu {
45 uint32_t cmd_buffer[CMD_BUFFER_LEN];
46 uint32_t regs[16];
47 uint16_t *vram;
48 uint32_t status;
49 uint32_t gp0;
50 uint32_t ex_regs[8];
51 struct {
52 int hres, vres;
53 int x, y, w, h;
54 int x1, x2;
55 int y1, y2;
56 } screen;
57 struct {
58 int x, y, w, h;
59 short int offset, is_read;
60 } dma, dma_start;
61 int cmd_len;
62 uint32_t zero;
63 struct {
64 uint32_t fb_dirty:1;
65 uint32_t old_interlace:1;
66 uint32_t allow_interlace:2;
67 uint32_t blanked:1;
68 uint32_t enhancement_enable:1;
69 uint32_t enhancement_active:1;
70 uint32_t downscale_enable:1;
71 uint32_t downscale_active:1;
72 uint32_t *frame_count;
73 uint32_t *hcnt; /* hsync count */
74 struct {
75 uint32_t addr;
76 uint32_t cycles;
77 uint32_t frame;
78 uint32_t hcnt;
79 } last_list;
80 uint32_t last_vram_read_frame;
81 uint32_t w_out_old, h_out_old, status_vo_old;
82 } state;
83 struct {
84 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
85 int32_t cnt:3; /* amount skipped in a row */
86 uint32_t active:1;
87 uint32_t allow:1;
88 uint32_t frame_ready:1;
89 const int *advice;
90 const int *force;
91 int *dirty;
92 uint32_t last_flip_frame;
93 uint32_t pending_fill[3];
94 } frameskip;
95 uint32_t scratch_ex_regs[8]; // for threaded rendering
96 int useDithering:1; /* 0 - off , 1 - on */
97 uint16_t *(*get_enhancement_bufer)
98 (int *x, int *y, int *w, int *h, int *vram_h);
99 uint16_t *(*get_downscale_buffer)
100 (int *x, int *y, int *w, int *h, int *vram_h);
101 void *(*mmap)(unsigned int size);
102 void (*munmap)(void *ptr, unsigned int size);
103};
104
105extern struct psx_gpu gpu;
106
107extern const unsigned char cmd_lengths[256];
108
109int do_cmd_list(uint32_t *list, int count, int *last_cmd);
110
111struct rearmed_cbs;
112
113int renderer_init(void);
114void renderer_finish(void);
115void renderer_sync_ecmds(uint32_t * ecmds);
116void renderer_update_caches(int x, int y, int w, int h);
117void renderer_flush_queues(void);
118void renderer_set_interlace(int enable, int is_odd);
119void renderer_set_config(const struct rearmed_cbs *config);
120void renderer_notify_res_change(void);
121void renderer_notify_update_lace(int updated);
122void renderer_sync(void);
123
124int vout_init(void);
125int vout_finish(void);
126void vout_update(void);
127void vout_blank(void);
128void vout_set_config(const struct rearmed_cbs *config);
129
130/* listing these here for correct linkage if rasterizer uses c++ */
131struct GPUFreeze;
132
133long GPUinit(void);
134long GPUshutdown(void);
135void GPUwriteDataMem(uint32_t *mem, int count);
136long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
137void GPUwriteData(uint32_t data);
138void GPUreadDataMem(uint32_t *mem, int count);
139uint32_t GPUreadData(void);
140uint32_t GPUreadStatus(void);
141void GPUwriteStatus(uint32_t data);
142long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
143void GPUupdateLace(void);
144long GPUopen(void **dpy);
145long GPUclose(void);
146void GPUvBlank(int is_vblank, int lcf);
147void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
148
149#ifdef __cplusplus
150}
151#endif
152
153#endif /* __GPULIB_GPU_H__ */