try to emulate borders properly
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16#ifdef __cplusplus
17extern "C" {
18#endif
19
20#define CMD_BUFFER_LEN 1024
21
22#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
23#define HTOLE32(x) __builtin_bswap32(x)
24#define HTOLE16(x) __builtin_bswap16(x)
25#define LE32TOH(x) __builtin_bswap32(x)
26#define LE16TOH(x) __builtin_bswap16(x)
27#else
28#define HTOLE32(x) (x)
29#define HTOLE16(x) (x)
30#define LE32TOH(x) (x)
31#define LE16TOH(x) (x)
32#endif
33
34#define BIT(x) (1 << (x))
35
36#define PSX_GPU_STATUS_DHEIGHT BIT(19)
37#define PSX_GPU_STATUS_PAL BIT(20)
38#define PSX_GPU_STATUS_RGB24 BIT(21)
39#define PSX_GPU_STATUS_INTERLACE BIT(22)
40#define PSX_GPU_STATUS_BLANKING BIT(23)
41#define PSX_GPU_STATUS_IMG BIT(27)
42#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
43#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
44
45struct psx_gpu {
46 uint32_t cmd_buffer[CMD_BUFFER_LEN];
47 uint32_t regs[16];
48 uint16_t *vram;
49 uint32_t status;
50 uint32_t gp0;
51 uint32_t ex_regs[8];
52 struct {
53 int hres, vres;
54 int x, y, w, h;
55 int x1, x2;
56 int y1, y2;
57 int src_x, src_y;
58 } screen;
59 struct {
60 int x, y, w, h;
61 short int offset, is_read;
62 } dma, dma_start;
63 int cmd_len;
64 uint32_t zero;
65 struct {
66 uint32_t fb_dirty:1;
67 uint32_t old_interlace:1;
68 uint32_t allow_interlace:2;
69 uint32_t blanked:1;
70 uint32_t enhancement_enable:1;
71 uint32_t enhancement_active:1;
72 uint32_t downscale_enable:1;
73 uint32_t downscale_active:1;
74 uint32_t dims_changed:1;
75 uint32_t *frame_count;
76 uint32_t *hcnt; /* hsync count */
77 struct {
78 uint32_t addr;
79 uint32_t cycles;
80 uint32_t frame;
81 uint32_t hcnt;
82 } last_list;
83 uint32_t last_vram_read_frame;
84 uint32_t w_out_old, h_out_old, status_vo_old;
85 int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
86 int screen_centering_x;
87 int screen_centering_y;
88 } state;
89 struct {
90 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
91 int32_t cnt:3; /* amount skipped in a row */
92 uint32_t active:1;
93 uint32_t allow:1;
94 uint32_t frame_ready:1;
95 const int *advice;
96 const int *force;
97 int *dirty;
98 uint32_t last_flip_frame;
99 uint32_t pending_fill[3];
100 } frameskip;
101 uint32_t scratch_ex_regs[8]; // for threaded rendering
102 void *(*get_enhancement_bufer)
103 (int *x, int *y, int *w, int *h, int *vram_h);
104 uint16_t *(*get_downscale_buffer)
105 (int *x, int *y, int *w, int *h, int *vram_h);
106 void *(*mmap)(unsigned int size);
107 void (*munmap)(void *ptr, unsigned int size);
108};
109
110extern struct psx_gpu gpu;
111
112extern const unsigned char cmd_lengths[256];
113
114int do_cmd_list(uint32_t *list, int count, int *last_cmd);
115
116struct rearmed_cbs;
117
118int renderer_init(void);
119void renderer_finish(void);
120void renderer_sync_ecmds(uint32_t * ecmds);
121void renderer_update_caches(int x, int y, int w, int h);
122void renderer_flush_queues(void);
123void renderer_set_interlace(int enable, int is_odd);
124void renderer_set_config(const struct rearmed_cbs *config);
125void renderer_notify_res_change(void);
126void renderer_notify_update_lace(int updated);
127void renderer_sync(void);
128
129int vout_init(void);
130int vout_finish(void);
131void vout_update(void);
132void vout_blank(void);
133void vout_set_config(const struct rearmed_cbs *config);
134
135/* listing these here for correct linkage if rasterizer uses c++ */
136struct GPUFreeze;
137
138long GPUinit(void);
139long GPUshutdown(void);
140void GPUwriteDataMem(uint32_t *mem, int count);
141long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
142void GPUwriteData(uint32_t data);
143void GPUreadDataMem(uint32_t *mem, int count);
144uint32_t GPUreadData(void);
145uint32_t GPUreadStatus(void);
146void GPUwriteStatus(uint32_t data);
147long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
148void GPUupdateLace(void);
149long GPUopen(void **dpy);
150long GPUclose(void);
151void GPUvBlank(int is_vblank, int lcf);
152void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
153
154#ifdef __cplusplus
155}
156#endif
157
158#endif /* __GPULIB_GPU_H__ */