Make sure hardware registers are manipulated as little-endian
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16#ifdef __cplusplus
17extern "C" {
18#endif
19
20#define CMD_BUFFER_LEN 1024
21
22struct psx_gpu {
23 uint32_t cmd_buffer[CMD_BUFFER_LEN];
24 uint32_t regs[16];
25 uint16_t *vram;
26 union {
27 uint32_t reg;
28 struct {
29 uint32_t tx:4; // 0 texture page
30 uint32_t ty:1;
31 uint32_t abr:2;
32 uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
33 uint32_t dtd:1; // 9 dither
34 uint32_t dfe:1;
35 uint32_t md:1; // 11 set mask bit when drawing
36 uint32_t me:1; // 12 no draw on mask
37 uint32_t unkn:3;
38 uint32_t width1:1; // 16
39 uint32_t width0:2;
40 uint32_t dheight:1; // 19 double height
41 uint32_t video:1; // 20 NTSC,PAL
42 uint32_t rgb24:1;
43 uint32_t interlace:1; // 22 interlace on
44 uint32_t blanking:1; // 23 display not enabled
45 uint32_t unkn2:2;
46 uint32_t busy:1; // 26 !busy drawing
47 uint32_t img:1; // 27 ready to DMA image data
48 uint32_t com:1; // 28 ready for commands
49 uint32_t dma:2; // 29 off, ?, to vram, from vram
50 uint32_t lcf:1; // 31
51 };
52 } status;
53 uint32_t gp0;
54 uint32_t ex_regs[8];
55 struct {
56 int hres, vres;
57 int x, y, w, h;
58 int x1, x2;
59 int y1, y2;
60 } screen;
61 struct {
62 int x, y, w, h;
63 short int offset, is_read;
64 } dma, dma_start;
65 int cmd_len;
66 uint32_t zero;
67 struct {
68 uint32_t fb_dirty:1;
69 uint32_t old_interlace:1;
70 uint32_t allow_interlace:2;
71 uint32_t blanked:1;
72 uint32_t enhancement_enable:1;
73 uint32_t enhancement_active:1;
74 uint32_t downscale_enable:1;
75 uint32_t downscale_active:1;
76 uint32_t *frame_count;
77 uint32_t *hcnt; /* hsync count */
78 struct {
79 uint32_t addr;
80 uint32_t cycles;
81 uint32_t frame;
82 uint32_t hcnt;
83 } last_list;
84 uint32_t last_vram_read_frame;
85 } state;
86 struct {
87 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
88 int32_t cnt:3; /* amount skipped in a row */
89 uint32_t active:1;
90 uint32_t allow:1;
91 uint32_t frame_ready:1;
92 const int *advice;
93 const int *force;
94 int *dirty;
95 uint32_t last_flip_frame;
96 uint32_t pending_fill[3];
97 } frameskip;
98 uint32_t scratch_ex_regs[8]; // for threaded rendering
99 int useDithering:1; /* 0 - off , 1 - on */
100 uint16_t *(*get_enhancement_bufer)
101 (int *x, int *y, int *w, int *h, int *vram_h);
102 uint16_t *(*get_downscale_buffer)
103 (int *x, int *y, int *w, int *h, int *vram_h);
104 void *(*mmap)(unsigned int size);
105 void (*munmap)(void *ptr, unsigned int size);
106};
107
108extern struct psx_gpu gpu;
109
110extern const unsigned char cmd_lengths[256];
111
112int do_cmd_list(uint32_t *list, int count, int *last_cmd);
113
114struct rearmed_cbs;
115
116int renderer_init(void);
117void renderer_finish(void);
118void renderer_sync_ecmds(uint32_t * ecmds);
119void renderer_update_caches(int x, int y, int w, int h);
120void renderer_flush_queues(void);
121void renderer_set_interlace(int enable, int is_odd);
122void renderer_set_config(const struct rearmed_cbs *config);
123void renderer_notify_res_change(void);
124void renderer_notify_update_lace(int updated);
125void renderer_sync(void);
126
127int vout_init(void);
128int vout_finish(void);
129void vout_update(void);
130void vout_blank(void);
131void vout_set_config(const struct rearmed_cbs *config);
132
133/* listing these here for correct linkage if rasterizer uses c++ */
134struct GPUFreeze;
135
136long GPUinit(void);
137long GPUshutdown(void);
138void GPUwriteDataMem(uint32_t *mem, int count);
139long GPUdmaChain(uint32_t *rambase, uint32_t addr);
140void GPUwriteData(uint32_t data);
141void GPUreadDataMem(uint32_t *mem, int count);
142uint32_t GPUreadData(void);
143uint32_t GPUreadStatus(void);
144void GPUwriteStatus(uint32_t data);
145long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
146void GPUupdateLace(void);
147long GPUopen(void **dpy);
148long GPUclose(void);
149void GPUvBlank(int is_vblank, int lcf);
150void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
151
152#ifdef __cplusplus
153}
154#endif
155
156#endif /* __GPULIB_GPU_H__ */