gpulib: Add proper support for big-endian
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16#ifdef __cplusplus
17extern "C" {
18#endif
19
20#define CMD_BUFFER_LEN 1024
21
22#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
23#define HTOLE32(x) __builtin_bswap32(x)
24#define HTOLE16(x) __builtin_bswap16(x)
25#define LE32TOH(x) __builtin_bswap32(x)
26#define LE16TOH(x) __builtin_bswap16(x)
27#else
28#define HTOLE32(x) (x)
29#define HTOLE16(x) (x)
30#define LE32TOH(x) (x)
31#define LE16TOH(x) (x)
32#endif
33
34#define BIT(x) (1 << (x))
35
36#define PSX_GPU_STATUS_DHEIGHT BIT(19)
37#define PSX_GPU_STATUS_RGB24 BIT(21)
38#define PSX_GPU_STATUS_INTERLACE BIT(22)
39#define PSX_GPU_STATUS_BLANKING BIT(23)
40#define PSX_GPU_STATUS_IMG BIT(27)
41#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
42#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
43
44struct psx_gpu {
45 uint32_t cmd_buffer[CMD_BUFFER_LEN];
46 uint32_t regs[16];
47 uint16_t *vram;
48 uint32_t status;
49 uint32_t gp0;
50 uint32_t ex_regs[8];
51 struct {
52 int hres, vres;
53 int x, y, w, h;
54 int x1, x2;
55 int y1, y2;
56 } screen;
57 struct {
58 int x, y, w, h;
59 short int offset, is_read;
60 } dma, dma_start;
61 int cmd_len;
62 uint32_t zero;
63 struct {
64 uint32_t fb_dirty:1;
65 uint32_t old_interlace:1;
66 uint32_t allow_interlace:2;
67 uint32_t blanked:1;
68 uint32_t enhancement_enable:1;
69 uint32_t enhancement_active:1;
70 uint32_t downscale_enable:1;
71 uint32_t downscale_active:1;
72 uint32_t *frame_count;
73 uint32_t *hcnt; /* hsync count */
74 struct {
75 uint32_t addr;
76 uint32_t cycles;
77 uint32_t frame;
78 uint32_t hcnt;
79 } last_list;
80 uint32_t last_vram_read_frame;
81 } state;
82 struct {
83 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
84 int32_t cnt:3; /* amount skipped in a row */
85 uint32_t active:1;
86 uint32_t allow:1;
87 uint32_t frame_ready:1;
88 const int *advice;
89 const int *force;
90 int *dirty;
91 uint32_t last_flip_frame;
92 uint32_t pending_fill[3];
93 } frameskip;
94 uint32_t scratch_ex_regs[8]; // for threaded rendering
95 int useDithering:1; /* 0 - off , 1 - on */
96 uint16_t *(*get_enhancement_bufer)
97 (int *x, int *y, int *w, int *h, int *vram_h);
98 uint16_t *(*get_downscale_buffer)
99 (int *x, int *y, int *w, int *h, int *vram_h);
100 void *(*mmap)(unsigned int size);
101 void (*munmap)(void *ptr, unsigned int size);
102};
103
104extern struct psx_gpu gpu;
105
106extern const unsigned char cmd_lengths[256];
107
108int do_cmd_list(uint32_t *list, int count, int *last_cmd);
109
110struct rearmed_cbs;
111
112int renderer_init(void);
113void renderer_finish(void);
114void renderer_sync_ecmds(uint32_t * ecmds);
115void renderer_update_caches(int x, int y, int w, int h);
116void renderer_flush_queues(void);
117void renderer_set_interlace(int enable, int is_odd);
118void renderer_set_config(const struct rearmed_cbs *config);
119void renderer_notify_res_change(void);
120void renderer_notify_update_lace(int updated);
121void renderer_sync(void);
122
123int vout_init(void);
124int vout_finish(void);
125void vout_update(void);
126void vout_blank(void);
127void vout_set_config(const struct rearmed_cbs *config);
128
129/* listing these here for correct linkage if rasterizer uses c++ */
130struct GPUFreeze;
131
132long GPUinit(void);
133long GPUshutdown(void);
134void GPUwriteDataMem(uint32_t *mem, int count);
135long GPUdmaChain(uint32_t *rambase, uint32_t addr);
136void GPUwriteData(uint32_t data);
137void GPUreadDataMem(uint32_t *mem, int count);
138uint32_t GPUreadData(void);
139uint32_t GPUreadStatus(void);
140void GPUwriteStatus(uint32_t data);
141long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
142void GPUupdateLace(void);
143long GPUopen(void **dpy);
144long GPUclose(void);
145void GPUvBlank(int is_vblank, int lcf);
146void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
147
148#ifdef __cplusplus
149}
150#endif
151
152#endif /* __GPULIB_GPU_H__ */