try some overscan display option
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16//#define RAW_FB_DISPLAY
17
18#define gpu_log(fmt, ...) \
19 printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
20
21//#define log_anomaly gpu_log
22#define log_anomaly(...)
23
24#ifdef __cplusplus
25extern "C" {
26#endif
27
28#define CMD_BUFFER_LEN 1024
29
30#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
31#define HTOLE32(x) __builtin_bswap32(x)
32#define HTOLE16(x) __builtin_bswap16(x)
33#define LE32TOH(x) __builtin_bswap32(x)
34#define LE16TOH(x) __builtin_bswap16(x)
35#else
36#define HTOLE32(x) (x)
37#define HTOLE16(x) (x)
38#define LE32TOH(x) (x)
39#define LE16TOH(x) (x)
40#endif
41
42#define BIT(x) (1 << (x))
43
44#define PSX_GPU_STATUS_DHEIGHT BIT(19)
45#define PSX_GPU_STATUS_PAL BIT(20)
46#define PSX_GPU_STATUS_RGB24 BIT(21)
47#define PSX_GPU_STATUS_INTERLACE BIT(22)
48#define PSX_GPU_STATUS_BLANKING BIT(23)
49#define PSX_GPU_STATUS_IMG BIT(27)
50#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
51#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
52
53struct psx_gpu {
54 uint32_t cmd_buffer[CMD_BUFFER_LEN];
55 uint32_t regs[16];
56 uint16_t *vram;
57 uint32_t status;
58 uint32_t gp0;
59 uint32_t ex_regs[8];
60 struct {
61 int hres, vres;
62 int x, y, w, h;
63 int x1, x2;
64 int y1, y2;
65 int src_x, src_y;
66 } screen;
67 struct {
68 int x, y, w, h;
69 short int offset, is_read;
70 } dma, dma_start;
71 int cmd_len;
72 uint32_t zero;
73 struct {
74 uint32_t fb_dirty:1;
75 uint32_t old_interlace:1;
76 uint32_t allow_interlace:2;
77 uint32_t blanked:1;
78 uint32_t enhancement_enable:1;
79 uint32_t enhancement_active:1;
80 uint32_t enhancement_was_active:1;
81 uint32_t downscale_enable:1;
82 uint32_t downscale_active:1;
83 uint32_t dims_changed:1;
84 uint32_t show_overscan:2;
85 uint32_t *frame_count;
86 uint32_t *hcnt; /* hsync count */
87 struct {
88 uint32_t addr;
89 uint32_t cycles;
90 uint32_t frame;
91 uint32_t hcnt;
92 } last_list;
93 uint32_t last_vram_read_frame;
94 uint32_t w_out_old, h_out_old, status_vo_old;
95 short screen_centering_type;
96 short screen_centering_type_default;
97 int screen_centering_x;
98 int screen_centering_y;
99 } state;
100 struct {
101 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
102 int32_t cnt:3; /* amount skipped in a row */
103 uint32_t active:1;
104 uint32_t allow:1;
105 uint32_t frame_ready:1;
106 const int *advice;
107 uint32_t last_flip_frame;
108 uint32_t pending_fill[3];
109 } frameskip;
110 void *(*get_enhancement_bufer)
111 (int *x, int *y, int *w, int *h, int *vram_h);
112 uint16_t *(*get_downscale_buffer)
113 (int *x, int *y, int *w, int *h, int *vram_h);
114 void *(*mmap)(unsigned int size);
115 void (*munmap)(void *ptr, unsigned int size);
116 void (*gpu_state_change)(int what); // psx_gpu_state
117};
118
119extern struct psx_gpu gpu;
120
121extern const unsigned char cmd_lengths[256];
122
123int do_cmd_list(uint32_t *list, int count,
124 int *cycles_sum, int *cycles_last, int *last_cmd);
125
126struct rearmed_cbs;
127
128int renderer_init(void);
129void renderer_finish(void);
130void renderer_sync_ecmds(uint32_t * ecmds);
131void renderer_update_caches(int x, int y, int w, int h, int state_changed);
132void renderer_flush_queues(void);
133void renderer_set_interlace(int enable, int is_odd);
134void renderer_set_config(const struct rearmed_cbs *config);
135void renderer_notify_res_change(void);
136void renderer_notify_scanout_change(int x, int y);
137
138int vout_init(void);
139int vout_finish(void);
140void vout_update(void);
141void vout_blank(void);
142void vout_set_config(const struct rearmed_cbs *config);
143
144/* listing these here for correct linkage if rasterizer uses c++ */
145struct GPUFreeze;
146
147long GPUinit(void);
148long GPUshutdown(void);
149void GPUwriteDataMem(uint32_t *mem, int count);
150long GPUdmaChain(uint32_t *rambase, uint32_t addr,
151 uint32_t *progress_addr, int32_t *cycles_last_cmd);
152void GPUwriteData(uint32_t data);
153void GPUreadDataMem(uint32_t *mem, int count);
154uint32_t GPUreadData(void);
155uint32_t GPUreadStatus(void);
156void GPUwriteStatus(uint32_t data);
157long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
158void GPUupdateLace(void);
159long GPUopen(unsigned long *disp, char *cap, char *cfg);
160long GPUclose(void);
161void GPUvBlank(int is_vblank, int lcf);
162void GPUgetScreenInfo(int *y, int *base_hres);
163void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
164
165#ifdef __cplusplus
166}
167#endif
168
169#endif /* __GPULIB_GPU_H__ */