gpu: improve timings of clipped sprites
[pcsx_rearmed.git] / plugins / gpulib / vout_pl.c
... / ...
CommitLineData
1/*
2 * video output handling using plugin_lib
3 * (C) GraÅžvydas "notaz" Ignotas, 2011
4 *
5 * This work is licensed under the terms of any of these licenses
6 * (at your option):
7 * - GNU GPL, version 2 or later.
8 * - GNU LGPL, version 2.1 or later.
9 * See the COPYING file in the top-level directory.
10 */
11
12#include <string.h>
13#include "gpu.h"
14#include "../../frontend/plugin_lib.h"
15
16static const struct rearmed_cbs *cbs;
17
18int vout_init(void)
19{
20 return 0;
21}
22
23int vout_finish(void)
24{
25 return 0;
26}
27
28static void check_mode_change(int force)
29{
30 int w = gpu.screen.hres;
31 int h = gpu.screen.vres;
32 int w_out, h_out;
33
34 if (gpu.state.screen_centering_type == C_BORDERLESS)
35 h = gpu.screen.h;
36 w_out = w, h_out = h;
37#ifdef RAW_FB_DISPLAY
38 w = w_out = 1024, h = h_out = 512;
39#endif
40 gpu.state.enhancement_active =
41 gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
42 && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
43
44 if (gpu.state.enhancement_active) {
45 w_out *= 2;
46 h_out *= 2;
47 }
48
49 gpu.state.downscale_active =
50 gpu.get_downscale_buffer != NULL && gpu.state.downscale_enable
51 && (w >= 512 || h >= 256);
52
53 if (gpu.state.downscale_active) {
54 w_out = w < 512 ? w : 320;
55 h_out = h < 256 ? h : h / 2;
56 }
57
58 // width|rgb24 change?
59 if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21))
60 || w_out != gpu.state.w_out_old || h_out != gpu.state.h_out_old)
61 {
62 gpu.state.status_vo_old = gpu.status;
63 gpu.state.w_out_old = w_out;
64 gpu.state.h_out_old = h_out;
65
66 if (w_out != 0 && h_out != 0)
67 cbs->pl_vout_set_mode(w_out, h_out, w, h,
68 (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
69 }
70}
71
72void vout_update(void)
73{
74 int bpp = (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16;
75 uint8_t *vram = (uint8_t *)gpu.vram;
76 int src_x = gpu.screen.src_x;
77 int src_y = gpu.screen.src_y;
78 int x = gpu.screen.x;
79 int y = gpu.screen.y;
80 int w = gpu.screen.w;
81 int h = gpu.screen.h;
82 int vram_h = 512;
83 int src_x2 = 0;
84
85#ifdef RAW_FB_DISPLAY
86 w = 1024, h = 512, x = src_x = y = src_y = 0;
87#endif
88 if (x < 0) { w += x; src_x2 = -x; x = 0; }
89 if (y < 0) { h += y; src_y -= y; y = 0; }
90
91 if (w <= 0 || h <= 0)
92 return;
93
94 check_mode_change(0);
95 if (gpu.state.enhancement_active) {
96 if (!gpu.state.enhancement_was_active)
97 return; // buffer not ready yet
98 vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
99 if (vram == NULL)
100 return;
101 x *= 2; y *= 2;
102 src_x2 *= 2;
103 }
104
105 if (gpu.state.downscale_active)
106 vram = (void *)gpu.get_downscale_buffer(&src_x, &src_y, &w, &h, &vram_h);
107
108 if (src_y + h > vram_h) {
109 if (src_y + h - vram_h > h / 2) {
110 // wrap
111 h -= vram_h - src_y;
112 src_y = 0;
113 }
114 else
115 // clip
116 h = vram_h - src_y;
117 }
118
119 vram += (src_y * 1024 + src_x) * 2;
120 vram += src_x2 * bpp / 8;
121
122 cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24),
123 x, y, w, h, gpu.state.dims_changed);
124 gpu.state.dims_changed = 0;
125}
126
127void vout_blank(void)
128{
129 int w = gpu.screen.hres;
130 int h = gpu.screen.vres;
131
132 check_mode_change(0);
133 if (gpu.state.enhancement_active) {
134 w *= 2;
135 h *= 2;
136 }
137 cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
138}
139
140long GPUopen(unsigned long *disp, char *cap, char *cfg)
141{
142 gpu.frameskip.active = 0;
143 gpu.frameskip.frame_ready = 1;
144
145 cbs->pl_vout_open();
146 check_mode_change(1);
147 vout_update();
148 return 0;
149}
150
151long GPUclose(void)
152{
153 cbs->pl_vout_close();
154 return 0;
155}
156
157void vout_set_config(const struct rearmed_cbs *cbs_)
158{
159 cbs = cbs_;
160}
161
162// vim:shiftwidth=2:expandtab