gpu_neon: rework buffering to reduce flickering
[pcsx_rearmed.git] / plugins / gpulib / vout_pl.c
... / ...
CommitLineData
1/*
2 * video output handling using plugin_lib
3 * (C) GraÅžvydas "notaz" Ignotas, 2011
4 *
5 * This work is licensed under the terms of any of these licenses
6 * (at your option):
7 * - GNU GPL, version 2 or later.
8 * - GNU LGPL, version 2.1 or later.
9 * See the COPYING file in the top-level directory.
10 */
11
12#include <string.h>
13#include "gpu.h"
14#include "../../frontend/plugin_lib.h"
15
16static const struct rearmed_cbs *cbs;
17
18int vout_init(void)
19{
20 return 0;
21}
22
23int vout_finish(void)
24{
25 return 0;
26}
27
28static void check_mode_change(int force)
29{
30 int w = gpu.screen.hres;
31 int h = gpu.screen.vres;
32 int w_out = w;
33 int h_out = h;
34
35#ifdef RAW_FB_DISPLAY
36 w = w_out = 1024, h = h_out = 512;
37#endif
38 gpu.state.enhancement_active =
39 gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
40 && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
41
42 if (gpu.state.enhancement_active) {
43 w_out *= 2;
44 h_out *= 2;
45 }
46
47 gpu.state.downscale_active =
48 gpu.get_downscale_buffer != NULL && gpu.state.downscale_enable
49 && (w >= 512 || h >= 256);
50
51 if (gpu.state.downscale_active) {
52 w_out = w < 512 ? w : 320;
53 h_out = h < 256 ? h : h / 2;
54 }
55
56 // width|rgb24 change?
57 if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21))
58 || w_out != gpu.state.w_out_old || h_out != gpu.state.h_out_old)
59 {
60 gpu.state.status_vo_old = gpu.status;
61 gpu.state.w_out_old = w_out;
62 gpu.state.h_out_old = h_out;
63
64 cbs->pl_vout_set_mode(w_out, h_out, w, h,
65 (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
66 }
67}
68
69void vout_update(void)
70{
71 int bpp = (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16;
72 uint8_t *vram = (uint8_t *)gpu.vram;
73 int src_x = gpu.screen.src_x;
74 int src_y = gpu.screen.src_y;
75 int x = gpu.screen.x;
76 int y = gpu.screen.y;
77 int w = gpu.screen.w;
78 int h = gpu.screen.h;
79 int vram_h = 512;
80 int src_x2 = 0;
81
82#ifdef RAW_FB_DISPLAY
83 w = 1024, h = 512, x = src_x = y = src_y = 0;
84#endif
85 if (x < 0) { w += x; src_x2 = -x; x = 0; }
86 if (y < 0) { h += y; src_y -= y; y = 0; }
87
88 if (w <= 0 || h <= 0)
89 return;
90
91 check_mode_change(0);
92 if (gpu.state.enhancement_active) {
93 if (!gpu.state.enhancement_was_active)
94 return; // buffer not ready yet
95 vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
96 if (vram == NULL)
97 return;
98 x *= 2; y *= 2;
99 src_x2 *= 2;
100 }
101
102 if (gpu.state.downscale_active)
103 vram = (void *)gpu.get_downscale_buffer(&src_x, &src_y, &w, &h, &vram_h);
104
105 if (src_y + h > vram_h) {
106 if (src_y + h - vram_h > h / 2) {
107 // wrap
108 h -= vram_h - src_y;
109 src_y = 0;
110 }
111 else
112 // clip
113 h = vram_h - src_y;
114 }
115
116 vram += (src_y * 1024 + src_x) * 2;
117 vram += src_x2 * bpp / 8;
118
119 cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24),
120 x, y, w, h, gpu.state.dims_changed);
121 gpu.state.dims_changed = 0;
122}
123
124void vout_blank(void)
125{
126 int w = gpu.screen.hres;
127 int h = gpu.screen.vres;
128
129 check_mode_change(0);
130 if (gpu.state.enhancement_active) {
131 w *= 2;
132 h *= 2;
133 }
134 cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
135}
136
137long GPUopen(unsigned long *disp, char *cap, char *cfg)
138{
139 gpu.frameskip.active = 0;
140 gpu.frameskip.frame_ready = 1;
141
142 cbs->pl_vout_open();
143 check_mode_change(1);
144 vout_update();
145 return 0;
146}
147
148long GPUclose(void)
149{
150 cbs->pl_vout_close();
151 return 0;
152}
153
154void vout_set_config(const struct rearmed_cbs *cbs_)
155{
156 cbs = cbs_;
157}
158
159// vim:shiftwidth=2:expandtab