| 1 | /***************************************************************************\r |
| 2 | gpu.c - description\r |
| 3 | -------------------\r |
| 4 | begin : Sun Mar 08 2009\r |
| 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| 6 | email : BlackDove@addcom.de\r |
| 7 | ***************************************************************************/\r |
| 8 | \r |
| 9 | /***************************************************************************\r |
| 10 | * *\r |
| 11 | * This program is free software; you can redistribute it and/or modify *\r |
| 12 | * it under the terms of the GNU General Public License as published by *\r |
| 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| 14 | * (at your option) any later version. See also the license.txt file for *\r |
| 15 | * additional informations. *\r |
| 16 | * *\r |
| 17 | ***************************************************************************/\r |
| 18 | \r |
| 19 | // !!! enable this, if Linux XF86VidMode is not supported: \r |
| 20 | //#define NOVMODE\r |
| 21 | \r |
| 22 | #include "stdafx.h"\r |
| 23 | #include "config.h"\r |
| 24 | \r |
| 25 | #ifndef NOVMODE\r |
| 26 | #include <X11/extensions/xf86vmode.h>\r |
| 27 | static XF86VidModeModeInfo **modes=0;\r |
| 28 | static int iOldMode=0;\r |
| 29 | #endif\r |
| 30 | \r |
| 31 | #define _IN_GPU\r |
| 32 | \r |
| 33 | #include "externals.h"\r |
| 34 | #include "gpu.h"\r |
| 35 | #include "draw.h"\r |
| 36 | #include "cfg.h"\r |
| 37 | #include "prim.h"\r |
| 38 | #include "psemu_plugin_defs.h"\r |
| 39 | #include "texture.h"\r |
| 40 | #include "menu.h"\r |
| 41 | #include "fps.h"\r |
| 42 | #include "key.h"\r |
| 43 | #ifdef ENABLE_NLS\r |
| 44 | #include <libintl.h>\r |
| 45 | #include <locale.h>\r |
| 46 | #define _(x) gettext(x)\r |
| 47 | #define N_(x) (x)\r |
| 48 | #else\r |
| 49 | #define _(x) (x)\r |
| 50 | #define N_(x) (x)\r |
| 51 | #endif\r |
| 52 | \r |
| 53 | ////////////////////////////////////////////////////////////////////////\r |
| 54 | // PPDK developer must change libraryName field and can change revision and build\r |
| 55 | ////////////////////////////////////////////////////////////////////////\r |
| 56 | \r |
| 57 | const unsigned char version = 1; // do not touch - library for PSEmu 1.x\r |
| 58 | const unsigned char revision = 1;\r |
| 59 | const unsigned char build = 78;\r |
| 60 | \r |
| 61 | static char *libraryName = N_("OpenGL Driver");\r |
| 62 | \r |
| 63 | static char *PluginAuthor = N_("Pete Bernert");\r |
| 64 | static char *libraryInfo = N_("Based on P.E.Op.S. MesaGL Driver V1.78\nCoded by Pete Bernert\n");\r |
| 65 | \r |
| 66 | ////////////////////////////////////////////////////////////////////////\r |
| 67 | // memory image of the PSX vram\r |
| 68 | ////////////////////////////////////////////////////////////////////////\r |
| 69 | \r |
| 70 | unsigned char *psxVSecure;\r |
| 71 | unsigned char *psxVub;\r |
| 72 | signed char *psxVsb;\r |
| 73 | unsigned short *psxVuw;\r |
| 74 | unsigned short *psxVuw_eom;\r |
| 75 | signed short *psxVsw;\r |
| 76 | uint32_t *psxVul;\r |
| 77 | signed int *psxVsl;\r |
| 78 | \r |
| 79 | // macro for easy access to packet information\r |
| 80 | #define GPUCOMMAND(x) ((x>>24) & 0xff)\r |
| 81 | \r |
| 82 | GLfloat gl_z=0.0f;\r |
| 83 | BOOL bNeedInterlaceUpdate=FALSE;\r |
| 84 | BOOL bNeedRGB24Update=FALSE;\r |
| 85 | BOOL bChangeWinMode=FALSE;\r |
| 86 | \r |
| 87 | uint32_t ulStatusControl[256];\r |
| 88 | \r |
| 89 | ////////////////////////////////////////////////////////////////////////\r |
| 90 | // global GPU vars\r |
| 91 | ////////////////////////////////////////////////////////////////////////\r |
| 92 | \r |
| 93 | static int GPUdataRet;\r |
| 94 | int lGPUstatusRet;\r |
| 95 | char szDispBuf[64];\r |
| 96 | \r |
| 97 | uint32_t dwGPUVersion = 0;\r |
| 98 | int iGPUHeight = 512;\r |
| 99 | int iGPUHeightMask = 511;\r |
| 100 | int GlobalTextIL = 0;\r |
| 101 | int iTileCheat = 0;\r |
| 102 | \r |
| 103 | static uint32_t gpuDataM[256];\r |
| 104 | static unsigned char gpuCommand = 0;\r |
| 105 | static int gpuDataC = 0;\r |
| 106 | static int gpuDataP = 0;\r |
| 107 | \r |
| 108 | VRAMLoad_t VRAMWrite;\r |
| 109 | VRAMLoad_t VRAMRead;\r |
| 110 | int iDataWriteMode;\r |
| 111 | int iDataReadMode;\r |
| 112 | \r |
| 113 | int lClearOnSwap;\r |
| 114 | int lClearOnSwapColor;\r |
| 115 | BOOL bSkipNextFrame = FALSE;\r |
| 116 | int iColDepth;\r |
| 117 | BOOL bChangeRes;\r |
| 118 | BOOL bWindowMode;\r |
| 119 | int iWinSize;\r |
| 120 | \r |
| 121 | // possible psx display widths\r |
| 122 | short dispWidths[8] = {256,320,512,640,368,384,512,640};\r |
| 123 | \r |
| 124 | PSXDisplay_t PSXDisplay;\r |
| 125 | PSXDisplay_t PreviousPSXDisplay;\r |
| 126 | TWin_t TWin;\r |
| 127 | short imageX0,imageX1;\r |
| 128 | short imageY0,imageY1;\r |
| 129 | BOOL bDisplayNotSet = TRUE;\r |
| 130 | GLuint uiScanLine=0;\r |
| 131 | int iUseScanLines=0;\r |
| 132 | int lSelectedSlot=0;\r |
| 133 | unsigned char * pGfxCardScreen=0;\r |
| 134 | int iBlurBuffer=0;\r |
| 135 | int iScanBlend=0;\r |
| 136 | int iRenderFVR=0;\r |
| 137 | int iNoScreenSaver=0;\r |
| 138 | uint32_t ulGPUInfoVals[16];\r |
| 139 | int iFakePrimBusy = 0;\r |
| 140 | int iRumbleVal = 0;\r |
| 141 | int iRumbleTime = 0;\r |
| 142 | \r |
| 143 | ////////////////////////////////////////////////////////////////////////\r |
| 144 | // stuff to make this a true PDK module\r |
| 145 | ////////////////////////////////////////////////////////////////////////\r |
| 146 | \r |
| 147 | char * CALLBACK PSEgetLibName(void)\r |
| 148 | {\r |
| 149 | return _(libraryName);\r |
| 150 | }\r |
| 151 | \r |
| 152 | unsigned long CALLBACK PSEgetLibType(void)\r |
| 153 | {\r |
| 154 | return PSE_LT_GPU;\r |
| 155 | }\r |
| 156 | \r |
| 157 | unsigned long CALLBACK PSEgetLibVersion(void)\r |
| 158 | {\r |
| 159 | return version<<16|revision<<8|build;\r |
| 160 | }\r |
| 161 | \r |
| 162 | char * GPUgetLibInfos(void)\r |
| 163 | {\r |
| 164 | return _(libraryInfo);\r |
| 165 | }\r |
| 166 | \r |
| 167 | ////////////////////////////////////////////////////////////////////////\r |
| 168 | // snapshot funcs (saves screen to bitmap / text infos into file)\r |
| 169 | ////////////////////////////////////////////////////////////////////////\r |
| 170 | \r |
| 171 | char * GetConfigInfos(int hW)\r |
| 172 | {\r |
| 173 | char szO[2][4]={"off","on "};\r |
| 174 | char szTxt[256];\r |
| 175 | char * pB=(char *)malloc(32767);\r |
| 176 | \r |
| 177 | if(!pB) return NULL;\r |
| 178 | *pB=0;\r |
| 179 | //----------------------------------------------------//\r |
| 180 | sprintf(szTxt,"Plugin: %s %d.%d.%d\r\n",libraryName,version,revision,build);\r |
| 181 | strcat(pB,szTxt);\r |
| 182 | sprintf(szTxt,"Author: %s\r\n",PluginAuthor);\r |
| 183 | strcat(pB,szTxt);\r |
| 184 | \r |
| 185 | sprintf(szTxt,"Card vendor: %s\r\n",(char *)glGetString(GL_VENDOR));\r |
| 186 | strcat(pB,szTxt);\r |
| 187 | sprintf(szTxt,"GFX card: %s\r\n",(char *)glGetString(GL_RENDERER));\r |
| 188 | strcat(pB,szTxt);\r |
| 189 | sprintf(szTxt,"OGL version: %s\r\n\r\n",(char *)glGetString(GL_VERSION));\r |
| 190 | strcat(pB,szTxt);\r |
| 191 | //strcat(pB,(char *)glGetString(GL_EXTENSIONS));\r |
| 192 | //strcat(pB,"\r\n\r\n");\r |
| 193 | \r |
| 194 | if(hW && bWindowMode)\r |
| 195 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize));\r |
| 196 | else\r |
| 197 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY);\r |
| 198 | strcat(pB,szTxt);\r |
| 199 | if(bWindowMode) sprintf(szTxt,"Window mode\r\n");\r |
| 200 | else\r |
| 201 | {\r |
| 202 | sprintf(szTxt,"Fullscreen ");\r |
| 203 | strcat(pB,szTxt);\r |
| 204 | if(bChangeRes) sprintf(szTxt,"- Desktop changing [%d Bit]\r\n",iColDepth);\r |
| 205 | else sprintf(szTxt,"- NO desktop changing\r\n");\r |
| 206 | } \r |
| 207 | strcat(pB,szTxt);\r |
| 208 | \r |
| 209 | if(iForceVSync>=0) sprintf(szTxt,"- V-Sync: %s\r\n",szO[iForceVSync]);\r |
| 210 | else strcpy(szTxt,"- V-Sync: Driver\r\n");\r |
| 211 | strcat(pB,szTxt); \r |
| 212 | sprintf(szTxt,"- Keep psx aspect ratio: %s\r\n\r\n",szO[bKeepRatio]);\r |
| 213 | strcat(pB,szTxt);\r |
| 214 | //----------------------------------------------------//\r |
| 215 | strcpy(szTxt,"Textures:\r\n- ");\r |
| 216 | if(iTexQuality==0) strcat(szTxt,"Default");\r |
| 217 | else if(iTexQuality==1) strcat(szTxt,"R4G4B4A4");\r |
| 218 | else if(iTexQuality==2) strcat(szTxt,"R5G5B5A1");\r |
| 219 | else if(iTexQuality==3) strcat(szTxt,"R8G8A8A8");\r |
| 220 | else if(iTexQuality==4) strcat(szTxt,"B8G8R8A8");\r |
| 221 | if(!hW && bGLExt) strcat(szTxt," (packed pixels)\r\n");\r |
| 222 | else strcat(szTxt,"\r\n");\r |
| 223 | strcat(pB,szTxt);\r |
| 224 | if(!hW)\r |
| 225 | {\r |
| 226 | sprintf(szTxt,"- Filtering: %d - edge clamping ",iFilterType);\r |
| 227 | if(iClampType==GL_TO_EDGE_CLAMP) strcat(szTxt,"supported\r\n");\r |
| 228 | else strcat(szTxt,"NOT supported\r\n");\r |
| 229 | }\r |
| 230 | else sprintf(szTxt,"- iFiltering: %d\r\n",iFilterType);\r |
| 231 | strcat(pB,szTxt);\r |
| 232 | sprintf(szTxt,"- Hi-Res textures: %d\r\n",iHiResTextures);\r |
| 233 | strcat(pB,szTxt); \r |
| 234 | if(!hW)\r |
| 235 | {\r |
| 236 | sprintf(szTxt,"- Palettized tex windows: %s\r\n",szO[iUsePalTextures]);\r |
| 237 | strcat(pB,szTxt); \r |
| 238 | }\r |
| 239 | sprintf(szTxt,"- VRam size: %d MBytes",iVRamSize);\r |
| 240 | if(!hW)\r |
| 241 | sprintf(szTxt+strlen(szTxt)," - %d textures usable\r\n\r\n",iSortTexCnt);\r |
| 242 | else strcat(szTxt,"\r\n\r\n");\r |
| 243 | strcat(pB,szTxt);\r |
| 244 | //----------------------------------------------------//\r |
| 245 | sprintf(szTxt,"Framerate:\r\n- FPS limitation: %s\r\n",szO[bUseFrameLimit]);\r |
| 246 | strcat(pB,szTxt);\r |
| 247 | sprintf(szTxt,"- Frame skipping: %s\r\n",szO[bUseFrameSkip]);\r |
| 248 | strcat(pB,szTxt);\r |
| 249 | if(iFrameLimit==2)\r |
| 250 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n");\r |
| 251 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate);\r |
| 252 | strcat(pB,szTxt);\r |
| 253 | //----------------------------------------------------//\r |
| 254 | sprintf(szTxt,"Compatibility:\r\n- Offscreen drawing: %d\r\n",iOffscreenDrawing);\r |
| 255 | strcat(pB,szTxt);\r |
| 256 | sprintf(szTxt,"- Framebuffer texture: %d",iFrameTexType);\r |
| 257 | if(!hW && iFrameTexType==2)\r |
| 258 | {\r |
| 259 | if(gTexFrameName) strcat(szTxt," - texture created\r\n");\r |
| 260 | else strcat(szTxt," - not used yet\r\n");\r |
| 261 | }\r |
| 262 | else strcat(szTxt,"\r\n");\r |
| 263 | strcat(pB,szTxt);\r |
| 264 | sprintf(szTxt,"- Framebuffer access: %d\r\n",iFrameReadType);\r |
| 265 | strcat(pB,szTxt);\r |
| 266 | sprintf(szTxt,"- Alpha multipass: %s\r\n",szO[bOpaquePass]);\r |
| 267 | strcat(pB,szTxt);\r |
| 268 | sprintf(szTxt,"- Mask bit: %s\r\n",szO[iUseMask]);\r |
| 269 | strcat(pB,szTxt);\r |
| 270 | sprintf(szTxt,"- Advanced blending: %s",szO[bAdvancedBlend]);\r |
| 271 | if(!hW && bAdvancedBlend)\r |
| 272 | {\r |
| 273 | if(bGLBlend) strcat(szTxt," (hardware)\r\n");\r |
| 274 | else strcat(szTxt," (software)\r\n");\r |
| 275 | }\r |
| 276 | else strcat(szTxt,"\r\n");\r |
| 277 | strcat(pB,szTxt);\r |
| 278 | \r |
| 279 | if(!hW)\r |
| 280 | {\r |
| 281 | strcpy(szTxt,"- Subtractive blending: ");\r |
| 282 | if(glBlendEquationEXTEx)\r |
| 283 | {\r |
| 284 | if(bUseMultiPass) strcat(szTxt,"supported, but not used!");\r |
| 285 | else strcat(szTxt,"activated");\r |
| 286 | }\r |
| 287 | else strcat(szTxt," NOT supported!");\r |
| 288 | strcat(szTxt,"\r\n\r\n");\r |
| 289 | }\r |
| 290 | else strcpy(szTxt,"\r\n");\r |
| 291 | \r |
| 292 | strcat(pB,szTxt); \r |
| 293 | //----------------------------------------------------//\r |
| 294 | sprintf(szTxt,"Misc:\r\n- Scanlines: %s",szO[iUseScanLines]);\r |
| 295 | strcat(pB,szTxt);\r |
| 296 | if(iUseScanLines) sprintf(szTxt," [%d]\r\n",iScanBlend);\r |
| 297 | else strcpy(szTxt,"\r\n");\r |
| 298 | strcat(pB,szTxt);\r |
| 299 | sprintf(szTxt,"- Line mode: %s\r\n",szO[bUseLines]);\r |
| 300 | strcat(pB,szTxt);\r |
| 301 | // sprintf(szTxt,"- Line AA: %s\r\n",szO[bUseAntiAlias]);\r |
| 302 | // fwrite(szTxt,lstrlen(szTxt),1,txtfile);\r |
| 303 | sprintf(szTxt,"- Unfiltered FB: %s\r\n",szO[bUseFastMdec]);\r |
| 304 | strcat(pB,szTxt);\r |
| 305 | sprintf(szTxt,"- 15 bit FB: %s\r\n",szO[bUse15bitMdec]);\r |
| 306 | strcat(pB,szTxt);\r |
| 307 | sprintf(szTxt,"- Dithering: %s\r\n",szO[bDrawDither]);\r |
| 308 | strcat(pB,szTxt);\r |
| 309 | sprintf(szTxt,"- Screen smoothing: %s",szO[iBlurBuffer]);\r |
| 310 | strcat(pB,szTxt);\r |
| 311 | if(!hW && iBlurBuffer) \r |
| 312 | {\r |
| 313 | if(gTexBlurName) strcat(pB," - supported\r\n");\r |
| 314 | else strcat(pB," - not supported\r\n");\r |
| 315 | }\r |
| 316 | else strcat(pB,"\r\n");\r |
| 317 | sprintf(szTxt,"- Game fixes: %s [%08x]\r\n",szO[bUseFixes],dwCfgFixes);\r |
| 318 | strcat(pB,szTxt);\r |
| 319 | //----------------------------------------------------//\r |
| 320 | return pB;\r |
| 321 | }\r |
| 322 | \r |
| 323 | ////////////////////////////////////////////////////////////////////////\r |
| 324 | // save text infos to file\r |
| 325 | ////////////////////////////////////////////////////////////////////////\r |
| 326 | \r |
| 327 | void DoTextSnapShot(int iNum)\r |
| 328 | {\r |
| 329 | FILE *txtfile;char szTxt[256];char * pB;\r |
| 330 | \r |
| 331 | sprintf(szTxt,"%s/pcsx%04d.txt",getenv("HOME"),iNum);\r |
| 332 | \r |
| 333 | if((txtfile=fopen(szTxt,"wb"))==NULL)\r |
| 334 | return; \r |
| 335 | \r |
| 336 | pB=GetConfigInfos(0);\r |
| 337 | if(pB)\r |
| 338 | {\r |
| 339 | fwrite(pB,strlen(pB),1,txtfile);\r |
| 340 | free(pB);\r |
| 341 | }\r |
| 342 | fclose(txtfile); \r |
| 343 | }\r |
| 344 | \r |
| 345 | ////////////////////////////////////////////////////////////////////////\r |
| 346 | // saves screen bitmap to file\r |
| 347 | ////////////////////////////////////////////////////////////////////////\r |
| 348 | \r |
| 349 | void DoSnapShot(void)\r |
| 350 | {\r |
| 351 | unsigned char * snapshotdumpmem=NULL,* p,c;\r |
| 352 | FILE *bmpfile;char filename[256];\r |
| 353 | unsigned char header[0x36];int size;\r |
| 354 | unsigned char empty[2]={0,0};int i;\r |
| 355 | unsigned int snapshotnr = 0;\r |
| 356 | short SnapWidth;\r |
| 357 | short SnapHeigth;\r |
| 358 | \r |
| 359 | bSnapShot=FALSE;\r |
| 360 | \r |
| 361 | SnapWidth = iResX;\r |
| 362 | SnapHeigth = iResY;\r |
| 363 | \r |
| 364 | size=SnapWidth * SnapHeigth * 3 + 0x38;\r |
| 365 | \r |
| 366 | if((snapshotdumpmem=(unsigned char *)\r |
| 367 | malloc(SnapWidth*SnapHeigth*3))==NULL)\r |
| 368 | return;\r |
| 369 | \r |
| 370 | // fill in proper values for BMP\r |
| 371 | for(i=0;i<0x36;i++) header[i]=0;\r |
| 372 | header[0]='B';\r |
| 373 | header[1]='M';\r |
| 374 | header[2]=(unsigned char)(size&0xff);\r |
| 375 | header[3]=(unsigned char)((size>>8)&0xff);\r |
| 376 | header[4]=(unsigned char)((size>>16)&0xff);\r |
| 377 | header[5]=(unsigned char)((size>>24)&0xff);\r |
| 378 | header[0x0a]=0x36;\r |
| 379 | header[0x0e]=0x28;\r |
| 380 | header[0x12]=(unsigned char)(SnapWidth%256);\r |
| 381 | header[0x13]=(unsigned char)(SnapWidth/256);\r |
| 382 | header[0x16]=(unsigned char)(SnapHeigth%256);\r |
| 383 | header[0x17]=(unsigned char)(SnapHeigth/256);\r |
| 384 | header[0x1a]=0x01;\r |
| 385 | header[0x1c]=0x18;\r |
| 386 | header[0x26]=0x12;\r |
| 387 | header[0x27]=0x0B;\r |
| 388 | header[0x2A]=0x12;\r |
| 389 | header[0x2B]=0x0B;\r |
| 390 | \r |
| 391 | // increment snapshot value\r |
| 392 | // get filename\r |
| 393 | do\r |
| 394 | {\r |
| 395 | snapshotnr++;\r |
| 396 | sprintf(filename,"%s/pcsx%04d.bmp",getenv("HOME"),snapshotnr);\r |
| 397 | bmpfile=fopen(filename,"rb");\r |
| 398 | if(bmpfile==NULL)break;\r |
| 399 | fclose(bmpfile);\r |
| 400 | if(snapshotnr==9999) break;\r |
| 401 | }\r |
| 402 | while(TRUE);\r |
| 403 | \r |
| 404 | // try opening new snapshot file\r |
| 405 | if((bmpfile=fopen(filename,"wb"))==NULL)\r |
| 406 | {free(snapshotdumpmem);return;}\r |
| 407 | \r |
| 408 | fwrite(header,0x36,1,bmpfile);\r |
| 409 | \r |
| 410 | glReadPixels(0,0,SnapWidth,SnapHeigth,GL_RGB,\r |
| 411 | GL_UNSIGNED_BYTE,snapshotdumpmem);\r |
| 412 | p=snapshotdumpmem;\r |
| 413 | size=SnapWidth * SnapHeigth;\r |
| 414 | \r |
| 415 | for(i=0;i<size;i++,p+=3)\r |
| 416 | {c=*p;*p=*(p+2);*(p+2)=c;}\r |
| 417 | \r |
| 418 | fwrite(snapshotdumpmem,size*3,1,bmpfile);\r |
| 419 | fwrite(empty,0x2,1,bmpfile);\r |
| 420 | fclose(bmpfile); \r |
| 421 | free(snapshotdumpmem);\r |
| 422 | \r |
| 423 | DoTextSnapShot(snapshotnr);\r |
| 424 | } \r |
| 425 | \r |
| 426 | void CALLBACK GPUmakeSnapshot(void)\r |
| 427 | {\r |
| 428 | bSnapShot = TRUE;\r |
| 429 | } \r |
| 430 | \r |
| 431 | ////////////////////////////////////////////////////////////////////////\r |
| 432 | // GPU INIT... here starts it all (first func called by emu)\r |
| 433 | ////////////////////////////////////////////////////////////////////////\r |
| 434 | \r |
| 435 | long CALLBACK GPUinit()\r |
| 436 | {\r |
| 437 | memset(ulStatusControl,0,256*sizeof(uint32_t));\r |
| 438 | \r |
| 439 | // different ways of accessing PSX VRAM\r |
| 440 | \r |
| 441 | psxVSecure=(unsigned char *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security\r |
| 442 | if(!psxVSecure) return -1;\r |
| 443 | \r |
| 444 | psxVub=psxVSecure+512*1024; // security offset into double sized psx vram!\r |
| 445 | psxVsb=(signed char *)psxVub;\r |
| 446 | psxVsw=(signed short *)psxVub;\r |
| 447 | psxVsl=(signed int *)psxVub;\r |
| 448 | psxVuw=(unsigned short *)psxVub;\r |
| 449 | psxVul=(uint32_t *)psxVub;\r |
| 450 | \r |
| 451 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram\r |
| 452 | \r |
| 453 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024));\r |
| 454 | memset(ulGPUInfoVals,0x00,16*sizeof(uint32_t));\r |
| 455 | \r |
| 456 | InitFrameCap(); // init frame rate stuff\r |
| 457 | \r |
| 458 | PSXDisplay.RGB24 = 0; // init vars\r |
| 459 | PreviousPSXDisplay.RGB24= 0;\r |
| 460 | PSXDisplay.Interlaced = 0;\r |
| 461 | PSXDisplay.InterlacedTest=0;\r |
| 462 | PSXDisplay.DrawOffset.x = 0;\r |
| 463 | PSXDisplay.DrawOffset.y = 0;\r |
| 464 | PSXDisplay.DrawArea.x0 = 0;\r |
| 465 | PSXDisplay.DrawArea.y0 = 0;\r |
| 466 | PSXDisplay.DrawArea.x1 = 320;\r |
| 467 | PSXDisplay.DrawArea.y1 = 240;\r |
| 468 | PSXDisplay.DisplayMode.x= 320;\r |
| 469 | PSXDisplay.DisplayMode.y= 240;\r |
| 470 | PSXDisplay.Disabled = FALSE;\r |
| 471 | PreviousPSXDisplay.Range.x0 =0;\r |
| 472 | PreviousPSXDisplay.Range.x1 =0;\r |
| 473 | PreviousPSXDisplay.Range.y0 =0;\r |
| 474 | PreviousPSXDisplay.Range.y1 =0;\r |
| 475 | PSXDisplay.Range.x0=0;\r |
| 476 | PSXDisplay.Range.x1=0;\r |
| 477 | PSXDisplay.Range.y0=0;\r |
| 478 | PSXDisplay.Range.y1=0;\r |
| 479 | PreviousPSXDisplay.DisplayPosition.x = 1;\r |
| 480 | PreviousPSXDisplay.DisplayPosition.y = 1;\r |
| 481 | PSXDisplay.DisplayPosition.x = 1;\r |
| 482 | PSXDisplay.DisplayPosition.y = 1;\r |
| 483 | PreviousPSXDisplay.DisplayModeNew.y=0;\r |
| 484 | PSXDisplay.Double=1;\r |
| 485 | GPUdataRet=0x400;\r |
| 486 | \r |
| 487 | PSXDisplay.DisplayModeNew.x=0;\r |
| 488 | PSXDisplay.DisplayModeNew.y=0;\r |
| 489 | \r |
| 490 | //PreviousPSXDisplay.Height = PSXDisplay.Height = 239;\r |
| 491 | \r |
| 492 | iDataWriteMode = DR_NORMAL;\r |
| 493 | \r |
| 494 | // Reset transfer values, to prevent mis-transfer of data\r |
| 495 | memset(&VRAMWrite,0,sizeof(VRAMLoad_t));\r |
| 496 | memset(&VRAMRead,0,sizeof(VRAMLoad_t));\r |
| 497 | \r |
| 498 | // device initialised already !\r |
| 499 | //lGPUstatusRet = 0x74000000;\r |
| 500 | \r |
| 501 | STATUSREG = 0x14802000;\r |
| 502 | GPUIsIdle;\r |
| 503 | GPUIsReadyForCommands;\r |
| 504 | \r |
| 505 | return 0;\r |
| 506 | } \r |
| 507 | \r |
| 508 | ////////////////////////////////////////////////////////////////////////\r |
| 509 | // GPU OPEN: funcs to open up the gpu display (Windows)\r |
| 510 | ////////////////////////////////////////////////////////////////////////\r |
| 511 | \r |
| 512 | ////////////////////////////////////////////////////////////////////////\r |
| 513 | // LINUX GPU OPEN: func to open up the gpu display (X stuff)\r |
| 514 | // please note: in linux we are creating our own display, and we return\r |
| 515 | // the display ID to the main emu... that's cleaner\r |
| 516 | ////////////////////////////////////////////////////////////////////////\r |
| 517 | \r |
| 518 | char * pCaptionText=0;\r |
| 519 | int bFullScreen=0;\r |
| 520 | Display *display;\r |
| 521 | \r |
| 522 | static Cursor cursor;\r |
| 523 | static XVisualInfo *myvisual;\r |
| 524 | static Colormap colormap;\r |
| 525 | static Window window;\r |
| 526 | \r |
| 527 | static int bModeChanged=0;\r |
| 528 | \r |
| 529 | typedef struct\r |
| 530 | {\r |
| 531 | #define MWM_HINTS_DECORATIONS 2\r |
| 532 | long flags;\r |
| 533 | long functions;\r |
| 534 | long decorations;\r |
| 535 | long input_mode;\r |
| 536 | } MotifWmHints;\r |
| 537 | \r |
| 538 | static int dbdepat[]={GLX_RGBA,GLX_DOUBLEBUFFER,GLX_DEPTH_SIZE,16,None};\r |
| 539 | static int dbnodepat[]={GLX_RGBA,GLX_DOUBLEBUFFER,None};\r |
| 540 | static GLXContext cx;\r |
| 541 | \r |
| 542 | static int fx=0;\r |
| 543 | \r |
| 544 | ////////////////////////////////////////////////////////////////////////\r |
| 545 | \r |
| 546 | void osd_close_display (void) // close display\r |
| 547 | {\r |
| 548 | if(display) // display exists?\r |
| 549 | {\r |
| 550 | glXDestroyContext(display,cx); // -> kill context\r |
| 551 | XFreeColormap(display, colormap); // -> kill colormap\r |
| 552 | XSync(display,False); // -> sync events\r |
| 553 | \r |
| 554 | #ifndef NOVMODE\r |
| 555 | if(bModeChanged) // -> repair screen mode\r |
| 556 | {\r |
| 557 | int myscreen=DefaultScreen(display);\r |
| 558 | XF86VidModeSwitchToMode(display,myscreen, // --> switch mode back\r |
| 559 | modes[iOldMode]);\r |
| 560 | XF86VidModeSetViewPort(display,myscreen,0,0); // --> set viewport upperleft\r |
| 561 | free(modes); // --> finally kill mode infos\r |
| 562 | bModeChanged=0; // --> done\r |
| 563 | }\r |
| 564 | #endif\r |
| 565 | \r |
| 566 | XCloseDisplay(display); // -> close display\r |
| 567 | }\r |
| 568 | }\r |
| 569 | \r |
| 570 | ////////////////////////////////////////////////////////////////////////\r |
| 571 | \r |
| 572 | void sysdep_create_display(void) // create display\r |
| 573 | {\r |
| 574 | XSetWindowAttributes winattr;float fxgamma=2;\r |
| 575 | int myscreen;char gammastr[14];\r |
| 576 | Screen * screen;XEvent event;\r |
| 577 | XSizeHints hints;XWMHints wm_hints;\r |
| 578 | MotifWmHints mwmhints;Atom mwmatom;Atom delwindow;\r |
| 579 | char *glxfx;\r |
| 580 | \r |
| 581 | glxfx=getenv("MESA_GLX_FX"); // 3dfx mesa fullscreen flag\r |
| 582 | if(glxfx)\r |
| 583 | {\r |
| 584 | if(glxfx[0]=='f') // -> yup, fullscreen needed\r |
| 585 | {\r |
| 586 | fx=1; // -> raise flag\r |
| 587 | putenv("FX_GLIDE_NO_SPLASH=");\r |
| 588 | sprintf(gammastr,"SST_GAMMA=%2.1f",fxgamma); // -> set gamma\r |
| 589 | putenv(gammastr);\r |
| 590 | }\r |
| 591 | }\r |
| 592 | \r |
| 593 | display=XOpenDisplay(NULL); // open display\r |
| 594 | if(!display) // no display?\r |
| 595 | {\r |
| 596 | fprintf (stderr,"Failed to open display!!!\n");\r |
| 597 | osd_close_display();\r |
| 598 | return; // -> bye\r |
| 599 | }\r |
| 600 | \r |
| 601 | myscreen=DefaultScreen(display); // get screen id\r |
| 602 | \r |
| 603 | #ifdef NOVMODE\r |
| 604 | if(bFullScreen) {fx=1;bModeChanged=0;}\r |
| 605 | #else\r |
| 606 | if(bFullScreen)\r |
| 607 | {\r |
| 608 | XF86VidModeModeLine mode;\r |
| 609 | int nmodes,iC;\r |
| 610 | fx=1; // raise flag\r |
| 611 | XF86VidModeGetModeLine(display,myscreen,&iC,&mode); // get actual mode info\r |
| 612 | if(mode.privsize) XFree(mode.private); // no need for private stuff\r |
| 613 | bModeChanged=0; // init mode change flag\r |
| 614 | if(iResX!=mode.hdisplay || iResY!=mode.vdisplay) // wanted mode is different?\r |
| 615 | {\r |
| 616 | XF86VidModeGetAllModeLines(display,myscreen, // -> enum all mode infos\r |
| 617 | &nmodes,&modes);\r |
| 618 | if(modes) // -> infos got?\r |
| 619 | {\r |
| 620 | for(iC=0;iC<nmodes;++iC) // -> loop modes\r |
| 621 | {\r |
| 622 | if(mode.hdisplay==modes[iC]->hdisplay && // -> act mode found?\r |
| 623 | mode.vdisplay==modes[iC]->vdisplay) // if yes: store mode id\r |
| 624 | iOldMode=iC;\r |
| 625 | \r |
| 626 | if(iResX==modes[iC]->hdisplay && // -> wanted mode found?\r |
| 627 | iResY==modes[iC]->vdisplay)\r |
| 628 | {\r |
| 629 | XF86VidModeSwitchToMode(display,myscreen, // --> switch to mode\r |
| 630 | modes[iC]);\r |
| 631 | XF86VidModeSetViewPort(display,myscreen,0,0);\r |
| 632 | bModeChanged=1; // --> raise flag for repairing mode on close\r |
| 633 | }\r |
| 634 | }\r |
| 635 | \r |
| 636 | if(bModeChanged==0) // -> no mode found?\r |
| 637 | {\r |
| 638 | free(modes); // --> free infos\r |
| 639 | printf("No proper fullscreen mode found!\n"); // --> some info output\r |
| 640 | }\r |
| 641 | }\r |
| 642 | }\r |
| 643 | }\r |
| 644 | #endif\r |
| 645 | \r |
| 646 | screen=DefaultScreenOfDisplay(display);\r |
| 647 | \r |
| 648 | if(iZBufferDepth) // visual (with or without zbuffer)\r |
| 649 | myvisual=glXChooseVisual(display,myscreen,dbdepat);\r |
| 650 | else myvisual=glXChooseVisual(display,myscreen,dbnodepat);\r |
| 651 | \r |
| 652 | if(!myvisual) // no visual?\r |
| 653 | {\r |
| 654 | fprintf(stderr,"Failed to obtain visual!!!\n"); // -> bye\r |
| 655 | osd_close_display();\r |
| 656 | return;\r |
| 657 | }\r |
| 658 | \r |
| 659 | cx=glXCreateContext(display,myvisual,0,GL_TRUE); // create rendering context\r |
| 660 | \r |
| 661 | if(!cx) // no context?\r |
| 662 | {\r |
| 663 | fprintf(stderr,"Failed to create OpenGL context!!!\n");\r |
| 664 | osd_close_display(); // -> bxe\r |
| 665 | return;\r |
| 666 | }\r |
| 667 | \r |
| 668 | // pffff... much work for a simple blank cursor... oh, well...\r |
| 669 | if(!bFullScreen) cursor=XCreateFontCursor(display,XC_trek);\r |
| 670 | else\r |
| 671 | {\r |
| 672 | Pixmap p1,p2;XImage * img;\r |
| 673 | XColor b,w;unsigned char * idata;\r |
| 674 | XGCValues GCv;\r |
| 675 | GC GCc;\r |
| 676 | \r |
| 677 | memset(&b,0,sizeof(XColor));\r |
| 678 | memset(&w,0,sizeof(XColor));\r |
| 679 | idata=(unsigned char *)malloc(8);\r |
| 680 | memset(idata,0,8);\r |
| 681 | \r |
| 682 | p1=XCreatePixmap(display,RootWindow(display,myvisual->screen),8,8,1);\r |
| 683 | p2=XCreatePixmap(display,RootWindow(display,myvisual->screen),8,8,1);\r |
| 684 | \r |
| 685 | img = XCreateImage(display,myvisual->visual,\r |
| 686 | 1,XYBitmap,0,idata,8,8,8,1);\r |
| 687 | \r |
| 688 | GCv.function = GXcopy;\r |
| 689 | GCv.foreground = ~0;\r |
| 690 | GCv.background = 0;\r |
| 691 | GCv.plane_mask = AllPlanes;\r |
| 692 | GCc = XCreateGC(display,p1,\r |
| 693 | (GCFunction|GCForeground|GCBackground|GCPlaneMask),&GCv);\r |
| 694 | \r |
| 695 | XPutImage(display, p1,GCc,img,0,0,0,0,8,8);\r |
| 696 | XPutImage(display, p2,GCc,img,0,0,0,0,8,8);\r |
| 697 | XFreeGC(display, GCc);\r |
| 698 | \r |
| 699 | cursor = XCreatePixmapCursor(display,p1,p2,&b,&w,0,0);\r |
| 700 | \r |
| 701 | XFreePixmap(display,p1);\r |
| 702 | XFreePixmap(display,p2);\r |
| 703 | XDestroyImage(img); // will free idata as well\r |
| 704 | }\r |
| 705 | \r |
| 706 | colormap=XCreateColormap(display, // create colormap\r |
| 707 | RootWindow(display,myvisual->screen),\r |
| 708 | myvisual->visual,AllocNone);\r |
| 709 | \r |
| 710 | winattr.background_pixel=0;\r |
| 711 | winattr.border_pixel=WhitePixelOfScreen(screen);\r |
| 712 | winattr.bit_gravity=ForgetGravity;\r |
| 713 | winattr.win_gravity=NorthWestGravity;\r |
| 714 | winattr.backing_store=NotUseful;\r |
| 715 | winattr.override_redirect=False;\r |
| 716 | winattr.save_under=False;\r |
| 717 | winattr.event_mask=0;\r |
| 718 | winattr.do_not_propagate_mask=0;\r |
| 719 | winattr.colormap=colormap;\r |
| 720 | winattr.cursor=None;\r |
| 721 | \r |
| 722 | window=XCreateWindow(display, // create own window\r |
| 723 | RootWindow(display,DefaultScreen(display)),\r |
| 724 | 0,0,iResX,iResY,\r |
| 725 | 0,myvisual->depth,\r |
| 726 | InputOutput,myvisual->visual,\r |
| 727 | CWBorderPixel | CWBackPixel |\r |
| 728 | CWEventMask | CWDontPropagate |\r |
| 729 | CWColormap | CWCursor,\r |
| 730 | &winattr);\r |
| 731 | \r |
| 732 | if(!window) // no window?\r |
| 733 | {\r |
| 734 | fprintf(stderr,"Failed in XCreateWindow()!!!\n");\r |
| 735 | osd_close_display(); // -> bye\r |
| 736 | return;\r |
| 737 | }\r |
| 738 | \r |
| 739 | delwindow = XInternAtom(display,"WM_DELETE_WINDOW",0);\r |
| 740 | XSetWMProtocols(display, window, &delwindow, 1);\r |
| 741 | \r |
| 742 | hints.flags=PMinSize|PMaxSize; // hints\r |
| 743 | if(fx) hints.flags|=USPosition|USSize;\r |
| 744 | else hints.flags|=PSize;\r |
| 745 | \r |
| 746 | hints.min_width = hints.max_width = hints.base_width = iResX;\r |
| 747 | hints.min_height = hints.max_height = hints.base_height = iResY;\r |
| 748 | \r |
| 749 | wm_hints.input=1;\r |
| 750 | wm_hints.flags=InputHint;\r |
| 751 | \r |
| 752 | XSetWMHints(display,window,&wm_hints);\r |
| 753 | XSetWMNormalHints(display,window,&hints);\r |
| 754 | if(pCaptionText) // caption\r |
| 755 | XStoreName(display,window,pCaptionText);\r |
| 756 | else XStoreName(display,window,"Pete MesaGL PSX Gpu");\r |
| 757 | \r |
| 758 | XDefineCursor(display,window,cursor); // cursor\r |
| 759 | \r |
| 760 | if(fx) // window title bar hack\r |
| 761 | {\r |
| 762 | mwmhints.flags=MWM_HINTS_DECORATIONS;\r |
| 763 | mwmhints.decorations=0;\r |
| 764 | mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0);\r |
| 765 | XChangeProperty(display,window,mwmatom,mwmatom,32,\r |
| 766 | PropModeReplace,(unsigned char *)&mwmhints,4);\r |
| 767 | }\r |
| 768 | \r |
| 769 | XSelectInput(display,window, // input setup\r |
| 770 | FocusChangeMask | ExposureMask |\r |
| 771 | KeyPressMask | KeyReleaseMask);\r |
| 772 | \r |
| 773 | XMapRaised(display,window);\r |
| 774 | XClearWindow(display,window);\r |
| 775 | XWindowEvent(display,window,ExposureMask,&event);\r |
| 776 | glXMakeCurrent(display,window,cx);\r |
| 777 | \r |
| 778 | /* \r |
| 779 | printf(glGetString(GL_VENDOR));\r |
| 780 | printf("\n");\r |
| 781 | printf(glGetString(GL_RENDERER));\r |
| 782 | printf("\n");\r |
| 783 | */\r |
| 784 | \r |
| 785 | if (fx) // after make current: fullscreen resize\r |
| 786 | {\r |
| 787 | XResizeWindow(display,window,screen->width,screen->height);\r |
| 788 | hints.min_width = hints.max_width = hints.base_width = screen->width;\r |
| 789 | hints.min_height= hints.max_height = hints.base_height = screen->height;\r |
| 790 | XSetWMNormalHints(display,window,&hints); |
| 791 | |
| 792 | // set the window layer for GNOME |
| 793 | { |
| 794 | XEvent xev; |
| 795 | |
| 796 | memset(&xev, 0, sizeof(xev)); |
| 797 | xev.xclient.type = ClientMessage; |
| 798 | xev.xclient.serial = 0; |
| 799 | xev.xclient.send_event = 1; |
| 800 | xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); |
| 801 | xev.xclient.window = window; |
| 802 | xev.xclient.format = 32; |
| 803 | xev.xclient.data.l[0] = 1; |
| 804 | xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0); |
| 805 | xev.xclient.data.l[2] = 0; |
| 806 | xev.xclient.data.l[3] = 0; |
| 807 | xev.xclient.data.l[4] = 0; |
| 808 | |
| 809 | XSendEvent(display, RootWindow(display, DefaultScreen(display)), 0, |
| 810 | SubstructureRedirectMask | SubstructureNotifyMask, &xev); |
| 811 | } |
| 812 | }\r |
| 813 | }\r |
| 814 | \r |
| 815 | ////////////////////////////////////////////////////////////////////////\r |
| 816 | \r |
| 817 | long GPUopen(unsigned long * disp,char * CapText,char * CfgFile)\r |
| 818 | {\r |
| 819 | pCaptionText=CapText;\r |
| 820 | pConfigFile=CfgFile;\r |
| 821 | \r |
| 822 | ReadConfig(); // read text file for config\r |
| 823 | \r |
| 824 | SetFrameRateConfig(); // setup frame rate stuff\r |
| 825 | \r |
| 826 | bIsFirstFrame = TRUE; // we have to init later (well, no really... in Linux we do all in GPUopen)\r |
| 827 | \r |
| 828 | sysdep_create_display(); // create display\r |
| 829 | \r |
| 830 | InitializeTextureStore(); // init texture mem\r |
| 831 | \r |
| 832 | rRatioRect.left = rRatioRect.top=0;\r |
| 833 | rRatioRect.right = iResX;\r |
| 834 | rRatioRect.bottom = iResY;\r |
| 835 | \r |
| 836 | GLinitialize(); // init opengl\r |
| 837 | \r |
| 838 | if(disp)\r |
| 839 | {\r |
| 840 | *disp=(unsigned long *)display; // return display ID to main emu\r |
| 841 | }\r |
| 842 | \r |
| 843 | if(display) return 0;\r |
| 844 | return -1;\r |
| 845 | }\r |
| 846 | \r |
| 847 | ////////////////////////////////////////////////////////////////////////\r |
| 848 | // close\r |
| 849 | ////////////////////////////////////////////////////////////////////////\r |
| 850 | \r |
| 851 | long GPUclose() // LINUX CLOSE\r |
| 852 | {\r |
| 853 | GLcleanup(); // close OGL\r |
| 854 | \r |
| 855 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r |
| 856 | pGfxCardScreen=0;\r |
| 857 | \r |
| 858 | osd_close_display(); // destroy display\r |
| 859 | \r |
| 860 | return 0;\r |
| 861 | }\r |
| 862 | \r |
| 863 | ////////////////////////////////////////////////////////////////////////\r |
| 864 | // I shot the sheriff... last function called from emu \r |
| 865 | ////////////////////////////////////////////////////////////////////////\r |
| 866 | \r |
| 867 | long CALLBACK GPUshutdown()\r |
| 868 | {\r |
| 869 | if(psxVSecure) free(psxVSecure); // kill emulated vram memory\r |
| 870 | psxVSecure=0;\r |
| 871 | \r |
| 872 | return 0;\r |
| 873 | }\r |
| 874 | \r |
| 875 | ////////////////////////////////////////////////////////////////////////\r |
| 876 | // paint it black: simple func to clean up optical border garbage\r |
| 877 | ////////////////////////////////////////////////////////////////////////\r |
| 878 | \r |
| 879 | void PaintBlackBorders(void)\r |
| 880 | {\r |
| 881 | short s;\r |
| 882 | \r |
| 883 | glDisable(GL_SCISSOR_TEST);\r |
| 884 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r |
| 885 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 886 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 887 | glDisable(GL_ALPHA_TEST);\r |
| 888 | \r |
| 889 | glBegin(GL_QUADS);\r |
| 890 | \r |
| 891 | vertex[0].c.lcol=0xff000000;\r |
| 892 | SETCOL(vertex[0]); \r |
| 893 | \r |
| 894 | if(PreviousPSXDisplay.Range.x0)\r |
| 895 | {\r |
| 896 | s=PreviousPSXDisplay.Range.x0+1;\r |
| 897 | glVertex3f(0,0,0.99996f);\r |
| 898 | glVertex3f(0,PSXDisplay.DisplayMode.y,0.99996f);\r |
| 899 | glVertex3f(s,PSXDisplay.DisplayMode.y,0.99996f);\r |
| 900 | glVertex3f(s,0,0.99996f);\r |
| 901 | \r |
| 902 | s+=PreviousPSXDisplay.Range.x1-2;\r |
| 903 | \r |
| 904 | glVertex3f(s,0,0.99996f);\r |
| 905 | glVertex3f(s,PSXDisplay.DisplayMode.y,0.99996f);\r |
| 906 | glVertex3f(PSXDisplay.DisplayMode.x,PSXDisplay.DisplayMode.y,0.99996f);\r |
| 907 | glVertex3f(PSXDisplay.DisplayMode.x,0,0.99996f);\r |
| 908 | }\r |
| 909 | \r |
| 910 | if(PreviousPSXDisplay.Range.y0)\r |
| 911 | {\r |
| 912 | s=PreviousPSXDisplay.Range.y0+1;\r |
| 913 | glVertex3f(0,0,0.99996f);\r |
| 914 | glVertex3f(0,s,0.99996f);\r |
| 915 | glVertex3f(PSXDisplay.DisplayMode.x,s,0.99996f);\r |
| 916 | glVertex3f(PSXDisplay.DisplayMode.x,0,0.99996f);\r |
| 917 | }\r |
| 918 | \r |
| 919 | glEnd();\r |
| 920 | \r |
| 921 | glEnable(GL_ALPHA_TEST);\r |
| 922 | glEnable(GL_SCISSOR_TEST);\r |
| 923 | }\r |
| 924 | \r |
| 925 | ////////////////////////////////////////////////////////////////////////\r |
| 926 | // helper to draw scanlines\r |
| 927 | ////////////////////////////////////////////////////////////////////////\r |
| 928 | \r |
| 929 | __inline void XPRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 930 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 931 | {\r |
| 932 | \r |
| 933 | glBegin(GL_QUAD_STRIP);\r |
| 934 | glTexCoord2fv(&vertex1->sow);\r |
| 935 | glVertex3fv(&vertex1->x);\r |
| 936 | \r |
| 937 | glTexCoord2fv(&vertex2->sow);\r |
| 938 | glVertex3fv(&vertex2->x);\r |
| 939 | \r |
| 940 | glTexCoord2fv(&vertex4->sow);\r |
| 941 | glVertex3fv(&vertex4->x);\r |
| 942 | \r |
| 943 | glTexCoord2fv(&vertex3->sow);\r |
| 944 | glVertex3fv(&vertex3->x);\r |
| 945 | glEnd();\r |
| 946 | }\r |
| 947 | \r |
| 948 | ////////////////////////////////////////////////////////////////////////\r |
| 949 | // scanlines\r |
| 950 | ////////////////////////////////////////////////////////////////////////\r |
| 951 | \r |
| 952 | void SetScanLines(void)\r |
| 953 | {\r |
| 954 | glLoadIdentity();\r |
| 955 | glOrtho(0,iResX,iResY, 0, -1, 1);\r |
| 956 | \r |
| 957 | if(bKeepRatio)\r |
| 958 | glViewport(0,0,iResX,iResY);\r |
| 959 | \r |
| 960 | glDisable(GL_SCISSOR_TEST); \r |
| 961 | glDisable(GL_ALPHA_TEST);\r |
| 962 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 963 | \r |
| 964 | if(iScanBlend<0) // special texture mask scanline mode\r |
| 965 | {\r |
| 966 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r |
| 967 | gTexName=gTexScanName;\r |
| 968 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
| 969 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r |
| 970 | if(!bBlendEnable) {glEnable(GL_BLEND);bBlendEnable=TRUE;}\r |
| 971 | SetScanTexTrans();\r |
| 972 | \r |
| 973 | vertex[0].x=0;\r |
| 974 | vertex[0].y=iResY;\r |
| 975 | vertex[0].z=0.99996f;\r |
| 976 | \r |
| 977 | vertex[1].x=iResX;\r |
| 978 | vertex[1].y=iResY;\r |
| 979 | vertex[1].z=0.99996f;\r |
| 980 | \r |
| 981 | vertex[2].x=iResX;\r |
| 982 | vertex[2].y=0;\r |
| 983 | vertex[2].z=0.99996f;\r |
| 984 | \r |
| 985 | vertex[3].x=0;\r |
| 986 | vertex[3].y=0;\r |
| 987 | vertex[3].z=0.99996f;\r |
| 988 | \r |
| 989 | vertex[0].sow=0;\r |
| 990 | vertex[0].tow=0;\r |
| 991 | vertex[1].sow=(float)iResX/4.0f;\r |
| 992 | vertex[1].tow=0;\r |
| 993 | vertex[2].sow=vertex[1].sow;\r |
| 994 | vertex[2].tow=(float)iResY/4.0f;\r |
| 995 | vertex[3].sow=0;\r |
| 996 | vertex[3].tow=vertex[2].tow;\r |
| 997 | \r |
| 998 | vertex[0].c.lcol=0xffffffff;\r |
| 999 | SETCOL(vertex[0]); \r |
| 1000 | \r |
| 1001 | XPRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 1002 | \r |
| 1003 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, COMBINE_EXT); \r |
| 1004 | }\r |
| 1005 | else // typical line mode\r |
| 1006 | {\r |
| 1007 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r |
| 1008 | \r |
| 1009 | if(iScanBlend==0)\r |
| 1010 | {\r |
| 1011 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 1012 | vertex[0].c.lcol=0xff000000;\r |
| 1013 | }\r |
| 1014 | else\r |
| 1015 | {\r |
| 1016 | if(!bBlendEnable) {glEnable(GL_BLEND);bBlendEnable=TRUE;}\r |
| 1017 | SetScanTrans();\r |
| 1018 | vertex[0].c.lcol=iScanBlend<<24;\r |
| 1019 | }\r |
| 1020 | \r |
| 1021 | SETCOL(vertex[0]); \r |
| 1022 | \r |
| 1023 | glCallList(uiScanLine);\r |
| 1024 | }\r |
| 1025 | \r |
| 1026 | glLoadIdentity();\r |
| 1027 | glOrtho(0,PSXDisplay.DisplayMode.x,\r |
| 1028 | PSXDisplay.DisplayMode.y, 0, -1, 1);\r |
| 1029 | \r |
| 1030 | if(bKeepRatio)\r |
| 1031 | glViewport(rRatioRect.left,\r |
| 1032 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 1033 | rRatioRect.right, \r |
| 1034 | rRatioRect.bottom); // init viewport\r |
| 1035 | \r |
| 1036 | glEnable(GL_ALPHA_TEST);\r |
| 1037 | glEnable(GL_SCISSOR_TEST); \r |
| 1038 | }\r |
| 1039 | \r |
| 1040 | ////////////////////////////////////////////////////////////////////////\r |
| 1041 | // blur, babe, blur (heavy performance hit for a so-so fullscreen effect)\r |
| 1042 | ////////////////////////////////////////////////////////////////////////\r |
| 1043 | \r |
| 1044 | void BlurBackBuffer(void)\r |
| 1045 | {\r |
| 1046 | if(!gTexBlurName) return;\r |
| 1047 | \r |
| 1048 | if(bKeepRatio) glViewport(0,0,iResX,iResY);\r |
| 1049 | \r |
| 1050 | glDisable(GL_SCISSOR_TEST);\r |
| 1051 | glDisable(GL_ALPHA_TEST);\r |
| 1052 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 1053 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 1054 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r |
| 1055 | if(iZBufferDepth) glDisable(GL_DEPTH_TEST); \r |
| 1056 | if(bDrawDither) glDisable(GL_DITHER); \r |
| 1057 | \r |
| 1058 | gTexName=gTexBlurName;\r |
| 1059 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
| 1060 | \r |
| 1061 | glCopyTexSubImage2D( GL_TEXTURE_2D, 0, // get back buffer in texture\r |
| 1062 | 0,\r |
| 1063 | 0,\r |
| 1064 | 0,\r |
| 1065 | 0,\r |
| 1066 | iResX,iResY);\r |
| 1067 | \r |
| 1068 | vertex[0].x=0;\r |
| 1069 | vertex[0].y=PSXDisplay.DisplayMode.y;\r |
| 1070 | vertex[1].x=PSXDisplay.DisplayMode.x;\r |
| 1071 | vertex[1].y=PSXDisplay.DisplayMode.y;\r |
| 1072 | vertex[2].x=PSXDisplay.DisplayMode.x;\r |
| 1073 | vertex[2].y=0;\r |
| 1074 | vertex[3].x=0;\r |
| 1075 | vertex[3].y=0;\r |
| 1076 | vertex[0].sow=0;\r |
| 1077 | vertex[0].tow=0;\r |
| 1078 | \r |
| 1079 | #ifdef OWNSCALE\r |
| 1080 | vertex[1].sow=((GLfloat)iFTexA)/256.0f;\r |
| 1081 | vertex[2].tow=((GLfloat)iFTexB)/256.0f;\r |
| 1082 | #else\r |
| 1083 | vertex[1].sow=iFTexA;\r |
| 1084 | vertex[2].tow=iFTexB;\r |
| 1085 | #endif\r |
| 1086 | vertex[1].tow=0;\r |
| 1087 | vertex[2].sow=vertex[1].sow;\r |
| 1088 | vertex[3].sow=0;\r |
| 1089 | vertex[3].tow=vertex[2].tow;\r |
| 1090 | \r |
| 1091 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r |
| 1092 | vertex[0].c.lcol=0x7fffffff;\r |
| 1093 | SETCOL(vertex[0]); \r |
| 1094 | \r |
| 1095 | DrawMultiBlur(); // draw the backbuffer texture to create blur effect\r |
| 1096 | \r |
| 1097 | glEnable(GL_ALPHA_TEST);\r |
| 1098 | glEnable(GL_SCISSOR_TEST);\r |
| 1099 | if(iZBufferDepth) glEnable(GL_DEPTH_TEST); \r |
| 1100 | if(bDrawDither) glEnable(GL_DITHER); \r |
| 1101 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, COMBINE_EXT); \r |
| 1102 | \r |
| 1103 | if(bKeepRatio)\r |
| 1104 | glViewport(rRatioRect.left, // re-init viewport\r |
| 1105 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 1106 | rRatioRect.right, \r |
| 1107 | rRatioRect.bottom); \r |
| 1108 | }\r |
| 1109 | \r |
| 1110 | ////////////////////////////////////////////////////////////////////////\r |
| 1111 | // "unblur" repairs the backbuffer after a blur\r |
| 1112 | \r |
| 1113 | void UnBlurBackBuffer(void)\r |
| 1114 | {\r |
| 1115 | if(!gTexBlurName) return;\r |
| 1116 | \r |
| 1117 | if(bKeepRatio) glViewport(0,0,iResX,iResY);\r |
| 1118 | \r |
| 1119 | glDisable(GL_SCISSOR_TEST);\r |
| 1120 | glDisable(GL_ALPHA_TEST);\r |
| 1121 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 1122 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r |
| 1123 | if(iZBufferDepth) glDisable(GL_DEPTH_TEST); \r |
| 1124 | if(bDrawDither) glDisable(GL_DITHER); \r |
| 1125 | \r |
| 1126 | gTexName=gTexBlurName;\r |
| 1127 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
| 1128 | \r |
| 1129 | vertex[0].x=0;\r |
| 1130 | vertex[0].y=PSXDisplay.DisplayMode.y;\r |
| 1131 | vertex[1].x=PSXDisplay.DisplayMode.x;\r |
| 1132 | vertex[1].y=PSXDisplay.DisplayMode.y;\r |
| 1133 | vertex[2].x=PSXDisplay.DisplayMode.x;\r |
| 1134 | vertex[2].y=0;\r |
| 1135 | vertex[3].x=0;\r |
| 1136 | vertex[3].y=0;\r |
| 1137 | vertex[0].sow=0;\r |
| 1138 | vertex[0].tow=0;\r |
| 1139 | #ifdef OWNSCALE\r |
| 1140 | vertex[1].sow=((GLfloat)iFTexA)/256.0f;\r |
| 1141 | vertex[2].tow=((GLfloat)iFTexB)/256.0f;\r |
| 1142 | #else\r |
| 1143 | vertex[1].sow=iFTexA;\r |
| 1144 | vertex[2].tow=iFTexB;\r |
| 1145 | #endif\r |
| 1146 | vertex[1].tow=0;\r |
| 1147 | vertex[2].sow=vertex[1].sow;\r |
| 1148 | vertex[3].sow=0;\r |
| 1149 | vertex[3].tow=vertex[2].tow;\r |
| 1150 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r |
| 1151 | vertex[0].c.lcol=0xffffffff;\r |
| 1152 | SETCOL(vertex[0]); \r |
| 1153 | \r |
| 1154 | // simply draw the backbuffer texture (without blur)\r |
| 1155 | XPRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 1156 | \r |
| 1157 | glEnable(GL_ALPHA_TEST);\r |
| 1158 | glEnable(GL_SCISSOR_TEST);\r |
| 1159 | if(iZBufferDepth) glEnable(GL_DEPTH_TEST); \r |
| 1160 | if(bDrawDither) glEnable(GL_DITHER); // dither mode\r |
| 1161 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, COMBINE_EXT); \r |
| 1162 | \r |
| 1163 | if(bKeepRatio)\r |
| 1164 | glViewport(rRatioRect.left,\r |
| 1165 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 1166 | rRatioRect.right, \r |
| 1167 | rRatioRect.bottom); // init viewport\r |
| 1168 | }\r |
| 1169 | \r |
| 1170 | ////////////////////////////////////////////////////////////////////////\r |
| 1171 | // Update display (swap buffers)... called in interlaced mode on \r |
| 1172 | // every emulated vsync, otherwise whenever the displayed screen region\r |
| 1173 | // has been changed\r |
| 1174 | ////////////////////////////////////////////////////////////////////////\r |
| 1175 | \r |
| 1176 | int iLastRGB24=0; // special vars for checking when to skip two display updates\r |
| 1177 | int iSkipTwo=0;\r |
| 1178 | \r |
| 1179 | void updateDisplay(void) // UPDATE DISPLAY\r |
| 1180 | {\r |
| 1181 | BOOL bBlur=FALSE;\r |
| 1182 | \r |
| 1183 | bFakeFrontBuffer=FALSE;\r |
| 1184 | bRenderFrontBuffer=FALSE;\r |
| 1185 | \r |
| 1186 | if(iRenderFVR) // frame buffer read fix mode still active?\r |
| 1187 | {\r |
| 1188 | iRenderFVR--; // -> if some frames in a row without read access: turn off mode\r |
| 1189 | if(!iRenderFVR) bFullVRam=FALSE;\r |
| 1190 | }\r |
| 1191 | \r |
| 1192 | if(iLastRGB24 && iLastRGB24!=PSXDisplay.RGB24+1) // (mdec) garbage check\r |
| 1193 | {\r |
| 1194 | iSkipTwo=2; // -> skip two frames to avoid garbage if color mode changes\r |
| 1195 | }\r |
| 1196 | iLastRGB24=0;\r |
| 1197 | \r |
| 1198 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted?\r |
| 1199 | {\r |
| 1200 | PrepareFullScreenUpload(-1);\r |
| 1201 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram\r |
| 1202 | bNeedUploadTest=FALSE;\r |
| 1203 | bNeedInterlaceUpdate=FALSE;\r |
| 1204 | bNeedUploadAfter=FALSE;\r |
| 1205 | bNeedRGB24Update=FALSE;\r |
| 1206 | }\r |
| 1207 | else\r |
| 1208 | if(bNeedInterlaceUpdate) // smaller upload?\r |
| 1209 | {\r |
| 1210 | bNeedInterlaceUpdate=FALSE;\r |
| 1211 | xrUploadArea=xrUploadAreaIL; // -> upload this rect\r |
| 1212 | UploadScreen(TRUE);\r |
| 1213 | }\r |
| 1214 | \r |
| 1215 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 \r |
| 1216 | \r |
| 1217 | if(PreviousPSXDisplay.Range.x0|| // paint black borders around display area, if needed\r |
| 1218 | PreviousPSXDisplay.Range.y0)\r |
| 1219 | PaintBlackBorders();\r |
| 1220 | \r |
| 1221 | if(PSXDisplay.Disabled) // display disabled?\r |
| 1222 | {\r |
| 1223 | // moved here\r |
| 1224 | glDisable(GL_SCISSOR_TEST); \r |
| 1225 | glClearColor(0,0,0,128); // -> clear whole backbuffer\r |
| 1226 | glClear(uiBufferBits);\r |
| 1227 | glEnable(GL_SCISSOR_TEST); \r |
| 1228 | gl_z=0.0f;\r |
| 1229 | bDisplayNotSet = TRUE;\r |
| 1230 | }\r |
| 1231 | \r |
| 1232 | if(iSkipTwo) // we are in skipping mood?\r |
| 1233 | {\r |
| 1234 | iSkipTwo--;\r |
| 1235 | iDrawnSomething=0; // -> simply lie about something drawn\r |
| 1236 | }\r |
| 1237 | \r |
| 1238 | if(iBlurBuffer && !bSkipNextFrame) // "blur display" activated?\r |
| 1239 | {BlurBackBuffer();bBlur=TRUE;} // -> blur it\r |
| 1240 | \r |
| 1241 | if(iUseScanLines) SetScanLines(); // "scan lines" activated? do it\r |
| 1242 | \r |
| 1243 | if(usCursorActive) ShowGunCursor(); // "gun cursor" wanted? show 'em\r |
| 1244 | \r |
| 1245 | if(dwActFixes&128) // special FPS limitation mode?\r |
| 1246 | {\r |
| 1247 | if(bUseFrameLimit) PCFrameCap(); // -> ok, do it\r |
| 1248 | if(bUseFrameSkip || ulKeybits&KEY_SHOWFPS) \r |
| 1249 | PCcalcfps(); \r |
| 1250 | }\r |
| 1251 | \r |
| 1252 | if(gTexPicName) DisplayPic(); // some gpu info picture active? display it\r |
| 1253 | \r |
| 1254 | if(bSnapShot) DoSnapShot(); // snapshot key pressed? cheeeese :)\r |
| 1255 | \r |
| 1256 | if(ulKeybits&KEY_SHOWFPS) // wanna see FPS?\r |
| 1257 | {\r |
| 1258 | sprintf(szDispBuf,"%06.1f",fps_cur);\r |
| 1259 | DisplayText(); // -> show it\r |
| 1260 | }\r |
| 1261 | \r |
| 1262 | //----------------------------------------------------//\r |
| 1263 | // main buffer swapping (well, or skip it)\r |
| 1264 | \r |
| 1265 | if(bUseFrameSkip) // frame skipping active ?\r |
| 1266 | {\r |
| 1267 | if(!bSkipNextFrame) \r |
| 1268 | {\r |
| 1269 | if(iDrawnSomething)\r |
| 1270 | glXSwapBuffers(display,window);\r |
| 1271 | }\r |
| 1272 | if(dwActFixes&0x180) // -> special old frame skipping: skip max one in a row\r |
| 1273 | {\r |
| 1274 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) \r |
| 1275 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}\r |
| 1276 | else bSkipNextFrame = FALSE;\r |
| 1277 | }\r |
| 1278 | else FrameSkip();\r |
| 1279 | }\r |
| 1280 | else // no skip ?\r |
| 1281 | {\r |
| 1282 | if(iDrawnSomething)\r |
| 1283 | glXSwapBuffers(display,window);\r |
| 1284 | }\r |
| 1285 | \r |
| 1286 | iDrawnSomething=0;\r |
| 1287 | \r |
| 1288 | //----------------------------------------------------//\r |
| 1289 | \r |
| 1290 | if(lClearOnSwap) // clear buffer after swap?\r |
| 1291 | {\r |
| 1292 | GLclampf g,b,r;\r |
| 1293 | \r |
| 1294 | if(bDisplayNotSet) // -> set new vals\r |
| 1295 | SetOGLDisplaySettings(1);\r |
| 1296 | \r |
| 1297 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col\r |
| 1298 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f;\r |
| 1299 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f;\r |
| 1300 | \r |
| 1301 | glDisable(GL_SCISSOR_TEST); \r |
| 1302 | glClearColor(r,g,b,128); // -> clear \r |
| 1303 | glClear(uiBufferBits);\r |
| 1304 | glEnable(GL_SCISSOR_TEST); \r |
| 1305 | lClearOnSwap=0; // -> done\r |
| 1306 | }\r |
| 1307 | else \r |
| 1308 | {\r |
| 1309 | if(bBlur) UnBlurBackBuffer(); // unblur buff, if blurred before\r |
| 1310 | \r |
| 1311 | if(iZBufferDepth) // clear zbuffer as well (if activated)\r |
| 1312 | {\r |
| 1313 | glDisable(GL_SCISSOR_TEST); \r |
| 1314 | glClear(GL_DEPTH_BUFFER_BIT);\r |
| 1315 | glEnable(GL_SCISSOR_TEST); \r |
| 1316 | }\r |
| 1317 | }\r |
| 1318 | gl_z=0.0f;\r |
| 1319 | \r |
| 1320 | //----------------------------------------------------//\r |
| 1321 | // additional uploads immediatly after swapping\r |
| 1322 | \r |
| 1323 | if(bNeedUploadAfter) // upload wanted?\r |
| 1324 | {\r |
| 1325 | bNeedUploadAfter=FALSE; \r |
| 1326 | bNeedUploadTest=FALSE;\r |
| 1327 | UploadScreen(-1); // -> upload\r |
| 1328 | }\r |
| 1329 | \r |
| 1330 | if(bNeedUploadTest)\r |
| 1331 | {\r |
| 1332 | bNeedUploadTest=FALSE;\r |
| 1333 | if(PSXDisplay.InterlacedTest &&\r |
| 1334 | //iOffscreenDrawing>2 &&\r |
| 1335 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
| 1336 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
| 1337 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
| 1338 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
| 1339 | {\r |
| 1340 | PrepareFullScreenUpload(TRUE);\r |
| 1341 | UploadScreen(TRUE);\r |
| 1342 | }\r |
| 1343 | }\r |
| 1344 | \r |
| 1345 | //----------------------------------------------------//\r |
| 1346 | // rumbling (main emu pad effect)\r |
| 1347 | \r |
| 1348 | if(iRumbleTime) // shake screen by modifying view port\r |
| 1349 | {\r |
| 1350 | int i1=0,i2=0,i3=0,i4=0;\r |
| 1351 | \r |
| 1352 | iRumbleTime--;\r |
| 1353 | if(iRumbleTime) \r |
| 1354 | {\r |
| 1355 | i1=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 1356 | i2=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 1357 | i3=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 1358 | i4=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 1359 | }\r |
| 1360 | \r |
| 1361 | glViewport(rRatioRect.left+i1, \r |
| 1362 | iResY-(rRatioRect.top+rRatioRect.bottom)+i2,\r |
| 1363 | rRatioRect.right+i3, \r |
| 1364 | rRatioRect.bottom+i4); \r |
| 1365 | }\r |
| 1366 | \r |
| 1367 | if(ulKeybits&KEY_RESETTEXSTORE) ResetStuff(); // reset on gpu mode changes? do it before next frame is filled\r |
| 1368 | }\r |
| 1369 | \r |
| 1370 | ////////////////////////////////////////////////////////////////////////\r |
| 1371 | // update front display: smaller update func, if something has changed \r |
| 1372 | // in the frontbuffer... dirty, but hey... real men know no pain\r |
| 1373 | ////////////////////////////////////////////////////////////////////////\r |
| 1374 | \r |
| 1375 | void updateFrontDisplay(void)\r |
| 1376 | {\r |
| 1377 | if(PreviousPSXDisplay.Range.x0||\r |
| 1378 | PreviousPSXDisplay.Range.y0)\r |
| 1379 | PaintBlackBorders();\r |
| 1380 | \r |
| 1381 | if(iBlurBuffer) BlurBackBuffer();\r |
| 1382 | \r |
| 1383 | if(iUseScanLines) SetScanLines();\r |
| 1384 | \r |
| 1385 | if(usCursorActive) ShowGunCursor();\r |
| 1386 | \r |
| 1387 | bFakeFrontBuffer=FALSE;\r |
| 1388 | bRenderFrontBuffer=FALSE;\r |
| 1389 | \r |
| 1390 | if(gTexPicName) DisplayPic();\r |
| 1391 | if(ulKeybits&KEY_SHOWFPS) DisplayText();\r |
| 1392 | \r |
| 1393 | if(iDrawnSomething) // linux:\r |
| 1394 | glXSwapBuffers(display,window);\r |
| 1395 | \r |
| 1396 | if(iBlurBuffer) UnBlurBackBuffer();\r |
| 1397 | }\r |
| 1398 | \r |
| 1399 | ////////////////////////////////////////////////////////////////////////\r |
| 1400 | // check if update needed\r |
| 1401 | ////////////////////////////////////////////////////////////////////////\r |
| 1402 | \r |
| 1403 | void ChangeDispOffsetsX(void) // CENTER X\r |
| 1404 | {\r |
| 1405 | int lx,l;short sO;\r |
| 1406 | \r |
| 1407 | if(!PSXDisplay.Range.x1) return; // some range given?\r |
| 1408 | \r |
| 1409 | l=PSXDisplay.DisplayMode.x;\r |
| 1410 | \r |
| 1411 | l*=(int)PSXDisplay.Range.x1; // some funky calculation\r |
| 1412 | l/=2560;lx=l;l&=0xfffffff8;\r |
| 1413 | \r |
| 1414 | if(l==PreviousPSXDisplay.Range.x1) return; // some change?\r |
| 1415 | \r |
| 1416 | sO=PreviousPSXDisplay.Range.x0; // store old\r |
| 1417 | \r |
| 1418 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger?\r |
| 1419 | {\r |
| 1420 | PreviousPSXDisplay.Range.x1= // -> take display width\r |
| 1421 | PSXDisplay.DisplayMode.x;\r |
| 1422 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0\r |
| 1423 | }\r |
| 1424 | else // range smaller? center it\r |
| 1425 | {\r |
| 1426 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned)\r |
| 1427 | PreviousPSXDisplay.Range.x0= // -> calc start pos\r |
| 1428 | (PSXDisplay.Range.x0-500)/8;\r |
| 1429 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet\r |
| 1430 | PreviousPSXDisplay.Range.x0=0;\r |
| 1431 | \r |
| 1432 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much\r |
| 1433 | PSXDisplay.DisplayMode.x)\r |
| 1434 | {\r |
| 1435 | PreviousPSXDisplay.Range.x0= // -> adjust start\r |
| 1436 | PSXDisplay.DisplayMode.x-lx;\r |
| 1437 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width\r |
| 1438 | } \r |
| 1439 | }\r |
| 1440 | \r |
| 1441 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed?\r |
| 1442 | {\r |
| 1443 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
| 1444 | }\r |
| 1445 | }\r |
| 1446 | \r |
| 1447 | ////////////////////////////////////////////////////////////////////////\r |
| 1448 | \r |
| 1449 | void ChangeDispOffsetsY(void) // CENTER Y\r |
| 1450 | {\r |
| 1451 | int iT;short sO; // store previous y size\r |
| 1452 | \r |
| 1453 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC\r |
| 1454 | \r |
| 1455 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :)\r |
| 1456 | {\r |
| 1457 | PreviousPSXDisplay.Range.y1= // -> store width\r |
| 1458 | PSXDisplay.DisplayModeNew.y;\r |
| 1459 | \r |
| 1460 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset\r |
| 1461 | if(sO<0) sO=0;\r |
| 1462 | \r |
| 1463 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too\r |
| 1464 | }\r |
| 1465 | else sO=0; // else no offset\r |
| 1466 | \r |
| 1467 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed?\r |
| 1468 | {\r |
| 1469 | PreviousPSXDisplay.Range.y0=sO;\r |
| 1470 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
| 1471 | }\r |
| 1472 | }\r |
| 1473 | \r |
| 1474 | ////////////////////////////////////////////////////////////////////////\r |
| 1475 | // Aspect ratio of ogl screen: simply adjusting ogl view port\r |
| 1476 | ////////////////////////////////////////////////////////////////////////\r |
| 1477 | \r |
| 1478 | void SetAspectRatio(void)\r |
| 1479 | {\r |
| 1480 | float xs,ys,s;RECT r;\r |
| 1481 | \r |
| 1482 | if(!PSXDisplay.DisplayModeNew.x) return;\r |
| 1483 | if(!PSXDisplay.DisplayModeNew.y) return;\r |
| 1484 | \r |
| 1485 | xs=(float)iResX/(float)PSXDisplay.DisplayModeNew.x;\r |
| 1486 | ys=(float)iResY/(float)PSXDisplay.DisplayModeNew.y;\r |
| 1487 | \r |
| 1488 | s=min(xs,ys);\r |
| 1489 | r.right =(int)((float)PSXDisplay.DisplayModeNew.x*s);\r |
| 1490 | r.bottom=(int)((float)PSXDisplay.DisplayModeNew.y*s);\r |
| 1491 | if(r.right > iResX) r.right = iResX;\r |
| 1492 | if(r.bottom > iResY) r.bottom = iResY;\r |
| 1493 | if(r.right < 1) r.right = 1;\r |
| 1494 | if(r.bottom < 1) r.bottom = 1;\r |
| 1495 | \r |
| 1496 | r.left = (iResX-r.right)/2;\r |
| 1497 | r.top = (iResY-r.bottom)/2;\r |
| 1498 | \r |
| 1499 | if(r.bottom<rRatioRect.bottom ||\r |
| 1500 | r.right <rRatioRect.right)\r |
| 1501 | {\r |
| 1502 | RECT rC;\r |
| 1503 | glClearColor(0,0,0,128); \r |
| 1504 | \r |
| 1505 | if(r.right <rRatioRect.right)\r |
| 1506 | {\r |
| 1507 | rC.left=0;\r |
| 1508 | rC.top=0;\r |
| 1509 | rC.right=r.left;\r |
| 1510 | rC.bottom=iResY;\r |
| 1511 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1512 | glClear(uiBufferBits);\r |
| 1513 | rC.left=iResX-rC.right;\r |
| 1514 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1515 | glClear(uiBufferBits);\r |
| 1516 | }\r |
| 1517 | \r |
| 1518 | if(r.bottom <rRatioRect.bottom)\r |
| 1519 | {\r |
| 1520 | rC.left=0;\r |
| 1521 | rC.top=0;\r |
| 1522 | rC.right=iResX;\r |
| 1523 | rC.bottom=r.top;\r |
| 1524 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1525 | glClear(uiBufferBits);\r |
| 1526 | rC.top=iResY-rC.bottom;\r |
| 1527 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1528 | glClear(uiBufferBits);\r |
| 1529 | }\r |
| 1530 | \r |
| 1531 | bSetClip=TRUE;\r |
| 1532 | bDisplayNotSet=TRUE;\r |
| 1533 | }\r |
| 1534 | \r |
| 1535 | rRatioRect=r;\r |
| 1536 | \r |
| 1537 | \r |
| 1538 | glViewport(rRatioRect.left,\r |
| 1539 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 1540 | rRatioRect.right,\r |
| 1541 | rRatioRect.bottom); // init viewport\r |
| 1542 | }\r |
| 1543 | \r |
| 1544 | ////////////////////////////////////////////////////////////////////////\r |
| 1545 | // big ass check, if an ogl swap buffer is needed\r |
| 1546 | ////////////////////////////////////////////////////////////////////////\r |
| 1547 | \r |
| 1548 | void updateDisplayIfChanged(void)\r |
| 1549 | {\r |
| 1550 | BOOL bUp;\r |
| 1551 | \r |
| 1552 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && \r |
| 1553 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))\r |
| 1554 | {\r |
| 1555 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && \r |
| 1556 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) \r |
| 1557 | return; // nothing has changed? fine, no swap buffer needed\r |
| 1558 | }\r |
| 1559 | else // some res change?\r |
| 1560 | {\r |
| 1561 | glLoadIdentity();\r |
| 1562 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution\r |
| 1563 | PSXDisplay.DisplayModeNew.y, 0, -1, 1);\r |
| 1564 | if(bKeepRatio) SetAspectRatio();\r |
| 1565 | }\r |
| 1566 | \r |
| 1567 | bDisplayNotSet = TRUE; // re-calc offsets/display area\r |
| 1568 | \r |
| 1569 | bUp=FALSE;\r |
| 1570 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off)\r |
| 1571 | {\r |
| 1572 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet\r |
| 1573 | ResetTextureArea(FALSE);\r |
| 1574 | bUp=TRUE;\r |
| 1575 | }\r |
| 1576 | \r |
| 1577 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos\r |
| 1578 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;\r |
| 1579 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;\r |
| 1580 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;\r |
| 1581 | \r |
| 1582 | PSXDisplay.DisplayEnd.x= // calc new ends\r |
| 1583 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1584 | PSXDisplay.DisplayEnd.y=\r |
| 1585 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1586 | PreviousPSXDisplay.DisplayEnd.x=\r |
| 1587 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1588 | PreviousPSXDisplay.DisplayEnd.y=\r |
| 1589 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1590 | \r |
| 1591 | ChangeDispOffsetsX();\r |
| 1592 | \r |
| 1593 | if(iFrameLimit==2) SetAutoFrameCap(); // set new fps limit vals (depends on interlace)\r |
| 1594 | \r |
| 1595 | if(bUp) updateDisplay(); // yeah, real update (swap buffer)\r |
| 1596 | }\r |
| 1597 | \r |
| 1598 | ////////////////////////////////////////////////////////////////////////\r |
| 1599 | // swap update check (called by psx vsync function)\r |
| 1600 | ////////////////////////////////////////////////////////////////////////\r |
| 1601 | \r |
| 1602 | BOOL bSwapCheck(void)\r |
| 1603 | {\r |
| 1604 | static int iPosCheck=0;\r |
| 1605 | static PSXPoint_t pO;\r |
| 1606 | static PSXPoint_t pD;\r |
| 1607 | static int iDoAgain=0;\r |
| 1608 | \r |
| 1609 | if(PSXDisplay.DisplayPosition.x==pO.x &&\r |
| 1610 | PSXDisplay.DisplayPosition.y==pO.y &&\r |
| 1611 | PSXDisplay.DisplayEnd.x==pD.x &&\r |
| 1612 | PSXDisplay.DisplayEnd.y==pD.y)\r |
| 1613 | iPosCheck++;\r |
| 1614 | else iPosCheck=0;\r |
| 1615 | \r |
| 1616 | pO=PSXDisplay.DisplayPosition;\r |
| 1617 | pD=PSXDisplay.DisplayEnd;\r |
| 1618 | \r |
| 1619 | if(iPosCheck<=4) return FALSE;\r |
| 1620 | \r |
| 1621 | iPosCheck=4;\r |
| 1622 | \r |
| 1623 | if(PSXDisplay.Interlaced) return FALSE;\r |
| 1624 | \r |
| 1625 | if (bNeedInterlaceUpdate||\r |
| 1626 | bNeedRGB24Update ||\r |
| 1627 | bNeedUploadAfter|| \r |
| 1628 | bNeedUploadTest || \r |
| 1629 | iDoAgain\r |
| 1630 | )\r |
| 1631 | {\r |
| 1632 | iDoAgain=0;\r |
| 1633 | if(bNeedUploadAfter) \r |
| 1634 | iDoAgain=1;\r |
| 1635 | if(bNeedUploadTest && PSXDisplay.InterlacedTest)\r |
| 1636 | iDoAgain=1;\r |
| 1637 | \r |
| 1638 | bDisplayNotSet = TRUE;\r |
| 1639 | updateDisplay();\r |
| 1640 | \r |
| 1641 | PreviousPSXDisplay.DisplayPosition.x=PSXDisplay.DisplayPosition.x;\r |
| 1642 | PreviousPSXDisplay.DisplayPosition.y=PSXDisplay.DisplayPosition.y;\r |
| 1643 | PreviousPSXDisplay.DisplayEnd.x=PSXDisplay.DisplayEnd.x;\r |
| 1644 | PreviousPSXDisplay.DisplayEnd.y=PSXDisplay.DisplayEnd.y;\r |
| 1645 | pO=PSXDisplay.DisplayPosition;\r |
| 1646 | pD=PSXDisplay.DisplayEnd;\r |
| 1647 | \r |
| 1648 | return TRUE;\r |
| 1649 | }\r |
| 1650 | \r |
| 1651 | return FALSE;\r |
| 1652 | } \r |
| 1653 | \r |
| 1654 | ////////////////////////////////////////////////////////////////////////\r |
| 1655 | // gun cursor func: player=0-7, x=0-511, y=0-255\r |
| 1656 | ////////////////////////////////////////////////////////////////////////\r |
| 1657 | \r |
| 1658 | void CALLBACK GPUcursor(int iPlayer,int x,int y)\r |
| 1659 | {\r |
| 1660 | if(iPlayer<0) return;\r |
| 1661 | if(iPlayer>7) return;\r |
| 1662 | \r |
| 1663 | usCursorActive|=(1<<iPlayer);\r |
| 1664 | \r |
| 1665 | if(x<0) x=0;\r |
| 1666 | if(x>iGPUHeightMask) x=iGPUHeightMask;\r |
| 1667 | if(y<0) y=0;\r |
| 1668 | if(y>255) y=255;\r |
| 1669 | \r |
| 1670 | ptCursorPoint[iPlayer].x=x;\r |
| 1671 | ptCursorPoint[iPlayer].y=y;\r |
| 1672 | }\r |
| 1673 | \r |
| 1674 | ////////////////////////////////////////////////////////////////////////\r |
| 1675 | // update lace is called every VSync. Basically we limit frame rate \r |
| 1676 | // here, and in interlaced mode we swap ogl display buffers.\r |
| 1677 | ////////////////////////////////////////////////////////////////////////\r |
| 1678 | \r |
| 1679 | static unsigned short usFirstPos=2;\r |
| 1680 | \r |
| 1681 | void CALLBACK GPUupdateLace(void)\r |
| 1682 | {\r |
| 1683 | if(!(dwActFixes&0x1000)) \r |
| 1684 | STATUSREG^=0x80000000; // interlaced bit toggle, if the CC game fix is not active (see gpuReadStatus)\r |
| 1685 | \r |
| 1686 | if(!(dwActFixes&128)) // normal frame limit func\r |
| 1687 | CheckFrameRate();\r |
| 1688 | \r |
| 1689 | if(iOffscreenDrawing==4) // special check if high offscreen drawing is on\r |
| 1690 | {\r |
| 1691 | if(bSwapCheck()) return;\r |
| 1692 | }\r |
| 1693 | \r |
| 1694 | if(PSXDisplay.Interlaced) // interlaced mode?\r |
| 1695 | {\r |
| 1696 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)\r |
| 1697 | {\r |
| 1698 | updateDisplay(); // -> swap buffers (new frame)\r |
| 1699 | }\r |
| 1700 | }\r |
| 1701 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed?\r |
| 1702 | {\r |
| 1703 | updateFrontDisplay(); // -> update front buffer\r |
| 1704 | }\r |
| 1705 | else if(usFirstPos==1) // initial updates (after startup)\r |
| 1706 | {\r |
| 1707 | updateDisplay();\r |
| 1708 | }\r |
| 1709 | }\r |
| 1710 | \r |
| 1711 | ////////////////////////////////////////////////////////////////////////\r |
| 1712 | // process read request from GPU status register\r |
| 1713 | ////////////////////////////////////////////////////////////////////////\r |
| 1714 | \r |
| 1715 | uint32_t CALLBACK GPUreadStatus(void)\r |
| 1716 | {\r |
| 1717 | if(dwActFixes&0x1000) // CC game fix\r |
| 1718 | {\r |
| 1719 | static int iNumRead=0;\r |
| 1720 | if((iNumRead++)==2)\r |
| 1721 | {\r |
| 1722 | iNumRead=0;\r |
| 1723 | STATUSREG^=0x80000000; // interlaced bit toggle... we do it on every second read status... needed by some games (like ChronoCross)\r |
| 1724 | }\r |
| 1725 | }\r |
| 1726 | \r |
| 1727 | if(iFakePrimBusy) // 27.10.2007 - emulating some 'busy' while drawing... pfff... not perfect, but since our emulated dma is not done in an extra thread...\r |
| 1728 | {\r |
| 1729 | iFakePrimBusy--;\r |
| 1730 | \r |
| 1731 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims\r |
| 1732 | {\r |
| 1733 | GPUIsBusy;\r |
| 1734 | GPUIsNotReadyForCommands;\r |
| 1735 | }\r |
| 1736 | else\r |
| 1737 | {\r |
| 1738 | GPUIsIdle;\r |
| 1739 | GPUIsReadyForCommands;\r |
| 1740 | }\r |
| 1741 | }\r |
| 1742 | \r |
| 1743 | return STATUSREG;\r |
| 1744 | }\r |
| 1745 | \r |
| 1746 | ////////////////////////////////////////////////////////////////////////\r |
| 1747 | // processes data send to GPU status register\r |
| 1748 | // these are always single packet commands.\r |
| 1749 | ////////////////////////////////////////////////////////////////////////\r |
| 1750 | \r |
| 1751 | void CALLBACK GPUwriteStatus(uint32_t gdata)\r |
| 1752 | {\r |
| 1753 | uint32_t lCommand=(gdata>>24)&0xff;\r |
| 1754 | \r |
| 1755 | ulStatusControl[lCommand]=gdata;\r |
| 1756 | \r |
| 1757 | switch(lCommand)\r |
| 1758 | {\r |
| 1759 | //--------------------------------------------------//\r |
| 1760 | // reset gpu\r |
| 1761 | case 0x00:\r |
| 1762 | memset(ulGPUInfoVals, 0x00, 16 * sizeof(uint32_t));\r |
| 1763 | lGPUstatusRet = 0x14802000;\r |
| 1764 | PSXDisplay.Disabled=1;\r |
| 1765 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
| 1766 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;\r |
| 1767 | drawX=drawY=0;drawW=drawH=0;\r |
| 1768 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0;\r |
| 1769 | usMirror=0;\r |
| 1770 | GlobalTextAddrX=0;GlobalTextAddrY=0;\r |
| 1771 | GlobalTextTP=0;GlobalTextABR=0;\r |
| 1772 | PSXDisplay.RGB24=FALSE;\r |
| 1773 | PSXDisplay.Interlaced=FALSE;\r |
| 1774 | bUsingTWin = FALSE;\r |
| 1775 | return;\r |
| 1776 | \r |
| 1777 | // dis/enable display\r |
| 1778 | case 0x03: \r |
| 1779 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;\r |
| 1780 | PSXDisplay.Disabled = (gdata & 1);\r |
| 1781 | \r |
| 1782 | if(PSXDisplay.Disabled) \r |
| 1783 | STATUSREG|=GPUSTATUS_DISPLAYDISABLED;\r |
| 1784 | else STATUSREG&=~GPUSTATUS_DISPLAYDISABLED;\r |
| 1785 | \r |
| 1786 | if (iOffscreenDrawing==4 &&\r |
| 1787 | PreviousPSXDisplay.Disabled && \r |
| 1788 | !(PSXDisplay.Disabled))\r |
| 1789 | {\r |
| 1790 | \r |
| 1791 | if(!PSXDisplay.RGB24)\r |
| 1792 | {\r |
| 1793 | PrepareFullScreenUpload(TRUE);\r |
| 1794 | UploadScreen(TRUE); \r |
| 1795 | updateDisplay();\r |
| 1796 | }\r |
| 1797 | }\r |
| 1798 | \r |
| 1799 | return;\r |
| 1800 | \r |
| 1801 | // setting transfer mode\r |
| 1802 | case 0x04:\r |
| 1803 | gdata &= 0x03; // only want the lower two bits\r |
| 1804 | \r |
| 1805 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
| 1806 | if(gdata==0x02) iDataWriteMode=DR_VRAMTRANSFER;\r |
| 1807 | if(gdata==0x03) iDataReadMode =DR_VRAMTRANSFER;\r |
| 1808 | \r |
| 1809 | STATUSREG&=~GPUSTATUS_DMABITS; // clear the current settings of the DMA bits\r |
| 1810 | STATUSREG|=(gdata << 29); // set the DMA bits according to the received data\r |
| 1811 | \r |
| 1812 | return;\r |
| 1813 | \r |
| 1814 | // setting display position\r |
| 1815 | case 0x05: \r |
| 1816 | {\r |
| 1817 | short sx=(short)(gdata & 0x3ff);\r |
| 1818 | short sy;\r |
| 1819 | \r |
| 1820 | if(iGPUHeight==1024)\r |
| 1821 | {\r |
| 1822 | if(dwGPUVersion==2) \r |
| 1823 | sy = (short)((gdata>>12)&0x3ff);\r |
| 1824 | else sy = (short)((gdata>>10)&0x3ff);\r |
| 1825 | }\r |
| 1826 | else sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later\r |
| 1827 | \r |
| 1828 | if (sy & 0x200) \r |
| 1829 | {\r |
| 1830 | sy|=0xfc00;\r |
| 1831 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double;\r |
| 1832 | sy=0;\r |
| 1833 | }\r |
| 1834 | else PreviousPSXDisplay.DisplayModeNew.y=0;\r |
| 1835 | \r |
| 1836 | if(sx>1000) sx=0;\r |
| 1837 | \r |
| 1838 | if(usFirstPos)\r |
| 1839 | {\r |
| 1840 | usFirstPos--;\r |
| 1841 | if(usFirstPos)\r |
| 1842 | {\r |
| 1843 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
| 1844 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
| 1845 | PSXDisplay.DisplayPosition.x = sx;\r |
| 1846 | PSXDisplay.DisplayPosition.y = sy;\r |
| 1847 | }\r |
| 1848 | }\r |
| 1849 | \r |
| 1850 | if(dwActFixes&8) \r |
| 1851 | {\r |
| 1852 | if((!PSXDisplay.Interlaced) &&\r |
| 1853 | PreviousPSXDisplay.DisplayPosition.x == sx &&\r |
| 1854 | PreviousPSXDisplay.DisplayPosition.y == sy)\r |
| 1855 | return;\r |
| 1856 | \r |
| 1857 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1858 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1859 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
| 1860 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
| 1861 | }\r |
| 1862 | else\r |
| 1863 | {\r |
| 1864 | if((!PSXDisplay.Interlaced) &&\r |
| 1865 | PSXDisplay.DisplayPosition.x == sx &&\r |
| 1866 | PSXDisplay.DisplayPosition.y == sy)\r |
| 1867 | return;\r |
| 1868 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
| 1869 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
| 1870 | PSXDisplay.DisplayPosition.x = sx;\r |
| 1871 | PSXDisplay.DisplayPosition.y = sy;\r |
| 1872 | }\r |
| 1873 | \r |
| 1874 | PSXDisplay.DisplayEnd.x=\r |
| 1875 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1876 | PSXDisplay.DisplayEnd.y=\r |
| 1877 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1878 | \r |
| 1879 | PreviousPSXDisplay.DisplayEnd.x=\r |
| 1880 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1881 | PreviousPSXDisplay.DisplayEnd.y=\r |
| 1882 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1883 | \r |
| 1884 | bDisplayNotSet = TRUE;\r |
| 1885 | \r |
| 1886 | if (!(PSXDisplay.Interlaced))\r |
| 1887 | {\r |
| 1888 | updateDisplay();\r |
| 1889 | }\r |
| 1890 | else\r |
| 1891 | if(PSXDisplay.InterlacedTest && \r |
| 1892 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)||\r |
| 1893 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y)))\r |
| 1894 | PSXDisplay.InterlacedTest--;\r |
| 1895 | \r |
| 1896 | return;\r |
| 1897 | }\r |
| 1898 | \r |
| 1899 | // setting width\r |
| 1900 | case 0x06:\r |
| 1901 | \r |
| 1902 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff;\r |
| 1903 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff;\r |
| 1904 | \r |
| 1905 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0;\r |
| 1906 | \r |
| 1907 | ChangeDispOffsetsX();\r |
| 1908 | \r |
| 1909 | return;\r |
| 1910 | \r |
| 1911 | // setting height\r |
| 1912 | case 0x07:\r |
| 1913 | \r |
| 1914 | PreviousPSXDisplay.Height = PSXDisplay.Height;\r |
| 1915 | \r |
| 1916 | PSXDisplay.Range.y0=gdata & 0x3ff;\r |
| 1917 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff;\r |
| 1918 | \r |
| 1919 | PSXDisplay.Height = PSXDisplay.Range.y1 - \r |
| 1920 | PSXDisplay.Range.y0 +\r |
| 1921 | PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1922 | \r |
| 1923 | if (PreviousPSXDisplay.Height != PSXDisplay.Height)\r |
| 1924 | {\r |
| 1925 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;\r |
| 1926 | ChangeDispOffsetsY();\r |
| 1927 | updateDisplayIfChanged();\r |
| 1928 | }\r |
| 1929 | return;\r |
| 1930 | \r |
| 1931 | // setting display infos\r |
| 1932 | case 0x08:\r |
| 1933 | \r |
| 1934 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];\r |
| 1935 | \r |
| 1936 | if (gdata&0x04) PSXDisplay.Double=2;\r |
| 1937 | else PSXDisplay.Double=1;\r |
| 1938 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;\r |
| 1939 | \r |
| 1940 | ChangeDispOffsetsY();\r |
| 1941 | \r |
| 1942 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC\r |
| 1943 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor\r |
| 1944 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace\r |
| 1945 | \r |
| 1946 | STATUSREG&=~GPUSTATUS_WIDTHBITS; // clear the width bits\r |
| 1947 | \r |
| 1948 | STATUSREG|=\r |
| 1949 | (((gdata & 0x03) << 17) | \r |
| 1950 | ((gdata & 0x40) << 10)); // set the width bits\r |
| 1951 | \r |
| 1952 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
| 1953 | if (PSXDisplay.InterlacedNew)\r |
| 1954 | {\r |
| 1955 | if(!PSXDisplay.Interlaced)\r |
| 1956 | {\r |
| 1957 | PSXDisplay.InterlacedTest=2;\r |
| 1958 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
| 1959 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
| 1960 | PreviousPSXDisplay.InterlacedNew=TRUE;\r |
| 1961 | }\r |
| 1962 | \r |
| 1963 | STATUSREG|=GPUSTATUS_INTERLACED;\r |
| 1964 | }\r |
| 1965 | else \r |
| 1966 | {\r |
| 1967 | PSXDisplay.InterlacedTest=0;\r |
| 1968 | STATUSREG&=~GPUSTATUS_INTERLACED;\r |
| 1969 | }\r |
| 1970 | \r |
| 1971 | if (PSXDisplay.PAL)\r |
| 1972 | STATUSREG|=GPUSTATUS_PAL;\r |
| 1973 | else STATUSREG&=~GPUSTATUS_PAL;\r |
| 1974 | \r |
| 1975 | if (PSXDisplay.Double==2)\r |
| 1976 | STATUSREG|=GPUSTATUS_DOUBLEHEIGHT;\r |
| 1977 | else STATUSREG&=~GPUSTATUS_DOUBLEHEIGHT;\r |
| 1978 | \r |
| 1979 | if (PSXDisplay.RGB24New)\r |
| 1980 | STATUSREG|=GPUSTATUS_RGB24;\r |
| 1981 | else STATUSREG&=~GPUSTATUS_RGB24;\r |
| 1982 | \r |
| 1983 | updateDisplayIfChanged();\r |
| 1984 | \r |
| 1985 | return;\r |
| 1986 | \r |
| 1987 | //--------------------------------------------------//\r |
| 1988 | // ask about GPU version and other stuff\r |
| 1989 | case 0x10: \r |
| 1990 | \r |
| 1991 | gdata&=0xff;\r |
| 1992 | \r |
| 1993 | switch(gdata) \r |
| 1994 | {\r |
| 1995 | case 0x02:\r |
| 1996 | GPUdataRet=ulGPUInfoVals[INFO_TW]; // tw infos\r |
| 1997 | return;\r |
| 1998 | case 0x03:\r |
| 1999 | GPUdataRet=ulGPUInfoVals[INFO_DRAWSTART]; // draw start\r |
| 2000 | return;\r |
| 2001 | case 0x04:\r |
| 2002 | GPUdataRet=ulGPUInfoVals[INFO_DRAWEND]; // draw end\r |
| 2003 | return;\r |
| 2004 | case 0x05:\r |
| 2005 | case 0x06:\r |
| 2006 | GPUdataRet=ulGPUInfoVals[INFO_DRAWOFF]; // draw offset\r |
| 2007 | return;\r |
| 2008 | case 0x07:\r |
| 2009 | if(dwGPUVersion==2)\r |
| 2010 | GPUdataRet=0x01;\r |
| 2011 | else GPUdataRet=0x02; // gpu type\r |
| 2012 | return;\r |
| 2013 | case 0x08:\r |
| 2014 | case 0x0F: // some bios addr?\r |
| 2015 | GPUdataRet=0xBFC03720;\r |
| 2016 | return;\r |
| 2017 | }\r |
| 2018 | return;\r |
| 2019 | //--------------------------------------------------//\r |
| 2020 | }\r |
| 2021 | }\r |
| 2022 | \r |
| 2023 | ////////////////////////////////////////////////////////////////////////\r |
| 2024 | // vram read/write helpers\r |
| 2025 | ////////////////////////////////////////////////////////////////////////\r |
| 2026 | \r |
| 2027 | BOOL bNeedWriteUpload=FALSE;\r |
| 2028 | \r |
| 2029 | __inline void FinishedVRAMWrite(void)\r |
| 2030 | {\r |
| 2031 | if(bNeedWriteUpload)\r |
| 2032 | {\r |
| 2033 | bNeedWriteUpload=FALSE;\r |
| 2034 | CheckWriteUpdate();\r |
| 2035 | }\r |
| 2036 | \r |
| 2037 | // set register to NORMAL operation\r |
| 2038 | iDataWriteMode = DR_NORMAL;\r |
| 2039 | \r |
| 2040 | // reset transfer values, to prevent mis-transfer of data\r |
| 2041 | VRAMWrite.ColsRemaining = 0;\r |
| 2042 | VRAMWrite.RowsRemaining = 0;\r |
| 2043 | }\r |
| 2044 | \r |
| 2045 | __inline void FinishedVRAMRead(void)\r |
| 2046 | {\r |
| 2047 | // set register to NORMAL operation\r |
| 2048 | iDataReadMode = DR_NORMAL;\r |
| 2049 | // reset transfer values, to prevent mis-transfer of data\r |
| 2050 | VRAMRead.x = 0;\r |
| 2051 | VRAMRead.y = 0;\r |
| 2052 | VRAMRead.Width = 0;\r |
| 2053 | VRAMRead.Height = 0;\r |
| 2054 | VRAMRead.ColsRemaining = 0;\r |
| 2055 | VRAMRead.RowsRemaining = 0;\r |
| 2056 | \r |
| 2057 | // indicate GPU is no longer ready for VRAM data in the STATUS REGISTER\r |
| 2058 | STATUSREG&=~GPUSTATUS_READYFORVRAM;\r |
| 2059 | }\r |
| 2060 | \r |
| 2061 | ////////////////////////////////////////////////////////////////////////\r |
| 2062 | // vram read check ex (reading from card's back/frontbuffer if needed...\r |
| 2063 | // slow!)\r |
| 2064 | ////////////////////////////////////////////////////////////////////////\r |
| 2065 | \r |
| 2066 | void CheckVRamReadEx(int x, int y, int dx, int dy)\r |
| 2067 | {\r |
| 2068 | unsigned short sArea;\r |
| 2069 | int ux,uy,udx,udy,wx,wy;\r |
| 2070 | unsigned short * p1, *p2;\r |
| 2071 | float XS,YS;\r |
| 2072 | unsigned char * ps;\r |
| 2073 | unsigned char * px;\r |
| 2074 | unsigned short s,sx;\r |
| 2075 | \r |
| 2076 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
| 2077 | \r |
| 2078 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
| 2079 | (x < PSXDisplay.DisplayEnd.x) &&\r |
| 2080 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
| 2081 | (y < PSXDisplay.DisplayEnd.y)))\r |
| 2082 | sArea=0;\r |
| 2083 | else\r |
| 2084 | if((!(PSXDisplay.InterlacedTest) &&\r |
| 2085 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
| 2086 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
| 2087 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
| 2088 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
| 2089 | sArea=1;\r |
| 2090 | else \r |
| 2091 | {\r |
| 2092 | return;\r |
| 2093 | }\r |
| 2094 | \r |
| 2095 | //////////////\r |
| 2096 | \r |
| 2097 | if(iRenderFVR)\r |
| 2098 | {\r |
| 2099 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
| 2100 | }\r |
| 2101 | bFullVRam=TRUE;iRenderFVR=2;\r |
| 2102 | \r |
| 2103 | //////////////\r |
| 2104 | \r |
| 2105 | p2=0;\r |
| 2106 | \r |
| 2107 | if(sArea==0)\r |
| 2108 | {\r |
| 2109 | ux=PSXDisplay.DisplayPosition.x;\r |
| 2110 | uy=PSXDisplay.DisplayPosition.y;\r |
| 2111 | udx=PSXDisplay.DisplayEnd.x-ux;\r |
| 2112 | udy=PSXDisplay.DisplayEnd.y-uy;\r |
| 2113 | if((PreviousPSXDisplay.DisplayEnd.x-\r |
| 2114 | PreviousPSXDisplay.DisplayPosition.x)==udx &&\r |
| 2115 | (PreviousPSXDisplay.DisplayEnd.y-\r |
| 2116 | PreviousPSXDisplay.DisplayPosition.y)==udy)\r |
| 2117 | p2=(psxVuw + (1024*PreviousPSXDisplay.DisplayPosition.y) + \r |
| 2118 | PreviousPSXDisplay.DisplayPosition.x);\r |
| 2119 | }\r |
| 2120 | else\r |
| 2121 | {\r |
| 2122 | ux=PreviousPSXDisplay.DisplayPosition.x;\r |
| 2123 | uy=PreviousPSXDisplay.DisplayPosition.y;\r |
| 2124 | udx=PreviousPSXDisplay.DisplayEnd.x-ux;\r |
| 2125 | udy=PreviousPSXDisplay.DisplayEnd.y-uy;\r |
| 2126 | if((PSXDisplay.DisplayEnd.x-\r |
| 2127 | PSXDisplay.DisplayPosition.x)==udx &&\r |
| 2128 | (PSXDisplay.DisplayEnd.y-\r |
| 2129 | PSXDisplay.DisplayPosition.y)==udy)\r |
| 2130 | p2=(psxVuw + (1024*PSXDisplay.DisplayPosition.y) + \r |
| 2131 | PSXDisplay.DisplayPosition.x);\r |
| 2132 | }\r |
| 2133 | \r |
| 2134 | p1=(psxVuw + (1024*uy) + ux);\r |
| 2135 | if(p1==p2) p2=0;\r |
| 2136 | \r |
| 2137 | x=0;y=0;\r |
| 2138 | wx=dx=udx;wy=dy=udy;\r |
| 2139 | \r |
| 2140 | if(udx<=0) return;\r |
| 2141 | if(udy<=0) return;\r |
| 2142 | if(dx<=0) return;\r |
| 2143 | if(dy<=0) return;\r |
| 2144 | if(wx<=0) return;\r |
| 2145 | if(wy<=0) return;\r |
| 2146 | \r |
| 2147 | XS=(float)rRatioRect.right/(float)wx;\r |
| 2148 | YS=(float)rRatioRect.bottom/(float)wy;\r |
| 2149 | \r |
| 2150 | dx=(int)((float)(dx)*XS);\r |
| 2151 | dy=(int)((float)(dy)*YS);\r |
| 2152 | \r |
| 2153 | if(dx>iResX) dx=iResX;\r |
| 2154 | if(dy>iResY) dy=iResY;\r |
| 2155 | \r |
| 2156 | if(dx<=0) return;\r |
| 2157 | if(dy<=0) return;\r |
| 2158 | \r |
| 2159 | // ogl y adjust\r |
| 2160 | y=iResY-y-dy;\r |
| 2161 | \r |
| 2162 | x+=rRatioRect.left;\r |
| 2163 | y-=rRatioRect.top;\r |
| 2164 | \r |
| 2165 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
| 2166 | \r |
| 2167 | if(!pGfxCardScreen)\r |
| 2168 | {\r |
| 2169 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
| 2170 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
| 2171 | }\r |
| 2172 | \r |
| 2173 | ps=pGfxCardScreen;\r |
| 2174 | \r |
| 2175 | if(!sArea) glReadBuffer(GL_FRONT);\r |
| 2176 | \r |
| 2177 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
| 2178 | \r |
| 2179 | if(!sArea) glReadBuffer(GL_BACK);\r |
| 2180 | \r |
| 2181 | s=0;\r |
| 2182 | \r |
| 2183 | XS=(float)dx/(float)(udx);\r |
| 2184 | YS=(float)dy/(float)(udy+1);\r |
| 2185 | \r |
| 2186 | for(y=udy;y>0;y--)\r |
| 2187 | {\r |
| 2188 | for(x=0;x<udx;x++)\r |
| 2189 | {\r |
| 2190 | if(p1>=psxVuw && p1<psxVuw_eom)\r |
| 2191 | {\r |
| 2192 | px=ps+(3*((int)((float)x * XS))+\r |
| 2193 | (3*dx)*((int)((float)y*YS)));\r |
| 2194 | sx=(*px)>>3;px++;\r |
| 2195 | s=sx;\r |
| 2196 | sx=(*px)>>3;px++;\r |
| 2197 | s|=sx<<5;\r |
| 2198 | sx=(*px)>>3;\r |
| 2199 | s|=sx<<10;\r |
| 2200 | s&=~0x8000;\r |
| 2201 | *p1=s;\r |
| 2202 | }\r |
| 2203 | if(p2>=psxVuw && p2<psxVuw_eom) *p2=s;\r |
| 2204 | \r |
| 2205 | p1++;\r |
| 2206 | if(p2) p2++;\r |
| 2207 | }\r |
| 2208 | \r |
| 2209 | p1 += 1024 - udx;\r |
| 2210 | if(p2) p2 += 1024 - udx;\r |
| 2211 | }\r |
| 2212 | }\r |
| 2213 | \r |
| 2214 | ////////////////////////////////////////////////////////////////////////\r |
| 2215 | // vram read check (reading from card's back/frontbuffer if needed... \r |
| 2216 | // slow!)\r |
| 2217 | ////////////////////////////////////////////////////////////////////////\r |
| 2218 | \r |
| 2219 | void CheckVRamRead(int x, int y, int dx, int dy,BOOL bFront)\r |
| 2220 | {\r |
| 2221 | unsigned short sArea;unsigned short * p;\r |
| 2222 | int ux,uy,udx,udy,wx,wy;float XS,YS;\r |
| 2223 | unsigned char * ps, * px;\r |
| 2224 | unsigned short s=0,sx;\r |
| 2225 | \r |
| 2226 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
| 2227 | \r |
| 2228 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
| 2229 | (x < PSXDisplay.DisplayEnd.x) &&\r |
| 2230 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
| 2231 | (y < PSXDisplay.DisplayEnd.y)))\r |
| 2232 | sArea=0;\r |
| 2233 | else\r |
| 2234 | if((!(PSXDisplay.InterlacedTest) &&\r |
| 2235 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
| 2236 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
| 2237 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
| 2238 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
| 2239 | sArea=1;\r |
| 2240 | else \r |
| 2241 | {\r |
| 2242 | return;\r |
| 2243 | }\r |
| 2244 | \r |
| 2245 | if(dwActFixes&0x40)\r |
| 2246 | {\r |
| 2247 | if(iRenderFVR)\r |
| 2248 | {\r |
| 2249 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
| 2250 | }\r |
| 2251 | bFullVRam=TRUE;iRenderFVR=2;\r |
| 2252 | }\r |
| 2253 | \r |
| 2254 | ux=x;uy=y;udx=dx;udy=dy;\r |
| 2255 | \r |
| 2256 | if(sArea==0)\r |
| 2257 | {\r |
| 2258 | x -=PSXDisplay.DisplayPosition.x;\r |
| 2259 | dx-=PSXDisplay.DisplayPosition.x;\r |
| 2260 | y -=PSXDisplay.DisplayPosition.y;\r |
| 2261 | dy-=PSXDisplay.DisplayPosition.y;\r |
| 2262 | wx=PSXDisplay.DisplayEnd.x-PSXDisplay.DisplayPosition.x;\r |
| 2263 | wy=PSXDisplay.DisplayEnd.y-PSXDisplay.DisplayPosition.y;\r |
| 2264 | }\r |
| 2265 | else\r |
| 2266 | {\r |
| 2267 | x -=PreviousPSXDisplay.DisplayPosition.x;\r |
| 2268 | dx-=PreviousPSXDisplay.DisplayPosition.x;\r |
| 2269 | y -=PreviousPSXDisplay.DisplayPosition.y;\r |
| 2270 | dy-=PreviousPSXDisplay.DisplayPosition.y;\r |
| 2271 | wx=PreviousPSXDisplay.DisplayEnd.x-PreviousPSXDisplay.DisplayPosition.x;\r |
| 2272 | wy=PreviousPSXDisplay.DisplayEnd.y-PreviousPSXDisplay.DisplayPosition.y;\r |
| 2273 | }\r |
| 2274 | if(x<0) {ux-=x;x=0;}\r |
| 2275 | if(y<0) {uy-=y;y=0;}\r |
| 2276 | if(dx>wx) {udx-=(dx-wx);dx=wx;}\r |
| 2277 | if(dy>wy) {udy-=(dy-wy);dy=wy;}\r |
| 2278 | udx-=ux;\r |
| 2279 | udy-=uy;\r |
| 2280 | \r |
| 2281 | p=(psxVuw + (1024*uy) + ux);\r |
| 2282 | \r |
| 2283 | if(udx<=0) return;\r |
| 2284 | if(udy<=0) return;\r |
| 2285 | if(dx<=0) return;\r |
| 2286 | if(dy<=0) return;\r |
| 2287 | if(wx<=0) return;\r |
| 2288 | if(wy<=0) return;\r |
| 2289 | \r |
| 2290 | XS=(float)rRatioRect.right/(float)wx;\r |
| 2291 | YS=(float)rRatioRect.bottom/(float)wy;\r |
| 2292 | \r |
| 2293 | dx=(int)((float)(dx)*XS);\r |
| 2294 | dy=(int)((float)(dy)*YS);\r |
| 2295 | x=(int)((float)x*XS);\r |
| 2296 | y=(int)((float)y*YS);\r |
| 2297 | \r |
| 2298 | dx-=x;\r |
| 2299 | dy-=y;\r |
| 2300 | \r |
| 2301 | if(dx>iResX) dx=iResX;\r |
| 2302 | if(dy>iResY) dy=iResY;\r |
| 2303 | \r |
| 2304 | if(dx<=0) return;\r |
| 2305 | if(dy<=0) return;\r |
| 2306 | \r |
| 2307 | // ogl y adjust\r |
| 2308 | y=iResY-y-dy;\r |
| 2309 | \r |
| 2310 | x+=rRatioRect.left;\r |
| 2311 | y-=rRatioRect.top;\r |
| 2312 | \r |
| 2313 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
| 2314 | \r |
| 2315 | if(!pGfxCardScreen)\r |
| 2316 | {\r |
| 2317 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
| 2318 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
| 2319 | }\r |
| 2320 | \r |
| 2321 | ps=pGfxCardScreen;\r |
| 2322 | \r |
| 2323 | if(bFront) glReadBuffer(GL_FRONT);\r |
| 2324 | \r |
| 2325 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
| 2326 | \r |
| 2327 | if(bFront) glReadBuffer(GL_BACK);\r |
| 2328 | \r |
| 2329 | XS=(float)dx/(float)(udx);\r |
| 2330 | YS=(float)dy/(float)(udy+1);\r |
| 2331 | \r |
| 2332 | for(y=udy;y>0;y--)\r |
| 2333 | {\r |
| 2334 | for(x=0;x<udx;x++)\r |
| 2335 | {\r |
| 2336 | if(p>=psxVuw && p<psxVuw_eom)\r |
| 2337 | {\r |
| 2338 | px=ps+(3*((int)((float)x * XS))+\r |
| 2339 | (3*dx)*((int)((float)y*YS)));\r |
| 2340 | sx=(*px)>>3;px++;\r |
| 2341 | s=sx;\r |
| 2342 | sx=(*px)>>3;px++;\r |
| 2343 | s|=sx<<5;\r |
| 2344 | sx=(*px)>>3;\r |
| 2345 | s|=sx<<10;\r |
| 2346 | s&=~0x8000;\r |
| 2347 | *p=s;\r |
| 2348 | }\r |
| 2349 | p++;\r |
| 2350 | }\r |
| 2351 | p += 1024 - udx;\r |
| 2352 | }\r |
| 2353 | }\r |
| 2354 | \r |
| 2355 | ////////////////////////////////////////////////////////////////////////\r |
| 2356 | // core read from vram\r |
| 2357 | ////////////////////////////////////////////////////////////////////////\r |
| 2358 | \r |
| 2359 | void CALLBACK GPUreadDataMem(uint32_t *pMem, int iSize)\r |
| 2360 | {\r |
| 2361 | int i;\r |
| 2362 | \r |
| 2363 | if(iDataReadMode!=DR_VRAMTRANSFER) return;\r |
| 2364 | \r |
| 2365 | GPUIsBusy;\r |
| 2366 | \r |
| 2367 | // adjust read ptr, if necessary\r |
| 2368 | while(VRAMRead.ImagePtr>=psxVuw_eom)\r |
| 2369 | VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2370 | while(VRAMRead.ImagePtr<psxVuw)\r |
| 2371 | VRAMRead.ImagePtr+=iGPUHeight*1024;\r |
| 2372 | \r |
| 2373 | if((iFrameReadType&1 && iSize>1) &&\r |
| 2374 | !(iDrawnSomething==2 &&\r |
| 2375 | VRAMRead.x == VRAMWrite.x &&\r |
| 2376 | VRAMRead.y == VRAMWrite.y &&\r |
| 2377 | VRAMRead.Width == VRAMWrite.Width &&\r |
| 2378 | VRAMRead.Height == VRAMWrite.Height))\r |
| 2379 | CheckVRamRead(VRAMRead.x,VRAMRead.y,\r |
| 2380 | VRAMRead.x+VRAMRead.RowsRemaining,\r |
| 2381 | VRAMRead.y+VRAMRead.ColsRemaining,\r |
| 2382 | TRUE);\r |
| 2383 | \r |
| 2384 | for(i=0;i<iSize;i++)\r |
| 2385 | {\r |
| 2386 | // do 2 seperate 16bit reads for compatibility (wrap issues)\r |
| 2387 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0))\r |
| 2388 | {\r |
| 2389 | // lower 16 bit\r |
| 2390 | GPUdataRet=(uint32_t)*VRAMRead.ImagePtr;\r |
| 2391 | \r |
| 2392 | VRAMRead.ImagePtr++;\r |
| 2393 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2394 | VRAMRead.RowsRemaining --;\r |
| 2395 | \r |
| 2396 | if(VRAMRead.RowsRemaining<=0)\r |
| 2397 | {\r |
| 2398 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 2399 | VRAMRead.ColsRemaining--;\r |
| 2400 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
| 2401 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2402 | }\r |
| 2403 | \r |
| 2404 | // higher 16 bit (always, even if it's an odd width)\r |
| 2405 | GPUdataRet|=(uint32_t)(*VRAMRead.ImagePtr)<<16;\r |
| 2406 | *pMem++=GPUdataRet;\r |
| 2407 | \r |
| 2408 | if(VRAMRead.ColsRemaining <= 0)\r |
| 2409 | {FinishedVRAMRead();goto ENDREAD;}\r |
| 2410 | \r |
| 2411 | VRAMRead.ImagePtr++;\r |
| 2412 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2413 | VRAMRead.RowsRemaining--;\r |
| 2414 | if(VRAMRead.RowsRemaining<=0)\r |
| 2415 | {\r |
| 2416 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 2417 | VRAMRead.ColsRemaining--;\r |
| 2418 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
| 2419 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2420 | }\r |
| 2421 | if(VRAMRead.ColsRemaining <= 0)\r |
| 2422 | {FinishedVRAMRead();goto ENDREAD;}\r |
| 2423 | }\r |
| 2424 | else {FinishedVRAMRead();goto ENDREAD;}\r |
| 2425 | }\r |
| 2426 | \r |
| 2427 | ENDREAD:\r |
| 2428 | GPUIsIdle;\r |
| 2429 | }\r |
| 2430 | \r |
| 2431 | uint32_t CALLBACK GPUreadData(void)\r |
| 2432 | {\r |
| 2433 | uint32_t l;\r |
| 2434 | GPUreadDataMem(&l,1);\r |
| 2435 | return GPUdataRet;\r |
| 2436 | }\r |
| 2437 | \r |
| 2438 | ////////////////////////////////////////////////////////////////////////\r |
| 2439 | // helper table to know how much data is used by drawing commands\r |
| 2440 | ////////////////////////////////////////////////////////////////////////\r |
| 2441 | \r |
| 2442 | const unsigned char primTableCX[256] =\r |
| 2443 | {\r |
| 2444 | // 00\r |
| 2445 | 0,0,3,0,0,0,0,0,\r |
| 2446 | // 08\r |
| 2447 | 0,0,0,0,0,0,0,0,\r |
| 2448 | // 10\r |
| 2449 | 0,0,0,0,0,0,0,0,\r |
| 2450 | // 18\r |
| 2451 | 0,0,0,0,0,0,0,0,\r |
| 2452 | // 20\r |
| 2453 | 4,4,4,4,7,7,7,7,\r |
| 2454 | // 28\r |
| 2455 | 5,5,5,5,9,9,9,9,\r |
| 2456 | // 30\r |
| 2457 | 6,6,6,6,9,9,9,9,\r |
| 2458 | // 38\r |
| 2459 | 8,8,8,8,12,12,12,12,\r |
| 2460 | // 40\r |
| 2461 | 3,3,3,3,0,0,0,0,\r |
| 2462 | // 48\r |
| 2463 | // 5,5,5,5,6,6,6,6, //FLINE\r |
| 2464 | 254,254,254,254,254,254,254,254,\r |
| 2465 | // 50\r |
| 2466 | 4,4,4,4,0,0,0,0,\r |
| 2467 | // 58\r |
| 2468 | // 7,7,7,7,9,9,9,9, // LINEG3 LINEG4\r |
| 2469 | 255,255,255,255,255,255,255,255,\r |
| 2470 | // 60\r |
| 2471 | 3,3,3,3,4,4,4,4, // TILE SPRT\r |
| 2472 | // 68\r |
| 2473 | 2,2,2,2,3,3,3,3, // TILE1\r |
| 2474 | // 70\r |
| 2475 | 2,2,2,2,3,3,3,3,\r |
| 2476 | // 78\r |
| 2477 | 2,2,2,2,3,3,3,3,\r |
| 2478 | // 80\r |
| 2479 | 4,0,0,0,0,0,0,0,\r |
| 2480 | // 88\r |
| 2481 | 0,0,0,0,0,0,0,0,\r |
| 2482 | // 90\r |
| 2483 | 0,0,0,0,0,0,0,0,\r |
| 2484 | // 98\r |
| 2485 | 0,0,0,0,0,0,0,0,\r |
| 2486 | // a0\r |
| 2487 | 3,0,0,0,0,0,0,0,\r |
| 2488 | // a8\r |
| 2489 | 0,0,0,0,0,0,0,0,\r |
| 2490 | // b0\r |
| 2491 | 0,0,0,0,0,0,0,0,\r |
| 2492 | // b8\r |
| 2493 | 0,0,0,0,0,0,0,0,\r |
| 2494 | // c0\r |
| 2495 | 3,0,0,0,0,0,0,0,\r |
| 2496 | // c8\r |
| 2497 | 0,0,0,0,0,0,0,0,\r |
| 2498 | // d0\r |
| 2499 | 0,0,0,0,0,0,0,0,\r |
| 2500 | // d8\r |
| 2501 | 0,0,0,0,0,0,0,0,\r |
| 2502 | // e0\r |
| 2503 | 0,1,1,1,1,1,1,0,\r |
| 2504 | // e8\r |
| 2505 | 0,0,0,0,0,0,0,0,\r |
| 2506 | // f0\r |
| 2507 | 0,0,0,0,0,0,0,0,\r |
| 2508 | // f8\r |
| 2509 | 0,0,0,0,0,0,0,0\r |
| 2510 | };\r |
| 2511 | \r |
| 2512 | ////////////////////////////////////////////////////////////////////////\r |
| 2513 | // processes data send to GPU data register\r |
| 2514 | ////////////////////////////////////////////////////////////////////////\r |
| 2515 | \r |
| 2516 | void CALLBACK GPUwriteDataMem(uint32_t *pMem, int iSize)\r |
| 2517 | {\r |
| 2518 | unsigned char command;\r |
| 2519 | uint32_t gdata=0;\r |
| 2520 | int i=0;\r |
| 2521 | GPUIsBusy;\r |
| 2522 | GPUIsNotReadyForCommands;\r |
| 2523 | \r |
| 2524 | STARTVRAM:\r |
| 2525 | \r |
| 2526 | if(iDataWriteMode==DR_VRAMTRANSFER)\r |
| 2527 | {\r |
| 2528 | // make sure we are in vram\r |
| 2529 | while(VRAMWrite.ImagePtr>=psxVuw_eom)\r |
| 2530 | VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 2531 | while(VRAMWrite.ImagePtr<psxVuw)\r |
| 2532 | VRAMWrite.ImagePtr+=iGPUHeight*1024;\r |
| 2533 | \r |
| 2534 | // now do the loop\r |
| 2535 | while(VRAMWrite.ColsRemaining>0)\r |
| 2536 | {\r |
| 2537 | while(VRAMWrite.RowsRemaining>0)\r |
| 2538 | {\r |
| 2539 | if(i>=iSize) {goto ENDVRAM;}\r |
| 2540 | i++;\r |
| 2541 | \r |
| 2542 | gdata=*pMem++;\r |
| 2543 | \r |
| 2544 | *VRAMWrite.ImagePtr++ = (unsigned short)gdata;\r |
| 2545 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 2546 | VRAMWrite.RowsRemaining --;\r |
| 2547 | \r |
| 2548 | if(VRAMWrite.RowsRemaining <= 0)\r |
| 2549 | {\r |
| 2550 | VRAMWrite.ColsRemaining--;\r |
| 2551 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width\r |
| 2552 | {\r |
| 2553 | gdata=(gdata&0xFFFF)|(((uint32_t)(*VRAMWrite.ImagePtr))<<16);\r |
| 2554 | FinishedVRAMWrite();\r |
| 2555 | goto ENDVRAM;\r |
| 2556 | }\r |
| 2557 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 2558 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
| 2559 | }\r |
| 2560 | \r |
| 2561 | *VRAMWrite.ImagePtr++ = (unsigned short)(gdata>>16);\r |
| 2562 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 2563 | VRAMWrite.RowsRemaining --;\r |
| 2564 | }\r |
| 2565 | \r |
| 2566 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 2567 | VRAMWrite.ColsRemaining--;\r |
| 2568 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
| 2569 | }\r |
| 2570 | \r |
| 2571 | FinishedVRAMWrite();\r |
| 2572 | }\r |
| 2573 | \r |
| 2574 | ENDVRAM:\r |
| 2575 | \r |
| 2576 | if(iDataWriteMode==DR_NORMAL)\r |
| 2577 | {\r |
| 2578 | void (* *primFunc)(unsigned char *);\r |
| 2579 | if(bSkipNextFrame) primFunc=primTableSkip;\r |
| 2580 | else primFunc=primTableJ;\r |
| 2581 | \r |
| 2582 | for(;i<iSize;)\r |
| 2583 | {\r |
| 2584 | if(iDataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM;\r |
| 2585 | \r |
| 2586 | gdata=*pMem++;i++;\r |
| 2587 | \r |
| 2588 | if(gpuDataC == 0)\r |
| 2589 | {\r |
| 2590 | command = (unsigned char)((gdata>>24) & 0xff);\r |
| 2591 | \r |
| 2592 | if(primTableCX[command])\r |
| 2593 | {\r |
| 2594 | gpuDataC = primTableCX[command];\r |
| 2595 | gpuCommand = command;\r |
| 2596 | gpuDataM[0] = gdata;\r |
| 2597 | gpuDataP = 1;\r |
| 2598 | }\r |
| 2599 | else continue;\r |
| 2600 | }\r |
| 2601 | else\r |
| 2602 | {\r |
| 2603 | gpuDataM[gpuDataP] = gdata;\r |
| 2604 | if(gpuDataC>128)\r |
| 2605 | {\r |
| 2606 | if((gpuDataC==254 && gpuDataP>=3) ||\r |
| 2607 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1)))\r |
| 2608 | {\r |
| 2609 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000)\r |
| 2610 | gpuDataP=gpuDataC-1;\r |
| 2611 | }\r |
| 2612 | }\r |
| 2613 | gpuDataP++;\r |
| 2614 | }\r |
| 2615 | \r |
| 2616 | if(gpuDataP == gpuDataC)\r |
| 2617 | {\r |
| 2618 | gpuDataC=gpuDataP=0;\r |
| 2619 | primFunc[gpuCommand]((unsigned char *)gpuDataM);\r |
| 2620 | \r |
| 2621 | if(dwEmuFixes&0x0001 || dwActFixes&0x20000) // hack for emulating "gpu busy" in some games\r |
| 2622 | iFakePrimBusy=4;\r |
| 2623 | }\r |
| 2624 | } \r |
| 2625 | }\r |
| 2626 | \r |
| 2627 | GPUdataRet=gdata;\r |
| 2628 | \r |
| 2629 | GPUIsReadyForCommands;\r |
| 2630 | GPUIsIdle; \r |
| 2631 | }\r |
| 2632 | \r |
| 2633 | ////////////////////////////////////////////////////////////////////////\r |
| 2634 | \r |
| 2635 | void CALLBACK GPUwriteData(uint32_t gdata)\r |
| 2636 | {\r |
| 2637 | GPUwriteDataMem(&gdata,1);\r |
| 2638 | }\r |
| 2639 | \r |
| 2640 | ////////////////////////////////////////////////////////////////////////\r |
| 2641 | // call config dlg\r |
| 2642 | ////////////////////////////////////////////////////////////////////////\r |
| 2643 | \r |
| 2644 | void StartCfgTool(char *arg) // linux: start external cfg tool\r |
| 2645 | {\r |
| 2646 | char cfg[256];\r |
| 2647 | struct stat buf;\r |
| 2648 | \r |
| 2649 | strcpy(cfg, "./cfgpeopsxgl");\r |
| 2650 | if (stat(cfg, &buf) != -1) {\r |
| 2651 | if (fork() == 0) {\r |
| 2652 | execl(cfg, "cfgpeopsxgl", arg, NULL);\r |
| 2653 | exit(0);\r |
| 2654 | }\r |
| 2655 | return;\r |
| 2656 | }\r |
| 2657 | \r |
| 2658 | strcpy(cfg, "./cfg/cfgpeopsxgl");\r |
| 2659 | if (stat(cfg, &buf) != -1) {\r |
| 2660 | if (fork() == 0) {\r |
| 2661 | execl(cfg, "cfgpeopsxgl", arg, NULL);\r |
| 2662 | exit(0);\r |
| 2663 | }\r |
| 2664 | return;\r |
| 2665 | }\r |
| 2666 | \r |
| 2667 | sprintf(cfg, "%s/.pcsx/plugins/cfg/cfgpeopsxgl", getenv("HOME"));\r |
| 2668 | if (stat(cfg, &buf) != -1) {\r |
| 2669 | if (fork() == 0) {\r |
| 2670 | execl(cfg, "cfgpeopsxgl", arg, NULL);\r |
| 2671 | exit(0);\r |
| 2672 | }\r |
| 2673 | return;\r |
| 2674 | }\r |
| 2675 | \r |
| 2676 | printf("ERROR: cfgpeopsxgl file not found!\n");\r |
| 2677 | }\r |
| 2678 | \r |
| 2679 | long CALLBACK GPUconfigure(void)\r |
| 2680 | {\r |
| 2681 | StartCfgTool("CFG");\r |
| 2682 | return 0;\r |
| 2683 | }\r |
| 2684 | \r |
| 2685 | ////////////////////////////////////////////////////////////////////////\r |
| 2686 | // sets all kind of act fixes\r |
| 2687 | ////////////////////////////////////////////////////////////////////////\r |
| 2688 | \r |
| 2689 | void SetFixes(void)\r |
| 2690 | {\r |
| 2691 | ReInitFrameCap();\r |
| 2692 | \r |
| 2693 | if(dwActFixes & 0x2000) \r |
| 2694 | dispWidths[4]=384;\r |
| 2695 | else dispWidths[4]=368;\r |
| 2696 | }\r |
| 2697 | \r |
| 2698 | ////////////////////////////////////////////////////////////////////////\r |
| 2699 | // Pete Special: make an 'intelligent' dma chain check (<-Tekken3)\r |
| 2700 | ////////////////////////////////////////////////////////////////////////\r |
| 2701 | \r |
| 2702 | uint32_t lUsedAddr[3];\r |
| 2703 | \r |
| 2704 | __inline BOOL CheckForEndlessLoop(uint32_t laddr)\r |
| 2705 | {\r |
| 2706 | if(laddr==lUsedAddr[1]) return TRUE;\r |
| 2707 | if(laddr==lUsedAddr[2]) return TRUE;\r |
| 2708 | \r |
| 2709 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;\r |
| 2710 | else lUsedAddr[2]=laddr;\r |
| 2711 | lUsedAddr[0]=laddr;\r |
| 2712 | return FALSE;\r |
| 2713 | }\r |
| 2714 | \r |
| 2715 | ////////////////////////////////////////////////////////////////////////\r |
| 2716 | // core gives a dma chain to gpu: same as the gpuwrite interface funcs\r |
| 2717 | ////////////////////////////////////////////////////////////////////////\r |
| 2718 | \r |
| 2719 | long CALLBACK GPUdmaChain(uint32_t *baseAddrL, uint32_t addr)\r |
| 2720 | {\r |
| 2721 | uint32_t dmaMem;\r |
| 2722 | unsigned char * baseAddrB;\r |
| 2723 | short count;unsigned int DMACommandCounter = 0;\r |
| 2724 | \r |
| 2725 | if(bIsFirstFrame) GLinitialize();\r |
| 2726 | \r |
| 2727 | GPUIsBusy;\r |
| 2728 | \r |
| 2729 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff;\r |
| 2730 | \r |
| 2731 | baseAddrB = (unsigned char*) baseAddrL;\r |
| 2732 | \r |
| 2733 | do\r |
| 2734 | {\r |
| 2735 | if(iGPUHeight==512) addr&=0x1FFFFC;\r |
| 2736 | \r |
| 2737 | if(DMACommandCounter++ > 2000000) break;\r |
| 2738 | if(CheckForEndlessLoop(addr)) break;\r |
| 2739 | \r |
| 2740 | count = baseAddrB[addr+3];\r |
| 2741 | \r |
| 2742 | dmaMem=addr+4;\r |
| 2743 | \r |
| 2744 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r |
| 2745 | \r |
| 2746 | addr = baseAddrL[addr>>2]&0xffffff;\r |
| 2747 | }\r |
| 2748 | while (addr != 0xffffff);\r |
| 2749 | \r |
| 2750 | GPUIsIdle;\r |
| 2751 | \r |
| 2752 | return 0;\r |
| 2753 | }\r |
| 2754 | \r |
| 2755 | ////////////////////////////////////////////////////////////////////////\r |
| 2756 | // show about dlg\r |
| 2757 | ////////////////////////////////////////////////////////////////////////\r |
| 2758 | \r |
| 2759 | void CALLBACK GPUabout(void)\r |
| 2760 | {\r |
| 2761 | StartCfgTool("ABOUT");\r |
| 2762 | }\r |
| 2763 | \r |
| 2764 | ////////////////////////////////////////////////////////////////////////\r |
| 2765 | // We are ever fine ;)\r |
| 2766 | ////////////////////////////////////////////////////////////////////////\r |
| 2767 | \r |
| 2768 | long CALLBACK GPUtest(void)\r |
| 2769 | {\r |
| 2770 | // if test fails this function should return negative value for error (unable to continue)\r |
| 2771 | // and positive value for warning (can continue but output might be crappy)\r |
| 2772 | \r |
| 2773 | return 0;\r |
| 2774 | }\r |
| 2775 | \r |
| 2776 | ////////////////////////////////////////////////////////////////////////\r |
| 2777 | // save state funcs\r |
| 2778 | ////////////////////////////////////////////////////////////////////////\r |
| 2779 | \r |
| 2780 | typedef struct GPUFREEZETAG\r |
| 2781 | {\r |
| 2782 | uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)\r |
| 2783 | uint32_t ulStatus; // current gpu status\r |
| 2784 | uint32_t ulControl[256]; // latest control register values\r |
| 2785 | unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)\r |
| 2786 | } GPUFreeze_t;\r |
| 2787 | \r |
| 2788 | ////////////////////////////////////////////////////////////////////////\r |
| 2789 | \r |
| 2790 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF)\r |
| 2791 | {\r |
| 2792 | if(ulGetFreezeData==2) \r |
| 2793 | {\r |
| 2794 | int lSlotNum=*((int *)pF);\r |
| 2795 | if(lSlotNum<0) return 0;\r |
| 2796 | if(lSlotNum>8) return 0;\r |
| 2797 | lSelectedSlot=lSlotNum+1;\r |
| 2798 | return 1;\r |
| 2799 | }\r |
| 2800 | \r |
| 2801 | if(!pF) return 0; \r |
| 2802 | if(pF->ulFreezeVersion!=1) return 0;\r |
| 2803 | \r |
| 2804 | if(ulGetFreezeData==1)\r |
| 2805 | {\r |
| 2806 | pF->ulStatus=STATUSREG;\r |
| 2807 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t));\r |
| 2808 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2);\r |
| 2809 | \r |
| 2810 | return 1;\r |
| 2811 | }\r |
| 2812 | \r |
| 2813 | if(ulGetFreezeData!=0) return 0;\r |
| 2814 | \r |
| 2815 | STATUSREG=pF->ulStatus;\r |
| 2816 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t));\r |
| 2817 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2);\r |
| 2818 | \r |
| 2819 | ResetTextureArea(TRUE);\r |
| 2820 | \r |
| 2821 | GPUwriteStatus(ulStatusControl[0]);\r |
| 2822 | GPUwriteStatus(ulStatusControl[1]);\r |
| 2823 | GPUwriteStatus(ulStatusControl[2]);\r |
| 2824 | GPUwriteStatus(ulStatusControl[3]);\r |
| 2825 | GPUwriteStatus(ulStatusControl[8]);\r |
| 2826 | GPUwriteStatus(ulStatusControl[6]);\r |
| 2827 | GPUwriteStatus(ulStatusControl[7]);\r |
| 2828 | GPUwriteStatus(ulStatusControl[5]);\r |
| 2829 | GPUwriteStatus(ulStatusControl[4]);\r |
| 2830 | \r |
| 2831 | return 1;\r |
| 2832 | }\r |
| 2833 | \r |
| 2834 | ////////////////////////////////////////////////////////////////////////\r |
| 2835 | // special "emu infos" / "emu effects" functions\r |
| 2836 | ////////////////////////////////////////////////////////////////////////\r |
| 2837 | \r |
| 2838 | //00 = black\r |
| 2839 | //01 = white\r |
| 2840 | //10 = red\r |
| 2841 | //11 = transparent\r |
| 2842 | \r |
| 2843 | unsigned char cFont[10][120]=\r |
| 2844 | {\r |
| 2845 | // 0\r |
| 2846 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2847 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2848 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2849 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2850 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2851 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2852 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2853 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2854 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2855 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2856 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2857 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2858 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2859 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2860 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2861 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2862 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2863 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2864 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2865 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2866 | },\r |
| 2867 | // 1\r |
| 2868 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2869 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2870 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2871 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2872 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2873 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2874 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
| 2875 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2876 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2877 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2878 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2879 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2880 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2881 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2882 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
| 2883 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2884 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2885 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2886 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2887 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2888 | },\r |
| 2889 | // 2\r |
| 2890 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2891 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2892 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2893 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2894 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2895 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2896 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2897 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2898 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2899 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2900 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2901 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 2902 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2903 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2904 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2905 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2906 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2907 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2908 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2909 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2910 | },\r |
| 2911 | // 3\r |
| 2912 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2913 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2914 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2915 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2916 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2917 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2918 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2919 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2920 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2921 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2922 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2923 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2924 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2925 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2926 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2927 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2928 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2929 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2930 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2931 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2932 | },\r |
| 2933 | // 4\r |
| 2934 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2935 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2936 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2937 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2938 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2939 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2940 | 0x80,0x00,0x00,0x54,0x00,0x00,\r |
| 2941 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2942 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2943 | 0x80,0x00,0x05,0x14,0x00,0x00,\r |
| 2944 | 0x80,0x00,0x14,0x14,0x00,0x00,\r |
| 2945 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2946 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2947 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2948 | 0x80,0x00,0x00,0x55,0x00,0x00,\r |
| 2949 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2950 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2951 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2952 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2953 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2954 | },\r |
| 2955 | // 5\r |
| 2956 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2957 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2958 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2959 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2960 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2961 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2962 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2963 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2964 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2965 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
| 2966 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2967 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2968 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2969 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2970 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2971 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2972 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2973 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2974 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2975 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2976 | },\r |
| 2977 | // 6\r |
| 2978 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2979 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2980 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2981 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2982 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2983 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2984 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2985 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2986 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2987 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
| 2988 | 0x80,0x00,0x15,0x05,0x00,0x00,\r |
| 2989 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2990 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2991 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2992 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2993 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2994 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2995 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2996 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2997 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2998 | },\r |
| 2999 | // 7\r |
| 3000 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 3001 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3002 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3003 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3004 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3005 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 3006 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3007 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 3008 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 3009 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 3010 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 3011 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 3012 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 3013 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 3014 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 3015 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3016 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3017 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3018 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3019 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 3020 | },\r |
| 3021 | // 8\r |
| 3022 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 3023 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3024 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3025 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3026 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3027 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 3028 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3029 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3030 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3031 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 3032 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3033 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3034 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3035 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3036 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 3037 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3038 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3039 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3040 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3041 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 3042 | },\r |
| 3043 | // 9\r |
| 3044 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 3045 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3046 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3047 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3048 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3049 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 3050 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3051 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3052 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 3053 | 0x80,0x00,0x14,0x15,0x00,0x00,\r |
| 3054 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
| 3055 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 3056 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 3057 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 3058 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
| 3059 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3060 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3061 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3062 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 3063 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 3064 | }\r |
| 3065 | };\r |
| 3066 | \r |
| 3067 | ////////////////////////////////////////////////////////////////////////\r |
| 3068 | \r |
| 3069 | void PaintPicDot(unsigned char * p,unsigned char c)\r |
| 3070 | {\r |
| 3071 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;}\r |
| 3072 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;}\r |
| 3073 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;}\r |
| 3074 | }\r |
| 3075 | \r |
| 3076 | ////////////////////////////////////////////////////////////////////////\r |
| 3077 | \r |
| 3078 | void CALLBACK GPUgetScreenPic(unsigned char * pMem)\r |
| 3079 | {\r |
| 3080 | float XS,YS;int x,y,v;\r |
| 3081 | unsigned char * ps, * px, * pf;\r |
| 3082 | unsigned char c;\r |
| 3083 | \r |
| 3084 | if(!pGfxCardScreen)\r |
| 3085 | {\r |
| 3086 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
| 3087 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
| 3088 | }\r |
| 3089 | \r |
| 3090 | ps=pGfxCardScreen;\r |
| 3091 | \r |
| 3092 | glReadBuffer(GL_FRONT);\r |
| 3093 | \r |
| 3094 | glReadPixels(0,0,iResX,iResY,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
| 3095 | \r |
| 3096 | glReadBuffer(GL_BACK);\r |
| 3097 | \r |
| 3098 | XS=(float)iResX/128;\r |
| 3099 | YS=(float)iResY/96;\r |
| 3100 | pf=pMem;\r |
| 3101 | \r |
| 3102 | for(y=96;y>0;y--)\r |
| 3103 | {\r |
| 3104 | for(x=0;x<128;x++)\r |
| 3105 | {\r |
| 3106 | px=ps+(3*((int)((float)x * XS))+\r |
| 3107 | (3*iResX)*((int)((float)y*YS)));\r |
| 3108 | *(pf+0)=*(px+2);\r |
| 3109 | *(pf+1)=*(px+1);\r |
| 3110 | *(pf+2)=*(px+0);\r |
| 3111 | pf+=3;\r |
| 3112 | }\r |
| 3113 | }\r |
| 3114 | \r |
| 3115 | /////////////////////////////////////////////////////////////////////\r |
| 3116 | // generic number/border painter\r |
| 3117 | \r |
| 3118 | pf=pMem+(103*3);\r |
| 3119 | \r |
| 3120 | for(y=0;y<20;y++)\r |
| 3121 | {\r |
| 3122 | for(x=0;x<6;x++)\r |
| 3123 | {\r |
| 3124 | c=cFont[lSelectedSlot][x+y*6];\r |
| 3125 | v=(c&0xc0)>>6;\r |
| 3126 | PaintPicDot(pf,(unsigned char)v);pf+=3; // paint the dots into the rect\r |
| 3127 | v=(c&0x30)>>4;\r |
| 3128 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
| 3129 | v=(c&0x0c)>>2;\r |
| 3130 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
| 3131 | v=c&0x03;\r |
| 3132 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
| 3133 | }\r |
| 3134 | pf+=104*3;\r |
| 3135 | }\r |
| 3136 | \r |
| 3137 | pf=pMem;\r |
| 3138 | for(x=0;x<128;x++)\r |
| 3139 | {\r |
| 3140 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
| 3141 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
| 3142 | *(pf+(95*128*3))=0xff;*pf++=0xff;\r |
| 3143 | }\r |
| 3144 | pf=pMem;\r |
| 3145 | for(y=0;y<96;y++)\r |
| 3146 | {\r |
| 3147 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
| 3148 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
| 3149 | *(pf+(127*3))=0xff;*pf++=0xff;\r |
| 3150 | pf+=127*3;\r |
| 3151 | }\r |
| 3152 | \r |
| 3153 | }\r |
| 3154 | \r |
| 3155 | ////////////////////////////////////////////////////////////////////////\r |
| 3156 | \r |
| 3157 | void CALLBACK GPUshowScreenPic(unsigned char * pMem)\r |
| 3158 | {\r |
| 3159 | DestroyPic();\r |
| 3160 | if(pMem==0) return;\r |
| 3161 | CreatePic(pMem);\r |
| 3162 | }\r |
| 3163 | \r |
| 3164 | ////////////////////////////////////////////////////////////////////////\r |
| 3165 | \r |
| 3166 | void CALLBACK GPUsetfix(uint32_t dwFixBits)\r |
| 3167 | {\r |
| 3168 | dwEmuFixes=dwFixBits;\r |
| 3169 | }\r |
| 3170 | \r |
| 3171 | ////////////////////////////////////////////////////////////////////////\r |
| 3172 | \r |
| 3173 | void CALLBACK GPUvisualVibration(uint32_t iSmall, uint32_t iBig)\r |
| 3174 | {\r |
| 3175 | int iVibVal;\r |
| 3176 | \r |
| 3177 | if(PSXDisplay.DisplayModeNew.x) // calc min "shake pixel" from screen width\r |
| 3178 | iVibVal=max(1,iResX/PSXDisplay.DisplayModeNew.x);\r |
| 3179 | else iVibVal=1;\r |
| 3180 | // big rumble: 4...15 sp ; small rumble 1...3 sp\r |
| 3181 | if(iBig) iRumbleVal=max(4*iVibVal,min(15*iVibVal,((int)iBig *iVibVal)/10));\r |
| 3182 | else iRumbleVal=max(1*iVibVal,min( 3*iVibVal,((int)iSmall*iVibVal)/10));\r |
| 3183 | \r |
| 3184 | srand(timeGetTime()); // init rand (will be used in BufferSwap)\r |
| 3185 | \r |
| 3186 | iRumbleTime=15; // let the rumble last 16 buffer swaps\r |
| 3187 | }\r |
| 3188 | \r |
| 3189 | ////////////////////////////////////////////////////////////////////////\r |
| 3190 | // main emu can set display infos (A/M/G/D) \r |
| 3191 | ////////////////////////////////////////////////////////////////////////\r |
| 3192 | \r |
| 3193 | void CALLBACK GPUdisplayFlags(uint32_t dwFlags)\r |
| 3194 | {\r |
| 3195 | dwCoreFlags=dwFlags;\r |
| 3196 | }\r |