| 1 | /***************************************************************************\r |
| 2 | menu.c - description\r |
| 3 | -------------------\r |
| 4 | begin : Sun Mar 08 2009\r |
| 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| 6 | web : www.pbernert.com \r |
| 7 | ***************************************************************************/\r |
| 8 | \r |
| 9 | /***************************************************************************\r |
| 10 | * *\r |
| 11 | * This program is free software; you can redistribute it and/or modify *\r |
| 12 | * it under the terms of the GNU General Public License as published by *\r |
| 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| 14 | * (at your option) any later version. See also the license.txt file for *\r |
| 15 | * additional informations. *\r |
| 16 | * *\r |
| 17 | ***************************************************************************/\r |
| 18 | \r |
| 19 | #include "stdafx.h"\r |
| 20 | \r |
| 21 | #define _IN_MENU\r |
| 22 | \r |
| 23 | #include "externals.h"\r |
| 24 | #include "draw.h"\r |
| 25 | #include "menu.h"\r |
| 26 | #include "gpu.h"\r |
| 27 | \r |
| 28 | uint32_t dwCoreFlags=0;\r |
| 29 | PSXPoint_t ptCursorPoint[8];\r |
| 30 | unsigned short usCursorActive=0;\r |
| 31 | \r |
| 32 | ////////////////////////////////////////////////////////////////////////\r |
| 33 | // field with menu chars... like good old C64 time :)\r |
| 34 | ////////////////////////////////////////////////////////////////////////\r |
| 35 | \r |
| 36 | GLubyte texrasters[40][12]= {\r |
| 37 | \r |
| 38 | // 0,0 FPS\r |
| 39 | {0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f},\r |
| 40 | {0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f},\r |
| 41 | {0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3},\r |
| 42 | {0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0},\r |
| 43 | // 4,0 0\r |
| 44 | {0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c},\r |
| 45 | // 5,0 1\r |
| 46 | {0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18},\r |
| 47 | // 6,0 2\r |
| 48 | {0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e},\r |
| 49 | // 7,0 3\r |
| 50 | \r |
| 51 | {0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e},\r |
| 52 | // 0,1 4\r |
| 53 | {0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c},\r |
| 54 | // 1,1 5\r |
| 55 | {0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff},\r |
| 56 | // 2,1 6\r |
| 57 | {0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e},\r |
| 58 | // 3,1 7\r |
| 59 | {0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff},\r |
| 60 | // 4,1 8\r |
| 61 | {0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e},\r |
| 62 | // 5,1 9\r |
| 63 | {0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e},\r |
| 64 | // 6,1 smiley\r |
| 65 | {0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00},\r |
| 66 | // 7,1 sun\r |
| 67 | {0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00},\r |
| 68 | \r |
| 69 | // 0,2 fl + empty box\r |
| 70 | {0xff,0x81,0x81,0x81,0xff,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8},\r |
| 71 | // 1,2 fs + grey box\r |
| 72 | {0xff,0xab,0xd5,0xab,0xff,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8},\r |
| 73 | // 2,2 od + filled box\r |
| 74 | {0xff,0xff,0xff,0xff,0xff,0x00,0x66,0x95,0x95,0x95,0x96,0x60},\r |
| 75 | // 3,2 fi + half grey box\r |
| 76 | {0xff,0xa1,0xd1,0xa1,0xff,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8},\r |
| 77 | // 4,2 di + half filled box\r |
| 78 | {0xff,0xf1,0xf1,0xf1,0xff,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0},\r |
| 79 | // 5,2 am + grey box\r |
| 80 | {0xff,0xab,0xd5,0xab,0xff,0x00,0x95,0x95,0x95,0xf7,0x95,0x60},\r |
| 81 | // 6,2 ab + filled box\r |
| 82 | {0xff,0xff,0xff,0xff,0xff,0x00,0x97,0x95,0x96,0xf5,0x96,0x60},\r |
| 83 | // 7,2 fa\r |
| 84 | {0x00,0x00,0x00,0x00,0x00,0x00,0x85,0x85,0x87,0xf5,0x82,0xf8},\r |
| 85 | \r |
| 86 | // 0,3 fb\r |
| 87 | {0xff,0x8b,0x85,0x8b,0xff,0x00,0x82,0x82,0x82,0xe2,0x87,0xf8},\r |
| 88 | // 1,3 gf\r |
| 89 | {0xff,0x8f,0x8f,0x8f,0xff,0x00,0x74,0x94,0x96,0xb4,0x87,0x70},\r |
| 90 | // 2,3 D\r |
| 91 | {0xff,0x00,0xfc,0xc6,0xc3,0xc3,0xc3,0xc3,0xc6,0xfc,0x00,0xff}, \r |
| 92 | // 3,3 G\r |
| 93 | {0xff,0x00,0x3e,0x63,0xc3,0xc7,0xc0,0xc0,0x63,0x3e,0x00,0xff},\r |
| 94 | // 4,3\r |
| 95 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r |
| 96 | // 5,3\r |
| 97 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r |
| 98 | // 6,3 tex pal smiley\r |
| 99 | {0x00,0x3c,0x7e,0xe7,0xdb,0xff,0xdb,0xff,0x7e,0x3c,0x00,0x00},\r |
| 100 | // 7,3\r |
| 101 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r |
| 102 | \r |
| 103 | // 0,4 subtract blending (moon)\r |
| 104 | {0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00},\r |
| 105 | // 1,4 blurring\r |
| 106 | {0x00,0x7e,0x93,0xa5,0x93,0xc9,0x93,0xa5,0x93,0x7e,0x00,0x00},\r |
| 107 | // 2,4 (M)\r |
| 108 | {0xff,0x00,0xc3,0xc3,0xc3,0xdb,0xff,0xe7,0xc3,0x81,0x00,0xff},\r |
| 109 | // 3,4 (A)\r |
| 110 | {0xff,0x00,0xc3,0xc3,0xff,0xc3,0xc3,0x66,0x3c,0x18,0x00,0xff},\r |
| 111 | // 4,4 blank\r |
| 112 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r |
| 113 | // 5,4\r |
| 114 | {0x00,0xfe,0xc5,0x62,0x35,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00},\r |
| 115 | // 6,4 <-\r |
| 116 | {0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10},\r |
| 117 | // 7,4 .\r |
| 118 | {0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}\r |
| 119 | };\r |
| 120 | \r |
| 121 | ////////////////////////////////////////////////////////////////////////\r |
| 122 | // create lists/stuff for fonts \r |
| 123 | // (as a matter of fact: no more display list used, just a texture)\r |
| 124 | ////////////////////////////////////////////////////////////////////////\r |
| 125 | \r |
| 126 | GLuint gTexFontName=0;\r |
| 127 | GLuint gTexPicName=0;\r |
| 128 | GLuint gTexCursorName=0;\r |
| 129 | \r |
| 130 | void MakeDisplayLists(void) // MAKE FONT \r |
| 131 | {\r |
| 132 | GLubyte TexBytes[64][64][3]; // we use a 64x64 texture\r |
| 133 | int x,y,i,j,n=0; GLubyte col,IB;\r |
| 134 | \r |
| 135 | glPixelStorei(GL_UNPACK_ALIGNMENT,1);\r |
| 136 | \r |
| 137 | memset(TexBytes,0,64*64*3);\r |
| 138 | \r |
| 139 | for(y=0;y<5;y++) // create texture out of raster infos\r |
| 140 | {\r |
| 141 | for(x=0;x<8;x++,n++)\r |
| 142 | {\r |
| 143 | for(i=0;i<12;i++)\r |
| 144 | {\r |
| 145 | IB=texrasters[n][i];\r |
| 146 | for(j=0;j<8;j++)\r |
| 147 | {\r |
| 148 | if(IB&(1<<(7-j))) col=255; else col=0;\r |
| 149 | TexBytes[y*12+i][x*8+j][0]=col;\r |
| 150 | TexBytes[y*12+i][x*8+j][1]=col;\r |
| 151 | TexBytes[y*12+i][x*8+j][2]=col;\r |
| 152 | }\r |
| 153 | }\r |
| 154 | }\r |
| 155 | }\r |
| 156 | \r |
| 157 | glGenTextures(1, &gTexFontName); // set tex params for font texture\r |
| 158 | glBindTexture(GL_TEXTURE_2D, gTexFontName);\r |
| 159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r |
| 160 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r |
| 161 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 162 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 163 | glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 64, 0, GL_RGB,\r |
| 164 | GL_UNSIGNED_BYTE,TexBytes);\r |
| 165 | }\r |
| 166 | \r |
| 167 | ////////////////////////////////////////////////////////////////////////\r |
| 168 | // kill existing font stuff\r |
| 169 | ////////////////////////////////////////////////////////////////////////\r |
| 170 | \r |
| 171 | void KillDisplayLists(void)\r |
| 172 | {\r |
| 173 | if(gTexFontName) // del font/info textures\r |
| 174 | {glDeleteTextures(1,&gTexFontName);gTexFontName=0;}\r |
| 175 | if(gTexPicName) \r |
| 176 | {glDeleteTextures(1,&gTexPicName);gTexPicName=0;}\r |
| 177 | if(gTexCursorName) \r |
| 178 | {glDeleteTextures(1,&gTexCursorName);gTexCursorName=0;}\r |
| 179 | }\r |
| 180 | \r |
| 181 | ////////////////////////////////////////////////////////////////////////\r |
| 182 | // display text/infos in gpu menu\r |
| 183 | ////////////////////////////////////////////////////////////////////////\r |
| 184 | \r |
| 185 | #ifdef OWNSCALE\r |
| 186 | #define DRAWTEXCHAR glTexCoord2f(fX1/256.0f,fY2/256.0f);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1/256.0f,fY1/256.0f);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY1/256.0f);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY2/256.0f);glVertex3f(fXS2,fYS2,1.0f);\r |
| 187 | #else\r |
| 188 | #define DRAWTEXCHAR glTexCoord2f(fX1,fY2);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1,fY1);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2,fY1);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2,fY2);glVertex3f(fXS2,fYS2,1.0f);\r |
| 189 | #endif\r |
| 190 | \r |
| 191 | int iMPos=0;\r |
| 192 | \r |
| 193 | void DisplayText(void)\r |
| 194 | {\r |
| 195 | int iX,iY,i;\r |
| 196 | GLfloat fX1,fY1,fX2,fY2,fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC,fYD;\r |
| 197 | \r |
| 198 | glDisable(GL_SCISSOR_TEST); // disable unwanted ogl states\r |
| 199 | glDisable(GL_ALPHA_TEST);\r |
| 200 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 201 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 202 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r |
| 203 | \r |
| 204 | gTexName=gTexFontName;\r |
| 205 | glBindTexture(GL_TEXTURE_2D,gTexFontName); // now set font texture\r |
| 206 | \r |
| 207 | fYD=fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations\r |
| 208 | fYS1=12.0f*fYSC;fYSC*=13.0f;\r |
| 209 | fYS2=0.0f;\r |
| 210 | fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r |
| 211 | fXSC= 8.0f*fXS;fXS*=10.0f;\r |
| 212 | fXS1=0.0f;\r |
| 213 | fXS2=50.0f*fXS; // 3 is one option\r |
| 214 | \r |
| 215 | #ifdef OWNSCALE\r |
| 216 | vertex[0].c.lcol=0xff00ff00; // set menu text color\r |
| 217 | #else\r |
| 218 | vertex[0].c.lcol=0xff00ffff; // set menu text color\r |
| 219 | #endif\r |
| 220 | \r |
| 221 | SETCOL(vertex[0]); \r |
| 222 | \r |
| 223 | glBegin(GL_QUADS);\r |
| 224 | \r |
| 225 | #ifdef OWNSCALE\r |
| 226 | glTexCoord2f(128.0f/256.0f,240.0f/256.0f); // make blank (ownscale)\r |
| 227 | glVertex3f(fXS1,fYS2,0.99996f);\r |
| 228 | glTexCoord2f(128.0f/256.0f,192.0f/256.0f);\r |
| 229 | glVertex3f(fXS1,fYSC,0.99996f);\r |
| 230 | glTexCoord2f(160.0f/256.0f,192.0f/256.0f);\r |
| 231 | glVertex3f(fXS2,fYSC,0.99996f);\r |
| 232 | glTexCoord2f(160.0f/256.0f,240.0f/256.0f);\r |
| 233 | glVertex3f(fXS2,fYS2,0.99996f);\r |
| 234 | #else\r |
| 235 | glTexCoord2f(128.0f,240.0f); // make blank\r |
| 236 | glVertex3f(fXS1,fYS2,0.99996f);\r |
| 237 | glTexCoord2f(128.0f,192.0f);\r |
| 238 | glVertex3f(fXS1,fYSC,0.99996f);\r |
| 239 | glTexCoord2f(160.0f,192.0f);\r |
| 240 | glVertex3f(fXS2,fYSC,0.99996f);\r |
| 241 | glTexCoord2f(160.0f,240.0f);\r |
| 242 | glVertex3f(fXS2,fYS2,0.99996f);\r |
| 243 | #endif\r |
| 244 | \r |
| 245 | fXS1=0.0f;fXS2=4.0f*fXSC; // draw fps\r |
| 246 | fX1=0.0f; fX2=128.0f;\r |
| 247 | fY1=0.0f; fY2=48.0f;\r |
| 248 | DRAWTEXCHAR;\r |
| 249 | \r |
| 250 | fYSC=fXS1=3.0f*fXS; // start pos of numbers\r |
| 251 | \r |
| 252 | i=0;do // paint fps numbers\r |
| 253 | {\r |
| 254 | iX=4;iY=4;\r |
| 255 | if(szDispBuf[i]>='0' && szDispBuf[i]<='3')\r |
| 256 | {iX=4+szDispBuf[i]-'0';iY=0;}\r |
| 257 | else\r |
| 258 | if(szDispBuf[i]>='4' && szDispBuf[i]<='9')\r |
| 259 | {iX=szDispBuf[i]-'4';iY=1;}\r |
| 260 | else\r |
| 261 | if(szDispBuf[i]=='.')\r |
| 262 | {iX=7;iY=4;}\r |
| 263 | else\r |
| 264 | if(szDispBuf[i]==0) break;\r |
| 265 | \r |
| 266 | fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f;\r |
| 267 | fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f;\r |
| 268 | fXS1+=fXS;\r |
| 269 | fXS2=fXS1+fXSC;\r |
| 270 | \r |
| 271 | DRAWTEXCHAR;\r |
| 272 | \r |
| 273 | i++;\r |
| 274 | }\r |
| 275 | while(i);\r |
| 276 | \r |
| 277 | //----------------------------------------------------//\r |
| 278 | // draw small chars\r |
| 279 | //----------------------------------------------------//\r |
| 280 | \r |
| 281 | fXS1=12.0f*fXS;fYS1=6.0f*fYD;\r |
| 282 | fY1=120.0f;fY2=144.0f;\r |
| 283 | fX1=0.0f;fX2=32.0f;\r |
| 284 | \r |
| 285 | for(i=0;i<8;i++)\r |
| 286 | {\r |
| 287 | fXS2=fXS1+fXSC;\r |
| 288 | DRAWTEXCHAR;\r |
| 289 | fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC;\r |
| 290 | }\r |
| 291 | \r |
| 292 | fY1=168.0f;fY2=192.0f;\r |
| 293 | fX1=0.0f;fX2=32.0f;\r |
| 294 | \r |
| 295 | for(i=0;i<2;i++)\r |
| 296 | {\r |
| 297 | fXS2=fXS1+fXSC;\r |
| 298 | DRAWTEXCHAR;\r |
| 299 | fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC;\r |
| 300 | }\r |
| 301 | \r |
| 302 | //----------------------------------------------------//\r |
| 303 | \r |
| 304 | fYSC=fXS+fXS;\r |
| 305 | \r |
| 306 | fYS1=12.0f*fYD;\r |
| 307 | \r |
| 308 | if(iBlurBuffer && gTexBlurName) // blur\r |
| 309 | {\r |
| 310 | fXS1-=fXS;fY1=192.0f;fY2=240.0f;\r |
| 311 | fXS2=fXS1+fXSC;fX1=32.0f;fX2=64.0f;\r |
| 312 | DRAWTEXCHAR;\r |
| 313 | fXS1+=fXS;\r |
| 314 | }\r |
| 315 | \r |
| 316 | fY1=48.0f;fY2=96.0f;\r |
| 317 | \r |
| 318 | if(bGLExt) // packed pixel\r |
| 319 | {\r |
| 320 | fXS2=fXS1+fXSC;fX1=192.0f;fX2=224.0f;\r |
| 321 | DRAWTEXCHAR;\r |
| 322 | }\r |
| 323 | \r |
| 324 | if(glColorTableEXTEx) // tex wnd pal\r |
| 325 | { \r |
| 326 | fY1=144.0f;fY2=192.0f;\r |
| 327 | fXS2=fXS1+fXSC;fX1=192.0f;\r |
| 328 | if(bGLExt) {fX2=208.0f;fXS2-=fXSC/2.0f;}\r |
| 329 | else fX2=224.0f;\r |
| 330 | DRAWTEXCHAR;\r |
| 331 | fY1=48.0f;fY2=96.0f;\r |
| 332 | }\r |
| 333 | \r |
| 334 | if(!bUseMultiPass && glBlendEquationEXTEx) // multipass blend\r |
| 335 | {\r |
| 336 | fY1=192.0f;fY2=240.0f;\r |
| 337 | fXS1+=fYSC-fXSC;fXS2=fXS1+fXSC;fX1=0.0f;fX2=32.0f;\r |
| 338 | DRAWTEXCHAR;\r |
| 339 | fXS1+=fXSC;\r |
| 340 | fY1=48.0f;fY2=96.0f;\r |
| 341 | }\r |
| 342 | else fXS1+=fYSC;\r |
| 343 | \r |
| 344 | if(bGLBlend) // modulate2x\r |
| 345 | {\r |
| 346 | fXS2=fXS1+fXSC;fX1=224.0f;fX2=256.0f;\r |
| 347 | DRAWTEXCHAR;\r |
| 348 | }\r |
| 349 | \r |
| 350 | fY1=192.0f;fY2=240.0f;\r |
| 351 | \r |
| 352 | if(iHiResTextures) // 2x textures\r |
| 353 | {\r |
| 354 | fXS1+=fYSC-fXS;fXS2=fXS1+fXSC;\r |
| 355 | fX1=160.0f;fX2=192.0f;\r |
| 356 | DRAWTEXCHAR;\r |
| 357 | fXS1+=fXS;\r |
| 358 | }\r |
| 359 | else fXS1+=fYSC;\r |
| 360 | \r |
| 361 | if(dwCoreFlags&1) //A \r |
| 362 | {\r |
| 363 | fXS2=fXS1+fXSC;fX1=96.0f;fX2=128.0f;\r |
| 364 | DRAWTEXCHAR;\r |
| 365 | }\r |
| 366 | \r |
| 367 | if(dwCoreFlags&2) //M\r |
| 368 | {\r |
| 369 | fXS2=fXS1+fXSC;fX1=64.0f;fX2=96.0f;\r |
| 370 | DRAWTEXCHAR;\r |
| 371 | }\r |
| 372 | \r |
| 373 | // 00 -> digital, 01 -> analog, 02 -> mouse, 03 -> gun\r |
| 374 | if(dwCoreFlags&0xff00) //A/M/G/D \r |
| 375 | {\r |
| 376 | int k;\r |
| 377 | \r |
| 378 | fXS2=fXS1+fXSC;\r |
| 379 | \r |
| 380 | if((dwCoreFlags&0x0f00)==0x0000) // D\r |
| 381 | {\r |
| 382 | fY1=144.0f;fY2=192.0f;\r |
| 383 | fX1=64.0f;fX2=96.0f;\r |
| 384 | }\r |
| 385 | else\r |
| 386 | if((dwCoreFlags&0x0f00)==0x0100) // A\r |
| 387 | {\r |
| 388 | fX1=96.0f;fX2=128.0f;\r |
| 389 | }\r |
| 390 | else\r |
| 391 | if((dwCoreFlags&0x0f00)==0x0200) // M\r |
| 392 | {\r |
| 393 | fX1=64.0f;fX2=96.0f;\r |
| 394 | }\r |
| 395 | else\r |
| 396 | if((dwCoreFlags&0x0f00)==0x0300) // G\r |
| 397 | {\r |
| 398 | fY1=144.0f;fY2=192.0f;\r |
| 399 | fX1=96.0f;fX2=128.0f;\r |
| 400 | }\r |
| 401 | DRAWTEXCHAR;\r |
| 402 | \r |
| 403 | k=(dwCoreFlags&0xf000)>>12; // number\r |
| 404 | fXS1+=fXS;\r |
| 405 | fXS2=fXS1+fXSC;\r |
| 406 | iX=4;iY=4;\r |
| 407 | if(k>=0 && k<=3)\r |
| 408 | {iX=4+k;iY=0;}\r |
| 409 | else\r |
| 410 | if(k>=4 && k<=9)\r |
| 411 | {iX=k-4;iY=1;}\r |
| 412 | fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f;\r |
| 413 | fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f;\r |
| 414 | DRAWTEXCHAR;\r |
| 415 | }\r |
| 416 | \r |
| 417 | fXS1+=fYSC;\r |
| 418 | \r |
| 419 | if(lSelectedSlot) // save state num\r |
| 420 | {\r |
| 421 | fXS2=fXS1+fXSC;\r |
| 422 | iX=4;iY=4;\r |
| 423 | if(lSelectedSlot>=0 && lSelectedSlot<=3)\r |
| 424 | {iX=4+lSelectedSlot;iY=0;}\r |
| 425 | else\r |
| 426 | if(lSelectedSlot>=4 && lSelectedSlot<=9)\r |
| 427 | {iX=lSelectedSlot-4;iY=1;}\r |
| 428 | fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f;\r |
| 429 | fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f;\r |
| 430 | DRAWTEXCHAR;\r |
| 431 | }\r |
| 432 | \r |
| 433 | fXS1=(GLfloat)(13+iMPos*3)*fXS;fXS2=fXS1+fXSC; // arrow\r |
| 434 | fX1=192.0f; fX2=224.0f;\r |
| 435 | fY1=192.0f; fY2=240.0f;\r |
| 436 | DRAWTEXCHAR;\r |
| 437 | \r |
| 438 | /////////////////\r |
| 439 | \r |
| 440 | fXS1=12.0f*fXS;fXS2=fXS1+fXSC;\r |
| 441 | fYS2=6.0f*fYD;fYSC=3.0f*fXS;\r |
| 442 | fY1=96.0f;fY2=120.0f;\r |
| 443 | \r |
| 444 | if(bUseFrameLimit) // frame limit\r |
| 445 | {\r |
| 446 | if(iFrameLimit==2) {fX1=64.0f;fX2=96.0f;}\r |
| 447 | else {fX1=32.0f;fX2=64.0f;}\r |
| 448 | }\r |
| 449 | else {fX1=0.0f ;fX2=32.0f;}\r |
| 450 | DRAWTEXCHAR; \r |
| 451 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 452 | \r |
| 453 | if(bUseFrameSkip) {fX1=64.0f;fX2=96.0f;} // frame skip\r |
| 454 | else {fX1=0.0f ;fX2=32.0f;}\r |
| 455 | DRAWTEXCHAR; \r |
| 456 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 457 | \r |
| 458 | if(iOffscreenDrawing) fX1=(iOffscreenDrawing+2)*32.0f;// offscreen drawing\r |
| 459 | else fX1=0.0f;\r |
| 460 | fX2=fX1+32.0f;\r |
| 461 | DRAWTEXCHAR; \r |
| 462 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 463 | \r |
| 464 | if(iFilterType<5) fX1=iFilterType*32.0f; // texture filter\r |
| 465 | else {fX1=(iFilterType-5)*32.0f;fY1=144.0f;fY2=168.0f;}\r |
| 466 | fX2=fX1+32.0f; \r |
| 467 | DRAWTEXCHAR; \r |
| 468 | if(iFilterType>=5) {fY1=96.0f;fY2=120.0f;}\r |
| 469 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 470 | \r |
| 471 | if(bDrawDither) {fX1=64.0f;fX2=96.0f;} // dithering\r |
| 472 | else {fX1=0.0f ;fX2=32.0f;}\r |
| 473 | DRAWTEXCHAR; \r |
| 474 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 475 | \r |
| 476 | if(bOpaquePass) {fX1=64.0f;fX2=96.0f;} // opaque pass\r |
| 477 | else {fX1=0.0f ;fX2=32.0f;}\r |
| 478 | DRAWTEXCHAR; \r |
| 479 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 480 | \r |
| 481 | if(bAdvancedBlend) {fX1=64.0f;fX2=96.0f;} // advanced blend\r |
| 482 | else {fX1=0.0f ;fX2=32.0f;}\r |
| 483 | DRAWTEXCHAR; \r |
| 484 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 485 | \r |
| 486 | if(!iFrameReadType) fX1=0.0f; // framebuffer reading\r |
| 487 | else if(iFrameReadType==2) {fX1=0.0f;fY1=144.0f;fY2=168.0f;}\r |
| 488 | else fX1=(iFrameReadType+2)*32.0f;\r |
| 489 | fX2=fX1+32.0f;\r |
| 490 | DRAWTEXCHAR; \r |
| 491 | if(iFrameReadType==2) {fY1=96.0f;fY2=120.0f;}\r |
| 492 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 493 | \r |
| 494 | if(iFrameTexType<2) fX1=iFrameTexType*32.0f; // frame texture\r |
| 495 | else fX1=iFrameTexType*64.0f;\r |
| 496 | fX2=fX1+32.0f;\r |
| 497 | DRAWTEXCHAR; \r |
| 498 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 499 | \r |
| 500 | if(dwActFixes) {fX1=64.0f;fX2=96.0f;} // game fixes\r |
| 501 | else {fX1=0.0f ;fX2=32.0f;}\r |
| 502 | DRAWTEXCHAR; \r |
| 503 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r |
| 504 | \r |
| 505 | /////////////////\r |
| 506 | \r |
| 507 | glEnd();\r |
| 508 | \r |
| 509 | glEnable(GL_ALPHA_TEST); // repair needed states\r |
| 510 | glEnable(GL_SCISSOR_TEST); \r |
| 511 | }\r |
| 512 | \r |
| 513 | ////////////////////////////////////////////////////////////////////////\r |
| 514 | \r |
| 515 | void HideText(void)\r |
| 516 | {\r |
| 517 | GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC;\r |
| 518 | \r |
| 519 | glDisable(GL_SCISSOR_TEST); // turn off unneeded ogl states\r |
| 520 | glDisable(GL_ALPHA_TEST);\r |
| 521 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 522 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 523 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r |
| 524 | \r |
| 525 | fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY;\r |
| 526 | fYS1=12.0f*fYSC;fYSC*=13.0f;\r |
| 527 | fYS2=0.0f;\r |
| 528 | fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r |
| 529 | fXSC= 8.0f*fXS;fXS*=10.0f;\r |
| 530 | fXS1=0.0f;\r |
| 531 | fXS2=50.0f*fXS; \r |
| 532 | \r |
| 533 | vertex[0].c.lcol=0xff000000; // black color\r |
| 534 | SETCOL(vertex[0]); \r |
| 535 | \r |
| 536 | glBegin(GL_QUADS); // make one quad\r |
| 537 | \r |
| 538 | glVertex3f(fXS1,fYS2,0.99996f);\r |
| 539 | glVertex3f(fXS1,fYSC,0.99996f);\r |
| 540 | glVertex3f(fXS2,fYSC,0.99996f);\r |
| 541 | glVertex3f(fXS2,fYS2,0.99996f);\r |
| 542 | \r |
| 543 | glEnd();\r |
| 544 | glEnable(GL_ALPHA_TEST); // enable needed ogl states\r |
| 545 | glEnable(GL_SCISSOR_TEST); \r |
| 546 | }\r |
| 547 | \r |
| 548 | ////////////////////////////////////////////////////////////////////////\r |
| 549 | // Build Menu buffer (== Dispbuffer without FPS)\r |
| 550 | ////////////////////////////////////////////////////////////////////////\r |
| 551 | \r |
| 552 | void BuildDispMenu(int iInc)\r |
| 553 | {\r |
| 554 | if(!(ulKeybits&KEY_SHOWFPS)) return; // mmm, cheater ;)\r |
| 555 | \r |
| 556 | iMPos+=iInc; // up or down\r |
| 557 | if(iMPos<0) iMPos=9; // wrap around\r |
| 558 | if(iMPos>9) iMPos=0; \r |
| 559 | }\r |
| 560 | \r |
| 561 | ////////////////////////////////////////////////////////////////////////\r |
| 562 | // gpu menu actions...\r |
| 563 | ////////////////////////////////////////////////////////////////////////\r |
| 564 | \r |
| 565 | void SwitchDispMenu(int iStep)\r |
| 566 | {\r |
| 567 | if(!(ulKeybits&KEY_SHOWFPS)) return; // tststs\r |
| 568 | \r |
| 569 | switch(iMPos)\r |
| 570 | {//////////////////////////////////////////////////////\r |
| 571 | case 0: // frame limit\r |
| 572 | {\r |
| 573 | int iType=0;\r |
| 574 | bInitCap = TRUE;\r |
| 575 | \r |
| 576 | if(bUseFrameLimit) iType=iFrameLimit;\r |
| 577 | iType+=iStep;\r |
| 578 | if(iType<0) iType=2;\r |
| 579 | if(iType>2) iType=0;\r |
| 580 | if(iType==0) bUseFrameLimit=FALSE;\r |
| 581 | else\r |
| 582 | {\r |
| 583 | bUseFrameLimit=TRUE;\r |
| 584 | iFrameLimit=iType;\r |
| 585 | SetAutoFrameCap();\r |
| 586 | }\r |
| 587 | }\r |
| 588 | break;\r |
| 589 | //////////////////////////////////////////////////////\r |
| 590 | case 1: // frame skip\r |
| 591 | bInitCap = TRUE;\r |
| 592 | bUseFrameSkip=!bUseFrameSkip;\r |
| 593 | bSkipNextFrame=FALSE;\r |
| 594 | break;\r |
| 595 | //////////////////////////////////////////////////////\r |
| 596 | case 2: // offscreen drawing\r |
| 597 | iOffscreenDrawing+=iStep; \r |
| 598 | if(iOffscreenDrawing>4) iOffscreenDrawing=0;\r |
| 599 | if(iOffscreenDrawing<0) iOffscreenDrawing=4;\r |
| 600 | break;\r |
| 601 | //////////////////////////////////////////////////////\r |
| 602 | case 3: // filtering\r |
| 603 | ulKeybits|=KEY_RESETTEXSTORE;\r |
| 604 | ulKeybits|=KEY_RESETFILTER;\r |
| 605 | if(iStep==-1) ulKeybits|=KEY_STEPDOWN;\r |
| 606 | break;\r |
| 607 | //////////////////////////////////////////////////////\r |
| 608 | case 4: // dithering\r |
| 609 | ulKeybits|=KEY_RESETTEXSTORE;\r |
| 610 | ulKeybits|=KEY_RESETDITHER;\r |
| 611 | break;\r |
| 612 | //////////////////////////////////////////////////////\r |
| 613 | case 5: // alpha multipass\r |
| 614 | ulKeybits|=KEY_RESETTEXSTORE;\r |
| 615 | ulKeybits|=KEY_RESETOPAQUE;\r |
| 616 | break;\r |
| 617 | //////////////////////////////////////////////////////\r |
| 618 | case 6: // advanced blending\r |
| 619 | ulKeybits|=KEY_RESETTEXSTORE;\r |
| 620 | ulKeybits|=KEY_RESETADVBLEND;\r |
| 621 | break;\r |
| 622 | //////////////////////////////////////////////////////\r |
| 623 | case 7: // full vram\r |
| 624 | ulKeybits|=KEY_RESETTEXSTORE;\r |
| 625 | ulKeybits|=KEY_TOGGLEFBREAD;\r |
| 626 | if(iStep==-1) ulKeybits|=KEY_STEPDOWN;\r |
| 627 | break;\r |
| 628 | //////////////////////////////////////////////////////\r |
| 629 | case 8: // frame buffer texture\r |
| 630 | ulKeybits|=KEY_RESETTEXSTORE;\r |
| 631 | ulKeybits|=KEY_TOGGLEFBTEXTURE;\r |
| 632 | if(iStep==-1) ulKeybits|=KEY_STEPDOWN;\r |
| 633 | break;\r |
| 634 | //////////////////////////////////////////////////////\r |
| 635 | case 9: // game fixes\r |
| 636 | ulKeybits|=KEY_RESETTEXSTORE;\r |
| 637 | ulKeybits|=KEY_BLACKWHITE;\r |
| 638 | break;\r |
| 639 | //////////////////////////////////////////////////////\r |
| 640 | }\r |
| 641 | \r |
| 642 | BuildDispMenu(0); // update info\r |
| 643 | }\r |
| 644 | \r |
| 645 | ///////////////////////////////////////////////////////////////////////////////////////\r |
| 646 | ///////////////////////////////////////////////////////////////////////////////////////\r |
| 647 | ///////////////////////////////////////////////////////////////////////////////////////\r |
| 648 | \r |
| 649 | ////////////////////////////////////////////////////////////////////////\r |
| 650 | // Here comes my painting zone... just to paint stuff... like 3DStudio ;)\r |
| 651 | ////////////////////////////////////////////////////////////////////////\r |
| 652 | \r |
| 653 | \r |
| 654 | /*\r |
| 655 | 12345678\r |
| 656 | 1\r |
| 657 | 2\r |
| 658 | 3\r |
| 659 | 4\r |
| 660 | 5\r |
| 661 | 6\r |
| 662 | 7\r |
| 663 | 8\r |
| 664 | 9\r |
| 665 | 0\r |
| 666 | 1\r |
| 667 | 2\r |
| 668 | 3\r |
| 669 | \r |
| 670 | \r |
| 671 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}\r |
| 672 | \r |
| 673 | \r |
| 674 | 12345678\r |
| 675 | 3\r |
| 676 | 2\r |
| 677 | 1\r |
| 678 | 0\r |
| 679 | 9\r |
| 680 | 8\r |
| 681 | 7\r |
| 682 | 6\r |
| 683 | 5 111\r |
| 684 | 4 111\r |
| 685 | 3\r |
| 686 | 2\r |
| 687 | 1\r |
| 688 | \r |
| 689 | {0x00,0x00,0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}\r |
| 690 | \r |
| 691 | \r |
| 692 | 12345678\r |
| 693 | 3 1111\r |
| 694 | 2 11 11\r |
| 695 | 111 11\r |
| 696 | 011 111\r |
| 697 | 911 1111\r |
| 698 | 811 11 11\r |
| 699 | 71111 11\r |
| 700 | 6111 11\r |
| 701 | 511 11\r |
| 702 | 4 11 11\r |
| 703 | 3 1111\r |
| 704 | 2\r |
| 705 | 1\r |
| 706 | \r |
| 707 | // 0\r |
| 708 | {0x00,0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c}\r |
| 709 | // 1\r |
| 710 | {0x00,0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18}\r |
| 711 | // 2\r |
| 712 | {0x00,0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e}\r |
| 713 | // 3\r |
| 714 | {0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e}\r |
| 715 | // 4\r |
| 716 | {0x00,0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c}\r |
| 717 | // 5\r |
| 718 | {0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff}\r |
| 719 | // 6\r |
| 720 | {0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e}\r |
| 721 | // 7\r |
| 722 | {0x00,0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff}\r |
| 723 | // 8\r |
| 724 | {0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e}\r |
| 725 | // 9\r |
| 726 | {0x00,0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e}\r |
| 727 | \r |
| 728 | 12345678123456781234567812345678\r |
| 729 | 3 11111111 1111111 111111\r |
| 730 | 2 11 11 11 11 11\r |
| 731 | 1 11 11 11 11\r |
| 732 | 0 11 11 11 11\r |
| 733 | 9 11 11 11 11\r |
| 734 | 8 111111 1111111 111111\r |
| 735 | 7 11 11 11\r |
| 736 | 6 11 11 11\r |
| 737 | 5 11 11 11\r |
| 738 | 4 11 11 11 11\r |
| 739 | 3 11 11 111111\r |
| 740 | 2 \r |
| 741 | \r |
| 742 | {0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f},\r |
| 743 | {0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f},\r |
| 744 | {0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3},\r |
| 745 | {0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0},\r |
| 746 | \r |
| 747 | 12345678\r |
| 748 | 311111111 0xff\r |
| 749 | 211 0xc0\r |
| 750 | 111 0xc0\r |
| 751 | 011 0xc0\r |
| 752 | 911 0xc0\r |
| 753 | 8111111 0xfc\r |
| 754 | 711 0xc0\r |
| 755 | 611 0xc0\r |
| 756 | 511 0xc0\r |
| 757 | 411 0xc0\r |
| 758 | 311 0xc0\r |
| 759 | 2 0x00\r |
| 760 | 1 0x00\r |
| 761 | \r |
| 762 | {0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x3f,0xc0,0xc0,0xc0,0xc0,0xff}\r |
| 763 | \r |
| 764 | \r |
| 765 | 12345678\r |
| 766 | 31111111 0xfe\r |
| 767 | 211 11 0xc3\r |
| 768 | 111 11 0xc3\r |
| 769 | 011 11 0xc3\r |
| 770 | 911 11 0xc3\r |
| 771 | 81111111 0xfe\r |
| 772 | 711 0xc0\r |
| 773 | 611 0xc0\r |
| 774 | 511 0xc0\r |
| 775 | 411 0xc0\r |
| 776 | 311 0xc0\r |
| 777 | 2 0x00\r |
| 778 | 1 0x00\r |
| 779 | \r |
| 780 | \r |
| 781 | {0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x7f,0xc3,0xc3,0xc3,0xc3,0x7f}\r |
| 782 | \r |
| 783 | 12345678\r |
| 784 | 3 111111 0x7e\r |
| 785 | 211 11 0xc3\r |
| 786 | 111 0xc0\r |
| 787 | 011 0xc0\r |
| 788 | 911 0xc0\r |
| 789 | 8 111111 0x7e\r |
| 790 | 7 11 0x03\r |
| 791 | 6 11 0x03\r |
| 792 | 5 11 0x03\r |
| 793 | 411 11 0xc3\r |
| 794 | 3 111111 0x7e\r |
| 795 | 2 0x00\r |
| 796 | 1 0x00\r |
| 797 | \r |
| 798 | {0x00,0x00,0x7e,0xc3,0x03,0x03,0x03,0x7e,0xc0,0xc0,0xc0,0xc3,0x7e}\r |
| 799 | \r |
| 800 | 12345678\r |
| 801 | 3 0x00\r |
| 802 | 2 1111111 0x7f\r |
| 803 | 1 11 0x60\r |
| 804 | 0 11 0x60\r |
| 805 | 9 11111 0x7c\r |
| 806 | 8 11 0x60\r |
| 807 | 7 11 0x60\r |
| 808 | 6 11 0x60\r |
| 809 | 5 0x00\r |
| 810 | 4 0x00\r |
| 811 | 3 0x00\r |
| 812 | 2 0x00\r |
| 813 | 1 0x00\r |
| 814 | \r |
| 815 | {0x00,0x00,0x00,0x00,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00}\r |
| 816 | \r |
| 817 | 12345678\r |
| 818 | 3 0x00\r |
| 819 | 2 1111111 0x7f\r |
| 820 | 1 11 0x60\r |
| 821 | 0 11 0x60\r |
| 822 | 9 11111 0x7c\r |
| 823 | 8 11 0x60\r |
| 824 | 7 11 0x60\r |
| 825 | 6 11 0x60\r |
| 826 | 5 0x00\r |
| 827 | 4 1 0x08\r |
| 828 | 3 111 0x1c\r |
| 829 | 2 11111 0x3e\r |
| 830 | 1 1111111 0x7f\r |
| 831 | \r |
| 832 | {0x7f,0x3e,0x1c,0x08,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00}\r |
| 833 | \r |
| 834 | 12345678\r |
| 835 | 3 0x00\r |
| 836 | 2 11 11 0x63\r |
| 837 | 1 11 11 0x63\r |
| 838 | 0 11 11 0x63\r |
| 839 | 9 11 11 0x63\r |
| 840 | 8 11 1 11 0x6b\r |
| 841 | 7 1111111 0x7f\r |
| 842 | 6 11 11 0x36\r |
| 843 | 5 0x00\r |
| 844 | 4 0x00\r |
| 845 | 3 0x00\r |
| 846 | 2 0x00\r |
| 847 | 1 0x00\r |
| 848 | \r |
| 849 | {0x00,0x00,0x00,0x00,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00}\r |
| 850 | \r |
| 851 | 12345678\r |
| 852 | 3 0x00\r |
| 853 | 2 11 11 0x63\r |
| 854 | 1 11 11 0x63\r |
| 855 | 0 11 11 0x63\r |
| 856 | 9 11 11 0x63\r |
| 857 | 8 11 1 11 0x6b\r |
| 858 | 7 1111111 0x7f\r |
| 859 | 6 11 11 0x36\r |
| 860 | 5 0x00\r |
| 861 | 4 1 0x08\r |
| 862 | 3 111 0x1c\r |
| 863 | 2 11111 0x3e\r |
| 864 | 1 1111111 0x7f\r |
| 865 | \r |
| 866 | {0x7f,0x3e,0x1c,0x08,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00}\r |
| 867 | \r |
| 868 | \r |
| 869 | 12345678\r |
| 870 | 3 0x00\r |
| 871 | 2 1 0x08\r |
| 872 | 1 111 0x1c\r |
| 873 | 0 11 11 0x36\r |
| 874 | 9 11 11 0x63\r |
| 875 | 8 1111111 0x7f\r |
| 876 | 7 11 11 0x63\r |
| 877 | 6 11 11 0x63\r |
| 878 | 5 0x00\r |
| 879 | 4 0x00\r |
| 880 | 3 0x00\r |
| 881 | 2 0x00\r |
| 882 | 1 0x00\r |
| 883 | \r |
| 884 | {0x00,0x00,0x00,0x00,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00}\r |
| 885 | \r |
| 886 | 12345678\r |
| 887 | 3 0x00\r |
| 888 | 2 1 0x08\r |
| 889 | 1 111 0x1c\r |
| 890 | 0 11 11 0x36\r |
| 891 | 9 11 11 0x63\r |
| 892 | 8 1111111 0x7f\r |
| 893 | 7 11 11 0x63\r |
| 894 | 6 11 11 0x63\r |
| 895 | 5 0x00\r |
| 896 | 4 1 0x08\r |
| 897 | 3 111 0x1c\r |
| 898 | 2 11111 0x3e\r |
| 899 | 1 1111111 0x7f\r |
| 900 | \r |
| 901 | {0x7f,0x3e,0x1c,0x08,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00}\r |
| 902 | \r |
| 903 | 12345678\r |
| 904 | 3 0x00\r |
| 905 | 2 11111 0x3e\r |
| 906 | 1 11 11 0x63\r |
| 907 | 0 11 11 0x63\r |
| 908 | 9 11 11 0x63\r |
| 909 | 8 11 11 0x63\r |
| 910 | 7 11 11 0x63\r |
| 911 | 6 11111 0x3e\r |
| 912 | 5 0x00\r |
| 913 | 4 0x00\r |
| 914 | 3 0x00\r |
| 915 | 2 0x00\r |
| 916 | 1 0x00\r |
| 917 | \r |
| 918 | {0x00,0x00,0x00,0x00,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00}\r |
| 919 | \r |
| 920 | 12345678\r |
| 921 | 3 0x00\r |
| 922 | 2 11111 0x3e\r |
| 923 | 1 11 11 0x63\r |
| 924 | 0 11 11 0x63\r |
| 925 | 9 11 11 0x63\r |
| 926 | 8 11 11 0x63\r |
| 927 | 7 11 11 0x63\r |
| 928 | 6 11111 0x3e\r |
| 929 | 5 0x00\r |
| 930 | 4 1 0x08\r |
| 931 | 3 111 0x1c\r |
| 932 | 2 11111 0x3e\r |
| 933 | 1 1111111 0x7f\r |
| 934 | \r |
| 935 | {0x7f,0x3e,0x1c,0x08,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00}\r |
| 936 | \r |
| 937 | 12345678\r |
| 938 | 3 1 0x10\r |
| 939 | 2 11 0x30\r |
| 940 | 1 111 0x70\r |
| 941 | 011111111 0xff\r |
| 942 | 9 111 0x70\r |
| 943 | 8 11 0x30\r |
| 944 | 7 1 0x10\r |
| 945 | 6 0x00\r |
| 946 | 5 0x00\r |
| 947 | 4 0x00\r |
| 948 | 3 0x00\r |
| 949 | 2 0x00\r |
| 950 | 1 0x00\r |
| 951 | \r |
| 952 | {0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x70,0xff,0x70,0x30,0x10}\r |
| 953 | \r |
| 954 | 12345678\r |
| 955 | 3 1 0x10\r |
| 956 | 2 11 0x30\r |
| 957 | 1 1111111 0x7f\r |
| 958 | 011111111 0xff\r |
| 959 | 9 1111111 0x7f\r |
| 960 | 8 11 0x30\r |
| 961 | 7 1 0x10\r |
| 962 | 6 0x00\r |
| 963 | 5 0x00\r |
| 964 | 4 0x00\r |
| 965 | 3 0x00\r |
| 966 | 2 0x00\r |
| 967 | 1 0x00\r |
| 968 | \r |
| 969 | {0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10}\r |
| 970 | \r |
| 971 | ///////////////////////////////////////////////////////////////////////////////////////\r |
| 972 | \r |
| 973 | 12345678\r |
| 974 | 3 0x00\r |
| 975 | 211111 0xf8\r |
| 976 | 11 1 1 0x85\r |
| 977 | 01111 1 1 0xf5\r |
| 978 | 91 1 1 0x85\r |
| 979 | 81 1 1 0x85\r |
| 980 | 71 1 0x82\r |
| 981 | 6 0x00\r |
| 982 | 5 0x00\r |
| 983 | 4 0x00\r |
| 984 | 3 0x00\r |
| 985 | 2 0x00\r |
| 986 | 1 0x00\r |
| 987 | \r |
| 988 | {0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x85,0x85,0xf5,0x85,0xf8,0x00},\r |
| 989 | \r |
| 990 | ///////////////////////////////////////////////////////////////////////////////////////\r |
| 991 | \r |
| 992 | 12345678\r |
| 993 | 3 0x00\r |
| 994 | 211111 0xf8\r |
| 995 | 11 111 0x87\r |
| 996 | 01111 1 0xf4\r |
| 997 | 91 111 0x87\r |
| 998 | 81 1 0x81\r |
| 999 | 71 111 0x87\r |
| 1000 | 6 0x00\r |
| 1001 | 5 0x00\r |
| 1002 | 4 0x00\r |
| 1003 | 3 0x00\r |
| 1004 | 2 0x00\r |
| 1005 | 1 0x00\r |
| 1006 | \r |
| 1007 | {0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8,0x00},\r |
| 1008 | \r |
| 1009 | 12345678\r |
| 1010 | 3 0x00\r |
| 1011 | 211111 0xf8\r |
| 1012 | 11 1 0x84\r |
| 1013 | 01111 1 0xf4\r |
| 1014 | 91 1 0x84\r |
| 1015 | 81 1 0x84\r |
| 1016 | 71 111 0x87\r |
| 1017 | 6 0x00\r |
| 1018 | 5 0x00\r |
| 1019 | 4 0x00\r |
| 1020 | 3 0x00\r |
| 1021 | 2 0x00\r |
| 1022 | 1 0x00\r |
| 1023 | \r |
| 1024 | {0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8,0x00},\r |
| 1025 | \r |
| 1026 | 12345678\r |
| 1027 | 3 0x00\r |
| 1028 | 2 11 0x60\r |
| 1029 | 11 1 11 0x96\r |
| 1030 | 01 1 1 1 0x95\r |
| 1031 | 91 1 1 1 0x95\r |
| 1032 | 81 1 1 1 0x95\r |
| 1033 | 7 11 11 0x66\r |
| 1034 | 6 0x00\r |
| 1035 | 5 0x00\r |
| 1036 | 4 0x00\r |
| 1037 | 3 0x00\r |
| 1038 | 2 0x00\r |
| 1039 | 1 0x00\r |
| 1040 | \r |
| 1041 | {0x00,0x00,0x00,0x00,0x00,0x00,0xf6,0x95,0x95,0x95,0x96,0xf0,0x00},\r |
| 1042 | \r |
| 1043 | 12345678\r |
| 1044 | 3 0x00\r |
| 1045 | 211111 0xf8\r |
| 1046 | 1 1 1 0x22\r |
| 1047 | 0 1 1 1 0x25\r |
| 1048 | 9 1 111 0x27\r |
| 1049 | 8 1 1 1 0x25\r |
| 1050 | 7 1 1 1 0x25\r |
| 1051 | 6 0x00\r |
| 1052 | 5 0x00\r |
| 1053 | 4 0x00\r |
| 1054 | 3 0x00\r |
| 1055 | 2 0x00\r |
| 1056 | 1 0x00\r |
| 1057 | \r |
| 1058 | {0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x27,0x25,0x22,0xf8,0x00},\r |
| 1059 | \r |
| 1060 | 12345678\r |
| 1061 | 3 0x00\r |
| 1062 | 211111 0xf8\r |
| 1063 | 11 1 0x82\r |
| 1064 | 0111 1 0xe2\r |
| 1065 | 91 1 0x82\r |
| 1066 | 81 1 0x82\r |
| 1067 | 71 1 0x82\r |
| 1068 | 6 0x00\r |
| 1069 | 5 0x00\r |
| 1070 | 4 0x00\r |
| 1071 | 3 0x00\r |
| 1072 | 2 0x00\r |
| 1073 | 1 0x00\r |
| 1074 | \r |
| 1075 | {0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8,0x00},\r |
| 1076 | \r |
| 1077 | 12345678\r |
| 1078 | 3 0x00\r |
| 1079 | 2111 0xe0\r |
| 1080 | 11 1 1 0x92\r |
| 1081 | 01 1 1 0x92\r |
| 1082 | 91 1 1 0x92\r |
| 1083 | 81 1 1 0x92\r |
| 1084 | 7111 1 0xe2\r |
| 1085 | 6 0x00\r |
| 1086 | 5 0x00\r |
| 1087 | 4 0x00\r |
| 1088 | 3 0x00\r |
| 1089 | 2 0x00\r |
| 1090 | 1 0x00\r |
| 1091 | \r |
| 1092 | {0x00,0x00,0x00,0x00,0x00,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0,0x00},\r |
| 1093 | \r |
| 1094 | 12345678\r |
| 1095 | 3 0x00\r |
| 1096 | 211111 0xf8\r |
| 1097 | 1 1 1 0x41\r |
| 1098 | 0 1 1 1 0x51\r |
| 1099 | 9 1 1 1 1 0x55\r |
| 1100 | 8 1 11 11 0x5b\r |
| 1101 | 7 1 1 1 0x51\r |
| 1102 | 6 0x00\r |
| 1103 | 5 0x00\r |
| 1104 | 4 0x00\r |
| 1105 | 3 0x00\r |
| 1106 | 2 0x00\r |
| 1107 | 1 0x00\r |
| 1108 | \r |
| 1109 | {0x00,0x00,0x00,0x00,0x00,0x00,0x51,0x5b,0x55,0x51,0x41,0xf8,0x00},\r |
| 1110 | \r |
| 1111 | 12345678\r |
| 1112 | 6 0x00\r |
| 1113 | 511111111 0xff\r |
| 1114 | 4111 111 0xe7\r |
| 1115 | 31 11 1 0x99\r |
| 1116 | 2111 111 0xe7\r |
| 1117 | 111111111 0xff\r |
| 1118 | \r |
| 1119 | 0xff,0xe7,0x99,0xe7,0xff\r |
| 1120 | \r |
| 1121 | 12345678\r |
| 1122 | 6 0x00\r |
| 1123 | 511111111 0xff\r |
| 1124 | 41 1 0x81\r |
| 1125 | 31 1 0x81\r |
| 1126 | 21 1 0x81\r |
| 1127 | 111111111 0xff\r |
| 1128 | \r |
| 1129 | 0xff,0x81,0x81,0x81,0xff\r |
| 1130 | \r |
| 1131 | \r |
| 1132 | 12345678\r |
| 1133 | 3 0x00\r |
| 1134 | 2 11 0x60\r |
| 1135 | 11 1 1 1 0x95\r |
| 1136 | 01111 111 0xf7\r |
| 1137 | 91 1 1 1 0x95\r |
| 1138 | 81 1 1 1 0x95\r |
| 1139 | 71 1 1 1 0x95\r |
| 1140 | 6 0x00\r |
| 1141 | 5 0x00\r |
| 1142 | 4 0x00\r |
| 1143 | 3 0x00\r |
| 1144 | 2 0x00\r |
| 1145 | 1 0x00\r |
| 1146 | \r |
| 1147 | 0x95,0x95,0x95,0xf7,0x95,0x60,0x00\r |
| 1148 | \r |
| 1149 | 12345678\r |
| 1150 | 3 0x00\r |
| 1151 | 2 0x00\r |
| 1152 | 1 1111 0x3c\r |
| 1153 | 0 1 1 0x42\r |
| 1154 | 91 1 0x81\r |
| 1155 | 81 1 1 1 0xa5\r |
| 1156 | 71 1 0x81\r |
| 1157 | 61 1 1 1 0xa5\r |
| 1158 | 51 11 1 0x99\r |
| 1159 | 4 1 1 0x42\r |
| 1160 | 3 1111 0x3c\r |
| 1161 | 2 0x00\r |
| 1162 | 1 0x00\r |
| 1163 | \r |
| 1164 | 0x00,0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00 \r |
| 1165 | \r |
| 1166 | 12345678\r |
| 1167 | 3 0x00\r |
| 1168 | 2 0x00\r |
| 1169 | 1 1 0x08\r |
| 1170 | 0 1 1 1 0x49\r |
| 1171 | 9 1 1 1 0x2a\r |
| 1172 | 8 111 0x1c\r |
| 1173 | 7 1111111 0x7f\r |
| 1174 | 6 111 0x1c\r |
| 1175 | 5 1 1 1 0x2a\r |
| 1176 | 4 1 1 1 0x49\r |
| 1177 | 3 1 0x08\r |
| 1178 | 2 0x00\r |
| 1179 | 1 0x00\r |
| 1180 | \r |
| 1181 | 0x00,0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00\r |
| 1182 | \r |
| 1183 | \r |
| 1184 | 12345678\r |
| 1185 | 3 0x00\r |
| 1186 | 2 0x00\r |
| 1187 | 1 11111 0x3e\r |
| 1188 | 0 1 1 1 0x2a\r |
| 1189 | 9 11 11 0x36\r |
| 1190 | 8 1 1 1 0x2a\r |
| 1191 | 7 11 11 0x36\r |
| 1192 | 6 1 1 1 0x2a\r |
| 1193 | 5 11 11 0x36\r |
| 1194 | 4 1 1 1 0x2a\r |
| 1195 | 3 11111 0x3e\r |
| 1196 | 2 0x00\r |
| 1197 | 1 0x00\r |
| 1198 | \r |
| 1199 | {0x00,0x00,0x3e,0x2a,0x36,0x2a,0x36,0x2a,0x36,0x2a,0x3e,0x00,0x00},\r |
| 1200 | \r |
| 1201 | 12345678\r |
| 1202 | 3 0x00\r |
| 1203 | 2 0x00\r |
| 1204 | 1 11 0x06\r |
| 1205 | 0 111 0x1c\r |
| 1206 | 9 111 0x38\r |
| 1207 | 8 1111 0x78\r |
| 1208 | 7 1111 0x78 \r |
| 1209 | 6 1111 0x78\r |
| 1210 | 5 111 0x38\r |
| 1211 | 4 111 0x1c\r |
| 1212 | 3 11 0x06\r |
| 1213 | 2 0x00\r |
| 1214 | 1 0x00\r |
| 1215 | \r |
| 1216 | {0x00,0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00},\r |
| 1217 | \r |
| 1218 | \r |
| 1219 | 12345678\r |
| 1220 | 3 0x00\r |
| 1221 | 2 11 0x60\r |
| 1222 | 11 1 11 0x96\r |
| 1223 | 01111 1 1 0xf5\r |
| 1224 | 91 1 11 0x96\r |
| 1225 | 81 1 1 1 0x95\r |
| 1226 | 71 1 111 0x97\r |
| 1227 | 6 0x00\r |
| 1228 | 5 0x00\r |
| 1229 | 4 0x00\r |
| 1230 | 3 0x00\r |
| 1231 | 2 0x00\r |
| 1232 | 1 0x00\r |
| 1233 | \r |
| 1234 | 0x00,0x00,0x00,0x00,0x00,0x00,0x97,x95,0x96,0xf5,0x96,0x60,0x00\r |
| 1235 | \r |
| 1236 | */\r |
| 1237 | \r |
| 1238 | ////////////////////////////////////////////////////////////////////////\r |
| 1239 | // texture for gpu picture\r |
| 1240 | ////////////////////////////////////////////////////////////////////////\r |
| 1241 | \r |
| 1242 | void CreatePic(unsigned char * pMem)\r |
| 1243 | {\r |
| 1244 | int x,y;\r |
| 1245 | GLubyte TexBytes[128][128][3];\r |
| 1246 | memset(TexBytes,0,128*128*3);\r |
| 1247 | \r |
| 1248 | for(y=0;y<96;y++)\r |
| 1249 | {\r |
| 1250 | for(x=0;x<128;x++)\r |
| 1251 | {\r |
| 1252 | TexBytes[y][x][0]=*(pMem+2);\r |
| 1253 | TexBytes[y][x][1]=*(pMem+1);\r |
| 1254 | TexBytes[y][x][2]=*(pMem+0);\r |
| 1255 | pMem+=3;\r |
| 1256 | }\r |
| 1257 | }\r |
| 1258 | \r |
| 1259 | glGenTextures(1, &gTexPicName);\r |
| 1260 | glBindTexture(GL_TEXTURE_2D, gTexPicName);\r |
| 1261 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r |
| 1262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r |
| 1263 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 1264 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 1265 | glTexImage2D(GL_TEXTURE_2D, 0, 3, 128, 128, 0, GL_RGB,\r |
| 1266 | GL_UNSIGNED_BYTE,TexBytes);\r |
| 1267 | }\r |
| 1268 | \r |
| 1269 | ////////////////////////////////////////////////////////////////////////\r |
| 1270 | // destroy gpu picture texture\r |
| 1271 | ////////////////////////////////////////////////////////////////////////\r |
| 1272 | \r |
| 1273 | void DestroyPic(void)\r |
| 1274 | {\r |
| 1275 | if(gTexPicName) \r |
| 1276 | {\r |
| 1277 | GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS;\r |
| 1278 | \r |
| 1279 | glDisable(GL_SCISSOR_TEST); \r |
| 1280 | glDisable(GL_ALPHA_TEST);\r |
| 1281 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 1282 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 1283 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r |
| 1284 | gTexName=0;\r |
| 1285 | glBindTexture(GL_TEXTURE_2D,0); \r |
| 1286 | vertex[0].c.lcol=0xff000000; \r |
| 1287 | \r |
| 1288 | fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY;\r |
| 1289 | fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r |
| 1290 | fYS2=96.0f*fYS;\r |
| 1291 | fYS1=0.0f;\r |
| 1292 | fXS2=(GLfloat)PSXDisplay.DisplayMode.x;\r |
| 1293 | fXS1=fXS2-128.0f*fXS;\r |
| 1294 | \r |
| 1295 | SETCOL(vertex[0]); \r |
| 1296 | glBegin(GL_QUADS); // paint a black rect to hide texture\r |
| 1297 | \r |
| 1298 | glVertex3f(fXS1,fYS1,0.99996f);\r |
| 1299 | glVertex3f(fXS1,fYS2,0.99996f);\r |
| 1300 | glVertex3f(fXS2,fYS2,0.99996f);\r |
| 1301 | glVertex3f(fXS2,fYS1,0.99996f);\r |
| 1302 | \r |
| 1303 | glEnd();\r |
| 1304 | glEnable(GL_ALPHA_TEST);\r |
| 1305 | glEnable(GL_SCISSOR_TEST); \r |
| 1306 | \r |
| 1307 | glDeleteTextures(1,&gTexPicName);gTexPicName=0;\r |
| 1308 | }\r |
| 1309 | }\r |
| 1310 | \r |
| 1311 | ////////////////////////////////////////////////////////////////////////\r |
| 1312 | // display info picture\r |
| 1313 | ////////////////////////////////////////////////////////////////////////\r |
| 1314 | \r |
| 1315 | void DisplayPic(void)\r |
| 1316 | {\r |
| 1317 | GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS;\r |
| 1318 | \r |
| 1319 | glDisable(GL_SCISSOR_TEST); \r |
| 1320 | glDisable(GL_ALPHA_TEST);\r |
| 1321 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 1322 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 1323 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r |
| 1324 | gTexName=gTexPicName;\r |
| 1325 | glBindTexture(GL_TEXTURE_2D,gTexPicName); // now set font texture\r |
| 1326 | \r |
| 1327 | if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; \r |
| 1328 | else vertex[0].c.lcol=0xffffffff; \r |
| 1329 | \r |
| 1330 | fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY;\r |
| 1331 | fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r |
| 1332 | fYS2=96.0f*fYS;\r |
| 1333 | fYS1=0.0f;\r |
| 1334 | fXS2=(GLfloat)PSXDisplay.DisplayMode.x;\r |
| 1335 | fXS1=fXS2-128.0f*fXS;\r |
| 1336 | \r |
| 1337 | SETCOL(vertex[0]); \r |
| 1338 | glBegin(GL_QUADS);\r |
| 1339 | \r |
| 1340 | #ifdef OWNSCALE\r |
| 1341 | glTexCoord2f(0.0f,0.0f);\r |
| 1342 | glVertex3f(fXS1,fYS1,0.99996f);\r |
| 1343 | glTexCoord2f(0.0f,192.0f/256.0f);\r |
| 1344 | glVertex3f(fXS1,fYS2,0.99996f);\r |
| 1345 | glTexCoord2f(256.0f/256.0f,192.0f/256.0f);\r |
| 1346 | glVertex3f(fXS2,fYS2,0.99996f);\r |
| 1347 | glTexCoord2f(256.0f/256.0f,0.0f);\r |
| 1348 | glVertex3f(fXS2,fYS1,0.99996f);\r |
| 1349 | #else\r |
| 1350 | glTexCoord2f(0.0f,0.0f);\r |
| 1351 | glVertex3f(fXS1,fYS1,0.99996f);\r |
| 1352 | glTexCoord2f(0.0f,192.0f);\r |
| 1353 | glVertex3f(fXS1,fYS2,0.99996f);\r |
| 1354 | glTexCoord2f(256.0f,192.0f);\r |
| 1355 | glVertex3f(fXS2,fYS2,0.99996f);\r |
| 1356 | glTexCoord2f(256.0f,0.0f);\r |
| 1357 | glVertex3f(fXS2,fYS1,0.99996f);\r |
| 1358 | #endif\r |
| 1359 | \r |
| 1360 | glEnd();\r |
| 1361 | glEnable(GL_ALPHA_TEST);\r |
| 1362 | glEnable(GL_SCISSOR_TEST); \r |
| 1363 | }\r |
| 1364 | |
| 1365 | ////////////////////////////////////////////////////////////////////////\r |
| 1366 | // show gun cursor\r |
| 1367 | ////////////////////////////////////////////////////////////////////////\r |
| 1368 | \r |
| 1369 | #define TRA 0x00,0x00,0x00,0x00\r |
| 1370 | #define PNT 0xff,0xff,0xff,0xff\r |
| 1371 | \r |
| 1372 | GLubyte texcursor[8][32]= \r |
| 1373 | {\r |
| 1374 | {TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA},\r |
| 1375 | {TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA},\r |
| 1376 | {PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA},\r |
| 1377 | {PNT,TRA,PNT,TRA,PNT,TRA,PNT,TRA},\r |
| 1378 | {PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA},\r |
| 1379 | {TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA},\r |
| 1380 | {TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA},\r |
| 1381 | {TRA,TRA,TRA,TRA,TRA,TRA,TRA,TRA}\r |
| 1382 | };\r |
| 1383 | \r |
| 1384 | void ShowGunCursor(void)\r |
| 1385 | {\r |
| 1386 | int iPlayer;\r |
| 1387 | GLfloat fX,fY,fDX,fDY,fYS,fXS;\r |
| 1388 | const uint32_t crCursorColor32[8]={0xff00ff00,0xffff0000,0xff0000ff,0xffff00ff,0xffffff00,0xff00ffff,0xffffffff,0xff7f7f7f};\r |
| 1389 | \r |
| 1390 | if(!gTexCursorName) // create gun cursor texture the first time\r |
| 1391 | {\r |
| 1392 | glGenTextures(1, &gTexCursorName);\r |
| 1393 | glBindTexture(GL_TEXTURE_2D, gTexCursorName);\r |
| 1394 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r |
| 1395 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r |
| 1396 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 1397 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 1398 | glTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA,\r |
| 1399 | GL_UNSIGNED_BYTE,texcursor);\r |
| 1400 | }\r |
| 1401 | \r |
| 1402 | fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations\r |
| 1403 | fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r |
| 1404 | \r |
| 1405 | fDX=fXS*7;\r |
| 1406 | fDY=fYS*7;\r |
| 1407 | \r |
| 1408 | glDisable(GL_SCISSOR_TEST); \r |
| 1409 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 1410 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 1411 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r |
| 1412 | \r |
| 1413 | gTexName=gTexCursorName;\r |
| 1414 | glBindTexture(GL_TEXTURE_2D,gTexCursorName); // now set font texture\r |
| 1415 | \r |
| 1416 | for(iPlayer=0;iPlayer<8;iPlayer++) // loop all possible players\r |
| 1417 | {\r |
| 1418 | if(usCursorActive&(1<<iPlayer)) // player is active?\r |
| 1419 | {\r |
| 1420 | fY=((GLfloat)ptCursorPoint[iPlayer].y*(GLfloat)PSXDisplay.DisplayMode.y)/256.0f;\r |
| 1421 | fX=((GLfloat)ptCursorPoint[iPlayer].x*(GLfloat)PSXDisplay.DisplayMode.x)/512.0f;\r |
| 1422 | \r |
| 1423 | vertex[0].c.lcol=crCursorColor32[iPlayer]; // -> set player color\r |
| 1424 | \r |
| 1425 | SETCOL(vertex[0]); \r |
| 1426 | \r |
| 1427 | glBegin(GL_QUADS);\r |
| 1428 | \r |
| 1429 | glTexCoord2f(000.0f,224.0f/255.99f); // -> paint gun cursor\r |
| 1430 | glVertex3f(fX-fDX,fY+fDY,0.99996f);\r |
| 1431 | glTexCoord2f(000.0f,000.0f);\r |
| 1432 | glVertex3f(fX-fDX,fY-fDY,0.99996f);\r |
| 1433 | glTexCoord2f(224.0f/255.99f,000.0f);\r |
| 1434 | glVertex3f(fX+fDX,fY-fDY,0.99996f);\r |
| 1435 | glTexCoord2f(224.0f/255.99f,224.0f/255.99f);\r |
| 1436 | glVertex3f(fX+fDX,fY+fDY,0.99996f);\r |
| 1437 | \r |
| 1438 | glEnd();\r |
| 1439 | }\r |
| 1440 | }\r |
| 1441 | \r |
| 1442 | glEnable(GL_SCISSOR_TEST); \r |
| 1443 | }\r |