| 1 | /***************************************************************************\r |
| 2 | prim.c - description\r |
| 3 | -------------------\r |
| 4 | begin : Sun Mar 08 2009\r |
| 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| 6 | web : www.pbernert.com \r |
| 7 | ***************************************************************************/\r |
| 8 | \r |
| 9 | /***************************************************************************\r |
| 10 | * *\r |
| 11 | * This program is free software; you can redistribute it and/or modify *\r |
| 12 | * it under the terms of the GNU General Public License as published by *\r |
| 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| 14 | * (at your option) any later version. See also the license.txt file for *\r |
| 15 | * additional informations. *\r |
| 16 | * *\r |
| 17 | ***************************************************************************/\r |
| 18 | \r |
| 19 | #include "stdafx.h" |
| 20 | |
| 21 | #define _IN_PRIMDRAW |
| 22 | |
| 23 | #include "externals.h" |
| 24 | #include "gpu.h" |
| 25 | #include "draw.h" |
| 26 | #include "soft.h" |
| 27 | #include "texture.h" |
| 28 | |
| 29 | //////////////////////////////////////////////////////////////////////// |
| 30 | // defines |
| 31 | //////////////////////////////////////////////////////////////////////// |
| 32 | |
| 33 | #define DEFOPAQUEON glAlphaFunc(GL_EQUAL,0.0f);bBlendEnable=FALSE;glDisable(GL_BLEND); |
| 34 | #define DEFOPAQUEOFF glAlphaFunc(GL_GREATER,0.49f); |
| 35 | |
| 36 | //////////////////////////////////////////////////////////////////////// |
| 37 | // globals |
| 38 | //////////////////////////////////////////////////////////////////////// |
| 39 | |
| 40 | BOOL bDrawTextured; // current active drawing states\r |
| 41 | BOOL bDrawSmoothShaded; |
| 42 | BOOL bOldSmoothShaded; |
| 43 | BOOL bDrawNonShaded; |
| 44 | BOOL bDrawMultiPass; |
| 45 | int iOffscreenDrawing; |
| 46 | int iDrawnSomething=0; |
| 47 | \r |
| 48 | BOOL bRenderFrontBuffer=FALSE; // flag for front buffer rendering\r |
| 49 | |
| 50 | GLubyte ubGloAlpha; // texture alpha\r |
| 51 | GLubyte ubGloColAlpha; // color alpha\r |
| 52 | int iFilterType; // type of filter\r |
| 53 | BOOL bFullVRam=FALSE; // sign for tex win\r |
| 54 | BOOL bDrawDither; // sign for dither\r |
| 55 | BOOL bUseMultiPass; // sign for multi pass\r |
| 56 | GLuint gTexName; // binded texture\r |
| 57 | BOOL bTexEnabled; // texture enable flag\r |
| 58 | BOOL bBlendEnable; // blend enable flag\r |
| 59 | PSXRect_t xrUploadArea; // rect to upload\r |
| 60 | PSXRect_t xrUploadAreaIL; // rect to upload\r |
| 61 | PSXRect_t xrUploadAreaRGB24; // rect to upload rgb24\r |
| 62 | int iSpriteTex=0; // flag for "hey, it's a sprite"\r |
| 63 | unsigned short usMirror; // mirror, mirror on the wall\r |
| 64 | |
| 65 | BOOL bNeedUploadAfter=FALSE; // sign for uploading in next frame\r |
| 66 | BOOL bNeedUploadTest=FALSE; // sign for upload test\r |
| 67 | BOOL bUsingTWin=FALSE; // tex win active flag\r |
| 68 | BOOL bUsingMovie=FALSE; // movie active flag\r |
| 69 | PSXRect_t xrMovieArea; // rect for movie upload\r |
| 70 | short sSprite_ux2; // needed for sprire adjust\r |
| 71 | short sSprite_vy2; // \r |
| 72 | uint32_t ulOLDCOL=0; // active color\r |
| 73 | uint32_t ulClutID; // clut\r |
| 74 | |
| 75 | uint32_t dwCfgFixes; // game fixes\r |
| 76 | uint32_t dwActFixes=0;\r |
| 77 | uint32_t dwEmuFixes=0; |
| 78 | BOOL bUseFixes;\r |
| 79 | |
| 80 | int drawX,drawY,drawW,drawH; // offscreen drawing checkers\r |
| 81 | short sxmin,sxmax,symin,symax; |
| 82 | |
| 83 | //////////////////////////////////////////////////////////////////////// |
| 84 | // Update global TP infos |
| 85 | //////////////////////////////////////////////////////////////////////// |
| 86 | |
| 87 | void UpdateGlobalTP(unsigned short gdata) |
| 88 | { |
| 89 | GlobalTextAddrX = (gdata << 6) & 0x3c0; |
| 90 | |
| 91 | if(iGPUHeight==1024) // ZN mode\r |
| 92 | {\r |
| 93 | if(dwGPUVersion==2) // very special zn gpu\r |
| 94 | {\r |
| 95 | GlobalTextAddrY =((gdata & 0x60 ) << 3);\r |
| 96 | GlobalTextIL =(gdata & 0x2000) >> 13;\r |
| 97 | GlobalTextABR = (unsigned short)((gdata >> 7) & 0x3);\r |
| 98 | GlobalTextTP = (gdata >> 9) & 0x3;\r |
| 99 | if(GlobalTextTP==3) GlobalTextTP=2; \r |
| 100 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r |
| 101 | usMirror =0;\r |
| 102 | STATUSREG = (STATUSREG & 0xffffe000 ) | (gdata & 0x1fff );\r |
| 103 | return;\r |
| 104 | }\r |
| 105 | else // "enhanced" psx gpu\r |
| 106 | {\r |
| 107 | GlobalTextAddrY = (unsigned short)(((gdata << 4) & 0x100) | ((gdata >> 2) & 0x200));\r |
| 108 | }\r |
| 109 | }\r |
| 110 | else GlobalTextAddrY = (gdata << 4) & 0x100; // "normal" psx gpu\r |
| 111 | |
| 112 | usMirror=gdata&0x3000; |
| 113 | |
| 114 | GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15) |
| 115 | if(GlobalTextTP==3) GlobalTextTP=2; // seen in Wild9 :( |
| 116 | GlobalTextABR = (gdata >> 5) & 0x3; // blend mode |
| 117 | |
| 118 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4); |
| 119 | |
| 120 | STATUSREG&=~0x07ff; // Clear the necessary bits |
| 121 | STATUSREG|=(gdata & 0x07ff); // set the necessary bits |
| 122 | } |
| 123 | |
| 124 | unsigned int DoubleBGR2RGB (unsigned int BGR) |
| 125 | { |
| 126 | unsigned int ebx,eax,edx; |
| 127 | |
| 128 | ebx=(BGR&0x000000ff)<<1; |
| 129 | if(ebx&0x00000100) ebx=0x000000ff; |
| 130 | |
| 131 | eax=(BGR&0x0000ff00)<<1; |
| 132 | if(eax&0x00010000) eax=0x0000ff00; |
| 133 | |
| 134 | edx=(BGR&0x00ff0000)<<1; |
| 135 | if(edx&0x01000000) edx=0x00ff0000; |
| 136 | |
| 137 | return (ebx|eax|edx); |
| 138 | } |
| 139 | |
| 140 | unsigned short BGR24to16 (uint32_t BGR) |
| 141 | { |
| 142 | return ((BGR>>3)&0x1f)|((BGR&0xf80000)>>9)|((BGR&0xf800)>>6); |
| 143 | } |
| 144 | |
| 145 | //////////////////////////////////////////////////////////////////////// |
| 146 | // OpenGL primitive drawing commands |
| 147 | //////////////////////////////////////////////////////////////////////// |
| 148 | |
| 149 | __inline void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, |
| 150 | OGLVertex* vertex3, OGLVertex* vertex4) |
| 151 | { |
| 152 | glBegin(GL_TRIANGLE_STRIP); |
| 153 | glTexCoord2fv(&vertex1->sow); |
| 154 | glVertex3fv(&vertex1->x); |
| 155 | |
| 156 | glTexCoord2fv(&vertex2->sow); |
| 157 | glVertex3fv(&vertex2->x); |
| 158 | |
| 159 | glTexCoord2fv(&vertex4->sow); |
| 160 | glVertex3fv(&vertex4->x); |
| 161 | |
| 162 | glTexCoord2fv(&vertex3->sow); |
| 163 | glVertex3fv(&vertex3->x); |
| 164 | glEnd(); |
| 165 | } |
| 166 | |
| 167 | ///////////////////////////////////////////////////////// |
| 168 | |
| 169 | __inline void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2, |
| 170 | OGLVertex* vertex3) |
| 171 | { |
| 172 | glBegin(GL_TRIANGLES); |
| 173 | glTexCoord2fv(&vertex1->sow); |
| 174 | glVertex3fv(&vertex1->x); |
| 175 | |
| 176 | glTexCoord2fv(&vertex2->sow); |
| 177 | glVertex3fv(&vertex2->x); |
| 178 | |
| 179 | glTexCoord2fv(&vertex3->sow); |
| 180 | glVertex3fv(&vertex3->x); |
| 181 | glEnd(); |
| 182 | } |
| 183 | |
| 184 | ///////////////////////////////////////////////////////// |
| 185 | |
| 186 | __inline void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, |
| 187 | OGLVertex* vertex3) |
| 188 | { |
| 189 | glBegin(GL_TRIANGLES); |
| 190 | |
| 191 | SETPCOL(vertex1); |
| 192 | glTexCoord2fv(&vertex1->sow); |
| 193 | glVertex3fv(&vertex1->x); |
| 194 | |
| 195 | SETPCOL(vertex2); |
| 196 | glTexCoord2fv(&vertex2->sow); |
| 197 | glVertex3fv(&vertex2->x); |
| 198 | |
| 199 | SETPCOL(vertex3); |
| 200 | glTexCoord2fv(&vertex3->sow); |
| 201 | glVertex3fv(&vertex3->x); |
| 202 | glEnd(); |
| 203 | } |
| 204 | |
| 205 | ///////////////////////////////////////////////////////// |
| 206 | |
| 207 | __inline void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vertex2, |
| 208 | OGLVertex* vertex3, OGLVertex* vertex4) |
| 209 | { |
| 210 | glBegin(GL_TRIANGLE_STRIP); |
| 211 | SETPCOL(vertex1); |
| 212 | glTexCoord2fv(&vertex1->sow); |
| 213 | glVertex3fv(&vertex1->x); |
| 214 | |
| 215 | SETPCOL(vertex2); |
| 216 | glTexCoord2fv(&vertex2->sow); |
| 217 | glVertex3fv(&vertex2->x); |
| 218 | |
| 219 | SETPCOL(vertex4); |
| 220 | glTexCoord2fv(&vertex4->sow); |
| 221 | glVertex3fv(&vertex4->x); |
| 222 | |
| 223 | SETPCOL(vertex3); |
| 224 | glTexCoord2fv(&vertex3->sow); |
| 225 | glVertex3fv(&vertex3->x); |
| 226 | glEnd(); |
| 227 | } |
| 228 | |
| 229 | ///////////////////////////////////////////////////////// |
| 230 | |
| 231 | __inline void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* vertex3) |
| 232 | { |
| 233 | glBegin(GL_TRIANGLES); |
| 234 | glVertex3fv(&vertex1->x); |
| 235 | glVertex3fv(&vertex2->x); |
| 236 | glVertex3fv(&vertex3->x); |
| 237 | glEnd(); |
| 238 | } |
| 239 | |
| 240 | ///////////////////////////////////////////////////////// |
| 241 | |
| 242 | __inline void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2, |
| 243 | OGLVertex* vertex3, OGLVertex* vertex4) |
| 244 | { |
| 245 | glBegin(GL_TRIANGLE_STRIP); |
| 246 | glVertex3fv(&vertex1->x); |
| 247 | glVertex3fv(&vertex3->x); |
| 248 | glVertex3fv(&vertex2->x); |
| 249 | glVertex3fv(&vertex4->x); |
| 250 | glEnd(); |
| 251 | } |
| 252 | |
| 253 | ///////////////////////////////////////////////////////// |
| 254 | |
| 255 | __inline void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, |
| 256 | OGLVertex* vertex3) |
| 257 | { |
| 258 | glBegin(GL_TRIANGLES); |
| 259 | SETPCOL(vertex1); |
| 260 | glVertex3fv(&vertex1->x); |
| 261 | |
| 262 | SETPCOL(vertex2); |
| 263 | glVertex3fv(&vertex2->x); |
| 264 | |
| 265 | SETPCOL(vertex3); |
| 266 | glVertex3fv(&vertex3->x); |
| 267 | glEnd(); |
| 268 | } |
| 269 | |
| 270 | ///////////////////////////////////////////////////////// |
| 271 | |
| 272 | __inline void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2, |
| 273 | OGLVertex* vertex3, OGLVertex* vertex4) |
| 274 | { |
| 275 | glBegin(GL_TRIANGLE_STRIP); |
| 276 | SETPCOL(vertex1); |
| 277 | glVertex3fv(&vertex1->x); |
| 278 | |
| 279 | SETPCOL(vertex3); |
| 280 | glVertex3fv(&vertex3->x); |
| 281 | |
| 282 | SETPCOL(vertex2); |
| 283 | glVertex3fv(&vertex2->x); |
| 284 | |
| 285 | SETPCOL(vertex4); |
| 286 | glVertex3fv(&vertex4->x); |
| 287 | glEnd(); |
| 288 | } |
| 289 | |
| 290 | ///////////////////////////////////////////////////////// |
| 291 | |
| 292 | __inline void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4) |
| 293 | { |
| 294 | glBegin(GL_QUADS); |
| 295 | |
| 296 | SETPCOL(vertex1); |
| 297 | |
| 298 | glVertex3fv(&vertex1->x); |
| 299 | glVertex3fv(&vertex2->x); |
| 300 | glVertex3fv(&vertex3->x); |
| 301 | glVertex3fv(&vertex4->x); |
| 302 | glEnd(); |
| 303 | } |
| 304 | |
| 305 | ///////////////////////////////////////////////////////// |
| 306 | |
| 307 | __inline void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4) |
| 308 | { |
| 309 | glBegin(GL_QUADS); |
| 310 | |
| 311 | SETPCOL(vertex1); |
| 312 | glVertex3fv(&vertex1->x); |
| 313 | |
| 314 | SETPCOL(vertex2); |
| 315 | glVertex3fv(&vertex2->x); |
| 316 | |
| 317 | SETPCOL(vertex3); |
| 318 | glVertex3fv(&vertex3->x); |
| 319 | |
| 320 | SETPCOL(vertex4); |
| 321 | glVertex3fv(&vertex4->x); |
| 322 | glEnd(); |
| 323 | } |
| 324 | |
| 325 | ///////////////////////////////////////////////////////// |
| 326 | |
| 327 | __inline void PRIMdrawQuad(OGLVertex* vertex1, OGLVertex* vertex2, |
| 328 | OGLVertex* vertex3, OGLVertex* vertex4) |
| 329 | { |
| 330 | glBegin(GL_QUADS); |
| 331 | glVertex3fv(&vertex1->x); |
| 332 | glVertex3fv(&vertex2->x); |
| 333 | glVertex3fv(&vertex3->x); |
| 334 | glVertex3fv(&vertex4->x); |
| 335 | glEnd(); |
| 336 | } |
| 337 | |
| 338 | //////////////////////////////////////////////////////////////////////// |
| 339 | // Transparent blending settings |
| 340 | //////////////////////////////////////////////////////////////////////// |
| 341 | |
| 342 | static GLenum obm1=GL_ZERO; |
| 343 | static GLenum obm2=GL_ZERO; |
| 344 | |
| 345 | typedef struct SEMITRANSTAG |
| 346 | { |
| 347 | GLenum srcFac; |
| 348 | GLenum dstFac; |
| 349 | GLubyte alpha; |
| 350 | } SemiTransParams; |
| 351 | |
| 352 | SemiTransParams TransSets[4]= |
| 353 | { |
| 354 | {GL_SRC_ALPHA,GL_SRC_ALPHA, 127}, |
| 355 | {GL_ONE, GL_ONE, 255}, |
| 356 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}, |
| 357 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 192}\r |
| 358 | }; |
| 359 | |
| 360 | //////////////////////////////////////////////////////////////////////// |
| 361 | |
| 362 | void SetSemiTrans(void) |
| 363 | { |
| 364 | /* |
| 365 | * 0.5 x B + 0.5 x F |
| 366 | * 1.0 x B + 1.0 x F |
| 367 | * 1.0 x B - 1.0 x F |
| 368 | * 1.0 x B +0.25 x F |
| 369 | */ |
| 370 | |
| 371 | if(!DrawSemiTrans) // no semi trans at all? |
| 372 | { |
| 373 | if(bBlendEnable) |
| 374 | {glDisable(GL_BLEND);bBlendEnable=FALSE;} // -> don't wanna blend |
| 375 | ubGloAlpha=ubGloColAlpha=255; // -> full alpha\r |
| 376 | return; // -> and bye |
| 377 | } |
| 378 | |
| 379 | ubGloAlpha=ubGloColAlpha=TransSets[GlobalTextABR].alpha; |
| 380 | |
| 381 | if(!bBlendEnable) |
| 382 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend |
| 383 | |
| 384 | if(TransSets[GlobalTextABR].srcFac!=obm1 || |
| 385 | TransSets[GlobalTextABR].dstFac!=obm2) |
| 386 | { |
| 387 | if(glBlendEquationEXTEx==NULL) |
| 388 | { |
| 389 | obm1=TransSets[GlobalTextABR].srcFac; |
| 390 | obm2=TransSets[GlobalTextABR].dstFac; |
| 391 | glBlendFunc(obm1,obm2); // set blend func\r |
| 392 | } |
| 393 | else |
| 394 | if(TransSets[GlobalTextABR].dstFac !=GL_ONE_MINUS_SRC_COLOR) |
| 395 | { |
| 396 | if(obm2==GL_ONE_MINUS_SRC_COLOR) |
| 397 | glBlendEquationEXTEx(FUNC_ADD_EXT); |
| 398 | obm1=TransSets[GlobalTextABR].srcFac; |
| 399 | obm2=TransSets[GlobalTextABR].dstFac; |
| 400 | glBlendFunc(obm1,obm2); // set blend func\r |
| 401 | } |
| 402 | else |
| 403 | { |
| 404 | glBlendEquationEXTEx(FUNC_REVERSESUBTRACT_EXT); |
| 405 | obm1=TransSets[GlobalTextABR].srcFac; |
| 406 | obm2=TransSets[GlobalTextABR].dstFac; |
| 407 | glBlendFunc(GL_ONE,GL_ONE); // set blend func\r |
| 408 | } |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | void SetScanTrans(void) // blending for scan lines\r |
| 413 | { |
| 414 | if(glBlendEquationEXTEx!=NULL) |
| 415 | { |
| 416 | if(obm2==GL_ONE_MINUS_SRC_COLOR) |
| 417 | glBlendEquationEXTEx(FUNC_ADD_EXT); |
| 418 | } |
| 419 | |
| 420 | obm1=TransSets[0].srcFac; |
| 421 | obm2=TransSets[0].dstFac; |
| 422 | glBlendFunc(obm1,obm2); // set blend func\r |
| 423 | } |
| 424 | |
| 425 | void SetScanTexTrans(void) // blending for scan mask texture\r |
| 426 | { |
| 427 | if(glBlendEquationEXTEx!=NULL) |
| 428 | { |
| 429 | if(obm2==GL_ONE_MINUS_SRC_COLOR) |
| 430 | glBlendEquationEXTEx(FUNC_ADD_EXT); |
| 431 | } |
| 432 | |
| 433 | obm1=TransSets[2].srcFac; |
| 434 | obm2=TransSets[2].dstFac; |
| 435 | glBlendFunc(obm1,obm2); // set blend func\r |
| 436 | } |
| 437 | |
| 438 | //////////////////////////////////////////////////////////////////////// |
| 439 | // multi pass in old 'Advanced blending' mode... got it from Lewpy :) |
| 440 | //////////////////////////////////////////////////////////////////////// |
| 441 | |
| 442 | SemiTransParams MultiTexTransSets[4][2]= |
| 443 | { |
| 444 | { |
| 445 | {GL_ONE ,GL_SRC_ALPHA, 127}, |
| 446 | {GL_SRC_ALPHA,GL_ONE, 127} |
| 447 | }, |
| 448 | { |
| 449 | {GL_ONE, GL_SRC_ALPHA, 255}, |
| 450 | {GL_SRC_ALPHA,GL_ONE, 255} |
| 451 | }, |
| 452 | { |
| 453 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}, |
| 454 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255} |
| 455 | }, |
| 456 | { |
| 457 | {GL_SRC_ALPHA,GL_ONE, 127}, |
| 458 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 255} |
| 459 | } |
| 460 | }; |
| 461 | |
| 462 | //////////////////////////////////////////////////////////////////////// |
| 463 | |
| 464 | SemiTransParams MultiColTransSets[4]= |
| 465 | { |
| 466 | {GL_ONE_MINUS_SRC_ALPHA,GL_SRC_ALPHA,127}, |
| 467 | {GL_ONE, GL_ONE, 255}, |
| 468 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}, |
| 469 | {GL_SRC_ALPHA,GL_ONE, 127} |
| 470 | }; |
| 471 | |
| 472 | //////////////////////////////////////////////////////////////////////// |
| 473 | |
| 474 | void SetSemiTransMulti(int Pass) |
| 475 | { |
| 476 | static GLenum bm1=GL_ZERO; |
| 477 | static GLenum bm2=GL_ONE; |
| 478 | |
| 479 | ubGloAlpha=255; |
| 480 | ubGloColAlpha=255; |
| 481 | |
| 482 | // are we enabling SemiTransparent mode? |
| 483 | if(DrawSemiTrans) |
| 484 | { |
| 485 | if(bDrawTextured) |
| 486 | { |
| 487 | bm1=MultiTexTransSets[GlobalTextABR][Pass].srcFac; |
| 488 | bm2=MultiTexTransSets[GlobalTextABR][Pass].dstFac; |
| 489 | ubGloAlpha=MultiTexTransSets[GlobalTextABR][Pass].alpha; |
| 490 | } |
| 491 | // no texture |
| 492 | else |
| 493 | { |
| 494 | bm1=MultiColTransSets[GlobalTextABR].srcFac; |
| 495 | bm2=MultiColTransSets[GlobalTextABR].dstFac; |
| 496 | ubGloColAlpha=MultiColTransSets[GlobalTextABR].alpha; |
| 497 | } |
| 498 | } |
| 499 | // no shading |
| 500 | else |
| 501 | { |
| 502 | if(Pass==0) |
| 503 | { |
| 504 | // disable blending |
| 505 | bm1=GL_ONE;bm2=GL_ZERO; |
| 506 | } |
| 507 | else |
| 508 | { |
| 509 | // disable blending, but add src col a second time |
| 510 | bm1=GL_ONE;bm2=GL_ONE; |
| 511 | } |
| 512 | } |
| 513 | |
| 514 | if(!bBlendEnable) |
| 515 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend\r |
| 516 | |
| 517 | if(bm1!=obm1 || bm2!=obm2) |
| 518 | { |
| 519 | glBlendFunc(bm1,bm2); // set blend func\r |
| 520 | obm1=bm1;obm2=bm2; |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | //////////////////////////////////////////////////////////////////////// |
| 525 | // Set several rendering stuff including blending |
| 526 | //////////////////////////////////////////////////////////////////////// |
| 527 | |
| 528 | __inline void SetZMask3O(void) |
| 529 | { |
| 530 | if(iUseMask && DrawSemiTrans && !iSetMask) |
| 531 | { |
| 532 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z; |
| 533 | gl_z+=0.00004f; |
| 534 | } |
| 535 | } |
| 536 | |
| 537 | __inline void SetZMask3(void) |
| 538 | { |
| 539 | if(iUseMask) |
| 540 | { |
| 541 | if(iSetMask || DrawSemiTrans) |
| 542 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;} |
| 543 | else |
| 544 | { |
| 545 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z; |
| 546 | gl_z+=0.00004f; |
| 547 | } |
| 548 | } |
| 549 | } |
| 550 | |
| 551 | __inline void SetZMask3NT(void) |
| 552 | { |
| 553 | if(iUseMask) |
| 554 | { |
| 555 | if(iSetMask) |
| 556 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;} |
| 557 | else |
| 558 | { |
| 559 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z; |
| 560 | gl_z+=0.00004f; |
| 561 | } |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | //////////////////////////////////////////////////////////////////////// |
| 566 | |
| 567 | __inline void SetZMask4O(void) |
| 568 | { |
| 569 | if(iUseMask && DrawSemiTrans && !iSetMask) |
| 570 | { |
| 571 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z; |
| 572 | gl_z+=0.00004f; |
| 573 | } |
| 574 | } |
| 575 | |
| 576 | __inline void SetZMask4(void) |
| 577 | { |
| 578 | if(iUseMask) |
| 579 | { |
| 580 | if(iSetMask || DrawSemiTrans) |
| 581 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;} |
| 582 | else |
| 583 | { |
| 584 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z; |
| 585 | gl_z+=0.00004f; |
| 586 | } |
| 587 | } |
| 588 | } |
| 589 | |
| 590 | __inline void SetZMask4NT(void) |
| 591 | { |
| 592 | if(iUseMask) |
| 593 | { |
| 594 | if(iSetMask==1) |
| 595 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;} |
| 596 | else |
| 597 | { |
| 598 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z; |
| 599 | gl_z+=0.00004f; |
| 600 | } |
| 601 | } |
| 602 | } |
| 603 | \r |
| 604 | __inline void SetZMask4SP(void)\r |
| 605 | {\r |
| 606 | if(iUseMask)\r |
| 607 | {\r |
| 608 | if(iSetMask==1)\r |
| 609 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 610 | else\r |
| 611 | {\r |
| 612 | if(bCheckMask)\r |
| 613 | {\r |
| 614 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
| 615 | gl_z+=0.00004f;\r |
| 616 | }\r |
| 617 | else\r |
| 618 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
| 619 | }\r |
| 620 | }\r |
| 621 | }\r |
| 622 | \r |
| 623 | //////////////////////////////////////////////////////////////////////// |
| 624 | |
| 625 | __inline void SetRenderState(uint32_t DrawAttributes) |
| 626 | { |
| 627 | bDrawNonShaded = (SHADETEXBIT(DrawAttributes)) ? TRUE : FALSE; |
| 628 | DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE; |
| 629 | } |
| 630 | |
| 631 | //////////////////////////////////////////////////////////////////////// |
| 632 | |
| 633 | __inline void SetRenderColor(uint32_t DrawAttributes) |
| 634 | { |
| 635 | if(bDrawNonShaded) {g_m1=g_m2=g_m3=128;} |
| 636 | else |
| 637 | { |
| 638 | g_m1=DrawAttributes&0xff; |
| 639 | g_m2=(DrawAttributes>>8)&0xff; |
| 640 | g_m3=(DrawAttributes>>16)&0xff; |
| 641 | } |
| 642 | } |
| 643 | |
| 644 | //////////////////////////////////////////////////////////////////////// |
| 645 | |
| 646 | void SetRenderMode(uint32_t DrawAttributes, BOOL bSCol) |
| 647 | { |
| 648 | if((bUseMultiPass) && (bDrawTextured) && !(bDrawNonShaded)) |
| 649 | {bDrawMultiPass = TRUE; SetSemiTransMulti(0);} |
| 650 | else {bDrawMultiPass = FALSE;SetSemiTrans();} |
| 651 | |
| 652 | if(bDrawTextured) // texture ? build it/get it from cache |
| 653 | { |
| 654 | GLuint currTex; |
| 655 | if(bUsingTWin) currTex=LoadTextureWnd(GlobalTexturePage,GlobalTextTP, ulClutID); |
| 656 | else if(bUsingMovie) currTex=LoadTextureMovie(); |
| 657 | else currTex=SelectSubTextureS(GlobalTextTP,ulClutID); |
| 658 | |
| 659 | if(gTexName!=currTex) |
| 660 | {gTexName=currTex;glBindTexture(GL_TEXTURE_2D,currTex);} |
| 661 | |
| 662 | if(!bTexEnabled) // -> turn texturing on |
| 663 | {bTexEnabled=TRUE;glEnable(GL_TEXTURE_2D);} |
| 664 | } |
| 665 | else // no texture ? |
| 666 | if(bTexEnabled) |
| 667 | {bTexEnabled=FALSE;glDisable(GL_TEXTURE_2D);} // -> turn texturing off |
| 668 | |
| 669 | if(bSCol) // also set color ? |
| 670 | { |
| 671 | if((dwActFixes&4) && ((DrawAttributes&0x00ffffff)==0)) |
| 672 | DrawAttributes|=0x007f7f7f; |
| 673 | |
| 674 | if(bDrawNonShaded) // -> non shaded?\r |
| 675 | { |
| 676 | if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; // --> solid color...\r |
| 677 | else vertex[0].c.lcol=0xffffff; |
| 678 | } |
| 679 | else // -> shaded? |
| 680 | { |
| 681 | if(!bUseMultiPass && !bGLBlend) // --> given color...\r |
| 682 | vertex[0].c.lcol=DoubleBGR2RGB(DrawAttributes); |
| 683 | else vertex[0].c.lcol=DrawAttributes; |
| 684 | } |
| 685 | vertex[0].c.col[3]=ubGloAlpha; // -> set color with\r |
| 686 | SETCOL(vertex[0]); // texture alpha |
| 687 | } |
| 688 | |
| 689 | if(bDrawSmoothShaded!=bOldSmoothShaded) // shading changed?\r |
| 690 | { |
| 691 | if(bDrawSmoothShaded) glShadeModel(GL_SMOOTH); // -> set actual shading\r |
| 692 | else glShadeModel(GL_FLAT); |
| 693 | bOldSmoothShaded=bDrawSmoothShaded; |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | //////////////////////////////////////////////////////////////////////// |
| 698 | // Set Opaque multipass color |
| 699 | //////////////////////////////////////////////////////////////////////// |
| 700 | |
| 701 | void SetOpaqueColor(uint32_t DrawAttributes) |
| 702 | { |
| 703 | if(bDrawNonShaded) return; // no shading? bye\r |
| 704 | |
| 705 | DrawAttributes=DoubleBGR2RGB(DrawAttributes); // multipass is just half color, so double it on opaque pass |
| 706 | vertex[0].c.lcol=DrawAttributes|0xff000000; |
| 707 | SETCOL(vertex[0]); // set color |
| 708 | } |
| 709 | |
| 710 | //////////////////////////////////////////////////////////////////////// |
| 711 | // Fucking stupid screen coord checking |
| 712 | //////////////////////////////////////////////////////////////////////// |
| 713 | |
| 714 | BOOL ClipVertexListScreen(void) |
| 715 | { |
| 716 | if (lx0 >= PSXDisplay.DisplayEnd.x) goto NEXTSCRTEST; |
| 717 | if (ly0 >= PSXDisplay.DisplayEnd.y) goto NEXTSCRTEST; |
| 718 | if (lx2 < PSXDisplay.DisplayPosition.x) goto NEXTSCRTEST; |
| 719 | if (ly2 < PSXDisplay.DisplayPosition.y) goto NEXTSCRTEST; |
| 720 | |
| 721 | return TRUE; |
| 722 | |
| 723 | NEXTSCRTEST: |
| 724 | if(PSXDisplay.InterlacedTest) return FALSE; |
| 725 | |
| 726 | if (lx0 >= PreviousPSXDisplay.DisplayEnd.x) return FALSE; |
| 727 | if (ly0 >= PreviousPSXDisplay.DisplayEnd.y) return FALSE; |
| 728 | if (lx2 < PreviousPSXDisplay.DisplayPosition.x) return FALSE; |
| 729 | if (ly2 < PreviousPSXDisplay.DisplayPosition.y) return FALSE; |
| 730 | |
| 731 | return TRUE; |
| 732 | } |
| 733 | |
| 734 | //////////////////////////////////////////////////////////////////////// |
| 735 | |
| 736 | BOOL bDrawOffscreenFront(void) |
| 737 | { |
| 738 | if(sxmin < PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front |
| 739 | if(symin < PSXDisplay.DisplayPosition.y) return FALSE; |
| 740 | if(sxmax > PSXDisplay.DisplayEnd.x) return FALSE; |
| 741 | if(symax > PSXDisplay.DisplayEnd.y) return FALSE; |
| 742 | return TRUE; |
| 743 | } |
| 744 | |
| 745 | BOOL bOnePointInFront(void) |
| 746 | { |
| 747 | if(sxmax< PSXDisplay.DisplayPosition.x) |
| 748 | return FALSE; |
| 749 | |
| 750 | if(symax< PSXDisplay.DisplayPosition.y) |
| 751 | return FALSE; |
| 752 | |
| 753 | if(sxmin>=PSXDisplay.DisplayEnd.x) |
| 754 | return FALSE; |
| 755 | |
| 756 | if(symin>=PSXDisplay.DisplayEnd.y) |
| 757 | return FALSE; |
| 758 | |
| 759 | return TRUE; |
| 760 | } |
| 761 | |
| 762 | |
| 763 | BOOL bOnePointInBack(void) |
| 764 | { |
| 765 | if(sxmax< PreviousPSXDisplay.DisplayPosition.x) |
| 766 | return FALSE; |
| 767 | |
| 768 | if(symax< PreviousPSXDisplay.DisplayPosition.y) |
| 769 | return FALSE; |
| 770 | |
| 771 | if(sxmin>=PreviousPSXDisplay.DisplayEnd.x) |
| 772 | return FALSE; |
| 773 | |
| 774 | if(symin>=PreviousPSXDisplay.DisplayEnd.y) |
| 775 | return FALSE; |
| 776 | |
| 777 | return TRUE; |
| 778 | } |
| 779 | |
| 780 | BOOL bDrawOffscreen4(void) |
| 781 | { |
| 782 | BOOL bFront;short sW,sH; |
| 783 | |
| 784 | sxmax=max(lx0,max(lx1,max(lx2,lx3))); |
| 785 | if(sxmax<drawX) return FALSE; |
| 786 | sxmin=min(lx0,min(lx1,min(lx2,lx3))); |
| 787 | if(sxmin>drawW) return FALSE; |
| 788 | symax=max(ly0,max(ly1,max(ly2,ly3))); |
| 789 | if(symax<drawY) return FALSE; |
| 790 | symin=min(ly0,min(ly1,min(ly2,ly3))); |
| 791 | if(symin>drawH) return FALSE; |
| 792 | |
| 793 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever |
| 794 | |
| 795 | if(iOffscreenDrawing==1) return bFullVRam; |
| 796 | |
| 797 | if(dwActFixes&1 && iOffscreenDrawing==4) |
| 798 | { |
| 799 | if(PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x && |
| 800 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y && |
| 801 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x && |
| 802 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y) |
| 803 | { |
| 804 | bRenderFrontBuffer=TRUE; |
| 805 | return FALSE; |
| 806 | } |
| 807 | } |
| 808 | |
| 809 | sW=drawW-1;sH=drawH-1; |
| 810 | |
| 811 | sxmin=min(sW,max(sxmin,drawX)); |
| 812 | sxmax=max(drawX,min(sxmax,sW)); |
| 813 | symin=min(sH,max(symin,drawY)); |
| 814 | symax=max(drawY,min(symax,sH)); |
| 815 | |
| 816 | if(bOnePointInBack()) return bFullVRam; |
| 817 | |
| 818 | if(iOffscreenDrawing==2) |
| 819 | bFront=bDrawOffscreenFront(); |
| 820 | else bFront=bOnePointInFront(); |
| 821 | |
| 822 | if(bFront) |
| 823 | { |
| 824 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust |
| 825 | |
| 826 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; |
| 827 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; |
| 828 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; |
| 829 | vertex[3].x=lx3 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; |
| 830 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; |
| 831 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; |
| 832 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; |
| 833 | vertex[3].y=ly3 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; |
| 834 | |
| 835 | if(iOffscreenDrawing==4 && !(dwActFixes&1)) // -> frontbuffer wanted\r |
| 836 | { |
| 837 | bRenderFrontBuffer=TRUE; |
| 838 | //return TRUE; |
| 839 | } |
| 840 | return bFullVRam; // -> but no od\r |
| 841 | } |
| 842 | |
| 843 | return TRUE; |
| 844 | } |
| 845 | |
| 846 | //////////////////////////////////////////////////////////////////////// |
| 847 | |
| 848 | BOOL bDrawOffscreen3(void) |
| 849 | { |
| 850 | BOOL bFront;short sW,sH; |
| 851 | |
| 852 | sxmax=max(lx0,max(lx1,lx2)); |
| 853 | if(sxmax<drawX) return FALSE; |
| 854 | sxmin=min(lx0,min(lx1,lx2)); |
| 855 | if(sxmin>drawW) return FALSE; |
| 856 | symax=max(ly0,max(ly1,ly2)); |
| 857 | if(symax<drawY) return FALSE; |
| 858 | symin=min(ly0,min(ly1,ly2)); |
| 859 | if(symin>drawH) return FALSE; |
| 860 | |
| 861 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r |
| 862 | |
| 863 | if(iOffscreenDrawing==1) return bFullVRam; |
| 864 | |
| 865 | sW=drawW-1;sH=drawH-1; |
| 866 | sxmin=min(sW,max(sxmin,drawX)); |
| 867 | sxmax=max(drawX,min(sxmax,sW)); |
| 868 | symin=min(sH,max(symin,drawY)); |
| 869 | symax=max(drawY,min(symax,sH)); |
| 870 | |
| 871 | if(bOnePointInBack()) return bFullVRam; |
| 872 | |
| 873 | if(iOffscreenDrawing==2) |
| 874 | bFront=bDrawOffscreenFront(); |
| 875 | else bFront=bOnePointInFront(); |
| 876 | |
| 877 | if(bFront) |
| 878 | { |
| 879 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r |
| 880 | |
| 881 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; |
| 882 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; |
| 883 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; |
| 884 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; |
| 885 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; |
| 886 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; |
| 887 | |
| 888 | if(iOffscreenDrawing==4) // -> frontbuffer wanted\r |
| 889 | { |
| 890 | bRenderFrontBuffer=TRUE; |
| 891 | // return TRUE; |
| 892 | } |
| 893 | |
| 894 | return bFullVRam; // -> but no od\r |
| 895 | } |
| 896 | |
| 897 | return TRUE; |
| 898 | } |
| 899 | |
| 900 | //////////////////////////////////////////////////////////////////////// |
| 901 | |
| 902 | BOOL FastCheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1) |
| 903 | { |
| 904 | PSXRect_t xUploadArea; |
| 905 | |
| 906 | imageX1 += imageX0; |
| 907 | imageY1 += imageY0; |
| 908 | |
| 909 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x) |
| 910 | xUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; |
| 911 | else |
| 912 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x) |
| 913 | xUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x; |
| 914 | else |
| 915 | xUploadArea.x0 = imageX0; |
| 916 | |
| 917 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x) |
| 918 | xUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x; |
| 919 | else |
| 920 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x) |
| 921 | xUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; |
| 922 | else |
| 923 | xUploadArea.x1 = imageX1; |
| 924 | |
| 925 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y) |
| 926 | xUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; |
| 927 | else |
| 928 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y) |
| 929 | xUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y; |
| 930 | else |
| 931 | xUploadArea.y0 = imageY0; |
| 932 | |
| 933 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y) |
| 934 | xUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y; |
| 935 | else |
| 936 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y) |
| 937 | xUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; |
| 938 | else |
| 939 | xUploadArea.y1 = imageY1; |
| 940 | |
| 941 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1)) |
| 942 | return TRUE; |
| 943 | else return FALSE; |
| 944 | } |
| 945 | |
| 946 | BOOL CheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1) |
| 947 | { |
| 948 | imageX1 += imageX0; |
| 949 | imageY1 += imageY0; |
| 950 | \r |
| 951 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x) |
| 952 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; |
| 953 | else |
| 954 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x) |
| 955 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x; |
| 956 | else |
| 957 | xrUploadArea.x0 = imageX0; |
| 958 | |
| 959 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x) |
| 960 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x; |
| 961 | else |
| 962 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x) |
| 963 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; |
| 964 | else |
| 965 | xrUploadArea.x1 = imageX1; |
| 966 | |
| 967 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y) |
| 968 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; |
| 969 | else |
| 970 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y) |
| 971 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y; |
| 972 | else |
| 973 | xrUploadArea.y0 = imageY0; |
| 974 | |
| 975 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y) |
| 976 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y; |
| 977 | else |
| 978 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y) |
| 979 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; |
| 980 | else |
| 981 | xrUploadArea.y1 = imageY1; |
| 982 | |
| 983 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1)) |
| 984 | return TRUE; |
| 985 | else return FALSE; |
| 986 | } |
| 987 | |
| 988 | BOOL FastCheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1) |
| 989 | { |
| 990 | PSXRect_t xUploadArea; |
| 991 | |
| 992 | imageX1 += imageX0; |
| 993 | imageY1 += imageY0; |
| 994 | |
| 995 | if (imageX0 < PSXDisplay.DisplayPosition.x) |
| 996 | xUploadArea.x0 = PSXDisplay.DisplayPosition.x; |
| 997 | else |
| 998 | if (imageX0 > PSXDisplay.DisplayEnd.x) |
| 999 | xUploadArea.x0 = PSXDisplay.DisplayEnd.x; |
| 1000 | else |
| 1001 | xUploadArea.x0 = imageX0; |
| 1002 | |
| 1003 | if(imageX1 < PSXDisplay.DisplayPosition.x) |
| 1004 | xUploadArea.x1 = PSXDisplay.DisplayPosition.x; |
| 1005 | else |
| 1006 | if (imageX1 > PSXDisplay.DisplayEnd.x) |
| 1007 | xUploadArea.x1 = PSXDisplay.DisplayEnd.x; |
| 1008 | else |
| 1009 | xUploadArea.x1 = imageX1; |
| 1010 | |
| 1011 | if (imageY0 < PSXDisplay.DisplayPosition.y) |
| 1012 | xUploadArea.y0 = PSXDisplay.DisplayPosition.y; |
| 1013 | else |
| 1014 | if (imageY0 > PSXDisplay.DisplayEnd.y) |
| 1015 | xUploadArea.y0 = PSXDisplay.DisplayEnd.y; |
| 1016 | else |
| 1017 | xUploadArea.y0 = imageY0; |
| 1018 | |
| 1019 | if (imageY1 < PSXDisplay.DisplayPosition.y) |
| 1020 | xUploadArea.y1 = PSXDisplay.DisplayPosition.y; |
| 1021 | else |
| 1022 | if (imageY1 > PSXDisplay.DisplayEnd.y) |
| 1023 | xUploadArea.y1 = PSXDisplay.DisplayEnd.y; |
| 1024 | else |
| 1025 | xUploadArea.y1 = imageY1; |
| 1026 | |
| 1027 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1)) |
| 1028 | return TRUE; |
| 1029 | else return FALSE; |
| 1030 | } |
| 1031 | |
| 1032 | BOOL CheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1) |
| 1033 | { |
| 1034 | imageX1 += imageX0; |
| 1035 | imageY1 += imageY0; |
| 1036 | |
| 1037 | if (imageX0 < PSXDisplay.DisplayPosition.x) |
| 1038 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x; |
| 1039 | else |
| 1040 | if (imageX0 > PSXDisplay.DisplayEnd.x) |
| 1041 | xrUploadArea.x0 = PSXDisplay.DisplayEnd.x; |
| 1042 | else |
| 1043 | xrUploadArea.x0 = imageX0; |
| 1044 | |
| 1045 | if(imageX1 < PSXDisplay.DisplayPosition.x) |
| 1046 | xrUploadArea.x1 = PSXDisplay.DisplayPosition.x; |
| 1047 | else |
| 1048 | if (imageX1 > PSXDisplay.DisplayEnd.x) |
| 1049 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x; |
| 1050 | else |
| 1051 | xrUploadArea.x1 = imageX1; |
| 1052 | |
| 1053 | if (imageY0 < PSXDisplay.DisplayPosition.y) |
| 1054 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y; |
| 1055 | else |
| 1056 | if (imageY0 > PSXDisplay.DisplayEnd.y) |
| 1057 | xrUploadArea.y0 = PSXDisplay.DisplayEnd.y; |
| 1058 | else |
| 1059 | xrUploadArea.y0 = imageY0; |
| 1060 | |
| 1061 | if (imageY1 < PSXDisplay.DisplayPosition.y) |
| 1062 | xrUploadArea.y1 = PSXDisplay.DisplayPosition.y; |
| 1063 | else |
| 1064 | if (imageY1 > PSXDisplay.DisplayEnd.y) |
| 1065 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y; |
| 1066 | else |
| 1067 | xrUploadArea.y1 = imageY1; |
| 1068 | |
| 1069 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1)) |
| 1070 | return TRUE; |
| 1071 | else return FALSE; |
| 1072 | } |
| 1073 | |
| 1074 | //////////////////////////////////////////////////////////////////////// |
| 1075 | |
| 1076 | void PrepareFullScreenUpload (int Position) |
| 1077 | { |
| 1078 | if (Position==-1) // rgb24 |
| 1079 | { |
| 1080 | if(PSXDisplay.Interlaced) |
| 1081 | { |
| 1082 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x; |
| 1083 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x; |
| 1084 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y; |
| 1085 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y; |
| 1086 | } |
| 1087 | else |
| 1088 | { |
| 1089 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; |
| 1090 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; |
| 1091 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; |
| 1092 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; |
| 1093 | } |
| 1094 | |
| 1095 | if(bNeedRGB24Update) |
| 1096 | { |
| 1097 | if(lClearOnSwap) |
| 1098 | { |
| 1099 | // lClearOnSwap=0; |
| 1100 | } |
| 1101 | else |
| 1102 | if(PSXDisplay.Interlaced && PreviousPSXDisplay.RGB24<2) // in interlaced mode we upload at least two full frames (GT1 menu)\r |
| 1103 | { |
| 1104 | PreviousPSXDisplay.RGB24++; |
| 1105 | } |
| 1106 | else |
| 1107 | { |
| 1108 | xrUploadArea.y1 = min(xrUploadArea.y0+xrUploadAreaRGB24.y1,xrUploadArea.y1); |
| 1109 | xrUploadArea.y0+=xrUploadAreaRGB24.y0; |
| 1110 | } |
| 1111 | } |
| 1112 | } |
| 1113 | else |
| 1114 | if (Position) |
| 1115 | { |
| 1116 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x; |
| 1117 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x; |
| 1118 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y; |
| 1119 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y; |
| 1120 | } |
| 1121 | else |
| 1122 | { |
| 1123 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; |
| 1124 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; |
| 1125 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; |
| 1126 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; |
| 1127 | } |
| 1128 | |
| 1129 | if (xrUploadArea.x0 < 0) xrUploadArea.x0 = 0; |
| 1130 | else |
| 1131 | if (xrUploadArea.x0 > 1023) xrUploadArea.x0 = 1023; |
| 1132 | |
| 1133 | if (xrUploadArea.x1 < 0) xrUploadArea.x1 = 0; |
| 1134 | else |
| 1135 | if (xrUploadArea.x1 > 1024) xrUploadArea.x1 = 1024; |
| 1136 | |
| 1137 | if (xrUploadArea.y0 < 0) xrUploadArea.y0 = 0; |
| 1138 | else |
| 1139 | if (xrUploadArea.y0 > iGPUHeightMask) xrUploadArea.y0 = iGPUHeightMask; |
| 1140 | |
| 1141 | if (xrUploadArea.y1 < 0) xrUploadArea.y1 = 0; |
| 1142 | else |
| 1143 | if (xrUploadArea.y1 > iGPUHeight) xrUploadArea.y1 = iGPUHeight; |
| 1144 | |
| 1145 | if (PSXDisplay.RGB24) |
| 1146 | { |
| 1147 | InvalidateTextureArea(xrUploadArea.x0,xrUploadArea.y0,xrUploadArea.x1-xrUploadArea.x0,xrUploadArea.y1-xrUploadArea.y0); |
| 1148 | } |
| 1149 | } |
| 1150 | |
| 1151 | //////////////////////////////////////////////////////////////////////// |
| 1152 | // Upload screen (MDEC and such) |
| 1153 | //////////////////////////////////////////////////////////////////////// |
| 1154 | //////////////////////////////////////////////////////////////////////// |
| 1155 | \r |
| 1156 | unsigned char * LoadDirectMovieFast(void);\r |
| 1157 | \r |
| 1158 | void UploadScreenEx(int Position)\r |
| 1159 | {\r |
| 1160 | short ya,yb,xa,xb,x, y, YStep, XStep, U, UStep,ux[4],vy[4];\r |
| 1161 | \r |
| 1162 | if(!PSXDisplay.DisplayMode.x) return;\r |
| 1163 | if(!PSXDisplay.DisplayMode.y) return;\r |
| 1164 | \r |
| 1165 | glDisable(GL_SCISSOR_TEST);\r |
| 1166 | glShadeModel(GL_FLAT);\r |
| 1167 | bOldSmoothShaded=FALSE;\r |
| 1168 | glDisable(GL_BLEND);\r |
| 1169 | bBlendEnable=FALSE;\r |
| 1170 | glDisable(GL_TEXTURE_2D);\r |
| 1171 | bTexEnabled=FALSE;\r |
| 1172 | glDisable(GL_ALPHA_TEST);\r |
| 1173 | \r |
| 1174 | glPixelZoom(((float)rRatioRect.right)/((float)PSXDisplay.DisplayMode.x),\r |
| 1175 | -1.0f*(((float)rRatioRect.bottom)/((float)PSXDisplay.DisplayMode.y)));\r |
| 1176 | \r |
| 1177 | //----------------------------------------------------//\r |
| 1178 | \r |
| 1179 | YStep = 256; // max texture size\r |
| 1180 | XStep = 256;\r |
| 1181 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r |
| 1182 | ya = xrUploadArea.y0;\r |
| 1183 | yb = xrUploadArea.y1;\r |
| 1184 | xa = xrUploadArea.x0;\r |
| 1185 | xb = xrUploadArea.x1;\r |
| 1186 | \r |
| 1187 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
| 1188 | {\r |
| 1189 | U = 0;\r |
| 1190 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
| 1191 | {\r |
| 1192 | ly0 = ly1 = y; // -> get y coords\r |
| 1193 | ly2 = y + YStep;\r |
| 1194 | if (ly2 > yb) ly2 = yb;\r |
| 1195 | ly3 = ly2;\r |
| 1196 | \r |
| 1197 | lx0 = lx3 = x; // -> get x coords\r |
| 1198 | lx1 = x + XStep;\r |
| 1199 | if (lx1 > xb) lx1 = xb;\r |
| 1200 | \r |
| 1201 | lx2 = lx1;\r |
| 1202 | \r |
| 1203 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
| 1204 | if (ux[0] < 0) ux[0]=ux[3]=0;\r |
| 1205 | ux[2]=ux[1]=(xb - x);\r |
| 1206 | if (ux[2] > 256) ux[2]=ux[1]=256;\r |
| 1207 | \r |
| 1208 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
| 1209 | if (vy[0] < 0) vy[0]=vy[1]=0;\r |
| 1210 | vy[2]=vy[3]=(yb - y);\r |
| 1211 | if (vy[2] > 256) vy[2]=vy[3]=256;\r |
| 1212 | \r |
| 1213 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
| 1214 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r |
| 1215 | \r |
| 1216 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r |
| 1217 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r |
| 1218 | \r |
| 1219 | offsetScreenUpload(Position);\r |
| 1220 | \r |
| 1221 | glRasterPos2f(vertex[0].x,vertex[0].y);\r |
| 1222 | \r |
| 1223 | glDrawPixels(xrMovieArea.x1-xrMovieArea.x0,\r |
| 1224 | xrMovieArea.y1-xrMovieArea.y0,\r |
| 1225 | GL_RGBA,GL_UNSIGNED_BYTE,\r |
| 1226 | LoadDirectMovieFast());\r |
| 1227 | \r |
| 1228 | U+=UStep;\r |
| 1229 | }\r |
| 1230 | }\r |
| 1231 | \r |
| 1232 | //----------------------------------------------------//\r |
| 1233 | \r |
| 1234 | glPixelZoom(1.0F,1.0F);\r |
| 1235 | \r |
| 1236 | glEnable(GL_ALPHA_TEST);\r |
| 1237 | glEnable(GL_SCISSOR_TEST);\r |
| 1238 | }\r |
| 1239 | \r |
| 1240 | ////////////////////////////////////////////////////////////////////////\r |
| 1241 | |
| 1242 | void UploadScreen(int Position) |
| 1243 | { |
| 1244 | short x, y, YStep, XStep, U, s, UStep,ux[4],vy[4]; |
| 1245 | short xa,xb,ya,yb; |
| 1246 | |
| 1247 | if(xrUploadArea.x0>1023) xrUploadArea.x0=1023; |
| 1248 | if(xrUploadArea.x1>1024) xrUploadArea.x1=1024; |
| 1249 | if(xrUploadArea.y0>iGPUHeightMask) xrUploadArea.y0=iGPUHeightMask;\r |
| 1250 | if(xrUploadArea.y1>iGPUHeight) xrUploadArea.y1=iGPUHeight;\r |
| 1251 | |
| 1252 | if(xrUploadArea.x0==xrUploadArea.x1) return; |
| 1253 | if(xrUploadArea.y0==xrUploadArea.y1) return; |
| 1254 | |
| 1255 | if(PSXDisplay.Disabled && iOffscreenDrawing<4) return; |
| 1256 | \r |
| 1257 | iDrawnSomething = 2;\r |
| 1258 | iLastRGB24=PSXDisplay.RGB24+1;\r |
| 1259 | \r |
| 1260 | if(bSkipNextFrame) return;\r |
| 1261 | \r |
| 1262 | if(dwActFixes & 2) {UploadScreenEx(Position);return;}\r |
| 1263 | |
| 1264 | bUsingMovie = TRUE; |
| 1265 | bDrawTextured = TRUE; // just doing textures\r |
| 1266 | bDrawSmoothShaded = FALSE; |
| 1267 | |
| 1268 | if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; // set solid col\r |
| 1269 | else vertex[0].c.lcol=0xffffffff; |
| 1270 | SETCOL(vertex[0]); |
| 1271 | |
| 1272 | SetOGLDisplaySettings(0); |
| 1273 | |
| 1274 | YStep = 256; // max texture size |
| 1275 | XStep = 256; |
| 1276 | |
| 1277 | UStep = (PSXDisplay.RGB24 ? 128 : 0); |
| 1278 | |
| 1279 | ya=xrUploadArea.y0; |
| 1280 | yb=xrUploadArea.y1; |
| 1281 | xa=xrUploadArea.x0; |
| 1282 | xb=xrUploadArea.x1; |
| 1283 | |
| 1284 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
| 1285 | { |
| 1286 | U = 0; |
| 1287 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
| 1288 | { |
| 1289 | ly0 = ly1 = y; // -> get y coords |
| 1290 | ly2 = y + YStep; |
| 1291 | if (ly2 > yb) ly2 = yb; |
| 1292 | ly3 = ly2; |
| 1293 | |
| 1294 | lx0 = lx3 = x; // -> get x coords |
| 1295 | lx1 = x + XStep; |
| 1296 | if (lx1 > xb) lx1 = xb; |
| 1297 | |
| 1298 | lx2 = lx1; |
| 1299 | |
| 1300 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
| 1301 | if (ux[0] < 0) ux[0]=ux[3]=0; |
| 1302 | ux[2]=ux[1]=(xb - x); |
| 1303 | if (ux[2] > 256) ux[2]=ux[1]=256; |
| 1304 | |
| 1305 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
| 1306 | if (vy[0] < 0) vy[0]=vy[1]=0; |
| 1307 | vy[2]=vy[3]=(yb - y); |
| 1308 | if (vy[2] > 256) vy[2]=vy[3]=256; |
| 1309 | |
| 1310 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
| 1311 | (vy[0] >= vy[2])) continue; // (but winners always cheat...) |
| 1312 | |
| 1313 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0; |
| 1314 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2; |
| 1315 | |
| 1316 | s=ux[2] - ux[0]; if(s>255) s=255; |
| 1317 | |
| 1318 | gl_ux[2] = gl_ux[1] = s; |
| 1319 | s=vy[2] - vy[0]; if(s>255) s=255; |
| 1320 | gl_vy[2] = gl_vy[3] = s; |
| 1321 | gl_ux[0] = gl_ux[3] = gl_vy[0] = gl_vy[1] = 0; |
| 1322 | |
| 1323 | SetRenderState((uint32_t)0x01000000); |
| 1324 | SetRenderMode((uint32_t)0x01000000, FALSE); // upload texture data |
| 1325 | offsetScreenUpload(Position); |
| 1326 | assignTextureVRAMWrite(); |
| 1327 | |
| 1328 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 1329 | |
| 1330 | U+=UStep; |
| 1331 | } |
| 1332 | } |
| 1333 | |
| 1334 | bUsingMovie=FALSE; // done...\r |
| 1335 | bDisplayNotSet = TRUE; |
| 1336 | } |
| 1337 | |
| 1338 | //////////////////////////////////////////////////////////////////////// |
| 1339 | // Detect next screen |
| 1340 | //////////////////////////////////////////////////////////////////////// |
| 1341 | |
| 1342 | BOOL IsCompleteInsideNextScreen(short x, short y, short xoff, short yoff) |
| 1343 | { |
| 1344 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE; |
| 1345 | if ((x + xoff) < PSXDisplay.DisplayEnd.x-1) return FALSE; |
| 1346 | yoff+=y; |
| 1347 | if (y >= PSXDisplay.DisplayPosition.y && |
| 1348 | y <= PSXDisplay.DisplayEnd.y ) |
| 1349 | { |
| 1350 | if ((yoff) >= PSXDisplay.DisplayPosition.y && |
| 1351 | (yoff) <= PSXDisplay.DisplayEnd.y ) return TRUE; |
| 1352 | } |
| 1353 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE; |
| 1354 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE; |
| 1355 | return TRUE; |
| 1356 | } |
| 1357 | |
| 1358 | BOOL IsPrimCompleteInsideNextScreen(short x, short y, short xoff, short yoff) |
| 1359 | { |
| 1360 | x+=PSXDisplay.DrawOffset.x; |
| 1361 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE; |
| 1362 | y+=PSXDisplay.DrawOffset.y; |
| 1363 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE; |
| 1364 | xoff+=PSXDisplay.DrawOffset.x; |
| 1365 | if (xoff < PSXDisplay.DisplayEnd.x-1) return FALSE; |
| 1366 | yoff+=PSXDisplay.DrawOffset.y; |
| 1367 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE; |
| 1368 | return TRUE; |
| 1369 | } |
| 1370 | |
| 1371 | BOOL IsInsideNextScreen(short x, short y, short xoff, short yoff) |
| 1372 | { |
| 1373 | if (x > PSXDisplay.DisplayEnd.x) return FALSE; |
| 1374 | if (y > PSXDisplay.DisplayEnd.y) return FALSE; |
| 1375 | if ((x + xoff) < PSXDisplay.DisplayPosition.x) return FALSE; |
| 1376 | if ((y + yoff) < PSXDisplay.DisplayPosition.y) return FALSE; |
| 1377 | return TRUE; |
| 1378 | } |
| 1379 | |
| 1380 | //////////////////////////////////////////////////////////////////////// |
| 1381 | // mask stuff... |
| 1382 | //////////////////////////////////////////////////////////////////////// |
| 1383 | |
| 1384 | //Mask1 Set mask bit while drawing. 1 = on |
| 1385 | //Mask2 Do not draw to mask areas. 1= on |
| 1386 | |
| 1387 | void cmdSTP(unsigned char * baseAddr) |
| 1388 | { |
| 1389 | uint32_t gdata = ((uint32_t*)baseAddr)[0]; |
| 1390 | |
| 1391 | STATUSREG&=~0x1800; // clear the necessary bits |
| 1392 | STATUSREG|=((gdata & 0x03) << 11); // set the current bits |
| 1393 | |
| 1394 | if(!iUseMask) return; |
| 1395 | \r |
| 1396 | if(gdata&1) {sSetMask=0x8000;lSetMask=0x80008000;iSetMask=1;}\r |
| 1397 | else {sSetMask=0; lSetMask=0; iSetMask=0;}\r |
| 1398 | \r |
| 1399 | if(gdata&2) \r |
| 1400 | {\r |
| 1401 | if(!(gdata&1)) iSetMask=2;\r |
| 1402 | bCheckMask=TRUE;\r |
| 1403 | if(iDepthFunc==0) return;\r |
| 1404 | iDepthFunc=0;\r |
| 1405 | glDepthFunc(GL_LESS);\r |
| 1406 | }\r |
| 1407 | else\r |
| 1408 | {\r |
| 1409 | bCheckMask=FALSE;\r |
| 1410 | if(iDepthFunc==1) return;\r |
| 1411 | glDepthFunc(GL_ALWAYS);\r |
| 1412 | iDepthFunc=1;\r |
| 1413 | }\r |
| 1414 | } |
| 1415 | |
| 1416 | //////////////////////////////////////////////////////////////////////// |
| 1417 | // cmd: Set texture page infos |
| 1418 | //////////////////////////////////////////////////////////////////////// |
| 1419 | |
| 1420 | void cmdTexturePage(unsigned char * baseAddr) |
| 1421 | { |
| 1422 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; |
| 1423 | UpdateGlobalTP((unsigned short)gdata); |
| 1424 | GlobalTextREST = (gdata&0x00ffffff)>>9; |
| 1425 | } |
| 1426 | |
| 1427 | //////////////////////////////////////////////////////////////////////// |
| 1428 | // cmd: turn on/off texture window |
| 1429 | //////////////////////////////////////////////////////////////////////// |
| 1430 | |
| 1431 | void cmdTextureWindow(unsigned char *baseAddr) |
| 1432 | { |
| 1433 | uint32_t gdata = ((uint32_t *)baseAddr)[0];\r |
| 1434 | uint32_t YAlign,XAlign;\r |
| 1435 | \r |
| 1436 | ulGPUInfoVals[INFO_TW]=gdata&0xFFFFF;\r |
| 1437 | \r |
| 1438 | if(gdata & 0x020)\r |
| 1439 | TWin.Position.y1 = 8; // xxxx1\r |
| 1440 | else if (gdata & 0x040)\r |
| 1441 | TWin.Position.y1 = 16; // xxx10\r |
| 1442 | else if (gdata & 0x080)\r |
| 1443 | TWin.Position.y1 = 32; // xx100\r |
| 1444 | else if (gdata & 0x100)\r |
| 1445 | TWin.Position.y1 = 64; // x1000\r |
| 1446 | else if (gdata & 0x200)\r |
| 1447 | TWin.Position.y1 = 128; // 10000\r |
| 1448 | else\r |
| 1449 | TWin.Position.y1 = 256; // 00000\r |
| 1450 | \r |
| 1451 | // Texture window size is determined by the least bit set of the relevant 5 bits\r |
| 1452 | \r |
| 1453 | if (gdata & 0x001)\r |
| 1454 | TWin.Position.x1 = 8; // xxxx1\r |
| 1455 | else if (gdata & 0x002)\r |
| 1456 | TWin.Position.x1 = 16; // xxx10\r |
| 1457 | else if (gdata & 0x004)\r |
| 1458 | TWin.Position.x1 = 32; // xx100\r |
| 1459 | else if (gdata & 0x008)\r |
| 1460 | TWin.Position.x1 = 64; // x1000\r |
| 1461 | else if (gdata & 0x010)\r |
| 1462 | TWin.Position.x1 = 128; // 10000\r |
| 1463 | else\r |
| 1464 | TWin.Position.x1 = 256; // 00000\r |
| 1465 | \r |
| 1466 | // Re-calculate the bit field, because we can't trust what is passed in the data\r |
| 1467 | \r |
| 1468 | YAlign = (uint32_t)(32 - (TWin.Position.y1 >> 3));\r |
| 1469 | XAlign = (uint32_t)(32 - (TWin.Position.x1 >> 3));\r |
| 1470 | \r |
| 1471 | // Absolute position of the start of the texture window\r |
| 1472 | \r |
| 1473 | TWin.Position.y0 = (short)(((gdata >> 15) & YAlign) << 3);\r |
| 1474 | TWin.Position.x0 = (short)(((gdata >> 10) & XAlign) << 3);\r |
| 1475 | |
| 1476 | if((TWin.Position.x0 == 0 && // tw turned off\r |
| 1477 | TWin.Position.y0 == 0 && |
| 1478 | TWin.Position.x1 == 0 && |
| 1479 | TWin.Position.y1 == 0) || |
| 1480 | (TWin.Position.x1 == 256 && |
| 1481 | TWin.Position.y1 == 256)) |
| 1482 | { |
| 1483 | bUsingTWin = FALSE; // -> just do it\r |
| 1484 | |
| 1485 | #ifdef OWNSCALE |
| 1486 | TWin.UScaleFactor = 1.0f; |
| 1487 | TWin.VScaleFactor = 1.0f; |
| 1488 | #else |
| 1489 | TWin.UScaleFactor = |
| 1490 | TWin.VScaleFactor = 1.0f/256.0f; |
| 1491 | #endif |
| 1492 | } |
| 1493 | else // tw turned on |
| 1494 | { |
| 1495 | bUsingTWin = TRUE; |
| 1496 | |
| 1497 | TWin.OPosition.y1 = TWin.Position.y1; // -> get psx sizes |
| 1498 | TWin.OPosition.x1 = TWin.Position.x1; |
| 1499 | |
| 1500 | if(TWin.Position.x1<=2) TWin.Position.x1=2; // -> set OGL sizes |
| 1501 | else |
| 1502 | if(TWin.Position.x1<=4) TWin.Position.x1=4; |
| 1503 | else |
| 1504 | if(TWin.Position.x1<=8) TWin.Position.x1=8; |
| 1505 | else |
| 1506 | if(TWin.Position.x1<=16) TWin.Position.x1=16; |
| 1507 | else |
| 1508 | if(TWin.Position.x1<=32) TWin.Position.x1=32; |
| 1509 | else |
| 1510 | if(TWin.Position.x1<=64) TWin.Position.x1=64; |
| 1511 | else |
| 1512 | if(TWin.Position.x1<=128) TWin.Position.x1=128; |
| 1513 | else |
| 1514 | if(TWin.Position.x1<=256) TWin.Position.x1=256; |
| 1515 | |
| 1516 | if(TWin.Position.y1<=2) TWin.Position.y1=2; |
| 1517 | else |
| 1518 | if(TWin.Position.y1<=4) TWin.Position.y1=4; |
| 1519 | else |
| 1520 | if(TWin.Position.y1<=8) TWin.Position.y1=8; |
| 1521 | else |
| 1522 | if(TWin.Position.y1<=16) TWin.Position.y1=16; |
| 1523 | else |
| 1524 | if(TWin.Position.y1<=32) TWin.Position.y1=32; |
| 1525 | else |
| 1526 | if(TWin.Position.y1<=64) TWin.Position.y1=64; |
| 1527 | else |
| 1528 | if(TWin.Position.y1<=128) TWin.Position.y1=128; |
| 1529 | else |
| 1530 | if(TWin.Position.y1<=256) TWin.Position.y1=256; |
| 1531 | |
| 1532 | #ifdef OWNSCALE |
| 1533 | TWin.UScaleFactor = (float)TWin.Position.x1; |
| 1534 | TWin.VScaleFactor = (float)TWin.Position.y1; |
| 1535 | #else |
| 1536 | TWin.UScaleFactor = ((float)TWin.Position.x1)/256.0f; // -> set scale factor\r |
| 1537 | TWin.VScaleFactor = ((float)TWin.Position.y1)/256.0f; |
| 1538 | #endif |
| 1539 | } |
| 1540 | } |
| 1541 | |
| 1542 | //////////////////////////////////////////////////////////////////////// |
| 1543 | // mmm, Lewpy uses that in TileS ... I don't ;) |
| 1544 | //////////////////////////////////////////////////////////////////////// |
| 1545 | \r |
| 1546 | /* |
| 1547 | void ClampToPSXDrawAreaOffset(short *x0, short *y0, short *x1, short *y1) |
| 1548 | { |
| 1549 | if (*x0 < PSXDisplay.DrawArea.x0) |
| 1550 | { |
| 1551 | *x1 -= (PSXDisplay.DrawArea.x0 - *x0); |
| 1552 | *x0 = PSXDisplay.DrawArea.x0; |
| 1553 | } |
| 1554 | else |
| 1555 | if (*x0 > PSXDisplay.DrawArea.x1) |
| 1556 | { |
| 1557 | *x0 = PSXDisplay.DrawArea.x1; |
| 1558 | *x1 = 0; |
| 1559 | } |
| 1560 | |
| 1561 | if (*y0 < PSXDisplay.DrawArea.y0) |
| 1562 | { |
| 1563 | *y1 -= (PSXDisplay.DrawArea.y0 - *y0); |
| 1564 | *y0 = PSXDisplay.DrawArea.y0; |
| 1565 | } |
| 1566 | else |
| 1567 | if (*y0 > PSXDisplay.DrawArea.y1) |
| 1568 | { |
| 1569 | *y0 = PSXDisplay.DrawArea.y1; |
| 1570 | *y1 = 0; |
| 1571 | } |
| 1572 | |
| 1573 | if (*x1 < 0) *x1 = 0; |
| 1574 | |
| 1575 | if ((*x1 + *x0) > PSXDisplay.DrawArea.x1) |
| 1576 | *x1 = (PSXDisplay.DrawArea.x1 - *x0 + 1); |
| 1577 | |
| 1578 | if (*y1 < 0) *y1 = 0; |
| 1579 | |
| 1580 | if ((*y1 + *y0) > PSXDisplay.DrawArea.y1) |
| 1581 | *y1 = (PSXDisplay.DrawArea.y1 - *y0 + 1); |
| 1582 | } |
| 1583 | */\r |
| 1584 | |
| 1585 | //////////////////////////////////////////////////////////////////////// |
| 1586 | // Check draw area dimensions |
| 1587 | //////////////////////////////////////////////////////////////////////// |
| 1588 | |
| 1589 | void ClampToPSXScreen(short *x0, short *y0, short *x1, short *y1) |
| 1590 | { |
| 1591 | if (*x0 < 0) *x0 = 0; |
| 1592 | else |
| 1593 | if (*x0 > 1023) *x0 = 1023; |
| 1594 | |
| 1595 | if (*x1 < 0) *x1 = 0; |
| 1596 | else |
| 1597 | if (*x1 > 1023) *x1 = 1023; |
| 1598 | |
| 1599 | if (*y0 < 0) *y0 = 0; |
| 1600 | else |
| 1601 | if (*y0 > iGPUHeightMask) *y0 = iGPUHeightMask;\r |
| 1602 | |
| 1603 | if (*y1 < 0) *y1 = 0; |
| 1604 | else |
| 1605 | if (*y1 > iGPUHeightMask) *y1 = iGPUHeightMask;\r |
| 1606 | } |
| 1607 | |
| 1608 | //////////////////////////////////////////////////////////////////////// |
| 1609 | // Used in Load Image and Blk Fill |
| 1610 | //////////////////////////////////////////////////////////////////////// |
| 1611 | |
| 1612 | void ClampToPSXScreenOffset(short *x0, short *y0, short *x1, short *y1) |
| 1613 | { |
| 1614 | if (*x0 < 0) |
| 1615 | { *x1 += *x0; *x0 = 0; } |
| 1616 | else |
| 1617 | if (*x0 > 1023) |
| 1618 | { *x0 = 1023; *x1 = 0; } |
| 1619 | |
| 1620 | if (*y0 < 0) |
| 1621 | { *y1 += *y0; *y0 = 0; } |
| 1622 | else |
| 1623 | if (*y0 > iGPUHeightMask)\r |
| 1624 | { *y0 = iGPUHeightMask; *y1 = 0; }\r |
| 1625 | |
| 1626 | if (*x1 < 0) *x1 = 0; |
| 1627 | |
| 1628 | if ((*x1 + *x0) > 1024) *x1 = (1024 - *x0); |
| 1629 | |
| 1630 | if (*y1 < 0) *y1 = 0; |
| 1631 | |
| 1632 | if ((*y1 + *y0) > iGPUHeight) *y1 = (iGPUHeight - *y0);\r |
| 1633 | } |
| 1634 | |
| 1635 | //////////////////////////////////////////////////////////////////////// |
| 1636 | // cmd: start of drawing area... primitives will be clipped inside |
| 1637 | //////////////////////////////////////////////////////////////////////// |
| 1638 | |
| 1639 | void cmdDrawAreaStart(unsigned char * baseAddr) |
| 1640 | { |
| 1641 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; |
| 1642 | \r |
| 1643 | drawX = gdata & 0x3ff; // for soft drawing\r |
| 1644 | if(drawX>=1024) drawX=1023;\r |
| 1645 | |
| 1646 | if(dwGPUVersion==2)\r |
| 1647 | {\r |
| 1648 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0x3FFFFF;\r |
| 1649 | drawY = (gdata>>12)&0x3ff;\r |
| 1650 | }\r |
| 1651 | else\r |
| 1652 | {\r |
| 1653 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0xFFFFF;\r |
| 1654 | drawY = (gdata>>10)&0x3ff;\r |
| 1655 | }\r |
| 1656 | \r |
| 1657 | if(drawY>=iGPUHeight) drawY=iGPUHeightMask;\r |
| 1658 | |
| 1659 | PreviousPSXDisplay.DrawArea.y0=PSXDisplay.DrawArea.y0; |
| 1660 | PreviousPSXDisplay.DrawArea.x0=PSXDisplay.DrawArea.x0; |
| 1661 | |
| 1662 | PSXDisplay.DrawArea.y0 = (short)drawY; // for OGL drawing\r |
| 1663 | PSXDisplay.DrawArea.x0 = (short)drawX; |
| 1664 | } |
| 1665 | |
| 1666 | //////////////////////////////////////////////////////////////////////// |
| 1667 | // cmd: end of drawing area... primitives will be clipped inside |
| 1668 | //////////////////////////////////////////////////////////////////////// |
| 1669 | |
| 1670 | void cmdDrawAreaEnd(unsigned char * baseAddr) |
| 1671 | { |
| 1672 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; |
| 1673 | \r |
| 1674 | drawW = gdata & 0x3ff; // for soft drawing |
| 1675 | if(drawW>=1024) drawW=1023; |
| 1676 | \r |
| 1677 | if(dwGPUVersion==2)\r |
| 1678 | {\r |
| 1679 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0x3FFFFF;\r |
| 1680 | drawH = (gdata>>12)&0x3ff;\r |
| 1681 | }\r |
| 1682 | else\r |
| 1683 | {\r |
| 1684 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0xFFFFF;\r |
| 1685 | drawH = (gdata>>10)&0x3ff;\r |
| 1686 | }\r |
| 1687 | \r |
| 1688 | if(drawH>=iGPUHeight) drawH=iGPUHeightMask;\r |
| 1689 | |
| 1690 | PSXDisplay.DrawArea.y1 = (short)drawH; // for OGL drawing\r |
| 1691 | PSXDisplay.DrawArea.x1 = (short)drawW; |
| 1692 | |
| 1693 | ClampToPSXScreen(&PSXDisplay.DrawArea.x0, // clamp |
| 1694 | &PSXDisplay.DrawArea.y0, |
| 1695 | &PSXDisplay.DrawArea.x1, |
| 1696 | &PSXDisplay.DrawArea.y1); |
| 1697 | |
| 1698 | bDisplayNotSet = TRUE; |
| 1699 | } |
| 1700 | |
| 1701 | //////////////////////////////////////////////////////////////////////// |
| 1702 | // cmd: draw offset... will be added to prim coords |
| 1703 | //////////////////////////////////////////////////////////////////////// |
| 1704 | |
| 1705 | void cmdDrawOffset(unsigned char * baseAddr) |
| 1706 | { |
| 1707 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; |
| 1708 | \r |
| 1709 | PreviousPSXDisplay.DrawOffset.x = |
| 1710 | PSXDisplay.DrawOffset.x = (short)(gdata & 0x7ff);\r |
| 1711 | \r |
| 1712 | if (dwGPUVersion == 2)\r |
| 1713 | {\r |
| 1714 | ulGPUInfoVals[INFO_DRAWOFF] = gdata&0x7FFFFF;\r |
| 1715 | PSXDisplay.DrawOffset.y = (short)((gdata>>12) & 0x7ff);\r |
| 1716 | }\r |
| 1717 | else\r |
| 1718 | {\r |
| 1719 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x3FFFFF;\r |
| 1720 | PSXDisplay.DrawOffset.y = (short)((gdata>>11) & 0x7ff);\r |
| 1721 | }\r |
| 1722 | |
| 1723 | PSXDisplay.DrawOffset.x=(short)(((int)PSXDisplay.DrawOffset.x<<21)>>21); |
| 1724 | PSXDisplay.DrawOffset.y=(short)(((int)PSXDisplay.DrawOffset.y<<21)>>21); |
| 1725 | |
| 1726 | PSXDisplay.CumulOffset.x = // new OGL prim offsets\r |
| 1727 | PSXDisplay.DrawOffset.x - PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0; |
| 1728 | PSXDisplay.CumulOffset.y = |
| 1729 | PSXDisplay.DrawOffset.y - PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0; |
| 1730 | } |
| 1731 | |
| 1732 | //////////////////////////////////////////////////////////////////////// |
| 1733 | // cmd: load image to vram |
| 1734 | //////////////////////////////////////////////////////////////////////// |
| 1735 | |
| 1736 | void primLoadImage(unsigned char * baseAddr) |
| 1737 | { |
| 1738 | unsigned short *sgpuData = ((unsigned short *) baseAddr); |
| 1739 | |
| 1740 | VRAMWrite.x = sgpuData[2]&0x03ff; |
| 1741 | VRAMWrite.y = sgpuData[3]&iGPUHeightMask; |
| 1742 | VRAMWrite.Width = sgpuData[4]; |
| 1743 | VRAMWrite.Height = sgpuData[5]; |
| 1744 | |
| 1745 | iDataWriteMode = DR_VRAMTRANSFER; |
| 1746 | VRAMWrite.ImagePtr = psxVuw + (VRAMWrite.y<<10) + VRAMWrite.x; |
| 1747 | VRAMWrite.RowsRemaining = VRAMWrite.Width; |
| 1748 | VRAMWrite.ColsRemaining = VRAMWrite.Height; |
| 1749 | |
| 1750 | bNeedWriteUpload=TRUE; |
| 1751 | } |
| 1752 | |
| 1753 | //////////////////////////////////////////////////////////////////////// |
| 1754 | |
| 1755 | void PrepareRGB24Upload(void) |
| 1756 | { |
| 1757 | VRAMWrite.x=(VRAMWrite.x*2)/3; |
| 1758 | VRAMWrite.Width=(VRAMWrite.Width*2)/3; |
| 1759 | |
| 1760 | if(!PSXDisplay.InterlacedTest && // NEW |
| 1761 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) |
| 1762 | { |
| 1763 | xrUploadArea.x0-=PreviousPSXDisplay.DisplayPosition.x; |
| 1764 | xrUploadArea.x1-=PreviousPSXDisplay.DisplayPosition.x; |
| 1765 | xrUploadArea.y0-=PreviousPSXDisplay.DisplayPosition.y; |
| 1766 | xrUploadArea.y1-=PreviousPSXDisplay.DisplayPosition.y; |
| 1767 | } |
| 1768 | else |
| 1769 | if(CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) |
| 1770 | { |
| 1771 | xrUploadArea.x0-=PSXDisplay.DisplayPosition.x; |
| 1772 | xrUploadArea.x1-=PSXDisplay.DisplayPosition.x; |
| 1773 | xrUploadArea.y0-=PSXDisplay.DisplayPosition.y; |
| 1774 | xrUploadArea.y1-=PSXDisplay.DisplayPosition.y; |
| 1775 | } |
| 1776 | else return; |
| 1777 | |
| 1778 | if(bRenderFrontBuffer) |
| 1779 | { |
| 1780 | updateFrontDisplay(); |
| 1781 | } |
| 1782 | |
| 1783 | if(bNeedRGB24Update==FALSE) |
| 1784 | { |
| 1785 | xrUploadAreaRGB24=xrUploadArea; |
| 1786 | bNeedRGB24Update=TRUE; |
| 1787 | } |
| 1788 | else |
| 1789 | { |
| 1790 | xrUploadAreaRGB24.x0=min(xrUploadAreaRGB24.x0,xrUploadArea.x0); |
| 1791 | xrUploadAreaRGB24.x1=max(xrUploadAreaRGB24.x1,xrUploadArea.x1); |
| 1792 | xrUploadAreaRGB24.y0=min(xrUploadAreaRGB24.y0,xrUploadArea.y0); |
| 1793 | xrUploadAreaRGB24.y1=max(xrUploadAreaRGB24.y1,xrUploadArea.y1); |
| 1794 | } |
| 1795 | } |
| 1796 | |
| 1797 | //////////////////////////////////////////////////////////////////////// |
| 1798 | |
| 1799 | void CheckWriteUpdate() |
| 1800 | { |
| 1801 | int iX=0,iY=0; |
| 1802 | |
| 1803 | if(VRAMWrite.Width) iX=1; |
| 1804 | if(VRAMWrite.Height) iY=1; |
| 1805 | |
| 1806 | InvalidateTextureArea(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width-iX, VRAMWrite.Height-iY); |
| 1807 | |
| 1808 | if(PSXDisplay.Interlaced && !iOffscreenDrawing) return; |
| 1809 | |
| 1810 | if(PSXDisplay.RGB24) {PrepareRGB24Upload();return;} |
| 1811 | |
| 1812 | if(!PSXDisplay.InterlacedTest && |
| 1813 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) |
| 1814 | { |
| 1815 | if(dwActFixes&0x800) return; |
| 1816 | |
| 1817 | if(bRenderFrontBuffer) |
| 1818 | { |
| 1819 | updateFrontDisplay(); |
| 1820 | } |
| 1821 | |
| 1822 | UploadScreen(FALSE); |
| 1823 | |
| 1824 | bNeedUploadTest=TRUE; |
| 1825 | } |
| 1826 | else |
| 1827 | if(iOffscreenDrawing) |
| 1828 | { |
| 1829 | if (CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) |
| 1830 | { |
| 1831 | if(PSXDisplay.InterlacedTest) |
| 1832 | { |
| 1833 | if(PreviousPSXDisplay.InterlacedNew) |
| 1834 | { |
| 1835 | PreviousPSXDisplay.InterlacedNew=FALSE; |
| 1836 | bNeedInterlaceUpdate=TRUE; |
| 1837 | xrUploadAreaIL.x0=PSXDisplay.DisplayPosition.x; |
| 1838 | xrUploadAreaIL.y0=PSXDisplay.DisplayPosition.y; |
| 1839 | xrUploadAreaIL.x1=PSXDisplay.DisplayPosition.x+PSXDisplay.DisplayModeNew.x; |
| 1840 | xrUploadAreaIL.y1=PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayModeNew.y; |
| 1841 | if(xrUploadAreaIL.x1>1023) xrUploadAreaIL.x1=1023; |
| 1842 | if(xrUploadAreaIL.y1>511) xrUploadAreaIL.y1=511; |
| 1843 | } |
| 1844 | |
| 1845 | if(bNeedInterlaceUpdate==FALSE) |
| 1846 | { |
| 1847 | xrUploadAreaIL=xrUploadArea; |
| 1848 | bNeedInterlaceUpdate=TRUE; |
| 1849 | } |
| 1850 | else |
| 1851 | { |
| 1852 | xrUploadAreaIL.x0=min(xrUploadAreaIL.x0,xrUploadArea.x0); |
| 1853 | xrUploadAreaIL.x1=max(xrUploadAreaIL.x1,xrUploadArea.x1); |
| 1854 | xrUploadAreaIL.y0=min(xrUploadAreaIL.y0,xrUploadArea.y0); |
| 1855 | xrUploadAreaIL.y1=max(xrUploadAreaIL.y1,xrUploadArea.y1); |
| 1856 | } |
| 1857 | return; |
| 1858 | } |
| 1859 | \r |
| 1860 | if(!bNeedUploadAfter) |
| 1861 | { |
| 1862 | bNeedUploadAfter = TRUE; |
| 1863 | xrUploadArea.x0=VRAMWrite.x; |
| 1864 | xrUploadArea.x1=VRAMWrite.x+VRAMWrite.Width; |
| 1865 | xrUploadArea.y0=VRAMWrite.y; |
| 1866 | xrUploadArea.y1=VRAMWrite.y+VRAMWrite.Height; |
| 1867 | } |
| 1868 | else |
| 1869 | { |
| 1870 | xrUploadArea.x0=min(xrUploadArea.x0,VRAMWrite.x); |
| 1871 | xrUploadArea.x1=max(xrUploadArea.x1,VRAMWrite.x+VRAMWrite.Width); |
| 1872 | xrUploadArea.y0=min(xrUploadArea.y0,VRAMWrite.y); |
| 1873 | xrUploadArea.y1=max(xrUploadArea.y1,VRAMWrite.y+VRAMWrite.Height); |
| 1874 | } |
| 1875 | \r |
| 1876 | if(dwActFixes&0x8000)\r |
| 1877 | {\r |
| 1878 | if((xrUploadArea.x1-xrUploadArea.x0)>=(PSXDisplay.DisplayMode.x-32) &&\r |
| 1879 | (xrUploadArea.y1-xrUploadArea.y0)>=(PSXDisplay.DisplayMode.y-32))\r |
| 1880 | {\r |
| 1881 | UploadScreen(-1);\r |
| 1882 | updateFrontDisplay();\r |
| 1883 | }\r |
| 1884 | }\r |
| 1885 | } |
| 1886 | } |
| 1887 | } |
| 1888 | |
| 1889 | //////////////////////////////////////////////////////////////////////// |
| 1890 | // cmd: vram -> psx mem |
| 1891 | //////////////////////////////////////////////////////////////////////// |
| 1892 | |
| 1893 | void primStoreImage(unsigned char * baseAddr) |
| 1894 | { |
| 1895 | unsigned short *sgpuData = ((unsigned short *) baseAddr); |
| 1896 | |
| 1897 | VRAMRead.x = sgpuData[2]&0x03ff; |
| 1898 | VRAMRead.y = sgpuData[3]&iGPUHeightMask; |
| 1899 | VRAMRead.Width = sgpuData[4]; |
| 1900 | VRAMRead.Height = sgpuData[5]; |
| 1901 | |
| 1902 | VRAMRead.ImagePtr = psxVuw + (VRAMRead.y<<10) + VRAMRead.x; |
| 1903 | VRAMRead.RowsRemaining = VRAMRead.Width; |
| 1904 | VRAMRead.ColsRemaining = VRAMRead.Height; |
| 1905 | \r |
| 1906 | iDataReadMode = DR_VRAMTRANSFER; |
| 1907 | |
| 1908 | STATUSREG |= GPUSTATUS_READYFORVRAM; |
| 1909 | } |
| 1910 | |
| 1911 | //////////////////////////////////////////////////////////////////////// |
| 1912 | // cmd: blkfill - NO primitive! Doesn't care about draw areas... |
| 1913 | //////////////////////////////////////////////////////////////////////// |
| 1914 | |
| 1915 | void primBlkFill(unsigned char * baseAddr) |
| 1916 | { |
| 1917 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 1918 | short *sgpuData = ((short *) baseAddr); |
| 1919 | |
| 1920 | iDrawnSomething = 1; |
| 1921 | |
| 1922 | sprtX = sgpuData[2]; |
| 1923 | sprtY = sgpuData[3]; |
| 1924 | sprtW = sgpuData[4] & 0x3ff; |
| 1925 | sprtH = sgpuData[5] & iGPUHeightMask;\r |
| 1926 | \r |
| 1927 | sprtW = (sprtW + 15) & ~15;\r |
| 1928 | |
| 1929 | // Increase H & W if they are one short of full values, because they never can be full values |
| 1930 | if (sprtH == iGPUHeightMask) sprtH=iGPUHeight; |
| 1931 | if (sprtW == 1023) sprtW=1024; |
| 1932 | |
| 1933 | // x and y of start |
| 1934 | ly0 = ly1 = sprtY; |
| 1935 | ly2 = ly3 = (sprtY+sprtH); |
| 1936 | lx0 = lx3 = sprtX; |
| 1937 | lx1 = lx2 = (sprtX+sprtW); |
| 1938 | |
| 1939 | offsetBlk(); |
| 1940 | |
| 1941 | if(ClipVertexListScreen()) \r |
| 1942 | { |
| 1943 | PSXDisplay_t * pd; |
| 1944 | if(PSXDisplay.InterlacedTest) pd=&PSXDisplay; |
| 1945 | else pd=&PreviousPSXDisplay; |
| 1946 | |
| 1947 | if ((lx0 <= pd->DisplayPosition.x+16) && |
| 1948 | (ly0 <= pd->DisplayPosition.y+16) && |
| 1949 | (lx2 >= pd->DisplayEnd.x-16) && |
| 1950 | (ly2 >= pd->DisplayEnd.y-16)) |
| 1951 | { |
| 1952 | GLclampf g,b,r; |
| 1953 | g=((GLclampf)GREEN(gpuData[0]))/255.0f; |
| 1954 | b=((GLclampf)BLUE(gpuData[0]))/255.0f; |
| 1955 | r=((GLclampf)RED(gpuData[0]))/255.0f; |
| 1956 | |
| 1957 | glDisable(GL_SCISSOR_TEST); |
| 1958 | glClearColor(r,g,b,1.0f); |
| 1959 | glClear(uiBufferBits); |
| 1960 | gl_z=0.0f; |
| 1961 | |
| 1962 | if(gpuData[0]!=0x02000000 && |
| 1963 | (ly0>pd->DisplayPosition.y || |
| 1964 | ly2<pd->DisplayEnd.y)) |
| 1965 | { |
| 1966 | bDrawTextured = FALSE; |
| 1967 | bDrawSmoothShaded = FALSE; |
| 1968 | SetRenderState((uint32_t)0x01000000); |
| 1969 | SetRenderMode((uint32_t)0x01000000, FALSE); |
| 1970 | vertex[0].c.lcol=0xff000000; |
| 1971 | SETCOL(vertex[0]); |
| 1972 | if(ly0>pd->DisplayPosition.y) |
| 1973 | { |
| 1974 | vertex[0].x=0;vertex[0].y=0; |
| 1975 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=0; |
| 1976 | vertex[2].x=vertex[1].x;vertex[2].y=ly0-pd->DisplayPosition.y; |
| 1977 | vertex[3].x=0;vertex[3].y=vertex[2].y; |
| 1978 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 1979 | } |
| 1980 | if(ly2<pd->DisplayEnd.y) |
| 1981 | { |
| 1982 | vertex[0].x=0;vertex[0].y=(pd->DisplayEnd.y-pd->DisplayPosition.y)-(pd->DisplayEnd.y-ly2);\r |
| 1983 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=vertex[0].y; |
| 1984 | vertex[2].x=vertex[1].x;vertex[2].y=pd->DisplayEnd.y; |
| 1985 | vertex[3].x=0;vertex[3].y=vertex[2].y; |
| 1986 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 1987 | } |
| 1988 | } |
| 1989 | |
| 1990 | glEnable(GL_SCISSOR_TEST); |
| 1991 | } |
| 1992 | else |
| 1993 | { |
| 1994 | bDrawTextured = FALSE; |
| 1995 | bDrawSmoothShaded = FALSE; |
| 1996 | SetRenderState((uint32_t)0x01000000); |
| 1997 | SetRenderMode((uint32_t)0x01000000, FALSE); |
| 1998 | vertex[0].c.lcol=gpuData[0]|0xff000000; |
| 1999 | SETCOL(vertex[0]); |
| 2000 | glDisable(GL_SCISSOR_TEST); |
| 2001 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2002 | glEnable(GL_SCISSOR_TEST); |
| 2003 | } |
| 2004 | } |
| 2005 | |
| 2006 | //mmm... will clean all stuff, also if not all _should_ be cleaned... |
| 2007 | //if (IsInsideNextScreen(sprtX, sprtY, sprtW, sprtH)) |
| 2008 | // try this: |
| 2009 | if (IsCompleteInsideNextScreen(sprtX, sprtY, sprtW, sprtH)) |
| 2010 | { |
| 2011 | lClearOnSwapColor = COLOR(gpuData[0]); |
| 2012 | lClearOnSwap = 1; |
| 2013 | } |
| 2014 | |
| 2015 | if(iOffscreenDrawing) |
| 2016 | { |
| 2017 | ClampToPSXScreenOffset( &sprtX, &sprtY, &sprtW, &sprtH); |
| 2018 | if ((sprtW == 0) || (sprtH == 0)) return; |
| 2019 | InvalidateTextureArea(sprtX, sprtY, sprtW-1, sprtH-1); |
| 2020 | |
| 2021 | sprtW+=sprtX; |
| 2022 | sprtH+=sprtY; |
| 2023 | |
| 2024 | FillSoftwareArea(sprtX, sprtY, sprtW, sprtH, BGR24to16(gpuData[0])); |
| 2025 | } |
| 2026 | } |
| 2027 | |
| 2028 | //////////////////////////////////////////////////////////////////////// |
| 2029 | // cmd: move image vram -> vram |
| 2030 | //////////////////////////////////////////////////////////////////////// |
| 2031 | |
| 2032 | void MoveImageWrapped(short imageX0,short imageY0, |
| 2033 | short imageX1,short imageY1, |
| 2034 | short imageSX,short imageSY) |
| 2035 | { |
| 2036 | int i,j,imageXE,imageYE; |
| 2037 | |
| 2038 | if(iFrameReadType&2) |
| 2039 | { |
| 2040 | imageXE=imageX0+imageSX; |
| 2041 | imageYE=imageY0+imageSY; |
| 2042 | |
| 2043 | if(imageYE>iGPUHeight && imageXE>1024) |
| 2044 | { |
| 2045 | CheckVRamRead(0,0, |
| 2046 | (imageXE&0x3ff), |
| 2047 | (imageY0&iGPUHeightMask), |
| 2048 | FALSE); |
| 2049 | } |
| 2050 | |
| 2051 | if(imageXE>1024) |
| 2052 | { |
| 2053 | CheckVRamRead(0,imageY0, |
| 2054 | (imageXE&0x3ff), |
| 2055 | (imageYE>iGPUHeight)?iGPUHeight:imageYE, |
| 2056 | FALSE); |
| 2057 | } |
| 2058 | |
| 2059 | if(imageYE>iGPUHeight) |
| 2060 | { |
| 2061 | CheckVRamRead(imageX0,0, |
| 2062 | (imageXE>1024)?1024:imageXE, |
| 2063 | imageYE&iGPUHeightMask, |
| 2064 | FALSE); |
| 2065 | } |
| 2066 | |
| 2067 | CheckVRamRead(imageX0,imageY0, |
| 2068 | (imageXE>1024)?1024:imageXE, |
| 2069 | (imageYE>iGPUHeight)?iGPUHeight:imageYE, |
| 2070 | FALSE); |
| 2071 | } |
| 2072 | |
| 2073 | for(j=0;j<imageSY;j++) |
| 2074 | for(i=0;i<imageSX;i++) |
| 2075 | psxVuw [(1024*((imageY1+j)&iGPUHeightMask))+((imageX1+i)&0x3ff)]= |
| 2076 | psxVuw[(1024*((imageY0+j)&iGPUHeightMask))+((imageX0+i)&0x3ff)]; |
| 2077 | |
| 2078 | if(!PSXDisplay.RGB24) |
| 2079 | { |
| 2080 | imageXE=imageX1+imageSX; |
| 2081 | imageYE=imageY1+imageSY; |
| 2082 | |
| 2083 | if(imageYE>iGPUHeight && imageXE>1024) |
| 2084 | { |
| 2085 | InvalidateTextureArea(0,0, |
| 2086 | (imageXE&0x3ff)-1, |
| 2087 | (imageYE&iGPUHeightMask)-1); |
| 2088 | } |
| 2089 | |
| 2090 | if(imageXE>1024) |
| 2091 | { |
| 2092 | InvalidateTextureArea(0,imageY1, |
| 2093 | (imageXE&0x3ff)-1, |
| 2094 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1); |
| 2095 | } |
| 2096 | |
| 2097 | if(imageYE>iGPUHeight) |
| 2098 | { |
| 2099 | InvalidateTextureArea(imageX1,0, |
| 2100 | ((imageXE>1024)?1024:imageXE)-imageX1-1, |
| 2101 | (imageYE&iGPUHeightMask)-1); |
| 2102 | } |
| 2103 | |
| 2104 | InvalidateTextureArea(imageX1,imageY1, |
| 2105 | ((imageXE>1024)?1024:imageXE)-imageX1-1, |
| 2106 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1); |
| 2107 | } |
| 2108 | } |
| 2109 | |
| 2110 | //////////////////////////////////////////////////////////////////////// |
| 2111 | |
| 2112 | void primMoveImage(unsigned char * baseAddr) |
| 2113 | { |
| 2114 | short *sgpuData = ((short *) baseAddr); |
| 2115 | short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j; |
| 2116 | |
| 2117 | imageX0 = sgpuData[2]&0x03ff; |
| 2118 | imageY0 = sgpuData[3]&iGPUHeightMask; |
| 2119 | imageX1 = sgpuData[4]&0x03ff; |
| 2120 | imageY1 = sgpuData[5]&iGPUHeightMask; |
| 2121 | imageSX = sgpuData[6]; |
| 2122 | imageSY = sgpuData[7]; |
| 2123 | |
| 2124 | if((imageX0 == imageX1) && (imageY0 == imageY1)) return; |
| 2125 | if(imageSX<=0) return; |
| 2126 | if(imageSY<=0) return; |
| 2127 | \r |
| 2128 | if(iGPUHeight==1024 && sgpuData[7]>1024) return;\r |
| 2129 | |
| 2130 | if((imageY0+imageSY)>iGPUHeight || |
| 2131 | (imageX0+imageSX)>1024 || |
| 2132 | (imageY1+imageSY)>iGPUHeight || |
| 2133 | (imageX1+imageSX)>1024) |
| 2134 | { |
| 2135 | MoveImageWrapped(imageX0,imageY0,imageX1,imageY1,imageSX,imageSY); |
| 2136 | if((imageY0+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY0; |
| 2137 | if((imageX0+imageSX)>1024) imageSX=1024-imageX0; |
| 2138 | if((imageY1+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY1; |
| 2139 | if((imageX1+imageSX)>1024) imageSX=1024-imageX1; |
| 2140 | } |
| 2141 | |
| 2142 | if(iFrameReadType&2) |
| 2143 | CheckVRamRead(imageX0,imageY0, |
| 2144 | imageX0+imageSX, |
| 2145 | imageY0+imageSY, |
| 2146 | FALSE); |
| 2147 | |
| 2148 | if(imageSX&1) |
| 2149 | { |
| 2150 | unsigned short *SRCPtr, *DSTPtr; |
| 2151 | unsigned short LineOffset; |
| 2152 | |
| 2153 | SRCPtr = psxVuw + (1024*imageY0) + imageX0; |
| 2154 | DSTPtr = psxVuw + (1024*imageY1) + imageX1; |
| 2155 | |
| 2156 | LineOffset = 1024 - imageSX; |
| 2157 | |
| 2158 | for(j=0;j<imageSY;j++) |
| 2159 | { |
| 2160 | for(i=0;i<imageSX;i++) *DSTPtr++ = *SRCPtr++; |
| 2161 | SRCPtr += LineOffset; |
| 2162 | DSTPtr += LineOffset; |
| 2163 | } |
| 2164 | } |
| 2165 | else |
| 2166 | { |
| 2167 | uint32_t *SRCPtr, *DSTPtr; |
| 2168 | unsigned short LineOffset; |
| 2169 | int dx=imageSX>>1; |
| 2170 | |
| 2171 | SRCPtr = (uint32_t *)(psxVuw + (1024*imageY0) + imageX0); |
| 2172 | DSTPtr = (uint32_t *)(psxVuw + (1024*imageY1) + imageX1); |
| 2173 | |
| 2174 | LineOffset = 512 - dx; |
| 2175 | |
| 2176 | for(j=0;j<imageSY;j++) |
| 2177 | { |
| 2178 | for(i=0;i<dx;i++) *DSTPtr++ = *SRCPtr++; |
| 2179 | SRCPtr += LineOffset; |
| 2180 | DSTPtr += LineOffset; |
| 2181 | } |
| 2182 | } |
| 2183 | |
| 2184 | if (!PSXDisplay.RGB24) |
| 2185 | { |
| 2186 | InvalidateTextureArea(imageX1,imageY1,imageSX-1,imageSY-1); |
| 2187 | |
| 2188 | if (CheckAgainstScreen(imageX1,imageY1,imageSX,imageSY)) |
| 2189 | { |
| 2190 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x && |
| 2191 | imageX1<PreviousPSXDisplay.DisplayEnd.x && |
| 2192 | imageY1>=PreviousPSXDisplay.DisplayPosition.y && |
| 2193 | imageY1<PreviousPSXDisplay.DisplayEnd.y) |
| 2194 | { |
| 2195 | imageX1 += imageSX; |
| 2196 | imageY1 += imageSY; |
| 2197 | |
| 2198 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x && |
| 2199 | imageX1<=PreviousPSXDisplay.DisplayEnd.x && |
| 2200 | imageY1>=PreviousPSXDisplay.DisplayPosition.y && |
| 2201 | imageY1<=PreviousPSXDisplay.DisplayEnd.y) |
| 2202 | { |
| 2203 | if(!( |
| 2204 | imageX0>=PSXDisplay.DisplayPosition.x && |
| 2205 | imageX0<PSXDisplay.DisplayEnd.x && |
| 2206 | imageY0>=PSXDisplay.DisplayPosition.y && |
| 2207 | imageY0<PSXDisplay.DisplayEnd.y |
| 2208 | )) |
| 2209 | { |
| 2210 | if(bRenderFrontBuffer) |
| 2211 | { |
| 2212 | updateFrontDisplay(); |
| 2213 | } |
| 2214 | |
| 2215 | UploadScreen(FALSE); |
| 2216 | } |
| 2217 | else bFakeFrontBuffer=TRUE; |
| 2218 | } |
| 2219 | } |
| 2220 | |
| 2221 | bNeedUploadTest=TRUE; |
| 2222 | } |
| 2223 | else |
| 2224 | if(iOffscreenDrawing) |
| 2225 | { |
| 2226 | if (CheckAgainstFrontScreen(imageX1,imageY1,imageSX,imageSY)) |
| 2227 | { |
| 2228 | if(!PSXDisplay.InterlacedTest && |
| 2229 | // !bFullVRam && |
| 2230 | (( |
| 2231 | imageX0>=PreviousPSXDisplay.DisplayPosition.x && |
| 2232 | imageX0<PreviousPSXDisplay.DisplayEnd.x && |
| 2233 | imageY0>=PreviousPSXDisplay.DisplayPosition.y && |
| 2234 | imageY0<PreviousPSXDisplay.DisplayEnd.y |
| 2235 | ) || |
| 2236 | ( |
| 2237 | imageX0>=PSXDisplay.DisplayPosition.x && |
| 2238 | imageX0<PSXDisplay.DisplayEnd.x && |
| 2239 | imageY0>=PSXDisplay.DisplayPosition.y && |
| 2240 | imageY0<PSXDisplay.DisplayEnd.y |
| 2241 | ))) |
| 2242 | return; |
| 2243 | |
| 2244 | bNeedUploadTest=TRUE; |
| 2245 | |
| 2246 | if(!bNeedUploadAfter) |
| 2247 | { |
| 2248 | bNeedUploadAfter = TRUE; |
| 2249 | xrUploadArea.x0=imageX0; |
| 2250 | xrUploadArea.x1=imageX0+imageSX; |
| 2251 | xrUploadArea.y0=imageY0; |
| 2252 | xrUploadArea.y1=imageY0+imageSY; |
| 2253 | } |
| 2254 | else |
| 2255 | { |
| 2256 | xrUploadArea.x0=min(xrUploadArea.x0,imageX0); |
| 2257 | xrUploadArea.x1=max(xrUploadArea.x1,imageX0+imageSX); |
| 2258 | xrUploadArea.y0=min(xrUploadArea.y0,imageY0); |
| 2259 | xrUploadArea.y1=max(xrUploadArea.y1,imageY0+imageSY); |
| 2260 | } |
| 2261 | } |
| 2262 | } |
| 2263 | } |
| 2264 | } |
| 2265 | |
| 2266 | |
| 2267 | //////////////////////////////////////////////////////////////////////// |
| 2268 | // cmd: draw free-size Tile |
| 2269 | //////////////////////////////////////////////////////////////////////// |
| 2270 | |
| 2271 | void primTileS(unsigned char * baseAddr) |
| 2272 | { |
| 2273 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 2274 | short *sgpuData = ((short *) baseAddr); |
| 2275 | |
| 2276 | sprtX = sgpuData[2]; |
| 2277 | sprtY = sgpuData[3]; |
| 2278 | sprtW = sgpuData[4] & 0x3ff; |
| 2279 | sprtH = sgpuData[5] & iGPUHeightMask; |
| 2280 | |
| 2281 | // x and y of start |
| 2282 | |
| 2283 | lx0 = sprtX; |
| 2284 | ly0 = sprtY; |
| 2285 | |
| 2286 | offsetST(); |
| 2287 | |
| 2288 | if((dwActFixes&1) && // FF7 special game gix (battle cursor)\r |
| 2289 | sprtX==0 && sprtY==0 && sprtW==24 && sprtH==16) \r |
| 2290 | return; |
| 2291 | |
| 2292 | bDrawTextured = FALSE; |
| 2293 | bDrawSmoothShaded = FALSE; |
| 2294 | |
| 2295 | SetRenderState(gpuData[0]); |
| 2296 | |
| 2297 | if(iOffscreenDrawing) |
| 2298 | { |
| 2299 | if(IsPrimCompleteInsideNextScreen(lx0,ly0,lx2,ly2) || |
| 2300 | (ly0==-6 && ly2==10)) // OH MY GOD... I DIDN'T WANT TO DO IT... BUT I'VE FOUND NO OTHER WAY... HACK FOR GRADIUS SHOOTER :(\r |
| 2301 | { |
| 2302 | lClearOnSwapColor = COLOR(gpuData[0]); |
| 2303 | lClearOnSwap = 1; |
| 2304 | } |
| 2305 | |
| 2306 | offsetPSX4(); |
| 2307 | if(bDrawOffscreen4()) |
| 2308 | {\r |
| 2309 | if(!(iTileCheat && sprtH==32 && gpuData[0]==0x60ffffff)) // special cheat for certain ZiNc games\r |
| 2310 | { |
| 2311 | InvalidateTextureAreaEx(); |
| 2312 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, |
| 2313 | BGR24to16(gpuData[0])); \r |
| 2314 | } |
| 2315 | } |
| 2316 | } |
| 2317 | |
| 2318 | SetRenderMode(gpuData[0], FALSE); |
| 2319 | SetZMask4NT(); |
| 2320 | |
| 2321 | if(bIgnoreNextTile) {bIgnoreNextTile=FALSE;return;} |
| 2322 | |
| 2323 | vertex[0].c.lcol=gpuData[0]; |
| 2324 | vertex[0].c.col[3]=ubGloColAlpha; |
| 2325 | SETCOL(vertex[0]); |
| 2326 | |
| 2327 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2328 | |
| 2329 | iDrawnSomething=1; |
| 2330 | } |
| 2331 | |
| 2332 | //////////////////////////////////////////////////////////////////////// |
| 2333 | // cmd: draw 1 dot Tile (point) |
| 2334 | //////////////////////////////////////////////////////////////////////// |
| 2335 | |
| 2336 | void primTile1(unsigned char * baseAddr) |
| 2337 | { |
| 2338 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 2339 | short *sgpuData = ((short *)baseAddr); |
| 2340 | |
| 2341 | sprtX = sgpuData[2]; |
| 2342 | sprtY = sgpuData[3]; |
| 2343 | sprtW = 1; |
| 2344 | sprtH = 1; |
| 2345 | |
| 2346 | lx0 = sprtX; |
| 2347 | ly0 = sprtY; |
| 2348 | |
| 2349 | offsetST(); |
| 2350 | |
| 2351 | bDrawTextured = FALSE; |
| 2352 | bDrawSmoothShaded = FALSE; |
| 2353 | |
| 2354 | SetRenderState(gpuData[0]); |
| 2355 | |
| 2356 | if(iOffscreenDrawing) |
| 2357 | { |
| 2358 | offsetPSX4(); |
| 2359 | |
| 2360 | if(bDrawOffscreen4()) |
| 2361 | { |
| 2362 | InvalidateTextureAreaEx(); |
| 2363 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, |
| 2364 | BGR24to16(gpuData[0])); |
| 2365 | } |
| 2366 | } |
| 2367 | |
| 2368 | SetRenderMode(gpuData[0], FALSE); |
| 2369 | SetZMask4NT(); |
| 2370 | |
| 2371 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha; |
| 2372 | SETCOL(vertex[0]); |
| 2373 | |
| 2374 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2375 | |
| 2376 | iDrawnSomething=1; |
| 2377 | } |
| 2378 | |
| 2379 | //////////////////////////////////////////////////////////////////////// |
| 2380 | // cmd: draw 8 dot Tile (small rect) |
| 2381 | //////////////////////////////////////////////////////////////////////// |
| 2382 | |
| 2383 | void primTile8(unsigned char * baseAddr) |
| 2384 | { |
| 2385 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 2386 | short *sgpuData = ((short *) baseAddr); |
| 2387 | |
| 2388 | sprtX = sgpuData[2]; |
| 2389 | sprtY = sgpuData[3]; |
| 2390 | sprtW = 8; |
| 2391 | sprtH = 8; |
| 2392 | |
| 2393 | lx0 = sprtX; |
| 2394 | ly0 = sprtY; |
| 2395 | |
| 2396 | offsetST(); |
| 2397 | |
| 2398 | bDrawTextured = FALSE; |
| 2399 | bDrawSmoothShaded = FALSE; |
| 2400 | SetRenderState(gpuData[0]); |
| 2401 | |
| 2402 | if(iOffscreenDrawing) |
| 2403 | { |
| 2404 | offsetPSX4(); |
| 2405 | |
| 2406 | if(bDrawOffscreen4()) |
| 2407 | { |
| 2408 | InvalidateTextureAreaEx(); |
| 2409 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, |
| 2410 | BGR24to16(gpuData[0])); |
| 2411 | } |
| 2412 | } |
| 2413 | |
| 2414 | SetRenderMode(gpuData[0], FALSE); |
| 2415 | SetZMask4NT(); |
| 2416 | |
| 2417 | vertex[0].c.lcol=gpuData[0]; |
| 2418 | vertex[0].c.col[3]=ubGloColAlpha; |
| 2419 | SETCOL(vertex[0]); |
| 2420 | |
| 2421 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2422 | |
| 2423 | iDrawnSomething=1; |
| 2424 | } |
| 2425 | |
| 2426 | //////////////////////////////////////////////////////////////////////// |
| 2427 | // cmd: draw 16 dot Tile (medium rect) |
| 2428 | //////////////////////////////////////////////////////////////////////// |
| 2429 | |
| 2430 | void primTile16(unsigned char * baseAddr) |
| 2431 | { |
| 2432 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 2433 | short *sgpuData = ((short *)baseAddr); |
| 2434 | |
| 2435 | sprtX = sgpuData[2]; |
| 2436 | sprtY = sgpuData[3]; |
| 2437 | sprtW = 16; |
| 2438 | sprtH = 16; |
| 2439 | // x and y of start |
| 2440 | lx0 = sprtX; |
| 2441 | ly0 = sprtY; |
| 2442 | |
| 2443 | offsetST(); |
| 2444 | |
| 2445 | bDrawTextured = FALSE; |
| 2446 | bDrawSmoothShaded = FALSE; |
| 2447 | SetRenderState(gpuData[0]); |
| 2448 | |
| 2449 | if(iOffscreenDrawing) |
| 2450 | { |
| 2451 | offsetPSX4(); |
| 2452 | |
| 2453 | if(bDrawOffscreen4()) |
| 2454 | { |
| 2455 | InvalidateTextureAreaEx(); |
| 2456 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, |
| 2457 | BGR24to16(gpuData[0])); |
| 2458 | } |
| 2459 | } |
| 2460 | |
| 2461 | SetRenderMode(gpuData[0], FALSE); |
| 2462 | SetZMask4NT(); |
| 2463 | |
| 2464 | vertex[0].c.lcol=gpuData[0]; |
| 2465 | vertex[0].c.col[3]=ubGloColAlpha; |
| 2466 | SETCOL(vertex[0]); |
| 2467 | |
| 2468 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2469 | |
| 2470 | iDrawnSomething=1; |
| 2471 | } |
| 2472 | |
| 2473 | //////////////////////////////////////////////////////////////////////// |
| 2474 | // helper: filter effect by multipass rendering |
| 2475 | //////////////////////////////////////////////////////////////////////// |
| 2476 | |
| 2477 | void DrawMultiBlur(void) |
| 2478 | { |
| 2479 | int lABR,lDST; |
| 2480 | float fx,fy; |
| 2481 | |
| 2482 | lABR=GlobalTextABR; |
| 2483 | lDST=DrawSemiTrans; |
| 2484 | |
| 2485 | fx=(float)PSXDisplay.DisplayMode.x/(float)(iResX); |
| 2486 | fy=(float)PSXDisplay.DisplayMode.y/(float)(iResY); |
| 2487 | |
| 2488 | vertex[0].x+=fx;vertex[1].x+=fx; |
| 2489 | vertex[2].x+=fx;vertex[3].x+=fx; |
| 2490 | |
| 2491 | GlobalTextABR=0; |
| 2492 | DrawSemiTrans=1; |
| 2493 | SetSemiTrans(); |
| 2494 | |
| 2495 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2496 | |
| 2497 | vertex[0].y+=fy;vertex[1].y+=fy; |
| 2498 | vertex[2].y+=fy;vertex[3].y+=fy; |
| 2499 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2500 | |
| 2501 | if(bDrawMultiPass) {obm1=obm2=GL_SRC_ALPHA;} |
| 2502 | |
| 2503 | GlobalTextABR=lABR; |
| 2504 | DrawSemiTrans=lDST; |
| 2505 | } |
| 2506 | |
| 2507 | //////////////////////////////////////////////////////////////////////// |
| 2508 | |
| 2509 | #define POFF 0.375f |
| 2510 | |
| 2511 | void DrawMultiFilterSprite(void) |
| 2512 | { |
| 2513 | int lABR,lDST; |
| 2514 | |
| 2515 | if(bUseMultiPass || DrawSemiTrans || ubOpaqueDraw) |
| 2516 | { |
| 2517 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2518 | return; |
| 2519 | } |
| 2520 | |
| 2521 | lABR=GlobalTextABR; |
| 2522 | lDST=DrawSemiTrans; |
| 2523 | vertex[0].c.col[3]=ubGloAlpha/2; // -> set color with\r |
| 2524 | SETCOL(vertex[0]); // texture alpha\r |
| 2525 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2526 | vertex[0].x+=POFF;vertex[1].x+=POFF; |
| 2527 | vertex[2].x+=POFF;vertex[3].x+=POFF; |
| 2528 | vertex[0].y+=POFF;vertex[1].y+=POFF; |
| 2529 | vertex[2].y+=POFF;vertex[3].y+=POFF; |
| 2530 | GlobalTextABR=0; |
| 2531 | DrawSemiTrans=1; |
| 2532 | SetSemiTrans(); |
| 2533 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2534 | GlobalTextABR=lABR; |
| 2535 | DrawSemiTrans=lDST; |
| 2536 | } |
| 2537 | |
| 2538 | //////////////////////////////////////////////////////////////////////// |
| 2539 | // cmd: small sprite (textured rect) |
| 2540 | //////////////////////////////////////////////////////////////////////// |
| 2541 | |
| 2542 | void primSprt8(unsigned char * baseAddr) |
| 2543 | { |
| 2544 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 2545 | short *sgpuData = ((short *) baseAddr); |
| 2546 | short s; |
| 2547 | |
| 2548 | iSpriteTex=1; |
| 2549 | |
| 2550 | sprtX = sgpuData[2]; |
| 2551 | sprtY = sgpuData[3]; |
| 2552 | sprtW = 8; |
| 2553 | sprtH = 8; |
| 2554 | |
| 2555 | lx0 = sprtX; |
| 2556 | ly0 = sprtY; |
| 2557 | |
| 2558 | offsetST(); |
| 2559 | |
| 2560 | // do texture stuff |
| 2561 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 2562 | \r |
| 2563 | if(usMirror & 0x1000) \r |
| 2564 | {\r |
| 2565 | s=gl_ux[0];\r |
| 2566 | s-=sprtW-1;\r |
| 2567 | if(s<0) {s=0;}\r |
| 2568 | gl_ux[0]=gl_ux[3]=s;\r |
| 2569 | }\r |
| 2570 | |
| 2571 | sSprite_ux2=s=gl_ux[0]+sprtW; |
| 2572 | if(s) s--; |
| 2573 | if(s>255) s=255; |
| 2574 | gl_ux[1]=gl_ux[2]=s; |
| 2575 | // Y coords |
| 2576 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 2577 | \r |
| 2578 | if(usMirror & 0x2000) \r |
| 2579 | {\r |
| 2580 | s=gl_vy[0];\r |
| 2581 | s-=sprtH-1;\r |
| 2582 | if(s<0) {s=0;}\r |
| 2583 | gl_vy[0]=gl_vy[1]=s;\r |
| 2584 | }\r |
| 2585 | |
| 2586 | sSprite_vy2=s=gl_vy[0]+sprtH; |
| 2587 | if(s) s--; |
| 2588 | if(s>255) s=255; |
| 2589 | gl_vy[2]=gl_vy[3]=s; |
| 2590 | |
| 2591 | ulClutID=(gpuData[2]>>16); |
| 2592 | |
| 2593 | bDrawTextured = TRUE; |
| 2594 | bDrawSmoothShaded = FALSE; |
| 2595 | SetRenderState(gpuData[0]); |
| 2596 | |
| 2597 | if(iOffscreenDrawing) |
| 2598 | { |
| 2599 | offsetPSX4(); |
| 2600 | |
| 2601 | if(bDrawOffscreen4()) |
| 2602 | { |
| 2603 | InvalidateTextureAreaEx(); |
| 2604 | SetRenderColor(gpuData[0]); |
| 2605 | lx0-=PSXDisplay.DrawOffset.x; |
| 2606 | ly0-=PSXDisplay.DrawOffset.y; |
| 2607 | \r |
| 2608 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,8,8); |
| 2609 | else |
| 2610 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,8,8); |
| 2611 | else |
| 2612 | DrawSoftwareSprite(baseAddr,8,8,baseAddr[8],baseAddr[9]);\r |
| 2613 | } |
| 2614 | } |
| 2615 | |
| 2616 | SetRenderMode(gpuData[0], TRUE); |
| 2617 | SetZMask4SP(); |
| 2618 | |
| 2619 | sSprite_ux2=gl_ux[0]+sprtW; |
| 2620 | sSprite_vy2=gl_vy[0]+sprtH; |
| 2621 | |
| 2622 | assignTextureSprite(); |
| 2623 | |
| 2624 | if(iFilterType>4) |
| 2625 | DrawMultiFilterSprite(); |
| 2626 | else |
| 2627 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2628 | |
| 2629 | if(bDrawMultiPass) |
| 2630 | { |
| 2631 | SetSemiTransMulti(1); |
| 2632 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2633 | } |
| 2634 | |
| 2635 | if(ubOpaqueDraw) |
| 2636 | { |
| 2637 | SetZMask4O(); |
| 2638 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); |
| 2639 | DEFOPAQUEON\r |
| 2640 | \r |
| 2641 | if(bSmallAlpha && iFilterType<=2)\r |
| 2642 | {\r |
| 2643 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 2644 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 2645 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2646 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 2647 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 2648 | SetZMask4O();\r |
| 2649 | }\r |
| 2650 | |
| 2651 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2652 | DEFOPAQUEOFF |
| 2653 | } |
| 2654 | |
| 2655 | iSpriteTex=0; |
| 2656 | iDrawnSomething=1; |
| 2657 | } |
| 2658 | |
| 2659 | //////////////////////////////////////////////////////////////////////// |
| 2660 | // cmd: medium sprite (textured rect) |
| 2661 | //////////////////////////////////////////////////////////////////////// |
| 2662 | |
| 2663 | void primSprt16(unsigned char * baseAddr) |
| 2664 | { |
| 2665 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 2666 | short *sgpuData = ((short *) baseAddr); |
| 2667 | short s; |
| 2668 | |
| 2669 | iSpriteTex=1; |
| 2670 | |
| 2671 | sprtX = sgpuData[2]; |
| 2672 | sprtY = sgpuData[3]; |
| 2673 | sprtW = 16; |
| 2674 | sprtH = 16; |
| 2675 | |
| 2676 | lx0 = sprtX; |
| 2677 | ly0 = sprtY; |
| 2678 | |
| 2679 | offsetST(); |
| 2680 | |
| 2681 | // do texture stuff |
| 2682 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
| 2683 | \r |
| 2684 | if(usMirror & 0x1000) \r |
| 2685 | {\r |
| 2686 | s=gl_ux[0];\r |
| 2687 | s-=sprtW-1;\r |
| 2688 | if(s<0) {s=0;}\r |
| 2689 | gl_ux[0]=gl_ux[3]=s;\r |
| 2690 | }\r |
| 2691 | |
| 2692 | sSprite_ux2=s=gl_ux[0]+sprtW; |
| 2693 | if(s) s--; |
| 2694 | if(s>255) s=255; |
| 2695 | gl_ux[1]=gl_ux[2]=s; |
| 2696 | // Y coords |
| 2697 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
| 2698 | \r |
| 2699 | if(usMirror & 0x2000) \r |
| 2700 | {\r |
| 2701 | s=gl_vy[0];\r |
| 2702 | s-=sprtH-1;\r |
| 2703 | if(s<0) {s=0;}\r |
| 2704 | gl_vy[0]=gl_vy[1]=s;\r |
| 2705 | }\r |
| 2706 | |
| 2707 | sSprite_vy2=s=gl_vy[0]+sprtH; |
| 2708 | if(s) s--; |
| 2709 | if(s>255) s=255; |
| 2710 | gl_vy[2]=gl_vy[3]=s; |
| 2711 | |
| 2712 | ulClutID=(gpuData[2]>>16); |
| 2713 | |
| 2714 | bDrawTextured = TRUE; |
| 2715 | bDrawSmoothShaded = FALSE; |
| 2716 | SetRenderState(gpuData[0]); |
| 2717 | |
| 2718 | if(iOffscreenDrawing) |
| 2719 | { |
| 2720 | offsetPSX4(); |
| 2721 | |
| 2722 | if(bDrawOffscreen4()) |
| 2723 | { |
| 2724 | InvalidateTextureAreaEx(); |
| 2725 | SetRenderColor(gpuData[0]); |
| 2726 | lx0-=PSXDisplay.DrawOffset.x; |
| 2727 | ly0-=PSXDisplay.DrawOffset.y; |
| 2728 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,16,16); |
| 2729 | else |
| 2730 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,16,16); |
| 2731 | else |
| 2732 | DrawSoftwareSprite(baseAddr,16,16,baseAddr[8],baseAddr[9]);\r |
| 2733 | } |
| 2734 | } |
| 2735 | |
| 2736 | SetRenderMode(gpuData[0], TRUE); |
| 2737 | SetZMask4SP(); |
| 2738 | |
| 2739 | sSprite_ux2=gl_ux[0]+sprtW; |
| 2740 | sSprite_vy2=gl_vy[0]+sprtH; |
| 2741 | |
| 2742 | assignTextureSprite(); |
| 2743 | |
| 2744 | if(iFilterType>4) |
| 2745 | DrawMultiFilterSprite(); |
| 2746 | else |
| 2747 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2748 | |
| 2749 | if(bDrawMultiPass) |
| 2750 | { |
| 2751 | SetSemiTransMulti(1); |
| 2752 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2753 | } |
| 2754 | |
| 2755 | if(ubOpaqueDraw) |
| 2756 | { |
| 2757 | SetZMask4O(); |
| 2758 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); |
| 2759 | DEFOPAQUEON |
| 2760 | \r |
| 2761 | if(bSmallAlpha && iFilterType<=2)\r |
| 2762 | {\r |
| 2763 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 2764 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 2765 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2766 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 2767 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 2768 | SetZMask4O();\r |
| 2769 | }\r |
| 2770 | |
| 2771 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2772 | DEFOPAQUEOFF |
| 2773 | } |
| 2774 | |
| 2775 | iSpriteTex=0; |
| 2776 | iDrawnSomething=1; |
| 2777 | } |
| 2778 | |
| 2779 | //////////////////////////////////////////////////////////////////////// |
| 2780 | // cmd: free-size sprite (textured rect) |
| 2781 | //////////////////////////////////////////////////////////////////////// |
| 2782 | |
| 2783 | void primSprtSRest(unsigned char * baseAddr,unsigned short type) |
| 2784 | { |
| 2785 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 2786 | short *sgpuData = ((short *) baseAddr); |
| 2787 | short s; |
| 2788 | unsigned short sTypeRest=0; |
| 2789 | |
| 2790 | sprtX = sgpuData[2]; |
| 2791 | sprtY = sgpuData[3]; |
| 2792 | sprtW = sgpuData[6] & 0x3ff; |
| 2793 | sprtH = sgpuData[7] & 0x1ff; |
| 2794 | |
| 2795 | // do texture stuff |
| 2796 | switch(type) |
| 2797 | { |
| 2798 | case 1: |
| 2799 | gl_vy[0]=gl_vy[1]=baseAddr[9]; |
| 2800 | s=256-baseAddr[8]; |
| 2801 | sprtW-=s; |
| 2802 | sprtX+=s; |
| 2803 | gl_ux[0]=gl_ux[3]=0; |
| 2804 | break; |
| 2805 | case 2: |
| 2806 | gl_ux[0]=gl_ux[3]=baseAddr[8]; |
| 2807 | s=256-baseAddr[9]; |
| 2808 | sprtH-=s; |
| 2809 | sprtY+=s; |
| 2810 | gl_vy[0]=gl_vy[1]=0; |
| 2811 | break; |
| 2812 | case 3: |
| 2813 | s=256-baseAddr[8]; |
| 2814 | sprtW-=s; |
| 2815 | sprtX+=s; |
| 2816 | gl_ux[0]=gl_ux[3]=0; |
| 2817 | s=256-baseAddr[9]; |
| 2818 | sprtH-=s; |
| 2819 | sprtY+=s; |
| 2820 | gl_vy[0]=gl_vy[1]=0; |
| 2821 | break; |
| 2822 | |
| 2823 | case 4: |
| 2824 | gl_vy[0]=gl_vy[1]=baseAddr[9]; |
| 2825 | s=512-baseAddr[8]; |
| 2826 | sprtW-=s; |
| 2827 | sprtX+=s; |
| 2828 | gl_ux[0]=gl_ux[3]=0; |
| 2829 | break; |
| 2830 | case 5: |
| 2831 | gl_ux[0]=gl_ux[3]=baseAddr[8]; |
| 2832 | s=512-baseAddr[9]; |
| 2833 | sprtH-=s; |
| 2834 | sprtY+=s; |
| 2835 | gl_vy[0]=gl_vy[1]=0; |
| 2836 | break; |
| 2837 | case 6: |
| 2838 | s=512-baseAddr[8]; |
| 2839 | sprtW-=s; |
| 2840 | sprtX+=s; |
| 2841 | gl_ux[0]=gl_ux[3]=0; |
| 2842 | s=512-baseAddr[9]; |
| 2843 | sprtH-=s; |
| 2844 | sprtY+=s; |
| 2845 | gl_vy[0]=gl_vy[1]=0; |
| 2846 | break; |
| 2847 | |
| 2848 | } |
| 2849 | |
| 2850 | if(usMirror & 0x1000) |
| 2851 | { |
| 2852 | s=gl_ux[0]; |
| 2853 | s-=sprtW-1;if(s<0) s=0; |
| 2854 | gl_ux[0]=gl_ux[3]=s; |
| 2855 | } |
| 2856 | if(usMirror & 0x2000) \r |
| 2857 | {\r |
| 2858 | s=gl_vy[0];\r |
| 2859 | s-=sprtH-1;if(s<0) {s=0;}\r |
| 2860 | gl_vy[0]=gl_vy[1]=s;\r |
| 2861 | }\r |
| 2862 | |
| 2863 | sSprite_ux2=s=gl_ux[0]+sprtW; |
| 2864 | if(s>255) s=255; |
| 2865 | gl_ux[1]=gl_ux[2]=s; |
| 2866 | sSprite_vy2=s=gl_vy[0]+sprtH; |
| 2867 | if(s>255) s=255; |
| 2868 | gl_vy[2]=gl_vy[3]=s; |
| 2869 | |
| 2870 | if(!bUsingTWin) |
| 2871 | { |
| 2872 | if(sSprite_ux2>256) |
| 2873 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;} |
| 2874 | if(sSprite_vy2>256) |
| 2875 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;} |
| 2876 | } |
| 2877 | |
| 2878 | lx0 = sprtX; |
| 2879 | ly0 = sprtY; |
| 2880 | |
| 2881 | offsetST(); |
| 2882 | |
| 2883 | ulClutID=(gpuData[2]>>16); |
| 2884 | |
| 2885 | bDrawTextured = TRUE; |
| 2886 | bDrawSmoothShaded = FALSE; |
| 2887 | SetRenderState(gpuData[0]); |
| 2888 | |
| 2889 | if(iOffscreenDrawing) |
| 2890 | { |
| 2891 | offsetPSX4(); |
| 2892 | |
| 2893 | if(bDrawOffscreen4()) |
| 2894 | { |
| 2895 | InvalidateTextureAreaEx(); |
| 2896 | SetRenderColor(gpuData[0]); |
| 2897 | lx0-=PSXDisplay.DrawOffset.x; |
| 2898 | ly0-=PSXDisplay.DrawOffset.y; |
| 2899 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH); |
| 2900 | else |
| 2901 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH); |
| 2902 | else |
| 2903 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r |
| 2904 | } |
| 2905 | } |
| 2906 | |
| 2907 | SetRenderMode(gpuData[0], TRUE); |
| 2908 | SetZMask4SP(); |
| 2909 | |
| 2910 | sSprite_ux2=gl_ux[0]+sprtW; |
| 2911 | sSprite_vy2=gl_vy[0]+sprtH; |
| 2912 | |
| 2913 | assignTextureSprite(); |
| 2914 | |
| 2915 | if(iFilterType>4) |
| 2916 | DrawMultiFilterSprite(); |
| 2917 | else |
| 2918 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2919 | |
| 2920 | if(bDrawMultiPass) |
| 2921 | { |
| 2922 | SetSemiTransMulti(1); |
| 2923 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2924 | } |
| 2925 | |
| 2926 | if(ubOpaqueDraw) |
| 2927 | { |
| 2928 | SetZMask4O(); |
| 2929 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); |
| 2930 | DEFOPAQUEON\r |
| 2931 | \r |
| 2932 | if(bSmallAlpha && iFilterType<=2)\r |
| 2933 | {\r |
| 2934 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 2935 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 2936 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 2937 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 2938 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 2939 | SetZMask4O();\r |
| 2940 | }\r |
| 2941 | |
| 2942 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 2943 | DEFOPAQUEOFF |
| 2944 | } |
| 2945 | |
| 2946 | if(sTypeRest && type<4) |
| 2947 | { |
| 2948 | if(sTypeRest&1 && type==1) primSprtSRest(baseAddr,4); |
| 2949 | if(sTypeRest&2 && type==2) primSprtSRest(baseAddr,5); |
| 2950 | if(sTypeRest==3 && type==3) primSprtSRest(baseAddr,6); |
| 2951 | } |
| 2952 | } |
| 2953 | |
| 2954 | void primSprtS(unsigned char * baseAddr) |
| 2955 | { |
| 2956 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 2957 | short *sgpuData = ((short *) baseAddr); |
| 2958 | |
| 2959 | short s; |
| 2960 | unsigned short sTypeRest=0; |
| 2961 | |
| 2962 | sprtX = sgpuData[2]; |
| 2963 | sprtY = sgpuData[3]; |
| 2964 | sprtW = sgpuData[6] & 0x3ff; |
| 2965 | sprtH = sgpuData[7] & 0x1ff; |
| 2966 | |
| 2967 | if(!sprtH) return; |
| 2968 | if(!sprtW) return; |
| 2969 | |
| 2970 | iSpriteTex=1; |
| 2971 | |
| 2972 | // do texture stuff |
| 2973 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; |
| 2974 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff; |
| 2975 | |
| 2976 | if(usMirror & 0x1000) |
| 2977 | { |
| 2978 | s=gl_ux[0]; |
| 2979 | s-=sprtW-1; |
| 2980 | if(s<0) {s=0;} |
| 2981 | gl_ux[0]=gl_ux[3]=s; |
| 2982 | } |
| 2983 | if(usMirror & 0x2000) \r |
| 2984 | {\r |
| 2985 | s=gl_vy[0];\r |
| 2986 | s-=sprtH-1;\r |
| 2987 | if(s<0) {s=0;}\r |
| 2988 | gl_vy[0]=gl_vy[1]=s;\r |
| 2989 | }\r |
| 2990 | |
| 2991 | sSprite_ux2=s=gl_ux[0]+sprtW; |
| 2992 | if(s) s--; |
| 2993 | if(s>255) s=255; |
| 2994 | gl_ux[1]=gl_ux[2]=s; |
| 2995 | sSprite_vy2=s=gl_vy[0]+sprtH; |
| 2996 | if(s) s--; |
| 2997 | if(s>255) s=255; |
| 2998 | gl_vy[2]=gl_vy[3]=s; |
| 2999 | |
| 3000 | if(!bUsingTWin) |
| 3001 | { |
| 3002 | if(sSprite_ux2>256) |
| 3003 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;} |
| 3004 | if(sSprite_vy2>256) |
| 3005 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;} |
| 3006 | } |
| 3007 | |
| 3008 | lx0 = sprtX; |
| 3009 | ly0 = sprtY; |
| 3010 | |
| 3011 | offsetST(); |
| 3012 | |
| 3013 | ulClutID=(gpuData[2]>>16); |
| 3014 | |
| 3015 | bDrawTextured = TRUE; |
| 3016 | bDrawSmoothShaded = FALSE; |
| 3017 | SetRenderState(gpuData[0]); |
| 3018 | |
| 3019 | if(iOffscreenDrawing) |
| 3020 | { |
| 3021 | offsetPSX4(); |
| 3022 | |
| 3023 | if(bDrawOffscreen4()) |
| 3024 | { |
| 3025 | InvalidateTextureAreaEx(); |
| 3026 | SetRenderColor(gpuData[0]); |
| 3027 | lx0-=PSXDisplay.DrawOffset.x; |
| 3028 | ly0-=PSXDisplay.DrawOffset.y; |
| 3029 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH); |
| 3030 | else |
| 3031 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH); |
| 3032 | else |
| 3033 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r |
| 3034 | } |
| 3035 | } |
| 3036 | |
| 3037 | SetRenderMode(gpuData[0], TRUE); |
| 3038 | SetZMask4SP(); |
| 3039 | |
| 3040 | if((dwActFixes&1) && gTexFrameName && gTexName==gTexFrameName) |
| 3041 | {iSpriteTex=0;return;} |
| 3042 | |
| 3043 | sSprite_ux2=gl_ux[0]+sprtW; |
| 3044 | sSprite_vy2=gl_vy[0]+sprtH; |
| 3045 | |
| 3046 | assignTextureSprite(); |
| 3047 | |
| 3048 | if(iFilterType>4) |
| 3049 | DrawMultiFilterSprite(); |
| 3050 | else |
| 3051 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 3052 | |
| 3053 | if(bDrawMultiPass) |
| 3054 | { |
| 3055 | SetSemiTransMulti(1); |
| 3056 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 3057 | } |
| 3058 | |
| 3059 | if(ubOpaqueDraw) |
| 3060 | { |
| 3061 | SetZMask4O(); |
| 3062 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); |
| 3063 | DEFOPAQUEON\r |
| 3064 | \r |
| 3065 | if(bSmallAlpha && iFilterType<=2)\r |
| 3066 | {\r |
| 3067 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 3068 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 3069 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
| 3070 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3071 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3072 | SetZMask4O();\r |
| 3073 | }\r |
| 3074 | |
| 3075 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 3076 | DEFOPAQUEOFF |
| 3077 | } |
| 3078 | |
| 3079 | if(sTypeRest) |
| 3080 | { |
| 3081 | if(sTypeRest&1) primSprtSRest(baseAddr,1); |
| 3082 | if(sTypeRest&2) primSprtSRest(baseAddr,2); |
| 3083 | if(sTypeRest==3) primSprtSRest(baseAddr,3); |
| 3084 | } |
| 3085 | |
| 3086 | iSpriteTex=0; |
| 3087 | iDrawnSomething=1; |
| 3088 | } |
| 3089 | |
| 3090 | //////////////////////////////////////////////////////////////////////// |
| 3091 | // cmd: flat shaded Poly4 |
| 3092 | //////////////////////////////////////////////////////////////////////// |
| 3093 | |
| 3094 | void primPolyF4(unsigned char *baseAddr) |
| 3095 | { |
| 3096 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 3097 | short *sgpuData = ((short *) baseAddr); |
| 3098 | |
| 3099 | lx0 = sgpuData[2]; |
| 3100 | ly0 = sgpuData[3]; |
| 3101 | lx1 = sgpuData[4]; |
| 3102 | ly1 = sgpuData[5]; |
| 3103 | lx2 = sgpuData[6]; |
| 3104 | ly2 = sgpuData[7]; |
| 3105 | lx3 = sgpuData[8]; |
| 3106 | ly3 = sgpuData[9]; |
| 3107 | |
| 3108 | if(offset4()) return; |
| 3109 | |
| 3110 | bDrawTextured = FALSE; |
| 3111 | bDrawSmoothShaded = FALSE; |
| 3112 | SetRenderState(gpuData[0]); |
| 3113 | |
| 3114 | if(iOffscreenDrawing) |
| 3115 | { |
| 3116 | offsetPSX4(); |
| 3117 | if(bDrawOffscreen4()) |
| 3118 | { |
| 3119 | InvalidateTextureAreaEx(); |
| 3120 | drawPoly4F(gpuData[0]); |
| 3121 | } |
| 3122 | } |
| 3123 | |
| 3124 | SetRenderMode(gpuData[0], FALSE); |
| 3125 | SetZMask4NT(); |
| 3126 | |
| 3127 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha; |
| 3128 | SETCOL(vertex[0]); |
| 3129 | |
| 3130 | PRIMdrawTri2(&vertex[0], &vertex[1], &vertex[2],&vertex[3]); |
| 3131 | |
| 3132 | iDrawnSomething=1; |
| 3133 | } |
| 3134 | |
| 3135 | //////////////////////////////////////////////////////////////////////// |
| 3136 | // cmd: smooth shaded Poly4 |
| 3137 | //////////////////////////////////////////////////////////////////////// |
| 3138 | |
| 3139 | void primPolyG4(unsigned char * baseAddr); |
| 3140 | |
| 3141 | BOOL bDrawOffscreenFrontFF9G4(void) |
| 3142 | { |
| 3143 | if(lx0< PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front |
| 3144 | if(lx0> PSXDisplay.DisplayEnd.x) return FALSE; |
| 3145 | if(ly0< PSXDisplay.DisplayPosition.y) return FALSE; |
| 3146 | if(ly0> PSXDisplay.DisplayEnd.y) return FALSE; |
| 3147 | if(lx1< PSXDisplay.DisplayPosition.x) return FALSE; |
| 3148 | if(lx1> PSXDisplay.DisplayEnd.x) return FALSE; |
| 3149 | if(ly1< PSXDisplay.DisplayPosition.y) return FALSE; |
| 3150 | if(ly1> PSXDisplay.DisplayEnd.y) return FALSE; |
| 3151 | if(lx2< PSXDisplay.DisplayPosition.x) return FALSE; |
| 3152 | if(lx2> PSXDisplay.DisplayEnd.x) return FALSE; |
| 3153 | if(ly2< PSXDisplay.DisplayPosition.y) return FALSE; |
| 3154 | if(ly2> PSXDisplay.DisplayEnd.y) return FALSE; |
| 3155 | if(lx3< PSXDisplay.DisplayPosition.x) return FALSE; |
| 3156 | if(lx3> PSXDisplay.DisplayEnd.x) return FALSE; |
| 3157 | if(ly3< PSXDisplay.DisplayPosition.y) return FALSE; |
| 3158 | if(ly3> PSXDisplay.DisplayEnd.y) return FALSE; |
| 3159 | return TRUE; |
| 3160 | } |
| 3161 | |
| 3162 | BOOL bCheckFF9G4(unsigned char * baseAddr) |
| 3163 | { |
| 3164 | static unsigned char pFF9G4Cache[32]; |
| 3165 | static int iFF9Fix=0; |
| 3166 | |
| 3167 | if(baseAddr) |
| 3168 | { |
| 3169 | if(iFF9Fix==0) |
| 3170 | { |
| 3171 | if(bDrawOffscreenFrontFF9G4()) |
| 3172 | {\r |
| 3173 | short *sgpuData = ((short *) pFF9G4Cache);\r |
| 3174 | iFF9Fix=2;\r |
| 3175 | memcpy(pFF9G4Cache,baseAddr,32);\r |
| 3176 | \r |
| 3177 | if(sgpuData[2]==142)\r |
| 3178 | {\r |
| 3179 | sgpuData[2] +=65;\r |
| 3180 | sgpuData[10]+=65;\r |
| 3181 | }\r |
| 3182 | return TRUE; |
| 3183 | } |
| 3184 | else iFF9Fix=1; |
| 3185 | } |
| 3186 | return FALSE; |
| 3187 | } |
| 3188 | |
| 3189 | if(iFF9Fix==2) |
| 3190 | { |
| 3191 | int labr=GlobalTextABR; |
| 3192 | GlobalTextABR = 1; |
| 3193 | primPolyG4(pFF9G4Cache); |
| 3194 | GlobalTextABR = labr; |
| 3195 | } |
| 3196 | iFF9Fix = 0; |
| 3197 | |
| 3198 | return FALSE; |
| 3199 | } |
| 3200 | |
| 3201 | //////////////////////////////////////////////////////////////////////// |
| 3202 | |
| 3203 | void primPolyG4(unsigned char * baseAddr) |
| 3204 | { |
| 3205 | uint32_t *gpuData = (uint32_t *)baseAddr; |
| 3206 | short *sgpuData = ((short *)baseAddr); |
| 3207 | |
| 3208 | lx0 = sgpuData[2]; |
| 3209 | ly0 = sgpuData[3]; |
| 3210 | lx1 = sgpuData[6]; |
| 3211 | ly1 = sgpuData[7]; |
| 3212 | lx2 = sgpuData[10]; |
| 3213 | ly2 = sgpuData[11]; |
| 3214 | lx3 = sgpuData[14]; |
| 3215 | ly3 = sgpuData[15]; |
| 3216 | |
| 3217 | if(offset4()) return; |
| 3218 | |
| 3219 | bDrawTextured = FALSE; |
| 3220 | bDrawSmoothShaded = TRUE; |
| 3221 | SetRenderState(gpuData[0]); |
| 3222 | |
| 3223 | if(iOffscreenDrawing) |
| 3224 | { |
| 3225 | offsetPSX4(); |
| 3226 | |
| 3227 | if((dwActFixes&512) && bCheckFF9G4(baseAddr)) return; |
| 3228 | |
| 3229 | if(bDrawOffscreen4()) |
| 3230 | { |
| 3231 | InvalidateTextureAreaEx(); |
| 3232 | drawPoly4G(gpuData[0], gpuData[2], gpuData[4], gpuData[6]); |
| 3233 | } |
| 3234 | } |
| 3235 | |
| 3236 | SetRenderMode(gpuData[0], FALSE); |
| 3237 | SetZMask4NT(); |
| 3238 | |
| 3239 | vertex[0].c.lcol=gpuData[0]; |
| 3240 | vertex[1].c.lcol=gpuData[2]; |
| 3241 | vertex[2].c.lcol=gpuData[4]; |
| 3242 | vertex[3].c.lcol=gpuData[6]; |
| 3243 | |
| 3244 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; |
| 3245 | |
| 3246 | |
| 3247 | PRIMdrawGouraudTri2Color(&vertex[0],&vertex[1], &vertex[2], &vertex[3]); |
| 3248 | |
| 3249 | iDrawnSomething=1; |
| 3250 | } |
| 3251 | |
| 3252 | //////////////////////////////////////////////////////////////////////// |
| 3253 | // cmd: flat shaded Texture3 |
| 3254 | //////////////////////////////////////////////////////////////////////// |
| 3255 | |
| 3256 | BOOL DoLineCheck(uint32_t *gpuData) |
| 3257 | { |
| 3258 | BOOL bQuad=FALSE;short dx,dy; |
| 3259 | |
| 3260 | if(lx0==lx1) |
| 3261 | { |
| 3262 | dx=lx0-lx2;if(dx<0) dx=-dx; |
| 3263 | |
| 3264 | if(ly1==ly2) |
| 3265 | { |
| 3266 | dy=ly1-ly0;if(dy<0) dy=-dy; |
| 3267 | if(dx<=1) |
| 3268 | { |
| 3269 | vertex[3]=vertex[2]; |
| 3270 | vertex[2]=vertex[0]; |
| 3271 | vertex[2].x=vertex[3].x; |
| 3272 | } |
| 3273 | else |
| 3274 | if(dy<=1) |
| 3275 | { |
| 3276 | vertex[3]=vertex[2]; |
| 3277 | vertex[2].y=vertex[0].y; |
| 3278 | } |
| 3279 | else return FALSE; |
| 3280 | |
| 3281 | bQuad=TRUE; |
| 3282 | } |
| 3283 | else |
| 3284 | if(ly0==ly2) |
| 3285 | { |
| 3286 | dy=ly0-ly1;if(dy<0) dy=-dy; |
| 3287 | if(dx<=1) |
| 3288 | { |
| 3289 | vertex[3]=vertex[1]; |
| 3290 | vertex[3].x=vertex[2].x; |
| 3291 | } |
| 3292 | else |
| 3293 | if(dy<=1) |
| 3294 | { |
| 3295 | vertex[3]=vertex[2]; |
| 3296 | vertex[3].y=vertex[1].y; |
| 3297 | } |
| 3298 | else return FALSE; |
| 3299 | |
| 3300 | bQuad=TRUE; |
| 3301 | } |
| 3302 | } |
| 3303 | |
| 3304 | if(lx0==lx2) |
| 3305 | { |
| 3306 | dx=lx0-lx1;if(dx<0) dx=-dx; |
| 3307 | |
| 3308 | if(ly2==ly1) |
| 3309 | { |
| 3310 | dy=ly2-ly0;if(dy<0) dy=-dy; |
| 3311 | if(dx<=1) |
| 3312 | { |
| 3313 | vertex[3]=vertex[1]; |
| 3314 | vertex[1]=vertex[0]; |
| 3315 | vertex[1].x=vertex[3].x; |
| 3316 | } |
| 3317 | else |
| 3318 | if(dy<=1) |
| 3319 | { |
| 3320 | vertex[3]=vertex[1]; |
| 3321 | vertex[1].y=vertex[0].y; |
| 3322 | } |
| 3323 | else return FALSE; |
| 3324 | |
| 3325 | bQuad=TRUE; |
| 3326 | } |
| 3327 | else |
| 3328 | if(ly0==ly1) |
| 3329 | { |
| 3330 | dy=ly2-ly0;if(dy<0) dy=-dy; |
| 3331 | if(dx<=1) |
| 3332 | { |
| 3333 | vertex[3]=vertex[2]; |
| 3334 | vertex[3].x=vertex[1].x; |
| 3335 | } |
| 3336 | else |
| 3337 | if(dy<=1) |
| 3338 | { |
| 3339 | vertex[3]=vertex[1]; |
| 3340 | vertex[3].y=vertex[2].y; |
| 3341 | } |
| 3342 | else return FALSE; |
| 3343 | |
| 3344 | bQuad=TRUE; |
| 3345 | } |
| 3346 | } |
| 3347 | |
| 3348 | if(lx1==lx2) |
| 3349 | { |
| 3350 | dx=lx1-lx0;if(dx<0) dx=-dx; |
| 3351 | |
| 3352 | if(ly1==ly0) |
| 3353 | { |
| 3354 | dy=ly1-ly2;if(dy<0) dy=-dy; |
| 3355 | |
| 3356 | if(dx<=1) |
| 3357 | { |
| 3358 | vertex[3]=vertex[2]; |
| 3359 | vertex[2].x=vertex[0].x; |
| 3360 | } |
| 3361 | else |
| 3362 | if(dy<=1) |
| 3363 | { |
| 3364 | vertex[3]=vertex[2]; |
| 3365 | vertex[2]=vertex[0]; |
| 3366 | vertex[2].y=vertex[3].y; |
| 3367 | } |
| 3368 | else return FALSE; |
| 3369 | |
| 3370 | bQuad=TRUE; |
| 3371 | } |
| 3372 | else |
| 3373 | if(ly2==ly0) |
| 3374 | { |
| 3375 | dy=ly2-ly1;if(dy<0) dy=-dy; |
| 3376 | |
| 3377 | if(dx<=1) |
| 3378 | { |
| 3379 | vertex[3]=vertex[1]; |
| 3380 | vertex[1].x=vertex[0].x; |
| 3381 | } |
| 3382 | else |
| 3383 | if(dy<=1) |
| 3384 | { |
| 3385 | vertex[3]=vertex[1]; |
| 3386 | vertex[1]=vertex[0]; |
| 3387 | vertex[1].y=vertex[3].y; |
| 3388 | } |
| 3389 | else return FALSE; |
| 3390 | |
| 3391 | bQuad=TRUE; |
| 3392 | } |
| 3393 | } |
| 3394 | |
| 3395 | if(!bQuad) return FALSE; |
| 3396 | |
| 3397 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 3398 | |
| 3399 | if(bDrawMultiPass) |
| 3400 | { |
| 3401 | SetSemiTransMulti(1); |
| 3402 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 3403 | } |
| 3404 | |
| 3405 | if(ubOpaqueDraw) |
| 3406 | { |
| 3407 | SetZMask4O(); |
| 3408 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); |
| 3409 | DEFOPAQUEON |
| 3410 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 3411 | DEFOPAQUEOFF |
| 3412 | } |
| 3413 | |
| 3414 | iDrawnSomething=1; |
| 3415 | |
| 3416 | return TRUE; |
| 3417 | } |
| 3418 | |
| 3419 | //////////////////////////////////////////////////////////////////////// |
| 3420 | |
| 3421 | void primPolyFT3(unsigned char * baseAddr) |
| 3422 | { |
| 3423 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 3424 | short *sgpuData = ((short *) baseAddr); |
| 3425 | |
| 3426 | lx0 = sgpuData[2]; |
| 3427 | ly0 = sgpuData[3]; |
| 3428 | lx1 = sgpuData[6]; |
| 3429 | ly1 = sgpuData[7]; |
| 3430 | lx2 = sgpuData[10]; |
| 3431 | ly2 = sgpuData[11]; |
| 3432 | |
| 3433 | if(offset3()) return; |
| 3434 | |
| 3435 | // do texture UV coordinates stuff |
| 3436 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; |
| 3437 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff; |
| 3438 | gl_ux[1]=baseAddr[16];//gpuData[4]&0xff; |
| 3439 | gl_vy[1]=baseAddr[17];//(gpuData[4]>>8)&0xff; |
| 3440 | gl_ux[2]=baseAddr[24];//gpuData[6]&0xff; |
| 3441 | gl_vy[2]=baseAddr[25];//(gpuData[6]>>8)&0xff; |
| 3442 | |
| 3443 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16)); |
| 3444 | ulClutID=gpuData[2]>>16; |
| 3445 | |
| 3446 | bDrawTextured = TRUE; |
| 3447 | bDrawSmoothShaded = FALSE; |
| 3448 | SetRenderState(gpuData[0]); |
| 3449 | |
| 3450 | if(iOffscreenDrawing) |
| 3451 | { |
| 3452 | offsetPSX3(); |
| 3453 | if(bDrawOffscreen3()) |
| 3454 | { |
| 3455 | InvalidateTextureAreaEx(); |
| 3456 | SetRenderColor(gpuData[0]); |
| 3457 | drawPoly3FT(baseAddr); |
| 3458 | } |
| 3459 | } |
| 3460 | |
| 3461 | SetRenderMode(gpuData[0], TRUE); |
| 3462 | SetZMask3(); |
| 3463 | |
| 3464 | assignTexture3(); |
| 3465 | |
| 3466 | if(!(dwActFixes&0x10)) |
| 3467 | { |
| 3468 | if(DoLineCheck(gpuData)) return; |
| 3469 | } |
| 3470 | |
| 3471 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); |
| 3472 | |
| 3473 | if(bDrawMultiPass) |
| 3474 | { |
| 3475 | SetSemiTransMulti(1); |
| 3476 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); |
| 3477 | } |
| 3478 | |
| 3479 | if(ubOpaqueDraw) |
| 3480 | { |
| 3481 | SetZMask3O(); |
| 3482 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); |
| 3483 | DEFOPAQUEON |
| 3484 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); |
| 3485 | DEFOPAQUEOFF |
| 3486 | } |
| 3487 | |
| 3488 | iDrawnSomething=1; |
| 3489 | } |
| 3490 | |
| 3491 | //////////////////////////////////////////////////////////////////////// |
| 3492 | // cmd: flat shaded Texture4 |
| 3493 | //////////////////////////////////////////////////////////////////////// |
| 3494 | \r |
| 3495 | #define ST_FAC 255.99f\r |
| 3496 | \r |
| 3497 | void RectTexAlign(void)\r |
| 3498 | {\r |
| 3499 | int UFlipped = FALSE;\r |
| 3500 | int VFlipped = FALSE;\r |
| 3501 | \r |
| 3502 | if(gTexName==gTexFrameName) return;\r |
| 3503 | \r |
| 3504 | if(ly0==ly1)\r |
| 3505 | {\r |
| 3506 | if(!((lx1==lx3 && ly3==ly2 && lx2==lx0) ||\r |
| 3507 | (lx1==lx2 && ly2==ly3 && lx3==lx0)))\r |
| 3508 | return;\r |
| 3509 | \r |
| 3510 | if(ly0<ly2) \r |
| 3511 | {\r |
| 3512 | if (vertex[0].tow > vertex[2].tow)\r |
| 3513 | VFlipped = 1;\r |
| 3514 | }\r |
| 3515 | else\r |
| 3516 | {\r |
| 3517 | if (vertex[0].tow < vertex[2].tow)\r |
| 3518 | VFlipped = 2;\r |
| 3519 | }\r |
| 3520 | }\r |
| 3521 | else\r |
| 3522 | if(ly0==ly2)\r |
| 3523 | {\r |
| 3524 | if(!((lx2==lx3 && ly3==ly1 && lx1==lx0) ||\r |
| 3525 | (lx2==lx1 && ly1==ly3 && lx3==lx0)))\r |
| 3526 | return;\r |
| 3527 | \r |
| 3528 | if(ly0<ly1) \r |
| 3529 | {\r |
| 3530 | if (vertex[0].tow > vertex[1].tow)\r |
| 3531 | VFlipped = 3;\r |
| 3532 | }\r |
| 3533 | else\r |
| 3534 | {\r |
| 3535 | if (vertex[0].tow < vertex[1].tow)\r |
| 3536 | VFlipped = 4;\r |
| 3537 | }\r |
| 3538 | }\r |
| 3539 | else\r |
| 3540 | if(ly0==ly3)\r |
| 3541 | {\r |
| 3542 | if(!((lx3==lx2 && ly2==ly1 && lx1==lx0) ||\r |
| 3543 | (lx3==lx1 && ly1==ly2 && lx2==lx0)))\r |
| 3544 | return;\r |
| 3545 | \r |
| 3546 | if(ly0<ly1) \r |
| 3547 | {\r |
| 3548 | if (vertex[0].tow > vertex[1].tow)\r |
| 3549 | VFlipped = 5;\r |
| 3550 | }\r |
| 3551 | else\r |
| 3552 | {\r |
| 3553 | if (vertex[0].tow < vertex[1].tow)\r |
| 3554 | VFlipped = 6;\r |
| 3555 | }\r |
| 3556 | }\r |
| 3557 | else return;\r |
| 3558 | \r |
| 3559 | if(lx0==lx1)\r |
| 3560 | {\r |
| 3561 | if(lx0<lx2) \r |
| 3562 | {\r |
| 3563 | if (vertex[0].sow > vertex[2].sow)\r |
| 3564 | UFlipped = 1;\r |
| 3565 | }\r |
| 3566 | else\r |
| 3567 | {\r |
| 3568 | if (vertex[0].sow < vertex[2].sow)\r |
| 3569 | UFlipped = 2;\r |
| 3570 | }\r |
| 3571 | }\r |
| 3572 | else\r |
| 3573 | if(lx0==lx2)\r |
| 3574 | {\r |
| 3575 | if(lx0<lx1) \r |
| 3576 | {\r |
| 3577 | if (vertex[0].sow > vertex[1].sow)\r |
| 3578 | UFlipped = 3;\r |
| 3579 | }\r |
| 3580 | else\r |
| 3581 | {\r |
| 3582 | if (vertex[0].sow < vertex[1].sow)\r |
| 3583 | UFlipped = 4;\r |
| 3584 | }\r |
| 3585 | }\r |
| 3586 | else\r |
| 3587 | if(lx0==lx3)\r |
| 3588 | {\r |
| 3589 | if(lx0<lx1) \r |
| 3590 | {\r |
| 3591 | if (vertex[0].sow > vertex[1].sow)\r |
| 3592 | UFlipped = 5;\r |
| 3593 | }\r |
| 3594 | else\r |
| 3595 | {\r |
| 3596 | if (vertex[0].sow < vertex[1].sow)\r |
| 3597 | UFlipped = 6;\r |
| 3598 | }\r |
| 3599 | }\r |
| 3600 | \r |
| 3601 | if (UFlipped)\r |
| 3602 | {\r |
| 3603 | #ifdef OWNSCALE\r |
| 3604 | if(bUsingTWin)\r |
| 3605 | {\r |
| 3606 | switch(UFlipped)\r |
| 3607 | {\r |
| 3608 | case 1:\r |
| 3609 | vertex[2].sow+=0.95f/TWin.UScaleFactor; \r |
| 3610 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3611 | break;\r |
| 3612 | case 2:\r |
| 3613 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3614 | vertex[1].sow+=0.95f/TWin.UScaleFactor;\r |
| 3615 | break;\r |
| 3616 | case 3:\r |
| 3617 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r |
| 3618 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3619 | break;\r |
| 3620 | case 4:\r |
| 3621 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3622 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r |
| 3623 | break;\r |
| 3624 | case 5:\r |
| 3625 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r |
| 3626 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r |
| 3627 | break;\r |
| 3628 | case 6:\r |
| 3629 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r |
| 3630 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r |
| 3631 | break;\r |
| 3632 | }\r |
| 3633 | }\r |
| 3634 | else\r |
| 3635 | {\r |
| 3636 | switch(UFlipped)\r |
| 3637 | {\r |
| 3638 | case 1:\r |
| 3639 | vertex[2].sow+=1.0f/ST_FAC; \r |
| 3640 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 3641 | break;\r |
| 3642 | case 2:\r |
| 3643 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 3644 | vertex[1].sow+=1.0f/ST_FAC;\r |
| 3645 | break;\r |
| 3646 | case 3:\r |
| 3647 | vertex[1].sow+=1.0f/ST_FAC; \r |
| 3648 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 3649 | break;\r |
| 3650 | case 4:\r |
| 3651 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 3652 | vertex[2].sow+=1.0f/ST_FAC;\r |
| 3653 | break;\r |
| 3654 | case 5:\r |
| 3655 | vertex[1].sow+=1.0f/ST_FAC; \r |
| 3656 | vertex[2].sow+=1.0f/ST_FAC;\r |
| 3657 | break;\r |
| 3658 | case 6:\r |
| 3659 | vertex[0].sow+=1.0f/ST_FAC; \r |
| 3660 | vertex[3].sow+=1.0f/ST_FAC;\r |
| 3661 | break;\r |
| 3662 | }\r |
| 3663 | }\r |
| 3664 | #else\r |
| 3665 | if(bUsingTWin)\r |
| 3666 | {\r |
| 3667 | switch(UFlipped)\r |
| 3668 | {\r |
| 3669 | case 1:\r |
| 3670 | vertex[2].sow+=1.0f/TWin.UScaleFactor; \r |
| 3671 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 3672 | break;\r |
| 3673 | case 2:\r |
| 3674 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 3675 | vertex[1].sow+=1.0f/TWin.UScaleFactor;\r |
| 3676 | break;\r |
| 3677 | case 3:\r |
| 3678 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r |
| 3679 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 3680 | break;\r |
| 3681 | case 4:\r |
| 3682 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 3683 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r |
| 3684 | break;\r |
| 3685 | case 5:\r |
| 3686 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r |
| 3687 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r |
| 3688 | break;\r |
| 3689 | case 6:\r |
| 3690 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r |
| 3691 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r |
| 3692 | break;\r |
| 3693 | }\r |
| 3694 | }\r |
| 3695 | else\r |
| 3696 | {\r |
| 3697 | switch(UFlipped)\r |
| 3698 | {\r |
| 3699 | case 1:\r |
| 3700 | vertex[2].sow+=1.0f; \r |
| 3701 | vertex[3].sow+=1.0f;\r |
| 3702 | break;\r |
| 3703 | case 2:\r |
| 3704 | vertex[0].sow+=1.0f; \r |
| 3705 | vertex[1].sow+=1.0f;\r |
| 3706 | break;\r |
| 3707 | case 3:\r |
| 3708 | vertex[1].sow+=1.0f; \r |
| 3709 | vertex[3].sow+=1.0f;\r |
| 3710 | break;\r |
| 3711 | case 4:\r |
| 3712 | vertex[0].sow+=1.0f; \r |
| 3713 | vertex[2].sow+=1.0f;\r |
| 3714 | break;\r |
| 3715 | case 5:\r |
| 3716 | vertex[1].sow+=1.0f; \r |
| 3717 | vertex[2].sow+=1.0f;\r |
| 3718 | break;\r |
| 3719 | case 6:\r |
| 3720 | vertex[0].sow+=1.0f; \r |
| 3721 | vertex[3].sow+=1.0f;\r |
| 3722 | break;\r |
| 3723 | }\r |
| 3724 | }\r |
| 3725 | #endif\r |
| 3726 | }\r |
| 3727 | \r |
| 3728 | if (VFlipped)\r |
| 3729 | {\r |
| 3730 | #ifdef OWNSCALE\r |
| 3731 | if(bUsingTWin)\r |
| 3732 | {\r |
| 3733 | switch(VFlipped)\r |
| 3734 | {\r |
| 3735 | case 1:\r |
| 3736 | vertex[2].tow+=0.95f/TWin.VScaleFactor; \r |
| 3737 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 3738 | break;\r |
| 3739 | case 2:\r |
| 3740 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 3741 | vertex[1].tow+=0.95f/TWin.VScaleFactor;\r |
| 3742 | break;\r |
| 3743 | case 3:\r |
| 3744 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r |
| 3745 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 3746 | break;\r |
| 3747 | case 4:\r |
| 3748 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 3749 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r |
| 3750 | break;\r |
| 3751 | case 5:\r |
| 3752 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r |
| 3753 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r |
| 3754 | break;\r |
| 3755 | case 6:\r |
| 3756 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r |
| 3757 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r |
| 3758 | break;\r |
| 3759 | }\r |
| 3760 | }\r |
| 3761 | else\r |
| 3762 | {\r |
| 3763 | switch(VFlipped)\r |
| 3764 | {\r |
| 3765 | case 1:\r |
| 3766 | vertex[2].tow+=1.0f/ST_FAC; \r |
| 3767 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 3768 | break;\r |
| 3769 | case 2:\r |
| 3770 | vertex[0].tow+=1.0f/ST_FAC; \r |
| 3771 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 3772 | break;\r |
| 3773 | case 3:\r |
| 3774 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 3775 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 3776 | break;\r |
| 3777 | case 4:\r |
| 3778 | vertex[0].tow+=1.0f/ST_FAC; \r |
| 3779 | vertex[2].tow+=1.0f/ST_FAC;\r |
| 3780 | break;\r |
| 3781 | case 5:\r |
| 3782 | vertex[1].tow+=1.0f/ST_FAC;\r |
| 3783 | vertex[2].tow+=1.0f/ST_FAC;\r |
| 3784 | break;\r |
| 3785 | case 6:\r |
| 3786 | vertex[0].tow+=1.0f/ST_FAC;\r |
| 3787 | vertex[3].tow+=1.0f/ST_FAC;\r |
| 3788 | break;\r |
| 3789 | }\r |
| 3790 | }\r |
| 3791 | #else\r |
| 3792 | if(bUsingTWin)\r |
| 3793 | {\r |
| 3794 | switch(VFlipped)\r |
| 3795 | {\r |
| 3796 | case 1:\r |
| 3797 | vertex[2].tow+=1.0f/TWin.VScaleFactor; \r |
| 3798 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 3799 | break;\r |
| 3800 | case 2:\r |
| 3801 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 3802 | vertex[1].tow+=1.0f/TWin.VScaleFactor;\r |
| 3803 | break;\r |
| 3804 | case 3:\r |
| 3805 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r |
| 3806 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 3807 | break;\r |
| 3808 | case 4:\r |
| 3809 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 3810 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r |
| 3811 | break;\r |
| 3812 | case 5:\r |
| 3813 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r |
| 3814 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r |
| 3815 | break;\r |
| 3816 | case 6:\r |
| 3817 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r |
| 3818 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r |
| 3819 | break;\r |
| 3820 | }\r |
| 3821 | }\r |
| 3822 | else\r |
| 3823 | {\r |
| 3824 | switch(VFlipped)\r |
| 3825 | {\r |
| 3826 | case 1:\r |
| 3827 | vertex[2].tow+=1.0f; \r |
| 3828 | vertex[3].tow+=1.0f;\r |
| 3829 | break;\r |
| 3830 | case 2:\r |
| 3831 | vertex[0].tow+=1.0f; \r |
| 3832 | vertex[1].tow+=1.0f;\r |
| 3833 | break;\r |
| 3834 | case 3:\r |
| 3835 | vertex[1].tow+=1.0f; \r |
| 3836 | vertex[3].tow+=1.0f;\r |
| 3837 | break;\r |
| 3838 | case 4:\r |
| 3839 | vertex[0].tow+=1.0f; \r |
| 3840 | vertex[2].tow+=1.0f;\r |
| 3841 | break;\r |
| 3842 | case 5:\r |
| 3843 | vertex[1].tow+=1.0f; \r |
| 3844 | vertex[2].tow+=1.0f;\r |
| 3845 | break;\r |
| 3846 | case 6:\r |
| 3847 | vertex[0].tow+=1.0f; \r |
| 3848 | vertex[3].tow+=1.0f;\r |
| 3849 | break;\r |
| 3850 | }\r |
| 3851 | }\r |
| 3852 | #endif\r |
| 3853 | }\r |
| 3854 | \r |
| 3855 | }\r |
| 3856 | |
| 3857 | void primPolyFT4(unsigned char * baseAddr) |
| 3858 | { |
| 3859 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 3860 | short *sgpuData = ((short *) baseAddr); |
| 3861 | |
| 3862 | lx0 = sgpuData[2]; |
| 3863 | ly0 = sgpuData[3]; |
| 3864 | lx1 = sgpuData[6]; |
| 3865 | ly1 = sgpuData[7]; |
| 3866 | lx2 = sgpuData[10]; |
| 3867 | ly2 = sgpuData[11]; |
| 3868 | lx3 = sgpuData[14]; |
| 3869 | ly3 = sgpuData[15]; |
| 3870 | |
| 3871 | if(offset4()) return; |
| 3872 | |
| 3873 | gl_vy[0]=baseAddr[9];//((gpuData[2]>>8)&0xff); |
| 3874 | gl_vy[1]=baseAddr[17];//((gpuData[4]>>8)&0xff); |
| 3875 | gl_vy[2]=baseAddr[25];//((gpuData[6]>>8)&0xff); |
| 3876 | gl_vy[3]=baseAddr[33];//((gpuData[8]>>8)&0xff); |
| 3877 | |
| 3878 | gl_ux[0]=baseAddr[8];//(gpuData[2]&0xff); |
| 3879 | gl_ux[1]=baseAddr[16];//(gpuData[4]&0xff); |
| 3880 | gl_ux[2]=baseAddr[24];//(gpuData[6]&0xff); |
| 3881 | gl_ux[3]=baseAddr[32];//(gpuData[8]&0xff); |
| 3882 | |
| 3883 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16)); |
| 3884 | ulClutID=(gpuData[2]>>16); |
| 3885 | |
| 3886 | bDrawTextured = TRUE; |
| 3887 | bDrawSmoothShaded = FALSE; |
| 3888 | SetRenderState(gpuData[0]); |
| 3889 | |
| 3890 | if(iOffscreenDrawing) |
| 3891 | { |
| 3892 | offsetPSX4(); |
| 3893 | if(bDrawOffscreen4()) |
| 3894 | { |
| 3895 | InvalidateTextureAreaEx(); |
| 3896 | SetRenderColor(gpuData[0]); |
| 3897 | drawPoly4FT(baseAddr); |
| 3898 | } |
| 3899 | } |
| 3900 | |
| 3901 | SetRenderMode(gpuData[0], TRUE); |
| 3902 | |
| 3903 | SetZMask4(); |
| 3904 | |
| 3905 | assignTexture4(); |
| 3906 | |
| 3907 | RectTexAlign(); |
| 3908 | |
| 3909 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 3910 | |
| 3911 | if(bDrawMultiPass) |
| 3912 | { |
| 3913 | SetSemiTransMulti(1); |
| 3914 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 3915 | } |
| 3916 | |
| 3917 | if(ubOpaqueDraw) |
| 3918 | { |
| 3919 | SetZMask4O(); |
| 3920 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); |
| 3921 | DEFOPAQUEON\r |
| 3922 | \r |
| 3923 | if(bSmallAlpha && iFilterType<=2)\r |
| 3924 | {\r |
| 3925 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r |
| 3926 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r |
| 3927 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r |
| 3928 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
| 3929 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
| 3930 | SetZMask4O();\r |
| 3931 | }\r |
| 3932 | |
| 3933 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 3934 | DEFOPAQUEOFF |
| 3935 | } |
| 3936 | |
| 3937 | iDrawnSomething=1; |
| 3938 | } |
| 3939 | |
| 3940 | //////////////////////////////////////////////////////////////////////// |
| 3941 | // cmd: smooth shaded Texture3 |
| 3942 | //////////////////////////////////////////////////////////////////////// |
| 3943 | |
| 3944 | void primPolyGT3(unsigned char *baseAddr) |
| 3945 | { |
| 3946 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 3947 | short *sgpuData = ((short *) baseAddr); |
| 3948 | |
| 3949 | lx0 = sgpuData[2]; |
| 3950 | ly0 = sgpuData[3]; |
| 3951 | lx1 = sgpuData[8]; |
| 3952 | ly1 = sgpuData[9]; |
| 3953 | lx2 = sgpuData[14]; |
| 3954 | ly2 = sgpuData[15]; |
| 3955 | |
| 3956 | if(offset3()) return; |
| 3957 | |
| 3958 | // do texture stuff |
| 3959 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; |
| 3960 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff; |
| 3961 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff; |
| 3962 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff; |
| 3963 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff; |
| 3964 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff; |
| 3965 | |
| 3966 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16)); |
| 3967 | ulClutID=(gpuData[2]>>16); |
| 3968 | |
| 3969 | bDrawTextured = TRUE; |
| 3970 | bDrawSmoothShaded = TRUE; |
| 3971 | SetRenderState(gpuData[0]); |
| 3972 | |
| 3973 | if(iOffscreenDrawing) |
| 3974 | { |
| 3975 | offsetPSX3(); |
| 3976 | if(bDrawOffscreen3()) |
| 3977 | { |
| 3978 | InvalidateTextureAreaEx(); |
| 3979 | drawPoly3GT(baseAddr); |
| 3980 | } |
| 3981 | } |
| 3982 | |
| 3983 | SetRenderMode(gpuData[0], FALSE); |
| 3984 | SetZMask3(); |
| 3985 | |
| 3986 | assignTexture3(); |
| 3987 | |
| 3988 | if(bDrawNonShaded) |
| 3989 | { |
| 3990 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0]; |
| 3991 | // eat this... |
| 3992 | if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; |
| 3993 | else vertex[0].c.lcol=0xffffff; |
| 3994 | vertex[0].c.col[3]=ubGloAlpha; |
| 3995 | SETCOL(vertex[0]); |
| 3996 | |
| 3997 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); |
| 3998 | |
| 3999 | if(ubOpaqueDraw) |
| 4000 | { |
| 4001 | SetZMask3O(); |
| 4002 | DEFOPAQUEON |
| 4003 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); |
| 4004 | DEFOPAQUEOFF |
| 4005 | } |
| 4006 | return; |
| 4007 | } |
| 4008 | |
| 4009 | if(!bUseMultiPass && !bGLBlend) |
| 4010 | { |
| 4011 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); |
| 4012 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); |
| 4013 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); |
| 4014 | } |
| 4015 | else |
| 4016 | { |
| 4017 | vertex[0].c.lcol=gpuData[0]; |
| 4018 | vertex[1].c.lcol=gpuData[3]; |
| 4019 | vertex[2].c.lcol=gpuData[6]; |
| 4020 | } |
| 4021 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha; |
| 4022 | |
| 4023 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); |
| 4024 | |
| 4025 | if(bDrawMultiPass) |
| 4026 | { |
| 4027 | SetSemiTransMulti(1); |
| 4028 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); |
| 4029 | } |
| 4030 | |
| 4031 | if(ubOpaqueDraw) |
| 4032 | { |
| 4033 | SetZMask3O(); |
| 4034 | if(bUseMultiPass) |
| 4035 | { |
| 4036 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); |
| 4037 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); |
| 4038 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); |
| 4039 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha; |
| 4040 | } |
| 4041 | DEFOPAQUEON |
| 4042 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); |
| 4043 | DEFOPAQUEOFF |
| 4044 | } |
| 4045 | |
| 4046 | iDrawnSomething=1; |
| 4047 | } |
| 4048 | |
| 4049 | //////////////////////////////////////////////////////////////////////// |
| 4050 | // cmd: smooth shaded Poly3 |
| 4051 | //////////////////////////////////////////////////////////////////////// |
| 4052 | |
| 4053 | void primPolyG3(unsigned char *baseAddr) |
| 4054 | { |
| 4055 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 4056 | short *sgpuData = ((short *) baseAddr); |
| 4057 | |
| 4058 | lx0 = sgpuData[2]; |
| 4059 | ly0 = sgpuData[3]; |
| 4060 | lx1 = sgpuData[6]; |
| 4061 | ly1 = sgpuData[7]; |
| 4062 | lx2 = sgpuData[10]; |
| 4063 | ly2 = sgpuData[11]; |
| 4064 | |
| 4065 | if(offset3()) return; |
| 4066 | |
| 4067 | bDrawTextured = FALSE; |
| 4068 | bDrawSmoothShaded = TRUE; |
| 4069 | SetRenderState(gpuData[0]); |
| 4070 | |
| 4071 | if(iOffscreenDrawing) |
| 4072 | { |
| 4073 | offsetPSX3(); |
| 4074 | if(bDrawOffscreen3()) |
| 4075 | { |
| 4076 | InvalidateTextureAreaEx(); |
| 4077 | drawPoly3G(gpuData[0], gpuData[2], gpuData[4]); |
| 4078 | } |
| 4079 | } |
| 4080 | |
| 4081 | SetRenderMode(gpuData[0], FALSE); |
| 4082 | SetZMask3NT(); |
| 4083 | |
| 4084 | vertex[0].c.lcol=gpuData[0]; |
| 4085 | vertex[1].c.lcol=gpuData[2]; |
| 4086 | vertex[2].c.lcol=gpuData[4]; |
| 4087 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloColAlpha; |
| 4088 | |
| 4089 | PRIMdrawGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); |
| 4090 | |
| 4091 | iDrawnSomething=1; |
| 4092 | } |
| 4093 | |
| 4094 | //////////////////////////////////////////////////////////////////////// |
| 4095 | // cmd: smooth shaded Texture4 |
| 4096 | //////////////////////////////////////////////////////////////////////// |
| 4097 | |
| 4098 | void primPolyGT4(unsigned char *baseAddr) |
| 4099 | { |
| 4100 | uint32_t *gpuData = ((uint32_t *)baseAddr); |
| 4101 | short *sgpuData = ((short *)baseAddr); |
| 4102 | |
| 4103 | lx0 = sgpuData[2]; |
| 4104 | ly0 = sgpuData[3]; |
| 4105 | lx1 = sgpuData[8]; |
| 4106 | ly1 = sgpuData[9]; |
| 4107 | lx2 = sgpuData[14]; |
| 4108 | ly2 = sgpuData[15]; |
| 4109 | lx3 = sgpuData[20]; |
| 4110 | ly3 = sgpuData[21]; |
| 4111 | |
| 4112 | if(offset4()) return; |
| 4113 | |
| 4114 | // do texture stuff |
| 4115 | gl_ux[0]=baseAddr[8];//gpuData[2]&0xff; |
| 4116 | gl_vy[0]=baseAddr[9];//(gpuData[2]>>8)&0xff; |
| 4117 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff; |
| 4118 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff; |
| 4119 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff; |
| 4120 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff; |
| 4121 | gl_ux[3]=baseAddr[44];//gpuData[11]&0xff; |
| 4122 | gl_vy[3]=baseAddr[45];//(gpuData[11]>>8)&0xff; |
| 4123 | |
| 4124 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16)); |
| 4125 | ulClutID=(gpuData[2]>>16); |
| 4126 | |
| 4127 | bDrawTextured = TRUE; |
| 4128 | bDrawSmoothShaded = TRUE; |
| 4129 | SetRenderState(gpuData[0]); |
| 4130 | |
| 4131 | if(iOffscreenDrawing) |
| 4132 | { |
| 4133 | offsetPSX4(); |
| 4134 | if(bDrawOffscreen4()) |
| 4135 | { |
| 4136 | InvalidateTextureAreaEx(); |
| 4137 | drawPoly4GT(baseAddr); |
| 4138 | } |
| 4139 | } |
| 4140 | |
| 4141 | SetRenderMode(gpuData[0], FALSE); |
| 4142 | SetZMask4(); |
| 4143 | |
| 4144 | assignTexture4(); |
| 4145 | |
| 4146 | RectTexAlign(); |
| 4147 | |
| 4148 | if(bDrawNonShaded) |
| 4149 | { |
| 4150 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0]; |
| 4151 | if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; |
| 4152 | else vertex[0].c.lcol=0xffffff; |
| 4153 | vertex[0].c.col[3]=ubGloAlpha; |
| 4154 | SETCOL(vertex[0]); |
| 4155 | |
| 4156 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 4157 | |
| 4158 | if(ubOpaqueDraw) |
| 4159 | { |
| 4160 | SetZMask4O(); |
| 4161 | ubGloAlpha=ubGloColAlpha=0xff; |
| 4162 | DEFOPAQUEON |
| 4163 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); |
| 4164 | DEFOPAQUEOFF |
| 4165 | } |
| 4166 | return; |
| 4167 | } |
| 4168 | |
| 4169 | if(!bUseMultiPass && !bGLBlend) |
| 4170 | { |
| 4171 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); |
| 4172 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); |
| 4173 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); |
| 4174 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]); |
| 4175 | } |
| 4176 | else |
| 4177 | { |
| 4178 | vertex[0].c.lcol=gpuData[0]; |
| 4179 | vertex[1].c.lcol=gpuData[3]; |
| 4180 | vertex[2].c.lcol=gpuData[6]; |
| 4181 | vertex[3].c.lcol=gpuData[9]; |
| 4182 | } |
| 4183 | |
| 4184 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; |
| 4185 | |
| 4186 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]); |
| 4187 | |
| 4188 | if(bDrawMultiPass) |
| 4189 | { |
| 4190 | SetSemiTransMulti(1); |
| 4191 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]); |
| 4192 | } |
| 4193 | |
| 4194 | if(ubOpaqueDraw) |
| 4195 | { |
| 4196 | SetZMask4O(); |
| 4197 | if(bUseMultiPass) |
| 4198 | { |
| 4199 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); |
| 4200 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); |
| 4201 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); |
| 4202 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]); |
| 4203 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; |
| 4204 | } |
| 4205 | ubGloAlpha=ubGloColAlpha=0xff; |
| 4206 | DEFOPAQUEON |
| 4207 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]); |
| 4208 | DEFOPAQUEOFF |
| 4209 | } |
| 4210 | |
| 4211 | iDrawnSomething=1; |
| 4212 | } |
| 4213 | |
| 4214 | //////////////////////////////////////////////////////////////////////// |
| 4215 | // cmd: smooth shaded Poly3 |
| 4216 | //////////////////////////////////////////////////////////////////////// |
| 4217 | |
| 4218 | void primPolyF3(unsigned char *baseAddr) |
| 4219 | { |
| 4220 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 4221 | short *sgpuData = ((short *) baseAddr); |
| 4222 | |
| 4223 | lx0 = sgpuData[2]; |
| 4224 | ly0 = sgpuData[3]; |
| 4225 | lx1 = sgpuData[4]; |
| 4226 | ly1 = sgpuData[5]; |
| 4227 | lx2 = sgpuData[6]; |
| 4228 | ly2 = sgpuData[7]; |
| 4229 | |
| 4230 | if(offset3()) return; |
| 4231 | |
| 4232 | bDrawTextured = FALSE; |
| 4233 | bDrawSmoothShaded = FALSE; |
| 4234 | SetRenderState(gpuData[0]); |
| 4235 | |
| 4236 | if(iOffscreenDrawing) |
| 4237 | { |
| 4238 | offsetPSX3(); |
| 4239 | if(bDrawOffscreen3()) |
| 4240 | { |
| 4241 | InvalidateTextureAreaEx(); |
| 4242 | drawPoly3F(gpuData[0]); |
| 4243 | } |
| 4244 | } |
| 4245 | |
| 4246 | SetRenderMode(gpuData[0], FALSE); |
| 4247 | SetZMask3NT(); |
| 4248 | |
| 4249 | vertex[0].c.lcol=gpuData[0]; |
| 4250 | vertex[0].c.col[3]=ubGloColAlpha; |
| 4251 | SETCOL(vertex[0]); |
| 4252 | |
| 4253 | PRIMdrawTri(&vertex[0], &vertex[1], &vertex[2]); |
| 4254 | |
| 4255 | iDrawnSomething=1; |
| 4256 | } |
| 4257 | |
| 4258 | //////////////////////////////////////////////////////////////////////// |
| 4259 | // cmd: skipping shaded polylines |
| 4260 | //////////////////////////////////////////////////////////////////////// |
| 4261 | |
| 4262 | void primLineGSkip(unsigned char *baseAddr) |
| 4263 | { |
| 4264 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 4265 | short *sgpuData = ((short *) baseAddr); |
| 4266 | int iMax=255; |
| 4267 | int i=2; |
| 4268 | |
| 4269 | lx1 = sgpuData[2]; |
| 4270 | ly1 = sgpuData[3]; |
| 4271 | \r |
| 4272 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r |
| 4273 | { |
| 4274 | i++; |
| 4275 | |
| 4276 | ly1 = (short)((gpuData[i]>>16) & 0xffff); |
| 4277 | lx1 = (short)(gpuData[i] & 0xffff); |
| 4278 | |
| 4279 | i++;if(i>iMax) break; |
| 4280 | } |
| 4281 | } |
| 4282 | |
| 4283 | //////////////////////////////////////////////////////////////////////// |
| 4284 | // cmd: shaded polylines |
| 4285 | //////////////////////////////////////////////////////////////////////// |
| 4286 | |
| 4287 | void primLineGEx(unsigned char *baseAddr) |
| 4288 | { |
| 4289 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 4290 | int iMax=255; |
| 4291 | short cx0,cx1,cy0,cy1;int i;BOOL bDraw=TRUE; |
| 4292 | |
| 4293 | bDrawTextured = FALSE; |
| 4294 | bDrawSmoothShaded = TRUE; |
| 4295 | SetRenderState(gpuData[0]); |
| 4296 | SetRenderMode(gpuData[0], FALSE); |
| 4297 | SetZMask4NT(); |
| 4298 | |
| 4299 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0]; |
| 4300 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; |
| 4301 | ly1 = (short)((gpuData[1]>>16) & 0xffff); |
| 4302 | lx1 = (short)(gpuData[1] & 0xffff); |
| 4303 | |
| 4304 | i=2; |
| 4305 | \r |
| 4306 | //while((gpuData[i]>>24)!=0x55) |
| 4307 | //while((gpuData[i]&0x50000000)!=0x50000000) \r |
| 4308 | // currently best way to check for poly line end:\r |
| 4309 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r |
| 4310 | { |
| 4311 | ly0 = ly1;lx0=lx1; |
| 4312 | vertex[1].c.lcol=vertex[2].c.lcol=vertex[0].c.lcol; |
| 4313 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[i]; |
| 4314 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; |
| 4315 | |
| 4316 | i++; |
| 4317 | |
| 4318 | ly1 = (short)((gpuData[i]>>16) & 0xffff); |
| 4319 | lx1 = (short)(gpuData[i] & 0xffff); |
| 4320 | \r |
| 4321 | if(offsetline()) bDraw=FALSE; else bDraw=TRUE;\r |
| 4322 | |
| 4323 | if (bDraw && ((lx0 != lx1) || (ly0 != ly1))) |
| 4324 | { |
| 4325 | if(iOffscreenDrawing) |
| 4326 | { |
| 4327 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1; |
| 4328 | offsetPSXLine(); |
| 4329 | if(bDrawOffscreen4()) |
| 4330 | { |
| 4331 | InvalidateTextureAreaEx(); |
| 4332 | drawPoly4G(gpuData[i-3],gpuData[i-1],gpuData[i-3],gpuData[i-1]); |
| 4333 | } |
| 4334 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1; |
| 4335 | } |
| 4336 | |
| 4337 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 4338 | } |
| 4339 | i++; |
| 4340 | |
| 4341 | if(i>iMax) break; |
| 4342 | } |
| 4343 | |
| 4344 | iDrawnSomething=1; |
| 4345 | } |
| 4346 | |
| 4347 | //////////////////////////////////////////////////////////////////////// |
| 4348 | // cmd: shaded polyline2 |
| 4349 | //////////////////////////////////////////////////////////////////////// |
| 4350 | |
| 4351 | void primLineG2(unsigned char *baseAddr) |
| 4352 | { |
| 4353 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 4354 | short *sgpuData = ((short *) baseAddr); |
| 4355 | |
| 4356 | lx0 = sgpuData[2]; |
| 4357 | ly0 = sgpuData[3]; |
| 4358 | lx1 = sgpuData[6]; |
| 4359 | ly1 = sgpuData[7]; |
| 4360 | |
| 4361 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0]; |
| 4362 | vertex[1].c.lcol=vertex[2].c.lcol=gpuData[2]; |
| 4363 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; |
| 4364 | |
| 4365 | bDrawTextured = FALSE; |
| 4366 | bDrawSmoothShaded = TRUE; |
| 4367 | |
| 4368 | if((lx0 == lx1) && (ly0 == ly1)) return; |
| 4369 | |
| 4370 | if(offsetline()) return; |
| 4371 | |
| 4372 | SetRenderState(gpuData[0]); |
| 4373 | SetRenderMode(gpuData[0], FALSE); |
| 4374 | SetZMask4NT(); |
| 4375 | |
| 4376 | if(iOffscreenDrawing) |
| 4377 | { |
| 4378 | offsetPSXLine(); |
| 4379 | if(bDrawOffscreen4()) |
| 4380 | { |
| 4381 | InvalidateTextureAreaEx(); |
| 4382 | drawPoly4G(gpuData[0],gpuData[2],gpuData[0],gpuData[2]); |
| 4383 | } |
| 4384 | } |
| 4385 | |
| 4386 | //if(ClipVertexList4()) |
| 4387 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 4388 | |
| 4389 | iDrawnSomething=1; |
| 4390 | } |
| 4391 | |
| 4392 | //////////////////////////////////////////////////////////////////////// |
| 4393 | // cmd: skipping flat polylines |
| 4394 | //////////////////////////////////////////////////////////////////////// |
| 4395 | |
| 4396 | void primLineFSkip(unsigned char *baseAddr) |
| 4397 | { |
| 4398 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 4399 | int i=2,iMax=255; |
| 4400 | |
| 4401 | ly1 = (short)((gpuData[1]>>16) & 0xffff); |
| 4402 | lx1 = (short)(gpuData[1] & 0xffff); |
| 4403 | |
| 4404 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r |
| 4405 | { |
| 4406 | ly1 = (short)((gpuData[i]>>16) & 0xffff); |
| 4407 | lx1 = (short)(gpuData[i] & 0xffff); |
| 4408 | i++;if(i>iMax) break; |
| 4409 | } |
| 4410 | } |
| 4411 | |
| 4412 | //////////////////////////////////////////////////////////////////////// |
| 4413 | // cmd: drawing flat polylines |
| 4414 | //////////////////////////////////////////////////////////////////////// |
| 4415 | |
| 4416 | void primLineFEx(unsigned char *baseAddr) |
| 4417 | { |
| 4418 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 4419 | int iMax; |
| 4420 | short cx0,cx1,cy0,cy1;int i; |
| 4421 | |
| 4422 | iMax=255; |
| 4423 | |
| 4424 | bDrawTextured = FALSE; |
| 4425 | bDrawSmoothShaded = FALSE; |
| 4426 | SetRenderState(gpuData[0]); |
| 4427 | SetRenderMode(gpuData[0], FALSE); |
| 4428 | SetZMask4NT(); |
| 4429 | |
| 4430 | vertex[0].c.lcol=gpuData[0]; |
| 4431 | vertex[0].c.col[3]=ubGloColAlpha; |
| 4432 | |
| 4433 | ly1 = (short)((gpuData[1]>>16) & 0xffff); |
| 4434 | lx1 = (short)(gpuData[1] & 0xffff); |
| 4435 | |
| 4436 | i=2; |
| 4437 | |
| 4438 | // while(!(gpuData[i]&0x40000000)) |
| 4439 | // while((gpuData[i]>>24)!=0x55) |
| 4440 | // while((gpuData[i]&0x50000000)!=0x50000000) |
| 4441 | // currently best way to check for poly line end: |
| 4442 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r |
| 4443 | { |
| 4444 | ly0 = ly1;lx0=lx1; |
| 4445 | ly1 = (short)((gpuData[i]>>16) & 0xffff); |
| 4446 | lx1 = (short)(gpuData[i] & 0xffff); |
| 4447 | \r |
| 4448 | if(!offsetline())\r |
| 4449 | { |
| 4450 | if(iOffscreenDrawing) |
| 4451 | { |
| 4452 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1; |
| 4453 | offsetPSXLine(); |
| 4454 | if(bDrawOffscreen4()) |
| 4455 | { |
| 4456 | InvalidateTextureAreaEx(); |
| 4457 | drawPoly4F(gpuData[0]); |
| 4458 | } |
| 4459 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1; |
| 4460 | } |
| 4461 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 4462 | }\r |
| 4463 | |
| 4464 | i++;if(i>iMax) break; |
| 4465 | } |
| 4466 | |
| 4467 | iDrawnSomething=1; |
| 4468 | } |
| 4469 | |
| 4470 | //////////////////////////////////////////////////////////////////////// |
| 4471 | // cmd: drawing flat polyline2 |
| 4472 | //////////////////////////////////////////////////////////////////////// |
| 4473 | |
| 4474 | void primLineF2(unsigned char *baseAddr) |
| 4475 | { |
| 4476 | uint32_t *gpuData = ((uint32_t *) baseAddr); |
| 4477 | short *sgpuData = ((short *) baseAddr); |
| 4478 | |
| 4479 | lx0 = sgpuData[2]; |
| 4480 | ly0 = sgpuData[3]; |
| 4481 | lx1 = sgpuData[4]; |
| 4482 | ly1 = sgpuData[5]; |
| 4483 | |
| 4484 | if(offsetline()) return; |
| 4485 | |
| 4486 | bDrawTextured = FALSE; |
| 4487 | bDrawSmoothShaded = FALSE; |
| 4488 | SetRenderState(gpuData[0]); |
| 4489 | SetRenderMode(gpuData[0], FALSE); |
| 4490 | SetZMask4NT(); |
| 4491 | |
| 4492 | vertex[0].c.lcol=gpuData[0]; |
| 4493 | vertex[0].c.col[3]=ubGloColAlpha; |
| 4494 | |
| 4495 | if(iOffscreenDrawing) |
| 4496 | { |
| 4497 | offsetPSXLine(); |
| 4498 | if(bDrawOffscreen4()) |
| 4499 | { |
| 4500 | InvalidateTextureAreaEx(); |
| 4501 | drawPoly4F(gpuData[0]); |
| 4502 | } |
| 4503 | } |
| 4504 | |
| 4505 | //if(ClipVertexList4()) |
| 4506 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); |
| 4507 | |
| 4508 | iDrawnSomething=1; |
| 4509 | } |
| 4510 | |
| 4511 | //////////////////////////////////////////////////////////////////////// |
| 4512 | // cmd: well, easiest command... not implemented |
| 4513 | //////////////////////////////////////////////////////////////////////// |
| 4514 | |
| 4515 | void primNI(unsigned char *bA) |
| 4516 | { |
| 4517 | } |
| 4518 | |
| 4519 | //////////////////////////////////////////////////////////////////////// |
| 4520 | // cmd func ptr table |
| 4521 | //////////////////////////////////////////////////////////////////////// |
| 4522 | |
| 4523 | void (*primTableJ[256])(unsigned char *) = |
| 4524 | { |
| 4525 | // 00 |
| 4526 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI, |
| 4527 | // 08 |
| 4528 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4529 | // 10 |
| 4530 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4531 | // 18 |
| 4532 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4533 | // 20 |
| 4534 | primPolyF3,primPolyF3,primPolyF3,primPolyF3,primPolyFT3,primPolyFT3,primPolyFT3,primPolyFT3, |
| 4535 | // 28 |
| 4536 | primPolyF4,primPolyF4,primPolyF4,primPolyF4,primPolyFT4,primPolyFT4,primPolyFT4,primPolyFT4, |
| 4537 | // 30 |
| 4538 | primPolyG3,primPolyG3,primPolyG3,primPolyG3,primPolyGT3,primPolyGT3,primPolyGT3,primPolyGT3, |
| 4539 | // 38 |
| 4540 | primPolyG4,primPolyG4,primPolyG4,primPolyG4,primPolyGT4,primPolyGT4,primPolyGT4,primPolyGT4, |
| 4541 | // 40 |
| 4542 | primLineF2,primLineF2,primLineF2,primLineF2,primNI,primNI,primNI,primNI, |
| 4543 | // 48 |
| 4544 | primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx, |
| 4545 | // 50 |
| 4546 | primLineG2,primLineG2,primLineG2,primLineG2,primNI,primNI,primNI,primNI, |
| 4547 | // 58 |
| 4548 | primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx, |
| 4549 | // 60 |
| 4550 | primTileS,primTileS,primTileS,primTileS,primSprtS,primSprtS,primSprtS,primSprtS, |
| 4551 | // 68 |
| 4552 | primTile1,primTile1,primTile1,primTile1,primNI,primNI,primNI,primNI, |
| 4553 | // 70 |
| 4554 | primTile8,primTile8,primTile8,primTile8,primSprt8,primSprt8,primSprt8,primSprt8, |
| 4555 | // 78 |
| 4556 | primTile16,primTile16,primTile16,primTile16,primSprt16,primSprt16,primSprt16,primSprt16, |
| 4557 | // 80 |
| 4558 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4559 | // 88 |
| 4560 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4561 | // 90 |
| 4562 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4563 | // 98 |
| 4564 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4565 | // a0 |
| 4566 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4567 | // a8 |
| 4568 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4569 | // b0 |
| 4570 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4571 | // b8 |
| 4572 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4573 | // c0 |
| 4574 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4575 | // c8 |
| 4576 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4577 | // d0 |
| 4578 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4579 | // d8 |
| 4580 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4581 | // e0 |
| 4582 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI, |
| 4583 | // e8 |
| 4584 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4585 | // f0 |
| 4586 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4587 | // f8 |
| 4588 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI |
| 4589 | }; |
| 4590 | |
| 4591 | //////////////////////////////////////////////////////////////////////// |
| 4592 | // cmd func ptr table for skipping |
| 4593 | //////////////////////////////////////////////////////////////////////// |
| 4594 | |
| 4595 | void (*primTableSkip[256])(unsigned char *) = |
| 4596 | { |
| 4597 | // 00 |
| 4598 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI, |
| 4599 | // 08 |
| 4600 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4601 | // 10 |
| 4602 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4603 | // 18 |
| 4604 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4605 | // 20 |
| 4606 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4607 | // 28 |
| 4608 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4609 | // 30 |
| 4610 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4611 | // 38 |
| 4612 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4613 | // 40 |
| 4614 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4615 | // 48 |
| 4616 | primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip, |
| 4617 | // 50 |
| 4618 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4619 | // 58 |
| 4620 | primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip, |
| 4621 | // 60 |
| 4622 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4623 | // 68 |
| 4624 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4625 | // 70 |
| 4626 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4627 | // 78 |
| 4628 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4629 | // 80 |
| 4630 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4631 | // 88 |
| 4632 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4633 | // 90 |
| 4634 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4635 | // 98 |
| 4636 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4637 | // a0 |
| 4638 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4639 | // a8 |
| 4640 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4641 | // b0 |
| 4642 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4643 | // b8 |
| 4644 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4645 | // c0 |
| 4646 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4647 | // c8 |
| 4648 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4649 | // d0 |
| 4650 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4651 | // d8 |
| 4652 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4653 | // e0 |
| 4654 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI, |
| 4655 | // e8 |
| 4656 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4657 | // f0 |
| 4658 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, |
| 4659 | // f8 |
| 4660 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI |
| 4661 | }; |