| 1 | /* |
| 2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
| 3 | * Copyright (c) 2002 Dave2001 |
| 4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
| 5 | * |
| 6 | * This program is free software; you can redistribute it and/or modify |
| 7 | * it under the terms of the GNU General Public License as published by |
| 8 | * the Free Software Foundation; either version 2 of the License, or |
| 9 | * any later version. |
| 10 | * |
| 11 | * This program is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 14 | * GNU General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU General Public License |
| 17 | * along with this program; if not, write to the Free Software |
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 19 | */ |
| 20 | |
| 21 | //**************************************************************** |
| 22 | // |
| 23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
| 24 | // Project started on December 29th, 2001 |
| 25 | // |
| 26 | // Authors: |
| 27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
| 28 | // Gugaman, joined the project in 2002, left it in 2002 |
| 29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
| 30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
| 31 | // |
| 32 | //**************************************************************** |
| 33 | // |
| 34 | // To modify Glide64: |
| 35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
| 36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
| 37 | // |
| 38 | //**************************************************************** |
| 39 | // |
| 40 | // Render N64 frame buffer to screen |
| 41 | // Created by Gonetz, 2007 |
| 42 | // |
| 43 | //**************************************************************** |
| 44 | #ifndef FBtoSCREEN_H |
| 45 | #define FBtoSCREEN_H |
| 46 | |
| 47 | typedef struct |
| 48 | { |
| 49 | wxUint32 addr; //color image address |
| 50 | wxUint32 size; |
| 51 | wxUint32 width; |
| 52 | wxUint32 height; |
| 53 | wxUint32 ul_x; |
| 54 | wxUint32 ul_y; |
| 55 | wxUint32 lr_x; |
| 56 | wxUint32 lr_y; |
| 57 | wxUint32 opaque; |
| 58 | } FB_TO_SCREEN_INFO; |
| 59 | |
| 60 | bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info); |
| 61 | void DrawDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info); |
| 62 | |
| 63 | #endif // #ifndef FBtoSCREEN_H |