| 1 | /* |
| 2 | * SDL - Simple DirectMedia Layer |
| 3 | * CELL BE Support for PS3 Framebuffer |
| 4 | * Copyright (C) 2008, 2009 International Business Machines Corporation |
| 5 | * |
| 6 | * This library is free software; you can redistribute it and/or modify it |
| 7 | * under the terms of the GNU Lesser General Public License as published |
| 8 | * by the Free Software Foundation; either version 2.1 of the License, or |
| 9 | * (at your option) any later version. |
| 10 | * |
| 11 | * This library is distributed in the hope that it will be useful, but |
| 12 | * WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 14 | * Lesser General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU Lesser General Public |
| 17 | * License along with this library; if not, write to the Free Software |
| 18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 |
| 19 | * USA |
| 20 | * |
| 21 | * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> |
| 22 | * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> |
| 23 | * SPE code based on research by: |
| 24 | * Rene Becker |
| 25 | * Thimo Emmerich |
| 26 | */ |
| 27 | |
| 28 | #include "SDL_config.h" |
| 29 | |
| 30 | #ifndef _SDL_ps3yuv_h |
| 31 | #define _SDL_ps3yuv_h |
| 32 | |
| 33 | /* This is the PS3 implementation of YUV video overlays */ |
| 34 | |
| 35 | #include "SDL_video.h" |
| 36 | |
| 37 | extern SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); |
| 38 | extern int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); |
| 39 | extern int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay); |
| 40 | extern void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); |
| 41 | extern void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay); |
| 42 | |
| 43 | #endif /* _SDL_ps3yuv_h */ |
| 44 | |