| 1 | /* |
| 2 | SDL - Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2009 Sam Lantinga |
| 4 | |
| 5 | This library is free software; you can redistribute it and/or |
| 6 | modify it under the terms of the GNU Library General Public |
| 7 | License as published by the Free Software Foundation; either |
| 8 | version 2 of the License, or (at your option) any later version. |
| 9 | |
| 10 | This library is distributed in the hope that it will be useful, |
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | Library General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU Library General Public |
| 16 | License along with this library; if not, write to the Free |
| 17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 18 | |
| 19 | Sam Lantinga |
| 20 | slouken@libsdl.org |
| 21 | */ |
| 22 | #include "SDL_config.h" |
| 23 | |
| 24 | #include "SDL_QuartzVideo.h" |
| 25 | #include "SDL_QuartzWM.h" |
| 26 | |
| 27 | #include <IOKit/IOMessage.h> /* For wake from sleep detection */ |
| 28 | #include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */ |
| 29 | #include "SDL_QuartzKeys.h" |
| 30 | |
| 31 | /* |
| 32 | * On Leopard, this is missing from the 64-bit headers |
| 33 | */ |
| 34 | #if defined(__LP64__) && !defined(__POWER__) |
| 35 | /* |
| 36 | * Workaround for a bug in the 10.5 SDK: By accident, OSService.h does |
| 37 | * not include Power.h at all when compiling in 64bit mode. This has |
| 38 | * been fixed in 10.6, but for 10.5, we manually define UsrActivity |
| 39 | * to ensure compilation works. |
| 40 | */ |
| 41 | #define UsrActivity 1 |
| 42 | #endif |
| 43 | |
| 44 | /* |
| 45 | * In Panther, this header defines device dependent masks for |
| 46 | * right side keys. These definitions only exist in Panther, but |
| 47 | * the header seems to exist at least in Jaguar and probably earlier |
| 48 | * versions of the OS, so this should't break anything. |
| 49 | */ |
| 50 | #include <IOKit/hidsystem/IOLLEvent.h> |
| 51 | /* |
| 52 | * These are not defined before Panther. To keep the code compiling |
| 53 | * on systems without these, I will define if they don't exist. |
| 54 | */ |
| 55 | #ifndef NX_DEVICERCTLKEYMASK |
| 56 | #define NX_DEVICELCTLKEYMASK 0x00000001 |
| 57 | #endif |
| 58 | #ifndef NX_DEVICELSHIFTKEYMASK |
| 59 | #define NX_DEVICELSHIFTKEYMASK 0x00000002 |
| 60 | #endif |
| 61 | #ifndef NX_DEVICERSHIFTKEYMASK |
| 62 | #define NX_DEVICERSHIFTKEYMASK 0x00000004 |
| 63 | #endif |
| 64 | #ifndef NX_DEVICELCMDKEYMASK |
| 65 | #define NX_DEVICELCMDKEYMASK 0x00000008 |
| 66 | #endif |
| 67 | #ifndef NX_DEVICERCMDKEYMASK |
| 68 | #define NX_DEVICERCMDKEYMASK 0x00000010 |
| 69 | #endif |
| 70 | #ifndef NX_DEVICELALTKEYMASK |
| 71 | #define NX_DEVICELALTKEYMASK 0x00000020 |
| 72 | #endif |
| 73 | #ifndef NX_DEVICERALTKEYMASK |
| 74 | #define NX_DEVICERALTKEYMASK 0x00000040 |
| 75 | #endif |
| 76 | #ifndef NX_DEVICERCTLKEYMASK |
| 77 | #define NX_DEVICERCTLKEYMASK 0x00002000 |
| 78 | #endif |
| 79 | |
| 80 | void QZ_InitOSKeymap (_THIS) { |
| 81 | const void *KCHRPtr; |
| 82 | UInt32 state; |
| 83 | UInt32 value; |
| 84 | int i; |
| 85 | int world = SDLK_WORLD_0; |
| 86 | |
| 87 | for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
| 88 | keymap[i] = SDLK_UNKNOWN; |
| 89 | |
| 90 | /* This keymap is almost exactly the same as the OS 9 one */ |
| 91 | keymap[QZ_ESCAPE] = SDLK_ESCAPE; |
| 92 | keymap[QZ_F1] = SDLK_F1; |
| 93 | keymap[QZ_F2] = SDLK_F2; |
| 94 | keymap[QZ_F3] = SDLK_F3; |
| 95 | keymap[QZ_F4] = SDLK_F4; |
| 96 | keymap[QZ_F5] = SDLK_F5; |
| 97 | keymap[QZ_F6] = SDLK_F6; |
| 98 | keymap[QZ_F7] = SDLK_F7; |
| 99 | keymap[QZ_F8] = SDLK_F8; |
| 100 | keymap[QZ_F9] = SDLK_F9; |
| 101 | keymap[QZ_F10] = SDLK_F10; |
| 102 | keymap[QZ_F11] = SDLK_F11; |
| 103 | keymap[QZ_F12] = SDLK_F12; |
| 104 | keymap[QZ_F13] = SDLK_F13; |
| 105 | keymap[QZ_F14] = SDLK_F14; |
| 106 | keymap[QZ_F15] = SDLK_F15; |
| 107 | /* |
| 108 | keymap[QZ_PRINT] = SDLK_PRINT; |
| 109 | keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; |
| 110 | keymap[QZ_PAUSE] = SDLK_PAUSE; |
| 111 | */ |
| 112 | keymap[QZ_POWER] = SDLK_POWER; |
| 113 | keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; |
| 114 | keymap[QZ_1] = SDLK_1; |
| 115 | keymap[QZ_2] = SDLK_2; |
| 116 | keymap[QZ_3] = SDLK_3; |
| 117 | keymap[QZ_4] = SDLK_4; |
| 118 | keymap[QZ_5] = SDLK_5; |
| 119 | keymap[QZ_6] = SDLK_6; |
| 120 | keymap[QZ_7] = SDLK_7; |
| 121 | keymap[QZ_8] = SDLK_8; |
| 122 | keymap[QZ_9] = SDLK_9; |
| 123 | keymap[QZ_0] = SDLK_0; |
| 124 | keymap[QZ_MINUS] = SDLK_MINUS; |
| 125 | keymap[QZ_EQUALS] = SDLK_EQUALS; |
| 126 | keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; |
| 127 | keymap[QZ_INSERT] = SDLK_INSERT; |
| 128 | keymap[QZ_HOME] = SDLK_HOME; |
| 129 | keymap[QZ_PAGEUP] = SDLK_PAGEUP; |
| 130 | keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; |
| 131 | keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
| 132 | keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
| 133 | keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
| 134 | keymap[QZ_TAB] = SDLK_TAB; |
| 135 | keymap[QZ_q] = SDLK_q; |
| 136 | keymap[QZ_w] = SDLK_w; |
| 137 | keymap[QZ_e] = SDLK_e; |
| 138 | keymap[QZ_r] = SDLK_r; |
| 139 | keymap[QZ_t] = SDLK_t; |
| 140 | keymap[QZ_y] = SDLK_y; |
| 141 | keymap[QZ_u] = SDLK_u; |
| 142 | keymap[QZ_i] = SDLK_i; |
| 143 | keymap[QZ_o] = SDLK_o; |
| 144 | keymap[QZ_p] = SDLK_p; |
| 145 | keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; |
| 146 | keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; |
| 147 | keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; |
| 148 | keymap[QZ_DELETE] = SDLK_DELETE; |
| 149 | keymap[QZ_END] = SDLK_END; |
| 150 | keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; |
| 151 | keymap[QZ_KP7] = SDLK_KP7; |
| 152 | keymap[QZ_KP8] = SDLK_KP8; |
| 153 | keymap[QZ_KP9] = SDLK_KP9; |
| 154 | keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
| 155 | keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; |
| 156 | keymap[QZ_a] = SDLK_a; |
| 157 | keymap[QZ_s] = SDLK_s; |
| 158 | keymap[QZ_d] = SDLK_d; |
| 159 | keymap[QZ_f] = SDLK_f; |
| 160 | keymap[QZ_g] = SDLK_g; |
| 161 | keymap[QZ_h] = SDLK_h; |
| 162 | keymap[QZ_j] = SDLK_j; |
| 163 | keymap[QZ_k] = SDLK_k; |
| 164 | keymap[QZ_l] = SDLK_l; |
| 165 | keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; |
| 166 | keymap[QZ_QUOTE] = SDLK_QUOTE; |
| 167 | keymap[QZ_RETURN] = SDLK_RETURN; |
| 168 | keymap[QZ_KP4] = SDLK_KP4; |
| 169 | keymap[QZ_KP5] = SDLK_KP5; |
| 170 | keymap[QZ_KP6] = SDLK_KP6; |
| 171 | keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
| 172 | keymap[QZ_LSHIFT] = SDLK_LSHIFT; |
| 173 | keymap[QZ_RSHIFT] = SDLK_RSHIFT; |
| 174 | keymap[QZ_z] = SDLK_z; |
| 175 | keymap[QZ_x] = SDLK_x; |
| 176 | keymap[QZ_c] = SDLK_c; |
| 177 | keymap[QZ_v] = SDLK_v; |
| 178 | keymap[QZ_b] = SDLK_b; |
| 179 | keymap[QZ_n] = SDLK_n; |
| 180 | keymap[QZ_m] = SDLK_m; |
| 181 | keymap[QZ_COMMA] = SDLK_COMMA; |
| 182 | keymap[QZ_PERIOD] = SDLK_PERIOD; |
| 183 | keymap[QZ_SLASH] = SDLK_SLASH; |
| 184 | keymap[QZ_UP] = SDLK_UP; |
| 185 | keymap[QZ_KP1] = SDLK_KP1; |
| 186 | keymap[QZ_KP2] = SDLK_KP2; |
| 187 | keymap[QZ_KP3] = SDLK_KP3; |
| 188 | keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
| 189 | keymap[QZ_LCTRL] = SDLK_LCTRL; |
| 190 | keymap[QZ_LALT] = SDLK_LALT; |
| 191 | keymap[QZ_LMETA] = SDLK_LMETA; |
| 192 | keymap[QZ_RCTRL] = SDLK_RCTRL; |
| 193 | keymap[QZ_RALT] = SDLK_RALT; |
| 194 | keymap[QZ_RMETA] = SDLK_RMETA; |
| 195 | keymap[QZ_SPACE] = SDLK_SPACE; |
| 196 | keymap[QZ_LEFT] = SDLK_LEFT; |
| 197 | keymap[QZ_DOWN] = SDLK_DOWN; |
| 198 | keymap[QZ_RIGHT] = SDLK_RIGHT; |
| 199 | keymap[QZ_KP0] = SDLK_KP0; |
| 200 | keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
| 201 | keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; |
| 202 | keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; |
| 203 | keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; |
| 204 | keymap[QZ_IBOOK_UP] = SDLK_UP; |
| 205 | keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; |
| 206 | |
| 207 | /* |
| 208 | Up there we setup a static scancode->keysym map. However, it will not |
| 209 | work very well on international keyboard. Hence we now query MacOS |
| 210 | for its own keymap to adjust our own mapping table. However, this is |
| 211 | basically only useful for ascii char keys. This is also the reason |
| 212 | why we keep the static table, too. |
| 213 | */ |
| 214 | |
| 215 | /* Get a pointer to the systems cached KCHR */ |
| 216 | KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); |
| 217 | if (KCHRPtr) |
| 218 | { |
| 219 | /* Loop over all 127 possible scan codes */ |
| 220 | for (i = 0; i < 0x7F; i++) |
| 221 | { |
| 222 | /* We pretend a clean start to begin with (i.e. no dead keys active */ |
| 223 | state = 0; |
| 224 | |
| 225 | /* Now translate the key code to a key value */ |
| 226 | value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
| 227 | |
| 228 | /* If the state become 0, it was a dead key. We need to translate again, |
| 229 | passing in the new state, to get the actual key value */ |
| 230 | if (state != 0) |
| 231 | value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
| 232 | |
| 233 | /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ |
| 234 | if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ |
| 235 | keymap[i] = world++; |
| 236 | else if (value >= 32) /* non-control ASCII char */ |
| 237 | keymap[i] = value; |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | /* |
| 242 | The keypad codes are re-setup here, because the loop above cannot |
| 243 | distinguish between a key on the keypad and a regular key. We maybe |
| 244 | could get around this problem in another fashion: NSEvent's flags |
| 245 | include a "NSNumericPadKeyMask" bit; we could check that and modify |
| 246 | the symbol we return on the fly. However, this flag seems to exhibit |
| 247 | some weird behaviour related to the num lock key |
| 248 | */ |
| 249 | keymap[QZ_KP0] = SDLK_KP0; |
| 250 | keymap[QZ_KP1] = SDLK_KP1; |
| 251 | keymap[QZ_KP2] = SDLK_KP2; |
| 252 | keymap[QZ_KP3] = SDLK_KP3; |
| 253 | keymap[QZ_KP4] = SDLK_KP4; |
| 254 | keymap[QZ_KP5] = SDLK_KP5; |
| 255 | keymap[QZ_KP6] = SDLK_KP6; |
| 256 | keymap[QZ_KP7] = SDLK_KP7; |
| 257 | keymap[QZ_KP8] = SDLK_KP8; |
| 258 | keymap[QZ_KP9] = SDLK_KP9; |
| 259 | keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
| 260 | keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
| 261 | keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
| 262 | keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
| 263 | keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
| 264 | keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
| 265 | keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
| 266 | } |
| 267 | |
| 268 | static void QZ_DoKey (_THIS, int state, NSEvent *event) { |
| 269 | |
| 270 | NSString *chars = NULL; |
| 271 | unsigned int i, numChars; |
| 272 | SDL_keysym key; |
| 273 | |
| 274 | /* |
| 275 | A key event can contain multiple characters, |
| 276 | or no characters at all. In most cases, it |
| 277 | will contain a single character. If it contains |
| 278 | 0 characters, we'll use 0 as the unicode. If it |
| 279 | contains multiple characters, we'll use 0 as |
| 280 | the scancode/keysym. |
| 281 | */ |
| 282 | if (SDL_TranslateUNICODE && state == SDL_PRESSED) { |
| 283 | [field_edit interpretKeyEvents:[NSArray arrayWithObject:event]]; |
| 284 | chars = [ event characters ]; |
| 285 | numChars = [ chars length ]; |
| 286 | if (numChars > 0) |
| 287 | [field_edit setString:@""]; |
| 288 | } else { |
| 289 | numChars = 0; |
| 290 | } |
| 291 | |
| 292 | if (numChars == 0) { |
| 293 | |
| 294 | key.scancode = [ event keyCode ]; |
| 295 | key.sym = keymap [ key.scancode ]; |
| 296 | key.unicode = 0; |
| 297 | key.mod = KMOD_NONE; |
| 298 | |
| 299 | SDL_PrivateKeyboard (state, &key); |
| 300 | } |
| 301 | else if (numChars >= 1) { |
| 302 | |
| 303 | key.scancode = [ event keyCode ]; |
| 304 | key.sym = keymap [ key.scancode ]; |
| 305 | key.unicode = [ chars characterAtIndex:0 ]; |
| 306 | key.mod = KMOD_NONE; |
| 307 | |
| 308 | SDL_PrivateKeyboard (state, &key); |
| 309 | |
| 310 | for (i = 1; i < numChars; i++) { |
| 311 | |
| 312 | key.scancode = 0; |
| 313 | key.sym = 0; |
| 314 | key.unicode = [ chars characterAtIndex:i]; |
| 315 | key.mod = KMOD_NONE; |
| 316 | |
| 317 | SDL_PrivateKeyboard (state, &key); |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | if (SDL_getenv ("SDL_ENABLEAPPEVENTS")) |
| 322 | [ NSApp sendEvent:event ]; |
| 323 | } |
| 324 | |
| 325 | /* This is the original behavior, before support was added for |
| 326 | * differentiating between left and right versions of the keys. |
| 327 | */ |
| 328 | static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) { |
| 329 | |
| 330 | const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
| 331 | |
| 332 | int i; |
| 333 | int bit; |
| 334 | SDL_keysym key; |
| 335 | |
| 336 | key.scancode = 0; |
| 337 | key.sym = SDLK_UNKNOWN; |
| 338 | key.unicode = 0; |
| 339 | key.mod = KMOD_NONE; |
| 340 | |
| 341 | /* Iterate through the bits, testing each against the current modifiers */ |
| 342 | for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
| 343 | |
| 344 | unsigned int currentMask, newMask; |
| 345 | |
| 346 | currentMask = current_mods & bit; |
| 347 | newMask = newMods & bit; |
| 348 | |
| 349 | if ( currentMask && |
| 350 | currentMask != newMask ) { /* modifier up event */ |
| 351 | |
| 352 | key.sym = mapping[i]; |
| 353 | /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
| 354 | if (bit == NSAlphaShiftKeyMask) |
| 355 | SDL_PrivateKeyboard (SDL_PRESSED, &key); |
| 356 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 357 | } |
| 358 | else if ( newMask && |
| 359 | currentMask != newMask ) { /* modifier down event */ |
| 360 | |
| 361 | key.sym = mapping[i]; |
| 362 | SDL_PrivateKeyboard (SDL_PRESSED, &key); |
| 363 | /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
| 364 | if (bit == NSAlphaShiftKeyMask) |
| 365 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | /* This is a helper function for QZ_HandleModifierSide. This |
| 371 | * function reverts back to behavior before the distinction between |
| 372 | * sides was made. |
| 373 | */ |
| 374 | static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) { |
| 375 | unsigned int currentMask, newMask; |
| 376 | SDL_keysym key; |
| 377 | |
| 378 | key.scancode = 0; |
| 379 | key.sym = key_sym; |
| 380 | key.unicode = 0; |
| 381 | key.mod = KMOD_NONE; |
| 382 | |
| 383 | /* Isolate just the bits we care about in the depedent bits so we can |
| 384 | * figure out what changed |
| 385 | */ |
| 386 | currentMask = current_mods & device_independent_mask; |
| 387 | newMask = newMods & device_independent_mask; |
| 388 | |
| 389 | if ( currentMask && |
| 390 | currentMask != newMask ) { /* modifier up event */ |
| 391 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 392 | } |
| 393 | else if ( newMask && |
| 394 | currentMask != newMask ) { /* modifier down event */ |
| 395 | SDL_PrivateKeyboard (SDL_PRESSED, &key); |
| 396 | } |
| 397 | } |
| 398 | |
| 399 | /* This is a helper function for QZ_HandleModifierSide. |
| 400 | * This function sets the actual SDL_PrivateKeyboard event. |
| 401 | */ |
| 402 | static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods, |
| 403 | unsigned int key_sym, |
| 404 | unsigned int sided_device_dependent_mask ) { |
| 405 | |
| 406 | SDL_keysym key; |
| 407 | unsigned int current_dep_mask, new_dep_mask; |
| 408 | |
| 409 | key.scancode = 0; |
| 410 | key.sym = key_sym; |
| 411 | key.unicode = 0; |
| 412 | key.mod = KMOD_NONE; |
| 413 | |
| 414 | /* Isolate just the bits we care about in the depedent bits so we can |
| 415 | * figure out what changed |
| 416 | */ |
| 417 | current_dep_mask = current_mods & sided_device_dependent_mask; |
| 418 | new_dep_mask = newMods & sided_device_dependent_mask; |
| 419 | |
| 420 | /* We now know that this side bit flipped. But we don't know if |
| 421 | * it went pressed to released or released to pressed, so we must |
| 422 | * find out which it is. |
| 423 | */ |
| 424 | if( new_dep_mask && |
| 425 | current_dep_mask != new_dep_mask ) { |
| 426 | /* Modifier down event */ |
| 427 | SDL_PrivateKeyboard (SDL_PRESSED, &key); |
| 428 | } |
| 429 | else /* Modifier up event */ { |
| 430 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 431 | } |
| 432 | } |
| 433 | |
| 434 | /* This is a helper function for QZ_DoSidedModifiers. |
| 435 | * This function will figure out if the modifier key is the left or right side, |
| 436 | * e.g. left-shift vs right-shift. |
| 437 | */ |
| 438 | static void QZ_HandleModifierSide ( _THIS, int device_independent_mask, |
| 439 | unsigned int newMods, |
| 440 | unsigned int left_key_sym, |
| 441 | unsigned int right_key_sym, |
| 442 | unsigned int left_device_dependent_mask, |
| 443 | unsigned int right_device_dependent_mask ) { |
| 444 | unsigned int device_dependent_mask = 0; |
| 445 | unsigned int diff_mod = 0; |
| 446 | |
| 447 | device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask; |
| 448 | /* On the basis that the device independent mask is set, but there are |
| 449 | * no device dependent flags set, we'll assume that we can't detect this |
| 450 | * keyboard and revert to the unsided behavior. |
| 451 | */ |
| 452 | if ( (device_dependent_mask & newMods) == 0 ) { |
| 453 | /* Revert to the old behavior */ |
| 454 | QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym ); |
| 455 | return; |
| 456 | } |
| 457 | |
| 458 | /* XOR the previous state against the new state to see if there's a change */ |
| 459 | diff_mod = (device_dependent_mask & current_mods) |
| 460 | ^ (device_dependent_mask & newMods); |
| 461 | |
| 462 | if ( diff_mod ) { |
| 463 | /* A change in state was found. Isolate the left and right bits |
| 464 | * to handle them separately just in case the values can simulataneously |
| 465 | * change or if the bits don't both exist. |
| 466 | */ |
| 467 | if ( left_device_dependent_mask & diff_mod ) { |
| 468 | QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask ); |
| 469 | } |
| 470 | if ( right_device_dependent_mask & diff_mod ) { |
| 471 | QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask ); |
| 472 | } |
| 473 | } |
| 474 | } |
| 475 | |
| 476 | /* This is a helper function for QZ_DoSidedModifiers. |
| 477 | * This function will release a key press in the case that |
| 478 | * it is clear that the modifier has been released (i.e. one side |
| 479 | * can't still be down). |
| 480 | */ |
| 481 | static void QZ_ReleaseModifierSide ( _THIS, |
| 482 | unsigned int device_independent_mask, |
| 483 | unsigned int newMods, |
| 484 | unsigned int left_key_sym, |
| 485 | unsigned int right_key_sym, |
| 486 | unsigned int left_device_dependent_mask, |
| 487 | unsigned int right_device_dependent_mask ) { |
| 488 | unsigned int device_dependent_mask = 0; |
| 489 | SDL_keysym key; |
| 490 | |
| 491 | key.scancode = 0; |
| 492 | key.sym = SDLK_UNKNOWN; |
| 493 | key.unicode = 0; |
| 494 | key.mod = KMOD_NONE; |
| 495 | |
| 496 | device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask; |
| 497 | /* On the basis that the device independent mask is set, but there are |
| 498 | * no device dependent flags set, we'll assume that we can't detect this |
| 499 | * keyboard and revert to the unsided behavior. |
| 500 | */ |
| 501 | if ( (device_dependent_mask & current_mods) == 0 ) { |
| 502 | /* In this case, we can't detect the keyboard, so use the left side |
| 503 | * to represent both, and release it. |
| 504 | */ |
| 505 | key.sym = left_key_sym; |
| 506 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 507 | |
| 508 | return; |
| 509 | } |
| 510 | |
| 511 | |
| 512 | /* |
| 513 | * This could have been done in an if-else case because at this point, |
| 514 | * we know that all keys have been released when calling this function. |
| 515 | * But I'm being paranoid so I want to handle each separately, |
| 516 | * so I hope this doesn't cause other problems. |
| 517 | */ |
| 518 | if ( left_device_dependent_mask & current_mods ) { |
| 519 | key.sym = left_key_sym; |
| 520 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 521 | } |
| 522 | if ( right_device_dependent_mask & current_mods ) { |
| 523 | key.sym = right_key_sym; |
| 524 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 525 | } |
| 526 | } |
| 527 | |
| 528 | /* This is a helper function for QZ_DoSidedModifiers. |
| 529 | * This function handles the CapsLock case. |
| 530 | */ |
| 531 | static void QZ_HandleCapsLock (_THIS, unsigned int newMods) { |
| 532 | unsigned int currentMask, newMask; |
| 533 | SDL_keysym key; |
| 534 | |
| 535 | key.scancode = 0; |
| 536 | key.sym = SDLK_CAPSLOCK; |
| 537 | key.unicode = 0; |
| 538 | key.mod = KMOD_NONE; |
| 539 | |
| 540 | currentMask = current_mods & NSAlphaShiftKeyMask; |
| 541 | newMask = newMods & NSAlphaShiftKeyMask; |
| 542 | |
| 543 | if ( currentMask && |
| 544 | currentMask != newMask ) { /* modifier up event */ |
| 545 | /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
| 546 | SDL_PrivateKeyboard (SDL_PRESSED, &key); |
| 547 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 548 | } |
| 549 | else if ( newMask && |
| 550 | currentMask != newMask ) { /* modifier down event */ |
| 551 | /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
| 552 | SDL_PrivateKeyboard (SDL_PRESSED, &key); |
| 553 | SDL_PrivateKeyboard (SDL_RELEASED, &key); |
| 554 | } |
| 555 | } |
| 556 | |
| 557 | /* This function will handle the modifier keys and also determine the |
| 558 | * correct side of the key. |
| 559 | */ |
| 560 | static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) { |
| 561 | /* Set up arrays for the key syms for the left and right side. */ |
| 562 | const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
| 563 | const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA }; |
| 564 | /* Set up arrays for the device dependent masks with indices that |
| 565 | * correspond to the _mapping arrays |
| 566 | */ |
| 567 | const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; |
| 568 | const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; |
| 569 | |
| 570 | unsigned int i; |
| 571 | unsigned int bit; |
| 572 | |
| 573 | /* Handle CAPSLOCK separately because it doesn't have a left/right side */ |
| 574 | QZ_HandleCapsLock ( this, newMods ); |
| 575 | |
| 576 | /* Iterate through the bits, testing each against the current modifiers */ |
| 577 | for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
| 578 | |
| 579 | unsigned int currentMask, newMask; |
| 580 | |
| 581 | currentMask = current_mods & bit; |
| 582 | newMask = newMods & bit; |
| 583 | |
| 584 | /* If the bit is set, we must always examine it because the left |
| 585 | * and right side keys may alternate or both may be pressed. |
| 586 | */ |
| 587 | if ( newMask ) { |
| 588 | QZ_HandleModifierSide ( this, bit, newMods, |
| 589 | left_mapping[i], |
| 590 | right_mapping[i], |
| 591 | left_device_mapping[i], |
| 592 | right_device_mapping[i] ); |
| 593 | } |
| 594 | /* If the state changed from pressed to unpressed, we must examine |
| 595 | * the device dependent bits to release the correct keys. |
| 596 | */ |
| 597 | else if ( currentMask && |
| 598 | currentMask != newMask ) { /* modifier up event */ |
| 599 | QZ_ReleaseModifierSide ( this, bit, newMods, |
| 600 | left_mapping[i], |
| 601 | right_mapping[i], |
| 602 | left_device_mapping[i], |
| 603 | right_device_mapping[i] ); |
| 604 | } |
| 605 | } |
| 606 | } |
| 607 | |
| 608 | /* This function is called to handle the modifiers. |
| 609 | * It will try to distinguish between the left side and right side |
| 610 | * of the keyboard for those modifiers that qualify if the |
| 611 | * operating system version supports it. Otherwise, the code |
| 612 | * will not try to make the distinction. |
| 613 | */ |
| 614 | static void QZ_DoModifiers (_THIS, unsigned int newMods) { |
| 615 | |
| 616 | if (current_mods == newMods) |
| 617 | return; |
| 618 | |
| 619 | /* |
| 620 | * Starting with Panther (10.3.0), the ability to distinguish between |
| 621 | * left side and right side modifiers is available. |
| 622 | */ |
| 623 | if( system_version >= 0x1030 ) { |
| 624 | QZ_DoSidedModifiers (this, newMods); |
| 625 | } |
| 626 | else { |
| 627 | QZ_DoUnsidedModifiers (this, newMods); |
| 628 | } |
| 629 | |
| 630 | current_mods = newMods; |
| 631 | } |
| 632 | |
| 633 | static void QZ_GetMouseLocation (_THIS, NSPoint *p) { |
| 634 | *p = [ NSEvent mouseLocation ]; /* global coordinates */ |
| 635 | if (qz_window) |
| 636 | QZ_PrivateGlobalToLocal (this, p); |
| 637 | QZ_PrivateCocoaToSDL (this, p); |
| 638 | } |
| 639 | |
| 640 | void QZ_DoActivate (_THIS) { |
| 641 | |
| 642 | SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? SDL_APPMOUSEFOCUS : 0)); |
| 643 | |
| 644 | QZ_UpdateCursor(this); |
| 645 | |
| 646 | /* Regrab input, only if it was previously grabbed */ |
| 647 | if ( current_grab_mode == SDL_GRAB_ON ) { |
| 648 | |
| 649 | /* Restore cursor location if input was grabbed */ |
| 650 | QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y); |
| 651 | QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
| 652 | } |
| 653 | else { |
| 654 | /* Update SDL's mouse location */ |
| 655 | NSPoint p; |
| 656 | QZ_GetMouseLocation (this, &p); |
| 657 | SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
| 658 | } |
| 659 | } |
| 660 | |
| 661 | void QZ_DoDeactivate (_THIS) { |
| 662 | |
| 663 | SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS); |
| 664 | |
| 665 | /* Get the current cursor location, for restore on activate */ |
| 666 | QZ_GetMouseLocation (this, &cursor_loc); |
| 667 | |
| 668 | /* Reassociate mouse and cursor */ |
| 669 | CGAssociateMouseAndMouseCursorPosition (1); |
| 670 | |
| 671 | QZ_UpdateCursor(this); |
| 672 | } |
| 673 | |
| 674 | void QZ_SleepNotificationHandler (void * refcon, |
| 675 | io_service_t service, |
| 676 | natural_t messageType, |
| 677 | void * messageArgument ) |
| 678 | { |
| 679 | SDL_VideoDevice *this = (SDL_VideoDevice*)refcon; |
| 680 | |
| 681 | switch(messageType) |
| 682 | { |
| 683 | case kIOMessageSystemWillSleep: |
| 684 | IOAllowPowerChange(power_connection, (long) messageArgument); |
| 685 | break; |
| 686 | case kIOMessageCanSystemSleep: |
| 687 | IOAllowPowerChange(power_connection, (long) messageArgument); |
| 688 | break; |
| 689 | case kIOMessageSystemHasPoweredOn: |
| 690 | /* awake */ |
| 691 | SDL_PrivateExpose(); |
| 692 | break; |
| 693 | } |
| 694 | } |
| 695 | |
| 696 | void QZ_RegisterForSleepNotifications (_THIS) |
| 697 | { |
| 698 | CFRunLoopSourceRef rls; |
| 699 | IONotificationPortRef thePortRef; |
| 700 | io_object_t notifier; |
| 701 | |
| 702 | power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, ¬ifier); |
| 703 | |
| 704 | if (power_connection == 0) |
| 705 | NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed."); |
| 706 | |
| 707 | rls = IONotificationPortGetRunLoopSource (thePortRef); |
| 708 | CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode); |
| 709 | CFRelease (rls); |
| 710 | } |
| 711 | |
| 712 | |
| 713 | /* Try to map Quartz mouse buttons to SDL's lingo... */ |
| 714 | static int QZ_OtherMouseButtonToSDL(int button) |
| 715 | { |
| 716 | switch (button) |
| 717 | { |
| 718 | case 0: |
| 719 | return(SDL_BUTTON_LEFT); /* 1 */ |
| 720 | case 1: |
| 721 | return(SDL_BUTTON_RIGHT); /* 3 */ |
| 722 | case 2: |
| 723 | return(SDL_BUTTON_MIDDLE); /* 2 */ |
| 724 | } |
| 725 | |
| 726 | /* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */ |
| 727 | return(button + 3); |
| 728 | } |
| 729 | |
| 730 | |
| 731 | void QZ_PumpEvents (_THIS) |
| 732 | { |
| 733 | CGMouseDelta dx, dy; |
| 734 | |
| 735 | NSDate *distantPast; |
| 736 | NSEvent *event; |
| 737 | NSRect winRect; |
| 738 | NSAutoreleasePool *pool; |
| 739 | |
| 740 | if (!SDL_VideoSurface) |
| 741 | return; /* don't do anything if there's no screen surface. */ |
| 742 | |
| 743 | /* Update activity every five seconds to prevent screensaver. --ryan. */ |
| 744 | if (!allow_screensaver) { |
| 745 | static Uint32 screensaverTicks; |
| 746 | Uint32 nowTicks = SDL_GetTicks(); |
| 747 | if ((nowTicks - screensaverTicks) > 5000) |
| 748 | { |
| 749 | UpdateSystemActivity(UsrActivity); |
| 750 | screensaverTicks = nowTicks; |
| 751 | } |
| 752 | } |
| 753 | |
| 754 | pool = [ [ NSAutoreleasePool alloc ] init ]; |
| 755 | distantPast = [ NSDate distantPast ]; |
| 756 | |
| 757 | winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
| 758 | |
| 759 | /* while grabbed, accumulate all mouse moved events into one SDL mouse event */ |
| 760 | dx = 0; |
| 761 | dy = 0; |
| 762 | |
| 763 | do { |
| 764 | |
| 765 | /* Poll for an event. This will not block */ |
| 766 | event = [ NSApp nextEventMatchingMask:NSAnyEventMask |
| 767 | untilDate:distantPast |
| 768 | inMode: NSDefaultRunLoopMode dequeue:YES ]; |
| 769 | if (event != nil) { |
| 770 | |
| 771 | int button; |
| 772 | unsigned int type; |
| 773 | BOOL isInGameWin; |
| 774 | |
| 775 | #define DO_MOUSE_DOWN(button) do { \ |
| 776 | if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \ |
| 777 | SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \ |
| 778 | expect_mouse_up |= 1<<button; \ |
| 779 | } \ |
| 780 | [ NSApp sendEvent:event ]; \ |
| 781 | } while(0) |
| 782 | |
| 783 | #define DO_MOUSE_UP(button) do { \ |
| 784 | if ( expect_mouse_up & (1<<button) ) { \ |
| 785 | SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \ |
| 786 | expect_mouse_up &= ~(1<<button); \ |
| 787 | } \ |
| 788 | [ NSApp sendEvent:event ]; \ |
| 789 | } while(0) |
| 790 | |
| 791 | type = [ event type ]; |
| 792 | isInGameWin = QZ_IsMouseInWindow (this); |
| 793 | |
| 794 | QZ_DoModifiers(this, [ event modifierFlags ] ); |
| 795 | |
| 796 | switch (type) { |
| 797 | case NSLeftMouseDown: |
| 798 | if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) { |
| 799 | DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
| 800 | } else { |
| 801 | if ( NSCommandKeyMask & current_mods ) { |
| 802 | last_virtual_button = SDL_BUTTON_RIGHT; |
| 803 | DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); |
| 804 | } |
| 805 | else if ( NSAlternateKeyMask & current_mods ) { |
| 806 | last_virtual_button = SDL_BUTTON_MIDDLE; |
| 807 | DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); |
| 808 | } |
| 809 | else { |
| 810 | DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
| 811 | } |
| 812 | } |
| 813 | break; |
| 814 | |
| 815 | case NSLeftMouseUp: |
| 816 | if ( last_virtual_button != 0 ) { |
| 817 | DO_MOUSE_UP (last_virtual_button); |
| 818 | last_virtual_button = 0; |
| 819 | } |
| 820 | else { |
| 821 | DO_MOUSE_UP (SDL_BUTTON_LEFT); |
| 822 | } |
| 823 | break; |
| 824 | |
| 825 | case NSOtherMouseDown: |
| 826 | case NSRightMouseDown: |
| 827 | button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]); |
| 828 | DO_MOUSE_DOWN (button); |
| 829 | break; |
| 830 | |
| 831 | case NSOtherMouseUp: |
| 832 | case NSRightMouseUp: |
| 833 | button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]); |
| 834 | DO_MOUSE_UP (button); |
| 835 | break; |
| 836 | |
| 837 | case NSSystemDefined: |
| 838 | /* |
| 839 | Future: up to 32 "mouse" buttons can be handled. |
| 840 | if ([event subtype] == 7) { |
| 841 | unsigned int buttons; |
| 842 | buttons = [ event data2 ]; |
| 843 | */ |
| 844 | break; |
| 845 | case NSLeftMouseDragged: |
| 846 | case NSRightMouseDragged: |
| 847 | case NSOtherMouseDragged: /* usually middle mouse dragged */ |
| 848 | case NSMouseMoved: |
| 849 | if ( grab_state == QZ_INVISIBLE_GRAB ) { |
| 850 | |
| 851 | /* |
| 852 | If input is grabbed+hidden, the cursor doesn't move, |
| 853 | so we have to call the lowlevel window server |
| 854 | function. This is less accurate but works OK. |
| 855 | */ |
| 856 | CGMouseDelta dx1, dy1; |
| 857 | CGGetLastMouseDelta (&dx1, &dy1); |
| 858 | dx += dx1; |
| 859 | dy += dy1; |
| 860 | } |
| 861 | else { |
| 862 | |
| 863 | /* |
| 864 | Get the absolute mouse location. This is not the |
| 865 | mouse location after the currently processed event, |
| 866 | but the *current* mouse location, i.e. after all |
| 867 | pending events. This means that if there are |
| 868 | multiple mouse moved events in the queue, we make |
| 869 | multiple identical calls to SDL_PrivateMouseMotion(), |
| 870 | but that's no problem since the latter only |
| 871 | generates SDL events for nonzero movements. In my |
| 872 | experience on PBG4/10.4.8, this rarely happens anyway. |
| 873 | */ |
| 874 | NSPoint p; |
| 875 | QZ_GetMouseLocation (this, &p); |
| 876 | SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
| 877 | } |
| 878 | |
| 879 | /* |
| 880 | Handle grab input+cursor visible by warping the cursor back |
| 881 | into the game window. This still generates a mouse moved event, |
| 882 | but not as a result of the warp (so it's in the right direction). |
| 883 | */ |
| 884 | if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) { |
| 885 | |
| 886 | NSPoint p; |
| 887 | QZ_GetMouseLocation (this, &p); |
| 888 | |
| 889 | if ( p.x < 0.0 ) |
| 890 | p.x = 0.0; |
| 891 | |
| 892 | if ( p.y < 0.0 ) |
| 893 | p.y = 0.0; |
| 894 | |
| 895 | if ( p.x >= winRect.size.width ) |
| 896 | p.x = winRect.size.width-1; |
| 897 | |
| 898 | if ( p.y >= winRect.size.height ) |
| 899 | p.y = winRect.size.height-1; |
| 900 | |
| 901 | QZ_PrivateWarpCursor (this, p.x, p.y); |
| 902 | } |
| 903 | else |
| 904 | if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { |
| 905 | |
| 906 | SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); |
| 907 | |
| 908 | if (grab_state == QZ_INVISIBLE_GRAB) |
| 909 | /*The cursor has left the window even though it is |
| 910 | disassociated from the mouse (and therefore |
| 911 | shouldn't move): this can happen with Wacom |
| 912 | tablets, and it effectively breaks the grab, since |
| 913 | mouse down events now go to background |
| 914 | applications. The only possibility to avoid this |
| 915 | seems to be talking to the tablet driver |
| 916 | (AppleEvents) to constrain its mapped area to the |
| 917 | window, which may not be worth the effort. For |
| 918 | now, handle the condition more gracefully than |
| 919 | before by reassociating cursor and mouse until the |
| 920 | cursor enters the window again, making it obvious |
| 921 | to the user that the grab is broken.*/ |
| 922 | CGAssociateMouseAndMouseCursorPosition (1); |
| 923 | |
| 924 | QZ_UpdateCursor(this); |
| 925 | } |
| 926 | else |
| 927 | if ( isInGameWin && (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == SDL_APPINPUTFOCUS ) { |
| 928 | |
| 929 | SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); |
| 930 | |
| 931 | QZ_UpdateCursor(this); |
| 932 | |
| 933 | if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/ |
| 934 | QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
| 935 | CGAssociateMouseAndMouseCursorPosition (0); |
| 936 | } |
| 937 | } |
| 938 | break; |
| 939 | case NSScrollWheel: |
| 940 | if ( isInGameWin ) { |
| 941 | float dy, dx; |
| 942 | Uint8 button; |
| 943 | dy = [ event deltaY ]; |
| 944 | dx = [ event deltaX ]; |
| 945 | if ( dy > 0.0 ) /* Scroll up */ |
| 946 | button = SDL_BUTTON_WHEELUP; |
| 947 | else if ( dy < 0.0 ) /* Scroll down */ |
| 948 | button = SDL_BUTTON_WHEELDOWN; |
| 949 | else |
| 950 | break; /* Horizontal scroll */ |
| 951 | /* For now, wheel is sent as a quick down+up */ |
| 952 | SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); |
| 953 | SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); |
| 954 | } |
| 955 | break; |
| 956 | case NSKeyUp: |
| 957 | QZ_DoKey (this, SDL_RELEASED, event); |
| 958 | break; |
| 959 | case NSKeyDown: |
| 960 | QZ_DoKey (this, SDL_PRESSED, event); |
| 961 | break; |
| 962 | case NSFlagsChanged: |
| 963 | break; |
| 964 | case NSAppKitDefined: |
| 965 | [ NSApp sendEvent:event ]; |
| 966 | if ([ event subtype ] == NSApplicationActivatedEventType && (mode_flags & SDL_FULLSCREEN)) { |
| 967 | /* the default handling of this event seems to reset any cursor set by [NSCursor set] (used by SDL_SetCursor() in fullscreen mode) to the default system arrow cursor */ |
| 968 | SDL_Cursor *sdlc = SDL_GetCursor(); |
| 969 | if (sdlc != NULL && sdlc->wm_cursor != NULL) { |
| 970 | [ sdlc->wm_cursor->nscursor set ]; |
| 971 | } |
| 972 | } |
| 973 | break; |
| 974 | /* case NSApplicationDefined: break; */ |
| 975 | /* case NSPeriodic: break; */ |
| 976 | /* case NSCursorUpdate: break; */ |
| 977 | default: |
| 978 | [ NSApp sendEvent:event ]; |
| 979 | } |
| 980 | } |
| 981 | } while (event != nil); |
| 982 | |
| 983 | /* handle accumulated mouse moved events */ |
| 984 | if (dx != 0 || dy != 0) |
| 985 | SDL_PrivateMouseMotion (0, 1, dx, dy); |
| 986 | |
| 987 | [ pool release ]; |
| 988 | } |
| 989 | |
| 990 | void QZ_UpdateMouse (_THIS) |
| 991 | { |
| 992 | NSPoint p; |
| 993 | QZ_GetMouseLocation (this, &p); |
| 994 | SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS); |
| 995 | SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
| 996 | } |