| 1 | |
| 2 | /* Program to load a wave file and loop playing it using SDL sound */ |
| 3 | |
| 4 | /* loopwaves.c is much more robust in handling WAVE files -- |
| 5 | This is only for simple WAVEs |
| 6 | */ |
| 7 | #include "SDL_config.h" |
| 8 | |
| 9 | #include <stdio.h> |
| 10 | #include <stdlib.h> |
| 11 | |
| 12 | #if HAVE_SIGNAL_H |
| 13 | #include <signal.h> |
| 14 | #endif |
| 15 | |
| 16 | #include "SDL.h" |
| 17 | #include "SDL_audio.h" |
| 18 | |
| 19 | struct { |
| 20 | SDL_AudioSpec spec; |
| 21 | Uint8 *sound; /* Pointer to wave data */ |
| 22 | Uint32 soundlen; /* Length of wave data */ |
| 23 | int soundpos; /* Current play position */ |
| 24 | } wave; |
| 25 | |
| 26 | |
| 27 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| 28 | static void quit(int rc) |
| 29 | { |
| 30 | SDL_Quit(); |
| 31 | exit(rc); |
| 32 | } |
| 33 | |
| 34 | |
| 35 | void SDLCALL fillerup(void *unused, Uint8 *stream, int len) |
| 36 | { |
| 37 | Uint8 *waveptr; |
| 38 | int waveleft; |
| 39 | |
| 40 | /* Set up the pointers */ |
| 41 | waveptr = wave.sound + wave.soundpos; |
| 42 | waveleft = wave.soundlen - wave.soundpos; |
| 43 | |
| 44 | /* Go! */ |
| 45 | while ( waveleft <= len ) { |
| 46 | SDL_memcpy(stream, waveptr, waveleft); |
| 47 | stream += waveleft; |
| 48 | len -= waveleft; |
| 49 | waveptr = wave.sound; |
| 50 | waveleft = wave.soundlen; |
| 51 | wave.soundpos = 0; |
| 52 | } |
| 53 | SDL_memcpy(stream, waveptr, len); |
| 54 | wave.soundpos += len; |
| 55 | } |
| 56 | |
| 57 | static int done = 0; |
| 58 | void poked(int sig) |
| 59 | { |
| 60 | done = 1; |
| 61 | } |
| 62 | |
| 63 | int main(int argc, char *argv[]) |
| 64 | { |
| 65 | char name[32]; |
| 66 | |
| 67 | /* Load the SDL library */ |
| 68 | if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) { |
| 69 | fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); |
| 70 | return(1); |
| 71 | } |
| 72 | if ( argv[1] == NULL ) { |
| 73 | argv[1] = "sample.wav"; |
| 74 | } |
| 75 | /* Load the wave file into memory */ |
| 76 | if ( SDL_LoadWAV(argv[1], |
| 77 | &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { |
| 78 | fprintf(stderr, "Couldn't load %s: %s\n", |
| 79 | argv[1], SDL_GetError()); |
| 80 | quit(1); |
| 81 | } |
| 82 | |
| 83 | wave.spec.callback = fillerup; |
| 84 | #if HAVE_SIGNAL_H |
| 85 | /* Set the signals */ |
| 86 | #ifdef SIGHUP |
| 87 | signal(SIGHUP, poked); |
| 88 | #endif |
| 89 | signal(SIGINT, poked); |
| 90 | #ifdef SIGQUIT |
| 91 | signal(SIGQUIT, poked); |
| 92 | #endif |
| 93 | signal(SIGTERM, poked); |
| 94 | #endif /* HAVE_SIGNAL_H */ |
| 95 | |
| 96 | /* Initialize fillerup() variables */ |
| 97 | if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) { |
| 98 | fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); |
| 99 | SDL_FreeWAV(wave.sound); |
| 100 | quit(2); |
| 101 | } |
| 102 | SDL_PauseAudio(0); |
| 103 | |
| 104 | /* Let the audio run */ |
| 105 | printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32)); |
| 106 | while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) ) |
| 107 | SDL_Delay(1000); |
| 108 | |
| 109 | /* Clean up on signal */ |
| 110 | SDL_CloseAudio(); |
| 111 | SDL_FreeWAV(wave.sound); |
| 112 | SDL_Quit(); |
| 113 | return(0); |
| 114 | } |