use the pandora's vsync ioctl when available
[sdl_omap.git] / test / testdyngl.c
... / ...
CommitLineData
1/*
2 * Small SDL example to demonstrate dynamically loading
3 * OpenGL lib and functions
4 *
5 * (FYI it was supposed to look like snow in the wind or something...)
6 *
7 * Compile with :
8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
9 *
10 * You can specify a different OpenGL lib on the command line, i.e. :
11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2
12 * or
13 * ./testdyngl /usr/lib/libGL.so.1.0.4496
14 *
15 */
16
17#include <stdio.h>
18#include <stdlib.h>
19
20#include "SDL.h"
21
22#ifdef __MACOS__
23#define HAVE_OPENGL
24#endif
25
26#ifdef HAVE_OPENGL
27
28#include "SDL_opengl.h"
29
30/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
31static void quit(int rc)
32{
33 SDL_Quit();
34 exit(rc);
35}
36
37void* get_funcaddr(const char* p)
38{
39 void* f=SDL_GL_GetProcAddress(p);
40 if (f)
41 {
42 return f;
43 }
44 else
45 {
46 printf("Unable to get function pointer for %s\n",p);
47 quit(1);
48 }
49 return NULL;
50}
51
52typedef struct
53{
54 void(APIENTRY*glBegin)(GLenum);
55 void(APIENTRY*glEnd)();
56 void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat);
57 void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
58 void(APIENTRY*glClear)(GLbitfield);
59 void(APIENTRY*glDisable)(GLenum);
60 void(APIENTRY*glEnable)(GLenum);
61 void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
62 void(APIENTRY*glPointSize)(GLfloat);
63 void(APIENTRY*glHint)(GLenum,GLenum);
64 void(APIENTRY*glBlendFunc)(GLenum,GLenum);
65 void(APIENTRY*glMatrixMode)(GLenum);
66 void(APIENTRY*glLoadIdentity)();
67 void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
68 void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
69 void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei);
70 void(APIENTRY*glFogf)(GLenum,GLfloat);
71}
72glfuncs;
73
74void init_glfuncs(glfuncs* f)
75{
76 f->glBegin=get_funcaddr("glBegin");
77 f->glEnd=get_funcaddr("glEnd");
78 f->glVertex3f=get_funcaddr("glVertex3f");
79 f->glClearColor=get_funcaddr("glClearColor");
80 f->glClear=get_funcaddr("glClear");
81 f->glDisable=get_funcaddr("glDisable");
82 f->glEnable=get_funcaddr("glEnable");
83 f->glColor4ub=get_funcaddr("glColor4ub");
84 f->glPointSize=get_funcaddr("glPointSize");
85 f->glHint=get_funcaddr("glHint");
86 f->glBlendFunc=get_funcaddr("glBlendFunc");
87 f->glMatrixMode=get_funcaddr("glMatrixMode");
88 f->glLoadIdentity=get_funcaddr("glLoadIdentity");
89 f->glOrtho=get_funcaddr("glOrtho");
90 f->glRotatef=get_funcaddr("glRotatef");
91 f->glViewport=get_funcaddr("glViewport");
92 f->glFogf=get_funcaddr("glFogf");
93}
94
95#define NB_PIXELS 1000
96
97int main(int argc,char *argv[])
98{
99 glfuncs f;
100 int i;
101 SDL_Event event;
102 int done=0;
103 GLfloat pixels[NB_PIXELS*3];
104 const char *gl_library = NULL; /* Use the default GL library */
105
106 if (argv[1]) {
107 gl_library = argv[1];
108 }
109
110 if (SDL_Init(SDL_INIT_VIDEO)<0)
111 {
112 printf("Unable to init SDL : %s\n",SDL_GetError());
113 return(1);
114 }
115
116 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0)
117 {
118 printf("Unable to set GL attribute : %s\n",SDL_GetError());
119 quit(1);
120 }
121
122 if (SDL_GL_LoadLibrary(gl_library)<0)
123 {
124 printf("Unable to dynamically open GL lib : %s\n",SDL_GetError());
125 quit(1);
126 }
127
128 if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL)
129 {
130 printf("Unable to open video mode : %s\n",SDL_GetError());
131 quit(1);
132 }
133
134 /* Set the window manager title bar */
135 SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" );
136
137 init_glfuncs(&f);
138
139 for(i=0;i<NB_PIXELS;i++)
140 {
141 pixels[3*i]=rand()%250-125;
142 pixels[3*i+1]=rand()%250-125;
143 pixels[3*i+2]=rand()%250-125;
144 }
145
146 f.glViewport(0,0,640,480);
147
148 f.glMatrixMode(GL_PROJECTION);
149 f.glLoadIdentity();
150 f.glOrtho(-100,100,-100,100,-500,500);
151
152 f.glMatrixMode(GL_MODELVIEW);
153 f.glLoadIdentity();
154
155 f.glEnable(GL_DEPTH_TEST);
156 f.glDisable(GL_TEXTURE_2D);
157 f.glEnable(GL_BLEND);
158 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
159
160 f.glClearColor(0.0f,0.0f,0.0f,0.0f);
161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
162
163 f.glEnable(GL_POINT_SMOOTH);
164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
165 f.glPointSize(5.0f);
166 f.glEnable(GL_FOG);
167 f.glFogf(GL_FOG_START,-500);
168 f.glFogf(GL_FOG_END,500);
169 f.glFogf(GL_FOG_DENSITY,0.005);
170
171 do
172 {
173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
174
175 f.glRotatef(2.0,1.0,1.0,1.0);
176 f.glRotatef(1.0,0.0,1.0,1.0);
177
178 f.glColor4ub(255,255,255,255);
179 f.glBegin(GL_POINTS);
180 for(i=0;i<NB_PIXELS;i++)
181 {
182 f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]);
183 }
184 f.glEnd();
185 SDL_GL_SwapBuffers();
186
187 while(SDL_PollEvent(&event))
188 {
189 if(event.type & SDL_KEYDOWN)
190 done=1;
191 }
192
193 SDL_Delay(20);
194 }
195 while(!done);
196
197 SDL_Quit();
198 return 0;
199}
200
201#else /* HAVE_OPENGL */
202
203int main(int argc, char *argv[])
204{
205 printf("No OpenGL support on this system\n");
206 return 1;
207}
208
209#endif /* HAVE_OPENGL */