1 // This is part of Pico Library
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3 // (c) Copyright 2004 Dave, All rights reserved.
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4 // (c) Copyright 2006 notaz, All rights reserved.
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5 // Free for non-commercial use.
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7 // For commercial use, separate licencing terms must be obtained.
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10 #include "PicoInt.h"
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12 int (*PicoScanBegin)(unsigned int num) = NULL;
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13 int (*PicoScanEnd) (unsigned int num) = NULL;
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15 #if OVERRIDE_HIGHCOL
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16 static unsigned char DefHighCol[8+320+8];
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17 unsigned char *HighCol=DefHighCol;
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19 unsigned char HighCol[8+320+8];
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21 unsigned short DefOutBuff[320*2];
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22 void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to
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24 static int HighCacheA[41+1]; // caches for high layers
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25 static int HighCacheB[41+1];
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26 static int HighCacheS[80+1]; // and sprites
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27 static int HighPreSpr[80*2+1]; // slightly preprocessed sprites
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28 char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode
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29 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)
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31 int Scanline = 0; // Scanline
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33 static int SpriteBlocks;
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34 static int skip_next_line=0;
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36 //unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
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40 int nametab; // Position in VRAM of name table (for this tile line)
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41 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
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42 int hscroll; // Horizontal scroll value in pixels for the line
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43 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
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44 int *hc; // cache for high tile codes and their positions
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45 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
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48 // stuff available in asm:
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50 void DrawWindow(int tstart, int tend, int prio, int sh);
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51 void BackFill(int reg7, int sh);
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52 void DrawSprite(int *sprite, int **hc, int sh);
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53 void DrawTilesFromCache(int *hc, int sh, int rlim);
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54 void DrawSpritesFromCache(int *hc, int sh);
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55 void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);
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56 void FinalizeLineBGR444(int sh);
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57 void FinalizeLineRGB555(int sh);
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58 void *blockcpy(void *dst, const void *src, size_t n);
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59 void blockcpy_or(void *dst, void *src, size_t n, int pat);
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62 void blockcpy_or(void *dst, void *src, size_t n, int pat)
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64 unsigned char *pd = dst, *ps = src;
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66 *pd++ = (unsigned char) (*ps++ | pat);
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68 #define blockcpy memcpy
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72 #ifdef _ASM_DRAW_C_AMIPS
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73 int TileNorm(int sx,int addr,int pal);
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74 int TileFlip(int sx,int addr,int pal);
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76 static int TileNorm(int sx,int addr,int pal)
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78 unsigned char *pd = HighCol+sx;
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79 unsigned int pack=0; unsigned int t=0;
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81 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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84 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
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85 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
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86 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
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87 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
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88 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
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89 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
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90 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
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91 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));
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95 return 1; // Tile blank
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98 static int TileFlip(int sx,int addr,int pal)
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100 unsigned char *pd = HighCol+sx;
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101 unsigned int pack=0; unsigned int t=0;
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103 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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106 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
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107 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
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108 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
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109 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
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110 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
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111 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
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112 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));
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113 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));
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116 return 1; // Tile blank
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120 // tile renderers for hacky operator sprite support
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121 #define sh_pix(x) \
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123 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \
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124 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \
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125 else pd[x]=(unsigned char)(pal|t)
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127 #ifndef _ASM_DRAW_C
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128 static int TileNormSH(int sx,int addr,int pal)
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130 unsigned int pack=0; unsigned int t=0;
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131 unsigned char *pd = HighCol+sx;
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133 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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136 t=(pack&0x0000f000)>>12; sh_pix(0);
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137 t=(pack&0x00000f00)>> 8; sh_pix(1);
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138 t=(pack&0x000000f0)>> 4; sh_pix(2);
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139 t=(pack&0x0000000f) ; sh_pix(3);
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140 t=(pack&0xf0000000)>>28; sh_pix(4);
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141 t=(pack&0x0f000000)>>24; sh_pix(5);
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142 t=(pack&0x00f00000)>>20; sh_pix(6);
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143 t=(pack&0x000f0000)>>16; sh_pix(7);
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147 return 1; // Tile blank
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150 static int TileFlipSH(int sx,int addr,int pal)
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152 unsigned int pack=0; unsigned int t=0;
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153 unsigned char *pd = HighCol+sx;
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155 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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158 t=(pack&0x000f0000)>>16; sh_pix(0);
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159 t=(pack&0x00f00000)>>20; sh_pix(1);
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160 t=(pack&0x0f000000)>>24; sh_pix(2);
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161 t=(pack&0xf0000000)>>28; sh_pix(3);
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162 t=(pack&0x0000000f) ; sh_pix(4);
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163 t=(pack&0x000000f0)>> 4; sh_pix(5);
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164 t=(pack&0x00000f00)>> 8; sh_pix(6);
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165 t=(pack&0x0000f000)>>12; sh_pix(7);
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168 return 1; // Tile blank
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172 static int TileNormZ(int sx,int addr,int pal,int zval)
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174 unsigned int pack=0; unsigned int t=0;
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175 unsigned char *pd = HighCol+sx;
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176 char *zb = HighSprZ+sx;
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177 int collision = 0, zb_s;
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179 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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182 t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }
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183 t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }
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184 t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }
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185 t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }
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186 t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }
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187 t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }
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188 t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }
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189 t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }
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190 if(collision) Pico.video.status|=0x20;
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194 return 1; // Tile blank
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197 static int TileFlipZ(int sx,int addr,int pal,int zval)
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199 unsigned int pack=0; unsigned int t=0;
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200 unsigned char *pd = HighCol+sx;
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201 char *zb = HighSprZ+sx;
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202 int collision = 0, zb_s;
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204 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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207 t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }
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208 t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }
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209 t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }
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210 t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }
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211 t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }
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212 t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }
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213 t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }
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214 t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }
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215 if(collision) Pico.video.status|=0x20;
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218 return 1; // Tile blank
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222 #define sh_pixZ(x) \
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224 if(zb[x]) collision=1; \
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226 if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \
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227 else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \
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228 else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \
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232 static int TileNormZSH(int sx,int addr,int pal,int zval)
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234 unsigned int pack=0; unsigned int t=0;
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235 unsigned char *pd = HighCol+sx;
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236 char *zb = HighSprZ+sx;
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239 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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242 t=(pack&0x0000f000)>>12; sh_pixZ(0);
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243 t=(pack&0x00000f00)>> 8; sh_pixZ(1);
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244 t=(pack&0x000000f0)>> 4; sh_pixZ(2);
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245 t=(pack&0x0000000f) ; sh_pixZ(3);
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246 t=(pack&0xf0000000)>>28; sh_pixZ(4);
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247 t=(pack&0x0f000000)>>24; sh_pixZ(5);
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248 t=(pack&0x00f00000)>>20; sh_pixZ(6);
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249 t=(pack&0x000f0000)>>16; sh_pixZ(7);
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250 if(collision) Pico.video.status|=0x20;
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254 return 1; // Tile blank
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257 static int TileFlipZSH(int sx,int addr,int pal,int zval)
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259 unsigned int pack=0; unsigned int t=0;
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260 unsigned char *pd = HighCol+sx;
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261 char *zb = HighSprZ+sx;
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264 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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267 t=(pack&0x000f0000)>>16; sh_pixZ(0);
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268 t=(pack&0x00f00000)>>20; sh_pixZ(1);
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269 t=(pack&0x0f000000)>>24; sh_pixZ(2);
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270 t=(pack&0xf0000000)>>28; sh_pixZ(3);
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271 t=(pack&0x0000000f) ; sh_pixZ(4);
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272 t=(pack&0x000000f0)>> 4; sh_pixZ(5);
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273 t=(pack&0x00000f00)>> 8; sh_pixZ(6);
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274 t=(pack&0x0000f000)>>12; sh_pixZ(7);
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275 if(collision) Pico.video.status|=0x20;
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278 return 1; // Tile blank
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281 // --------------------------------------------
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283 #ifndef _ASM_DRAW_C
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284 static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)
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286 int tilex,dx,ty,code=0,addr=0,cells;
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287 int oldcode=-1,blank=-1; // The tile we know is blank
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290 // Draw tiles across screen:
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291 sh=(plane_sh<<5)&0x40;
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292 tilex=((-ts->hscroll)>>3)+cellskip;
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293 ty=(ts->line&7)<<1; // Y-Offset into tile
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294 dx=((ts->hscroll-1)&7)+1;
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295 cells = ts->cells - cellskip;
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296 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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299 for (; cells > 0; dx+=8,tilex++,cells--)
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303 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
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304 if (code==blank) continue;
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305 if (code>>15) { // high priority tile
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306 int cval = code | (dx<<16) | (ty<<25);
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307 if(code&0x1000) cval^=7<<26;
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308 *ts->hc++ = cval; // cache it
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312 if (code!=oldcode) {
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314 // Get tile address/2:
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315 addr=(code&0x7ff)<<4;
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317 if (code&0x1000) addr^=0xe; // Y-flip
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319 pal=((code>>9)&0x30)|sh;
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322 if (code&0x0800) zero=TileFlip(dx,addr,pal);
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323 else zero=TileNorm(dx,addr,pal);
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325 if (zero) blank=code; // We know this tile is blank now
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328 // terminate the cache list
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330 // if oldcode wasn't changed, it means all layer is hi priority
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331 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;
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335 void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
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337 int tilex,dx,code=0,addr=0,cell=0;
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338 int oldcode=-1,blank=-1; // The tile we know is blank
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339 int pal=0,scan=Scanline;
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341 // Draw tiles across screen:
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342 tilex=(-ts->hscroll)>>3;
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343 dx=((ts->hscroll-1)&7)+1;
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344 if(dx != 8) cell--; // have hscroll, start with negative cell
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349 for (; cell < ts->cells; dx+=8,tilex++,cell++)
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351 int zero=0,nametabadd,ty;
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356 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];
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358 // Find the line in the name table
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359 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
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360 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
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361 ty=(line&7)<<1; // Y-Offset into tile
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364 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
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365 if (code==blank) continue;
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366 if (code>>15) { // high priority tile
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367 int cval = code | (dx<<16) | (ty<<25);
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368 if(code&0x1000) cval^=7<<26;
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369 *ts->hc++ = cval; // cache it
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373 if (code!=oldcode) {
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375 // Get tile address/2:
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376 addr=(code&0x7ff)<<4;
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377 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
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379 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);
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382 if (code&0x0800) zero=TileFlip(dx,addr,pal);
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383 else zero=TileNorm(dx,addr,pal);
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385 if (zero) blank=code; // We know this tile is blank now
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388 // terminate the cache list
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390 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;
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394 #ifndef _ASM_DRAW_C
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397 void DrawStripInterlace(struct TileStrip *ts)
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399 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
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400 int oldcode=-1,blank=-1; // The tile we know is blank
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403 // Draw tiles across screen:
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404 tilex=(-ts->hscroll)>>3;
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405 ty=(ts->line&15)<<1; // Y-Offset into tile
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406 dx=((ts->hscroll-1)&7)+1;
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408 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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410 for (; cells; dx+=8,tilex++,cells--)
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414 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
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415 if (code==blank) continue;
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416 if (code>>15) { // high priority tile
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417 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);
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418 cval|=(code&0x3ff)<<1;
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419 if(code&0x1000) cval^=0xf<<26;
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420 *ts->hc++ = cval; // cache it
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424 if (code!=oldcode) {
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426 // Get tile address/2:
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427 addr=(code&0x7ff)<<5;
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428 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
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430 // pal=Pico.cram+((code>>9)&0x30);
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431 pal=((code>>9)&0x30);
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434 if (code&0x0800) zero=TileFlip(dx,addr,pal);
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435 else zero=TileNorm(dx,addr,pal);
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437 if (zero) blank=code; // We know this tile is blank now
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440 // terminate the cache list
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444 // --------------------------------------------
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446 #ifndef _ASM_DRAW_C
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447 static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)
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449 struct PicoVideo *pvid=&Pico.video;
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450 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
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451 struct TileStrip ts;
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452 int width, height, ymask;
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458 // Work out the TileStrip to draw
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460 // Work out the name table size: 32 64 or 128 tiles (0-3)
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461 width=pvid->reg[16];
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462 height=(width>>4)&3; width&=3;
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464 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
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465 ymask=(height<<8)|0xff; // Y Mask in pixels
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466 if(width == 1) ymask&=0x1ff;
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467 else if(width>1) ymask =0x0ff;
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469 // Find name table:
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470 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
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471 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
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473 htab=pvid->reg[13]<<9; // Horizontal scroll table address
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474 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line
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475 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile
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476 htab+=plane_sh&1; // A or B
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478 // Get horizontal scroll value, will be masked later
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479 ts.hscroll=Pico.vram[htab&0x7fff];
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481 if((pvid->reg[12]&6) == 6) {
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482 // interlace mode 2
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483 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
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485 // Find the line in the name table
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486 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);
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487 ts.nametab+=(ts.line>>4)<<shift[width];
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489 DrawStripInterlace(&ts);
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490 } else if( pvid->reg[11]&4) {
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491 // shit, we have 2-cell column based vscroll
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492 // luckily this doesn't happen too often
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493 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
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494 DrawStripVSRam(&ts, plane_sh, cellskip);
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496 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
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498 // Find the line in the name table
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499 ts.line=(vscroll+Scanline)&ymask;
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500 ts.nametab+=(ts.line>>3)<<shift[width];
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502 DrawStrip(&ts, plane_sh, cellskip);
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507 // --------------------------------------------
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509 // tstart & tend are tile pair numbers
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510 static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache
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512 struct PicoVideo *pvid=&Pico.video;
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513 int tilex=0,ty=0,nametab,code=0;
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514 int blank=-1; // The tile we know is blank
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516 // Find name table line:
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517 if (pvid->reg[12]&1)
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519 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
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520 nametab+=(Scanline>>3)<<6;
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524 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
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525 nametab+=(Scanline>>3)<<5;
\r
531 ty=(Scanline&7)<<1; // Y-Offset into tile
\r
533 if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {
\r
534 // check the first tile code
\r
535 code=Pico.vram[nametab+tilex];
\r
536 // if the whole window uses same priority (what is often the case), we may be able to skip this field
\r
537 if ((code>>15) != prio) return;
\r
540 // Draw tiles across screen:
\r
543 for (; tilex < tend; tilex++)
\r
548 code=Pico.vram[nametab+tilex];
\r
549 if (code==blank) continue;
\r
550 if ((code>>15) != prio) {
\r
551 rendstatus |= PDRAW_WND_DIFF_PRIO;
\r
555 pal=((code>>9)&0x30);
\r
557 // Get tile address/2:
\r
558 addr=(code&0x7ff)<<4;
\r
559 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
\r
561 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
\r
562 else zero=TileNorm(8+(tilex<<3),addr,pal);
\r
564 if (zero) blank=code; // We know this tile is blank now
\r
569 for (; tilex < tend; tilex++)
\r
574 code=Pico.vram[nametab+tilex];
\r
575 if(code==blank) continue;
\r
576 if((code>>15) != prio) {
\r
577 rendstatus |= PDRAW_WND_DIFF_PRIO;
\r
581 pal=((code>>9)&0x30);
\r
583 zb = (int *)(HighCol+8+(tilex<<3));
\r
586 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
\r
587 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
\r
588 *zb++=tmp; tmp = *zb;
\r
589 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
\r
590 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
\r
596 // Get tile address/2:
\r
597 addr=(code&0x7ff)<<4;
\r
598 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
\r
600 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
\r
601 else zero=TileNorm(8+(tilex<<3),addr,pal);
\r
603 if (zero) blank=code; // We know this tile is blank now
\r
608 // --------------------------------------------
\r
610 static void DrawTilesFromCacheShPrep(void)
\r
612 // as some layer has covered whole line with hi priority tiles,
\r
613 // we can process whole line and then act as if sh/hi mode was off.
\r
614 int c = 320/4, *zb = (int *)(HighCol+8);
\r
615 rendstatus |= PDRAW_SHHI_DONE;
\r
619 if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;
\r
621 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
\r
622 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
\r
629 static void DrawTilesFromCache(int *hc, int sh, int rlim)
\r
631 int code, addr, dx;
\r
634 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
\r
636 if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))
\r
638 if (!(rendstatus & PDRAW_SHHI_DONE))
\r
639 DrawTilesFromCacheShPrep();
\r
645 short blank=-1; // The tile we know is blank
\r
646 while ((code=*hc++)) {
\r
648 if((short)code == blank) continue;
\r
649 // Get tile address/2:
\r
650 addr=(code&0x7ff)<<4;
\r
651 addr+=(unsigned int)code>>25; // y offset into tile
\r
652 dx=(code>>16)&0x1ff;
\r
654 pal=((code>>9)&0x30);
\r
655 if (rlim-dx < 0) goto last_cut_tile;
\r
657 if (code&0x0800) zero=TileFlip(dx,addr,pal);
\r
658 else zero=TileNorm(dx,addr,pal);
\r
660 if (zero) blank=(short)code;
\r
665 while ((code=*hc++)) {
\r
667 // Get tile address/2:
\r
668 addr=(code&0x7ff)<<4;
\r
669 addr+=(unsigned int)code>>25; // y offset into tile
\r
670 dx=(code>>16)&0x1ff;
\r
672 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
673 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
674 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
675 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
677 pal=((code>>9)&0x30);
\r
678 if (rlim-dx < 0) goto last_cut_tile;
\r
680 if (code&0x0800) TileFlip(dx,addr,pal);
\r
681 else TileNorm(dx,addr,pal);
\r
688 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
\r
689 unsigned char *pd = HighCol+dx;
\r
695 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally
\r
696 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
\r
697 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
\r
698 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
\r
699 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
\r
700 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
\r
701 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
\r
709 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
\r
710 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
\r
711 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
\r
712 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
\r
713 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
\r
714 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
\r
715 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
\r
722 // --------------------------------------------
\r
724 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
\r
725 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
727 static void DrawSprite(int *sprite, int **hc, int sh)
\r
729 int width=0,height=0;
\r
732 int tile=0,delta=0;
\r
734 int (*fTileFunc)(int sx,int addr,int pal);
\r
736 // parse the sprite data
\r
741 height=(sy>>24)&7; // Width and height in tiles
\r
742 sy=(sy<<16)>>16; // Y
\r
744 row=Scanline-sy; // Row of the sprite we are on
\r
746 if (code&0x1000) row=(height<<3)-1-row; // Flip Y
\r
748 tile=code&0x7ff; // Tile number
\r
749 tile+=row>>3; // Tile number increases going down
\r
750 delta=height; // Delta to increase tile by going right
\r
751 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
753 tile<<=4; tile+=(row&7)<<1; // Tile address
\r
755 if(code&0x8000) { // high priority - cache it
\r
756 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);
\r
758 delta<<=4; // Delta of address
\r
759 pal=((code>>9)&0x30)|(sh<<6);
\r
761 if(sh && (code&0x6000) == 0x6000) {
\r
762 if(code&0x0800) fTileFunc=TileFlipSH;
\r
763 else fTileFunc=TileNormSH;
\r
765 if(code&0x0800) fTileFunc=TileFlip;
\r
766 else fTileFunc=TileNorm;
\r
769 for (; width; width--,sx+=8,tile+=delta)
\r
771 if(sx<=0) continue;
\r
772 if(sx>=328) break; // Offscreen
\r
774 tile&=0x7fff; // Clip tile address
\r
775 fTileFunc(sx,tile,pal);
\r
782 // Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size
\r
783 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
785 static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)
\r
787 int width=0,height=0;
\r
790 int tile=0,delta=0;
\r
792 int (*fTileFunc)(int sx,int addr,int pal,int zval);
\r
794 // parse the sprite data
\r
796 sy=(pack <<16)>>16; // Y
\r
798 height=(pack>>24)&7; // Width and height in tiles
\r
800 row=Scanline-sy; // Row of the sprite we are on
\r
802 if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y
\r
804 tile=pack2&0x7ff; // Tile number
\r
805 tile+=row>>3; // Tile number increases going down
\r
806 delta=height; // Delta to increase tile by going right
\r
807 if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
809 tile<<=4; tile+=(row&7)<<1; // Tile address
\r
810 delta<<=4; // Delta of address
\r
811 pal=((pack2>>9)&0x30);
\r
812 if((shpri&1)&&!(shpri&2)) pal|=0x40;
\r
815 if((pack2&0x6000) != 0x6000) shpri = 0;
\r
816 shpri |= (pack2&0x0800)>>10;
\r
819 case 0: fTileFunc=TileNormZ; break;
\r
820 case 1: fTileFunc=TileNormZSH; break;
\r
821 case 2: fTileFunc=TileFlipZ; break;
\r
822 case 3: fTileFunc=TileFlipZSH; break;
\r
825 for (; width; width--,sx+=8,tile+=delta)
\r
827 if(sx<=0) continue;
\r
828 if(sx>=328) break; // Offscreen
\r
830 tile&=0x7fff; // Clip tile address
\r
831 fTileFunc(sx,tile,pal,sprio);
\r
835 static void DrawSpriteInterlace(unsigned int *sprite)
\r
837 int width=0,height=0;
\r
840 int tile=0,delta=0;
\r
843 // parse the sprite data
\r
846 sy=(sy&0x3ff)-0x100; // Y
\r
847 width=(height>>2)&3; height&=3;
\r
848 width++; height++; // Width and height in tiles
\r
850 row=(Scanline<<1)-sy; // Row of the sprite we are on
\r
853 sx=((code>>16)&0x1ff)-0x78; // X
\r
855 if (code&0x1000) row^=(16<<height)-1; // Flip Y
\r
857 tile=code&0x3ff; // Tile number
\r
858 tile+=row>>4; // Tile number increases going down
\r
859 delta=height; // Delta to increase tile by going right
\r
860 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
862 tile<<=5; tile+=(row&15)<<1; // Tile address
\r
864 delta<<=5; // Delta of address
\r
865 pal=((code>>9)&0x30); // Get palette pointer
\r
867 for (; width; width--,sx+=8,tile+=delta)
\r
869 if(sx<=0) continue;
\r
870 if(sx>=328) break; // Offscreen
\r
872 tile&=0x7fff; // Clip tile address
\r
873 if (code&0x0800) TileFlip(sx,tile,pal);
\r
874 else TileNorm(sx,tile,pal);
\r
879 static void DrawAllSpritesInterlace(int pri, int maxwidth)
\r
881 struct PicoVideo *pvid=&Pico.video;
\r
882 int i,u,table,link=0,sline=Scanline<<1;
\r
883 unsigned int *sprites[80]; // Sprite index
\r
885 table=pvid->reg[5]&0x7f;
\r
886 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
\r
887 table<<=8; // Get sprite table address/2
\r
889 for (i=u=0; u < 80 && i < 21; u++)
\r
891 unsigned int *sprite;
\r
892 int code, sx, sy, height;
\r
894 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
899 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite
\r
901 // check if it is on this line
\r
902 sy = (code&0x3ff)-0x100;
\r
903 height = (((code>>24)&3)+1)<<4;
\r
904 if(sline < sy || sline >= sy+height) goto nextsprite; // no
\r
906 // check if sprite is not hidden offscreen
\r
907 sx = (sx>>16)&0x1ff;
\r
908 sx -= 0x78; // Get X coordinate + 8
\r
909 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;
\r
911 // sprite is good, save it's pointer
\r
912 sprites[i++]=sprite;
\r
915 // Find next sprite
\r
916 link=(code>>16)&0x7f;
\r
917 if(!link) break; // End of sprites
\r
920 // Go through sprites backwards:
\r
921 for (i-- ;i>=0; i--)
\r
922 DrawSpriteInterlace(sprites[i]);
\r
926 #ifndef _ASM_DRAW_C
\r
927 static void DrawSpritesFromCache(int *hc, int sh)
\r
929 int code, tile, sx, delta, width;
\r
931 int (*fTileFunc)(int sx,int addr,int pal);
\r
933 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);
\r
935 while((code=*hc++)) {
\r
938 width=delta>>2; delta&=3;
\r
939 width++; delta++; // Width and height in tiles
\r
940 if (code&0x10000) delta=-delta; // Flip X
\r
942 tile=((unsigned int)code>>17)<<1;
\r
943 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend
\r
945 if(sh && pal == 0x30) { //
\r
946 if(code&0x10000) fTileFunc=TileFlipSH;
\r
947 else fTileFunc=TileNormSH;
\r
949 if(code&0x10000) fTileFunc=TileFlip;
\r
950 else fTileFunc=TileNorm;
\r
953 for (; width; width--,sx+=8,tile+=delta)
\r
955 if(sx<=0) continue;
\r
956 if(sx>=328) break; // Offscreen
\r
958 tile&=0x7fff; // Clip tile address
\r
959 fTileFunc(sx,tile,pal);
\r
966 // Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
\r
967 // Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
\r
969 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
\r
970 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
972 static void PrepareSprites(int full)
\r
974 struct PicoVideo *pvid=&Pico.video;
\r
975 int u=0,link=0,sblocks=0;
\r
977 int *pd = HighPreSpr;
\r
979 table=pvid->reg[5]&0x7f;
\r
980 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
\r
981 table<<=8; // Get sprite table address/2
\r
986 // updates: tilecode, sx
\r
987 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)
\r
989 unsigned int *sprite;
\r
990 int code, code2, sx, sy, skip=0;
\r
992 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
994 // parse sprite info
\r
997 code2 &= ~0xfe000000;
\r
998 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits
\r
1001 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;
\r
1002 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {
\r
1003 int sbl = (2<<(pack>>28))-1;
\r
1004 sblocks |= sbl<<(sy>>3);
\r
1007 *pd = (pack&~(1<<23))|skip;
\r
1010 // Find next sprite
\r
1011 link=(code>>16)&0x7f;
\r
1012 if(!link) break; // End of sprites
\r
1014 SpriteBlocks |= sblocks;
\r
1018 for (; u < 80; u++)
\r
1020 unsigned int *sprite;
\r
1021 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;
\r
1023 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
1025 // parse sprite info
\r
1027 sy = (code&0x1ff)-0x80;
\r
1028 hv = (code>>24)&0xf;
\r
1029 height = (hv&3)+1;
\r
1031 if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;
\r
1033 width = (hv>>2)+1;
\r
1034 code2 = sprite[1];
\r
1035 sx = (code2>>16)&0x1ff;
\r
1036 sx -= 0x78; // Get X coordinate + 8
\r
1037 sx_min = 8-(width<<3);
\r
1039 if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;
\r
1040 else if (sx > sx_min && !skip) {
\r
1041 int sbl = (2<<height)-1;
\r
1043 if(shi < 0) shi=0; // negative sy
\r
1044 sblocks |= sbl<<shi;
\r
1047 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);
\r
1048 *pd++ = (sx<<16)|((unsigned short)code2);
\r
1050 // Find next sprite
\r
1051 link=(code>>16)&0x7f;
\r
1052 if(!link) break; // End of sprites
\r
1054 SpriteBlocks = sblocks;
\r
1055 *pd = 0; // terminate
\r
1059 static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)
\r
1062 int sx1seen=0; // sprite with x coord 1 or 0 seen
\r
1063 int ntiles = 0; // tile counter for sprite limit emulation
\r
1064 int *sprites[40]; // Sprites to draw in fast mode
\r
1065 int *ps, pack, rs = rendstatus, scan=Scanline;
\r
1068 DrawAllSpritesInterlace(prio, maxwidth);
\r
1071 if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {
\r
1072 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);
\r
1073 PrepareSprites(rs & PDRAW_DIRTY_SPRITES);
\r
1074 rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
\r
1076 if (!(SpriteBlocks & (1<<(scan>>3)))) return;
\r
1078 if (((rs&PDRAW_ACC_SPRITES)||sh) && prio==0)
\r
1079 memset(HighSprZ, 0, 328);
\r
1080 if (!(rs&PDRAW_ACC_SPRITES)&&prio) {
\r
1081 if(hcache[0]) DrawSpritesFromCache(hcache, sh);
\r
1087 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
\r
1088 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
1090 for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)
\r
1092 int sx, sy, row, pack2;
\r
1094 if(pack & 0x00400000) continue;
\r
1096 // get sprite info
\r
1099 sy = (pack <<16)>>16;
\r
1102 //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);
\r
1104 if(sx == -0x77) sx1seen|=1; // for masking mode 2
\r
1106 // check if it is on this line
\r
1107 if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no
\r
1108 n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]
\r
1111 ntiles += pack>>28;
\r
1112 if(!(PicoOpt&0x40000) && ntiles > 40) break;
\r
1114 if(pack & 0x00800000) continue;
\r
1116 // masking sprite?
\r
1118 if(!(sx1seen&1) || sx1seen==3) {
\r
1119 break; // this sprite is not drawn and remaining sprites are masked
\r
1121 if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;
\r
1124 else if(sx == -0x77) {
\r
1125 // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)
\r
1126 if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1
\r
1131 // accurate sprites
\r
1132 //dprintf("P:%i",((sx>>15)&1));
\r
1133 if (rs & PDRAW_ACC_SPRITES) {
\r
1134 // might need to skip this sprite
\r
1135 if ((pack2&0x8000) ^ (prio<<15)) continue;
\r
1136 DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));
\r
1140 // sprite is good, save it's pointer
\r
1144 // Go through sprites backwards:
\r
1145 if (!(rs & PDRAW_ACC_SPRITES)) {
\r
1146 for (i--; i>=0; i--)
\r
1147 DrawSprite(sprites[i],&hcache,sh);
\r
1149 // terminate cache list
\r
1155 // --------------------------------------------
\r
1157 #ifndef _ASM_DRAW_C
\r
1158 static void BackFill(int reg7, int sh)
\r
1160 unsigned int back;
\r
1162 // Start with a blank scanline (background colour):
\r
1168 memset32((int *)(HighCol+8), back, 320/4);
\r
1172 // --------------------------------------------
\r
1174 unsigned short HighPal[0x100];
\r
1176 #ifndef _ASM_DRAW_C
\r
1177 static void FinalizeLineBGR444(int sh)
\r
1179 unsigned short *pd=DrawLineDest;
\r
1180 unsigned char *ps=HighCol+8;
\r
1181 unsigned short *pal=Pico.cram;
\r
1184 if (Pico.video.reg[12]&1) {
\r
1187 if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
\r
1193 if(Pico.m.dirtyPal) {
\r
1194 blockcpy(pal, Pico.cram, 0x40*2);
\r
1195 // shadowed pixels
\r
1196 for(i = 0x3f; i >= 0; i--)
\r
1197 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);
\r
1198 // hilighted pixels
\r
1199 for(i = 0x3f; i >= 0; i--) {
\r
1200 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;
\r
1201 pal[0x80|i]=(unsigned short)t;
\r
1203 Pico.m.dirtyPal = 0;
\r
1207 for(i = 0; i < len; i++)
\r
1208 pd[i] = pal[ps[i]];
\r
1212 static void FinalizeLineRGB555(int sh)
\r
1214 unsigned short *pd=DrawLineDest;
\r
1215 unsigned char *ps=HighCol+8;
\r
1216 unsigned short *pal=HighPal;
\r
1217 int len, i, t, dirtyPal = Pico.m.dirtyPal;
\r
1221 unsigned int *spal=(void *)Pico.cram;
\r
1222 unsigned int *dpal=(void *)HighPal;
\r
1223 for (i = 0x3f/2; i >= 0; i--)
\r
1225 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
\r
1227 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);
\r
1229 Pico.m.dirtyPal = 0;
\r
1235 // shadowed pixels
\r
1236 for (i = 0x3f; i >= 0; i--)
\r
1237 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);
\r
1238 // hilighted pixels
\r
1239 for (i = 0x3f; i >= 0; i--) {
\r
1240 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;
\r
1241 pal[0x80|i]=(unsigned short)t;
\r
1246 if (Pico.video.reg[12]&1) {
\r
1249 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
\r
1254 for (i = 0; i < len; i++)
\r
1255 pd[i] = pal[ps[i]];
\r
1258 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
\r
1259 amips_clut(pd, ps, pal, len);
\r
1265 static void FinalizeLine8bit(int sh)
\r
1267 unsigned char *pd=DrawLineDest;
\r
1268 int len, rs = rendstatus;
\r
1269 static int dirty_count;
\r
1271 if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222)
\r
1273 // a hack for mid-frame palette changes
\r
1274 if (!(rs & PDRAW_SONIC_MODE))
\r
1276 else dirty_count++;
\r
1277 rs |= PDRAW_SONIC_MODE;
\r
1279 if (dirty_count == 3) {
\r
1280 blockcpy(HighPal, Pico.cram, 0x40*2);
\r
1281 } else if (dirty_count == 11) {
\r
1282 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);
\r
1286 if (Pico.video.reg[12]&1) {
\r
1289 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
\r
1293 if (!sh && (rs & PDRAW_SONIC_MODE)) {
\r
1294 if (dirty_count >= 11) {
\r
1295 blockcpy_or(pd, HighCol+8, len, 0x80);
\r
1297 blockcpy_or(pd, HighCol+8, len, 0x40);
\r
1300 blockcpy(pd, HighCol+8, len);
\r
1304 static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;
\r
1306 // hblank was enabled early during prev line processng -
\r
1307 // it should have been blanked
\r
1308 static void handle_early_blank(int scanline, int sh)
\r
1312 if (PicoScanBegin != NULL)
\r
1313 PicoScanBegin(scanline);
\r
1315 BackFill(Pico.video.reg[7], sh);
\r
1317 if (FinalizeLine != NULL)
\r
1320 if (PicoScanEnd != NULL)
\r
1321 PicoScanEnd(scanline);
\r
1324 // --------------------------------------------
\r
1326 static int DrawDisplay(int sh)
\r
1328 struct PicoVideo *pvid=&Pico.video;
\r
1329 int win=0,edge=0,hvwind=0;
\r
1330 int maxw, maxcells;
\r
1332 rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);
\r
1334 if(pvid->reg[12]&1) {
\r
1335 maxw = 328; maxcells = 40;
\r
1337 maxw = 264; maxcells = 32;
\r
1340 // Find out if the window is on this line:
\r
1341 win=pvid->reg[0x12];
\r
1342 edge=(win&0x1f)<<3;
\r
1344 if (win&0x80) { if (Scanline>=edge) hvwind=1; }
\r
1345 else { if (Scanline< edge) hvwind=1; }
\r
1347 if (!hvwind) { // we might have a vertical window here
\r
1348 win=pvid->reg[0x11];
\r
1351 if (!edge) hvwind=1;
\r
1352 else if(edge < (maxcells>>1)) hvwind=2;
\r
1355 else if(edge < (maxcells>>1)) hvwind=2;
\r
1360 DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);
\r
1362 DrawWindow(0, maxcells>>1, 0, sh);
\r
1363 else if (hvwind == 2) {
\r
1364 // ahh, we have vertical window
\r
1365 DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);
\r
1366 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);
\r
1368 DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);
\r
1369 DrawAllSprites(HighCacheS, maxw, 0, sh);
\r
1371 if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);
\r
1373 DrawWindow(0, maxcells>>1, 1, sh);
\r
1374 else if (hvwind == 2) {
\r
1375 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);
\r
1376 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
\r
1378 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);
\r
1379 DrawAllSprites(HighCacheS, maxw, 1, sh);
\r
1384 for (a = 0, c = HighCacheA; *c; c++, a++);
\r
1385 for (b = 0, c = HighCacheB; *c; c++, b++);
\r
1386 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);
\r
1394 PICO_INTERNAL void PicoFrameStart(void)
\r
1396 // prepare to do this frame
\r
1397 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites, clear everything else
\r
1399 Pico.video.status &= ~0x0020;
\r
1400 else Pico.video.status |= 0x0020; // sprite collision
\r
1401 if ((Pico.video.reg[12]&6) == 6) rendstatus |= PDRAW_INTERLACE; // interlace mode
\r
1402 if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed
\r
1404 PrepareSprites(1);
\r
1408 PICO_INTERNAL int PicoLine(int scan)
\r
1411 if (skip_next_line>0) { skip_next_line--; return 0; } // skip_next_line rendering lines
\r
1414 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?
\r
1416 if (rendstatus & PDRAW_EARLY_BLANK) {
\r
1417 if (scan > 0) handle_early_blank(scan, sh);
\r
1418 rendstatus &= ~PDRAW_EARLY_BLANK;
\r
1421 if (PicoScanBegin != NULL)
\r
1422 skip_next_line = PicoScanBegin(scan);
\r
1425 BackFill(Pico.video.reg[7], sh);
\r
1426 if (Pico.video.reg[1]&0x40)
\r
1429 if (FinalizeLine != NULL)
\r
1432 if (PicoScanEnd != NULL)
\r
1433 PicoScanEnd(scan);
\r
1439 void PicoDrawSetColorFormat(int which)
\r
1443 case 2: FinalizeLine = FinalizeLine8bit; break;
\r
1444 case 1: FinalizeLine = FinalizeLineRGB555; break;
\r
1445 case 0: FinalizeLine = FinalizeLineBGR444; break;
\r
1446 default:FinalizeLine = NULL; break;
\r
1448 #if OVERRIDE_HIGHCOL
\r
1449 if (which) HighCol=DefHighCol;
\r