1 // This is part of Pico Library
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3 // (c) Copyright 2004 Dave, All rights reserved.
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4 // (c) Copyright 2006 notaz, All rights reserved.
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5 // Free for non-commercial use.
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7 // For commercial use, separate licencing terms must be obtained.
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10 #include "PicoInt.h"
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12 #pragma warning (disable:4706) // Disable assignment within conditional
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15 int (*PicoScan)(unsigned int num, void *data)=NULL;
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17 //unsigned short DefOutBuff[320*2];
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18 unsigned char HighCol[320*2];
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19 static int HighCacheA[41+1]; // caches for high layers
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20 static int HighCacheB[41+1];
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21 static int HighCacheS[80+1]; // and sprites
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22 static int HighPreSpr[80*2+1]; // slightly preprocessed sprites
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23 char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode
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24 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)
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25 // lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace
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26 // dirty sprites, sonic mode, 16bit mode
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27 int rendstatus=0x40;
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28 void *DrawLineDest=HighCol; // pointer to dest buffer where to draw this line to
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29 unsigned char *DrawLineInt=HighCol; // dest for internal code
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30 int Scanline=0; // Scanline
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32 static int SpriteBlocks;
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33 //unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
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37 int nametab; // Position in VRAM of name table (for this tile line)
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38 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
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39 int hscroll; // Horizontal scroll value in pixels for the line
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40 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
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41 int *hc; // cache for high tile codes and their positions
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42 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
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45 // stuff available in asm:
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47 void DrawWindow(int tstart, int tend, int prio, int sh);
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48 void BackFill(int reg7, int sh);
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49 void DrawSprite(int *sprite, int **hc, int sh);
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50 void DrawTilesFromCache(int *hc, int sh);
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51 void DrawSpritesFromCache(int *hc, int sh);
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52 void DrawLayer(int plane, int *hcache, int maxcells, int sh);
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53 void FinalizeLineBGR444(int sh);
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54 void FinalizeLineRGB555(int sh);
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55 void blockcpy_or(void *dst, void *src, size_t n, int pat);
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58 void blockcpy_or(void *dst, void *src, size_t n, int pat)
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60 unsigned char *pd = dst, *ps = src;
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62 *pd++ = (unsigned char) (*ps++ | pat);
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67 static int TileNorm(int sx,int addr,int pal)
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69 unsigned char *pd = DrawLineInt+sx;
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70 unsigned int pack=0; unsigned int t=0;
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72 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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75 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
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76 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
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77 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
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78 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
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79 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
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80 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
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81 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
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82 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));
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86 return 1; // Tile blank
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89 static int TileFlip(int sx,int addr,int pal)
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91 unsigned char *pd = DrawLineInt+sx;
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92 unsigned int pack=0; unsigned int t=0;
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94 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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97 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
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98 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
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99 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
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100 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
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101 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
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102 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
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103 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));
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104 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));
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107 return 1; // Tile blank
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111 // tile renderers for hacky operator sprite support
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112 #define sh_pix(x) \
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114 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \
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115 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \
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116 else pd[x]=(unsigned char)(pal|t);
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118 #ifndef _ASM_DRAW_C
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119 static int TileNormSH(int sx,int addr,int pal)
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121 unsigned int pack=0; unsigned int t=0;
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122 unsigned char *pd = DrawLineInt+sx;
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124 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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127 t=(pack&0x0000f000)>>12; sh_pix(0);
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128 t=(pack&0x00000f00)>> 8; sh_pix(1);
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129 t=(pack&0x000000f0)>> 4; sh_pix(2);
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130 t=(pack&0x0000000f) ; sh_pix(3);
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131 t=(pack&0xf0000000)>>28; sh_pix(4);
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132 t=(pack&0x0f000000)>>24; sh_pix(5);
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133 t=(pack&0x00f00000)>>20; sh_pix(6);
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134 t=(pack&0x000f0000)>>16; sh_pix(7);
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138 return 1; // Tile blank
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141 static int TileFlipSH(int sx,int addr,int pal)
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143 unsigned int pack=0; unsigned int t=0;
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144 unsigned char *pd = DrawLineInt+sx;
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146 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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149 t=(pack&0x000f0000)>>16; sh_pix(0);
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150 t=(pack&0x00f00000)>>20; sh_pix(1);
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151 t=(pack&0x0f000000)>>24; sh_pix(2);
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152 t=(pack&0xf0000000)>>28; sh_pix(3);
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153 t=(pack&0x0000000f) ; sh_pix(4);
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154 t=(pack&0x000000f0)>> 4; sh_pix(5);
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155 t=(pack&0x00000f00)>> 8; sh_pix(6);
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156 t=(pack&0x0000f000)>>12; sh_pix(7);
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159 return 1; // Tile blank
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163 static int TileNormZ(int sx,int addr,int pal,int zval)
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165 unsigned int pack=0; unsigned int t=0;
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166 unsigned char *pd = DrawLineInt+sx;
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167 char *zb = HighSprZ+sx;
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168 int collision = 0, zb_s;
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170 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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173 t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }
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174 t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }
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175 t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }
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176 t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }
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177 t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }
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178 t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }
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179 t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }
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180 t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }
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181 if(collision) Pico.video.status|=0x20;
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185 return 1; // Tile blank
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188 static int TileFlipZ(int sx,int addr,int pal,int zval)
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190 unsigned int pack=0; unsigned int t=0;
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191 unsigned char *pd = DrawLineInt+sx;
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192 char *zb = HighSprZ+sx;
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193 int collision = 0, zb_s;
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195 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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198 t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }
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199 t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }
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200 t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }
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201 t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }
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202 t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }
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203 t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }
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204 t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }
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205 t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }
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206 if(collision) Pico.video.status|=0x20;
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209 return 1; // Tile blank
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213 #define sh_pixZ(x) \
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215 if(zb[x]) collision=1; \
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217 if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \
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218 else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \
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219 else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \
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223 static int TileNormZSH(int sx,int addr,int pal,int zval)
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225 unsigned int pack=0; unsigned int t=0;
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226 unsigned char *pd = DrawLineInt+sx;
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227 char *zb = HighSprZ+sx;
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230 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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233 t=(pack&0x0000f000)>>12; sh_pixZ(0);
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234 t=(pack&0x00000f00)>> 8; sh_pixZ(1);
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235 t=(pack&0x000000f0)>> 4; sh_pixZ(2);
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236 t=(pack&0x0000000f) ; sh_pixZ(3);
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237 t=(pack&0xf0000000)>>28; sh_pixZ(4);
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238 t=(pack&0x0f000000)>>24; sh_pixZ(5);
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239 t=(pack&0x00f00000)>>20; sh_pixZ(6);
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240 t=(pack&0x000f0000)>>16; sh_pixZ(7);
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241 if(collision) Pico.video.status|=0x20;
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245 return 1; // Tile blank
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248 static int TileFlipZSH(int sx,int addr,int pal,int zval)
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250 unsigned int pack=0; unsigned int t=0;
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251 unsigned char *pd = DrawLineInt+sx;
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252 char *zb = HighSprZ+sx;
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255 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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258 t=(pack&0x000f0000)>>16; sh_pixZ(0);
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259 t=(pack&0x00f00000)>>20; sh_pixZ(1);
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260 t=(pack&0x0f000000)>>24; sh_pixZ(2);
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261 t=(pack&0xf0000000)>>28; sh_pixZ(3);
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262 t=(pack&0x0000000f) ; sh_pixZ(4);
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263 t=(pack&0x000000f0)>> 4; sh_pixZ(5);
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264 t=(pack&0x00000f00)>> 8; sh_pixZ(6);
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265 t=(pack&0x0000f000)>>12; sh_pixZ(7);
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266 if(collision) Pico.video.status|=0x20;
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269 return 1; // Tile blank
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272 // --------------------------------------------
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274 #ifndef _ASM_DRAW_C
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275 static void DrawStrip(struct TileStrip *ts, int sh)
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277 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
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278 int oldcode=-1,blank=-1; // The tile we know is blank
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281 // Draw tiles across screen:
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282 tilex=(-ts->hscroll)>>3;
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283 ty=(ts->line&7)<<1; // Y-Offset into tile
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284 dx=((ts->hscroll-1)&7)+1;
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286 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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288 for (; cells; dx+=8,tilex++,cells--)
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292 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
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293 if (code==blank) continue;
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294 if (code>>15) { // high priority tile
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295 int cval = code | (dx<<16) | (ty<<25);
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296 if(code&0x1000) cval^=7<<26;
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297 *ts->hc++ = cval; // cache it
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301 if (code!=oldcode) {
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303 // Get tile address/2:
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304 addr=(code&0x7ff)<<4;
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306 if (code&0x1000) addr^=0xe; // Y-flip
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308 // pal=Pico.cram+((code>>9)&0x30);
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309 pal=((code>>9)&0x30)|(sh<<6);
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312 if (code&0x0800) zero=TileFlip(dx,addr,pal);
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313 else zero=TileNorm(dx,addr,pal);
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315 if (zero) blank=code; // We know this tile is blank now
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318 // terminate the cache list
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324 #ifndef _ASM_DRAW_C
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327 void DrawStripVSRam(struct TileStrip *ts, int plane)
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329 int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0;
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330 int oldcode=-1,blank=-1; // The tile we know is blank
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331 int pal=0,scan=Scanline;
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333 // Draw tiles across screen:
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334 tilex=(-ts->hscroll)>>3;
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335 dx=((ts->hscroll-1)&7)+1;
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338 cell--; // have hscroll, start with negative cell
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339 // also calculate intial VS stuff
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340 vscroll=Pico.vsram[plane];
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342 // Find the line in the name table
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343 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
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344 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
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345 ty=(line&7)<<1; // Y-Offset into tile
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348 for (; cell < ts->cells; dx+=8,tilex++,cell++)
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354 vscroll=Pico.vsram[plane+(cell&~1)];
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356 // Find the line in the name table
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357 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
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358 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
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359 ty=(line&7)<<1; // Y-Offset into tile
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362 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
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363 if (code==blank) continue;
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364 if (code>>15) { // high priority tile
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365 int cval = code | (dx<<16) | (ty<<25);
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366 if(code&0x1000) cval^=7<<26;
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367 *ts->hc++ = cval; // cache it
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371 if (code!=oldcode) {
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373 // Get tile address/2:
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374 addr=(code&0x7ff)<<4;
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375 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
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377 // pal=Pico.cram+((code>>9)&0x30);
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378 pal=((code>>9)&0x30);
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381 if (code&0x0800) zero=TileFlip(dx,addr,pal);
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382 else zero=TileNorm(dx,addr,pal);
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384 if (zero) blank=code; // We know this tile is blank now
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387 // terminate the cache list
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391 #ifndef _ASM_DRAW_C
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394 void DrawStripInterlace(struct TileStrip *ts)
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396 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
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397 int oldcode=-1,blank=-1; // The tile we know is blank
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400 // Draw tiles across screen:
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401 tilex=(-ts->hscroll)>>3;
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402 ty=(ts->line&15)<<1; // Y-Offset into tile
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403 dx=((ts->hscroll-1)&7)+1;
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405 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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407 for (; cells; dx+=8,tilex++,cells--)
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411 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
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412 if (code==blank) continue;
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413 if (code>>15) { // high priority tile
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414 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);
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415 cval|=(code&0x3ff)<<1;
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416 if(code&0x1000) cval^=0xf<<26;
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417 *ts->hc++ = cval; // cache it
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421 if (code!=oldcode) {
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423 // Get tile address/2:
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424 addr=(code&0x7ff)<<5;
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425 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
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427 // pal=Pico.cram+((code>>9)&0x30);
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428 pal=((code>>9)&0x30);
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431 if (code&0x0800) zero=TileFlip(dx,addr,pal);
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432 else zero=TileNorm(dx,addr,pal);
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434 if (zero) blank=code; // We know this tile is blank now
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437 // terminate the cache list
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441 // --------------------------------------------
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443 #ifndef _ASM_DRAW_C
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444 static void DrawLayer(int plane, int *hcache, int maxcells, int sh)
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446 struct PicoVideo *pvid=&Pico.video;
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447 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
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448 struct TileStrip ts;
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449 int width, height, ymask;
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455 // Work out the TileStrip to draw
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457 // Work out the name table size: 32 64 or 128 tiles (0-3)
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458 width=pvid->reg[16];
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459 height=(width>>4)&3; width&=3;
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461 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
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462 ymask=(height<<8)|0xff; // Y Mask in pixels
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463 if(width == 1) ymask&=0x1ff;
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464 else if(width>1) ymask =0x0ff;
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466 // Find name table:
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467 if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
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468 else ts.nametab=(pvid->reg[4]&0x07)<<12; // B
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470 htab=pvid->reg[13]<<9; // Horizontal scroll table address
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471 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line
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472 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile
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473 htab+=plane; // A or B
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475 // Get horizontal scroll value, will be masked later
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476 ts.hscroll=Pico.vram[htab&0x7fff];
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478 if((pvid->reg[12]&6) == 6) {
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479 // interlace mode 2
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480 vscroll=Pico.vsram[plane]; // Get vertical scroll value
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482 // Find the line in the name table
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483 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);
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484 ts.nametab+=(ts.line>>4)<<shift[width];
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486 DrawStripInterlace(&ts);
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487 } else if( pvid->reg[11]&4) {
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488 // shit, we have 2-cell column based vscroll
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489 // luckily this doesn't happen too often
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490 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
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491 DrawStripVSRam(&ts, plane);
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493 vscroll=Pico.vsram[plane]; // Get vertical scroll value
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495 // Find the line in the name table
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496 ts.line=(vscroll+Scanline)&ymask;
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497 ts.nametab+=(ts.line>>3)<<shift[width];
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499 DrawStrip(&ts, sh);
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504 // --------------------------------------------
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506 // tstart & tend are tile pair numbers
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507 static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache
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509 struct PicoVideo *pvid=&Pico.video;
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510 int tilex=0,ty=0,nametab,code=0;
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511 int blank=-1; // The tile we know is blank
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513 // Find name table line:
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514 if (pvid->reg[12]&1)
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516 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
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517 nametab+=(Scanline>>3)<<6;
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521 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
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522 nametab+=(Scanline>>3)<<5;
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528 ty=(Scanline&7)<<1; // Y-Offset into tile
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530 if(!(rendstatus&2)) {
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531 // check the first tile code
\r
532 code=Pico.vram[nametab+tilex];
\r
533 // if the whole window uses same priority (what is often the case), we may be able to skip this field
\r
534 if((code>>15) != prio) return;
\r
537 // Draw tiles across screen:
\r
538 for (; tilex < tend; tilex++)
\r
543 code=Pico.vram[nametab+tilex];
\r
544 if(code==blank) continue;
\r
545 if((code>>15) != prio) {
\r
550 pal=((code>>9)&0x30);
\r
553 int tmp, *zb = (int *)(DrawLineInt+8+(tilex<<3));
\r
556 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
\r
557 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
\r
558 *zb++=tmp; tmp = *zb;
\r
559 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
\r
560 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
\r
567 // Get tile address/2:
\r
568 addr=(code&0x7ff)<<4;
\r
569 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
\r
571 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
\r
572 else zero=TileNorm(8+(tilex<<3),addr,pal);
\r
574 if (zero) blank=code; // We know this tile is blank now
\r
577 // terminate the cache list
\r
581 // --------------------------------------------
\r
583 static void DrawTilesFromCache(int *hc, int sh)
\r
585 int code, addr, zero, dx;
\r
587 short blank=-1; // The tile we know is blank
\r
589 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
\r
591 while((code=*hc++)) {
\r
592 if(!sh && (short)code == blank) continue;
\r
594 // Get tile address/2:
\r
595 addr=(code&0x7ff)<<4;
\r
596 addr+=(unsigned int)code>>25; // y offset into tile
\r
597 dx=(code>>16)&0x1ff;
\r
599 unsigned char *zb = DrawLineInt+dx;
\r
600 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
601 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
602 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
603 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
\r
606 pal=((code>>9)&0x30);
\r
608 if (code&0x0800) zero=TileFlip(dx,addr,pal);
\r
609 else zero=TileNorm(dx,addr,pal);
\r
611 if(zero) blank=(short)code;
\r
615 // --------------------------------------------
\r
617 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
\r
618 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
620 static void DrawSprite(int *sprite, int **hc, int sh)
\r
622 int width=0,height=0;
\r
625 int tile=0,delta=0;
\r
627 int (*fTileFunc)(int sx,int addr,int pal);
\r
629 // parse the sprite data
\r
634 height=(sy>>24)&7; // Width and height in tiles
\r
635 sy=(sy<<16)>>16; // Y
\r
637 row=Scanline-sy; // Row of the sprite we are on
\r
639 if (code&0x1000) row=(height<<3)-1-row; // Flip Y
\r
641 tile=code&0x7ff; // Tile number
\r
642 tile+=row>>3; // Tile number increases going down
\r
643 delta=height; // Delta to increase tile by going right
\r
644 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
646 tile<<=4; tile+=(row&7)<<1; // Tile address
\r
648 if(code&0x8000) { // high priority - cache it
\r
649 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);
\r
651 delta<<=4; // Delta of address
\r
652 pal=((code>>9)&0x30)|(sh<<6);
\r
654 if(sh && (code&0x6000) == 0x6000) {
\r
655 if(code&0x0800) fTileFunc=TileFlipSH;
\r
656 else fTileFunc=TileNormSH;
\r
658 if(code&0x0800) fTileFunc=TileFlip;
\r
659 else fTileFunc=TileNorm;
\r
662 for (; width; width--,sx+=8,tile+=delta)
\r
664 if(sx<=0) continue;
\r
665 if(sx>=328) break; // Offscreen
\r
667 tile&=0x7fff; // Clip tile address
\r
668 fTileFunc(sx,tile,pal);
\r
675 // Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size
\r
676 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
678 static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)
\r
680 int width=0,height=0;
\r
683 int tile=0,delta=0;
\r
685 int (*fTileFunc)(int sx,int addr,int pal,int zval);
\r
687 // parse the sprite data
\r
689 sy=(pack <<16)>>16; // Y
\r
691 height=(pack>>24)&7; // Width and height in tiles
\r
693 row=Scanline-sy; // Row of the sprite we are on
\r
695 if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y
\r
697 tile=pack2&0x7ff; // Tile number
\r
698 tile+=row>>3; // Tile number increases going down
\r
699 delta=height; // Delta to increase tile by going right
\r
700 if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
702 tile<<=4; tile+=(row&7)<<1; // Tile address
\r
703 delta<<=4; // Delta of address
\r
704 pal=((pack2>>9)&0x30);
\r
705 if((shpri&1)&&!(shpri&2)) pal|=0x40;
\r
708 if((pack2&0x6000) != 0x6000) shpri = 0;
\r
709 shpri |= (pack2&0x0800)>>10;
\r
712 case 0: fTileFunc=TileNormZ; break;
\r
713 case 1: fTileFunc=TileNormZSH; break;
\r
714 case 2: fTileFunc=TileFlipZ; break;
\r
715 case 3: fTileFunc=TileFlipZSH; break;
\r
718 for (; width; width--,sx+=8,tile+=delta)
\r
720 if(sx<=0) continue;
\r
721 if(sx>=328) break; // Offscreen
\r
723 tile&=0x7fff; // Clip tile address
\r
724 fTileFunc(sx,tile,pal,sprio);
\r
728 static void DrawSpriteInterlace(unsigned int *sprite)
\r
730 int width=0,height=0;
\r
733 int tile=0,delta=0;
\r
736 // parse the sprite data
\r
739 sy=(sy&0x3ff)-0x100; // Y
\r
740 width=(height>>2)&3; height&=3;
\r
741 width++; height++; // Width and height in tiles
\r
743 row=(Scanline<<1)-sy; // Row of the sprite we are on
\r
746 sx=((code>>16)&0x1ff)-0x78; // X
\r
748 if (code&0x1000) row^=(16<<height)-1; // Flip Y
\r
750 tile=code&0x3ff; // Tile number
\r
751 tile+=row>>4; // Tile number increases going down
\r
752 delta=height; // Delta to increase tile by going right
\r
753 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
755 tile<<=5; tile+=(row&15)<<1; // Tile address
\r
757 delta<<=5; // Delta of address
\r
758 pal=((code>>9)&0x30); // Get palette pointer
\r
760 for (; width; width--,sx+=8,tile+=delta)
\r
762 if(sx<=0) continue;
\r
763 if(sx>=328) break; // Offscreen
\r
765 tile&=0x7fff; // Clip tile address
\r
766 if (code&0x0800) TileFlip(sx,tile,pal);
\r
767 else TileNorm(sx,tile,pal);
\r
772 static void DrawAllSpritesInterlace(int pri, int maxwidth)
\r
774 struct PicoVideo *pvid=&Pico.video;
\r
775 int i,u,table,link=0,sline=Scanline<<1;
\r
776 unsigned int *sprites[80]; // Sprite index
\r
778 table=pvid->reg[5]&0x7f;
\r
779 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
\r
780 table<<=8; // Get sprite table address/2
\r
782 for (i=u=0; u < 80 && i < 21; u++)
\r
784 unsigned int *sprite;
\r
785 int code, sx, sy, height;
\r
787 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
792 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite
\r
794 // check if it is on this line
\r
795 sy = (code&0x3ff)-0x100;
\r
796 height = (((code>>24)&3)+1)<<4;
\r
797 if(sline < sy || sline >= sy+height) goto nextsprite; // no
\r
799 // check if sprite is not hidden offscreen
\r
800 sx = (sx>>16)&0x1ff;
\r
801 sx -= 0x78; // Get X coordinate + 8
\r
802 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;
\r
804 // sprite is good, save it's pointer
\r
805 sprites[i++]=sprite;
\r
808 // Find next sprite
\r
809 link=(code>>16)&0x7f;
\r
810 if(!link) break; // End of sprites
\r
813 // Go through sprites backwards:
\r
814 for (i-- ;i>=0; i--)
\r
815 DrawSpriteInterlace(sprites[i]);
\r
819 #ifndef _ASM_DRAW_C
\r
820 static void DrawSpritesFromCache(int *hc, int sh)
\r
822 int code, tile, sx, delta, width;
\r
824 int (*fTileFunc)(int sx,int addr,int pal);
\r
826 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);
\r
828 while((code=*hc++)) {
\r
831 width=delta>>2; delta&=3;
\r
832 width++; delta++; // Width and height in tiles
\r
833 if (code&0x10000) delta=-delta; // Flip X
\r
835 tile=((unsigned int)code>>17)<<1;
\r
836 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend
\r
838 if(sh && pal == 0x30) { //
\r
839 if(code&0x10000) fTileFunc=TileFlipSH;
\r
840 else fTileFunc=TileNormSH;
\r
842 if(code&0x10000) fTileFunc=TileFlip;
\r
843 else fTileFunc=TileNorm;
\r
846 for (; width; width--,sx+=8,tile+=delta)
\r
848 if(sx<=0) continue;
\r
849 if(sx>=328) break; // Offscreen
\r
851 tile&=0x7fff; // Clip tile address
\r
852 fTileFunc(sx,tile,pal);
\r
859 // Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
\r
860 // Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
\r
862 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
\r
863 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
865 static void PrepareSprites(int full)
\r
867 struct PicoVideo *pvid=&Pico.video;
\r
868 int u=0,link=0,sblocks=0;
\r
870 int *pd = HighPreSpr;
\r
872 table=pvid->reg[5]&0x7f;
\r
873 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
\r
874 table<<=8; // Get sprite table address/2
\r
879 // updates: tilecode, sx
\r
880 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)
\r
882 unsigned int *sprite;
\r
883 int code, code2, sx, sy, skip=0;
\r
885 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
887 // parse sprite info
\r
890 code2 &= ~0xfe000000;
\r
891 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits
\r
894 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;
\r
895 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {
\r
896 int sbl = (2<<(pack>>28))-1;
\r
897 sblocks |= sbl<<(sy>>3);
\r
900 *pd = (pack&~(1<<23))|skip;
\r
903 // Find next sprite
\r
904 link=(code>>16)&0x7f;
\r
905 if(!link) break; // End of sprites
\r
907 SpriteBlocks |= sblocks;
\r
911 for (; u < 80; u++)
\r
913 unsigned int *sprite;
\r
914 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;
\r
916 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
918 // parse sprite info
\r
920 sy = (code&0x1ff)-0x80;
\r
921 hv = (code>>24)&0xf;
\r
924 if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;
\r
928 sx = (code2>>16)&0x1ff;
\r
929 sx -= 0x78; // Get X coordinate + 8
\r
930 sx_min = 8-(width<<3);
\r
932 if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;
\r
933 else if (sx > sx_min && !skip) {
\r
934 int sbl = (2<<height)-1;
\r
936 if(shi < 0) shi=0; // negative sy
\r
937 sblocks |= sbl<<shi;
\r
940 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);
\r
941 *pd++ = (sx<<16)|((unsigned short)code2);
\r
943 // Find next sprite
\r
944 link=(code>>16)&0x7f;
\r
945 if(!link) break; // End of sprites
\r
947 SpriteBlocks = sblocks;
\r
948 *pd = 0; // terminate
\r
952 static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)
\r
955 int sx1seen=0; // sprite with x coord 1 or 0 seen
\r
956 int ntiles = 0; // tile counter for sprite limit emulation
\r
957 int *sprites[40]; // Sprites to draw in fast mode
\r
958 int *ps, pack, rs = rendstatus, scan=Scanline;
\r
961 DrawAllSpritesInterlace(prio, maxwidth);
\r
965 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);
\r
966 PrepareSprites(rs&0x10);
\r
967 rendstatus=rs&~0x11;
\r
969 if (!(SpriteBlocks & (1<<(scan>>3)))) return;
\r
971 if(((rs&4)||sh)&&prio==0)
\r
972 memset(HighSprZ, 0, 328);
\r
973 if(!(rs&4)&&prio) {
\r
974 if(hcache[0]) DrawSpritesFromCache(hcache, sh);
\r
980 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
\r
981 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
983 for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)
\r
985 int sx, sy, row, pack2;
\r
987 if(pack & 0x00400000) continue;
\r
992 sy = (pack <<16)>>16;
\r
995 //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);
\r
997 if(sx == -0x77) sx1seen|=1; // for masking mode 2
\r
999 // check if it is on this line
\r
1000 if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no
\r
1001 n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]
\r
1004 ntiles += pack>>28;
\r
1005 if(ntiles > 40) break;
\r
1007 if(pack & 0x00800000) continue;
\r
1009 // masking sprite?
\r
1011 if(!(sx1seen&1) || sx1seen==3) {
\r
1012 break; // this sprite is not drawn and remaining sprites are masked
\r
1014 if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;
\r
1017 else if(sx == -0x77) {
\r
1018 // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)
\r
1019 if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1
\r
1024 // accurate sprites
\r
1025 //dprintf("P:%i",((sx>>15)&1));
\r
1027 // might need to skip this sprite
\r
1028 if((pack2&0x8000) ^ (prio<<15)) continue;
\r
1029 DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));
\r
1033 // sprite is good, save it's pointer
\r
1037 // Go through sprites backwards:
\r
1039 for (i--; i>=0; i--)
\r
1040 DrawSprite(sprites[i],&hcache,sh);
\r
1042 // terminate cache list
\r
1048 // --------------------------------------------
\r
1050 #ifndef _ASM_DRAW_C
\r
1051 static void BackFill(int reg7, int sh)
\r
1053 unsigned int back=0;
\r
1054 unsigned int *pd=NULL,*end=NULL;
\r
1056 // Start with a blank scanline (background colour):
\r
1062 pd= (unsigned int *)(DrawLineInt+8);
\r
1063 end=(unsigned int *)(DrawLineInt+8+320);
\r
1065 do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);
\r
1069 // --------------------------------------------
\r
1071 unsigned short HighPal[0x100];
\r
1073 #ifndef _ASM_DRAW_C
\r
1074 static void FinalizeLineBGR444(int sh)
\r
1076 unsigned short *pd=DrawLineDest;
\r
1077 unsigned char *ps=DrawLineInt+8;
\r
1078 unsigned short *pal=Pico.cram;
\r
1081 if (Pico.video.reg[12]&1) {
\r
1084 if(!(PicoOpt&0x100)) pd+=32;
\r
1090 if(Pico.m.dirtyPal) {
\r
1091 blockcpy(pal, Pico.cram, 0x40*2);
\r
1092 // shadowed pixels
\r
1093 for(i = 0x3f; i >= 0; i--)
\r
1094 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);
\r
1095 // hilighted pixels
\r
1096 for(i = 0x3f; i >= 0; i--) {
\r
1097 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;
\r
1098 pal[0x80|i]=(unsigned short)t;
\r
1100 Pico.m.dirtyPal = 0;
\r
1104 for(i = 0; i < len; i++)
\r
1105 pd[i] = pal[ps[i]];
\r
1109 static void FinalizeLineRGB555(int sh)
\r
1111 unsigned short *pd=DrawLineDest;
\r
1112 unsigned char *ps=DrawLineInt+8;
\r
1113 unsigned short *pal=HighPal;
\r
1114 int len, i, t, dirtyPal = Pico.m.dirtyPal;
\r
1117 unsigned short *ppal=Pico.cram;
\r
1118 for(i = 0x3f; i >= 0; i--)
\r
1119 pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7));
\r
1120 Pico.m.dirtyPal = 0;
\r
1123 if (Pico.video.reg[12]&1) {
\r
1126 if(!(PicoOpt&0x100)) pd+=32;
\r
1132 // shadowed pixels
\r
1133 for(i = 0x3f; i >= 0; i--)
\r
1134 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);
\r
1135 // hilighted pixels
\r
1136 for(i = 0x3f; i >= 0; i--) {
\r
1137 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;
\r
1138 pal[0x80|i]=(unsigned short)t;
\r
1143 for(i = 0; i < len; i++)
\r
1144 pd[i] = pal[ps[i]];
\r
1148 static void FinalizeLine8bit(int sh)
\r
1150 unsigned char *pd=DrawLineDest;
\r
1151 int len, rs = rendstatus;
\r
1152 static int dirty_count;
\r
1154 if (!sh && Pico.m.dirtyPal && Scanline < 222) {
\r
1155 // a hack for mid-frame palette changes
\r
1158 else dirty_count++;
\r
1161 if (dirty_count == 3) {
\r
1162 blockcpy(HighPal, Pico.cram, 0x40*2);
\r
1163 } else if (dirty_count == 11) {
\r
1164 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);
\r
1168 if (Pico.video.reg[12]&1) {
\r
1171 if(!(PicoOpt&0x100)) pd+=32;
\r
1176 if (!sh && rs & 0x20) {
\r
1177 if (dirty_count >= 11) {
\r
1178 blockcpy_or(pd, HighCol+8, len, 0x80);
\r
1180 blockcpy_or(pd, HighCol+8, len, 0x40);
\r
1183 blockcpy(pd, HighCol+8, len);
\r
1188 void (*FinalizeLine)(int sh) = FinalizeLineBGR444;
\r
1190 // --------------------------------------------
\r
1192 static int DrawDisplay(int sh)
\r
1194 struct PicoVideo *pvid=&Pico.video;
\r
1195 int win=0,edge=0,hvwind=0;
\r
1196 int maxw, maxcells;
\r
1198 if(pvid->reg[12]&1) {
\r
1199 maxw = 328; maxcells = 40;
\r
1201 maxw = 264; maxcells = 32;
\r
1204 // Find out if the window is on this line:
\r
1205 win=pvid->reg[0x12];
\r
1206 edge=(win&0x1f)<<3;
\r
1208 if (win&0x80) { if (Scanline>=edge) hvwind=1; }
\r
1209 else { if (Scanline< edge) hvwind=1; }
\r
1211 if(!hvwind) { // we might have a vertical window here
\r
1212 win=pvid->reg[0x11];
\r
1215 if(!edge) hvwind=1;
\r
1216 else if(edge < (maxcells>>1)) hvwind=2;
\r
1219 else if(edge < (maxcells>>1)) hvwind=2;
\r
1224 DrawLayer(1, HighCacheB, maxcells, sh);
\r
1226 DrawWindow(0, maxcells>>1, 0, sh); // HighCacheAW
\r
1227 else if(hvwind == 2) {
\r
1228 // ahh, we have vertical window
\r
1229 DrawLayer(0, HighCacheA, (win&0x80) ? edge<<1 : maxcells, sh);
\r
1230 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh); // HighCacheW
\r
1232 DrawLayer(0, HighCacheA, maxcells, sh);
\r
1233 DrawAllSprites(HighCacheS, maxw, 0, sh);
\r
1235 if(HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh);
\r
1237 DrawWindow(0, maxcells>>1, 1, sh);
\r
1238 else if(hvwind == 2) {
\r
1239 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);
\r
1240 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
\r
1242 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);
\r
1243 DrawAllSprites(HighCacheS, maxw, 1, sh);
\r
1249 void PicoFrameStart()
\r
1251 // prepare to do this frame
\r
1252 rendstatus &= 0x40;
\r
1253 rendstatus |= (PicoOpt&0x80)>>5; // accurate sprites
\r
1255 Pico.video.status &= ~0x0020;
\r
1256 else Pico.video.status |= 0x0020; // sprite collision
\r
1257 if((Pico.video.reg[12]&6) == 6) rendstatus |= 8; // interlace mode
\r
1259 PrepareSprites(1);
\r
1262 static int Skip=0;
\r
1264 int PicoLine(int scan)
\r
1267 if (Skip>0) { Skip--; return 0; } // Skip rendering lines
\r
1269 if(!(rendstatus&0x40))
\r
1270 DrawLineInt = DrawLineDest;
\r
1273 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?
\r
1276 BackFill(Pico.video.reg[7], sh);
\r
1277 if (Pico.video.reg[1]&0x40)
\r
1281 //if (SpriteBlocks & (1<<(scan>>3))) for (sh=0; sh < 30; sh++) DrawLineDest[sh] = 0xf;
\r
1283 Skip=PicoScan(Scanline,DrawLineDest);
\r
1289 void DrawSetColorFormat(int which)
\r
1291 rendstatus |= 0x40;
\r
1292 DrawLineInt = HighCol;
\r
1295 rendstatus &= ~0x40;
\r
1296 FinalizeLine = FinalizeLine8bit;
\r
1297 } else if (which == 1)
\r
1298 FinalizeLine = FinalizeLineRGB555;
\r
1300 FinalizeLine = FinalizeLineBGR444;
\r