4 >SDL_GetMouseState</TITLE
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40 >SDL Library Documentation</TH
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73 NAME="SDLGETMOUSESTATE"
75 >SDL_GetMouseState</H1
83 >SDL_GetMouseState -- Retrieve the current state of the mouse</DIV
85 CLASS="REFSYNOPSISDIV"
99 CLASS="FUNCSYNOPSISINFO"
100 >#include "SDL.h"</PRE
107 >SDL_GetMouseState</B
109 >(int *x, int *y);</CODE
123 >The current button state is returned as a button bitmask, which can
124 be tested using the <TT
138 current mouse cursor position. You can pass <TT
161 CLASS="PROGRAMLISTING"
163 if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
164 printf("Mouse Button 1(left) is pressed.\n");</PRE
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178 >SDL_GetRelativeMouseState</TT
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233 >SDL_EnableKeyRepeat</TD
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247 >SDL_GetRelativeMouseState</TD