4 >SDL_GL_LoadLibrary</TITLE
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10 TITLE="SDL Library Documentation"
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14 HREF="video.html"><LINK
16 TITLE="SDL_ShowCursor"
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19 TITLE="SDL_GL_GetProcAddress"
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31 SUMMARY="Header navigation table"
40 >SDL Library Documentation</TH
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73 NAME="SDLGLLOADLIBRARY"
75 >SDL_GL_LoadLibrary</H1
83 >SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV
85 CLASS="REFSYNOPSISDIV"
99 CLASS="FUNCSYNOPSISINFO"
100 >#include "SDL.h"</PRE
107 >SDL_GL_LoadLibrary</B
109 >(const char *path);</CODE
123 >If you wish, you may load the OpenGL library at runtime, this must be done before <A
124 HREF="sdlsetvideomode.html"
127 >SDL_SetVideoMode</TT
134 > of the GL library is passed to <TT
136 >SDL_GL_LoadLibrary</TT
137 > and it returns <SPAN
140 > on success, or <SPAN
143 > on an error. You must then use <A
144 HREF="sdlglgetprocaddress.html"
147 >SDL_GL_GetProcAddress</TT
149 > to retrieve function pointers to GL functions.</P
160 HREF="sdlglgetprocaddress.html"
163 >SDL_GL_GetProcAddress</TT
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225 >SDL_GL_GetProcAddress</TD