4 >SDL_WM_GrabInput</TITLE
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10 TITLE="SDL Library Documentation"
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13 TITLE="Window Management"
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40 >SDL Library Documentation</TH
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83 >SDL_WM_GrabInput -- Grabs mouse and keyboard input.</DIV
85 CLASS="REFSYNOPSISDIV"
99 CLASS="FUNCSYNOPSISINFO"
100 >#include "SDL.h"</PRE
109 >(SDL_GrabMode mode);</CODE
123 >Grabbing means that the mouse is confined to the application window,
124 and nearly all keyboard input is passed directly to the application,
125 and not interpreted by a window manager, if any.</P
135 > the grab mode is not changed, but the current grab mode is returned.</P
138 CLASS="PROGRAMLISTING"
155 >The current/new <SPAN
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176 HREF="sdlwmtogglefullscreen.html"
204 >SDL_WM_ToggleFullScreen</TD