1 /* Copyright (C) 2010-2016 The RetroArch team
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this libretro API header (libretro.h).
5 * ---------------------------------------------------------------------------------------
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 #if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
36 /* Hack applied for MSVC when compiling in C89 mode
37 * as it isn't C99-compliant. */
38 #define bool unsigned char
46 #ifndef RETRO_CALLCONV
47 # if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
48 # define RETRO_CALLCONV __attribute__((cdecl))
49 # elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
50 # define RETRO_CALLCONV __cdecl
52 # define RETRO_CALLCONV /* all other platforms only have one calling convention each */
57 # if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
58 # ifdef RETRO_IMPORT_SYMBOLS
60 # define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
62 # define RETRO_API RETRO_CALLCONV __declspec(dllimport)
66 # define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
68 # define RETRO_API RETRO_CALLCONV __declspec(dllexport)
72 # if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
73 # define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
75 # define RETRO_API RETRO_CALLCONV
80 /* Used for checking API/ABI mismatches that can break libretro
82 * It is not incremented for compatible changes to the API.
84 #define RETRO_API_VERSION 1
87 * Libretro's fundamental device abstractions.
89 * Libretro's input system consists of some standardized device types,
90 * such as a joypad (with/without analog), mouse, keyboard, lightgun
93 * The functionality of these devices are fixed, and individual cores
94 * map their own concept of a controller to libretro's abstractions.
95 * This makes it possible for frontends to map the abstract types to a
96 * real input device, and not having to worry about binding input
97 * correctly to arbitrary controller layouts.
100 #define RETRO_DEVICE_TYPE_SHIFT 8
101 #define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
102 #define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
104 /* Input disabled. */
105 #define RETRO_DEVICE_NONE 0
107 /* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
108 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
110 #define RETRO_DEVICE_JOYPAD 1
112 /* The mouse is a simple mouse, similar to Super Nintendo's mouse.
113 * X and Y coordinates are reported relatively to last poll (poll callback).
114 * It is up to the libretro implementation to keep track of where the mouse
115 * pointer is supposed to be on the screen.
116 * The frontend must make sure not to interfere with its own hardware
119 #define RETRO_DEVICE_MOUSE 2
121 /* KEYBOARD device lets one poll for raw key pressed.
122 * It is poll based, so input callback will return with the current
124 * For event/text based keyboard input, see
125 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
127 #define RETRO_DEVICE_KEYBOARD 3
129 /* Lightgun X/Y coordinates are reported relatively to last poll,
130 * similar to mouse. */
131 #define RETRO_DEVICE_LIGHTGUN 4
133 /* The ANALOG device is an extension to JOYPAD (RetroPad).
134 * Similar to DualShock it adds two analog sticks.
135 * This is treated as a separate device type as it returns values in the
136 * full analog range of [-0x8000, 0x7fff]. Positive X axis is right.
137 * Positive Y axis is down.
138 * Only use ANALOG type when polling for analog values of the axes.
140 #define RETRO_DEVICE_ANALOG 5
142 /* Abstracts the concept of a pointing mechanism, e.g. touch.
143 * This allows libretro to query in absolute coordinates where on the
144 * screen a mouse (or something similar) is being placed.
145 * For a touch centric device, coordinates reported are the coordinates
148 * Coordinates in X and Y are reported as:
149 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
150 * and 0x7fff corresponds to the far right/bottom of the screen.
151 * The "screen" is here defined as area that is passed to the frontend and
152 * later displayed on the monitor.
154 * The frontend is free to scale/resize this screen as it sees fit, however,
155 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
158 * To check if the pointer coordinates are valid (e.g. a touch display
159 * actually being touched), PRESSED returns 1 or 0.
161 * If using a mouse on a desktop, PRESSED will usually correspond to the
162 * left mouse button, but this is a frontend decision.
163 * PRESSED will only return 1 if the pointer is inside the game screen.
165 * For multi-touch, the index variable can be used to successively query
167 * If index = 0 returns true for _PRESSED, coordinates can be extracted
168 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
169 * index = 1, and so on.
170 * Eventually _PRESSED will return false for an index. No further presses
171 * are registered at this point. */
172 #define RETRO_DEVICE_POINTER 6
174 /* Buttons for the RetroPad (JOYPAD).
175 * The placement of these is equivalent to placements on the
176 * Super Nintendo controller.
177 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */
178 #define RETRO_DEVICE_ID_JOYPAD_B 0
179 #define RETRO_DEVICE_ID_JOYPAD_Y 1
180 #define RETRO_DEVICE_ID_JOYPAD_SELECT 2
181 #define RETRO_DEVICE_ID_JOYPAD_START 3
182 #define RETRO_DEVICE_ID_JOYPAD_UP 4
183 #define RETRO_DEVICE_ID_JOYPAD_DOWN 5
184 #define RETRO_DEVICE_ID_JOYPAD_LEFT 6
185 #define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
186 #define RETRO_DEVICE_ID_JOYPAD_A 8
187 #define RETRO_DEVICE_ID_JOYPAD_X 9
188 #define RETRO_DEVICE_ID_JOYPAD_L 10
189 #define RETRO_DEVICE_ID_JOYPAD_R 11
190 #define RETRO_DEVICE_ID_JOYPAD_L2 12
191 #define RETRO_DEVICE_ID_JOYPAD_R2 13
192 #define RETRO_DEVICE_ID_JOYPAD_L3 14
193 #define RETRO_DEVICE_ID_JOYPAD_R3 15
195 /* Index / Id values for ANALOG device. */
196 #define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
197 #define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
198 #define RETRO_DEVICE_ID_ANALOG_X 0
199 #define RETRO_DEVICE_ID_ANALOG_Y 1
201 /* Id values for MOUSE. */
202 #define RETRO_DEVICE_ID_MOUSE_X 0
203 #define RETRO_DEVICE_ID_MOUSE_Y 1
204 #define RETRO_DEVICE_ID_MOUSE_LEFT 2
205 #define RETRO_DEVICE_ID_MOUSE_RIGHT 3
206 #define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
207 #define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
208 #define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
209 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
210 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
212 /* Id values for LIGHTGUN types. */
213 #define RETRO_DEVICE_ID_LIGHTGUN_X 0
214 #define RETRO_DEVICE_ID_LIGHTGUN_Y 1
215 #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
216 #define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
217 #define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
218 #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
219 #define RETRO_DEVICE_ID_LIGHTGUN_START 6
221 /* Id values for POINTER. */
222 #define RETRO_DEVICE_ID_POINTER_X 0
223 #define RETRO_DEVICE_ID_POINTER_Y 1
224 #define RETRO_DEVICE_ID_POINTER_PRESSED 2
226 /* Returned from retro_get_region(). */
227 #define RETRO_REGION_NTSC 0
228 #define RETRO_REGION_PAL 1
230 /* Id values for LANGUAGE */
233 RETRO_LANGUAGE_ENGLISH = 0,
234 RETRO_LANGUAGE_JAPANESE = 1,
235 RETRO_LANGUAGE_FRENCH = 2,
236 RETRO_LANGUAGE_SPANISH = 3,
237 RETRO_LANGUAGE_GERMAN = 4,
238 RETRO_LANGUAGE_ITALIAN = 5,
239 RETRO_LANGUAGE_DUTCH = 6,
240 RETRO_LANGUAGE_PORTUGUESE = 7,
241 RETRO_LANGUAGE_RUSSIAN = 8,
242 RETRO_LANGUAGE_KOREAN = 9,
243 RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10,
244 RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11,
245 RETRO_LANGUAGE_ESPERANTO = 12,
246 RETRO_LANGUAGE_POLISH = 13,
249 /* Ensure sizeof(enum) == sizeof(int) */
250 RETRO_LANGUAGE_DUMMY = INT_MAX
253 /* Passed to retro_get_memory_data/size().
254 * If the memory type doesn't apply to the
255 * implementation NULL/0 can be returned.
257 #define RETRO_MEMORY_MASK 0xff
259 /* Regular save RAM. This RAM is usually found on a game cartridge,
260 * backed up by a battery.
261 * If save game data is too complex for a single memory buffer,
262 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
263 * callback can be used. */
264 #define RETRO_MEMORY_SAVE_RAM 0
266 /* Some games have a built-in clock to keep track of time.
267 * This memory is usually just a couple of bytes to keep track of time.
269 #define RETRO_MEMORY_RTC 1
271 /* System ram lets a frontend peek into a game systems main RAM. */
272 #define RETRO_MEMORY_SYSTEM_RAM 2
274 /* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
275 #define RETRO_MEMORY_VIDEO_RAM 3
277 /* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
282 RETROK_BACKSPACE = 8,
290 RETROK_QUOTEDBL = 34,
293 RETROK_AMPERSAND = 38,
295 RETROK_LEFTPAREN = 40,
296 RETROK_RIGHTPAREN = 41,
297 RETROK_ASTERISK = 42,
314 RETROK_SEMICOLON = 59,
318 RETROK_QUESTION = 63,
320 RETROK_LEFTBRACKET = 91,
321 RETROK_BACKSLASH = 92,
322 RETROK_RIGHTBRACKET = 93,
324 RETROK_UNDERSCORE = 95,
325 RETROK_BACKQUOTE = 96,
364 RETROK_KP_PERIOD = 266,
365 RETROK_KP_DIVIDE = 267,
366 RETROK_KP_MULTIPLY = 268,
367 RETROK_KP_MINUS = 269,
368 RETROK_KP_PLUS = 270,
369 RETROK_KP_ENTER = 271,
370 RETROK_KP_EQUALS = 272,
380 RETROK_PAGEDOWN = 281,
398 RETROK_NUMLOCK = 300,
399 RETROK_CAPSLOCK = 301,
400 RETROK_SCROLLOCK = 302,
412 RETROK_COMPOSE = 314,
425 RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
430 RETROKMOD_NONE = 0x0000,
432 RETROKMOD_SHIFT = 0x01,
433 RETROKMOD_CTRL = 0x02,
434 RETROKMOD_ALT = 0x04,
435 RETROKMOD_META = 0x08,
437 RETROKMOD_NUMLOCK = 0x10,
438 RETROKMOD_CAPSLOCK = 0x20,
439 RETROKMOD_SCROLLOCK = 0x40,
441 RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
444 /* If set, this call is not part of the public libretro API yet. It can
445 * change or be removed at any time. */
446 #define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
447 /* Environment callback to be used internally in frontend. */
448 #define RETRO_ENVIRONMENT_PRIVATE 0x20000
450 /* Environment commands. */
451 #define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
452 * Sets screen rotation of graphics.
453 * Is only implemented if rotation can be accelerated by hardware.
454 * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
455 * 270 degrees counter-clockwise respectively.
457 #define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
458 * Boolean value whether or not the implementation should use overscan,
459 * or crop away overscan.
461 #define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
462 * Boolean value whether or not frontend supports frame duping,
463 * passing NULL to video frame callback.
466 /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
467 * and reserved to avoid possible ABI clash.
470 #define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
471 * Sets a message to be displayed in implementation-specific manner
472 * for a certain amount of 'frames'.
473 * Should not be used for trivial messages, which should simply be
474 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
477 #define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
478 * Requests the frontend to shutdown.
479 * Should only be used if game has a specific
480 * way to shutdown the game from a menu item or similar.
482 #define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
483 /* const unsigned * --
484 * Gives a hint to the frontend how demanding this implementation
485 * is on a system. E.g. reporting a level of 2 means
486 * this implementation should run decently on all frontends
489 * It can be used by the frontend to potentially warn
490 * about too demanding implementations.
492 * The levels are "floating".
494 * This function can be called on a per-game basis,
495 * as certain games an implementation can play might be
496 * particularly demanding.
497 * If called, it should be called in retro_load_game().
499 #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
501 * Returns the "system" directory of the frontend.
502 * This directory can be used to store system specific
503 * content such as BIOSes, configuration data, etc.
504 * The returned value can be NULL.
505 * If so, no such directory is defined,
506 * and it's up to the implementation to find a suitable directory.
508 * NOTE: Some cores used this folder also for "save" data such as
509 * memory cards, etc, for lack of a better place to put it.
510 * This is now discouraged, and if possible, cores should try to
511 * use the new GET_SAVE_DIRECTORY.
513 #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
514 /* const enum retro_pixel_format * --
515 * Sets the internal pixel format used by the implementation.
516 * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
517 * This pixel format however, is deprecated (see enum retro_pixel_format).
518 * If the call returns false, the frontend does not support this pixel
521 * This function should be called inside retro_load_game() or
522 * retro_get_system_av_info().
524 #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
525 /* const struct retro_input_descriptor * --
526 * Sets an array of retro_input_descriptors.
527 * It is up to the frontend to present this in a usable way.
528 * The array is terminated by retro_input_descriptor::description
530 * This function can be called at any time, but it is recommended
531 * to call it as early as possible.
533 #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
534 /* const struct retro_keyboard_callback * --
535 * Sets a callback function used to notify core about keyboard events.
537 #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
538 /* const struct retro_disk_control_callback * --
539 * Sets an interface which frontend can use to eject and insert
541 * This is used for games which consist of multiple images and
542 * must be manually swapped out by the user (e.g. PSX).
544 #define RETRO_ENVIRONMENT_SET_HW_RENDER 14
545 /* struct retro_hw_render_callback * --
546 * Sets an interface to let a libretro core render with
547 * hardware acceleration.
548 * Should be called in retro_load_game().
549 * If successful, libretro cores will be able to render to a
550 * frontend-provided framebuffer.
551 * The size of this framebuffer will be at least as large as
552 * max_width/max_height provided in get_av_info().
553 * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
554 * NULL to retro_video_refresh_t.
556 #define RETRO_ENVIRONMENT_GET_VARIABLE 15
557 /* struct retro_variable * --
558 * Interface to acquire user-defined information from environment
559 * that cannot feasibly be supported in a multi-system way.
560 * 'key' should be set to a key which has already been set by
562 * 'data' will be set to a value or NULL.
564 #define RETRO_ENVIRONMENT_SET_VARIABLES 16
565 /* const struct retro_variable * --
566 * Allows an implementation to signal the environment
567 * which variables it might want to check for later using
569 * This allows the frontend to present these variables to
570 * a user dynamically.
571 * This should be called as early as possible (ideally in
572 * retro_set_environment).
574 * 'data' points to an array of retro_variable structs
575 * terminated by a { NULL, NULL } element.
576 * retro_variable::key should be namespaced to not collide
577 * with other implementations' keys. E.g. A core called
578 * 'foo' should use keys named as 'foo_option'.
579 * retro_variable::value should contain a human readable
580 * description of the key as well as a '|' delimited list
581 * of expected values.
583 * The number of possible options should be very limited,
584 * i.e. it should be feasible to cycle through options
585 * without a keyboard.
587 * First entry should be treated as a default.
590 * { "foo_option", "Speed hack coprocessor X; false|true" }
592 * Text before first ';' is description. This ';' must be
593 * followed by a space, and followed by a list of possible
594 * values split up with '|'.
596 * Only strings are operated on. The possible values will
597 * generally be displayed and stored as-is by the frontend.
599 #define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
601 * Result is set to true if some variables are updated by
602 * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
603 * Variables should be queried with GET_VARIABLE.
605 #define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
607 * If true, the libretro implementation supports calls to
608 * retro_load_game() with NULL as argument.
609 * Used by cores which can run without particular game data.
610 * This should be called within retro_set_environment() only.
612 #define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
614 * Retrieves the absolute path from where this libretro
615 * implementation was loaded.
616 * NULL is returned if the libretro was loaded statically
617 * (i.e. linked statically to frontend), or if the path cannot be
619 * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
620 * be loaded without ugly hacks.
623 /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
624 * It was not used by any known core at the time,
625 * and was removed from the API. */
626 #define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
627 /* const struct retro_audio_callback * --
628 * Sets an interface which is used to notify a libretro core about audio
629 * being available for writing.
630 * The callback can be called from any thread, so a core using this must
631 * have a thread safe audio implementation.
632 * It is intended for games where audio and video are completely
633 * asynchronous and audio can be generated on the fly.
634 * This interface is not recommended for use with emulators which have
635 * highly synchronous audio.
637 * The callback only notifies about writability; the libretro core still
638 * has to call the normal audio callbacks
639 * to write audio. The audio callbacks must be called from within the
640 * notification callback.
641 * The amount of audio data to write is up to the implementation.
642 * Generally, the audio callback will be called continously in a loop.
644 * Due to thread safety guarantees and lack of sync between audio and
645 * video, a frontend can selectively disallow this interface based on
646 * internal configuration. A core using this interface must also
647 * implement the "normal" audio interface.
649 * A libretro core using SET_AUDIO_CALLBACK should also make use of
650 * SET_FRAME_TIME_CALLBACK.
652 #define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
653 /* const struct retro_frame_time_callback * --
654 * Lets the core know how much time has passed since last
655 * invocation of retro_run().
656 * The frontend can tamper with the timing to fake fast-forward,
657 * slow-motion, frame stepping, etc.
658 * In this case the delta time will use the reference value
659 * in frame_time_callback..
661 #define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
662 /* struct retro_rumble_interface * --
663 * Gets an interface which is used by a libretro core to set
664 * state of rumble motors in controllers.
665 * A strong and weak motor is supported, and they can be
666 * controlled indepedently.
668 #define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
670 * Gets a bitmask telling which device type are expected to be
671 * handled properly in a call to retro_input_state_t.
672 * Devices which are not handled or recognized always return
673 * 0 in retro_input_state_t.
674 * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
675 * Should only be called in retro_run().
677 #define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
678 /* struct retro_sensor_interface * --
679 * Gets access to the sensor interface.
680 * The purpose of this interface is to allow
681 * setting state related to sensors such as polling rate,
682 * enabling/disable it entirely, etc.
683 * Reading sensor state is done via the normal
684 * input_state_callback API.
686 #define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
687 /* struct retro_camera_callback * --
688 * Gets an interface to a video camera driver.
689 * A libretro core can use this interface to get access to a
691 * New video frames are delivered in a callback in same
692 * thread as retro_run().
694 * GET_CAMERA_INTERFACE should be called in retro_load_game().
696 * Depending on the camera implementation used, camera frames
697 * will be delivered as a raw framebuffer,
698 * or as an OpenGL texture directly.
700 * The core has to tell the frontend here which types of
701 * buffers can be handled properly.
702 * An OpenGL texture can only be handled when using a
703 * libretro GL core (SET_HW_RENDER).
704 * It is recommended to use a libretro GL core when
705 * using camera interface.
707 * The camera is not started automatically. The retrieved start/stop
708 * functions must be used to explicitly
709 * start and stop the camera driver.
711 #define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
712 /* struct retro_log_callback * --
713 * Gets an interface for logging. This is useful for
714 * logging in a cross-platform way
715 * as certain platforms cannot use use stderr for logging.
716 * It also allows the frontend to
717 * show logging information in a more suitable way.
718 * If this interface is not used, libretro cores should
719 * log to stderr as desired.
721 #define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
722 /* struct retro_perf_callback * --
723 * Gets an interface for performance counters. This is useful
724 * for performance logging in a cross-platform way and for detecting
725 * architecture-specific features, such as SIMD support.
727 #define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
728 /* struct retro_location_callback * --
729 * Gets access to the location interface.
730 * The purpose of this interface is to be able to retrieve
731 * location-based information from the host device,
732 * such as current latitude / longitude.
734 #define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
735 #define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
737 * Returns the "core assets" directory of the frontend.
738 * This directory can be used to store specific assets that the
739 * core relies upon, such as art assets,
740 * input data, etc etc.
741 * The returned value can be NULL.
742 * If so, no such directory is defined,
743 * and it's up to the implementation to find a suitable directory.
745 #define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
747 * Returns the "save" directory of the frontend.
748 * This directory can be used to store SRAM, memory cards,
749 * high scores, etc, if the libretro core
750 * cannot use the regular memory interface (retro_get_memory_data()).
752 * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
753 * similar things before.
754 * They should still check GET_SYSTEM_DIRECTORY if they want to
755 * be backwards compatible.
756 * The path here can be NULL. It should only be non-NULL if the
757 * frontend user has set a specific save path.
759 #define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
760 /* const struct retro_system_av_info * --
761 * Sets a new av_info structure. This can only be called from
762 * within retro_run().
763 * This should *only* be used if the core is completely altering the
764 * internal resolutions, aspect ratios, timings, sampling rate, etc.
765 * Calling this can require a full reinitialization of video/audio
766 * drivers in the frontend,
768 * so it is important to call it very sparingly, and usually only with
769 * the users explicit consent.
770 * An eventual driver reinitialize will happen so that video and
772 * happening after this call within the same retro_run() call will
773 * target the newly initialized driver.
775 * This callback makes it possible to support configurable resolutions
776 * in games, which can be useful to
777 * avoid setting the "worst case" in max_width/max_height.
779 * ***HIGHLY RECOMMENDED*** Do not call this callback every time
780 * resolution changes in an emulator core if it's
781 * expected to be a temporary change, for the reasons of possible
782 * driver reinitialization.
783 * This call is not a free pass for not trying to provide
784 * correct values in retro_get_system_av_info(). If you need to change
785 * things like aspect ratio or nominal width/height,
786 * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
787 * of SET_SYSTEM_AV_INFO.
789 * If this returns false, the frontend does not acknowledge a
790 * changed av_info struct.
792 #define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
793 /* const struct retro_get_proc_address_interface * --
794 * Allows a libretro core to announce support for the
795 * get_proc_address() interface.
796 * This interface allows for a standard way to extend libretro where
797 * use of environment calls are too indirect,
798 * e.g. for cases where the frontend wants to call directly into the core.
800 * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
801 * **MUST** be called from within retro_set_environment().
803 #define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
804 /* const struct retro_subsystem_info * --
805 * This environment call introduces the concept of libretro "subsystems".
806 * A subsystem is a variant of a libretro core which supports
807 * different kinds of games.
808 * The purpose of this is to support e.g. emulators which might
809 * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
810 * It can also be used to pick among subsystems in an explicit way
811 * if the libretro implementation is a multi-system emulator itself.
813 * Loading a game via a subsystem is done with retro_load_game_special(),
814 * and this environment call allows a libretro core to expose which
815 * subsystems are supported for use with retro_load_game_special().
816 * A core passes an array of retro_game_special_info which is terminated
817 * with a zeroed out retro_game_special_info struct.
819 * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
820 * **MUST** be called from within retro_set_environment().
822 #define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
823 /* const struct retro_controller_info * --
824 * This environment call lets a libretro core tell the frontend
825 * which controller types are recognized in calls to
826 * retro_set_controller_port_device().
828 * Some emulators such as Super Nintendo
829 * support multiple lightgun types which must be specifically
831 * It is therefore sometimes necessary for a frontend to be able
832 * to tell the core about a special kind of input device which is
833 * not covered by the libretro input API.
835 * In order for a frontend to understand the workings of an input device,
836 * it must be a specialized type
837 * of the generic device types already defined in the libretro API.
839 * Which devices are supported can vary per input port.
840 * The core must pass an array of const struct retro_controller_info which
841 * is terminated with a blanked out struct. Each element of the struct
842 * corresponds to an ascending port index to
843 * retro_set_controller_port_device().
844 * Even if special device types are set in the libretro core,
845 * libretro should only poll input based on the base input device types.
847 #define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
848 /* const struct retro_memory_map * --
849 * This environment call lets a libretro core tell the frontend
850 * about the memory maps this core emulates.
851 * This can be used to implement, for example, cheats in a core-agnostic way.
853 * Should only be used by emulators; it doesn't make much sense for
855 * It is recommended to expose all relevant pointers through
856 * retro_get_memory_* as well.
858 * Can be called from retro_init and retro_load_game.
860 #define RETRO_ENVIRONMENT_SET_GEOMETRY 37
861 /* const struct retro_game_geometry * --
862 * This environment call is similar to SET_SYSTEM_AV_INFO for changing
863 * video parameters, but provides a guarantee that drivers will not be
865 * This can only be called from within retro_run().
867 * The purpose of this call is to allow a core to alter nominal
868 * width/heights as well as aspect ratios on-the-fly, which can be
869 * useful for some emulators to change in run-time.
871 * max_width/max_height arguments are ignored and cannot be changed
872 * with this call as this could potentially require a reinitialization or a
873 * non-constant time operation.
874 * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
876 * A frontend must guarantee that this environment call completes in
879 #define RETRO_ENVIRONMENT_GET_USERNAME 38
881 * Returns the specified username of the frontend, if specified by the user.
882 * This username can be used as a nickname for a core that has online facilities
883 * or any other mode where personalization of the user is desirable.
884 * The returned value can be NULL.
885 * If this environ callback is used by a core that requires a valid username,
886 * a default username should be specified by the core.
888 #define RETRO_ENVIRONMENT_GET_LANGUAGE 39
890 * Returns the specified language of the frontend, if specified by the user.
891 * It can be used by the core for localization purposes.
893 #define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
894 /* struct retro_framebuffer * --
895 * Returns a preallocated framebuffer which the core can use for rendering
896 * the frame into when not using SET_HW_RENDER.
897 * The framebuffer returned from this call must not be used
898 * after the current call to retro_run() returns.
900 * The goal of this call is to allow zero-copy behavior where a core
901 * can render directly into video memory, avoiding extra bandwidth cost by copying
902 * memory from core to video memory.
904 * If this call succeeds and the core renders into it,
905 * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
906 * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
907 * the core must pass the exact
908 * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
909 * i.e. passing a pointer which is offset from the
910 * buffer is undefined. The width, height and pitch parameters
911 * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
913 * It is possible for a frontend to return a different pixel format
914 * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
915 * needs to perform conversion.
917 * It is still valid for a core to render to a different buffer
918 * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
920 * A frontend must make sure that the pointer obtained from this function is
921 * writeable (and readable).
924 enum retro_hw_render_interface_type
926 RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
927 RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
930 /* Base struct. All retro_hw_render_interface_* types
931 * contain at least these fields. */
932 struct retro_hw_render_interface
934 enum retro_hw_render_interface_type interface_type;
935 unsigned interface_version;
937 #define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
938 /* const struct retro_hw_render_interface ** --
939 * Returns an API specific rendering interface for accessing API specific data.
940 * Not all HW rendering APIs support or need this.
941 * The contents of the returned pointer is specific to the rendering API
942 * being used. See the various headers like libretro_vulkan.h, etc.
944 * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
945 * Similarly, after context_destroyed callback returns,
946 * the contents of the HW_RENDER_INTERFACE are invalidated.
949 #define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
950 #define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
951 #define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
952 #define RETRO_MEMDESC_ALIGN_4 (2 << 16)
953 #define RETRO_MEMDESC_ALIGN_8 (3 << 16)
954 #define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
955 #define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
956 #define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
957 struct retro_memory_descriptor
961 /* Pointer to the start of the relevant ROM or RAM chip.
962 * It's strongly recommended to use 'offset' if possible, rather than
963 * doing math on the pointer.
965 * If the same byte is mapped my multiple descriptors, their descriptors
966 * must have the same pointer.
967 * If 'start' does not point to the first byte in the pointer, put the
968 * difference in 'offset' instead.
970 * May be NULL if there's nothing usable here (e.g. hardware registers and
971 * open bus). No flags should be set if the pointer is NULL.
972 * It's recommended to minimize the number of descriptors if possible,
973 * but not mandatory. */
977 /* This is the location in the emulated address space
978 * where the mapping starts. */
981 /* Which bits must be same as in 'start' for this mapping to apply.
982 * The first memory descriptor to claim a certain byte is the one
984 * A bit which is set in 'start' must also be set in this.
985 * Can be zero, in which case each byte is assumed mapped exactly once.
986 * In this case, 'len' must be a power of two. */
989 /* If this is nonzero, the set bits are assumed not connected to the
990 * memory chip's address pins. */
993 /* This one tells the size of the current memory area.
994 * If, after start+disconnect are applied, the address is higher than
995 * this, the highest bit of the address is cleared.
997 * If the address is still too high, the next highest bit is cleared.
998 * Can be zero, in which case it's assumed to be infinite (as limited
999 * by 'select' and 'disconnect'). */
1002 /* To go from emulated address to physical address, the following
1004 * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'.
1006 * The address space name must consist of only a-zA-Z0-9_-,
1007 * should be as short as feasible (maximum length is 8 plus the NUL),
1008 * and may not be any other address space plus one or more 0-9A-F
1010 * However, multiple memory descriptors for the same address space is
1011 * allowed, and the address space name can be empty. NULL is treated
1014 * Address space names are case sensitive, but avoid lowercase if possible.
1015 * The same pointer may exist in multiple address spaces.
1018 * blank+blank - valid (multiple things may be mapped in the same namespace)
1019 * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1020 * 'A'+'B' - valid (neither is a prefix of each other)
1021 * 'S'+blank - valid ('S' is not in 0-9A-F)
1022 * 'a'+blank - valid ('a' is not in 0-9A-F)
1023 * 'a'+'A' - valid (neither is a prefix of each other)
1024 * 'AR'+blank - valid ('R' is not in 0-9A-F)
1025 * 'ARB'+blank - valid (the B can't be part of the address either, because
1026 * there is no namespace 'AR')
1027 * blank+'B' - not valid, because it's ambigous which address space B1234
1029 * The length can't be used for that purpose; the frontend may want
1030 * to append arbitrary data to an address, without a separator. */
1031 const char *addrspace;
1034 /* The frontend may use the largest value of 'start'+'select' in a
1035 * certain namespace to infer the size of the address space.
1037 * If the address space is larger than that, a mapping with .ptr=NULL
1038 * should be at the end of the array, with .select set to all ones for
1039 * as long as the address space is big.
1041 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1043 * .start=0x7E0000, .len=0x20000
1044 * (Note that this must be mapped before the ROM in most cases; some of the
1046 * try to claim $7E0000, or at least $7E8000.)
1048 * .addrspace="S", .len=0x10000
1049 * SNES WRAM mirrors:
1050 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1051 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1052 * SNES WRAM mirrors, alternate equivalent descriptor:
1053 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
1054 * (Various similar constructions can be created by combining parts of
1056 * SNES LoROM (512KB, mirrored a couple of times):
1057 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1058 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1060 * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
1061 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1062 * SNES ExHiROM (8MB):
1063 * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1064 * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
1065 * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
1066 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1067 * Clarify the size of the address space:
1068 * .ptr=NULL, .select=0xFFFFFF
1069 * .len can be implied by .select in many of them, but was included for clarity.
1072 struct retro_memory_map
1074 const struct retro_memory_descriptor *descriptors;
1075 unsigned num_descriptors;
1078 struct retro_controller_description
1080 /* Human-readable description of the controller. Even if using a generic
1081 * input device type, this can be set to the particular device type the
1085 /* Device type passed to retro_set_controller_port_device(). If the device
1086 * type is a sub-class of a generic input device type, use the
1087 * RETRO_DEVICE_SUBCLASS macro to create an ID.
1089 * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1093 struct retro_controller_info
1095 const struct retro_controller_description *types;
1099 struct retro_subsystem_memory_info
1101 /* The extension associated with a memory type, e.g. "psram". */
1102 const char *extension;
1104 /* The memory type for retro_get_memory(). This should be at
1105 * least 0x100 to avoid conflict with standardized
1106 * libretro memory types. */
1110 struct retro_subsystem_rom_info
1112 /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1115 /* Same definition as retro_get_system_info(). */
1116 const char *valid_extensions;
1118 /* Same definition as retro_get_system_info(). */
1121 /* Same definition as retro_get_system_info(). */
1124 /* This is set if the content is required to load a game.
1125 * If this is set to false, a zeroed-out retro_game_info can be passed. */
1128 /* Content can have multiple associated persistent
1129 * memory types (retro_get_memory()). */
1130 const struct retro_subsystem_memory_info *memory;
1131 unsigned num_memory;
1134 struct retro_subsystem_info
1136 /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1139 /* A computer friendly short string identifier for the subsystem type.
1140 * This name must be [a-z].
1141 * E.g. if desc is "Super GameBoy", this can be "sgb".
1142 * This identifier can be used for command-line interfaces, etc.
1146 /* Infos for each content file. The first entry is assumed to be the
1147 * "most significant" content for frontend purposes.
1148 * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
1149 * as it is the most "significant" content to a user.
1150 * If a frontend creates new file paths based on the content used
1151 * (e.g. savestates), it should use the path for the first ROM to do so. */
1152 const struct retro_subsystem_rom_info *roms;
1154 /* Number of content files associated with a subsystem. */
1157 /* The type passed to retro_load_game_special(). */
1161 typedef void (*retro_proc_address_t)(void);
1163 /* libretro API extension functions:
1164 * (None here so far).
1166 * Get a symbol from a libretro core.
1167 * Cores should only return symbols which are actual
1168 * extensions to the libretro API.
1170 * Frontends should not use this to obtain symbols to standard
1171 * libretro entry points (static linking or dlsym).
1173 * The symbol name must be equal to the function name,
1174 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1175 * The returned function pointer must be cast to the corresponding type.
1177 typedef retro_proc_address_t (*retro_get_proc_address_t)(const char *sym);
1179 struct retro_get_proc_address_interface
1181 retro_get_proc_address_t get_proc_address;
1184 enum retro_log_level
1186 RETRO_LOG_DEBUG = 0,
1191 RETRO_LOG_DUMMY = INT_MAX
1194 /* Logging function. Takes log level argument as well. */
1195 typedef void (*retro_log_printf_t)(enum retro_log_level level,
1196 const char *fmt, ...);
1198 struct retro_log_callback
1200 retro_log_printf_t log;
1203 /* Performance related functions */
1205 /* ID values for SIMD CPU features */
1206 #define RETRO_SIMD_SSE (1 << 0)
1207 #define RETRO_SIMD_SSE2 (1 << 1)
1208 #define RETRO_SIMD_VMX (1 << 2)
1209 #define RETRO_SIMD_VMX128 (1 << 3)
1210 #define RETRO_SIMD_AVX (1 << 4)
1211 #define RETRO_SIMD_NEON (1 << 5)
1212 #define RETRO_SIMD_SSE3 (1 << 6)
1213 #define RETRO_SIMD_SSSE3 (1 << 7)
1214 #define RETRO_SIMD_MMX (1 << 8)
1215 #define RETRO_SIMD_MMXEXT (1 << 9)
1216 #define RETRO_SIMD_SSE4 (1 << 10)
1217 #define RETRO_SIMD_SSE42 (1 << 11)
1218 #define RETRO_SIMD_AVX2 (1 << 12)
1219 #define RETRO_SIMD_VFPU (1 << 13)
1220 #define RETRO_SIMD_PS (1 << 14)
1221 #define RETRO_SIMD_AES (1 << 15)
1222 #define RETRO_SIMD_VFPV3 (1 << 16)
1223 #define RETRO_SIMD_VFPV4 (1 << 17)
1224 #define RETRO_SIMD_POPCNT (1 << 18)
1225 #define RETRO_SIMD_MOVBE (1 << 19)
1227 typedef uint64_t retro_perf_tick_t;
1228 typedef int64_t retro_time_t;
1230 struct retro_perf_counter
1233 retro_perf_tick_t start;
1234 retro_perf_tick_t total;
1235 retro_perf_tick_t call_cnt;
1240 /* Returns current time in microseconds.
1241 * Tries to use the most accurate timer available.
1243 typedef retro_time_t (*retro_perf_get_time_usec_t)(void);
1245 /* A simple counter. Usually nanoseconds, but can also be CPU cycles.
1246 * Can be used directly if desired (when creating a more sophisticated
1247 * performance counter system).
1249 typedef retro_perf_tick_t (*retro_perf_get_counter_t)(void);
1251 /* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
1252 typedef uint64_t (*retro_get_cpu_features_t)(void);
1254 /* Asks frontend to log and/or display the state of performance counters.
1255 * Performance counters can always be poked into manually as well.
1257 typedef void (*retro_perf_log_t)(void);
1259 /* Register a performance counter.
1260 * ident field must be set with a discrete value and other values in
1261 * retro_perf_counter must be 0.
1262 * Registering can be called multiple times. To avoid calling to
1263 * frontend redundantly, you can check registered field first. */
1264 typedef void (*retro_perf_register_t)(struct retro_perf_counter *counter);
1266 /* Starts a registered counter. */
1267 typedef void (*retro_perf_start_t)(struct retro_perf_counter *counter);
1269 /* Stops a registered counter. */
1270 typedef void (*retro_perf_stop_t)(struct retro_perf_counter *counter);
1272 /* For convenience it can be useful to wrap register, start and stop in macros.
1274 * #ifdef LOG_PERFORMANCE
1275 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
1276 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
1277 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
1279 * ... Blank macros ...
1282 * These can then be used mid-functions around code snippets.
1284 * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
1286 * void do_some_heavy_work(void)
1288 * RETRO_PERFORMANCE_INIT(cb, work_1;
1289 * RETRO_PERFORMANCE_START(cb, work_1);
1291 * RETRO_PERFORMANCE_STOP(cb, work_1);
1293 * RETRO_PERFORMANCE_INIT(cb, work_2);
1294 * RETRO_PERFORMANCE_START(cb, work_2);
1296 * RETRO_PERFORMANCE_STOP(cb, work_2);
1299 * void retro_deinit(void)
1301 * perf_cb.perf_log(); * Log all perf counters here for example.
1305 struct retro_perf_callback
1307 retro_perf_get_time_usec_t get_time_usec;
1308 retro_get_cpu_features_t get_cpu_features;
1310 retro_perf_get_counter_t get_perf_counter;
1311 retro_perf_register_t perf_register;
1312 retro_perf_start_t perf_start;
1313 retro_perf_stop_t perf_stop;
1314 retro_perf_log_t perf_log;
1317 /* FIXME: Document the sensor API and work out behavior.
1318 * It will be marked as experimental until then.
1320 enum retro_sensor_action
1322 RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
1323 RETRO_SENSOR_ACCELEROMETER_DISABLE,
1325 RETRO_SENSOR_DUMMY = INT_MAX
1328 /* Id values for SENSOR types. */
1329 #define RETRO_SENSOR_ACCELEROMETER_X 0
1330 #define RETRO_SENSOR_ACCELEROMETER_Y 1
1331 #define RETRO_SENSOR_ACCELEROMETER_Z 2
1333 typedef bool (*retro_set_sensor_state_t)(unsigned port,
1334 enum retro_sensor_action action, unsigned rate);
1336 typedef float (*retro_sensor_get_input_t)(unsigned port, unsigned id);
1338 struct retro_sensor_interface
1340 retro_set_sensor_state_t set_sensor_state;
1341 retro_sensor_get_input_t get_sensor_input;
1344 enum retro_camera_buffer
1346 RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
1347 RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
1349 RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
1352 /* Starts the camera driver. Can only be called in retro_run(). */
1353 typedef bool (*retro_camera_start_t)(void);
1355 /* Stops the camera driver. Can only be called in retro_run(). */
1356 typedef void (*retro_camera_stop_t)(void);
1358 /* Callback which signals when the camera driver is initialized
1359 * and/or deinitialized.
1360 * retro_camera_start_t can be called in initialized callback.
1362 typedef void (*retro_camera_lifetime_status_t)(void);
1364 /* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
1365 * Width, height and pitch are similar to retro_video_refresh_t.
1366 * First pixel is top-left origin.
1368 typedef void (*retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
1369 unsigned width, unsigned height, size_t pitch);
1371 /* A callback for when OpenGL textures are used.
1373 * texture_id is a texture owned by camera driver.
1374 * Its state or content should be considered immutable, except for things like
1375 * texture filtering and clamping.
1377 * texture_target is the texture target for the GL texture.
1378 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
1379 * more depending on extensions.
1381 * affine points to a packed 3x3 column-major matrix used to apply an affine
1382 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
1383 * After transform, normalized texture coord (0, 0) should be bottom-left
1384 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
1386 * GL-specific typedefs are avoided here to avoid relying on gl.h in
1387 * the API definition.
1389 typedef void (*retro_camera_frame_opengl_texture_t)(unsigned texture_id,
1390 unsigned texture_target, const float *affine);
1392 struct retro_camera_callback
1394 /* Set by libretro core.
1395 * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
1399 unsigned width; /* Desired resolution for camera. Is only used as a hint. */
1401 retro_camera_start_t start; /* Set by frontend. */
1402 retro_camera_stop_t stop; /* Set by frontend. */
1404 /* Set by libretro core if raw framebuffer callbacks will be used. */
1405 retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
1406 /* Set by libretro core if OpenGL texture callbacks will be used. */
1407 retro_camera_frame_opengl_texture_t frame_opengl_texture;
1409 /* Set by libretro core. Called after camera driver is initialized and
1410 * ready to be started.
1411 * Can be NULL, in which this callback is not called.
1413 retro_camera_lifetime_status_t initialized;
1415 /* Set by libretro core. Called right before camera driver is
1417 * Can be NULL, in which this callback is not called.
1419 retro_camera_lifetime_status_t deinitialized;
1422 /* Sets the interval of time and/or distance at which to update/poll
1423 * location-based data.
1425 * To ensure compatibility with all location-based implementations,
1426 * values for both interval_ms and interval_distance should be provided.
1428 * interval_ms is the interval expressed in milliseconds.
1429 * interval_distance is the distance interval expressed in meters.
1431 typedef void (*retro_location_set_interval_t)(unsigned interval_ms,
1432 unsigned interval_distance);
1434 /* Start location services. The device will start listening for changes to the
1435 * current location at regular intervals (which are defined with
1436 * retro_location_set_interval_t). */
1437 typedef bool (*retro_location_start_t)(void);
1439 /* Stop location services. The device will stop listening for changes
1440 * to the current location. */
1441 typedef void (*retro_location_stop_t)(void);
1443 /* Get the position of the current location. Will set parameters to
1444 * 0 if no new location update has happened since the last time. */
1445 typedef bool (*retro_location_get_position_t)(double *lat, double *lon,
1446 double *horiz_accuracy, double *vert_accuracy);
1448 /* Callback which signals when the location driver is initialized
1449 * and/or deinitialized.
1450 * retro_location_start_t can be called in initialized callback.
1452 typedef void (*retro_location_lifetime_status_t)(void);
1454 struct retro_location_callback
1456 retro_location_start_t start;
1457 retro_location_stop_t stop;
1458 retro_location_get_position_t get_position;
1459 retro_location_set_interval_t set_interval;
1461 retro_location_lifetime_status_t initialized;
1462 retro_location_lifetime_status_t deinitialized;
1465 enum retro_rumble_effect
1467 RETRO_RUMBLE_STRONG = 0,
1468 RETRO_RUMBLE_WEAK = 1,
1470 RETRO_RUMBLE_DUMMY = INT_MAX
1473 /* Sets rumble state for joypad plugged in port 'port'.
1474 * Rumble effects are controlled independently,
1475 * and setting e.g. strong rumble does not override weak rumble.
1476 * Strength has a range of [0, 0xffff].
1478 * Returns true if rumble state request was honored.
1479 * Calling this before first retro_run() is likely to return false. */
1480 typedef bool (*retro_set_rumble_state_t)(unsigned port,
1481 enum retro_rumble_effect effect, uint16_t strength);
1483 struct retro_rumble_interface
1485 retro_set_rumble_state_t set_rumble_state;
1488 /* Notifies libretro that audio data should be written. */
1489 typedef void (*retro_audio_callback_t)(void);
1491 /* True: Audio driver in frontend is active, and callback is
1492 * expected to be called regularily.
1493 * False: Audio driver in frontend is paused or inactive.
1494 * Audio callback will not be called until set_state has been
1496 * Initial state is false (inactive).
1498 typedef void (*retro_audio_set_state_callback_t)(bool enabled);
1500 struct retro_audio_callback
1502 retro_audio_callback_t callback;
1503 retro_audio_set_state_callback_t set_state;
1506 /* Notifies a libretro core of time spent since last invocation
1507 * of retro_run() in microseconds.
1509 * It will be called right before retro_run() every frame.
1510 * The frontend can tamper with timing to support cases like
1511 * fast-forward, slow-motion and framestepping.
1513 * In those scenarios the reference frame time value will be used. */
1514 typedef int64_t retro_usec_t;
1515 typedef void (*retro_frame_time_callback_t)(retro_usec_t usec);
1516 struct retro_frame_time_callback
1518 retro_frame_time_callback_t callback;
1519 /* Represents the time of one frame. It is computed as
1520 * 1000000 / fps, but the implementation will resolve the
1521 * rounding to ensure that framestepping, etc is exact. */
1522 retro_usec_t reference;
1525 /* Pass this to retro_video_refresh_t if rendering to hardware.
1526 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
1528 #define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
1530 /* Invalidates the current HW context.
1531 * Any GL state is lost, and must not be deinitialized explicitly.
1532 * If explicit deinitialization is desired by the libretro core,
1533 * it should implement context_destroy callback.
1534 * If called, all GPU resources must be reinitialized.
1535 * Usually called when frontend reinits video driver.
1536 * Also called first time video driver is initialized,
1537 * allowing libretro core to initialize resources.
1539 typedef void (*retro_hw_context_reset_t)(void);
1541 /* Gets current framebuffer which is to be rendered to.
1542 * Could change every frame potentially.
1544 typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void);
1546 /* Get a symbol from HW context. */
1547 typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym);
1549 enum retro_hw_context_type
1551 RETRO_HW_CONTEXT_NONE = 0,
1552 /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
1553 RETRO_HW_CONTEXT_OPENGL = 1,
1554 /* OpenGL ES 2.0. */
1555 RETRO_HW_CONTEXT_OPENGLES2 = 2,
1556 /* Modern desktop core GL context. Use version_major/
1557 * version_minor fields to set GL version. */
1558 RETRO_HW_CONTEXT_OPENGL_CORE = 3,
1560 RETRO_HW_CONTEXT_OPENGLES3 = 4,
1561 /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
1562 * use the corresponding enums directly. */
1563 RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
1565 /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
1566 RETRO_HW_CONTEXT_VULKAN = 6,
1568 RETRO_HW_CONTEXT_DUMMY = INT_MAX
1571 struct retro_hw_render_callback
1573 /* Which API to use. Set by libretro core. */
1574 enum retro_hw_context_type context_type;
1576 /* Called when a context has been created or when it has been reset.
1577 * An OpenGL context is only valid after context_reset() has been called.
1579 * When context_reset is called, OpenGL resources in the libretro
1580 * implementation are guaranteed to be invalid.
1582 * It is possible that context_reset is called multiple times during an
1583 * application lifecycle.
1584 * If context_reset is called without any notification (context_destroy),
1585 * the OpenGL context was lost and resources should just be recreated
1586 * without any attempt to "free" old resources.
1588 retro_hw_context_reset_t context_reset;
1591 * TODO: This is rather obsolete. The frontend should not
1592 * be providing preallocated framebuffers. */
1593 retro_hw_get_current_framebuffer_t get_current_framebuffer;
1595 /* Set by frontend. */
1596 retro_hw_get_proc_address_t get_proc_address;
1598 /* Set if render buffers should have depth component attached.
1599 * TODO: Obsolete. */
1602 /* Set if stencil buffers should be attached.
1603 * TODO: Obsolete. */
1606 /* If depth and stencil are true, a packed 24/8 buffer will be added.
1607 * Only attaching stencil is invalid and will be ignored. */
1609 /* Use conventional bottom-left origin convention. If false,
1610 * standard libretro top-left origin semantics are used.
1611 * TODO: Move to GL specific interface. */
1612 bool bottom_left_origin;
1614 /* Major version number for core GL context or GLES 3.1+. */
1615 unsigned version_major;
1617 /* Minor version number for core GL context or GLES 3.1+. */
1618 unsigned version_minor;
1620 /* If this is true, the frontend will go very far to avoid
1621 * resetting context in scenarios like toggling fullscreen, etc.
1622 * TODO: Obsolete? Maybe frontend should just always assume this ...
1626 /* The reset callback might still be called in extreme situations
1627 * such as if the context is lost beyond recovery.
1629 * For optimal stability, set this to false, and allow context to be
1630 * reset at any time.
1633 /* A callback to be called before the context is destroyed in a
1634 * controlled way by the frontend. */
1635 retro_hw_context_reset_t context_destroy;
1637 /* OpenGL resources can be deinitialized cleanly at this step.
1638 * context_destroy can be set to NULL, in which resources will
1639 * just be destroyed without any notification.
1641 * Even when context_destroy is non-NULL, it is possible that
1642 * context_reset is called without any destroy notification.
1643 * This happens if context is lost by external factors (such as
1644 * notified by GL_ARB_robustness).
1646 * In this case, the context is assumed to be already dead,
1647 * and the libretro implementation must not try to free any OpenGL
1648 * resources in the subsequent context_reset.
1651 /* Creates a debug context. */
1655 /* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
1656 * Called by the frontend in response to keyboard events.
1657 * down is set if the key is being pressed, or false if it is being released.
1658 * keycode is the RETROK value of the char.
1659 * character is the text character of the pressed key. (UTF-32).
1660 * key_modifiers is a set of RETROKMOD values or'ed together.
1662 * The pressed/keycode state can be indepedent of the character.
1663 * It is also possible that multiple characters are generated from a
1665 * Keycode events should be treated separately from character events.
1666 * However, when possible, the frontend should try to synchronize these.
1667 * If only a character is posted, keycode should be RETROK_UNKNOWN.
1669 * Similarily if only a keycode event is generated with no corresponding
1670 * character, character should be 0.
1672 typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode,
1673 uint32_t character, uint16_t key_modifiers);
1675 struct retro_keyboard_callback
1677 retro_keyboard_event_t callback;
1680 /* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1681 * Should be set for implementations which can swap out multiple disk
1682 * images in runtime.
1684 * If the implementation can do this automatically, it should strive to do so.
1685 * However, there are cases where the user must manually do so.
1687 * Overview: To swap a disk image, eject the disk image with
1688 * set_eject_state(true).
1689 * Set the disk index with set_image_index(index). Insert the disk again
1690 * with set_eject_state(false).
1693 /* If ejected is true, "ejects" the virtual disk tray.
1694 * When ejected, the disk image index can be set.
1696 typedef bool (*retro_set_eject_state_t)(bool ejected);
1698 /* Gets current eject state. The initial state is 'not ejected'. */
1699 typedef bool (*retro_get_eject_state_t)(void);
1701 /* Gets current disk index. First disk is index 0.
1702 * If return value is >= get_num_images(), no disk is currently inserted.
1704 typedef unsigned (*retro_get_image_index_t)(void);
1706 /* Sets image index. Can only be called when disk is ejected.
1707 * The implementation supports setting "no disk" by using an
1708 * index >= get_num_images().
1710 typedef bool (*retro_set_image_index_t)(unsigned index);
1712 /* Gets total number of images which are available to use. */
1713 typedef unsigned (*retro_get_num_images_t)(void);
1715 struct retro_game_info;
1717 /* Replaces the disk image associated with index.
1718 * Arguments to pass in info have same requirements as retro_load_game().
1719 * Virtual disk tray must be ejected when calling this.
1721 * Replacing a disk image with info = NULL will remove the disk image
1722 * from the internal list.
1723 * As a result, calls to get_image_index() can change.
1725 * E.g. replace_image_index(1, NULL), and previous get_image_index()
1726 * returned 4 before.
1727 * Index 1 will be removed, and the new index is 3.
1729 typedef bool (*retro_replace_image_index_t)(unsigned index,
1730 const struct retro_game_info *info);
1732 /* Adds a new valid index (get_num_images()) to the internal disk list.
1733 * This will increment subsequent return values from get_num_images() by 1.
1734 * This image index cannot be used until a disk image has been set
1735 * with replace_image_index. */
1736 typedef bool (*retro_add_image_index_t)(void);
1738 struct retro_disk_control_callback
1740 retro_set_eject_state_t set_eject_state;
1741 retro_get_eject_state_t get_eject_state;
1743 retro_get_image_index_t get_image_index;
1744 retro_set_image_index_t set_image_index;
1745 retro_get_num_images_t get_num_images;
1747 retro_replace_image_index_t replace_image_index;
1748 retro_add_image_index_t add_image_index;
1751 enum retro_pixel_format
1753 /* 0RGB1555, native endian.
1754 * 0 bit must be set to 0.
1755 * This pixel format is default for compatibility concerns only.
1756 * If a 15/16-bit pixel format is desired, consider using RGB565. */
1757 RETRO_PIXEL_FORMAT_0RGB1555 = 0,
1759 /* XRGB8888, native endian.
1760 * X bits are ignored. */
1761 RETRO_PIXEL_FORMAT_XRGB8888 = 1,
1763 /* RGB565, native endian.
1764 * This pixel format is the recommended format to use if a 15/16-bit
1765 * format is desired as it is the pixel format that is typically
1766 * available on a wide range of low-power devices.
1768 * It is also natively supported in APIs like OpenGL ES. */
1769 RETRO_PIXEL_FORMAT_RGB565 = 2,
1771 /* Ensure sizeof() == sizeof(int). */
1772 RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
1775 struct retro_message
1777 const char *msg; /* Message to be displayed. */
1778 unsigned frames; /* Duration in frames of message. */
1781 /* Describes how the libretro implementation maps a libretro input bind
1782 * to its internal input system through a human readable string.
1783 * This string can be used to better let a user configure input. */
1784 struct retro_input_descriptor
1786 /* Associates given parameters with a description. */
1792 /* Human readable description for parameters.
1793 * The pointer must remain valid until
1794 * retro_unload_game() is called. */
1795 const char *description;
1798 struct retro_system_info
1800 /* All pointers are owned by libretro implementation, and pointers must
1801 * remain valid until retro_deinit() is called. */
1803 const char *library_name; /* Descriptive name of library. Should not
1804 * contain any version numbers, etc. */
1805 const char *library_version; /* Descriptive version of core. */
1807 const char *valid_extensions; /* A string listing probably content
1808 * extensions the core will be able to
1809 * load, separated with pipe.
1810 * I.e. "bin|rom|iso".
1811 * Typically used for a GUI to filter
1812 * out extensions. */
1814 /* If true, retro_load_game() is guaranteed to provide a valid pathname
1815 * in retro_game_info::path.
1816 * ::data and ::size are both invalid.
1818 * If false, ::data and ::size are guaranteed to be valid, but ::path
1819 * might not be valid.
1821 * This is typically set to true for libretro implementations that must
1823 * Implementations should strive for setting this to false, as it allows
1824 * the frontend to perform patching, etc. */
1827 /* If true, the frontend is not allowed to extract any archives before
1828 * loading the real content.
1829 * Necessary for certain libretro implementations that load games
1830 * from zipped archives. */
1834 struct retro_game_geometry
1836 unsigned base_width; /* Nominal video width of game. */
1837 unsigned base_height; /* Nominal video height of game. */
1838 unsigned max_width; /* Maximum possible width of game. */
1839 unsigned max_height; /* Maximum possible height of game. */
1841 float aspect_ratio; /* Nominal aspect ratio of game. If
1842 * aspect_ratio is <= 0.0, an aspect ratio
1843 * of base_width / base_height is assumed.
1844 * A frontend could override this setting,
1848 struct retro_system_timing
1850 double fps; /* FPS of video content. */
1851 double sample_rate; /* Sampling rate of audio. */
1854 struct retro_system_av_info
1856 struct retro_game_geometry geometry;
1857 struct retro_system_timing timing;
1860 struct retro_variable
1862 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
1863 * If NULL, obtains the complete environment string if more
1864 * complex parsing is necessary.
1865 * The environment string is formatted as key-value pairs
1866 * delimited by semicolons as so:
1867 * "key1=value1;key2=value2;..."
1871 /* Value to be obtained. If key does not exist, it is set to NULL. */
1875 struct retro_game_info
1877 const char *path; /* Path to game, UTF-8 encoded.
1878 * Usually used as a reference.
1879 * May be NULL if rom was loaded from stdin
1881 * retro_system_info::need_fullpath guaranteed
1882 * that this path is valid. */
1883 const void *data; /* Memory buffer of loaded game. Will be NULL
1884 * if need_fullpath was set. */
1885 size_t size; /* Size of memory buffer. */
1886 const char *meta; /* String of implementation specific meta-data. */
1889 #define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
1890 /* The core will write to the buffer provided by retro_framebuffer::data. */
1891 #define RETRO_MEMORY_ACCESS_READ (1 << 1)
1892 /* The core will read from retro_framebuffer::data. */
1893 #define RETRO_MEMORY_TYPE_CACHED (1 << 0)
1894 /* The memory in data is cached.
1895 * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
1896 struct retro_framebuffer
1898 void *data; /* The framebuffer which the core can render into.
1899 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
1900 The initial contents of data are unspecified. */
1901 unsigned width; /* The framebuffer width used by the core. Set by core. */
1902 unsigned height; /* The framebuffer height used by the core. Set by core. */
1903 size_t pitch; /* The number of bytes between the beginning of a scanline,
1904 and beginning of the next scanline.
1905 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
1906 enum retro_pixel_format format; /* The pixel format the core must use to render into data.
1907 This format could differ from the format used in
1909 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
1911 unsigned access_flags; /* How the core will access the memory in the framebuffer.
1912 RETRO_MEMORY_ACCESS_* flags.
1914 unsigned memory_flags; /* Flags telling core how the memory has been mapped.
1915 RETRO_MEMORY_TYPE_* flags.
1916 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
1921 /* Environment callback. Gives implementations a way of performing
1922 * uncommon tasks. Extensible. */
1923 typedef bool (*retro_environment_t)(unsigned cmd, void *data);
1925 /* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
1926 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
1928 * Width and height specify dimensions of buffer.
1929 * Pitch specifices length in bytes between two lines in buffer.
1931 * For performance reasons, it is highly recommended to have a frame
1932 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
1933 * Certain graphic APIs, such as OpenGL ES, do not like textures
1934 * that are not packed in memory.
1936 typedef void (*retro_video_refresh_t)(const void *data, unsigned width,
1937 unsigned height, size_t pitch);
1939 /* Renders a single audio frame. Should only be used if implementation
1940 * generates a single sample at a time.
1941 * Format is signed 16-bit native endian.
1943 typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
1945 /* Renders multiple audio frames in one go.
1947 * One frame is defined as a sample of left and right channels, interleaved.
1948 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
1949 * Only one of the audio callbacks must ever be used.
1951 typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data,
1955 typedef void (*retro_input_poll_t)(void);
1957 /* Queries for input for player 'port'. device will be masked with
1958 * RETRO_DEVICE_MASK.
1960 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
1961 * have been set with retro_set_controller_port_device()
1962 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
1964 typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device,
1965 unsigned index, unsigned id);
1967 /* Sets callbacks. retro_set_environment() is guaranteed to be called
1968 * before retro_init().
1970 * The rest of the set_* functions are guaranteed to have been called
1971 * before the first call to retro_run() is made. */
1972 RETRO_API void retro_set_environment(retro_environment_t);
1973 RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
1974 RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
1975 RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
1976 RETRO_API void retro_set_input_poll(retro_input_poll_t);
1977 RETRO_API void retro_set_input_state(retro_input_state_t);
1979 /* Library global initialization/deinitialization. */
1980 RETRO_API void retro_init(void);
1981 RETRO_API void retro_deinit(void);
1983 /* Must return RETRO_API_VERSION. Used to validate ABI compatibility
1984 * when the API is revised. */
1985 RETRO_API unsigned retro_api_version(void);
1987 /* Gets statically known system info. Pointers provided in *info
1988 * must be statically allocated.
1989 * Can be called at any time, even before retro_init(). */
1990 RETRO_API void retro_get_system_info(struct retro_system_info *info);
1992 /* Gets information about system audio/video timings and geometry.
1993 * Can be called only after retro_load_game() has successfully completed.
1994 * NOTE: The implementation of this function might not initialize every
1995 * variable if needed.
1996 * E.g. geom.aspect_ratio might not be initialized if core doesn't
1997 * desire a particular aspect ratio. */
1998 RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
2000 /* Sets device to be used for player 'port'.
2001 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
2003 * Setting a particular device type is not a guarantee that libretro cores
2004 * will only poll input based on that particular device type. It is only a
2005 * hint to the libretro core when a core cannot automatically detect the
2006 * appropriate input device type on its own. It is also relevant when a
2007 * core can change its behavior depending on device type. */
2008 RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
2010 /* Resets the current game. */
2011 RETRO_API void retro_reset(void);
2013 /* Runs the game for one video frame.
2014 * During retro_run(), input_poll callback must be called at least once.
2016 * If a frame is not rendered for reasons where a game "dropped" a frame,
2017 * this still counts as a frame, and retro_run() should explicitly dupe
2018 * a frame if GET_CAN_DUPE returns true.
2019 * In this case, the video callback can take a NULL argument for data.
2021 RETRO_API void retro_run(void);
2023 /* Returns the amount of data the implementation requires to serialize
2024 * internal state (save states).
2025 * Between calls to retro_load_game() and retro_unload_game(), the
2026 * returned size is never allowed to be larger than a previous returned
2027 * value, to ensure that the frontend can allocate a save state buffer once.
2029 RETRO_API size_t retro_serialize_size(void);
2031 /* Serializes internal state. If failed, or size is lower than
2032 * retro_serialize_size(), it should return false, true otherwise. */
2033 RETRO_API bool retro_serialize(void *data, size_t size);
2034 RETRO_API bool retro_unserialize(const void *data, size_t size);
2036 RETRO_API void retro_cheat_reset(void);
2037 RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
2040 RETRO_API bool retro_load_game(const struct retro_game_info *game);
2042 /* Loads a "special" kind of game. Should not be used,
2043 * except in extreme cases. */
2044 RETRO_API bool retro_load_game_special(
2046 const struct retro_game_info *info, size_t num_info
2049 /* Unloads a currently loaded game. */
2050 RETRO_API void retro_unload_game(void);
2052 /* Gets region of game. */
2053 RETRO_API unsigned retro_get_region(void);
2055 /* Gets region of memory. */
2056 RETRO_API void *retro_get_memory_data(unsigned id);
2057 RETRO_API size_t retro_get_memory_size(unsigned id);