1 #ifndef LIBRETRO_CORE_OPTIONS_H__
2 #define LIBRETRO_CORE_OPTIONS_H__
8 #include <retro_inline.h>
10 #ifndef HAVE_NO_LANGEXTRA
11 #include "libretro_core_options_intl.h"
15 ********************************
17 ********************************
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
37 ********************************
38 * Core Option Definitions
39 ********************************
42 /* RETRO_LANGUAGE_ENGLISH */
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
52 struct retro_core_option_definition option_defs_us[] = {
54 "pcsx_rearmed_frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
78 "pcsx_rearmed_region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
90 "pcsx_rearmed_memcard2",
91 "Enable Second Memory Card (Shared)",
92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
101 "pcsx_rearmed_pad1type",
103 "Pad type for player 1",
105 { "standard", NULL },
107 { "dualshock", NULL },
116 "pcsx_rearmed_pad2type",
118 "Pad type for player 2",
120 { "standard", NULL },
122 { "dualshock", NULL },
131 "pcsx_rearmed_pad3type",
133 "Pad type for player 3",
135 { "standard", NULL },
137 { "dualshock", NULL },
146 "pcsx_rearmed_pad4type",
148 "Pad type for player 4",
150 { "standard", NULL },
152 { "dualshock", NULL },
161 "pcsx_rearmed_pad5type",
163 "Pad type for player 5",
165 { "standard", NULL },
167 { "dualshock", NULL },
175 "pcsx_rearmed_pad6type",
177 "Pad type for player 6",
179 { "standard", NULL },
181 { "dualshock", NULL },
189 "pcsx_rearmed_pad7type",
191 "Pad type for player 7",
193 { "standard", NULL },
195 { "dualshock", NULL },
203 "pcsx_rearmed_pad8type",
205 "Pad type for player 8",
207 { "standard", NULL },
209 { "dualshock", NULL },
218 "pcsx_rearmed_multitap1",
220 "Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
223 { "disabled", NULL },
230 "pcsx_rearmed_multitap2",
232 "Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
235 { "disabled", NULL },
242 "pcsx_rearmed_negcon_deadzone",
243 "NegCon Twist Deadzone (Percent)",
244 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
258 "pcsx_rearmed_negcon_response",
259 "NegCon Twist Response",
260 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
263 { "quadratic", NULL },
270 "pcsx_rearmed_vibration",
272 "Enables vibration feedback for controllers that supports vibration features.",
274 { "disabled", NULL },
281 "pcsx_rearmed_gunconadjustx",
283 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
342 "pcsx_rearmed_gunconadjusty",
344 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
403 "pcsx_rearmed_gunconadjustratiox",
404 "Guncon Adjust Ratio X",
405 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
464 "pcsx_rearmed_gunconadjustratioy",
465 "Guncon Adjust Ratio Y",
466 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
525 "pcsx_rearmed_dithering",
527 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
529 { "disabled", NULL },
539 "Dynamic Recompiler",
540 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
542 { "disabled", NULL },
549 "pcsx_rearmed_psxclock",
551 #ifdef HAVE_PRE_ARMV7
552 "Overclock or underclock the PSX clock. Default is 50",
554 "Overclock or underclock the PSX clock. Default is 57",
630 #ifdef HAVE_PRE_ARMV7
636 #endif /* DRC_DISABLE */
640 "pcsx_rearmed_neon_interlace_enable",
641 "Enable Interlacing Mode",
642 "Enables fake scanlines effect.",
644 { "disabled", NULL },
651 "pcsx_rearmed_neon_enhancement_enable",
652 "Enhanced Resolution (Slow)",
653 "Renders in double resolution at the cost of lower performance.",
655 { "disabled", NULL },
662 "pcsx_rearmed_neon_enhancement_no_main",
663 "Enhanced Resolution (Speed Hack)",
664 "Speed hack for Enhanced resolution option (glitches some games).",
666 { "disabled", NULL },
672 #endif /* __ARM_NEON__ */
675 "pcsx_rearmed_duping_enable",
677 "A speedup, redraws/reuses the last frame if there was no new data.",
679 { "disabled", NULL },
686 "pcsx_rearmed_display_internal_fps",
687 "Display Internal FPS",
688 "Shows an on-screen frames per second counter when enabled.",
690 { "disabled", NULL },
697 /* GPU PEOPS OPTIONS */
700 "pcsx_rearmed_show_gpu_peops_settings",
701 "Advanced GPU P.E.Op.S. Settings",
702 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
704 { "disabled", NULL },
711 "pcsx_rearmed_gpu_peops_odd_even_bit",
712 "(GPU) Odd/Even Bit Hack",
713 "Needed for Chrono Cross.",
715 { "disabled", NULL },
722 "pcsx_rearmed_gpu_peops_expand_screen_width",
723 "(GPU) Expand Screen Width",
724 "Capcom fighting games",
726 { "disabled", NULL },
733 "pcsx_rearmed_gpu_peops_ignore_brightness",
734 "(GPU) Ignore Brightness Color",
735 "Black screens in Lunar Silver Star Story games",
737 { "disabled", NULL },
744 "pcsx_rearmed_gpu_peops_disable_coord_check",
745 "(GPU) Disable Coordinate Check",
746 "Compatibility mode",
748 { "disabled", NULL },
755 "pcsx_rearmed_gpu_peops_lazy_screen_update",
756 "(GPU) Lazy Screen Update",
759 { "disabled", NULL },
766 "pcsx_rearmed_gpu_peops_old_frame_skip",
767 "(GPU) Old Frame Skipping",
768 "Skip every second frame",
770 { "disabled", NULL },
777 "pcsx_rearmed_gpu_peops_repeated_triangles",
778 "(GPU) Repeated Flat Tex Triangles",
779 "Needed by Star Wars: Dark Forces",
781 { "disabled", NULL },
788 "pcsx_rearmed_gpu_peops_quads_with_triangles",
789 "(GPU) Draw Quads with Triangles",
790 "Better g-colors, worse textures",
792 { "disabled", NULL },
799 "pcsx_rearmed_gpu_peops_fake_busy_state",
800 "(GPU) Fake 'Gpu Busy' States",
801 "Toggle busy flags after drawing",
803 { "disabled", NULL },
812 "pcsx_rearmed_show_bios_bootlogo",
813 "Show Bios Bootlogo",
814 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
816 { "disabled", NULL },
823 "pcsx_rearmed_spu_reverb",
825 "Enables or disables audio reverb effect.",
827 { "disabled", NULL },
834 "pcsx_rearmed_spu_interpolation",
835 "Sound Interpolation",
838 { "simple", "Simple" },
839 { "gaussian", "Gaussian" },
840 { "cubic", "Cubic" },
841 { "off", "disabled" },
847 "pcsx_rearmed_idiablofix",
851 { "disabled", NULL },
858 "pcsx_rearmed_pe2_fix",
859 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
862 { "disabled", NULL },
869 "pcsx_rearmed_inuyasha_fix",
870 "InuYasha Sengoku Battle Fix",
873 { "disabled", NULL },
880 /* ADVANCED OPTIONS */
882 "pcsx_rearmed_noxadecoding",
886 { "disabled", NULL },
893 "pcsx_rearmed_nocdaudio",
897 { "disabled", NULL },
906 "pcsx_rearmed_nosmccheck",
907 "(Speed Hack) Disable SMC Checks",
908 "Will cause crashes when loading, break memcards.",
910 { "disabled", NULL },
917 "pcsx_rearmed_gteregsunneeded",
918 "(Speed Hack) Assume GTE Regs Unneeded",
919 "May cause graphical glitches.",
921 { "disabled", NULL },
928 "pcsx_rearmed_nogteflags",
929 "(Speed Hack) Disable GTE Flags",
930 "Will cause graphical glitches.",
932 { "disabled", NULL },
938 #endif /* DRC_DISABLE */
940 { NULL, NULL, NULL, {{0}}, NULL },
944 ********************************
946 ********************************
949 #ifndef HAVE_NO_LANGEXTRA
950 struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
951 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
952 NULL, /* RETRO_LANGUAGE_JAPANESE */
953 NULL, /* RETRO_LANGUAGE_FRENCH */
954 NULL, /* RETRO_LANGUAGE_SPANISH */
955 NULL, /* RETRO_LANGUAGE_GERMAN */
956 NULL, /* RETRO_LANGUAGE_ITALIAN */
957 NULL, /* RETRO_LANGUAGE_DUTCH */
958 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
959 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
960 NULL, /* RETRO_LANGUAGE_RUSSIAN */
961 NULL, /* RETRO_LANGUAGE_KOREAN */
962 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
963 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
964 NULL, /* RETRO_LANGUAGE_ESPERANTO */
965 NULL, /* RETRO_LANGUAGE_POLISH */
966 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
967 NULL, /* RETRO_LANGUAGE_ARABIC */
968 NULL, /* RETRO_LANGUAGE_GREEK */
969 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
974 ********************************
976 ********************************
979 /* Handles configuration/setting of core options.
980 * Should be called as early as possible - ideally inside
981 * retro_set_environment(), and no later than retro_load_game()
982 * > We place the function body in the header to avoid the
983 * necessity of adding more .c files (i.e. want this to
984 * be as painless as possible for core devs)
987 static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
989 unsigned version = 0;
994 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
996 #ifndef HAVE_NO_LANGEXTRA
997 struct retro_core_options_intl core_options_intl;
998 unsigned language = 0;
1000 core_options_intl.us = option_defs_us;
1001 core_options_intl.local = NULL;
1003 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1004 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1005 core_options_intl.local = option_defs_intl[language];
1007 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1009 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1015 size_t option_index = 0;
1016 size_t num_options = 0;
1017 struct retro_variable *variables = NULL;
1018 char **values_buf = NULL;
1020 /* Determine number of options
1021 * > Note: We are going to skip a number of irrelevant
1022 * core options when building the retro_variable array,
1023 * but we'll allocate space for all of them. The difference
1024 * in resource usage is negligible, and this allows us to
1025 * keep the code 'cleaner' */
1028 if (option_defs_us[num_options].key)
1034 /* Allocate arrays */
1035 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1036 values_buf = (char **)calloc(num_options, sizeof(char *));
1038 if (!variables || !values_buf)
1041 /* Copy parameters from option_defs_us array */
1042 for (i = 0; i < num_options; i++)
1044 const char *key = option_defs_us[i].key;
1045 const char *desc = option_defs_us[i].desc;
1046 const char *default_value = option_defs_us[i].default_value;
1047 struct retro_core_option_value *values = option_defs_us[i].values;
1049 size_t default_index = 0;
1051 values_buf[i] = NULL;
1053 /* Skip options that are irrelevant when using the
1054 * old style core options interface */
1055 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1060 size_t num_values = 0;
1062 /* Determine number of values */
1065 if (values[num_values].value)
1067 /* Check if this is the default value */
1069 if (strcmp(values[num_values].value, default_value) == 0)
1070 default_index = num_values;
1072 buf_len += strlen(values[num_values].value);
1079 /* Build values string */
1084 buf_len += num_values - 1;
1085 buf_len += strlen(desc);
1087 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1091 strcpy(values_buf[i], desc);
1092 strcat(values_buf[i], "; ");
1094 /* Default value goes first */
1095 strcat(values_buf[i], values[default_index].value);
1097 /* Add remaining values */
1098 for (j = 0; j < num_values; j++)
1100 if (j != default_index)
1102 strcat(values_buf[i], "|");
1103 strcat(values_buf[i], values[j].value);
1109 variables[option_index].key = key;
1110 variables[option_index].value = values_buf[i];
1115 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1122 for (i = 0; i < num_options; i++)
1126 free(values_buf[i]);
1127 values_buf[i] = NULL;