1 #ifndef LIBRETRO_CORE_OPTIONS_H__
2 #define LIBRETRO_CORE_OPTIONS_H__
8 #include <retro_inline.h>
10 #ifndef HAVE_NO_LANGEXTRA
11 #include "libretro_core_options_intl.h"
15 ********************************
17 ********************************
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
37 ********************************
38 * Core Option Definitions
39 ********************************
42 /* RETRO_LANGUAGE_ENGLISH */
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
52 struct retro_core_option_definition option_defs_us[] = {
54 "pcsx_rearmed_frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
78 "pcsx_rearmed_region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
90 "pcsx_rearmed_memcard2",
91 "Enable Second Memory Card (Shared)",
92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
105 { "disabled", NULL },
112 "pcsx_rearmed_input_sensitivity",
113 "Emulated Mouse Sensitivity",
114 "Adjust responsiveness when using mouse controller (Default 1.0).",
160 "pcsx_rearmed_multitap",
161 "Multitap Mode (Restart)",
162 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
164 { "disabled", NULL },
167 { "ports 1 and 2", NULL },
173 "pcsx_rearmed_negcon_deadzone",
174 "NegCon Twist Deadzone (Percent)",
175 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
189 "pcsx_rearmed_negcon_response",
190 "NegCon Twist Response",
191 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
194 { "quadratic", NULL },
201 "pcsx_rearmed_analog_axis_modifier",
202 "Analog axis bounds.",
203 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
212 "pcsx_rearmed_vibration",
214 "Enables vibration feedback for controllers that supports vibration features.",
216 { "disabled", NULL },
223 "pcsx_rearmed_gunconadjustx",
225 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
284 "pcsx_rearmed_gunconadjusty",
286 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
345 "pcsx_rearmed_gunconadjustratiox",
346 "Guncon Adjust Ratio X",
347 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
406 "pcsx_rearmed_gunconadjustratioy",
407 "Guncon Adjust Ratio Y",
408 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
467 "pcsx_rearmed_dithering",
469 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
471 { "disabled", NULL },
475 #if defined HAVE_LIBNX || defined _3DS
482 #if defined(LIGHTREC) || defined(NEW_DYNAREC)
485 "Dynamic Recompiler",
486 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
488 { "disabled", NULL },
494 #endif /* LIGHTREC || NEW_DYNAREC */
498 "pcsx_rearmed_psxclock",
500 #if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
501 "Overclock or underclock the PSX clock. Default is 50",
503 "Overclock or underclock the PSX clock. Default is 57",
579 #if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
585 #endif /* NEW_DYNAREC */
589 "pcsx_rearmed_neon_interlace_enable",
590 "Enable Interlacing Mode",
591 "Enables fake scanlines effect.",
593 { "disabled", NULL },
600 "pcsx_rearmed_neon_enhancement_enable",
601 "Enhanced Resolution (Slow)",
602 "Renders in double resolution at the cost of lower performance.",
604 { "disabled", NULL },
611 "pcsx_rearmed_neon_enhancement_no_main",
612 "Enhanced Resolution (Speed Hack)",
613 "Speed hack for Enhanced resolution option (glitches some games).",
615 { "disabled", NULL },
621 #endif /* GPU_NEON */
624 "pcsx_rearmed_duping_enable",
626 "A speedup, redraws/reuses the last frame if there was no new data.",
628 { "disabled", NULL },
635 "pcsx_rearmed_display_internal_fps",
636 "Display Internal FPS",
637 "Shows an on-screen frames per second counter when enabled.",
639 { "disabled", NULL },
646 /* GPU PEOPS OPTIONS */
649 "pcsx_rearmed_show_gpu_peops_settings",
650 "Advanced GPU P.E.Op.S. Settings",
651 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
653 { "disabled", NULL },
660 "pcsx_rearmed_gpu_peops_odd_even_bit",
661 "(GPU) Odd/Even Bit Hack",
662 "Needed for Chrono Cross.",
664 { "disabled", NULL },
671 "pcsx_rearmed_gpu_peops_expand_screen_width",
672 "(GPU) Expand Screen Width",
673 "Capcom fighting games",
675 { "disabled", NULL },
682 "pcsx_rearmed_gpu_peops_ignore_brightness",
683 "(GPU) Ignore Brightness Color",
684 "Black screens in Lunar Silver Star Story games",
686 { "disabled", NULL },
693 "pcsx_rearmed_gpu_peops_disable_coord_check",
694 "(GPU) Disable Coordinate Check",
695 "Compatibility mode",
697 { "disabled", NULL },
704 "pcsx_rearmed_gpu_peops_lazy_screen_update",
705 "(GPU) Lazy Screen Update",
708 { "disabled", NULL },
715 "pcsx_rearmed_gpu_peops_old_frame_skip",
716 "(GPU) Old Frame Skipping",
717 "Skip every second frame",
719 { "disabled", NULL },
726 "pcsx_rearmed_gpu_peops_repeated_triangles",
727 "(GPU) Repeated Flat Tex Triangles",
728 "Needed by Star Wars: Dark Forces",
730 { "disabled", NULL },
737 "pcsx_rearmed_gpu_peops_quads_with_triangles",
738 "(GPU) Draw Quads with Triangles",
739 "Better g-colors, worse textures",
741 { "disabled", NULL },
748 "pcsx_rearmed_gpu_peops_fake_busy_state",
749 "(GPU) Fake 'Gpu Busy' States",
750 "Toggle busy flags after drawing",
752 { "disabled", NULL },
760 /* GPU UNAI Advanced Options */
763 "pcsx_rearmed_show_gpu_unai_settings",
764 "Advance GPU UNAI/PCSX4All Settings",
765 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
767 { "disabled", NULL },
774 "pcsx_rearmed_gpu_unai_blending",
775 "(GPU) Enable Blending",
778 { "disabled", NULL },
785 "pcsx_rearmed_gpu_unai_lighting",
786 "(GPU) Enable Lighting",
789 { "disabled", NULL },
796 "pcsx_rearmed_gpu_unai_fast_lighting",
797 "(GPU) Enable Fast Lighting",
800 { "disabled", NULL },
807 "pcsx_rearmed_gpu_unai_ilace_force",
808 "(GPU) Enable Forced Interlace",
811 { "disabled", NULL },
818 "pcsx_rearmed_gpu_unai_pixel_skip",
819 "(GPU) Enable Pixel Skip",
822 { "disabled", NULL },
829 "pcsx_rearmed_gpu_unai_scale_hires",
830 "(GPU) Enable Hi-Res Downscaling",
831 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
833 { "disabled", NULL },
839 #endif /* GPU UNAI Advanced Settings */
840 #ifdef THREAD_RENDERING
842 "pcsx_rearmed_gpu_thread_rendering",
843 "Threaded Rendering",
844 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
846 { "disabled", NULL },
856 "pcsx_rearmed_show_bios_bootlogo",
857 "Show Bios Bootlogo",
858 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
860 { "disabled", NULL },
867 "pcsx_rearmed_spu_reverb",
869 "Enables or disables audio reverb effect.",
871 { "disabled", NULL },
878 "pcsx_rearmed_spu_interpolation",
879 "Sound Interpolation",
882 { "simple", "Simple" },
883 { "gaussian", "Gaussian" },
884 { "cubic", "Cubic" },
885 { "off", "disabled" },
891 "pcsx_rearmed_pe2_fix",
892 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
895 { "disabled", NULL },
902 "pcsx_rearmed_inuyasha_fix",
903 "InuYasha Sengoku Battle Fix",
906 { "disabled", NULL },
914 "pcsx_rearmed_async_cd",
915 "CD Access Method (Restart)",
916 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
918 { "sync", "Synchronous" },
919 { "async", "Asynchronous" },
920 { "precache", "Precache" },
926 /* ADVANCED OPTIONS */
928 "pcsx_rearmed_noxadecoding",
932 { "disabled", NULL },
939 "pcsx_rearmed_nocdaudio",
943 { "disabled", NULL },
950 "pcsx_rearmed_spuirq",
951 "SPU IRQ Always Enabled",
952 "Compatibility tweak, should be left to off in most cases.",
954 { "disabled", NULL },
963 "pcsx_rearmed_nosmccheck",
964 "(Speed Hack) Disable SMC Checks",
965 "Will cause crashes when loading, break memcards.",
967 { "disabled", NULL },
974 "pcsx_rearmed_gteregsunneeded",
975 "(Speed Hack) Assume GTE Regs Unneeded",
976 "May cause graphical glitches.",
978 { "disabled", NULL },
985 "pcsx_rearmed_nogteflags",
986 "(Speed Hack) Disable GTE Flags",
987 "Will cause graphical glitches.",
989 { "disabled", NULL },
995 #endif /* NEW_DYNAREC */
997 { NULL, NULL, NULL, {{0}}, NULL },
1001 ********************************
1003 ********************************
1006 #ifndef HAVE_NO_LANGEXTRA
1007 struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1008 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1009 NULL, /* RETRO_LANGUAGE_JAPANESE */
1010 NULL, /* RETRO_LANGUAGE_FRENCH */
1011 NULL, /* RETRO_LANGUAGE_SPANISH */
1012 NULL, /* RETRO_LANGUAGE_GERMAN */
1013 NULL, /* RETRO_LANGUAGE_ITALIAN */
1014 NULL, /* RETRO_LANGUAGE_DUTCH */
1015 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1016 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1017 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1018 NULL, /* RETRO_LANGUAGE_KOREAN */
1019 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1020 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1021 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1022 NULL, /* RETRO_LANGUAGE_POLISH */
1023 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1024 NULL, /* RETRO_LANGUAGE_ARABIC */
1025 NULL, /* RETRO_LANGUAGE_GREEK */
1026 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
1031 ********************************
1033 ********************************
1036 /* Handles configuration/setting of core options.
1037 * Should be called as early as possible - ideally inside
1038 * retro_set_environment(), and no later than retro_load_game()
1039 * > We place the function body in the header to avoid the
1040 * necessity of adding more .c files (i.e. want this to
1041 * be as painless as possible for core devs)
1044 static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1046 unsigned version = 0;
1051 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
1053 #ifndef HAVE_NO_LANGEXTRA
1054 struct retro_core_options_intl core_options_intl;
1055 unsigned language = 0;
1057 core_options_intl.us = option_defs_us;
1058 core_options_intl.local = NULL;
1060 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1061 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1062 core_options_intl.local = option_defs_intl[language];
1064 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1066 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1072 size_t option_index = 0;
1073 size_t num_options = 0;
1074 struct retro_variable *variables = NULL;
1075 char **values_buf = NULL;
1077 /* Determine number of options
1078 * > Note: We are going to skip a number of irrelevant
1079 * core options when building the retro_variable array,
1080 * but we'll allocate space for all of them. The difference
1081 * in resource usage is negligible, and this allows us to
1082 * keep the code 'cleaner' */
1085 if (option_defs_us[num_options].key)
1091 /* Allocate arrays */
1092 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1093 values_buf = (char **)calloc(num_options, sizeof(char *));
1095 if (!variables || !values_buf)
1098 /* Copy parameters from option_defs_us array */
1099 for (i = 0; i < num_options; i++)
1101 const char *key = option_defs_us[i].key;
1102 const char *desc = option_defs_us[i].desc;
1103 const char *default_value = option_defs_us[i].default_value;
1104 struct retro_core_option_value *values = option_defs_us[i].values;
1106 size_t default_index = 0;
1108 values_buf[i] = NULL;
1110 /* Skip options that are irrelevant when using the
1111 * old style core options interface */
1112 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1117 size_t num_values = 0;
1119 /* Determine number of values */
1122 if (values[num_values].value)
1124 /* Check if this is the default value */
1126 if (strcmp(values[num_values].value, default_value) == 0)
1127 default_index = num_values;
1129 buf_len += strlen(values[num_values].value);
1136 /* Build values string */
1141 buf_len += num_values - 1;
1142 buf_len += strlen(desc);
1144 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1148 strcpy(values_buf[i], desc);
1149 strcat(values_buf[i], "; ");
1151 /* Default value goes first */
1152 strcat(values_buf[i], values[default_index].value);
1154 /* Add remaining values */
1155 for (j = 0; j < num_values; j++)
1157 if (j != default_index)
1159 strcat(values_buf[i], "|");
1160 strcat(values_buf[i], values[j].value);
1166 variables[option_index].key = key;
1167 variables[option_index].value = values_buf[i];
1172 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1179 for (i = 0; i < num_options; i++)
1183 free(values_buf[i]);
1184 values_buf[i] = NULL;