1 #ifndef LIBRETRO_CORE_OPTIONS_H__
2 #define LIBRETRO_CORE_OPTIONS_H__
8 #include <retro_inline.h>
10 #ifndef HAVE_NO_LANGEXTRA
11 #include "libretro_core_options_intl.h"
15 ********************************
17 ********************************
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
37 ********************************
38 * Core Option Definitions
39 ********************************
42 /* RETRO_LANGUAGE_ENGLISH */
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
52 struct retro_core_option_definition option_defs_us[] = {
54 "pcsx_rearmed_frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
78 "pcsx_rearmed_region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
90 "pcsx_rearmed_memcard2",
91 "Enable Second Memory Card (Shared)",
92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
105 { "disabled", NULL },
112 "pcsx_rearmed_input_sensitivity",
113 "Emulated Mouse Sensitivity",
114 "Adjust responsiveness when using mouse controller (Default 1.0).",
160 "pcsx_rearmed_multitap1",
161 "Multitap 1 (Restart)",
162 "Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
165 { "disabled", NULL },
172 "pcsx_rearmed_multitap2",
173 "Multitap 2 (Restart)",
174 "Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
177 { "disabled", NULL },
184 "pcsx_rearmed_negcon_deadzone",
185 "NegCon Twist Deadzone (Percent)",
186 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
200 "pcsx_rearmed_negcon_response",
201 "NegCon Twist Response",
202 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
205 { "quadratic", NULL },
212 "pcsx_rearmed_analog_axis_modifier",
213 "Analog axis bounds.",
214 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
223 "pcsx_rearmed_vibration",
225 "Enables vibration feedback for controllers that supports vibration features.",
227 { "disabled", NULL },
234 "pcsx_rearmed_gunconadjustx",
236 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
295 "pcsx_rearmed_gunconadjusty",
297 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
356 "pcsx_rearmed_gunconadjustratiox",
357 "Guncon Adjust Ratio X",
358 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
417 "pcsx_rearmed_gunconadjustratioy",
418 "Guncon Adjust Ratio Y",
419 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
478 "pcsx_rearmed_dithering",
480 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
482 { "disabled", NULL },
486 #if defined HAVE_LIBNX || defined _3DS
493 #if defined(LIGHTREC) || defined(NEW_DYNAREC)
496 "Dynamic Recompiler",
497 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
499 { "disabled", NULL },
505 #endif /* LIGHTREC || NEW_DYNAREC */
509 "pcsx_rearmed_psxclock",
511 #if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
512 "Overclock or underclock the PSX clock. Default is 50",
514 "Overclock or underclock the PSX clock. Default is 57",
590 #if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
596 #endif /* NEW_DYNAREC */
600 "pcsx_rearmed_neon_interlace_enable",
601 "Enable Interlacing Mode",
602 "Enables fake scanlines effect.",
604 { "disabled", NULL },
611 "pcsx_rearmed_neon_enhancement_enable",
612 "Enhanced Resolution (Slow)",
613 "Renders in double resolution at the cost of lower performance.",
615 { "disabled", NULL },
622 "pcsx_rearmed_neon_enhancement_no_main",
623 "Enhanced Resolution (Speed Hack)",
624 "Speed hack for Enhanced resolution option (glitches some games).",
626 { "disabled", NULL },
632 #endif /* GPU_NEON */
635 "pcsx_rearmed_duping_enable",
637 "A speedup, redraws/reuses the last frame if there was no new data.",
639 { "disabled", NULL },
646 "pcsx_rearmed_display_internal_fps",
647 "Display Internal FPS",
648 "Shows an on-screen frames per second counter when enabled.",
650 { "disabled", NULL },
657 /* GPU PEOPS OPTIONS */
660 "pcsx_rearmed_show_gpu_peops_settings",
661 "Advanced GPU P.E.Op.S. Settings",
662 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
664 { "disabled", NULL },
671 "pcsx_rearmed_gpu_peops_odd_even_bit",
672 "(GPU) Odd/Even Bit Hack",
673 "Needed for Chrono Cross.",
675 { "disabled", NULL },
682 "pcsx_rearmed_gpu_peops_expand_screen_width",
683 "(GPU) Expand Screen Width",
684 "Capcom fighting games",
686 { "disabled", NULL },
693 "pcsx_rearmed_gpu_peops_ignore_brightness",
694 "(GPU) Ignore Brightness Color",
695 "Black screens in Lunar Silver Star Story games",
697 { "disabled", NULL },
704 "pcsx_rearmed_gpu_peops_disable_coord_check",
705 "(GPU) Disable Coordinate Check",
706 "Compatibility mode",
708 { "disabled", NULL },
715 "pcsx_rearmed_gpu_peops_lazy_screen_update",
716 "(GPU) Lazy Screen Update",
719 { "disabled", NULL },
726 "pcsx_rearmed_gpu_peops_old_frame_skip",
727 "(GPU) Old Frame Skipping",
728 "Skip every second frame",
730 { "disabled", NULL },
737 "pcsx_rearmed_gpu_peops_repeated_triangles",
738 "(GPU) Repeated Flat Tex Triangles",
739 "Needed by Star Wars: Dark Forces",
741 { "disabled", NULL },
748 "pcsx_rearmed_gpu_peops_quads_with_triangles",
749 "(GPU) Draw Quads with Triangles",
750 "Better g-colors, worse textures",
752 { "disabled", NULL },
759 "pcsx_rearmed_gpu_peops_fake_busy_state",
760 "(GPU) Fake 'Gpu Busy' States",
761 "Toggle busy flags after drawing",
763 { "disabled", NULL },
771 /* GPU UNAI Advanced Options */
774 "pcsx_rearmed_show_gpu_unai_settings",
775 "Advance GPU UNAI/PCSX4All Settings",
776 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
778 { "disabled", NULL },
785 "pcsx_rearmed_gpu_unai_blending",
786 "(GPU) Enable Blending",
789 { "disabled", NULL },
796 "pcsx_rearmed_gpu_unai_lighting",
797 "(GPU) Enable Lighting",
800 { "disabled", NULL },
807 "pcsx_rearmed_gpu_unai_fast_lighting",
808 "(GPU) Enable Fast Lighting",
811 { "disabled", NULL },
818 "pcsx_rearmed_gpu_unai_ilace_force",
819 "(GPU) Enable Forced Interlace",
822 { "disabled", NULL },
829 "pcsx_rearmed_gpu_unai_pixel_skip",
830 "(GPU) Enable Pixel Skip",
833 { "disabled", NULL },
840 "pcsx_rearmed_gpu_unai_scale_hires",
841 "(GPU) Enable Hi-Res Downscaling",
842 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
844 { "disabled", NULL },
850 #endif /* GPU UNAI Advanced Settings */
851 #ifdef THREAD_RENDERING
853 "pcsx_rearmed_gpu_thread_rendering",
854 "Threaded Rendering",
855 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
857 { "disabled", NULL },
867 "pcsx_rearmed_show_bios_bootlogo",
868 "Show Bios Bootlogo",
869 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
871 { "disabled", NULL },
878 "pcsx_rearmed_spu_reverb",
880 "Enables or disables audio reverb effect.",
882 { "disabled", NULL },
889 "pcsx_rearmed_spu_interpolation",
890 "Sound Interpolation",
893 { "simple", "Simple" },
894 { "gaussian", "Gaussian" },
895 { "cubic", "Cubic" },
896 { "off", "disabled" },
902 "pcsx_rearmed_idiablofix",
906 { "disabled", NULL },
913 "pcsx_rearmed_pe2_fix",
914 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
917 { "disabled", NULL },
924 "pcsx_rearmed_inuyasha_fix",
925 "InuYasha Sengoku Battle Fix",
928 { "disabled", NULL },
936 "pcsx_rearmed_async_cd",
937 "CD Access Method (Restart)",
938 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage.",
940 { "sync", "Synchronous" },
941 { "async", "Asynchronous" },
947 /* ADVANCED OPTIONS */
949 "pcsx_rearmed_noxadecoding",
953 { "disabled", NULL },
960 "pcsx_rearmed_nocdaudio",
964 { "disabled", NULL },
971 "pcsx_rearmed_spuirq",
972 "SPU IRQ Always Enabled",
973 "Compatibility tweak, should be left to off in most cases.",
975 { "disabled", NULL },
984 "pcsx_rearmed_nosmccheck",
985 "(Speed Hack) Disable SMC Checks",
986 "Will cause crashes when loading, break memcards.",
988 { "disabled", NULL },
995 "pcsx_rearmed_gteregsunneeded",
996 "(Speed Hack) Assume GTE Regs Unneeded",
997 "May cause graphical glitches.",
999 { "disabled", NULL },
1000 { "enabled", NULL },
1006 "pcsx_rearmed_nogteflags",
1007 "(Speed Hack) Disable GTE Flags",
1008 "Will cause graphical glitches.",
1010 { "disabled", NULL },
1011 { "enabled", NULL },
1016 #endif /* NEW_DYNAREC */
1018 { NULL, NULL, NULL, {{0}}, NULL },
1022 ********************************
1024 ********************************
1027 #ifndef HAVE_NO_LANGEXTRA
1028 struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1029 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1030 NULL, /* RETRO_LANGUAGE_JAPANESE */
1031 NULL, /* RETRO_LANGUAGE_FRENCH */
1032 NULL, /* RETRO_LANGUAGE_SPANISH */
1033 NULL, /* RETRO_LANGUAGE_GERMAN */
1034 NULL, /* RETRO_LANGUAGE_ITALIAN */
1035 NULL, /* RETRO_LANGUAGE_DUTCH */
1036 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1037 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1038 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1039 NULL, /* RETRO_LANGUAGE_KOREAN */
1040 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1041 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1042 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1043 NULL, /* RETRO_LANGUAGE_POLISH */
1044 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1045 NULL, /* RETRO_LANGUAGE_ARABIC */
1046 NULL, /* RETRO_LANGUAGE_GREEK */
1047 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
1052 ********************************
1054 ********************************
1057 /* Handles configuration/setting of core options.
1058 * Should be called as early as possible - ideally inside
1059 * retro_set_environment(), and no later than retro_load_game()
1060 * > We place the function body in the header to avoid the
1061 * necessity of adding more .c files (i.e. want this to
1062 * be as painless as possible for core devs)
1065 static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1067 unsigned version = 0;
1072 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
1074 #ifndef HAVE_NO_LANGEXTRA
1075 struct retro_core_options_intl core_options_intl;
1076 unsigned language = 0;
1078 core_options_intl.us = option_defs_us;
1079 core_options_intl.local = NULL;
1081 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1082 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1083 core_options_intl.local = option_defs_intl[language];
1085 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1087 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1093 size_t option_index = 0;
1094 size_t num_options = 0;
1095 struct retro_variable *variables = NULL;
1096 char **values_buf = NULL;
1098 /* Determine number of options
1099 * > Note: We are going to skip a number of irrelevant
1100 * core options when building the retro_variable array,
1101 * but we'll allocate space for all of them. The difference
1102 * in resource usage is negligible, and this allows us to
1103 * keep the code 'cleaner' */
1106 if (option_defs_us[num_options].key)
1112 /* Allocate arrays */
1113 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1114 values_buf = (char **)calloc(num_options, sizeof(char *));
1116 if (!variables || !values_buf)
1119 /* Copy parameters from option_defs_us array */
1120 for (i = 0; i < num_options; i++)
1122 const char *key = option_defs_us[i].key;
1123 const char *desc = option_defs_us[i].desc;
1124 const char *default_value = option_defs_us[i].default_value;
1125 struct retro_core_option_value *values = option_defs_us[i].values;
1127 size_t default_index = 0;
1129 values_buf[i] = NULL;
1131 /* Skip options that are irrelevant when using the
1132 * old style core options interface */
1133 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1138 size_t num_values = 0;
1140 /* Determine number of values */
1143 if (values[num_values].value)
1145 /* Check if this is the default value */
1147 if (strcmp(values[num_values].value, default_value) == 0)
1148 default_index = num_values;
1150 buf_len += strlen(values[num_values].value);
1157 /* Build values string */
1162 buf_len += num_values - 1;
1163 buf_len += strlen(desc);
1165 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1169 strcpy(values_buf[i], desc);
1170 strcat(values_buf[i], "; ");
1172 /* Default value goes first */
1173 strcat(values_buf[i], values[default_index].value);
1175 /* Add remaining values */
1176 for (j = 0; j < num_values; j++)
1178 if (j != default_index)
1180 strcat(values_buf[i], "|");
1181 strcat(values_buf[i], values[j].value);
1187 variables[option_index].key = key;
1188 variables[option_index].value = values_buf[i];
1193 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1200 for (i = 0; i < num_options; i++)
1204 free(values_buf[i]);
1205 values_buf[i] = NULL;