3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public Licens e as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
33 // Blatantly stolen and trimmed from MZX (megazeux.sourceforge.net)
37 #define FILE_LIST_ROWS 20
38 #define FILE_LIST_POSITION 5
39 #define DIR_LIST_POSITION 260
43 #define FILE_LIST_ROWS 25
44 #define FILE_LIST_POSITION 5
45 #define DIR_LIST_POSITION 360
51 #define COLOR_BG color16(2, 8, 10)
53 #define color16(red, green, blue) \
54 (blue << 11) | (green << 5) | red \
58 #define COLOR_BG color16(0, 0, 0)
60 #define color16(red, green, blue) \
61 (red << 11) | (green << 5) | blue \
65 #define COLOR_ROM_INFO color16(22, 36, 26)
66 #define COLOR_ACTIVE_ITEM color16(31, 63, 31)
67 #define COLOR_INACTIVE_ITEM color16(13, 40, 18)
68 #define COLOR_FRAMESKIP_BAR color16(15, 31, 31)
69 #define COLOR_HELP_TEXT color16(16, 40, 24)
72 static const char *clock_speed_options[] =
74 "33MHz", "66MHz", "100MHz", "133MHz", "166MHz", "200MHz", "233MHz",
75 "266MHz", "300MHz", "333MHz"
77 #define menu_get_clock_speed() \
78 clock_speed = (clock_speed_number + 1) * 33
79 #define get_clock_speed_number() \
80 clock_speed_number = (clock_speed / 33) - 1
81 #elif defined(WIZ_BUILD)
82 static const char *clock_speed_options[] =
84 "300MHz", "333MHz", "366MHz", "400MHz", "433MHz",
85 "466MHz", "500MHz", "533MHz", "566MHz", "600MHz",
86 "633MHz", "666MHz", "700MHz", "733MHz", "766MHz",
87 "800MHz", "833MHz", "866MHz", "900MHz"
89 #define menu_get_clock_speed() \
90 clock_speed = 300 + (clock_speed_number * 3333) / 100
91 #define get_clock_speed_number() \
92 clock_speed_number = (clock_speed - 300) / 33
93 #elif defined(GP2X_BUILD)
94 static const char *clock_speed_options[] =
96 "150MHz", "160MHz", "170MHz", "180MHz", "190MHz",
97 "200MHz", "210MHz", "220MHz", "230MHz", "240MHz",
98 "250MHz", "260MHz", "270MHz", "280MHz", "290MHz"
100 #define menu_get_clock_speed() \
101 clock_speed = 150 + clock_speed_number * 10
102 #define get_clock_speed_number() \
103 clock_speed_number = (clock_speed - 150) / 10
105 static const char *clock_speed_options[] =
109 #define menu_get_clock_speed()
110 #define get_clock_speed_number()
114 int sort_function(const void *dest_str_ptr, const void *src_str_ptr)
116 char *dest_str = *((char **)dest_str_ptr);
117 char *src_str = *((char **)src_str_ptr);
119 if(src_str[0] == '.')
122 if(dest_str[0] == '.')
125 return strcasecmp(dest_str, src_str);
128 s32 load_file(const char **wildcards, char *result)
131 struct dirent *current_file;
132 struct stat file_info;
133 char current_dir_name[MAX_PATH];
134 char current_dir_short[81];
135 u32 current_dir_length;
136 u32 total_filenames_allocated;
137 u32 total_dirnames_allocated;
143 u32 file_name_length;
145 u32 chosen_file, chosen_dir;
146 s32 return_value = 1;
147 s32 current_file_selection;
148 s32 current_file_scroll_value;
149 u32 current_dir_selection;
150 u32 current_dir_scroll_value;
151 s32 current_file_in_scroll;
152 u32 current_dir_in_scroll;
153 u32 current_file_number, current_dir_number;
154 u32 current_column = 0;
157 gui_action_type gui_action;
159 while(return_value == 1)
161 current_file_selection = 0;
162 current_file_scroll_value = 0;
163 current_dir_selection = 0;
164 current_dir_scroll_value = 0;
165 current_file_in_scroll = 0;
166 current_dir_in_scroll = 0;
168 total_filenames_allocated = 32;
169 total_dirnames_allocated = 32;
170 file_list = (char **)malloc(sizeof(char *) * 32);
171 dir_list = (char **)malloc(sizeof(char *) * 32);
172 memset(file_list, 0, sizeof(char *) * 32);
173 memset(dir_list, 0, sizeof(char *) * 32);
180 getcwd(current_dir_name, MAX_PATH);
182 current_dir = opendir(current_dir_name);
187 current_file = readdir(current_dir);
193 file_name = current_file->d_name;
194 file_name_length = strlen(file_name);
196 if((stat(file_name, &file_info) >= 0) &&
197 ((file_name[0] != '.') || (file_name[1] == '.')))
199 if(S_ISDIR(file_info.st_mode))
201 dir_list[num_dirs] = malloc(file_name_length + 1);
203 sprintf(dir_list[num_dirs], "%s", file_name);
209 // Must match one of the wildcards, also ignore the .
210 if(file_name_length >= 4)
212 if(file_name[file_name_length - 4] == '.')
213 ext_pos = file_name_length - 4;
216 if(file_name[file_name_length - 3] == '.')
217 ext_pos = file_name_length - 3;
222 for(i = 0; wildcards[i] != NULL; i++)
224 if(!strcasecmp((file_name + ext_pos),
227 file_list[num_files] =
228 malloc(file_name_length + 1);
230 sprintf(file_list[num_files], "%s", file_name);
240 if(num_files == total_filenames_allocated)
242 file_list = (char **)realloc(file_list, sizeof(char *) *
243 total_filenames_allocated * 2);
244 memset(file_list + total_filenames_allocated, 0,
245 sizeof(char *) * total_filenames_allocated);
246 total_filenames_allocated *= 2;
249 if(num_dirs == total_dirnames_allocated)
251 dir_list = (char **)realloc(dir_list, sizeof(char *) *
252 total_dirnames_allocated * 2);
253 memset(dir_list + total_dirnames_allocated, 0,
254 sizeof(char *) * total_dirnames_allocated);
255 total_dirnames_allocated *= 2;
258 } while(current_file);
260 qsort((void *)file_list, num_files, sizeof(char *), sort_function);
261 qsort((void *)dir_list, num_dirs, sizeof(char *), sort_function);
263 closedir(current_dir);
265 current_dir_length = strlen(current_dir_name);
267 if(current_dir_length > 80)
271 snprintf(current_dir_short, 80,
272 "...%s", current_dir_name + current_dir_length - 77);
274 memcpy(current_dir_short, "...", 3);
275 memcpy(current_dir_short + 3,
276 current_dir_name + current_dir_length - 77, 77);
277 current_dir_short[80] = 0;
283 snprintf(current_dir_short, 80, "%s", current_dir_name);
285 memcpy(current_dir_short, current_dir_name,
286 current_dir_length + 1);
295 clear_screen(COLOR_BG);
301 print_string(current_dir_short, COLOR_ACTIVE_ITEM, COLOR_BG, 0, 0);
303 print_string("Press X to return to the main menu.",
304 COLOR_HELP_TEXT, COLOR_BG, 20, 220);
306 print_string("Press X to return to the main menu.",
307 COLOR_HELP_TEXT, COLOR_BG, 20, 260);
310 for(i = 0, current_file_number = i + current_file_scroll_value;
311 i < FILE_LIST_ROWS; i++, current_file_number++)
313 if(current_file_number < num_files)
315 if((current_file_number == current_file_selection) &&
316 (current_column == 0))
318 print_string(file_list[current_file_number], COLOR_ACTIVE_ITEM,
319 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
323 print_string(file_list[current_file_number], COLOR_INACTIVE_ITEM,
324 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
329 for(i = 0, current_dir_number = i + current_dir_scroll_value;
330 i < FILE_LIST_ROWS; i++, current_dir_number++)
332 if(current_dir_number < num_dirs)
334 if((current_dir_number == current_dir_selection) &&
335 (current_column == 1))
337 print_string(dir_list[current_dir_number], COLOR_ACTIVE_ITEM,
338 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
342 print_string(dir_list[current_dir_number], COLOR_INACTIVE_ITEM,
343 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
348 gui_action = get_gui_input();
353 if(current_column == 0)
355 if(current_file_selection < (num_files - 1))
357 current_file_selection++;
358 if(current_file_in_scroll == (FILE_LIST_ROWS - 1))
360 clear_screen(COLOR_BG);
361 current_file_scroll_value++;
365 current_file_in_scroll++;
370 clear_screen(COLOR_BG);
371 current_file_selection = 0;
372 current_file_scroll_value = 0;
373 current_file_in_scroll = 0;
378 if(current_dir_selection < (num_dirs - 1))
380 current_dir_selection++;
381 if(current_dir_in_scroll == (FILE_LIST_ROWS - 1))
383 clear_screen(COLOR_BG);
384 current_dir_scroll_value++;
388 current_dir_in_scroll++;
396 if (current_column != 0)
398 clear_screen(COLOR_BG);
399 current_file_selection += FILE_LIST_ROWS;
400 if (current_file_selection > num_files - 1)
401 current_file_selection = num_files - 1;
402 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
403 if (current_file_scroll_value < 0)
405 current_file_scroll_value = 0;
406 current_file_in_scroll = current_file_selection;
410 current_file_in_scroll = FILE_LIST_ROWS / 2;
415 if(current_column == 0)
417 if(current_file_selection)
419 current_file_selection--;
420 if(current_file_in_scroll == 0)
422 clear_screen(COLOR_BG);
423 current_file_scroll_value--;
427 current_file_in_scroll--;
432 clear_screen(COLOR_BG);
433 current_file_selection = num_files - 1;
434 current_file_in_scroll = FILE_LIST_ROWS - 1;
435 if (current_file_in_scroll > num_files - 1)
436 current_file_in_scroll = num_files - 1;
437 current_file_scroll_value = num_files - FILE_LIST_ROWS;
438 if (current_file_scroll_value < 0)
439 current_file_scroll_value = 0;
444 if(current_dir_selection)
446 current_dir_selection--;
447 if(current_dir_in_scroll == 0)
449 clear_screen(COLOR_BG);
450 current_dir_scroll_value--;
454 current_dir_in_scroll--;
461 if (current_column != 0)
463 clear_screen(COLOR_BG);
464 current_file_selection -= FILE_LIST_ROWS;
465 if (current_file_selection < 0)
466 current_file_selection = 0;
467 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
468 if (current_file_scroll_value < 0)
470 current_file_scroll_value = 0;
471 current_file_in_scroll = current_file_selection;
475 current_file_in_scroll = FILE_LIST_ROWS / 2;
480 if(current_column == 0)
488 if(current_column == 1)
496 if(current_column == 1)
499 chdir(dir_list[current_dir_selection]);
507 strcpy(result, file_list[current_file_selection]);
514 if(!strcmp(current_dir_name, "ms0:/PSP"))
532 for(i = 0; i < num_files; i++)
538 for(i = 0; i < num_dirs; i++)
545 clear_screen(COLOR_BG);
552 NUMBER_SELECTION_OPTION = 0x01,
553 STRING_SELECTION_OPTION = 0x02,
554 SUBMENU_OPTION = 0x04,
556 } menu_option_type_enum;
560 void (* init_function)();
561 void (* passive_function)();
562 struct _menu_option_type *options;
566 struct _menu_option_type
568 void (* action_function)();
569 void (* passive_function)();
570 struct _menu_type *sub_menu;
571 const char *display_string;
575 const char *help_string;
577 menu_option_type_enum option_type;
580 typedef struct _menu_option_type menu_option_type;
581 typedef struct _menu_type menu_type;
583 #define make_menu(name, init_function, passive_function) \
584 menu_type name##_menu = \
589 sizeof(name##_options) / sizeof(menu_option_type) \
592 #define gamepad_config_option(display_string, number) \
595 menu_fix_gamepad_help, \
597 display_string ": %s", \
598 gamepad_config_buttons, \
599 gamepad_config_map + gamepad_config_line_to_button[number], \
600 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
601 gamepad_help[gamepad_config_map[ \
602 gamepad_config_line_to_button[number]]], \
604 STRING_SELECTION_OPTION \
607 #define analog_config_option(display_string, number) \
610 menu_fix_gamepad_help, \
612 display_string ": %s", \
613 gamepad_config_buttons, \
614 gamepad_config_map + number + 12, \
615 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
616 gamepad_help[gamepad_config_map[number + 12]], \
618 STRING_SELECTION_OPTION \
621 #define cheat_option(number) \
626 cheat_format_str[number], \
627 enable_disable_options, \
628 &(cheats[number].cheat_active), \
630 "Activate/deactivate this cheat code.", \
632 STRING_SELECTION_OPTION \
635 #define action_option(action_function, passive_function, display_string, \
636 help_string, line_number) \
650 #define submenu_option(sub_menu, display_string, help_string, line_number) \
658 sizeof(sub_menu) / sizeof(menu_option_type), \
664 #define selection_option(passive_function, display_string, options, \
665 option_ptr, num_options, help_string, line_number, type) \
679 #define action_selection_option(action_function, passive_function, \
680 display_string, options, option_ptr, num_options, help_string, line_number, \
692 type | ACTION_OPTION \
696 #define string_selection_option(passive_function, display_string, options, \
697 option_ptr, num_options, help_string, line_number) \
698 selection_option(passive_function, display_string ": %s", options, \
699 option_ptr, num_options, help_string, line_number, STRING_SELECTION_OPTION)\
701 #define numeric_selection_option(passive_function, display_string, \
702 option_ptr, num_options, help_string, line_number) \
703 selection_option(passive_function, display_string ": %d", NULL, option_ptr, \
704 num_options, help_string, line_number, NUMBER_SELECTION_OPTION) \
706 #define string_selection_action_option(action_function, passive_function, \
707 display_string, options, option_ptr, num_options, help_string, line_number) \
708 action_selection_option(action_function, passive_function, \
709 display_string ": %s", options, option_ptr, num_options, help_string, \
710 line_number, STRING_SELECTION_OPTION) \
712 #define numeric_selection_action_option(action_function, passive_function, \
713 display_string, option_ptr, num_options, help_string, line_number) \
714 action_selection_option(action_function, passive_function, \
715 display_string ": %d", NULL, option_ptr, num_options, help_string, \
716 line_number, NUMBER_SELECTION_OPTION) \
718 #define numeric_selection_action_hide_option(action_function, \
719 passive_function, display_string, option_ptr, num_options, help_string, \
721 action_selection_option(action_function, passive_function, \
722 display_string, NULL, option_ptr, num_options, help_string, \
723 line_number, NUMBER_SELECTION_OPTION) \
726 #define GAMEPAD_MENU_WIDTH 15
730 u32 gamepad_config_line_to_button[] =
731 { 8, 6, 7, 9, 1, 2, 3, 0, 4, 5, 11, 10 };
737 u32 gamepad_config_line_to_button[] =
738 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 14 };
744 u32 gamepad_config_line_to_button[] =
745 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 12, 13, 14, 15 };
749 static const char *scale_options[] =
752 "unscaled 3:2", "scaled 3:2", "fullscreen 16:9"
753 #elif defined(WIZ_BUILD)
754 "unscaled 3:2", "scaled 3:2 (slower)",
755 "unscaled 3:2 (anti-tear)", "scaled 3:2 (anti-tear)"
756 #elif defined(PND_BUILD)
757 "unscaled", "2x", "3x", "fullscreen"
758 #elif defined(GP2X_BUILD)
759 "unscaled 3:2", "scaled 3:2", "fullscreen", "scaled 3:2 (software)"
765 s32 load_game_config_file()
767 char game_config_filename[512];
770 change_ext(gamepak_filename, game_config_filename, ".cfg");
772 file_open(game_config_file, game_config_filename, read);
774 if(file_check_valid(game_config_file))
776 u32 file_size = file_length(game_config_filename, game_config_file);
778 // Sanity check: File size must be the right size
781 u32 file_options[file_size / 4];
783 file_read_array(game_config_file, file_options);
784 current_frameskip_type = file_options[0] % 3;
785 frameskip_value = file_options[1];
786 random_skip = file_options[2] % 2;
787 clock_speed = file_options[3];
790 if(clock_speed > 900)
792 #elif defined(GP2X_BUILD)
793 if(clock_speed >= 300)
796 if(clock_speed > 333)
803 if(frameskip_value < 0)
806 if(frameskip_value > 99)
807 frameskip_value = 99;
809 for(i = 0; i < 10; i++)
811 cheats[i].cheat_active = file_options[3 + i] % 2;
812 cheats[i].cheat_name[0] = 0;
815 file_close(game_config_file);
823 current_frameskip_type = auto_frameskip;
829 clock_speed = default_clock_speed;
831 for(i = 0; i < 10; i++)
833 cheats[i].cheat_active = 0;
834 cheats[i].cheat_name[0] = 0;
840 s32 load_config_file()
842 char config_path[512];
844 #if defined(_WIN32) || defined(_WIN32_WCE)
845 sprintf(config_path, "%s\\%s", main_path, GPSP_CONFIG_FILENAME);
847 sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME);
850 file_open(config_file, config_path, read);
852 if(file_check_valid(config_file))
854 u32 file_size = file_length(config_path, config_file);
856 // Sanity check: File size must be the right size
859 u32 file_options[file_size / 4];
860 file_read_array(config_file, file_options);
862 screen_scale = file_options[0] %
863 (sizeof(scale_options) / sizeof(scale_options[0]));
864 screen_filter = file_options[1] % 2;
865 global_enable_audio = file_options[2] % 2;
868 audio_buffer_size_number = file_options[3] % 10;
870 audio_buffer_size_number = file_options[3] % 11;
873 update_backup_flag = file_options[4] % 2;
874 global_enable_analog = file_options[5] % 2;
875 analog_sensitivity_level = file_options[6] % 8;
878 scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
881 // Sanity check: Make sure there's a MENU or FRAMESKIP
882 // key, if not assign to triangle
886 s32 menu_button = -1;
887 for(i = 0; i < 16; i++)
889 gamepad_config_map[i] = file_options[7 + i] %
890 (BUTTON_ID_NONE + 1);
892 if(gamepad_config_map[i] == BUTTON_ID_MENU)
898 if(menu_button == -1)
900 gamepad_config_map[0] = BUTTON_ID_MENU;
904 file_close(config_file);
913 s32 save_game_config_file()
915 char game_config_filename[512];
918 change_ext(gamepak_filename, game_config_filename, ".cfg");
920 file_open(game_config_file, game_config_filename, write);
922 if(file_check_valid(game_config_file))
924 u32 file_options[14];
926 file_options[0] = current_frameskip_type;
927 file_options[1] = frameskip_value;
928 file_options[2] = random_skip;
929 file_options[3] = clock_speed;
931 for(i = 0; i < 10; i++)
933 file_options[4 + i] = cheats[i].cheat_active;
936 file_write_array(game_config_file, file_options);
938 file_close(game_config_file);
946 s32 save_config_file()
948 char config_path[512];
950 #if (defined(PSP_BUILD) || defined(ARM_ARCH)) && !defined(_WIN32_WCE)
951 sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME);
953 sprintf(config_path, "%s\\%s", main_path, GPSP_CONFIG_FILENAME);
956 file_open(config_file, config_path, write);
958 save_game_config_file();
960 if(file_check_valid(config_file))
962 u32 file_options[23];
964 file_options[0] = screen_scale;
965 file_options[1] = screen_filter;
966 file_options[2] = global_enable_audio;
967 file_options[3] = audio_buffer_size_number;
968 file_options[4] = update_backup_flag;
969 file_options[5] = global_enable_analog;
970 file_options[6] = analog_sensitivity_level;
974 for(i = 0; i < 16; i++)
976 file_options[7 + i] = gamepad_config_map[i];
980 file_write_array(config_file, file_options);
982 file_close(config_file);
999 u32 savestate_slot = 0;
1001 void get_savestate_snapshot(char *savestate_filename)
1003 u16 snapshot_buffer[240 * 160];
1004 char savestate_timestamp_string[80];
1006 file_open(savestate_file, savestate_filename, read);
1008 if(file_check_valid(savestate_file))
1010 const char weekday_strings[7][11] =
1012 "Sunday", "Monday", "Tuesday", "Wednesday",
1013 "Thursday", "Friday", "Saturday"
1015 time_t savestate_time_flat;
1016 struct tm *current_time;
1017 file_read_array(savestate_file, snapshot_buffer);
1018 file_read_variable(savestate_file, savestate_time_flat);
1020 file_close(savestate_file);
1022 current_time = localtime(&savestate_time_flat);
1023 sprintf(savestate_timestamp_string,
1024 "%s %02d/%02d/%04d %02d:%02d:%02d ",
1025 weekday_strings[current_time->tm_wday], current_time->tm_mon + 1,
1026 current_time->tm_mday, current_time->tm_year + 1900,
1027 current_time->tm_hour, current_time->tm_min, current_time->tm_sec);
1029 savestate_timestamp_string[40] = 0;
1030 print_string(savestate_timestamp_string, COLOR_HELP_TEXT, COLOR_BG,
1035 memset(snapshot_buffer, 0, 240 * 160 * 2);
1036 print_string_ext("No savestate in this slot.",
1037 0xFFFF, 0x0000, 15, 75, snapshot_buffer, 240, 0, 0, FONT_HEIGHT);
1038 print_string("---------- --/--/---- --:--:-- ", COLOR_HELP_TEXT,
1043 blit_to_screen(snapshot_buffer, 240, 160, 230, 40);
1047 void get_savestate_filename(u32 slot, char *name_buffer)
1049 char savestate_ext[16];
1051 sprintf(savestate_ext, "%d.svs", slot);
1052 change_ext(gamepak_filename, name_buffer, savestate_ext);
1054 get_savestate_snapshot(name_buffer);
1057 void get_savestate_filename_noshot(u32 slot, char *name_buffer)
1059 char savestate_ext[16];
1061 sprintf(savestate_ext, "%d.svs", slot);
1062 change_ext(gamepak_filename, name_buffer, savestate_ext);
1068 invalidate_all_cache();
1072 u32 menu(u16 *original_screen)
1074 char print_buffer[81];
1075 u32 clock_speed_number;
1076 gui_action_type gui_action;
1079 u32 return_value = 0;
1081 char current_savestate_filename[512];
1082 char line_buffer[80];
1083 char cheat_format_str[10][41];
1085 menu_type *current_menu;
1086 menu_option_type *current_option;
1087 menu_option_type *display_option;
1088 u32 current_option_num;
1090 auto void choose_menu();
1091 auto void clear_help();
1094 static const char * const gamepad_help[] =
1096 "Up button on GBA d-pad.",
1097 "Down button on GBA d-pad.",
1098 "Left button on GBA d-pad.",
1099 "Right button on GBA d-pad.",
1102 "Left shoulder button on GBA.",
1103 "Right shoulder button on GBA.",
1104 "Start button on GBA.",
1105 "Select button on GBA.",
1106 "Brings up the options menu.",
1107 "Toggles fastforward on/off.",
1108 "Loads the game state from the current slot.",
1109 "Saves the game state to the current slot.",
1110 "Rapidly press/release the A button on GBA.",
1111 "Rapidly press/release the B button on GBA.",
1112 "Rapidly press/release the L shoulder on GBA.",
1113 "Rapidly press/release the R shoulder on GBA.",
1114 "Increases the volume.",
1115 "Decreases the volume.",
1116 "Displays virtual/drawn frames per second.",
1120 static const char *gamepad_config_buttons[] =
1147 void menu_update_clock()
1149 get_clock_speed_number();
1150 if (clock_speed_number < 0 || clock_speed_number >=
1151 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]))
1153 clock_speed = default_clock_speed;
1154 get_clock_speed_number();
1166 menu_get_clock_speed();
1173 const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
1174 char load_filename[512];
1175 save_game_config_file();
1176 if(load_file(file_ext, load_filename) != -1)
1178 if(load_gamepak(load_filename) == -1)
1185 reg[CHANGED_PC_STATUS] = 1;
1186 menu_update_clock();
1190 choose_menu(current_menu);
1199 reg[CHANGED_PC_STATUS] = 1;
1205 void menu_change_state()
1207 get_savestate_filename(savestate_slot, current_savestate_filename);
1210 void menu_save_state()
1214 get_savestate_filename_noshot(savestate_slot,
1215 current_savestate_filename);
1216 save_state(current_savestate_filename, original_screen);
1218 menu_change_state();
1221 void menu_load_state()
1225 load_state(current_savestate_filename);
1231 void menu_load_state_file()
1233 const char *file_ext[] = { ".svs", NULL };
1234 char load_filename[512];
1235 if(load_file(file_ext, load_filename) != -1)
1237 load_state(load_filename);
1243 choose_menu(current_menu);
1247 void menu_fix_gamepad_help()
1251 current_option->help_string =
1252 gamepad_help[gamepad_config_map[
1253 gamepad_config_line_to_button[current_option_num]]];
1257 void submenu_graphics_sound()
1262 void submenu_cheats_misc()
1267 void submenu_gamepad()
1272 void submenu_analog()
1277 void submenu_savestate()
1279 print_string("Savestate options:", COLOR_ACTIVE_ITEM, COLOR_BG, 10, 70);
1280 menu_change_state();
1285 strncpy(print_buffer, gamepak_filename, 80);
1286 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 10);
1287 sprintf(print_buffer, "%s %s %s", gamepak_title,
1288 gamepak_code, gamepak_maker);
1289 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 20);
1291 get_savestate_filename_noshot(savestate_slot,
1292 current_savestate_filename);
1295 const char *yes_no_options[] = { "no", "yes" };
1296 const char *enable_disable_options[] = { "disabled", "enabled" };
1298 const char *frameskip_options[] = { "automatic", "manual", "off" };
1299 const char *frameskip_variation_options[] = { "uniform", "random" };
1302 static const char *audio_buffer_options[] =
1304 "16 bytes", "32 bytes", "64 bytes",
1305 "128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
1306 "4096 bytes", "8192 bytes", "16284 bytes"
1309 const char *audio_buffer_options[] =
1311 "3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
1312 "8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
1316 static const char *update_backup_options[] = { "Exit only", "Automatic" };
1318 // Marker for help information, don't go past this mark (except \n)------*
1319 menu_option_type graphics_sound_options[] =
1321 string_selection_option(NULL, "Display scaling", scale_options,
1322 (u32 *)(&screen_scale),
1323 sizeof(scale_options) / sizeof(scale_options[0]),
1325 "Determines how the GBA screen is resized in relation to the\n"
1328 " Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
1329 "aspect ratio scaled to fill the height of the PSP screen, and\n"
1330 "fullscreen to fill the entire PSP screen."
1335 string_selection_option(NULL, "Screen filtering", yes_no_options,
1336 (u32 *)(&screen_filter), 2,
1337 "Determines whether or not filtering should be used when\n"
1338 "scaling the screen. Selecting this will produce a more even and\n"
1339 "smooth image, at the cost of being blurry and having less vibrant\n"
1342 string_selection_option(NULL, "Frameskip type", frameskip_options,
1343 (u32 *)(¤t_frameskip_type), 3,
1345 "Determines what kind of frameskipping to use.\n"
1346 "Frameskipping may improve emulation speed of many games.\n"
1348 "Off: Do not skip any frames.\n"
1349 "Auto: Skip up to N frames (see next opt) as needed.\n"
1350 "Manual: Always render only 1 out of N + 1 frames."
1352 numeric_selection_option(NULL, "Frameskip value", &frameskip_value, 100,
1354 "For auto frameskip, determines the maximum number of frames that\n"
1355 "are allowed to be skipped consecutively.\n"
1356 "For manual frameskip, determines the number of frames that will\n"
1357 "always be skipped."
1360 string_selection_option(NULL, "Framskip variation",
1361 frameskip_variation_options, &random_skip, 2,
1363 "If objects in the game flicker at a regular rate certain manual\n"
1364 "frameskip values may cause them to normally disappear. Change this\n"
1365 "value to 'random' to avoid this. Do not use otherwise, as it tends\n"
1366 "to make the image quality worse, especially in high motion games."
1369 string_selection_option(NULL, "Audio output", yes_no_options,
1370 &global_enable_audio, 2,
1371 "Select 'no' to turn off all audio output. This will\n"
1372 "not result in a significant change in performance.", 9),
1374 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1375 &audio_buffer_size_number, 11,
1377 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1378 &audio_buffer_size_number, 10,
1382 "Set the size (in bytes) of the audio buffer. Larger values may result\n"
1383 "in slightly better performance at the cost of latency; the lowest\n"
1384 "value will give the most responsive audio.\n"
1385 "This option requires gpSP to be restarted before it will take effect.",
1387 "Set the size (in bytes) of the audio buffer.\n"
1388 "This option requires gpSP restart to take effect.",
1391 submenu_option(NULL, "Back", "Return to the main menu.", 12)
1394 make_menu(graphics_sound, submenu_graphics_sound, NULL);
1396 menu_option_type cheats_misc_options[] =
1408 #if defined(PSP_BUILD) || defined(GP2X_BUILD)
1409 string_selection_option(NULL, "Clock speed",
1410 clock_speed_options, &clock_speed_number,
1411 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]),
1412 "Change the clock speed of the device. Higher clock\n"
1413 "speed will yield better performance, but will drain\n"
1414 "battery life further.", 11),
1416 string_selection_option(NULL, "Update backup",
1417 update_backup_options, &update_backup_flag, 2,
1419 "Determines when in-game save files should be\n"
1420 "written back to SD card."
1422 "Determines when in-game save files should be written back to\n"
1423 "card. If set to 'automatic' writebacks will occur shortly after\n"
1424 "the game's backup is altered. On 'exit only' it will only be\n"
1425 "written back when you exit from this menu.\n"
1427 "(NOT from using the home button), use the latter with extreme care."
1431 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1434 make_menu(cheats_misc, submenu_cheats_misc, NULL);
1436 menu_option_type savestate_options[] =
1438 numeric_selection_action_hide_option(menu_load_state, menu_change_state,
1439 "Load savestate from current slot", &savestate_slot, 10,
1440 "Select to load the game state from the current slot\n"
1442 "Press left + right to change the current slot.", 6),
1443 numeric_selection_action_hide_option(menu_save_state, menu_change_state,
1444 "Save savestate to current slot", &savestate_slot, 10,
1445 "Select to save the game state to the current slot\n"
1447 "Press left + right to change the current slot.", 7),
1448 numeric_selection_action_hide_option(menu_load_state_file,
1450 "Load savestate from file", &savestate_slot, 10,
1451 "Restore gameplay from a savestate file.\n"
1452 "Note: The same file used to save the state must be\n"
1454 numeric_selection_option(menu_change_state,
1455 "Current savestate slot", &savestate_slot, 10,
1456 "Change the current savestate slot.\n", 11),
1457 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1460 make_menu(savestate, submenu_savestate, NULL);
1464 menu_option_type gamepad_config_options[] =
1466 gamepad_config_option("D-pad up ", 0),
1467 gamepad_config_option("D-pad down ", 1),
1468 gamepad_config_option("D-pad left ", 2),
1469 gamepad_config_option("D-pad right ", 3),
1470 gamepad_config_option("Circle ", 4),
1471 gamepad_config_option("Cross ", 5),
1472 gamepad_config_option("Square ", 6),
1473 gamepad_config_option("Triangle ", 7),
1474 gamepad_config_option("Left Trigger ", 8),
1475 gamepad_config_option("Right Trigger", 9),
1476 gamepad_config_option("Start ", 10),
1477 gamepad_config_option("Select ", 11),
1478 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1482 menu_option_type analog_config_options[] =
1484 analog_config_option("Analog up ", 0),
1485 analog_config_option("Analog down ", 1),
1486 analog_config_option("Analog left ", 2),
1487 analog_config_option("Analog right", 3),
1488 string_selection_option(NULL, "Enable analog", yes_no_options,
1489 &global_enable_analog, 2,
1490 "Select 'no' to block analog input entirely.", 7),
1491 numeric_selection_option(NULL, "Analog sensitivity",
1492 &analog_sensitivity_level, 10,
1493 "Determine sensitivity/responsiveness of the analog input.\n"
1494 "Lower numbers are less sensitive.", 8),
1495 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1500 #if defined(GP2X_BUILD) || defined(PND_BUILD)
1502 menu_option_type gamepad_config_options[] =
1504 gamepad_config_option("D-pad up ", 0),
1505 gamepad_config_option("D-pad down ", 1),
1506 gamepad_config_option("D-pad left ", 2),
1507 gamepad_config_option("D-pad right ", 3),
1508 gamepad_config_option("A ", 4),
1509 gamepad_config_option("B ", 5),
1510 gamepad_config_option("X ", 6),
1511 gamepad_config_option("Y ", 7),
1512 gamepad_config_option("Left Trigger ", 8),
1513 gamepad_config_option("Right Trigger", 9),
1515 gamepad_config_option("Menu ", 10),
1517 gamepad_config_option("Start ", 10),
1519 gamepad_config_option("Select ", 11),
1520 #if !defined(WIZ_BUILD) && !defined(PND_BUILD)
1521 gamepad_config_option("Stick Push ", 12),
1524 gamepad_config_option("1 ", 12),
1525 gamepad_config_option("2 ", 13),
1526 gamepad_config_option("3 ", 14),
1527 gamepad_config_option("4 ", 15),
1528 submenu_option(NULL, "Back", "Return to the main menu.", 16)
1530 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1535 menu_option_type analog_config_options[] =
1537 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1544 menu_option_type gamepad_config_options[] =
1546 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1549 menu_option_type analog_config_options[] =
1551 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1556 make_menu(gamepad_config, submenu_gamepad, NULL);
1557 make_menu(analog_config, submenu_analog, NULL);
1559 menu_option_type main_options[] =
1561 submenu_option(&graphics_sound_menu, "Graphics and Sound options",
1562 "Select to set display parameters and frameskip\n"
1563 "behavior, audio on/off, buffer size, and filtering.", 0),
1564 numeric_selection_action_option(menu_load_state, NULL,
1565 "Load state from slot", &savestate_slot, 10,
1566 "Select to load the game state from the current slot\n"
1567 "for this game, if it exists.\n"
1568 "Press left + right to change the current slot.", 2),
1569 numeric_selection_action_option(menu_save_state, NULL,
1570 "Save state to slot", &savestate_slot, 10,
1571 "Select to save the game state to the current slot\n"
1572 "for this game. See the extended menu for more info.\n"
1573 "Press left + right to change the current slot.", 3),
1574 submenu_option(&savestate_menu, "Savestate options",
1575 "Select to enter a menu for loading, saving, and\n"
1576 "viewing the currently active savestate for this game\n"
1577 "(or to load a savestate file from another game)", 4),
1578 submenu_option(&gamepad_config_menu, "Configure gamepad input",
1579 "Select to change the in-game behavior of buttons\n"
1582 submenu_option(&analog_config_menu, "Configure analog input",
1583 "Select to change the in-game behavior of the PSP analog nub.", 7),
1585 submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options",
1586 "Select to manage cheats, set backup behavior,\n"
1587 "and set device clock speed.", 9),
1588 action_option(menu_load, NULL, "Load new game",
1589 "Select to load a new game\n"
1590 "(will exit a game if currently playing).", 11),
1591 action_option(menu_restart, NULL, "Restart game",
1592 "Select to reset the GBA with the current game\n"
1594 action_option(menu_exit, NULL, "Return to game",
1595 "Select to exit this menu and resume gameplay.", 13),
1596 action_option(menu_quit, NULL, "Exit gpSP",
1597 "Select to exit gpSP and return to the menu.", 15)
1600 make_menu(main, submenu_main, NULL);
1602 void choose_menu(menu_type *new_menu)
1604 if(new_menu == NULL)
1605 new_menu = &main_menu;
1607 clear_screen(COLOR_BG);
1610 blit_to_screen(original_screen, 240, 160, 230, 40);
1613 current_menu = new_menu;
1614 current_option = new_menu->options;
1615 current_option_num = 0;
1616 if(current_menu->init_function)
1617 current_menu->init_function();
1622 for(i = 0; i < 6; i++)
1624 print_string_pad(" ", COLOR_BG, COLOR_BG, 8, 210 + (i * 10), 70);
1628 menu_update_clock();
1629 video_resolution_large();
1632 SDL_LockMutex(sound_mutex);
1637 SDL_UnlockMutex(sound_mutex);
1640 if(gamepak_filename[0] == 0)
1643 memset(original_screen, 0x00, 240 * 160 * 2);
1644 print_string_ext("No game loaded yet.", 0xFFFF, 0x0000,
1645 60, 75,original_screen, 240, 0, 0, FONT_HEIGHT);
1648 choose_menu(&main_menu);
1650 for(i = 0; i < 10; i++)
1654 sprintf(cheat_format_str[i], "cheat %d (none loaded)", i);
1658 sprintf(cheat_format_str[i], "cheat %d (%s): %%s", i,
1659 cheats[i].cheat_name);
1663 current_menu->init_function();
1667 display_option = current_menu->options;
1669 for(i = 0; i < current_menu->num_options; i++, display_option++)
1671 if(display_option->option_type & NUMBER_SELECTION_OPTION)
1673 sprintf(line_buffer, display_option->display_string,
1674 *(display_option->current_option));
1678 if(display_option->option_type & STRING_SELECTION_OPTION)
1680 sprintf(line_buffer, display_option->display_string,
1681 ((u32 *)display_option->options)[*(display_option->current_option)]);
1685 strcpy(line_buffer, display_option->display_string);
1688 if(display_option == current_option)
1690 print_string_pad(line_buffer, COLOR_ACTIVE_ITEM, COLOR_BG, 6,
1691 (display_option->line_number * 10) + 40, 36);
1695 print_string_pad(line_buffer, COLOR_INACTIVE_ITEM, COLOR_BG, 6,
1696 (display_option->line_number * 10) + 40, 36);
1700 print_string(current_option->help_string, COLOR_HELP_TEXT,
1705 gui_action = get_gui_input();
1710 current_option_num = (current_option_num + 1) %
1711 current_menu->num_options;
1713 current_option = current_menu->options + current_option_num;
1718 if(current_option_num)
1719 current_option_num--;
1721 current_option_num = current_menu->num_options - 1;
1723 current_option = current_menu->options + current_option_num;
1728 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1729 STRING_SELECTION_OPTION))
1731 *(current_option->current_option) =
1732 (*current_option->current_option + 1) %
1733 current_option->num_options;
1735 if(current_option->passive_function)
1736 current_option->passive_function();
1741 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1742 STRING_SELECTION_OPTION))
1744 u32 current_option_val = *(current_option->current_option);
1746 if(current_option_val)
1747 current_option_val--;
1749 current_option_val = current_option->num_options - 1;
1751 *(current_option->current_option) = current_option_val;
1753 if(current_option->passive_function)
1754 current_option->passive_function();
1759 if(current_menu == &main_menu)
1762 choose_menu(&main_menu);
1766 if(current_option->option_type & ACTION_OPTION)
1767 current_option->action_function();
1769 if(current_option->option_type & SUBMENU_OPTION)
1770 choose_menu(current_option->sub_menu);
1778 set_gba_resolution(screen_scale);
1779 video_resolution_small();
1780 menu_get_clock_speed();
1784 num_skipped_frames = 100;
1786 return return_value;