3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public Licens e as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
33 // Blatantly stolen and trimmed from MZX (megazeux.sourceforge.net)
37 #define FILE_LIST_ROWS 20
38 #define FILE_LIST_POSITION 5
39 #define DIR_LIST_POSITION 260
43 #define FILE_LIST_ROWS 25
44 #define FILE_LIST_POSITION 5
45 #define DIR_LIST_POSITION (resolution_width * 3 / 4)
51 #define COLOR_BG color16(2, 8, 10)
53 #define color16(red, green, blue) \
54 (blue << 11) | (green << 5) | red \
58 #define COLOR_BG color16(0, 0, 0)
60 #define color16(red, green, blue) \
61 (red << 11) | (green << 5) | blue \
65 #define COLOR_ROM_INFO color16(22, 36, 26)
66 #define COLOR_ACTIVE_ITEM color16(31, 63, 31)
67 #define COLOR_INACTIVE_ITEM color16(13, 40, 18)
68 #define COLOR_FRAMESKIP_BAR color16(15, 31, 31)
69 #define COLOR_HELP_TEXT color16(16, 40, 24)
72 static const char *clock_speed_options[] =
74 "33MHz", "66MHz", "100MHz", "133MHz", "166MHz", "200MHz", "233MHz",
75 "266MHz", "300MHz", "333MHz"
77 #define menu_get_clock_speed() \
78 clock_speed = (clock_speed_number + 1) * 33
79 #define get_clock_speed_number() \
80 clock_speed_number = (clock_speed / 33) - 1
81 #elif defined(WIZ_BUILD)
82 static const char *clock_speed_options[] =
84 "300MHz", "333MHz", "366MHz", "400MHz", "433MHz",
85 "466MHz", "500MHz", "533MHz", "566MHz", "600MHz",
86 "633MHz", "666MHz", "700MHz", "733MHz", "766MHz",
87 "800MHz", "833MHz", "866MHz", "900MHz"
89 #define menu_get_clock_speed() \
90 clock_speed = 300 + (clock_speed_number * 3333) / 100
91 #define get_clock_speed_number() \
92 clock_speed_number = (clock_speed - 300) / 33
93 #elif defined(GP2X_BUILD)
94 static const char *clock_speed_options[] =
96 "150MHz", "160MHz", "170MHz", "180MHz", "190MHz",
97 "200MHz", "210MHz", "220MHz", "230MHz", "240MHz",
98 "250MHz", "260MHz", "270MHz", "280MHz", "290MHz"
100 #define menu_get_clock_speed() \
101 clock_speed = 150 + clock_speed_number * 10
102 #define get_clock_speed_number() \
103 clock_speed_number = (clock_speed - 150) / 10
105 static const char *clock_speed_options[] =
109 #define menu_get_clock_speed()
110 #define get_clock_speed_number()
114 int sort_function(const void *dest_str_ptr, const void *src_str_ptr)
116 char *dest_str = *((char **)dest_str_ptr);
117 char *src_str = *((char **)src_str_ptr);
119 if(src_str[0] == '.')
122 if(dest_str[0] == '.')
125 return strcasecmp(dest_str, src_str);
128 s32 load_file(const char **wildcards, char *result)
131 struct dirent *current_file;
132 struct stat file_info;
133 char current_dir_name[MAX_PATH];
134 char current_dir_short[81];
135 u32 current_dir_length;
136 u32 total_filenames_allocated;
137 u32 total_dirnames_allocated;
143 u32 file_name_length;
145 u32 chosen_file, chosen_dir;
146 s32 return_value = 1;
147 s32 current_file_selection;
148 s32 current_file_scroll_value;
149 u32 current_dir_selection;
150 u32 current_dir_scroll_value;
151 s32 current_file_in_scroll;
152 u32 current_dir_in_scroll;
153 u32 current_file_number, current_dir_number;
154 u32 current_column = 0;
157 gui_action_type gui_action;
159 while(return_value == 1)
161 current_file_selection = 0;
162 current_file_scroll_value = 0;
163 current_dir_selection = 0;
164 current_dir_scroll_value = 0;
165 current_file_in_scroll = 0;
166 current_dir_in_scroll = 0;
168 total_filenames_allocated = 32;
169 total_dirnames_allocated = 32;
170 file_list = (char **)malloc(sizeof(char *) * 32);
171 dir_list = (char **)malloc(sizeof(char *) * 32);
172 memset(file_list, 0, sizeof(char *) * 32);
173 memset(dir_list, 0, sizeof(char *) * 32);
180 getcwd(current_dir_name, MAX_PATH);
182 current_dir = opendir(current_dir_name);
187 current_file = readdir(current_dir);
193 file_name = current_file->d_name;
194 file_name_length = strlen(file_name);
196 if((stat(file_name, &file_info) >= 0) &&
197 ((file_name[0] != '.') || (file_name[1] == '.')))
199 if(S_ISDIR(file_info.st_mode))
201 dir_list[num_dirs] = malloc(file_name_length + 1);
203 sprintf(dir_list[num_dirs], "%s", file_name);
209 // Must match one of the wildcards, also ignore the .
210 if(file_name_length >= 4)
212 if(file_name[file_name_length - 4] == '.')
213 ext_pos = file_name_length - 4;
216 if(file_name[file_name_length - 3] == '.')
217 ext_pos = file_name_length - 3;
222 for(i = 0; wildcards[i] != NULL; i++)
224 if(!strcasecmp((file_name + ext_pos),
227 file_list[num_files] =
228 malloc(file_name_length + 1);
230 sprintf(file_list[num_files], "%s", file_name);
240 if(num_files == total_filenames_allocated)
242 file_list = (char **)realloc(file_list, sizeof(char *) *
243 total_filenames_allocated * 2);
244 memset(file_list + total_filenames_allocated, 0,
245 sizeof(char *) * total_filenames_allocated);
246 total_filenames_allocated *= 2;
249 if(num_dirs == total_dirnames_allocated)
251 dir_list = (char **)realloc(dir_list, sizeof(char *) *
252 total_dirnames_allocated * 2);
253 memset(dir_list + total_dirnames_allocated, 0,
254 sizeof(char *) * total_dirnames_allocated);
255 total_dirnames_allocated *= 2;
258 } while(current_file);
260 qsort((void *)file_list, num_files, sizeof(char *), sort_function);
261 qsort((void *)dir_list, num_dirs, sizeof(char *), sort_function);
263 closedir(current_dir);
265 current_dir_length = strlen(current_dir_name);
267 if(current_dir_length > 80)
271 snprintf(current_dir_short, 80,
272 "...%s", current_dir_name + current_dir_length - 77);
274 memcpy(current_dir_short, "...", 3);
275 memcpy(current_dir_short + 3,
276 current_dir_name + current_dir_length - 77, 77);
277 current_dir_short[80] = 0;
283 snprintf(current_dir_short, 80, "%s", current_dir_name);
285 memcpy(current_dir_short, current_dir_name,
286 current_dir_length + 1);
295 clear_screen(COLOR_BG);
301 print_string(current_dir_short, COLOR_ACTIVE_ITEM, COLOR_BG, 0, 0);
303 print_string("Press X to return to the main menu.",
304 COLOR_HELP_TEXT, COLOR_BG, 20, 220);
306 print_string("Press X to return to the main menu.",
307 COLOR_HELP_TEXT, COLOR_BG, 20, 260);
310 for(i = 0, current_file_number = i + current_file_scroll_value;
311 i < FILE_LIST_ROWS; i++, current_file_number++)
313 if(current_file_number < num_files)
315 if((current_file_number == current_file_selection) &&
316 (current_column == 0))
318 print_string(file_list[current_file_number], COLOR_ACTIVE_ITEM,
319 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
323 print_string(file_list[current_file_number], COLOR_INACTIVE_ITEM,
324 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
329 for(i = 0, current_dir_number = i + current_dir_scroll_value;
330 i < FILE_LIST_ROWS; i++, current_dir_number++)
332 if(current_dir_number < num_dirs)
334 if((current_dir_number == current_dir_selection) &&
335 (current_column == 1))
337 print_string(dir_list[current_dir_number], COLOR_ACTIVE_ITEM,
338 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
342 print_string(dir_list[current_dir_number], COLOR_INACTIVE_ITEM,
343 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
348 gui_action = get_gui_input();
353 if(current_column == 0)
355 if(current_file_selection < (num_files - 1))
357 current_file_selection++;
358 if(current_file_in_scroll == (FILE_LIST_ROWS - 1))
360 clear_screen(COLOR_BG);
361 current_file_scroll_value++;
365 current_file_in_scroll++;
370 clear_screen(COLOR_BG);
371 current_file_selection = 0;
372 current_file_scroll_value = 0;
373 current_file_in_scroll = 0;
378 if(current_dir_selection < (num_dirs - 1))
380 current_dir_selection++;
381 if(current_dir_in_scroll == (FILE_LIST_ROWS - 1))
383 clear_screen(COLOR_BG);
384 current_dir_scroll_value++;
388 current_dir_in_scroll++;
396 if (current_column != 0)
398 clear_screen(COLOR_BG);
399 current_file_selection += FILE_LIST_ROWS;
400 if (current_file_selection > num_files - 1)
401 current_file_selection = num_files - 1;
402 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
403 if (current_file_scroll_value < 0)
405 current_file_scroll_value = 0;
406 current_file_in_scroll = current_file_selection;
410 current_file_in_scroll = FILE_LIST_ROWS / 2;
415 if(current_column == 0)
417 if(current_file_selection)
419 current_file_selection--;
420 if(current_file_in_scroll == 0)
422 clear_screen(COLOR_BG);
423 current_file_scroll_value--;
427 current_file_in_scroll--;
432 clear_screen(COLOR_BG);
433 current_file_selection = num_files - 1;
434 current_file_in_scroll = FILE_LIST_ROWS - 1;
435 if (current_file_in_scroll > num_files - 1)
436 current_file_in_scroll = num_files - 1;
437 current_file_scroll_value = num_files - FILE_LIST_ROWS;
438 if (current_file_scroll_value < 0)
439 current_file_scroll_value = 0;
444 if(current_dir_selection)
446 current_dir_selection--;
447 if(current_dir_in_scroll == 0)
449 clear_screen(COLOR_BG);
450 current_dir_scroll_value--;
454 current_dir_in_scroll--;
461 if (current_column != 0)
463 clear_screen(COLOR_BG);
464 current_file_selection -= FILE_LIST_ROWS;
465 if (current_file_selection < 0)
466 current_file_selection = 0;
467 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
468 if (current_file_scroll_value < 0)
470 current_file_scroll_value = 0;
471 current_file_in_scroll = current_file_selection;
475 current_file_in_scroll = FILE_LIST_ROWS / 2;
480 if(current_column == 0)
488 if(current_column == 1)
496 if(current_column == 1)
499 chdir(dir_list[current_dir_selection]);
507 strcpy(result, file_list[current_file_selection]);
514 if(!strcmp(current_dir_name, "ms0:/PSP"))
532 for(i = 0; i < num_files; i++)
538 for(i = 0; i < num_dirs; i++)
545 clear_screen(COLOR_BG);
552 NUMBER_SELECTION_OPTION = 0x01,
553 STRING_SELECTION_OPTION = 0x02,
554 SUBMENU_OPTION = 0x04,
556 } menu_option_type_enum;
560 void (* init_function)();
561 void (* passive_function)();
562 struct _menu_option_type *options;
566 struct _menu_option_type
568 void (* action_function)();
569 void (* passive_function)();
570 struct _menu_type *sub_menu;
571 const char *display_string;
575 const char *help_string;
577 menu_option_type_enum option_type;
580 typedef struct _menu_option_type menu_option_type;
581 typedef struct _menu_type menu_type;
583 #define make_menu(name, init_function, passive_function) \
584 menu_type name##_menu = \
589 sizeof(name##_options) / sizeof(menu_option_type) \
592 #define gamepad_config_option(display_string, number) \
595 menu_fix_gamepad_help, \
597 display_string ": %s", \
598 gamepad_config_buttons, \
599 gamepad_config_map + gamepad_config_line_to_button[number], \
600 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
601 gamepad_help[gamepad_config_map[ \
602 gamepad_config_line_to_button[number]]], \
604 STRING_SELECTION_OPTION \
607 #define analog_config_option(display_string, number) \
610 menu_fix_gamepad_help, \
612 display_string ": %s", \
613 gamepad_config_buttons, \
614 gamepad_config_map + number + 12, \
615 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
616 gamepad_help[gamepad_config_map[number + 12]], \
618 STRING_SELECTION_OPTION \
621 #define cheat_option(number) \
626 cheat_format_str[number], \
627 enable_disable_options, \
628 &(cheats[number].cheat_active), \
630 "Activate/deactivate this cheat code.", \
632 STRING_SELECTION_OPTION \
635 #define action_option(action_function, passive_function, display_string, \
636 help_string, line_number) \
650 #define submenu_option(sub_menu, display_string, help_string, line_number) \
658 sizeof(sub_menu) / sizeof(menu_option_type), \
664 #define selection_option(passive_function, display_string, options, \
665 option_ptr, num_options, help_string, line_number, type) \
679 #define action_selection_option(action_function, passive_function, \
680 display_string, options, option_ptr, num_options, help_string, line_number, \
692 type | ACTION_OPTION \
696 #define string_selection_option(passive_function, display_string, options, \
697 option_ptr, num_options, help_string, line_number) \
698 selection_option(passive_function, display_string ": %s", options, \
699 option_ptr, num_options, help_string, line_number, STRING_SELECTION_OPTION)\
701 #define numeric_selection_option(passive_function, display_string, \
702 option_ptr, num_options, help_string, line_number) \
703 selection_option(passive_function, display_string ": %d", NULL, option_ptr, \
704 num_options, help_string, line_number, NUMBER_SELECTION_OPTION) \
706 #define string_selection_action_option(action_function, passive_function, \
707 display_string, options, option_ptr, num_options, help_string, line_number) \
708 action_selection_option(action_function, passive_function, \
709 display_string ": %s", options, option_ptr, num_options, help_string, \
710 line_number, STRING_SELECTION_OPTION) \
712 #define numeric_selection_action_option(action_function, passive_function, \
713 display_string, option_ptr, num_options, help_string, line_number) \
714 action_selection_option(action_function, passive_function, \
715 display_string ": %d", NULL, option_ptr, num_options, help_string, \
716 line_number, NUMBER_SELECTION_OPTION) \
718 #define numeric_selection_action_hide_option(action_function, \
719 passive_function, display_string, option_ptr, num_options, help_string, \
721 action_selection_option(action_function, passive_function, \
722 display_string, NULL, option_ptr, num_options, help_string, \
723 line_number, NUMBER_SELECTION_OPTION) \
726 #define GAMEPAD_MENU_WIDTH 15
730 u32 gamepad_config_line_to_button[] =
731 { 8, 6, 7, 9, 1, 2, 3, 0, 4, 5, 11, 10 };
737 u32 gamepad_config_line_to_button[] =
738 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 14 };
744 u32 gamepad_config_line_to_button[] =
745 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 12, 13, 14, 15 };
749 static const char *scale_options[] =
752 "unscaled 3:2", "scaled 3:2", "fullscreen 16:9"
753 #elif defined(WIZ_BUILD)
754 "unscaled 3:2", "scaled 3:2 (slower)",
755 "unscaled 3:2 (anti-tear)", "scaled 3:2 (anti-tear)"
756 #elif defined(PND_BUILD)
757 "unscaled", "2x", "3x", "fullscreen"
758 #elif defined(GP2X_BUILD)
759 "unscaled 3:2", "scaled 3:2", "fullscreen", "scaled 3:2 (software)"
765 s32 load_game_config_file()
767 char game_config_filename[512];
770 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
772 file_open(game_config_file, game_config_filename, read);
774 if(file_check_valid(game_config_file))
776 u32 file_size = file_length(game_config_filename, game_config_file);
778 // Sanity check: File size must be the right size
781 u32 file_options[file_size / 4];
783 file_read_array(game_config_file, file_options);
784 current_frameskip_type = file_options[0] % 3;
785 frameskip_value = file_options[1];
786 random_skip = file_options[2] % 2;
787 clock_speed = file_options[3];
790 if(clock_speed > 900)
792 #elif defined(GP2X_BUILD)
793 if(clock_speed >= 300)
796 if(clock_speed > 333)
803 if(frameskip_value < 0)
806 if(frameskip_value > 99)
807 frameskip_value = 99;
809 for(i = 0; i < 10; i++)
811 cheats[i].cheat_active = file_options[3 + i] % 2;
812 cheats[i].cheat_name[0] = 0;
815 file_close(game_config_file);
823 current_frameskip_type = auto_frameskip;
829 clock_speed = default_clock_speed;
831 for(i = 0; i < 10; i++)
833 cheats[i].cheat_active = 0;
834 cheats[i].cheat_name[0] = 0;
840 s32 load_config_file()
842 char config_path[512];
844 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
846 file_open(config_file, config_path, read);
848 if(file_check_valid(config_file))
850 u32 file_size = file_length(config_path, config_file);
852 // Sanity check: File size must be the right size
855 u32 file_options[file_size / 4];
856 file_read_array(config_file, file_options);
858 screen_scale = file_options[0] %
859 (sizeof(scale_options) / sizeof(scale_options[0]));
860 screen_filter = file_options[1] % 2;
861 global_enable_audio = file_options[2] % 2;
864 audio_buffer_size_number = file_options[3] % 10;
866 audio_buffer_size_number = file_options[3] % 11;
869 update_backup_flag = file_options[4] % 2;
870 global_enable_analog = file_options[5] % 2;
871 analog_sensitivity_level = file_options[6] % 8;
874 scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
877 // Sanity check: Make sure there's a MENU or FRAMESKIP
878 // key, if not assign to triangle
882 s32 menu_button = -1;
883 for(i = 0; i < 16; i++)
885 gamepad_config_map[i] = file_options[7 + i] %
886 (BUTTON_ID_NONE + 1);
888 if(gamepad_config_map[i] == BUTTON_ID_MENU)
894 if(menu_button == -1)
896 gamepad_config_map[0] = BUTTON_ID_MENU;
900 file_close(config_file);
909 s32 save_game_config_file()
911 char game_config_filename[512];
914 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
916 file_open(game_config_file, game_config_filename, write);
918 if(file_check_valid(game_config_file))
920 u32 file_options[14];
922 file_options[0] = current_frameskip_type;
923 file_options[1] = frameskip_value;
924 file_options[2] = random_skip;
925 file_options[3] = clock_speed;
927 for(i = 0; i < 10; i++)
929 file_options[4 + i] = cheats[i].cheat_active;
932 file_write_array(game_config_file, file_options);
934 file_close(game_config_file);
942 s32 save_config_file()
944 char config_path[512];
946 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
948 file_open(config_file, config_path, write);
950 save_game_config_file();
952 if(file_check_valid(config_file))
954 u32 file_options[23];
956 file_options[0] = screen_scale;
957 file_options[1] = screen_filter;
958 file_options[2] = global_enable_audio;
959 file_options[3] = audio_buffer_size_number;
960 file_options[4] = update_backup_flag;
961 file_options[5] = global_enable_analog;
962 file_options[6] = analog_sensitivity_level;
966 for(i = 0; i < 16; i++)
968 file_options[7 + i] = gamepad_config_map[i];
972 file_write_array(config_file, file_options);
974 file_close(config_file);
991 u32 savestate_slot = 0;
993 void get_savestate_snapshot(char *savestate_filename)
995 u16 snapshot_buffer[240 * 160];
996 char savestate_timestamp_string[80];
998 file_open(savestate_file, savestate_filename, read);
1000 if(file_check_valid(savestate_file))
1002 const char weekday_strings[7][11] =
1004 "Sunday", "Monday", "Tuesday", "Wednesday",
1005 "Thursday", "Friday", "Saturday"
1007 time_t savestate_time_flat;
1008 struct tm *current_time;
1009 file_read_array(savestate_file, snapshot_buffer);
1010 file_read_variable(savestate_file, savestate_time_flat);
1012 file_close(savestate_file);
1014 current_time = localtime(&savestate_time_flat);
1015 sprintf(savestate_timestamp_string,
1016 "%s %02d/%02d/%04d %02d:%02d:%02d ",
1017 weekday_strings[current_time->tm_wday], current_time->tm_mon + 1,
1018 current_time->tm_mday, current_time->tm_year + 1900,
1019 current_time->tm_hour, current_time->tm_min, current_time->tm_sec);
1021 savestate_timestamp_string[40] = 0;
1022 print_string(savestate_timestamp_string, COLOR_HELP_TEXT, COLOR_BG,
1027 memset(snapshot_buffer, 0, 240 * 160 * 2);
1028 print_string_ext("No savestate in this slot.",
1029 0xFFFF, 0x0000, 15, 75, snapshot_buffer, 240, 0, 0, FONT_HEIGHT);
1030 print_string("---------- --/--/---- --:--:-- ", COLOR_HELP_TEXT,
1035 blit_to_screen(snapshot_buffer, 240, 160, 230, 40);
1039 void get_savestate_filename_noshot(u32 slot, char *name_buffer)
1041 char savestate_ext[16];
1043 sprintf(savestate_ext, "%d.svs", slot);
1044 make_rpath(name_buffer, 512, savestate_ext);
1047 void get_savestate_filename(u32 slot, char *name_buffer)
1049 get_savestate_filename_noshot(slot, name_buffer);
1050 get_savestate_snapshot(name_buffer);
1056 invalidate_all_cache();
1060 u32 menu(u16 *original_screen)
1062 char print_buffer[81];
1063 u32 clock_speed_number;
1064 gui_action_type gui_action;
1067 u32 return_value = 0;
1069 char current_savestate_filename[512];
1070 char line_buffer[80];
1071 char cheat_format_str[10][41];
1073 menu_type *current_menu;
1074 menu_option_type *current_option;
1075 menu_option_type *display_option;
1076 u32 current_option_num;
1078 auto void choose_menu();
1079 auto void clear_help();
1082 static const char * const gamepad_help[] =
1084 "Up button on GBA d-pad.",
1085 "Down button on GBA d-pad.",
1086 "Left button on GBA d-pad.",
1087 "Right button on GBA d-pad.",
1090 "Left shoulder button on GBA.",
1091 "Right shoulder button on GBA.",
1092 "Start button on GBA.",
1093 "Select button on GBA.",
1094 "Brings up the options menu.",
1095 "Toggles fastforward on/off.",
1096 "Loads the game state from the current slot.",
1097 "Saves the game state to the current slot.",
1098 "Rapidly press/release the A button on GBA.",
1099 "Rapidly press/release the B button on GBA.",
1100 "Rapidly press/release the L shoulder on GBA.",
1101 "Rapidly press/release the R shoulder on GBA.",
1102 "Increases the volume.",
1103 "Decreases the volume.",
1104 "Displays virtual/drawn frames per second.",
1108 static const char *gamepad_config_buttons[] =
1135 void menu_update_clock()
1137 get_clock_speed_number();
1138 if (clock_speed_number < 0 || clock_speed_number >=
1139 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]))
1141 clock_speed = default_clock_speed;
1142 get_clock_speed_number();
1154 menu_get_clock_speed();
1161 const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
1162 char load_filename[512];
1163 save_game_config_file();
1164 if(load_file(file_ext, load_filename) != -1)
1166 if(load_gamepak(load_filename) == -1)
1173 reg[CHANGED_PC_STATUS] = 1;
1174 menu_update_clock();
1178 choose_menu(current_menu);
1187 reg[CHANGED_PC_STATUS] = 1;
1193 void menu_change_state()
1195 get_savestate_filename(savestate_slot, current_savestate_filename);
1198 void menu_save_state()
1202 get_savestate_filename_noshot(savestate_slot,
1203 current_savestate_filename);
1204 save_state(current_savestate_filename, original_screen);
1206 menu_change_state();
1209 void menu_load_state()
1213 load_state(current_savestate_filename);
1219 void menu_load_state_file()
1221 const char *file_ext[] = { ".svs", NULL };
1222 char load_filename[512];
1223 if(load_file(file_ext, load_filename) != -1)
1225 load_state(load_filename);
1231 choose_menu(current_menu);
1235 void menu_fix_gamepad_help()
1239 current_option->help_string =
1240 gamepad_help[gamepad_config_map[
1241 gamepad_config_line_to_button[current_option_num]]];
1245 void submenu_graphics_sound()
1250 void submenu_cheats_misc()
1255 void submenu_gamepad()
1260 void submenu_analog()
1265 void submenu_savestate()
1267 print_string("Savestate options:", COLOR_ACTIVE_ITEM, COLOR_BG, 10, 70);
1268 menu_change_state();
1273 strncpy(print_buffer, gamepak_filename, 80);
1274 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 10);
1275 sprintf(print_buffer, "%s %s %s", gamepak_title,
1276 gamepak_code, gamepak_maker);
1277 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 20);
1279 get_savestate_filename_noshot(savestate_slot,
1280 current_savestate_filename);
1283 const char *yes_no_options[] = { "no", "yes" };
1284 const char *enable_disable_options[] = { "disabled", "enabled" };
1286 const char *frameskip_options[] = { "automatic", "manual", "off" };
1287 const char *frameskip_variation_options[] = { "uniform", "random" };
1290 static const char *audio_buffer_options[] =
1292 "16 bytes", "32 bytes", "64 bytes",
1293 "128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
1294 "4096 bytes", "8192 bytes", "16284 bytes"
1297 const char *audio_buffer_options[] =
1299 "3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
1300 "8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
1304 static const char *update_backup_options[] = { "Exit only", "Automatic" };
1306 // Marker for help information, don't go past this mark (except \n)------*
1307 menu_option_type graphics_sound_options[] =
1309 string_selection_option(NULL, "Display scaling", scale_options,
1310 (u32 *)(&screen_scale),
1311 sizeof(scale_options) / sizeof(scale_options[0]),
1313 "Determines how the GBA screen is resized in relation to the\n"
1316 " Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
1317 "aspect ratio scaled to fill the height of the PSP screen, and\n"
1318 "fullscreen to fill the entire PSP screen."
1323 string_selection_option(NULL, "Screen filtering", yes_no_options,
1324 (u32 *)(&screen_filter), 2,
1325 "Determines whether or not filtering should be used when\n"
1326 "scaling the screen. Selecting this will produce a more even and\n"
1327 "smooth image, at the cost of being blurry and having less vibrant\n"
1330 string_selection_option(NULL, "Frameskip type", frameskip_options,
1331 (u32 *)(¤t_frameskip_type), 3,
1333 "Determines what kind of frameskipping to use.\n"
1334 "Frameskipping may improve emulation speed of many games.\n"
1336 "Off: Do not skip any frames.\n"
1337 "Auto: Skip up to N frames (see next opt) as needed.\n"
1338 "Manual: Always render only 1 out of N + 1 frames."
1340 numeric_selection_option(NULL, "Frameskip value", &frameskip_value, 100,
1342 "For auto frameskip, determines the maximum number of frames that\n"
1343 "are allowed to be skipped consecutively.\n"
1344 "For manual frameskip, determines the number of frames that will\n"
1345 "always be skipped."
1348 string_selection_option(NULL, "Framskip variation",
1349 frameskip_variation_options, &random_skip, 2,
1351 "If objects in the game flicker at a regular rate certain manual\n"
1352 "frameskip values may cause them to normally disappear. Change this\n"
1353 "value to 'random' to avoid this. Do not use otherwise, as it tends\n"
1354 "to make the image quality worse, especially in high motion games."
1357 string_selection_option(NULL, "Audio output", yes_no_options,
1358 &global_enable_audio, 2,
1359 "Select 'no' to turn off all audio output. This will\n"
1360 "not result in a significant change in performance.", 9),
1362 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1363 &audio_buffer_size_number, 11,
1365 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1366 &audio_buffer_size_number, 10,
1370 "Set the size (in bytes) of the audio buffer. Larger values may result\n"
1371 "in slightly better performance at the cost of latency; the lowest\n"
1372 "value will give the most responsive audio.\n"
1373 "This option requires gpSP to be restarted before it will take effect.",
1375 "Set the size (in bytes) of the audio buffer.\n"
1376 "This option requires gpSP restart to take effect.",
1379 submenu_option(NULL, "Back", "Return to the main menu.", 12)
1382 make_menu(graphics_sound, submenu_graphics_sound, NULL);
1384 menu_option_type cheats_misc_options[] =
1396 #if defined(PSP_BUILD) || defined(GP2X_BUILD)
1397 string_selection_option(NULL, "Clock speed",
1398 clock_speed_options, &clock_speed_number,
1399 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]),
1400 "Change the clock speed of the device. Higher clock\n"
1401 "speed will yield better performance, but will drain\n"
1402 "battery life further.", 11),
1404 string_selection_option(NULL, "Update backup",
1405 update_backup_options, &update_backup_flag, 2,
1407 "Determines when in-game save files should be\n"
1408 "written back to SD card."
1410 "Determines when in-game save files should be written back to\n"
1411 "card. If set to 'automatic' writebacks will occur shortly after\n"
1412 "the game's backup is altered. On 'exit only' it will only be\n"
1413 "written back when you exit from this menu.\n"
1415 "(NOT from using the home button), use the latter with extreme care."
1419 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1422 make_menu(cheats_misc, submenu_cheats_misc, NULL);
1424 menu_option_type savestate_options[] =
1426 numeric_selection_action_hide_option(menu_load_state, menu_change_state,
1427 "Load savestate from current slot", &savestate_slot, 10,
1428 "Select to load the game state from the current slot\n"
1430 "Press left + right to change the current slot.", 6),
1431 numeric_selection_action_hide_option(menu_save_state, menu_change_state,
1432 "Save savestate to current slot", &savestate_slot, 10,
1433 "Select to save the game state to the current slot\n"
1435 "Press left + right to change the current slot.", 7),
1436 numeric_selection_action_hide_option(menu_load_state_file,
1438 "Load savestate from file", &savestate_slot, 10,
1439 "Restore gameplay from a savestate file.\n"
1440 "Note: The same file used to save the state must be\n"
1442 numeric_selection_option(menu_change_state,
1443 "Current savestate slot", &savestate_slot, 10,
1444 "Change the current savestate slot.\n", 11),
1445 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1448 make_menu(savestate, submenu_savestate, NULL);
1452 menu_option_type gamepad_config_options[] =
1454 gamepad_config_option("D-pad up ", 0),
1455 gamepad_config_option("D-pad down ", 1),
1456 gamepad_config_option("D-pad left ", 2),
1457 gamepad_config_option("D-pad right ", 3),
1458 gamepad_config_option("Circle ", 4),
1459 gamepad_config_option("Cross ", 5),
1460 gamepad_config_option("Square ", 6),
1461 gamepad_config_option("Triangle ", 7),
1462 gamepad_config_option("Left Trigger ", 8),
1463 gamepad_config_option("Right Trigger", 9),
1464 gamepad_config_option("Start ", 10),
1465 gamepad_config_option("Select ", 11),
1466 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1470 menu_option_type analog_config_options[] =
1472 analog_config_option("Analog up ", 0),
1473 analog_config_option("Analog down ", 1),
1474 analog_config_option("Analog left ", 2),
1475 analog_config_option("Analog right", 3),
1476 string_selection_option(NULL, "Enable analog", yes_no_options,
1477 &global_enable_analog, 2,
1478 "Select 'no' to block analog input entirely.", 7),
1479 numeric_selection_option(NULL, "Analog sensitivity",
1480 &analog_sensitivity_level, 10,
1481 "Determine sensitivity/responsiveness of the analog input.\n"
1482 "Lower numbers are less sensitive.", 8),
1483 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1488 #if defined(GP2X_BUILD) || defined(PND_BUILD)
1490 menu_option_type gamepad_config_options[] =
1492 gamepad_config_option("D-pad up ", 0),
1493 gamepad_config_option("D-pad down ", 1),
1494 gamepad_config_option("D-pad left ", 2),
1495 gamepad_config_option("D-pad right ", 3),
1496 gamepad_config_option("A ", 4),
1497 gamepad_config_option("B ", 5),
1498 gamepad_config_option("X ", 6),
1499 gamepad_config_option("Y ", 7),
1500 gamepad_config_option("Left Trigger ", 8),
1501 gamepad_config_option("Right Trigger", 9),
1503 gamepad_config_option("Menu ", 10),
1505 gamepad_config_option("Start ", 10),
1507 gamepad_config_option("Select ", 11),
1508 #if !defined(WIZ_BUILD) && !defined(PND_BUILD)
1509 gamepad_config_option("Stick Push ", 12),
1512 gamepad_config_option("1 ", 12),
1513 gamepad_config_option("2 ", 13),
1514 gamepad_config_option("3 ", 14),
1515 gamepad_config_option("4 ", 15),
1516 submenu_option(NULL, "Back", "Return to the main menu.", 16)
1518 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1523 menu_option_type analog_config_options[] =
1525 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1532 menu_option_type gamepad_config_options[] =
1534 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1537 menu_option_type analog_config_options[] =
1539 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1544 make_menu(gamepad_config, submenu_gamepad, NULL);
1545 make_menu(analog_config, submenu_analog, NULL);
1547 menu_option_type main_options[] =
1549 submenu_option(&graphics_sound_menu, "Graphics and Sound options",
1550 "Select to set display parameters and frameskip\n"
1551 "behavior, audio on/off, buffer size, and filtering.", 0),
1552 numeric_selection_action_option(menu_load_state, NULL,
1553 "Load state from slot", &savestate_slot, 10,
1554 "Select to load the game state from the current slot\n"
1555 "for this game, if it exists.\n"
1556 "Press left + right to change the current slot.", 2),
1557 numeric_selection_action_option(menu_save_state, NULL,
1558 "Save state to slot", &savestate_slot, 10,
1559 "Select to save the game state to the current slot\n"
1560 "for this game. See the extended menu for more info.\n"
1561 "Press left + right to change the current slot.", 3),
1562 submenu_option(&savestate_menu, "Savestate options",
1563 "Select to enter a menu for loading, saving, and\n"
1564 "viewing the currently active savestate for this game\n"
1565 "(or to load a savestate file from another game)", 4),
1566 submenu_option(&gamepad_config_menu, "Configure gamepad input",
1567 "Select to change the in-game behavior of buttons\n"
1570 submenu_option(&analog_config_menu, "Configure analog input",
1571 "Select to change the in-game behavior of the PSP analog nub.", 7),
1573 submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options",
1574 "Select to manage cheats, set backup behavior,\n"
1575 "and set device clock speed.", 9),
1576 action_option(menu_load, NULL, "Load new game",
1577 "Select to load a new game\n"
1578 "(will exit a game if currently playing).", 11),
1579 action_option(menu_restart, NULL, "Restart game",
1580 "Select to reset the GBA with the current game\n"
1582 action_option(menu_exit, NULL, "Return to game",
1583 "Select to exit this menu and resume gameplay.", 13),
1584 action_option(menu_quit, NULL, "Exit gpSP",
1585 "Select to exit gpSP and return to the menu.", 15)
1588 make_menu(main, submenu_main, NULL);
1590 void choose_menu(menu_type *new_menu)
1592 if(new_menu == NULL)
1593 new_menu = &main_menu;
1595 clear_screen(COLOR_BG);
1598 blit_to_screen(original_screen, 240, 160, 230, 40);
1601 current_menu = new_menu;
1602 current_option = new_menu->options;
1603 current_option_num = 0;
1604 if(current_menu->init_function)
1605 current_menu->init_function();
1610 for(i = 0; i < 6; i++)
1612 print_string_pad(" ", COLOR_BG, COLOR_BG, 8, 210 + (i * 10), 70);
1616 menu_update_clock();
1617 video_resolution_large();
1620 SDL_LockMutex(sound_mutex);
1625 SDL_UnlockMutex(sound_mutex);
1628 if(gamepak_filename[0] == 0)
1631 memset(original_screen, 0x00, 240 * 160 * 2);
1632 print_string_ext("No game loaded yet.", 0xFFFF, 0x0000,
1633 60, 75,original_screen, 240, 0, 0, FONT_HEIGHT);
1636 choose_menu(&main_menu);
1638 for(i = 0; i < 10; i++)
1642 sprintf(cheat_format_str[i], "cheat %d (none loaded)", i);
1646 sprintf(cheat_format_str[i], "cheat %d (%s): %%s", i,
1647 cheats[i].cheat_name);
1651 current_menu->init_function();
1655 display_option = current_menu->options;
1657 for(i = 0; i < current_menu->num_options; i++, display_option++)
1659 if(display_option->option_type & NUMBER_SELECTION_OPTION)
1661 sprintf(line_buffer, display_option->display_string,
1662 *(display_option->current_option));
1666 if(display_option->option_type & STRING_SELECTION_OPTION)
1668 sprintf(line_buffer, display_option->display_string,
1669 ((u32 *)display_option->options)[*(display_option->current_option)]);
1673 strcpy(line_buffer, display_option->display_string);
1676 if(display_option == current_option)
1678 print_string_pad(line_buffer, COLOR_ACTIVE_ITEM, COLOR_BG, 6,
1679 (display_option->line_number * 10) + 40, 36);
1683 print_string_pad(line_buffer, COLOR_INACTIVE_ITEM, COLOR_BG, 6,
1684 (display_option->line_number * 10) + 40, 36);
1688 print_string(current_option->help_string, COLOR_HELP_TEXT,
1693 gui_action = get_gui_input();
1698 current_option_num = (current_option_num + 1) %
1699 current_menu->num_options;
1701 current_option = current_menu->options + current_option_num;
1706 if(current_option_num)
1707 current_option_num--;
1709 current_option_num = current_menu->num_options - 1;
1711 current_option = current_menu->options + current_option_num;
1716 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1717 STRING_SELECTION_OPTION))
1719 *(current_option->current_option) =
1720 (*current_option->current_option + 1) %
1721 current_option->num_options;
1723 if(current_option->passive_function)
1724 current_option->passive_function();
1729 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1730 STRING_SELECTION_OPTION))
1732 u32 current_option_val = *(current_option->current_option);
1734 if(current_option_val)
1735 current_option_val--;
1737 current_option_val = current_option->num_options - 1;
1739 *(current_option->current_option) = current_option_val;
1741 if(current_option->passive_function)
1742 current_option->passive_function();
1747 if(current_menu == &main_menu)
1750 choose_menu(&main_menu);
1754 if(current_option->option_type & ACTION_OPTION)
1755 current_option->action_function();
1757 if(current_option->option_type & SUBMENU_OPTION)
1758 choose_menu(current_option->sub_menu);
1766 set_gba_resolution(screen_scale);
1767 video_resolution_small();
1768 menu_get_clock_speed();
1772 num_skipped_frames = 100;
1774 return return_value;