2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 #include "SDL_stdinc.h"
29 * Redefine main() on Win32 and MacOS so that it is called by winmain.c
32 #if defined(__WIN32__) || \
33 (defined(__MWERKS__) && !defined(__BEOS__)) || \
34 defined(__MACOS__) || defined(__MACOSX__) || \
35 defined(__SYMBIAN32__) || defined(QWS)
41 #endif /* __cplusplus */
43 /** The application's main() function must be called with C linkage,
44 * and should be declared like this:
49 * int main(int argc, char *argv[])
56 /** The prototype for the application's main() function */
57 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
60 /** @name From the SDL library code -- needed for registering the app on Win32 */
64 #include "begin_code.h"
69 /** This should be called from your WinMain() function, if any */
70 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
71 /** This can also be called, but is no longer necessary */
72 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
73 /** This can also be called, but is no longer necessary (SDL_Quit calls it) */
74 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
78 #include "close_code.h"
82 /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
84 #if defined(__MACOS__)
86 #include "begin_code.h"
91 /** Forward declaration so we don't need to include QuickDraw.h */
94 /** This should be called from your main() function, if any */
95 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
100 #include "close_code.h"
104 #endif /* Need to redefine main()? */
106 #endif /* _SDL_main_h */