4 #include "new_dynarec/new_dynarec.h"
5 #include "lightrec/plugin.h"
7 /* It's duplicated from emu_if.c */
8 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
10 /* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11 #define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
15 static const char * const MemorycardHack_db[] =
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
22 static const char * const cdr_read_hack_db[] =
24 /* T'ai Fu - Wrath of the Tiger */
28 static const char * const gpu_slow_llist_db[] =
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Spot Goes to Hollywood */
37 "SLES00330", "SLPS00394", "SLUS00014",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_busy_hack_db[] =
45 "SLPS01919", "SLPS01920",
48 #define HACK_ENTRY(var, list) \
49 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
55 const char * const * id_list;
60 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
61 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
62 HACK_ENTRY(gpu_busy_hack, gpu_busy_hack_db),
67 const char * const id;
70 cycle_multiplier_overrides[] =
72 /* note: values are = (10000 / gui_option) */
73 /* Internal Section - fussy about timings */
75 /* Super Robot Taisen Alpha - on the edge with 175,
76 * changing memcard settings is enough to break/unbreak it */
79 /* Brave Fencer Musashi - cd sectors arrive too fast */
82 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
83 /* Parasite Eve II - internal timer checks */
89 /* Discworld Noir - audio skips if CPU runs too fast */
93 /* Judge Dredd - could also be poor MDEC timing */
99 /* Syphon Filter - reportedly hangs under unknown conditions */
100 { "SCUS94240", 169 },
105 const char * const id;
108 lightrec_hacks_db[] =
110 /* Formula One Arcade */
111 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
113 /* Formula One '99 */
114 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
115 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
116 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
117 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
119 /* Formula One 2000 */
120 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
121 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
122 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
123 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
125 /* Formula One 2001 */
126 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
127 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
128 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
129 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
132 /* Function for automatic patching according to GameID. */
133 void Apply_Hacks_Cdrom(void)
137 memset(&Config.hacks, 0, sizeof(Config.hacks));
139 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
141 for (j = 0; j < hack_db[i].id_list_len; j++)
143 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
146 SysPrintf("using hack: %s\n", hack_db[i].name);
151 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
152 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
154 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
156 /* Disable the second memory card slot for the game */
158 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
164 /* Dynarec game-specific hacks */
165 new_dynarec_hacks_pergame = 0;
166 Config.cycle_multiplier_override = 0;
168 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
170 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
172 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
173 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
174 SysPrintf("using cycle_multiplier_override: %d\n",
175 Config.cycle_multiplier_override);
182 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
183 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
185 lightrec_hacks = lightrec_hacks_db[i].hacks;
186 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
192 // from duckstation's gamedb.json
193 static const u16 libcrypt_ids[] = {
194 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
195 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
196 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
197 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
198 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
199 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
200 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
201 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
202 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
203 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
204 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
205 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
206 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
207 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
208 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
209 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
210 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
211 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
212 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
213 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
214 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
215 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
219 // as documented by nocash
220 static const u16 libcrypt_sectors[16] = {
221 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
222 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
225 int check_unsatisfied_libcrypt(void)
227 const char *p = CdromId + 4;
231 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
236 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
237 if (id == libcrypt_ids[i])
239 if (i == ARRAY_SIZE(libcrypt_ids))
242 // detected a protected game
243 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
244 SysPrintf("==================================================\n");
245 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
246 SysPrintf("==================================================\n");
251 // calculate key just for fun (we don't really need it)
252 for (i = 0; i < 16; i++)
253 if (CheckSBI(libcrypt_sectors[i] - 2*75))
254 key |= 1u << (15 - i);
257 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
259 SysPrintf("%s\n", "LibCrypt detected");