1 /* Copyright (C) 2010-2020 The RetroArch team
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this file (fopen_utf8.c).
5 * ---------------------------------------------------------------------------------------
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #include <compat/fopen_utf8.h>
24 #include <encodings/utf.h>
28 #if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0500 || defined(_XBOX)
37 void *fopen_utf8(const char * filename, const char * mode)
39 #if defined(LEGACY_WIN32)
41 char * filename_local = utf8_to_local_string_alloc(filename);
45 ret = fopen(filename_local, mode);
50 wchar_t * filename_w = utf8_to_utf16_string_alloc(filename);
51 wchar_t * mode_w = utf8_to_utf16_string_alloc(mode);
54 if (filename_w && mode_w)
55 ret = _wfopen(filename_w, mode_w);