2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 #include "SDL_stdinc.h"
31 * Redefine main() on some platforms so that it is called by SDL.
34 #if defined(__WIN32__) || \
35 (defined(__MWERKS__) && !defined(__BEOS__)) || \
36 defined(__SYMBIAN32__) || defined(__IPHONEOS__)
42 #endif /* __cplusplus */
47 * The application's main() function must be called with C linkage,
48 * and should be declared like this:
53 * int main(int argc, char *argv[])
62 * The prototype for the application's main() function
64 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
67 /* From the SDL library code -- needed for registering the app on Win32 */
70 #include "begin_code.h"
78 * This can be called to set the application class at startup
80 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
82 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
89 #include "close_code.h"
92 #endif /* Need to redefine main()? */
94 #endif /* _SDL_main_h */
96 /* vi: set ts=4 sw=4 expandtab: */