2 PCSX-ReARMed - yet another PCSX fork
4 http://notaz.gp2x.de/pcsx_rearmed.php
10 PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11 which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12 version is ARM architecture oriented and features MIPS->ARM recompiler by
13 Ari64, NEON GTE code and more performance improvements. It was created for
14 Pandora handheld, but should be usable on other devices after some code
15 adjustments (N900 version is also available).
17 PCSX ReARMed features GPU plugin from PCSX4ALL project.
23 This version features a framebuffer driven menu that can be used to run
24 games and configure the emulator.
26 Supported CD image formats:
33 - .ZNX/.ZNX.table (partial)
34 - EBOOT.PBP (PSP, partial)
36 CDDA (CD audio) support requires .cue/.bin format.
37 There is support for redump.org .sbi files, which can be used instead of
38 .sub files to save space (name it the same as .cue/.bin, just use .sbi
39 extension). This is required for Libcrypt copy protected game support.
41 The emulator can simulate BIOS, which means BIOS files are not required,
42 however implementation is not complete and some games still need real BIOS
43 to work. To use real BIOS, copy uncompressed BIOS files to
44 [sd card]/pandora/appdata/pcsx_rearmed/bios/
45 then select the BIOS you want to use in Options->BIOS/Plugins menu.
47 Analog controllers are supported using nubs, but this is disabled by
48 default and needs to be enabled in 'Controls' menu.
54 GPU (graphics) and SPU (sound) plugins can be selected in
57 builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
58 gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
59 gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
60 Occasionally faster but has lots of glitches and seems to
61 be rather unstable (may crash the system).
62 builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
63 spunull.so - NULL plugin, i.e. no sound emulation.
70 * improved recompiler performance for some games
71 * fixed a few recompiler related compatibility issues
72 (also fixes broken memcard support in some games)
73 * fixed some graphics problems caused by frameskip.
74 Note that not all problems were fixed, so if you see graphics
75 glitches try turning off frameskip or using different GPU plugin.
76 + added screenshot function
77 + added some code to attempt to sync with pandora's LCD better
78 * merged a few compatibility fixes from PCSX-Reloaded
79 * fixed and issue with external controllers
80 * added experimental ability to use nubs as buttons
83 + implemented most used GTE operations in NEON
84 * merged latest Ari64's recompiler patches
85 * removed some code from the recompiler that is unneeded for R3k
86 * added some special handlers for constant reads
87 * some moderate builtin GPU and SPU optimizations
88 + added redump.org SBI support
89 * tuned frameskip code again
90 * fixed one 'analog controller not working' issue
91 * fixed a crash in builtin gpu code
92 * fixed cdrom slowdown issue
93 * fixed my stupid bug in the recompiler that slowed down
95 * some other refactoring
98 + added analog controller support using nubs (disabled by default)
99 + added control config saving
100 + added support for ingame actions (eg. savestate load)
101 + added 'auto' region option and made it default
102 + added cd swap functionality
103 + added maemo frontend from Bonapart
104 (with some tuning, source code only)
105 * reworked key configuration to be less confusing
106 * fixed 'SPU IRQ wait' option sometimes causing noise
107 and turned it on by default
108 * fixed mono xa masking (was causing noise)
109 * fixed word access macros in dfxvideo (darkness problem)
110 * changed GPU DMA timing back to 1.92 levels
111 * backported more fixes from PCSX-Reloaded project
112 (mostly shalma's work, see GIT)
113 * fixed a few more recompiler issues
114 + fixed frameskip in builtin plugin
117 + added support for .bz format, also partial support for
118 .znx and eboot.pbp formats
119 + merged latest cdrom code from PCSX-Reloaded project
120 * fixed remaining savestate incompatibilities between PCSX4ALL
121 and P.E.Op.S. GPU plugins
122 * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
123 * fixed some alignment issues
124 + added handling for branches in delay slots
125 + fixed some unexpected drops to menu
126 * fixed lots of recompiler related issues (see GIT)
127 + added watchdog thread to detect emulator lockups
128 * minor frontend adjustments
131 + added real BIOS support (and various things for it to work)
132 * fixed various recompiler issues
133 + added interpreter option (useful to overcome dynarec bugs)
134 * fixed some memory card related issues with HLE bios
135 * rewrote frame limiter (old was sometimes sleeping needlessly)
138 + added Pickle's port of gpu-gles from psx4m project
139 + added PCSX4ALL gpu as a plugin
140 * improved gpu plugin support
141 + added savestate preview
142 * various frontend fixes
145 * fixed memcard paths
146 * fixed a keybind copy-paste bug
147 * properly implemented pad handling
148 (inputs no longer control both emulated pads at once)
149 * fixed a crash caused by framebuffer out of range access
150 * fixed SWL/SWR handling (usually resulted in graphic glitches)
151 * fixed BxxZAL (Medal of Honor)
152 * fixed alignment crash in color space conversion code (Lunar)
153 * fixed SWC2 occasional use of wrong address register (Parasite Eve)
154 * fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
155 + added per-game configs (controls still not saved though)
156 + added simple plugin select interface to the menu
167 (C) 1999-2003 PCSX Team
168 (c) 1998 Vision Thing
169 Linuzappz <linuzappz@pcsx.net>
170 Shadow <shadow@pcsx.net>
171 Pete Bernett <psswitch@online.de>
172 NoComp <NoComp@mailcity.com>
174 Akumax <akumax@pcsx.net>
176 (C) 2005-2009 PCSX-df Team
177 (c) Ryan Schultz <schultz.ryan@gmail.com>
178 (c) Andrew Burton <adb@iinet.net.au>
179 (c) Stephen Chao <schao@myrealbox.com>
180 (c) Marcus Comstedt <marcus@mc.pp.se>
181 Stefan Sikora <hoshy@schrauberstube.de>
183 (C) 2009-2011 PCSX-Reloaded Team
184 edgbla (Root counters, various core/plugin fixes)
185 shalma (GTE Divider, many core improvements, sound plugin fixes)
186 Firnis (GTE code from PCSX-Revolution Project)
187 Gabriele Gorla (MDEC decoder)
188 Peter Collingbourne (Various core/psxbios fixes)
189 Dario, NeToU, siveritas (Various bugfixes)
190 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
193 (C) 2010 PCSX4ALL Team
195 Franxis <franxism@gmail.com>
196 Chui <sdl_gp32@yahoo.es>
198 GLES plugin (psx4m project):
199 (C) 1999-2009 by Pete Bernert
205 builtin GPU/SPU plugins:
206 Pete Bernert and the P.E.Op.S. team
208 MIPS->ARM recompiler:
211 integration, optimization and frontend:
214 Source code is released under GNU GPL license, version 2 or later.
215 See COPYING included in the archive (.pnd can be extracted using unsquashfs).
216 The source code is available in a GIT repository at:
218 git://notaz.gp2x.de/~notaz/pcsx_rearmed.git