2 PCSX-ReARMed - yet another PCSX fork
4 http://notaz.gp2x.de/pcsx_rearmed.php
10 PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11 which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12 version is ARM architecture oriented and features MIPS->ARM recompiler by
13 Ari64. It was created for Pandora handheld, but should be usable on other
14 devices after some code adjustments.
16 PCSX ReARMed features GPU plugin from PCSX4ALL project.
22 This version features a framebuffer driven menu that can be used to run
23 games and configure the emulator.
25 Supported CD image formats:
32 - .ZNX/.ZNX.table (partial)
33 - EBOOT.PBP (PSP, partial)
35 CDDA (CD audio) support requires .cue/.bin format.
37 The emulator can simulate BIOS, which means BIOS files are not required,
38 however implementation is not complete and some games still need real BIOS
39 to work. To use real BIOS, copy uncompressed BIOS files to
40 [sd card]/pandora/appdata/pcsx_rearmed/bios/
41 then select the BIOS you want to use in Options->BIOS/Plugins menu.
43 Analog controllers are supported using nubs, but this is disabled by
44 default and needs to be enabled in 'Controls' menu.
50 GPU (graphics) and SPU (sound) plugins can be selected in
53 builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
54 gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
55 gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
56 Occasionally faster but has lots of glitches and seems to
57 be rather unstable (may crash the system).
58 builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
59 spunull.so - NULL plugin, i.e. no sound emulation.
66 + added analog controller support using nubs (disabled by default)
67 + added control config saving
68 + added support for ingame actions (eg. savestate load)
69 + added 'auto' region option and made it default
70 + added cd swap functionality
71 + added maemo frontend from Bonapart
72 (with some tuning, source code only)
73 * reworked key configuration to be less confusing
74 * fixed 'SPU IRQ wait' option sometimes causing noise
75 and turned it on by default
76 * fixed mono xa masking (was causing noise)
77 * fixed word access macros in dfxvideo (darkness problem)
78 * changed GPU DMA timing back to 1.92 levels
79 * backported more fixes from PCSX-Reloaded project
80 (mostly shalma's work, see GIT)
81 * fixed a few more recompiler issues
82 + fixed frameskip in builtin plugin
85 + added support for .bz format, also partial support for
86 .znx and eboot.pbp formats
87 + merged latest cdrom code from PCSX-Reloaded project
88 * fixed remaining savestate incompatibilities between PCSX4ALL
89 and P.E.Op.S. GPU plugins
90 * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
91 * fixed some alignment issues
92 + added handling for branches in delay slots
93 + fixed some unexpected drops to menu
94 * fixed lots of recompiler related issues (see GIT)
95 + added watchdog thread to detect emulator lockups
96 * minor frontend adjustments
99 + added real BIOS support (and various things for it to work)
100 * fixed various recompiler issues
101 + added interpreter option (useful to overcome dynarec bugs)
102 * fixed some memory card related issues with HLE bios
103 * rewrote frame limiter (old was sometimes sleeping needlessly)
106 + added Pickle's port of gpu-gles from psx4m project
107 + added PCSX4ALL gpu as a plugin
108 * improved gpu plugin support
109 + added savestate preview
110 * various frontend fixes
113 * fixed memcard paths
114 * fixed a keybind copy-paste bug
115 * properly implemented pad handling
116 (inputs no longer control both emulated pads at once)
117 * fixed a crash caused by framebuffer out of range access
118 * fixed SWL/SWR handling (usually resulted in graphic glitches)
119 * fixed BxxZAL (Medal of Honor)
120 * fixed alignment crash in color space conversion code (Lunar)
121 * fixed SWC2 occasional use of wrong address register (Parasite Eve)
122 * fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
123 + added per-game configs (controls still not saved though)
124 + added simple plugin select interface to the menu
135 (C) 1999-2003 PCSX Team
136 (c) 1998 Vision Thing
137 Linuzappz <linuzappz@pcsx.net>
138 Shadow <shadow@pcsx.net>
139 Pete Bernett <psswitch@online.de>
140 NoComp <NoComp@mailcity.com>
142 Akumax <akumax@pcsx.net>
144 (C) 2005-2009 PCSX-df Team
145 (c) Ryan Schultz <schultz.ryan@gmail.com>
146 (c) Andrew Burton <adb@iinet.net.au>
147 (c) Stephen Chao <schao@myrealbox.com>
148 (c) Marcus Comstedt <marcus@mc.pp.se>
149 Stefan Sikora <hoshy@schrauberstube.de>
151 (C) 2009-2010 PCSX-Reloaded Team
152 edgbla (Root counters, various core/plugin fixes)
153 Firnis (GTE code from PCSX-Revolution Project)
154 Gabriele Gorla (MDEC decoder)
155 Peter Collingbourne (Various core/psxbios fixes)
156 Dario, NeToU, siveritas (Various bugfixes)
157 shalma (GTE Divider, various core fixes)
158 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
161 (C) 2010 PCSX4ALL Team
163 Franxis <franxism@gmail.com>
164 Chui <sdl_gp32@yahoo.es>
166 GLES plugin (psx4m project):
167 (C) 1999-2009 by Pete Bernert
173 builtin GPU/SPU plugins:
174 Pete Bernert and the P.E.Op.S. team
176 MIPS->ARM recompiler:
179 integration, optimization and frontend:
182 Source code is released under GNU GPL license, version 2 or later.
183 See COPYING included in the archive (.pnd can be extracted using unsquashfs).
184 The source code is available in a GIT repository at:
186 git://notaz.gp2x.de/~notaz/pcsx_rearmed.git