2 PCSX-ReARMed - yet another PCSX fork
8 PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
9 which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
10 version is ARM architecture oriented and features MIPS->ARM recompiler by
11 Ari64. It was created for Pandora handheld, but should be usable on other
12 devices after some code adjustments.
14 PCSX ReARMed features GPU and SPU plugins from PCSX4ALL project.
20 This version features a framebuffer driven menu that can be used to run
21 games and configure the emulator.
23 Supportd CD image formats:
30 CDDA (CD audio) support requires .cue/.bin format.
36 GPU (graphics) and SPU (sound) plugins can be selected in
39 builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
40 gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
41 gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
42 Occasionally faster but has lots of glitches and seems to
43 be rather unstable (may crash the system).
44 builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
45 spunull.so - NULL plugin, i.e. no sound emulation.
52 + added Pickle's port of gpu-gles from psx4m project
53 + added PCSX4ALL gpu as a plugin
54 * improved gpu plugin support
55 + added savestate preview
56 * various frontend fixes
60 * fixed a keybind copy-paste bug
61 * properly implemented pad handling
62 (inputs no longer control both emulated pads at once)
63 * fixed a crash caused by framebuffer out of range access
64 * fixed SWL/SWR handling (usually resulted in graphic glitches)
65 * fixed BxxZAL (Medal of Honor)
66 * fixed alignment crash in color space conversion code (Lunar)
67 * fixed SWC2 occasional use of wrong address register (Parasite Eve)
68 * fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
69 + added per-game configs (controls still not saved though)
70 + added simple plugin select interface to the menu
81 (C) 1999-2003 PCSX Team
83 Linuzappz <linuzappz@pcsx.net>
84 Shadow <shadow@pcsx.net>
85 Pete Bernett <psswitch@online.de>
86 NoComp <NoComp@mailcity.com>
88 Akumax <akumax@pcsx.net>
90 (C) 2005-2009 PCSX-df Team
91 (c) Ryan Schultz <schultz.ryan@gmail.com>
92 (c) Andrew Burton <adb@iinet.net.au>
93 (c) Stephen Chao <schao@myrealbox.com>
94 (c) Marcus Comstedt <marcus@mc.pp.se>
95 Stefan Sikora <hoshy@schrauberstube.de>
97 (C) 2009-2010 PCSX-Reloaded Team
98 edgbla (Root counters, various core/plugin fixes)
99 Firnis (GTE code from PCSX-Revolution Project)
100 Gabriele Gorla (MDEC decoder)
101 Peter Collingbourne (Various core/psxbios fixes)
102 Dario, NeToU, siveritas (Various bugfixes)
103 shalma (GTE Divider, various core fixes)
104 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
107 (C) 2010 PCSX4ALL Team
109 Franxis <franxism@gmail.com>
110 Chui <sdl_gp32@yahoo.es>
112 GLES plugin (psx4m project):
113 (C) 1999-2009 by Pete Bernert
119 builtin GPU/SPU plugins:
120 Pete Bernert and the P.E.Op.S. team
122 MIPS->ARM recompiler:
125 integration, optimization and frontend:
128 Source code is released under GNU GPL license, version 2 or later.
129 See COPYING included in the archive (.pnd can be extracted using unsquashfs).
130 The source code is available in a GIT repository at:
132 git://notaz.gp2x.de/~notaz/pcsx_rearmed.git