5 * This work is licensed under the terms of MAME license.
6 * See COPYING file in the top-level directory.
13 #define array_size(x) (sizeof(x) / sizeof(x[0]))
15 extern void *g_screen_ptr;
17 extern int g_screen_width;
18 extern int g_screen_height;
19 extern int g_screen_ppitch; // pitch in pixels
21 #define EOPT_EN_SRAM (1<<0)
22 #define EOPT_SHOW_FPS (1<<1)
23 #define EOPT_EN_SOUND (1<<2)
24 #define EOPT_GZIP_SAVES (1<<3)
25 #define EOPT_NO_AUTOSVCFG (1<<5)
26 #define EOPT_16BPP (1<<7) // depreceted for .renderer
27 #define EOPT_EN_CD_LEDS (1<<10)
28 #define EOPT_A_SN_GAMMA (1<<12)
29 #define EOPT_VSYNC (1<<13)
30 #define EOPT_GIZ_SCANLN (1<<14)
31 #define EOPT_GIZ_DBLBUF (1<<15)
32 #define EOPT_VSYNC_MODE (1<<16)
33 #define EOPT_SHOW_RTC (1<<17)
34 #define EOPT_NO_FRMLIMIT (1<<18)
35 #define EOPT_WIZ_TEAR_FIX (1<<19)
36 #define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
45 EOPT_CONFIRM_NONE = 0,
46 EOPT_CONFIRM_SAVE = 1,
47 EOPT_CONFIRM_LOAD = 2,
48 EOPT_CONFIRM_BOTH = 3,
51 typedef struct _currentConfig_t {
56 int s_PicoAutoRgnOrder;
65 int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
67 int rotation; // for UIQ
68 float scale; // psp: screen scale
69 float hscale32, hscale40; // psp: horizontal scale
70 int gamma2; // psp: black level
74 int filter; // pandora
81 extern currentConfig_t currentConfig, defaultConfig;
82 extern const char *PicoConfigFile;
83 extern int state_slot;
84 extern int config_slot, config_slot_current;
85 extern unsigned char *movie_data;
86 extern int reset_timing;
87 extern int flip_after_sync;
89 #define PICO_PEN_ADJUST_X 4
90 #define PICO_PEN_ADJUST_Y 2
91 extern int pico_pen_x, pico_pen_y;
92 extern int pico_inp_mode;
94 extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
95 extern char rom_fname_loaded[512]; // currently loaded ROM filename
98 extern int engineState;
108 PGS_Suspending, /* PSP */
109 PGS_SuspendWake, /* PSP */
113 void emu_finish(void);
116 int emu_reload_rom(const char *rom_fname_in);
117 int emu_swap_cd(const char *fname);
118 int emu_save_load_game(int load, int sram);
119 void emu_reset_game(void);
121 void emu_prep_defconfig(void);
122 void emu_set_defconfig(void);
123 int emu_read_config(const char *rom_fname, int no_defaults);
124 int emu_write_config(int game);
126 char *emu_get_save_fname(int load, int is_sram, int slot, int *time);
127 int emu_check_save_file(int slot, int *time);
129 void emu_text_out8 (int x, int y, const char *text);
130 void emu_text_out16(int x, int y, const char *text);
131 void emu_text_out8_rot (int x, int y, const char *text);
132 void emu_text_out16_rot(int x, int y, const char *text);
134 void emu_osd_text16(int x, int y, const char *text);
136 void emu_make_path(char *buff, const char *end, int size);
137 void emu_update_input(void);
138 void emu_get_game_name(char *str150);
139 void emu_set_fastforward(int set_on);
140 void emu_status_msg(const char *format, ...);
142 /* default sound code */
143 void emu_sound_start(void);
144 void emu_sound_stop(void);
145 void emu_sound_wait(void);
147 /* used by some (but not all) platforms */
148 void emu_cmn_forced_frame(int no_scale, int do_emu);
150 /* stuff to be implemented by platform code */
151 extern const char *renderer_names[];
152 extern const char *renderer_names32x[];
154 void pemu_prep_defconfig(void);
155 void pemu_validate_config(void);
156 void pemu_loop_prep(void);
157 void pemu_loop_end(void);
158 void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
159 void pemu_finalize_frame(const char *fps, const char *notice_msg);
161 void pemu_sound_start(void);
163 void plat_early_init(void);
164 void plat_init(void);
165 void plat_finish(void);
167 /* used before things blocking for a while (these funcs redraw on return) */
168 void plat_status_msg_busy_first(const char *msg);
169 void plat_status_msg_busy_next(const char *msg);
170 void plat_status_msg_clear(void);
172 void plat_video_toggle_renderer(int change, int menu_call);
173 void plat_video_loop_prepare(void);
175 void plat_update_volume(int has_changed, int is_up);