1 // (c) Copyright 2006-2007 notaz, All rights reserved.
2 // Free for non-commercial use.
4 // For commercial use, separate licencing terms must be obtained.
6 #include "port_config.h"
12 extern void *g_screen_ptr;
15 #define g_screen_width SCREEN_WIDTH
16 #define g_screen_height SCREEN_HEIGHT
18 extern int g_screen_width;
19 extern int g_screen_height;
23 #define EOPT_EN_SRAM (1<<0)
24 #define EOPT_SHOW_FPS (1<<1)
25 #define EOPT_EN_SOUND (1<<2)
26 #define EOPT_GZIP_SAVES (1<<3)
27 #define EOPT_MMUHACK (1<<4)
28 #define EOPT_NO_AUTOSVCFG (1<<5)
29 #define EOPT_16BPP (1<<7)
30 #define EOPT_RAM_TIMINGS (1<<8)
31 #define EOPT_CONFIRM_SAVE (1<<9)
32 #define EOPT_EN_CD_LEDS (1<<10)
33 #define EOPT_CONFIRM_LOAD (1<<11)
34 #define EOPT_A_SN_GAMMA (1<<12)
35 #define EOPT_PSYNC (1<<13)
36 #define EOPT_GIZ_SCANLN (1<<14)
37 #define EOPT_GIZ_DBLBUF (1<<15)
38 #define EOPT_VSYNC_MODE (1<<16)
39 #define EOPT_SHOW_RTC (1<<17)
40 #define EOPT_NO_FRMLIMIT (1<<18)
41 #define EOPT_WIZ_TEAR_FIX (1<<19)
50 typedef struct _currentConfig_t {
55 int s_PicoAutoRgnOrder;
61 int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
62 int rotation; // for UIQ
63 float scale; // psp: screen scale
64 float hscale32, hscale40; // psp: horizontal scale
65 int gamma2; // psp: black level
69 extern currentConfig_t currentConfig, defaultConfig;
70 extern char *PicoConfigFile;
71 extern int rom_loaded;
72 extern int state_slot;
73 extern int config_slot, config_slot_current;
74 extern unsigned char *movie_data;
75 extern int reset_timing;
77 #define PICO_PEN_ADJUST_X 4
78 #define PICO_PEN_ADJUST_Y 2
79 extern int pico_pen_x, pico_pen_y;
80 extern int pico_inp_mode;
82 extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom
83 extern char rom_fname_loaded[512]; // currently loaded ROM filename
86 extern int engineState;
95 PGS_Suspending, /* PSP */
96 PGS_SuspendWake, /* PSP */
101 void emu_finish(void);
103 int emu_reload_rom(char *rom_fname);
104 int emu_save_load_game(int load, int sram);
105 void emu_reset_game(void);
107 void emu_set_defconfig(void);
108 int emu_read_config(int game, int no_defaults);
109 int emu_write_config(int game);
111 char *emu_get_save_fname(int load, int is_sram, int slot);
112 int emu_check_save_file(int slot);
113 void emu_setSaveStateCbs(int gz);
115 void emu_text_out8 (int x, int y, const char *text);
116 void emu_text_out16(int x, int y, const char *text);
117 void emu_text_out8_rot (int x, int y, const char *text);
118 void emu_text_out16_rot(int x, int y, const char *text);
120 void emu_make_path(char *buff, const char *end, int size);
121 void emu_update_input(void);
122 void emu_get_game_name(char *str150);
123 void emu_set_fastforward(int set_on);
124 int emu_cd_check(int *pregion, char *fname_in);