1 extern void *giz_screen;
5 void lprintf_al(const char *fmt, ...);
7 #define lprintf lprintf_al
9 // button mappings, include kgsdk/Framework.h to use
10 #define BTN_LEFT (1 << FRAMEWORK_BUTTON_DPAD_LEFT)
11 #define BTN_RIGHT (1 << FRAMEWORK_BUTTON_DPAD_RIGHT)
12 #define BTN_UP (1 << FRAMEWORK_BUTTON_DPAD_UP)
13 #define BTN_DOWN (1 << FRAMEWORK_BUTTON_DPAD_DOWN)
14 #define BTN_STOP (1 << FRAMEWORK_BUTTON_STOP)
15 #define BTN_PLAY (1 << FRAMEWORK_BUTTON_PLAY)
16 #define BTN_FWD (1 << FRAMEWORK_BUTTON_FORWARD)
17 #define BTN_REW (1 << FRAMEWORK_BUTTON_REWIND)
18 #define BTN_L (1 << FRAMEWORK_BUTTON_LEFT_SHOULDER)
19 #define BTN_R (1 << FRAMEWORK_BUTTON_RIGHT_SHOULDER)
21 #define BTN_HOME (1 << FRAMEWORK_BUTTON_HOME)
22 #define BTN_VOLUME (1 << FRAMEWORK_BUTTON_VOLUME)
23 #define BTN_BRIGHTNESS (1 << FRAMEWORK_BUTTON_BRIGHTNESS)
24 #define BTN_ALARM (1 << FRAMEWORK_BUTTON_ALARM)
25 #define BTN_POWER (1 << FRAMEWORK_BUTTON_POWER)